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I've had Transistor in my library since the summer sale
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I've had Transistor in my library since the summer sale and only just got around to playing it. I really liked it, the world and combat system were interesting and fun. Did Transistor surpass Bastion to you? I feel it did, because three attempts later and I still can't enjoy Bastion
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I got it for "free" ages ago but it didn't really hold my interest. I recently downloaded it again in hopes that I might play it but other games have consumed my time.
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>>335619710
>Did Transistor surpass Bastion to you?

Yes and no.

For me Bastion is a more "fulfilling" experience, in a way that I play through the game without desiring more and without the feeling that something was missing.

With Transistor, I like everything it does better (artstyle,music,story,gameplay) but at the same have the constant feeling that they wasted lots of potential, the feeling that they could have done even more with the game.

that's why it's really hard for me to decide which one I like better.
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>>335621291
>without the feeling that something was missing.
I think I understand. I normally like it when games allow you to piece together the story but in this case almost everything was left vague. Is Cloudbank in a computer or a physical place? Who created the Processes/Cloudbank/the Transistor to begin with? Why do the Processes start becoming more human as the game goes on? We aren't even given a clue, which is a shame. It feels like there's a whole bunch of interesting world building and info just missing from the game.
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>>335621291
this, Transistor had a lot of promise that I feel it didn't fully deliver. Bastion wasn't perfect but it had a great level of polish for me and I preferred the varied levels to the samey cyberpunk corridors of Transistor. I also have mixed feelings about Transistor's combat, I like the customization but the implementation of turn-based stuff feels like it coulda been done better.

Also I wish there were more boss fights in Transistor, Royce and Sybil were great
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>>335619710
The moral of that game was that lesbians will destroy the world.
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Bastion was extremely annoying, I could not get into it at all.
Exploiting Transistor and creating broken or useless builds was incredibly fun on the other hand.
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I liked that Bastion actually had pretty great worldbuilding and explained the Calamity, and gave you choices at the ending that fit the themes of the game
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ready for RPG 3x3 basketball + The Banner Saga?
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I liked everything about Bastion, the simple yet engaging combat with varied wapons, the wild west post-apocalyptic world, the music, the narrator, everything just clicked for me.

Couldn't stomach Transistor, it wasn't bad, but nothing got me hooked.
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>>335624660
I feel the same way about Bastion, I think it's the little touches like using Liquor for buffs and the way each weapon and location (even the challenge areas) fit into the lore. All the NPCs were pretty good too.

I had a lotta hype going into Transistor, and I did like it, but I felt a little blueballed by it. Also didn't think Logan Cunningham was nearly as good in Transistor
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>>335619710
Bastion is shit. Gameplay is every indie ever. And like 1 thing happens in the whole story. Moral: War is bad. No shit. Transistor BTFO Bastion in soundtrack, story, lore, visuals, presentation, gameplay innovation and anyone who says otherwise is a nostalgiafag who only prefers bastion because it came first.

Pyre looks good btw.
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I prefered the aesthetics and presentation of Transistor over Bastion. I did however enjoy the story and gameplay of Bastion more than I did Transistor.
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>>335625189
>war is bad
>moral of bastion

did you pay attention at all
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>>335619710
Transistor clearly had the better budget, but the game feels short and incomplete.

Bastion was more complete.
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>>335619710
I think Bastion is best played with a controller. Keyboard and mouse just doesn't feel right for its combat system. It works in Transistor because most of the time you're just using the turn system to plan and spam attacks.
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Big thing I didn't like about Transistor is that the city FELT empty. Bastion didn't.
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I was kind of annoyed that Transistor didn't let you choose an ending (and that it was kind of a letdown) after how great Bastion's endings were
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Bastion had perfect closure, transistor left too much things in a vague state
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I'm kind of disappointed with the Banner Saga-style storytelling they're doing with Pyre, doesn't seem like it's playing to their strengths

Bastion/Transistor had narration and exposition that didn't affect the flow of gameplay and felt stronger for doing so
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>>335626793
No, I don't think they should do the same thing again, it would get stale.
It looks like something new and I am really intrigued to see how they pull it off, since a majority of it will be reading text from several characters rather than one narrator explaining everything.
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https://www.youtube.com/watch?v=UbgdegzfPP4
whaddaya think?
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Is it weird transistor had the overall better OST but Bastion had the best song by far?

https://www.youtube.com/watch?v=GDflVhOpS4E
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>>335627394
sounds great
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The important part of both Bastion and Transistor was how you could connect with the characters, and part of it was how they, well one of them, constantly talked to you. I hope this element stays in Pyre, however it goes.
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>>335621291
I could get behind that.

Transistor was great, and the style of everything was beautiful, but there was something about the way everything in Bastion wrapped up that felt a bit more satisfying by the end of it.
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>>335619710
One thing I'll give Transistor over Bastion, is that I really liked Red as a silent protagonist.

I thought it was clever when they let her personality shine through a bit when she started communicating with her lover through comment sections in abandoned computer terminals.
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>>335624361
Yes.
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https://www.youtube.com/watch?v=zGTkAVsrfg8
I just discovered the bonus track, tis pretty good
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>>335628323
>I thought it was clever when they let her personality shine through a bit when she started communicating with her lover through comment sections in abandoned computer terminals.

This.
I don't understand how neither supergiant game ever gets mentioned when people (esp. journos) talk about innovating/innovative games, especially when it's about the needed innovation in gaming storytelling.
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>>335619710
>Did Transistor surpass Bastion to you
It absolutely did. Both in story, atmosphere, music and gameplay. It's just an overall superior game. It left me wanna learn more about the world and play more, whereas bastion didn't. It also took several tries before i actually started enjoying bastion. Transistor was goat from the start.
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>>335621291
>but at the same have the constant feeling that they wasted lots of potential, the feeling that they could have done even more with the game.
What did they waste? Not having enough of a plot?
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>>335621969
>Who created the Processes/Cloudbank/the Transistor to begin with?

Didn't the Camerata create transistor?
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>"So, who gets to go first?"

>"How about...me?"

>yfw
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>>335630528
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>>335630291
not him, but I felt as though we never got to see Cloudbank in all its glory, the levels just felt like we were missing out on the heart of the cool city

I also wish there were some other npcs other than Royce, Asher and sword guy that we could talk to

I also didn't like the ending much but that's just muh opinion
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I was super hyped for Transistor. I saw some gameplay, spent months saving for a worth graphics card, and finally played it, and it was better than I could have imagined. I tried to play Bastion, and I just couldn't get into it.

It always bugged me how little attention this gem got

(Also supergiant just announced a new game)
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Moral of Transistor: Everything is hell
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>>335630705
Also that final boss
Fighting someone with your powers made you feel so epic
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>>335625856
But the transistor ending was perfect, why would you want to choose anything that is inferior to that?
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>>335630705
>spent months saving for a worth graphics card
I played it on an Intel integrated shitter. Did it really require a good graphics card?
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>>335630721
Moral of Transistor: the gays cause everything bad
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>>335630721
More like keep degenerates from trying to fuck with society or they will break everything while trying to fix something that ain't broken.
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>>335630876
that's why Royce is the only one who didn't fuck up, he wasn't thinking with his dick
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>>335621969
Camerata found the process
Created the transistor to control them
Didn't work when The Man got put inside of it
The process turned into humans later because they were learning and evolving
Process were totally a computer virus, the man in the transistor was from the real world living out a reality with his virtual waifu
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>>335627481
It is weird because bastion doesn't have a song that's superior to transistors'
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>>335630949
not wanting to contribute to the argument that one game is superior to the other, I just really like this one

https://www.youtube.com/watch?v=gQWAcgefsQQ
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I'm optimistic for Pyre but I have no idea how the fuck it's going to play like
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>Who goes first?
>Rucks revealing that the games narration has been him telling the whole story to Zia after you left for the final level
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There's no moment in Transistor that can even remotely compare to this one.
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>>335631204
Oh shit I forgot

Which one is better? You can only pick one
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>>335631297
Neither, I pick Red committing sudoku
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>>335624094

i'm with this anon.
in bastion it feels like everything clicked and worked together, the story, the weapons, the narration, and the endings. i'm a sucker for time resets though, and i think bastion did it nicely.

also the final level of bastion blows any transistor level out of the water, at least in my opinion. when there is barely any cutscenes or story segments, it made carrying zulf(?) so much more emotional.
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Wtf was sybil thinking? Even if she managed to kill the man, that doesn't mean Red would suddenly become a lesbian.
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>>335630841
My computer at the time was like 7 years old, I upgraded it for transistor
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>>335630291
I feel like the world/map could have been less linear.
Maybe some more gameplay elements like that "puzzle" at the beginning of the game, so that the game doesn't feel like multiple battle-arenas linked by staight paths.

I'm actually one of the few who is happy about the story and its "vagueness".
>>
I didn't really like the way the base area was handled in Transistor, felt kinda tacked on even though I liked the challenges

In Bastion it felt great every time to return and see your home grow a little more, with dialogue with the NPCs about the items you found and sometimes a new pet to add to your group
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>>335630528
>He dies in three hits
Pretty disappointing.
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>>335630528
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>>335631890

this, games with a hub that feels like home is fucking amazing.

also every time there was a new hookah mission that was great.
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Too short. The biggest problem with the game is that it's just too short.

We don't have enough time to get attached to Red & Chadsword. Every time we might be doing that, something more pressing is going on. We have, like, 3 very brief interludes that draw us into their connection. I don't mind that most of it is meant to be implied, that's the artistic decision, but it wasn't done well enough to make Red's final choice particularly moving in the same way Kid's was.

The world of Transistor doesn't resolve as well. In Bastion, the world (and by extension, the backstory of the war) really filled out naturally. In fact, the story does well to focus on Kid's survival and recovery before ever wondering about how the world came to be in the state we find it in. While the world is /interesting/, our focus for the first few hours is finding other characters and making sure that they are safe. That focus on characters before worldbuilding lets the unfolding mystery of Zulf's hatred really impact us when we find out the very same knowledge that puts him over the edge. The ontological mystery of the world's fate plays out better for a variety of reasons, but I'd argue the primary two are (1) how the story is focused at first and (2) the longer time we get to spend in the world.

Compare Bastion to Transistor, and we see two things. First, we are immediately thrown into the Mystery of Cloudbank. That is the primary focus of the game, and the character drama of the Camerata plays out second fiddle. This is a disservice, because while we scrape for clues as to why the City is falling apart, we only care about the characters that caused it inasmuch as they are useful to answering the first inquiry we are have: What happened to Cloudbank?

I don't think that this inverse way of telling the story panned out as well Bastion's did. I do, though, blame time constraints. Given another 4-5 hours of interaction, we might have cared about Chadsword, or even Royce's story. Alas.
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>>335632216
I definitely agree
also, peeved at the lack of a 2v1 Asher and Grant fight
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>>335623697
>lesbians
What?
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>>335632657

Sybil did the thing that started the game by trying to kill Red's boyfriend (swordbro) because she wanted to fuck her.
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>>335630528
Hype.
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>>335632657
3/4 bad dudes are gay
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>>335632657
It was Sybil's idea to put The Guy into the Transistor which made it unable to contain the process anymore
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>>335630918
Well, technically Sybil wasn't thinking with her dick either.
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>>335630792
This. Seeing Royce holding another Transistor was cool, but the moment he froze time and you knew he could use Turn() too it was pants shitting.
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>>335632749
>>335632794
>>335632895
I was under the impression that they were trying to absorb Red because she was stirring shit against them and had refused to join. Much like the rest of people inside the transistor. Then her boyfriend sacrificed himself and got absorbed into the thing instead. No idea where you picked up the lesbians bit.
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>>335630705
>>335631161
>Pyre

https://www.youtube.com/watch?v=FvxfmnrNj2U

Looks interesting.

My only critique is that moustache on the animal party member. It makes me chortle.
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>>335631297
I pick carrying Zulf
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>>335633339
http://transistor.gamepedia.com/Sybil_Reisz
>Sybil is described by the Transistor as being the "eyes and ears" of the Camerata. She seems to be the most social member of the group by far. She also appears to have had an obsession with Red for some time, and her subsequent attempts to get closer to Red are arguably the trigger for the events of the game.
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>>335633586
>that moment when the Ura stop shooting you
>one guy starts again and gets knocked down by his superior
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>>335633725
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>>335619710
I played Transistor for a little while, made it a ways past the first boss then never started it again.
Something about the combat just didn't sync with me. I didn't like that it feels like it forced you to use the planning system.
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>>335632216
I thought the way that lore was collected through powerups was clever, but it would have been nice to have been able to talk to a few characters like Sybil as well, rather than just read a block of text about them.
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>>335633345

Pyre looks and sounds fantastic. I just wish it's not a 6 hour game.
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>>335630204
Red as a silent protagonist got a bit of attention but it mostly focused on her choice to an hero at the end and how it connected to her overall rejection of what anyone expected of her as a protagonist + her lover's wishes.
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I love both games. If I had to pick, I'd go with Bastion, for a few reasons:
1- The sound track just clicked with me, while Transistor's soundtrack took a while to really get me.
2- Rucks. Swordbro isn't as cool, IMO because he's not in the exact same role. In Transistor he's a character, while in Bastion, he's the narrator. He's omniscient, so it makes the thing more fun, for me at least.
3- I prefer Bastion aesthetics.
4- I really like Bastion's gameplay. Not saying Transistor's is bad, it's just not as fun for me.
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>>335633628
I see where you're coming from but I guess I just didn't pick up any sexual context while reading it for the first time. I mean they were basically a group in search of talented people to put into the transistor. Getting obsessed over a new candidate seems about in line to me. Getting closer could also mean trying to persuade into their cause, I guess? Imagining them as a bunch of obsessed perverts shoving whomever turns them on into the glowing sword just feels wrong.
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>>335631204
The final fight in Transistor was good in theory but the combat system has so many options that you can stumble upon a great breaking set-up by accident. I went into the final boss with a nuke set-up and killed him multiple times without taking any damage. I ended up letting him kill me a few times just to make the fight interesting.
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>>335634241
They're not perverts, but Sybil had the hots for Red, it's strongly implied in the game.
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>>335633345
>that intro music
Already hyped. It's been too long since we've seen anything from Supergiant.
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Which ending did you choose the first time? I chose Restoration because it felt like I had to do it or all the suffering and effort we'd gone through would have been pointless

I later realized that I had made a mistake because it just caused a time loop
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>>335634604
When Rucks said that he didn't know if things would just start over again that made me just go for the other option
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>>335630528
That fight was some good shit

A big chunk of what I like about transistor are the things about the setting that arent spelled out but heavily hinted at, like how the world is basically a matrix like simulation, and how the inside of the transistor itself is ANOTHER simulation layer
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>>335621291
I agree with this except I think the combat was equally good in both games. Different types of good. Bastion has bonus points because the music often matched the pace of the combat. Also the narration was much better form Rucks in Bastion than the dialogue was from the Transistor. It had much more of a satisfying cowboy west kind of vibe and phrases like

>The Kid Lands on a Breaker's Bow, and it ain't broke
>>
I feel like Bastion executed on its concept better and was inherently more fulfilling to me because it was (intentionally) less vague in regards to the world building.

Like, Transistor presents you with dozens of interesting tidbits of info about Cloudbank and such but mainly chooses to focus it's details on specific people within it without really detailing anything substantial about the society they came from - so beyond surface level stuff like "oh, they vote on the colour of the sky" we never really learn about or get invested in Cloudbank's fate, which dampens the impact of a lot of the game's emotional moments and the mystery element. Plus, it takes forever to actually unlock someone's profile.

Meanwhile Bastion focuses damn near exclusively on only four characters and spends the rest of the time building up the factions and history of the setting, which got me way more immersed and interested in finding out about them - which then meant that I cared more about the Ura and the Gang than I did the Camerata and Red + Chadsword when their roles in the world and pasts were gradually revealed.

Like I straight up did not give a fuck about Asher, Grant, or Sybil because I still knew fucking nothing about how they fit into the world until long after their deaths and barely interacted with them. Royce was how they all should have been done - you meet them, you interact, you learn a bit about them, and then you clash/they die on their own.

I almost think the devs intentionally made the first three anticlimactic from an emotional standpoint as some sorta part of the meta-commentary on Red rejecting her role as a "hero".

That said I fucking loved Red+Chadsword despite the minimal interactions between them (well compared to Rucks+The Kid+Zia+Zulf anyway), the audiovisual presentation was gorgeous, and the combat was super fun and deep, so I still really enjoyed it.
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>>335634604
>>335634835
Yeah, it all seemed to be building up to futilely trying to change the past or moving forward with what we've managed to build, so I went with evacuation.
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>>335634381
I call it idolization to the extreme or hero worship. She did die while singing one of Red's songs.

I suppose it's possible there was a sexual undertone
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>>335634835
>>335634604
if you go for the reset ending, there's a line about deja vu in the first level.
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>>335635720
Sure, the point is that those aren't mutually exclusive. To me it makes a lot of sense that she had romantic feelings for Red.
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>>335619710
dem hands hnnggggh
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>>335635127
>a matrix like simulation
I like that too. From the Processes, to the way they can change their world at a whim, to the freaky shit that starts happening when the Processes start winning - when you get back to where Red's boyfriend died the spot registers as a user log in site. It could mean where Red officially became the Transistor's owner, though.
My favorite theory is that the Camerata didn't make the Transistor, Royce just found it and the cradle. It was a programming tool that they weren't meant to be using as citizens of the world, and fuckery happened because of it.
>>
I really wish they'd just release a bigass pair of artbooks for Bastion and Transistor with character profiles,, developer interviews, and lots of lore about the setting.

Like, I really wanna know more about Cloudbank - or what the fuck happened to the Caelondian's homelands, since they (presumably) would be fine across the ocean unless the Calamity was a global event.

Fuck even just more canon, cute SoL art of the Bastion crew post-evacuation and Red before Transistor would be lovely.
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>>335635576
The lore the game teaches about the various factions was a really, really good touch. Like how the stingers were these guys who all personally modified their guns, the best of their kind could fire dozens of bullets in a second, the getting to do their trial to earn that skill.
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>>335636009
Kira get out
>>
https://www.youtube.com/watch?v=2HHqdLrTBwQ

POST SONGS
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>>335636016
>My favorite theory is that the Camerata didn't make the Transistor, Royce just found it and the cradle. It was a programming tool that they weren't meant to be using as citizens of the world, and fuckery happened because of it.
Is that even a theory? I thought that was explicitly stated. Royce has a line about finding it IIRC.
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>>335630943
>Process were totally a computer virus, the man in the transistor was from the real world living out a reality with his virtual waifu
Wait, is there a theory that the inside of the Transistor is actually the real world?

I never even considered that.
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I liked the little touches, like when the Transistor is getting fucked up by the Spine the guy will start deliriously singing with Red if you hold the sing button, or the way you can actually perform for the Clucker audience when everything completely goes to shit.
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>>335636556
it would make sense since the end of the transistor kinda looks like the inside of a USB plug
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>>335635127
>>335636016
I used to toy with the idea that it's a post-singularity society that forgot it's origins. The Process maintains and builds the city to the whims of the populace behind the scenes, and citizens merely engage in recreational, artistic, administrative, or scholarly pursuits while all other labour is automated - like the pizza place.

Though the "it's a simulation" theory is probably more likely.

>>335636556
There is, yeah.

Personally I find it sketchy because of how the sky looks in it.
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>>335636513
I think so, the question that I still would love an answer to is who made it? Even Royce can't get his head around the thing and he's the best mind Cloudbank has. It's clearly been made by someone and it has godlike power over this matrix-like world.
Perhaps Cloudbank is like the Netsphere in Blame! and is a forgotten server full of uploaded minds, where they don't even remember that their world is a simulation anymore.
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>>335619710
>Did Transistor surpass Bastion to you?

No way in hell.
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>>335619710
They were both disappointing games with nothing going for them but art style and music. They are made and enjoyed by people who grasp nothing of what makes a game good.
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>>335636941
Okay Bernkestl
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I played Pyre, ask me anything.

Analysis:
Combat is mediocre at best
The best part of the game is the fact it's an Oregon Trail RPG with plenty of depth.

The combat honestly felt like a shitty mini game.
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>>335636941
Eh, I'll bite. What makes a game good then?
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>>335636941
what is good game design in your opinion?
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>>335637132
How many people are gay
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>>335636932
>they don't even remember that their world is a simulation anymore
I don't think that's actually true, considering the way they talk about The Country. Considering the fact that it's both a euphemism for death AND a real place that people choose to retire to, I figured The Country meant the world outside the simulation.
>>
I honestly can't see why people liked Bastion so much. The art and music are lovely, but the game itself is repetitive and does nothing interesting.
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>>335632216
>We don't have enough time to get attached to Red & Chadsword
Well, i sure enough got attached to them way more than to any of the charactr of bastion. The only one there that actually got any response from me was Zulf.

Also a feiendly reminder that Zulf did nothing wrong
>>
>>335637247
Probably the woman.
You are a tactician playing as a woman and the red haired man hits on you right at the start.
So he seems pretty straight.
Can't say about the dog.
>>
>>335637248
I kinda figured that all the references to retiring to it were just a euphanism for suicide, which for whatever reason is more socially accepted in Cloudbank.

Maybe depression/existentialist dread is more common due to the ephemeral nature of the world? I imagine it must be Hell in the longterm on anyone looking for consistency or routine, or even just deeper philosophical meaning to their actions.
>>
I don't think Transistor takes place in a Simulation purely because we know for a fact characters are born, live, have kids, and die.

Unless they're all just AI there's no way that lifecycke could work unless you go so far as to claim a Matrix scenario for the real world, but I don't think there's enough evidence to even begin suggesting that.

I think Cloudbank is just a post-resource scarcity society with lots of computer terminology used by the devs for flavour.
>>
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>>335636362
https://www.youtube.com/watch?v=WROI5WYBU_A

still gives me goosebumps everytime.
>>
>>335635576

It's really a shame how they handled characters in Transistor, especially because Bastion shows that they have some capacity for it. Everything else is pretty spot on, though I'm a bit sad they didn't have the option for Red to 'soldier on' instead of going into the countryside to be with Chad.
>>
>>335633345
Is that Naruto on the left?
>>
>>335638083
Yeah, the unlocking mechanism for profiles was a neat idea but in the case of the Camerata and Red+Chadsword I feel it did more harm than gokd.

It broke the classic rule of "Show, don't tell" and made the pacing feel uneven.
>>
>>335638037
https://www.youtube.com/watch?v=ql8K3KJyWgY
>>
I really liked the combat system in this game. So many ways to go about it.
>>
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>>335636362
https://www.youtube.com/watch?v=Vrc5lv0O8yo
>Royce gets his own turn() version with the music
>>
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>>335638309

I think it was just odd they they categorically refused to allow us to interact with the main villains.

I guess it was a sense of 'they already fucked up, it's over' that they tried to convey, but Royce was quite possibly one of the most memorable parts of the game. Why not let us go around and conclusively figure out why these people did what they did from their own mouth, hear they arguments as they would have given them? They even make a sort of compelling point when they try to express that living is more than just existing, and the tyranny of democracy stops things from ever really moving forward because people love the status quo.

Fuck, they could have even gone Brave New World n us. But they just kinda left it all... hanging. It's like they had a good idea for the game but stopped writing it halfway though.

Alternatively, they wrote for it half too much, and did a poor job trimming.
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>Pyre is a sports game
The hell were they thinking?
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>>335638440
I love the post-rock vibes in Darrens music

always makes me wanna listen to GiaA

https://www.youtube.com/watch?v=KXFprnuyOEM
>>
>>335638938

Gotta deconstruct sports, man.

It's basically just ritualized warfare.
>>
>>335619710
the final boss was underwhelming.

game really needed a harder difficulty.
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what weapon combo did you stick with? Carbine and Flame Bellows here
>>
>>335638871
>It's like they had a good idea for the game but stopped writing it halfway though.

not only the story but the whole game feels like this.
It's like they had this huge ambitious idea but then realized halfway through that it's impossible (budget and time wise) to realize it all.
>>
>>335639624
Welcome to modern games.
>>
>>335639624
I really got that feel when Asher and Grant didn't even have a boss battle when Grant was previously built up as the Big Bad
>>
>>335639215
Hammer and Carbine. Caelondia represent
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