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Archived threads in /vr/ - Retro Games - 324. page
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So my mind is muddy, let's see, I'm sure I played it on the dreamcast, it was a 3D beat em up I think, and the action took place on a train. I remember winter scenery too. Played it in 2 players mode with my friend. It had an unmistakable Sega arcade feel, but couldn't find it looking for sega titles of that era, so perhaps my mind is tricking me?

I searched for beat em ups on the Dreamcast but no luck. Pretty sure it wasn't Dynamite Cop. Any clues?
7 replies and 1 images submitted. Click here to view.
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Zombie Revenge has a level on top of a train

It's a action/beatem up.
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>>2923176
No it wasn't that title. The game I allude to had secret agent stuff like Mission: Impossible. Perhaps I played it on arcades and not on the dreamcast?

I would be worried if my mind is making up this stuff
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>>2923164
Blue Stinger?

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Question: Is there a wiki or other resource anywhere that collects information on constant parameters that games use - like the speed, acceleration, jump strength and gravity of Mario in a given game.

Seems like it would be extremely useful for those of us who want to make fangames, but not hack ROMs for the original hardware.
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>>2923085
>whenspikesattack
Source for game?
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>>2923096
me

Never finished it, stopped seeing the point in releasing yet another run'n'jump to the world.
>>
This information sort of exists for on wikis dedicated to speedrunning and TASes. I remember reading a lot about Mario World running and jumping physics in particular, but even as exhaustive as it was it may not have everything you need to 100% duplicate it.

Mario World is going to be a special exception though, because it is very popular in those communities and with romhacking in general. You should be able to find similar amounts of research for Super Metroid and maybe a few others.

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Which FF6 hack is better for a first time player?

http://www.romhacking.net/hacks/1386/
http://www.romhacking.net/hacks/2247/
6 replies and 1 images submitted. Click here to view.
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This one
http://www.romhacking.net/hacks/232/
iirc the only bad thing they censored was a certain character suicide changed into a "leap of faith to get a little happy". Everything else was a non issue.
>>
>>2923031
Wait, never mind scratch that, both patches OP posted already included the bug fixes.
>>
http://www.romhacking.net/hacks/2207/

You can't have the complete FF6 experience without Cloud, Majin Buu, and Storm Eagle.

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What went wrong?

No really, what exactly went wrong in the localization of this game? The JP and PAL versions of Lufia 2 are relatively stable and work as intended, while the NA release has several glaring bugs, including:
>capsule monster feeding not working correctly(e.g. rank 1 foomy requesting an old sword)
>submarine cave completely scrambled, pic related
>capsule monster cave and gratze kingdom names being scrambled
Among the worst of them is the sound settings glitch, which is incredibly easy to do and can potentially ruin your entire game.

Was it just rushed really heavily? I find it hard to believe that they found changing sailors' hair color and the casino girls' outfits more important than testing the submarine cave to make sure it actually looked the way it's supposed to.

And Lufia 2 thread I guess, since there isn't one.
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Japanese are poor programmers.
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They probably first translated the game, checked if everything worked properly and then rearranged the sprites, tilesets and fonts afterwards without actually checking whether that fucked up anything or not, resulting in the complete mess we got.

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/vr/ related youtubers

> dfortae
mostly old dos crpgs, hobbyist level quality

> pixelmusement ancient dos games
obscure games covered well by cringeworthy brony virgin shut-in, fair production quality

> metal jesus rocks
unattractive man in 40s and his friends, all with mental amounts of new and old collectables, high quality

> super bunnyhop
well spoken though opinionated reviewer who misses huge pivotal points and blames the game for it, high quality

who do you watch? who sucks?

inb4 classic game room memes like multiple marks, killing derek, wind squid, gamecom, and that coked up chicken
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>>2922915

e-celeb cancer, there is already a youtube thread on the first page, kill yourself for not checking the catalog
>>
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>>2922915
I appreciate what you're trying todo anon, but this thread is going to devolve into shit-posting and "NOT /VR/!!!" autists screaming in no time.

With that said:

>KidShoryuken
His walkthroughs of video game stores in Japan are drool-inducing.

>Jimmy Hapa (Import Gaming FTW!)
Despite his sometimes cringey humor, he does comprehensive, detailed summaries / reviews
of many quality Japanese-only games.

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Pannenkoek2012 (mentioned here: >>2914875 ) does no A-button and 255 coin runs of Super Mario 64. This is much more complicated than it sounds. For example, in one video he has to run backwards for 25 hours to lower his speed enough to warp out of bounds to a parallel universe. If you like seeing people push the boundaries of video games, this channel is great.

Game Theory hasn't put out a good video in a while, but his older stuff (pre-FNAF shit) is pretty good. The more math-intensive stuff...
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This is a thread for retro games you hated playing back in the day, but upon retrying them you find you enjoy them now.

For me it is Ocarina of Time. I couldn't get past how it looked like dogshit initially and felt so sluggish in movement. Now though I can appreciate the level of subtle details in the game as well as the fun dungeons.
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Zelda 2. I first played it in 2004 shortly after playing a ton of Zelda 1 and loving it (on Animal Crossing GC, used Action Replay to unlock all of the NES games and proceeded to play those more than the actual game, it was what springboarded me into getting an NES a year later). Zelda 2 was really odd to me, and I didn't really understand the game at all.

It took until my 10th time (at least) trying the game to really get it, that was about October of 2012 or so. Finally beat it a few years later, and I can say it's one of my favorite Zeldas as well as one...
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Diddy kong racing. I got my N64 + games used back around 98 or 99 or so, and that was one of the games I received, along with Turok 2, some sports shit, and extreme G.

I played DDR, but I never really appreciated it because I wanted to own those *real* N64 games like Mario Kart 64, Donkey Kong 64, Super Mario 64, Zelda OOT, etc. But looking back, it was a very fun and damn unique cart racer that IMO is better than MK64.

Always thought Turok 2 was baller as fuck though. Bewareoblivionisathand
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Gotta be Dragon Warrior. That was babby's first RPG, and I tried so damn hard to love it as a kid, but it was nothing but endless frustration and annoyance for me. I remember being especially pissed off about having to go through menus just to open doors, and how frequent the battles were. Shit like that. I just didn't get how RPGs worked at the time, and didn't have the patience for them yet.

Years later, DW was the first game I ever emulated. It was definitely antiquated, but it was still enjoyable to just sit down and experience the game that really...
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Hey /vr/ are you better at retro games now than you were as kid? I feel people normally say they were better as kids (more time to practice, etc) but I've been playing some old games lately and I feel like I'm much better now. Maybe it's just due to all the practice I've had over 20+ years of gaming.


Is there a game that you didn't finish as a kid but easily beat now as an adult. Pic related.
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Better than as a kid? Yeah.
Better than when I was 18? No.
>>
I'm way better in racing games than when I was a kid. Also in Street Fighter 2.
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>>2921518
This. Getting older not only made me slower, but now I have giving carpal tunnel. And having more demands on my time as an adult means I don't get enough sleep anymore on top of that.

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tfw You want to play Mario Kart Battle Mode and you're all alone and no friends want to come over...

An AI battle mode against the computer would have cheated it's ass off back then... probably a good thing they didn't include a 1P battle mode ever.
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I suck at SMK so much. Though I've found recently that I'm really bad at all Mario Kart now, I don't know what happened. I have gone on to beat other racers instead since, like Diddy Kong Racing for example, but I didn't think it would be such a drastic switch away from that game to Mario Kart.

I got pretty terrible at MK64 too, for the record.
>>
>>2919780
It's deceptive so you wouldn't think so right away, but Mario Kart really is one of those "Easy to learn, difficult to master" kind of games.
>>
>>2919754
I played battle mode so much over the internet with a buddy that I learned to dodge red shells by hopping at just the right moment

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About to start Little Big Adventure 1 & 2.

What am I in for? inb4 "jus play it fgt"

Also Little Big Adventure general.
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I've never played it but why would you want a bunch of dorks to tell you about how everything you were told to do in the game was wrong and only furthered the antagonist's plot to wreck buttholes
>>
>>2919550

Buttholes are prominently featured in the LBA games. Just thought I'd let you know, OP.
>>
>>2919513
1 has annoying controls. It doesn't feel as responsive as 2 and you take damage and go through an annoying animation every time you run into a wall.

2 has much better controls and much bigger open environments giving a real sense of exploration. Both are worth playing but 2 is better.

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What fishing games did you love back in the day?
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I played two on the DC with the fishing rod controller. Never 100% either game, but I had fun.
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>>2917125
Man this game was awesome
>>
>>2917361
I'll never forget the fucking background noises birds and bugs made. There was like a BZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZ noise, I assume it was suppose to be a bug.

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Anyone able to explain to me how the Satellaview worked?

Were games only available to play during the specific broadcast times?

Or were they downloaded to a cartridge/storage space, so they could be played at any other time? Similar to digital games today?
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>>2913569
>Were games only available to play during the specific broadcast times?

Pretty much that. I think the data was still stored on the cart though which is how we could extract it. Also there were voices guiding you during the time limit to make it more immersive/cinematic. I'm sure it was actually a pretty unique experience. They ended up "re-airing" the game a couple of times to give people another chance to play it.

The
>>
They look gorgeous
>>
>that scaling
IT HURTS TO LIIIIIIVE

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How come Sega stuff isn't that collectible and the prices didn't go up that high (except for maybe Saturn)

How come portable games never go up that high in price either?
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Sega isn't Nintendo but at the same time isn't rare

Portable games and consoles are always loose and beat to shit. New and like new+complete examples are collectible there's just never much shortage of rough condition stuff cheap.

Frequently the rarest portable games are undesireable i.e. not at all fun. lolcamecom wtf? Ngage is even a neat little flash of a transitional platform but little collectibility so far.
>>
>>2912076
Because sega doesn't have an army of artuists skyrocketing pack in games like Mario World to the $20 range.
>>
It is, at leat outside the US (in which Nintendo used to have a monopoly, and is now part of pop culture). Retrogamers in the US flog to SMB like 14 years old girls flog to Justin Bieber concerts.

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Getting back into emulation, and curious as to what your hidden gems of games are for the SNES.

I'm not talking about Chrono Trigger, FF2 and 3, Legend of Zelda LTTP, games everyone has.

I'm looking for hidden Jew gold of games. Games that kicked some ass, but I was never able to get ahold of.
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>>2917827

Play Tales of Phantasia now.
>>
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Are we only talking about RPGs?

If not try pic related and if that isn't obscure enough for you try Phantom 2040.
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>>2917851

Anything you feel is worthy of a try. I have all the sports games I need on my console, I'm looking for stuff that is obscure to the casual gamer.

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Post rare enemies
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>>2900285
ur a cheeky fuck aincha

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In this thread let's post arcade games that use some gimmick that can't really be duplicated through porting or emulation.

I'll start with color vector display, though by all means post other fuck awesome vector machines too.
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Skee ball
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I just saw this cocktail Space Duel on my CraIgslist and it's so special and rare I had to share it even though the guy is some "I know what I got" Boomer.

Pretty much everybody on Craigslist seems totally insane with their far above eBay prices bit I've met this particular guy and he has a whole warehouse full of arcade stuff and he'll probably die there without selling much. I guess I should preemptively get friendly with his likely inheritors
>>
>>2921441
I think I like strength testers better. I can crush the arm wrestling kind on their highest difficulty but the kind where you punch the bag, I only score okay at. What's up with that?

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