Most games are hard to beat without using continues.
But can you think of any games that are harder to beat by using continues?
gradius
>>3304072
Armed Police Batrider.
The more credits you put into the machine, the higher the rank system is raised and makes the game impossible.
>>3304086
This includes other Raizing games like Battle Bakraid & Battle Garegga.
The rank stays up even if you game over and start over; you have to let the attract mode loop many times or reset the whole cab to bring it back down to default.
What belt scrolling fighting games have ya 1cc'd lately, /vr/?
>>3303919
that's not the x68k version, homie
Moving up the difficulties with Blaze in SoR 2.
>>3303945
The X68000 version is kinda overrated. Sure, they made the in-game world larger, but the new areas are just copy and pasted from the already existing material from the FC version. It's not really that interesting.
Does a better game soundtrack exist?
journey to silius
>>3303110
Ya thunderforce 3
>>3303110
Yes, Thunderforce V.
In another thread someone wrote:
>Satrun`s sound system didn't support hardware ADPCM meaning sound effects usually sounded either high pitched or grainy than on PS1
Is this really true?
If so, what does it actually mean on a technical level?
How good does your hearing need to be to hear the difference?
Is it night and day or does the room have to be dead silent for you to barely notice?
Rank the following consoles in audio quality:
PS
SS
N64
3DO
Jaguar
PC-FX
Pippin
"This is Sega's pride and joy. The Saturn sound system consists of a relatively powerful sound CPU, but the custom Yamaha sound processor gives the Saturn audio capabilites outstripping both the Nintendo 64 and Playstation."
"Saturn's sound hardware is phenomenal. It's way, way, better than the PlayStation's sound - you can basically plug in a synthesizer and play it through MIDI."
--Saturn Developer, Next Generation, December 1995
http://videogamereview.tripod.com/saturn/specs.html
>>3301429
Also, on a personal note I think the saturn has excellent sound quality, in fact you can easily mod in an spdif jack into the system for a direct digtal signal. Whoever said the Saturn had bad sound probably hasn't played one, I've never heard that argument and I know from personal experience that it just isn't true.
>>3301414
Well you can hear the difference yourself
Compare the sound effects in Rayman on PS1 and Saturn (the sound effects, not the music).
You'll hear that on Saturn the sound effects are a higher pitch and faster. This was done to make them a smaller size because the Saturn's sound chip can't decompress them on its own like the PS1's sound chip can.
https://www.youtube.com/watch?v=9vs_QghlU1s
https://www.youtube.com/watch?v=0Hvf6eL4CDg
>>3301429
What...
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Are games art?
https://www.youtube.com/watch?v=n4iuKOtxzSs
https://www.youtube.com/watch?v=vlVb1p4Splc
https://www.youtube.com/watch?v=XJMu689bmKY
https://www.youtube.com/watch?v=k-FMu4yRN94
Yes, because they're a multimedia experience that the audience interacts with and is acted upon by a creator who made it with the intention of making the audience have a certain experience.
/thread
>>3301396
To my knowledge, no one in or out of the field has ever been able to cite a game worthy of comparison with the great dramatists, poets, filmmakers, novelists and composers. That a game can aspire to artistic importance as a visual experience, I accept. But for most gamers, video games represent a loss of those precious hours we have available to make ourselves more cultured, civilized and empathetic.
—Roger Ebert
>>3301398
>Yes, because they're a multimedia experience
>with the intention of making the audience have a certain experience
So uh, are you experienced?
What are some of the worst arcade ports?
>>3301371
Any Amstrad CPC, ZX Spectrum, or any other britbong computer port from the 80s.
hate to say it but ...
To its credit unlike the NES version it has two player co-op.
But you both are locked onto a single line so no up and down movement
Is it really as good as people claim it is?
>>3301049
Play it anon, it's cheap on steam, xbla or you could just burn a DC copy, hell you could probably emulate it if you have a half decent computer. Why ask strangers first? Make your own opinion.
>>3301049
Yeah, probably.
>>3301049
100% best shmup ever made
You're In the Arcade and This Guy Slaps your Donkey Kong score
What do you do?
Hand him an altered tape of me "beating" his high score
Wonder how the nearby arcade got a Donkey Kong cabinet and why I'm playing Donkey Kong
Try to get some free barbecue sauce at least
If Master System is so much better than the NES, how come its third-party support was so dismal?
Also,
>pause button on the console
lol?
??? they're the same system
It's better because it came out after the Famicom, I think the console that was out when Famicom released in 1983 was one of the SG systems before Mark III, which were more akin to Coleco Vision or Intellivision.
Famicom simply was the most flexible hardware to make games on as early as 1983, and it catched on heavily in Japan, and later in the rest of the world as the NES with an already stablished catalogue of games that continue to grow until the early 90s, with both MD and SNES out already.
SMS came out late, the graphics were better than the NES, but not...
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Research the shit practices that Nintendo used to back in the 80's. They made companies sign exclusivity deals to be able to license the ability to use their propriety cartridge system. You either played ball with Nintendo or you were blacklisted from selling games on their system.
Everyone loves Nintendo and forgets what assholes they were in the NES days.
What's the best home version of Sunset Riders?
Genesis
>>3300145
SNES
>>3300145
Arcade duh.
Do you prefer the electro-metallic feel of FM or the more realistic samples of PCM, /vr/?
I swear to fucking god, if this is a genesis vs snes thread in disguise
>>3300079
It has to be, considering there are other types of sound than just the two methods that those two consoles just happen to be known for.
>>3300072
I prefer paula:
https://youtube.com/watch?v=SlyK_elUmIw&feature=youtu.be
What does /vr/ think of the pce? Was it a second-rate SNES? Or something ahead of its time.
>second-rate SNES
More like a suped up nes/80s japanese computer
>second-rate SNES
The PCE came out even before the MD in Japan. It was really more of a bridge between 3rd and 4th gen.
>>3299553
Wonderful console. In that sweet spot graphically where it wasn't capable of fmv, so it dodged the bullet of shitty sega CD style "interactive video", and instead we got games with gorgeous pixel art based cinematics, bigger sprites, more varied artwork and CD quality audio. The pinnacle of 16 bit CD gaming imo.
Why is this game so piss-easy compared to literally any other Castlevania game?
>>3295839
When you have good controls, games are easier. SMW compared to SMB 3. Turtles in Time compared to TMNT II and III.
>>3295839
The devs didn't fully adapt the game to the controls. Still my fave Castlevania desu famicon
>>3295839
I beat Bloodlines on hard w/both characters and I still can't finish Super
What's up with the "harder is better" meme tho you don't really think Haunted Castle and x68000 are best do you
Guys, help me find a game that I played a demo of from when I was a child!
I don't remember if you ran around with the key buttons or your mouse, but you controlled a barbarian or some other kind of warrior named Magnum in a roman setting.
I remember that the setting was cozy as fuck.
The camera angle was static and I remember you running by the colloseum in the distance.
Also, when you died this really scary skull with either thorns or those olive twigs around the top of the skull, with a scary grin.
Does anybody know which game I'm talking about?
I should also add that it was for PC, and that I played it probably some time between 1997 and 2001.
I know of the game. I want to know the title, too.
Maximo?
Happening status: it's
https://twitter.com/Natsume_Inc/status/742546905343741953
>original snes game will be even more expensive now
kill me semp
Good shit. Waiting for a trailer.