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Mobile gaming
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Real talk, /v/. This is not a "name some good Android games"-thread. No no. Let's pretend we're civilized, reasonable people for a change.

Today we talk about the big changes that are happening to our hobby, and how the mobile gaming market is affecting them.

The following arguments are deemed invalid ITT and should not be bought up, with reasoning bellow memetext:

>"Th-this has nothing to do on /v/!"
As long as PCs, which 3DS type to buy, or if the PS4K will be better than the PS4, this is the correct board to discuss mobile gaming.

>"M-mobile gaming is casual-cancer!"
True, but that hasn't stopped it from being one of the fastest forms of gaming on the planet, and clinging to the past wins no wars. If we want our hobby to prevail we need to be able to talk about this.

>"Muh physical controls!"
Mobile gaming is one universally accepted innovation in strap-on peripheral (lol!) away from making this point mute. At some point someone is going to crack the code as to how to make and sell controllers for phones that are universally accepted.

Beyond that the following are a few of the topics to be debated and speculated over:
>Which is the correct operating system for mobile gaming? iOS, Android or whatever irrelevancy Windows phones bask in these days?
>Which console-manufacturer will be the first to fully embrace mobile gaming and how will it be done? New console-mobile-hybrid? Complete embrace through first-party IP?
>What are your thoughts on the current stages of mobile gaming, where do you think it will go, and why?
>Are AAA """hardcore""" games ever going to find their place on these devices, or will phones forever be locked to the indie or AA scene? Why?

Any other topics around those general guidelines are also welcome.
>>
This thread is about meta, not video games.
>>
Fresh bump material and alternativ topics that peak my curiosity:
>What phone are you currently using?
>What games are you playing on said phone?
>How would you improve said gaming experience?

>>333460926
No it's not. This thread is about video games, the devices you play said games on, and everything in between. If this is not video games, then 90% of /v/ is not video games (I know what you're going to say).

There exists no reason we should not genuinely attempt to have this conversation in a civilized manner.
>>
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Good Android games thread?
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>>333461564
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>>333461564
>>333461858

Oh come now. Here I'm trying to not shit up the place and see if I can't bait some of you into actually discussing the issues and advantages of mobile gaming, a force that dwarfs almost all others in profitability, and will continue to do so.

That does look kinda' fun though.
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>>333461916
Akari thread?
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>>333461564
aren't you afraid this shit will get linked to your twitt/facebook/whatever account? no trollan just asking, I could never download something like this even though I'm a huge weeb
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>>333462103
The only thing it's linked to is a jp bannam account. Why would I be afraid if it linked to my other shit?
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>>333462212
You might start receiving sms from homos hitting on you.
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>>333461564
>>333461858
>>333462007
>>333462174
>not even 10 posts in and it's already an animu thread
this was not what op intended
>>
GOD DAMN IT SOMEONE MAKE A NEW VERSION OF THIS PHONE!
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>>333462103
>twitt/facebook/whatever
>having any of those
>not trying to live as off-the-grid as possible, despite how folly it may be

I'm not ready to embrace Skynet just yet.

That newest Terminator movie had a great quote from one of the evil Skynet-robots. It went something like:
>"You built machines of your own free will, while you hook us into your very veins and practically beg us to take control of your lives."
>>
how do i get pokemon crystal on a s7 edge google is outdated as fuck
>>
Why the fuck can't I play Granblue Fantasy on my Note 2?
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>>333462486

This is not what phone-gaming needs. Phone gaming will never grow into anything functional if only one or two phone types can play with physical controls.

It will never be embraced by the game development community, and the consumer.

It needs to be some addon-peripheral that can be easily coded for and implemented in existing software. It needs to be cheap, hassle-free and comfortable too.

You can't just clone the PSP GO and call it a day.
>>
>>333462648

There are a billion emulators out there for GBA that run all games at 100% speed for toaster-tier phones. My Boy! runs on my smartphone and it's 4 years old and barely functional.
>>
>>333462630
then you think exactly like me which is why I do my weeb activities on DESIGNATED gaming consoles.
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>>333462660
>Note 2
Might as well stick to dumb-phones at this tech-level.
>>
Just switched back to ios from android. If you're not worried about spending a bit (or a lot) extra, it's more than worth it from my perspective. For something I use maybe 3 hours per day for a couple years, it's worth an extra couple hundred dollars.

Recommended games:
>The Silent Age
>Yet It Moves
>Monument Valley

Also check out /r/AppHookup. I got each one of those recommended games for $1 or $2. Doesn't save tons of money, but it's a lot easier to try out games when you can get 8 games instead of 3 with a $15 credit.
>>
>>333461916
Mobile gaming is awful. Full stop.

Advantages? Everyone has a cell phone or tablet these days, and they have a solid set of specs that allow for some good looking games in both 2D and 3D. This is a GIANT market, and in that sense, shares a lot in common with PCs.

But that's literally the only good point of mobile gaming, and it's beat down with a number of severe negatives. I'll number them for convenience for folks to address/debate/shit post on.

1. Free to play model. This is not a model you use to make a good game. People expect mobile games to be free. You make your money by designing the game around micro transactions and DLC on a level even a console/PC would find obscene. Games are designed with cool downs, time limits, or severe grinding to let you play without buying anything, and generally made to be JUST not annoying enough to stop playing. This is 95% of the mobile game market, and it's shit. No other model works on mobile, because it can't make money.

2. Controls. Stop pretending clicking your phone into a bluetooth controller fixes this. No one carries a fucking controller with them to attach to their phone to play games with on the go. You ALWAYS have your phone on you. That's why it's such a huge market for "mobile" gaming. If I'm at home I'll play my console, dedicated hand held or PC. Given the type of games mobile has (free to play) there is no reason to do that over any other option. And don't kid yourself into thinking flat, tactileless touch screen controls work for anything other than angry birds. Yes, you can TECHNICALLY play emulators with them. You can also TECHNICALLY play console games with a DDR pad. You fight the controls every inch of the way. You'd need a special gaming phone akin to the old Xperia for this to go from "makes unplayable" to "it works, but has comfort issues when you use it".

I'm close to character limit, so i'll cut it here, so feel free to debate, but that's most of my 2 cents.
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>>333463267
What causes the f2p model to be the only possibility? People are willing to pay for games on both consoles and computers, so why are phones different?
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>>333463615
Market.
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>>333463615
F2P has set in as the expected default model. It doesn't HAVE to be, sure, but that's where it is, and given how ingrained it has become, I don't see how you change it. No developer WANTS to sink in large budgets you need to make a real, solid game on mobile, when you can shit out a Mobile Strike, Boom Beach or other such game for next to nothing and let the micro transaction cash roll in. It's simply TOO easy to make insane money with no effort on mobile.

On top of that, there is the afore mentioned control problem that severely limits what you can do without an add on device.

Also, for me personally, mobile is locked into a digital only format, and until we get well past the number of problems with that (which is another entire conversation) I avoid digital only completely (YMMV).

I simply don't see a way to break out of any of that, so mobile will be stuck in an awful place.
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>>333463263
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>>333463039
Its only 3 years old. The incessant push to upgrade is why Mobile is a garbage ecosystem.
>>
>>333463263

At this point, it's a matter of taste whether you go for iOS or Android, but Android has better business practices while iOS has higher standards and demands for publishing.

It's only a small debate here on /v/ but hardcore phone-forums are practically ready to crusade for their choice of operative systems.

Think PS4 versus Xbone if that actually mattered at all.
>>
>>333459850

Mobie game has really enabled puzzle gaming.

Before these games would have been stuck on new grounds and worth zip, now they actually Mae money, although through some of the most bullshit price schemes ever.
>>
>>333463263
>picking iOS
>over Android

I know it's subjective and shit, but even the most basic normalfag should know to support opensource by principle.

Jobs does NOT know what's best for you. You do.
>>
Cytus is a good Android/iOS game.
Kero Blaster is a good iOS game with a far better PC version.
Puzzle and Dragons is fun if only because it's really good at steering you away from ever touching the microtransaction store.
>>
>>333464026
>>333463868
It's due to that mobile gaming isn't considered Hardcore yet, so people aren't expecting a full actual game to make much, if Nintendo sent a Mobile Pokemon, then maybe it can be at the standard handheld price, but anyone who doesn't have the reputation has to use cheaper methods to profit, like FTP.

On the other side is King, who made what is the gaming version of a Las Vegas casino floor.
>>
>>333464447
>yet
It never will.
>>
>>333464026
I'm amazed that people will happily spend large amounts of money on a game, but be turned off by an upfront cost.

It's also strange that there haven't been more completely free games. Considering the low quality and number of games many people play, it's surprising that the modern equivalent of Newgrounds flash games haven't completely taken over.
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>>333463267

Ah, well finally someone's at least willing to attempt to discuss the fucking topic. Go me.

>1. Free to play model.
It is a plague upon the scene, but it is as big of a plague upon the entire industry as some brand of cancer exclusive to mobile devices. There is nothing stopping people from selling complete experiences for a set amount.

Square Enix, of all fucking places to find hope, are actually proving that you can sell surprisingly good games for one-time fees and make a great profit.

Pic related (but it's subjective as shit what you deem "good" games).

>2. Controls.
Like mentioned, this is one peripheral or spark of innovation away from being an issue of the past. There are plenty of attachments out already, fighting to make that one that everyone loves.

And when that lighting strikes, and it will, it will be the death of handhelds.

Not to mention I personally thing there have been a few really clever uses of the touchscreen as a genuine controller already.

Thanks for contributing a post that actually made me glad I made this thread though.
>>
>>333464026

What people like you need to understand is that the mobile gaming market is very young. And the gaming industry in itself is still considered to be rather young in the grand scheme that is the entertainment we consume from cradle to grave.

I mean literature has a few hundred thousand years on us, but you don't think it went through growing pains? How long did it take them to breed out the feather-and-ink shit?

The mobile market needs to stabilize to the point where the average consumer can realize the inherit shit of F2P. When that change comes, and it will, the mobile gaming market will take its first steps down the path to maturity.
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>>333462774
If you're going to carry around a phone and a controller for it (that the phone will probably have to attach to) then you might as well just get a proper handheld like a DS or Vita.

The idea of mobile gaming is that you're just using the phone, so it's better that a phone has decent physical controls in a flip-out section. Best of both worlds.
>>
>>333464715
>>333464970
>and it will
>and it will
Then you make another thread when said innovation happens because so far we've been stuck in f2p hell with laggy controls for almost a decade.
>>
>>333464191
Not him but. Forcing people to move forwards instead of stagnate in the past is what drives technology forward, and its the opposite of the cancerous mentality that consoles breed.

No one care that you're too poor to keep up, and neither should anyone care.
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>>333465130
Except the new machine he's upgrading to has identical specs to the older one he was using. It's planned obsolescence at its best.
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>>333464218
>now they make money

And now they innovate. I can't think of any examples of the top of my head, but the puzzle gaming genre has essentially gone from dead to revitalized thanks to embracing the mobile medium.

Mobile gaming doesn't HAVE to be the plague everyone's making it out to be. Gamers (yes, I said the G word, call the police) are just too locked into their console-PC-or-handheld trio to allow mobile gaming to shine.

I for one welcome our new Android overlords.
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>>333464715
Not him but I feel like that the thing with peripherals is that you need to find a way to have it meet multiple hard to achieve standards:
>Mostly Universal
>Ergonomic
> Compatible with many games
> Able to fit in your pocket
>Affordable
What we need is a case with a controller that opens like the Xperia Play.
>>
>>333464715
>Like mentioned, this is one peripheral or spark of innovation away from being an issue of the past. There are plenty of attachments out already, fighting to make that one that everyone loves.
>And when that lighting strikes, and it will, it will be the death of handhelds.
I fully expect handhelds to shrink a small niche, but there's no way an external peripheral will succeed like you think it will.
>>
>>333465106

I'm going to go with the "how long do you think the feather-and-ink-fags took to innovate beyond that shit?"-argument again.

It's a growing process. Growth can take a long time and it can hurt, but the bad will always be bread out.
>>
>>333465309
I was under the impression the DS did more to revitalize the puzzle genre than cellphones ever did. And yeah they did release bejeweled and all popcap games on the DS.
>>
>>333465442
sure when that happens I'll give mobile gaming another shot. right now it's for women and casuals
>>
>>333464715
>>Like mentioned, this is one peripheral or spark of innovation away from being an issue of the past. There are plenty of attachments out already, fighting to make that one that everyone loves.

You have completely avoided my issue with that: No one carries a peripheral with them everywhere they go to play mobile games. I'm not arguing they don't exist or work. Some are damn awesome. They also completely void the benefit of "everyone has a phone with them all the time" advantage. Also, no spark of innovation will solve the touch screen control problem without somehow integrating physical controls into every phone, and I don't see that EVER happening.

The closest thing that exists (that doesn't exist) is something like the snap on slide out keyboards that fit the 2 or 3 most common models of phones (iphones, notes) but instead of being a keybord, it's an xperia style dpad, sticks, face buttons. And even then you run into the problem of phones being different sizes so you'd NEVER get a good default size you could cheaply make to keep it from being prohibitively expensive with versions for several different phones, and none for most other odd phones/models/brands.

I mean, if I had a solution to this issue, I wouldn't be here debating why mobile gaming is awful, I'd be swimming in my golden, dollar sign shaped swimming pool filled with big titted bitches and hundred dollar bills.
>>
>>333459850
"Core" mobile gaming has already been cracked. 4X games, especially those with depth, are perfectly suited to a touch interface. And PBEM 4X games are perfectly suited for mobile and the average session length.

Everyone seems to think "core" games are only shooters and action games. Sorry, those genres suck shit with touch and goddamn nobody is gonna carry around a controller to play games on their tiny little phone screen. There's no puzzle to be cracked here. The screen size, hardware form, and intended hardware use-case just do not fit those genres, period.
>>
>>333464302
>open source
Operating systems do not equate to the entire ecosystem associated with the device of your choice. I support open source software, but the only current practical choices are ios and android (and android is only partially open source). I don't like 3rd party manufacturing and bloatware, and no device meets the physical standards of apple devices. As you said, it's subjective, but the ultimate decision doesn't need to boil down to source model unless you're rms.
>>
People who argue phones have no input lag issue are insane, even DRAWING a line on the thing's native OS interface are always half a second of latency behind.
>>
>>333465317
Good arguments, so I will attempt to rationalize like faggot I certainly in your eyes already are.

>Mostly Universal
The big contenders in phone operative systems have boiled down to iOS, Android, and arguable whatever mediocrity Windows is sporting.

If the mobile market managed to settle on those three, they can settle on a few accepted controllers too if they're good enough.

>Ergonomic
If there is one thing consoles (and the PC gamers who own such) have proven, it's that controllers can be made that fit almost all hands.

Be it an Xbox360 controller a DuelShock or the Wii Classic controller, making controllers that feel good is not a monstrously issue.

>Compatible with many games
This is a tougher one, but one that will come with the market. The users need to settle on a few good controllers before backwards comparability can be a real thing. This, I theorize, will be achieved by a few controllers receiving the backing of big gaming companies like Nintendo or Sony.

>Able to fit in your pocket
Controllers can be taken apart, snapped shut, or packed away in many different ways, it's an issue that needs to be delt with, but I am willing to bet that most people who want to game "hardcore" on their phones are willing to carry around a controller as big as the phone if it does the job in all other fields.

>Affordable
It's a piece of plastic with buttons on it, connected through a micro-USB. Hell, even if it costs as much as a console controller, that's not unreasonable in pricing. The market iwll decide.

>Xperia Play
It had some good ideas, but I still don't think hard-locking the controller to the device is something that'll ever catch on in the mobile market.
>>
>>333465317
>What we need is a case with a controller that opens like the Xperia Play.
Absolutely. Problem is with all the different brands and different layouts they'd need to be mosly custom made for each phone.

I could see Sony making the addon for their flagship model if there was enough demand since they could cross-promote with Playstation games. Doubt anyone else would make the effort.
>>
>>333466221
Why would Nintendo or Sony support a thing that would ultimately cannibalize their own hardware sales?
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>>333466221
I wasn't thinking about locking it into the device as much as a glorified case.
>>
>>333466037
Capacitive screens are fucking trash. It irks me whenever people shit on Nintendo for their "outdated" resistive screens.
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>>333465675
>You have completely avoided my issue with that: No one carries a peripheral with them everywhere they go to play mobile games.

I'm glad you opened with this (and not because I'm going to call you a retard or a faggot but instead) because your flaw in thinking is right here.

Yes. They. Will.

Think about it like this:

If you own a 3DS or a Vita or you're an oldschool fag (like myself, *fedora equipped*) who carries around an SP, you ARE essentially carrying around a peripheral to game with. The device itself IS the peripheral.

The phone is mandatory to your social life, and your bank, and your shitposting needs, but the gaming handheld is optional because it's a past-time and not a integral part of your function.

Replacing this device with a PERFECT future-controller that slides erotically onto your phone, fits great in your hand and has 99% game-support is almost objectively better than having to use two separate devices.

Unless you're really REALLY into battery life, or separating your mediums or something, I don't know.
>>
>>333465571
>DS did more to revitalize the puzzle genre than cellphones ever did

In which case you would be very very incorrect. The most sold phone-games in the world right now, the ones that make the most money in any sense, are the puzzle games.

And their sales dwarf the sales of puzzle games on the DS. Tenfold.
>>
>>333465652

True. And it's a medium that desperately needs input from "hardcore" (try to take that without the implied offence it usually garners on /v/) audience like yourself to steer it in the right direction.

The PC didn't go from a glorified typewriter to arguably the most profitable gaming machine in the world because nerds didn't guide it along the way.
>>
>>333466378
Nintendo sure as hell wouldn't. Sony have already killed off their handhelds in the West anyway, so the way is open for them at least.
>>
>>333466628
you seem awfully confident in this accessory that doesn't exist
>>
>>333466901
I was being facetious with that comment, they don't care about gaming being guided in the right direction or the future of the industry, they just wanna make money.
>>
>>333465038
This.
Game devs just need to make more games that function well with controllers as well as offering simpler non-controller options.
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>>333465912

See, exactly what I ment when I debated puzzle games above (you'll forgive me if I won't go looking, 20% of this thread is probably my own posts).

There is potential for greatness here. All that's really needed is the right controls for the job, and the touchscreen can't save them all, but ONE good peripheral in a field as rapidly evolving as technology is not unthinkable.

It's doable, and it might be on the horizon if we're lucky. When that horizon is reached, I think handhelds and to a lesser extend consoles face a foe greater than any.

And considering how profitable the mobile market is, that's a future rapidly approaching.
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>>333467196
*yawn* Your just excited with your new phone, it happened to all of us.
>>
>>333466221
>so I will attempt to rationalize like faggot I certainly in your eyes already are

I'm not a native Americunt by tongue, but there's an "a" or a "the" or something missing somewhere in this sentence.

Right?
>>
>>333467338
yep "THE faggot I certainly already are"
>>
>>333466932

Nintendo probably won't, as the only thing arguably keeping them afloat right now is their handheld, and they just can't risk it.

Sony however are essentially out on their ass in the handheld race, and were arguably failures at it financially as early as the PSP (depending a little on how you're willing to look at it, of course. I for one, loved the original PSP).

It would, as I see it, be downright smart of them to try to corner the phone-market.

And that's coming from someone who hates Sonyggers like the god damn plague.
>>
>>333467475

Oh yeah, that makes more sense. I'm sure he just missed it, but it's funny how one small word like that can set of the alarms in ones autism.
>>
>>333467561
except they wouldn't be cornering the market, they would be releasing an accessory that would get copied for cheaper within months
>>
As much as I would love this ultimate controller to exist, the fact is that even if it did the market wouldn't change much at all. The mobile games scene is dominated by women and casuals playing stuff like puzzle games that only need simple touch controls. Of course if the ultimate controller existed some devs would take a chance and develop more proper games or publishers would port existing action games, but that would still be just a portion of the market.

The market is dominated by women and casuals, so that's who the games will be made for. Basic economics.
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>>333467196
If it's so obviously profitable why don't you do it yourself? Launch your own case that solves the smartphone controller problem.
>>
>>333466945

I am now pissed off as I had this elaborate speech planed out, until the 4chins system saw my post as spam.

http://pastebin.com/B0SU3WbR - if you actually care enough to read my shit.
>>
>>333467073

Money can be a powerful guide. And I totally see why you would say "yes, but not MY money", but it has to be someone's money as I understand your argument implies, and if you care about gaming, why NOT your money?

Heh, reading that it reads like a printed shill-argument so I'll just stop right there. Still, I'm sure you kinda' see my point.
>>
>>333465925

Of course not, but any system willing to open itself up even a little bit, should have your vote by default over one that's not willing to do as much on principle.

And that's not just if you enjoy the tech-scene but if you enjoy the "not being a slave"-scene.

And yes my fedora and American flag are very close at hand, thanks for asking.
>>
>>333468628
>why NOT your money?
Because I don't see anything on mobile worth buying. Soccer Spirits is the only game posted ITT that I like, but alas, it's turn based and f2p.
>>
>>333467710

If the original does a good enough job at pleasing it's audience and protecting its secrets, rip-offs will never topple it.

Why do you think the iPhone is still the most sold smartphone on the planet when there are at least a thousand different Chinese knock-offs that can almost do the exact same thing just as well?
>>
>>333468823
Apple has godly publicity skills, you can't really compare. And even then Android has wrecked their market share pretty badly.
>>
This is just like when the Wii launched and everyone thought motion controls were the future.
>>
>>333467319

I am would be willing to take a photo of my Doro PhoneEasy phone to prove how far behind I probably am in this field, if my phone didn't also double as my camera, because I genuinely don't believe in capturing moments that you will literally never look at again. And yes I'll go back to whatever site you don't like with my liberal opinion.
>>
>>333469120
What liberal opinions? You literally just saw ps3 era graphics on your phone and got excited with the possibilities, soon the novelty will wear down and you will appreciate it for what it is. It happened to all of us.
>>
>>333467832

Honestly? I sometimes literally lay awake at night, thinking of how it could be done.

The design's essentially there beyond a few tweaks (which will take months of dev-time I'm sure), and the hardware already exists.

What would be needed would be a big name willing to place confidence in it, and a set of great dev-tools. Which are both things I, and most other shitheads with vision lack.

Until someone obtains those two things as a minimum, my controller would fade into obscurity and in a few months exist only on ebay as some failed attempt at innovation.

Seriously, smack a phone comfortably between in the middle of an Xbox controller, and have MS shill the thing with games and exclusives and a retard-proof API and you can essentially print money.
>>
>>333469425
then make it faggot NOW
>>
>>333469273
>ps3 era graphics on your phone and got excited with the possibilities

How can you honestly not be? Would you not kill to play your favorite GC games, or PS2 games, or re-live the glory of the SNES with perfect controls and a big-name company willing to make exclusives right from your pocket as you wait for the buss?

I guess my reasoning is that there is no reason for this not be a thing in [CurrentYear] when all it takes is for someone to line these stars up RIGHT.

And my opinion seems pretty liberal in the sense that I'm actually defending fucking phone-gaming.
>>
>>333469643
you can't just download a double layered PS2 iso while you wait for the bus, I can already play snes games on my notebook at work
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>>333467772
>women and casuals

True, but big companies like Square Enix (who ever thought that shithole would be the place willing to try new things?) has proven through stupidly high profits that porting hardcore games (interpretation may vary) to the phone is a lucrative business.

Take for example Chaos Rings, a franchise that's on it's 3rd installment, with great graphics, solid JRPG gameplay and is one of the highest rated game in its genre on the phone and essentially prints money.

There IS a market here. There just needs to be some actual love, and someone willing to put some money ON said love, which is what is happening in the above example where Square is willing to publish and invest in the little company that produces Chaos Rings.

This is starting to sound a lot like a shillpost, so let me just disclaim by saying that the two first Chaos Rings games were boring as shit IMO, and the entire JRPG-genre is stale a fuck the way I see it.
>>
>>333466628
I don't carry my DS with me everywhere I go. I don't usually plan ahead thinking "I might want to game later". The fact you always have your phone on you is why it would be convenient to use it to play a game when you find yourself in that situation. You are simply, and totally delusional if you really believe people will carry a controller with them everywhere, all the time just in case they might want to play a video game.

anything that would feel/hold good would not be magically small/compact/ergonomic as you fantasize. We're going to agree to disagree on this, because you seem completely devoted to this nonexistent, impossible add on.

You can't even start to work on fixing the F2P model on mobile until you have a real control input for it, and beyond that you run into the same issue we have on PC and console right now with digital only/digital content/rights, etc.

Mobile has the potential to be a great option for gaming, but unless something changes DRASTICALLY for it, I don't see any change from what we have in the foreseeable future.
>>
>>333468804
I think what he means in your case is "why not support Soccer Spirits", or *other game you like here*.
Not really on the topic you and him were on about, but the reason F2P works so well for mobile gaming is because people like you aren't willing to pay for what you actually like.
>>
>>333468901

Exactly. Literally exactly. Apple can essentially sell snow in the Arctic Circle thanks to good marketing.

Put this power behind a phone-controller, and it'll warrant developer-confidence. Developer confidence will lead to competition to outdo Apple, and dev will seek to outdo each other in software.

From such tidings do revolutions spark. Jesus Christ that last line made me sound like the biggest faggot alive.
>>
>>333469070

No. No one thought motion controls were the future.

No on on /v/ anyway. No one who had spent their entire lives playing video games.

Anyone with a brain knew that the best connection between man and machine was that which made the gap between your brain's desire and on-screen action shorter, not wider.

And motion controls turned that shit into a canyon.
>>
>>333465912
I don't really remember any 4X games on Mobile... can you tell me some?
>>
>>333469624

You have any great pitches I might throw towards Microsoft or Sony while you're at it? Perhaps a great speech for Nintendo? Because until I get and some magic start-up capital I can't do shit.
>>
>>333469853

Don't overlook my point because of wording when you know what I mean.
>>
Touch controls are the future. Embrace it, /v/.
>>
>>333470058

Again, you're talking around yourself.

If you're willing to bring a DS, because you speculate you might want to play a game, you are equally willing to bring a controller if the support is good enough.

Either way you bring your phone, and a marketing team with a single brain-cell among them can explain to the common consumer why they would rather bring a controller that was lighter, didn't require memory, didn't require charging or it's own charger and wasn't shaped like a god damn square brick (I don't wanna' get into it, but you can't argue that the DS was a perfectly ergonomic machine?).

This is not a TOUGH sell, and I'm not even any good AT maketing. Can you picture the amount of damage this argument could do if presented by Apple, or anyone who actually knows how to sell shit?

The F2P thing warrants another post in itself, but I'm kinda' guessing I'm approaching the point where you don't care much about what I have to say anymore.
>>
>>333470752
Then I don't see your point, blue tooth controllers for cellphones are already a thing that exist and ppsspp can run full speed on most smartphone models. What's so amazing about that?
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>>333470572
Not him, and I honestly can't either (not my genre), so I agree with you...

...but: I think what he means is that the principle for 4X games does not need any more than the touch screen to work perfectly in theory.

It would only get difficult if they started making 4X-rts hybrids or something like that.
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>>333462174
>him
>people don't speak of his gender
???
Trap?
>>
This might be the closes I've ever seen /v/ come to a genuinely intelligent discussion about this topic.
>>
>>333471509
he's marked as male
>>
>>333471615
But why do they not speak of the gender?
Personal preference or something like trapping?
>>
What are the absolutely shittiest mobile games you can name?
>>
>>333471705
The joke is that it ruins the illusion.
>>
>>333471807
And what is this illusion?
Is the game mostly/all lolis sides him?
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>>333470754

Touch controls aren't the future, they're still a wider spacing between your desire and what's going on in-game.

But they're the future of interaction between normies (reeeeetc), and whether we like it or not, normalfags are a driving force in the gaming industry right now. Now I know we can all argue forwards and backwards until we turn blue about that last sentence, but look in your hearts. You know it to be true.

What's interesting is what non-normies, charitably labeled "entusiats", chose to do about this situations.

We can either A:
>Close our eyes, pretend it isn't happening, be stubborn and hope it goes away. Also known as "The /v/ Approach".

Or we can B:
>Try our damnedest, and yes that means with your wallets, and yes that is scary and unfun and you don't want it: to shape the future of the industry by voting with the only currency that matters, and well-phrased opinions.

I know it sounds leddit as fuck, but I don't understand why we're not going with option B.
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>>333459850
Here's a civilized answer: if the only video games that come out are mobile games, I will stop playing video games.
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Doom and gloom thread?
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>>333471913
I feel dirty supporting freemium schemes, like I'm a gambling addict.
>>
If you make too many free games that are a "Nintendolike experience" you lose people who will just play those and not bother paying for the Nintendolike experience on their handheld or console. You can get crowded out by your own f2p software.
>>
>>333471883
No. You're so dense it hurts.

He's a trap. The description is joking that they don't talk about the fact that he's actually a guy.
>>
>>333471936
Here's a civilized, yet probably unpreferable retort: progress is impossible without change, and those who cannot change their minds cannot change anything.

Mobile gaming is change. It is up to us, the enthusiasts who have played games all our lives to make sure that change is progress.

You cannot close your eyes, cover your ears and yell "if this is how it is I don't wanna' do this anymore". Especially not if you intend to whine about the state of the industry (and you are, you're on /v/).
>>
>>333472163
There's no progress to be had without controllers and mobile will never have them because normies wouldn't be caught dead playing a phone game with a controller.
>>
>>333472085
Without sounding like too much of a faggot: attain some self-control.

Want a unfun example presented in comfortable memetext?
>There is literally nothing wrong with paying for a heart or a life or a extra-pop or whatever you pay for in Candy Crush, if Candy Crush is what you consider fun. If you're an addict, you are no longer paying because it's fun.

Learn the difference.
>>
>>333472161
Then why didn't you just said he was a trap when I first asked it?
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>>333472163
or I can just play my backlog and ignore phone releases
>>
>>333472341
I'm not the person who first responded. How could you not understand "it ruins the illusion [of him being a girl]"?
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>>333472320
freemium is bad, these games aren't even fun it's just making you wait for an arbitrary timer to run out, literally crack in digital form
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>>333472320
In the case of Soccer Spirits, gacha is, well, literally gambling. I'm not memeing either it's literally LITERALLY in the literal sense, gambling for kids.
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>>333472439
But that doesn't say that tho, it clearly says "People don't speak of Dochi gender" >>333462174

I was asking if it was a trap, and then here >>333471705 if it was lore or just trapping it up.
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>>333472582
>>
>>333472296

I wonder if they ever said that about gaming as a whole? Remember when nerds sat in their basements and said normies would never go near games at all? Of course you don't, you're underage, but imagine if you did.

Today normies want to play games, tomorrow normies will want to play game responsively.

It is not a stretch.
>>
>>333472667
That's what Nintendo was hoping would happen with the Wii.
>>
>>333472667
>Of course you don't, you're underage

I don't, and yet i'm oldfag and I was a fucking normie, gaming is not your interest in electronics and shit, it's interest in specific liesure activity, nothing else.

Ultima was not only for geeks, reason why geeks were only once buying it was simple, computer stores were only places that sold pc games at the time.
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>>333472667
>Remember when nerds sat in their basements and said normies would never go near games at all?
No. And I got into gaming with the NES. We were innocent happy kids and didn't think about things like "normies."

>Today normies want to play games, tomorrow normies will want to play game responsively.
Won't happen because using a controller in public is weird and definitely not normie-friendly. The normies are growing up without controllers. They don't need them. Only we do. We are dead. The normies have won.
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>>333472582
>Get a 5-star box for free
>Celus or a 5-star that needs a specific comp like Kevin or Milky
That is why people dump money into that game
https://www.youtube.com/watch?v=5UXVO04wACY
>>
>>333472895
This, we are literally relics from a begone time.
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>>333472371

Yup, and when that backlog ends (let me guess, you have a backlog to last you a lifetime? The longest games on the planet last what, 80 hours? Unless you count the exceptions like arcade games and Dorf? Meaning you need what, a few thousand of those to last you out your life? You link me to that pastebin with a few thousand games that last you 80 hours that are already out, I'll wait)... and now I don't remember what my point was beyond those parenthesis.

I think it was "your backlog is either too small, or you've convinced yourself you're going to grow out of gaming before it ends, but you won't because assuming you're over 18 there is a very good chance that you won't sprout any new major hobbies that can take up as much of your time as you ever will".

Fuck I phrased this post badly.
>>
>>333472667
nah. what mobile has shown us is that normies don't really care about games, the games are just a stand-in for the social interactions that they so desperately crave.

twitch is the next step, but still too focused on games and not enough personal interaction. it will be important for transitioning, though, making it acceptable to pay others for some glimmer of social interaction. after that, the games will be discarded and people will be comfortable paying for friend experiences outright, talking about how bad their day was, and what are we having for dinner?
>>
>>333473110
I'll just speedrun old stuff or get into a new genre I know nothing about like RTS or euro computer games.
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>>333472751

No it wasn't. Nintendo was hoping casuals would be indoctrinated over the Wii's 5 year lifespan. Which is way too short for that kinda' change.

>>333472854

You are literally not presenting an argument here, as far as I can tell. I'm sure you'll just sum that up to me being dumb, but I cannot fathom the function of this post.

Games are dead to you because they don't sell them exclusively in computer stores anymore? Is that it?

>>333472895
>No.

In the late 90s gaming was a social-outcast thing. How the fuck can you not remember this?

>Won't happen because using a controller in public is weird and definitely not normie-friendly.

I swear to God you people are fucking braindamaged.

Your quote is literally exactly what people said about laptops too, and look where we are now. There isn't a student alive (in a country that matters) who doesn't own a laptop.

The mental gymnastics you people are willing to endure to pretend to be right are nothing short of phenomenal.
>>
>What are your thoughts on the current stages of mobile gaming, where do you think it will go, and why?
It's a huge stepback from the traditional gaming. I mean almost two decades back. I understand the sacrifice of hardware for comfort and accessibility. It definitely will progress faster now that the general public has become more accepting of what was previously considered nerd hobby. It just won't catch up to how it could have been, had mobile gaming not happen at all, at least in our lifetime.
>>
>>333473442
Laptop is mainly used for work, as opposed to a controller.
>>
>>333473442
>Games are dead to you because they don't sell them exclusively in computer stores anymore? Is that it?

What the fuck are you talking about, my post was simple, Normies like games not because of any other reason other than games are fun.
>>
>>333473202
>games are just a stand-in for the social interactions that they so desperately crave.

I would have bought you into >>333473442 but that post was getting long and bloated.

Gaming has always ALWAYS been a desire to fill a void left by lack of social interaction. It is why you sat inside as a kid and played Crash Bandicoot, or whatever you generation played, while Chad was out making friends to last a lifetime.
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>>333473585
>Gaming has always ALWAYS been a desire to fill a void left by lack of social interaction. It is why you sat inside as a kid and played Crash Bandicoot, or whatever you generation played, while Chad was out making friends to last a lifetime.
OUCH
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>>333473585
>It is why you sat inside as a kid and played Crash Bandicoot, or whatever you generation played, while Chad was out making friends to last a lifetime.

Oh I get it, you are bitter man who fucked up his own childhood by choosing fun instead of responsebilities?
This is what makes you "special" and not a normie, right? Your lack of foresight.
>>
>>333473708
Actually the Chad did exactly that and turned out alright.
>>
>>333473553
>Laptop is mainly used for work

I know you people are fucking clueless about the world around you but holy shit. Where do you think the term "Facebook machine" was coined from?

A laptop is just another entertainment facility for Facebook and Netflix, Anon. Work is a only a very small part of it now.

>>333473582

And how have I argued against that? Yes, games are fun, and yes, games were fun back in the day. Normies want more fun. Fun they can get outside Angry Birds and Fruit Ninja (did that ever become a thing?).

This is where a controller is needed.

That is my entire argument. I'm not even sure we disagree anymore.
>>
>>333473780
>This is where a controller is needed.
But do you really? problem is not "Compexity == controller"

Xcom plays fine on console and it's as complex as PC/Console version without a controller.
>>
>>333473780
>A laptop is just another entertainment facility for Facebook and Netflix, Anon. Work is a only a very small part of it now.
Nigger, I know, the point is how you LOOK like, you LOOK like you're working and that's all that matters. Some nerd pressing buttons on a joypad looks like a loser anywhere in the world and that stigma isn't going anywhere soon.
>>
>>333473625

Are you seriously going to argue that your main hobby has (up until now) been an anti-social activity played partaken in only by nerds because you have such an alpha-tier social life? Jesus Christ I can't tell where the self-delusion ends and begins anymore.

>>333473708

Are you able to read? I am just curious at this point. Because you can clearly quote my text, so I'm assuming so, right?

I am not bitter. I am open to the fact that the next big leap in gaming isn't going to be the PS7, but that some nerd in a basement is going to find the ideal way to glue buttons to a smartphone.

I am probably the least bitter and most open-minded person ITT. And yes, you may use that in your next volley.
>>
Mobile gaming has peaked already. Its market share is compromised of commuters, bored at class kids and moms.
Handhelds and mobile don't overlap very much. Everybody with a handheld that I know, including myself, plays at home, in friends' houses or trips longer than 3 hours where the battery of a phone wouldn't keep up.
>>
Lack of controls isn't an excuse for the shit that gets churned out on mobile. There's no hardware reason we couldn't have some excellent TBS on phones.
>>
>>333473984
I see you still have no foresight, good that nothing changes with you.
>>
>>333473984
Da fuck? I just said OUCH because I felt the sick burn.
>>
>>333472003

There is nothing wrong going on in that picture.

Only the way which developers handle it, and how we as enthusiasts of the medium guide it.

Hatred and anger will not sate the coming tide, /v/.

This is a battle that cannot be won in denial.
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>>333473984
>I am probably the least bitter and most open-minded person ITT
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>>333474097
Such an smart response. Good for you.
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>>333474105
>triace making phone games
Yeah, nothing wrong at all, this is totally FINE.
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>>333472502

Allow me to rephrase (capitalized for emphasis and ease of consumption):
>There is literally nothing wrong with taking, or injecting, or smoking Crack, if Crack is what you consider fun. If you're an addict, you are no longer doing it because it's fun.
>>
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Depends on what mobile gaming you mean. The games on the appostore are tailored made for you to spend money. I love playing Clash royale but damn it's getting hard that people who pay up get good cards while people who don't spend money have to struggle a ton.

Emulators on the other hand have the potential to be extremely well done but the devs don't focus enough on how to make it touch friendly. Epsxe and ppsspp are the only emulators that are making progress in that . you use swiping to move and swiping to select controls, they either need to release a xperia play phone again with better internals or perfect the touch experience.
>>
>>333474224
The weirdest thing is that I don't even consider freemium fun but I still get hooked on that shit.
>>
Nobody but NEETs want to waste their phone battery on games more battery demanding than candy crush.

NEETs don't have money, and the ones that do want to play on a proper console.

Mobile will never take over as a primary gaming platform, what you see now is what you get. It's ALL there will ever be.

Fuck you and your shitty thread.
>>
>>333473045

And Richard Garriot played tabletop Dungeons & Dragons with his friends, and considers you the lost youth and himself the relic of a begon time.

What exactly is your point?
>>
>>333473216

And you honestly to God think you'll never get tired of it? That you'll NEVER lust for something newer than whatever year you drew the line and said "from here on out, everything sucks"?
>>
>>333474263
>phantasia on cellphone
How do you even do the Super Artes?
>>
>>333474380
I just started the game, explain.
>>
>>333474373
I'll probably move on to anime by that point.
>>
>>333473625
>Chad was out making friends to last a lifetime.
>friends to last a lifetime.
Doubtful
>>
>>333473957
>isn't going anywhere soon

Ah yes, but that's the beauty of mobile gaming.

It isn't going anywhere EITHER.

That stigma will die eventually.

Playing games on the go will not.

Until perhaps we attain some metaphysical state of being, existing in all dimensions at once, where the concept of being "on the go" is all but meaningless and "gaming" is just the joy of entertaining yourself with your mind.

If the stigma somehow manages to last that long, I will agree that I am incorrect in every sense.
>>
>>333474373
Not him, but it's worked pretty well for me for the past 8 or so years. I haven't even started with most of the PS2 era titles.
>>
>>333474541
>Until perhaps we attain some metaphysical state of being, existing in all dimensions at once, where the concept of being "on the go" is all but meaningless and "gaming" is just the joy of entertaining yourself with your mind.
>/v/ - Quantum Existence
>>
>>333474105
The battle can't be won period, anon, we already lost.
>>
>>333474541
I'm happy for you. Enjoy those waiting simulators.
>>
>>333459850
I can play f1 and f2 on my cell phone. Balurs gate and such i am cool with it.

Android is making it posibel.
Fuck the other os'es.


More clasic games on android please.
>>
>>333474087

No foresight? Nigger I am telling you exactly what every source on the planet is telling us is correct about what is to come.

Mobile gaming is rising.
Handhelds are dying.

How can I possibly manifest greater foresight than what every source on earth is telling us is correct?

Unless you're talking genuine clairvoyance, I think I got you on the ropes.
>>
>>333474689
>Every soruce on the planet

you are looking at the same sources that told you betamax would win over vhs or HD-DVD over Blu-Ray.
>>
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If you want to play phone games get this, it's got all the buttons you need for emulators and normal phone games
>>
>>333474757
Except they seem to have a strong point this time.
>>
>>333474795
>Reversing YXBA
>>
>>333474857
Ala fixing the buttons
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>>333474823
they had strong point before, they just failed to see details why they are bound to fail.

in this case, demographics.
>>
>>333474950
Fixing them so people who grew up on the SNES can't play games using your controller. #Juststealthnormiethings
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>>333474219
>Against the power of Mobilegaming... there can be no victory.

But it does not HAVE to be a loss, Anons.

We can forge them. Teach them, how to become what they might be destined to be.

Don't forget that even Sauron didn't start of as a bad guy.
>>
>>333464970
>I mean literature has a few hundred thousand years on us
>hundred thousand
my friend, written word didn't even exist ten thousand years back
>>
>>333474273

Oh I sympathize. I once bought a fucking fish-powerup in Soda Crush for real money and then had to put the game down to go think about my life.
>>
>>333475075
shut up
>>
>>333475047
It's based on the x and y axis so it makes more sense. Japanese have a way of doing things the opposite way, like the confirmation button on PlayStation.
>>
>>333474294

You keep saying that but every year the numbers go up.

Every year handhelds fall in relevance.

Every year profits skyrocket further than ever on phones.

You people scream that it's peaked and that this is it, and every year you are proven wrong.

Sure, you'll probably be right eventually, but by that point your interpretation of "gaming" will be dead and gone, because you chose to focus on hating mobile gaming.
>>
>>333475212
It doesn't matter what makes sense. Logic has no place in muscle memory.
>>
>>333475271
It's ogre. Doesn't make touch controls any less shitty though.
>>
>>333474667

Do what I do: pay for what you like.

Personally, I'm really hoping for Fire Emblem to make the leap.
>>
>>333475353
Then don't look at the buttons and map them yourself? They're just letters anon. Not hard to remap them
>>
>>333474957
But the demographics agree with him this time, though. The biggest demographic for games, are ironically enough NOT gamers.
>>
>>333475271
>Every year profits skyrocket further than ever on phones.

Everyone that isn't one of the top 5 shovelware makers is making fuck all. People have literally killed themselves when they realized they fell for the "mobile gaming is a goldmine!" meme.
>>
>>333475429
who the fuck would want to associate with gamers anyway, they are horrible people
>>
>>333475429
so, do gaming demographics end to exist? or do you think everyone is going to jump on a platform that only has 2 types of games?
>>
>>333475498
Kids don't have personal opinions, they will like what they are told to like. If they were told mobile is where the next cool thing is they will jump at it like a pack of rabid dogs.
>>
>>333475125

Guess it depends a bit on what we consider written words, but you are essentially correct, and he is not.
>>
>>333475574
[citation needed]

when I was a kid I liked what I liked and no matter how much my parents tried to force my to like fish, I didn't.
>>
>>333475645
>parents
Nigger I'm talking about media. Just like how this generation's kids are convinced touch controls are completely acceptable.
>>
>>333475446
>literally killed themselves when they realized they fell for the "mobile gaming is a goldmine!" meme
Source?
>>
>>333475414
It doesn't work like that because I'd be making jump SNES-A and shoot SNES-X just to make QTEs work right for my brain. But I'm used to SNES-B jump and SNES-Y shoot due to Megaman X games for example.
>>
>>333475687
they are acceptable and even good for some things.

also.
>KIDS
>MEDIA

The fuck kind of world do you live it, only media kids are into are fucking cartoons.
>>
>>333461858
Sauce on that game?
>>
>>333475751
>The fuck kind of world do you live it, only media kids are into are fucking cartoons.

Oh Anon...
>>
>>333475751
THEY DON'T EVEN WATCH CARTOONS ANYMORE
>>
>>333475751
>only media kids are into are fucking cartoons
>[CurrentYear]
Someone needs to tell him. I don't have the heart.
>>
>>333475579
Yeah, I mean, the oldest cave paintings break through 40 thousand, if we want to get technical, but that's still nowhere near his suggestion.
>>
>>333475740
>still looking at buttons
Retard.
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>>333475726
You got me. It's only a matter of time, though.
>>
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I have brothers in middle school and highschool right now and I can tell you this.


Little to no people own consoles and gaming PCs, they are seen as an old man thing , cost too much, games cost too much .

Handheld gaining is replaced completely by smartphone gaming.

People literally play Clash of clans against other groups in schools, sometimes even getting into fights over losing a clan war. (Pretty kekworthy)

People use the smartphone games as a way to talk to other people, like sports.

Retro gaming is dead aside from the Pokemon red players and final fantasy's .

This is all mainstream so not sure what the nerds are up to . Probably the same as here who knows.
>>
>>333475898
No. I look at the prompt on the screen for a QTE. And it says A, so I press B.

OR

I play with the far right button as jump which is never how I played a platformer in my life.
>>
>>333475918

Heh, at least you admitted to not having a source. That's better than those that just leave you hanging when you're expecting a really fucking funny article.
>>
>>333475987
cute story, you tried.
>>
>>333475987

Thinking about it in a broad sense, isn't this what we wanted though?

When we were little, didn't we secretly all want the popular kids to also play video games so that we wouldn't be such outcasts?

Fuck, did someone find a monkeypaw or am I just projecting?
>>
>>333476037
>QTEs in an SNES game
Guess what, still fucktarded. Just memorize those buttons you moron.
>>
>>333476131
Not really, I wanted to be like Konata in Lucky Star and basically for anime to be real.
>>
>>333475987
The nerds are still playing traditional games, like video games and card games. My younger brother also plays Clash of Clans with his school friends. He tells me all about it while I have no fucking clue what he's talking about, but I listen anyway.
>>
>>333459850
Unless every phone ever made came with a controller add-on, no dev would make games that don't use touch controls, and therefore no mobile game will be good.

>>333472163
Not all changes are good. And this one sure isn't.
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>>333476097
>cute story

Holy fuck... That denial.

>>333476131
No, we wanted games to be good , and sociable.
But you realize very quickly that those too don't go together.

Look at the Wii, very good console to socialize around, but has some of the worst shit games in existence. Nothing but shovelware

>>333476205
Yeah they seem to be a little bit more open about the games. Does he own consoles?
>>
>>333476134
I'm referring to PEECEE games using 360 controls. I don't give a shit about what controller I use to emulate SNES games
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>>333476291
Not any of those people, but fuck you, the Wii gave us Xenoblade and that shit was fun as fuck. Carry on.
>>
>>333476220
But anon, you just have to accept change! Deep in your heart you know this is for the best, if old gaming just disappeared.
>>
>>333476323
That IS the Xbox 360 button layout.
You're. Still. Retarded.
>>
>>333476345
Okay, 10 games, that's pretty much all the Wii gave us. You can't deny how casual the Wii library is.
>>
>>333475987
Of course fucking children would play free games. They don't have jobs. And people without money aren't exactly a pivotal "market demographic".

Then again, why are there so many fucking children on online games, still? It's not so black and white actually.
>>
>>333475987
My high-school brother has a gaming PC, andsd he's a varsity wrestler. Past that, I didn't know a single person in high school that wasn't into shooters, including the girls, and that was 4 years ago.
>>
>>333476353
>Deep in your heart you know shit controls and casual shovelware are for the best
Yeah, no.
>>
>Just want a simple soccer game
>soccer superstars doesnt support the newer versions of android
>soccer superstars 2012 is online-only versus-only shit
it hurts
>>
Mobile gaming will never be good because touch screens aren't intuitive.

Mobile gaming is casual garbage and is contributing to the death of vidya.
>>
>>333476423
Anon the problem is that I DON'T look at the buttons when I do a QTE. I see A on screen and hit B. I see B on the screen and hit A. YOUR HEROES AT MICROSOFT DID THIS. THEY FUCKED ME.
>>
>>333476432
God no, but you can't deny that Xenoblade was a good game if you liked that sort of thing.
>>
>>333476614
Can't you just adapt? I can switch between xbox and NDS games with no problems.
>>
>>333476605

No. Ignorant, inbred, unwilling-to-change fools are the death of vidya.
>>
>>333476720
You whipper-snapper! You probably grew up on that newfangled Pee-ehs-Ehxx thing all the youngins are talking about!
>>
>>333476758
So mobile is good? Really? Are you sure? Not him but goersh I thought people hated cash shop scams
>>
>>333476758
Adults shouldn't even play videogames to begin with.
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>>333476614
actually blame sega
>>
>>333476916
Why did MS think it was good to copy the DC rather than the SNES?
>>
>>333476758
No matter how hard you're cursing, you can't change the fact that mobile controls are just bad.
>>
>>333477021
Because the DC ran on windows and it was in fact their role model to enter the console market.
>>
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I think one of the biggest problems of mobile gaming is quality control.
Ignoring the embarassing bootleg games that copy other successful ones, both the play store and the iOS store are full of boring, bad and unplayable crap.
There are very few games that actually make good use of the limited touch controls, games like Battle Cats or Hitman GO. Those are games that understand the limits of mobile gaming and work around them.
Meanwhile 90% of the stores are composed by crappy ports of console and PC games or straight bad games. And Google and Apple do nothing to avoid it. Hell, Adobe Flash has an export funcion that lets you publish your shitty game you made in two hours to the Play Store.
There is a site that lets you create a mobile game just by choosing the graphical assets, like webm related,and then put it on the Play Store to monetize it.

So yeah, I think devs should think better about what type of games can work on mobile and Google and Apple should guarantee more quality control.
>>
>>333477130
So it was still MS behind it all. Always MS always MS
>>
>>333463007
Why don't you fuck off back to your DESIGNATED shitting street pakalu
>>
>>333477673
took you 4 hours for that comeback?
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>>333462486
I was excited for pic related to be something like this, but from Nintendo so it would have at least a few actual games.
>>
Ridiculous fishing is a pretty neat game
>>
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Have been reading this thread and seen that mobile shill guy defending mobiles to an extreme amount while trying to sound "cool" by using the word faggot in his sentence constantly. It's obvious you don''t visit the board friendo, no need to force yourself to "fit in"

Anyway, the problem with mobile gaming too that you haven't mention is the extreme amount of illegal downloading of software on the mobile market.
So devs creates games that are F2P with timers and gives you the option to P2Skip. And that gameplay design is probably one of the most cancerous way of approaching this "new future of gaming" that you are constantly harping on.

And as a Anons have mention several times. The mobile target audience are different from the ones that play on consoles and PC. It's usually young children that got a phone from their parents and women that sees the opportunity to play these things called games to get that social fix that most of them craves. Mobile gamings strength will always be that it works on the run and nothing else.
>>
>>333479181
Why doesn't this happen on PC? I think it's less piracy and more mobile casuals are allergic to spending money
>>
>>333477881
He went to Panera bread and had a nutritious soup and sandwich in between
>>
>>333479181
Nice thumbnail
>>
>>333459850
Fuck off OP. If you want to control the types of opinions being expressed in the thread then make it on a forum that enables you to moderate it in such a way.
>>
>>333477323
You actually want platform owners to even more actively restrict what can and can't be published. Please grow out of your console mentality.
>>
>>333481167

Oh yes because his rules sure made a huge impact on this thread.
>>
>>333481783
>PC master race actually wants the game in his webm on its platform
>>
>>333482298
Yes.
I want anyone to be able to release anything he wants.
>>
someone recomend games. the only good one i know is hitman go
>>
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>>333480164
Because pirating software on the mobile compared to PC is easier, even if doing it on Pc isn't difficult at all.

You also don't have the social stigma around pirating things on mobile compared to PC. And actually getting punished for pirating is non existent in the mobile market.

And to add to it. Yes spending money isn't something people on mobile wants to do when it's money upfront for an ACTUALLY good game like Monument Valley that have been mention here. The problem is that if the core consumers from PC and console wants to encourage better quality games on mobile by spending money on those games, the core audience of mobile will do the exact opposite and pirate that game or just outright ignore it.

http://venturebeat.com/2015/01/05/monument-valley-developer-only-5-of-android-installs-were-paid-for/


There are no signs in the development of mobile games that there will be this huge shift from cowclickers to complex games.
The main reason why mobile games earn so fucking much is because the games that are made and gets popular had little to no effort put into them. (cowclicker and flappybird)


https://twitter.com/PaulTassi/status/715947352767336448

Why would you put effort into mobile games when the consumers of that market spend ludicrous amounts of money on a game that requires very little resources to make and actually works.

Mobile games are the actual cancer of this industry. It's not people with a political agenda or shitty companies like EA that some people want to make it out to be.
>>
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The only thing that could save mobile gaming from the F2P cancer would be something like this.

Please Valve + HTC make it happen.
>>
>>333461086

LG g4.
>dat removable
>dat SD card slot
>Dat not shit screen

The speaker blows but who the fuck isn't using headphones or ear buds? faggots that's who. Seriously, if you game with the speaker on kill yourself.

Some fun games
>wayward souls
>monument Valley
>ridiculous fishing
>>
>>333482657
You're right. I wouldn't say it's easier to pirate on mobile though, it's more accessible when all of your friends are doing it, but mobiles are more accessible in general these days. The average mobile pirate and the average pc pirate go through about the same effort. Maybe more DRM for PC cracks, but someone else does that.

Mobile doesn't quite have the problem of pc pirating which can be cured alot by simply providing a good and proper service.

One of the main contributors to the issue is that mobile gamers buy a phone because they want a phone. It's not a gaming machine, that's entirely a secondary use to them. When you purchase a primary gaming machine, you've already committed a chunk of money to the purpose of games, so the comparatively small price of 20-60 dollar games feels ordinary. But when you buy something for a different purpose, especially if it's purchased on a plan where you only pay by the month, it feels less natural to spend more per month on a game for that device, than you're paying for the device itself.

It's an interesting side effect to breaking the cost up into a monthly subscription rather than a lump sum. It feels more comfortable for the consumer to put down a small amount every month, but that comfort puts them in a different state of mind.
>>
>>333484947
>Mobile doesn't quite have the problem of pc pirating which can be cured alot by simply providing a good and proper service.

Addendum: if mobiles had better curated services I'm sure it would have a huge effect, but the mobile market is too huge currently for anyone to want to put down the big bucks to trim the fat.
>>
>>333483707
>Some fun games

one big problem is the incredibly shitty google play store, how the fuck are you supposed to find games like this when they in the deepest google play trench down after pressing multiple genre options, if you dont do that you will never know they exist if you dont hear about them because the only thing that you see for 5 screens are F2P bullshit.

Google should seperate the games from google play store to their google play app alltogether with a better UI/options and not only favor to promote F2P shit.
>>
>>333485108

>how the fuck do you find good games?

The same way you find good games for other platforms babby.
>>
>>333485418
compare the google play store to steam and you understand why google play fails to promote/show actualy good games.
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