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Guys I need your help! I started removing some edgeloops and the shading on certain polygons gets fucked up. I have no smoothing groups applied, same issue if I apply smoothing groups. I got 3Ds Max standard material applied.
Also, help general thread.
Are the verticies welded in those areas.
Can you upload the project somewhere? Hands on would be much fadter problem solving.
Nvm, fixed it. :)
>>519792
Looks like edited normals. Add a edit normals modifier, select all normals, click the reset button, collapse stack.