[Boards: 3 / a / aco / adv / an / asp / b / biz / c / cgl / ck / cm / co / d / diy / e / fa / fit / g / gd / gif / h / hc / his / hm / hr / i / ic / int / jp / k / lgbt / lit / m / mlp / mu / n / news / o / out / p / po / pol / qa / r / r9k / s / s4s / sci / soc / sp / t / tg / toy / trash / trv / tv / u / v / vg / vp / vr / w / wg / wsg / wsr / x / y ] [Home]
4chanarchives logo
oculus rift is crashing HARD. apparently it was suppose to
Images are sometimes not shown due to bandwidth/network limitations. Refreshing the page usually helps.

You are currently reading a thread in /v/ - Video Games

Thread replies: 255
Thread images: 97
File: Oculus-Rift-1.jpg (21 KB, 620x350) Image search: [Google]
Oculus-Rift-1.jpg
21 KB, 620x350
oculus rift is crashing HARD.

apparently it was suppose to ship to consumers almost a week ago, but people haven't heard anything except a few tweets from the CEO saying "we are working on it". and they just updated their store help section with the following:

All software purchases from the Oculus Store are final, and unless required by local law, no refunds will be provided.

oh and they are always connected and send information to facebook: http://uploadvr.com/facebook-oculus-privacy/

holy shit I am so glad I didn't jump on that shit.
>>
>>332921730
wish I'd preordered the vive when it went up, then I would be getting it first and be happier scalping my rift
>>
I got this e-mail today.
>Hi Anon,
>We know you're anxious to receive your Oculus Rift and apologize for not updating your order status sooner. We've been working through an unexpected component shortage, and unfortunately, that issue has impacted the original shipping estimates for some early consumers.
>We're working hard to get up-to-date ship windows, and you should expect to see your order status updated on oculus.com by Tuesday, April 12. Although many Rifts will be arriving on schedule and in line with original estimates, we'll be covering shipping and handling costs for all orders placed through today.
>We're shipping rifts everyday. Don't hesitate to reach out to Oculus support team if you have additional questions.
>The Oculus Team
>>
Funny I remember some executive at Sony specifically mentioning that the fact they don't have a internal production facility possibly being a big stepping stone to cross. Guess he was somewhat right.
>>
>>332922105
Bullshit, they would of known about component shortages months in advance and would of been able to update, not wait until it's past shipping day to make up a story.
>>
this is what happens when a tiny startup with no mass production knowledge is acquired by a massive cash source with no mass production knowledge. and then they hire a negress to be their mass production specialist
>>
>Wanting to install literal spyware
>>
fuck oculus and fuck facefuck
>>
>falling for the facebook goggles meme
>>
>>332921730
ocucucks got facebook'd
>>
>>332922613
I threatened to cancel my order, after resolving the ticket (I decided to keep my order because vive ship dates are further out) they sent me that e-mail a couple days later.
>>
>competitor is hot on your heels with superior hardware and proper VR controllers included
>fuck up your launch
lel
>>
>>332921730
>mfw all the people saying "LOL VR A MEME SHIT SINCE IT WAS RELEASED A WEEK AGO"
Nobody has it, we don't know how it is yet.
>>
Is this going to be the new Ouya? My friend threw in $200 to the KS and got burned hard.
>>
File: image.jpg (204 KB, 960x1280) Image search: [Google]
image.jpg
204 KB, 960x1280
JUST
>>
>>332923825
Your friend is probably clinically retarded.
>>
>all those comments upset about the oculus and facebook connectivity
>they're all using the facebook api
Are people really this retarded?
>>
>>332923667
You can buy Vive in retail stores this month.
>>
File: 1450986971429.jpg (30 KB, 297x547) Image search: [Google]
1450986971429.jpg
30 KB, 297x547
>wanting facebook literally on your face
>>
>>332924241
probably may at the earliest for vive in stores
>>
What resolution will be required for comfortable reading?
>>
>>332924241
Shit nigga
>>
Everything Zuckerberg touches turns to shit. I mean really, show me a single thing that turd Midas hasn't ruined.
>>
>>332922105
>We've been working through an unexpected component shortage

What this means is they fucked up and rushed the preorders to undercut the vive despite warning from suppliers that this wasn't going to work.
>>
Who didn't see this shit coming? As soon as Facebook got involved anybody with any sense would have cancelled their orders.
>>
>>332924672
Somehow Facebook is still the normalfag social media of choice. I'm surprised it hasn't been replaced already like it replaced myspace
>>
>>332924815
The hardware manufacturers can just choose to ignore them because facebook doesn't have a foothold in the industry like HTC and Sony do. It's a warzone out there and Zuckerberg is clearly out of his depth.
>>
>>332921730
>All software purchases from the Oculus Store are final, and unless required by local law, no refunds will be provided.
But that is required by most laws in regions where people buy this thing, if you don't receive a product.
>>
>>332925081
I'd imagine they have contracts and shit and you can't just say fuck it and not ship the chips.
>>
>>332921730
>All software purchases from the Oculus Store are final, and unless required by local law, no refunds will be provided.

What software are they selling?
>>
>>332925081
>Zuckerberg is clearly out of his depth.
Poetic justice. I hope rift dies before the year is over. $2B burned on nothing, development costs and production lines empty and desolated.

>>332925207
steam spent a long while without a refund policy and nothing happened.

That's for software only, not hardware.

Why the fuck anyone would use the backwater shit system is beyond me though. Yet another disaster tier uplay/origin equivalent to deal with. No thanks.
>>
>>332925005
It is kinda dying, most young kids these days use Twitter and Instagram. How Facebook survives is they buy all their competition before they can grow to be a threat. So even though Facebook is dying the company won't.
>>
>People just believe the OP without any source.

Naysayers are so desperate to find anything wrong with VR.
>>
>>332925571
It's not VR that is crashing but Oculus.
>>
>>332925417
really, really, really bad games
>>
File: One_Piece-v53-167.png (237 KB, 671x580) Image search: [Google]
One_Piece-v53-167.png
237 KB, 671x580
>Still no Vive shipping e-mail

It hurts
>>
>>332925438
Steam had lawsuits that ran years through behind the scenes. They lost in the end hence the steam refund policy now.
>>
File: Damn straight.png (50 KB, 131x223) Image search: [Google]
Damn straight.png
50 KB, 131x223
>>332925417

Video games. They're trying to make their own storefront so that they can get much better returns on the software they develop and sell.

>>332921730

>tfw being behind on preorders by a week makes Oculus make all shipping free for everyone who has already preordered the Rift
>>
How the fuck do you lose to Vive both in features and shipping when you've had literally years of headstart in development? Hell, they haven't even finished the controller yet.
>>
File: MomijiDisgust.png (96 KB, 400x400) Image search: [Google]
MomijiDisgust.png
96 KB, 400x400
>>332923773

>The headset with fewer pixels is 'superior'

Those are some really stupid opinions, anon.
>>
>>332925938

>literally years of headstart in development?

-Valve had been working on VR before Oculus.
-HTC has experience selling hardware products; Facebook does not.
-Most of the games being developed through the Oculus dev kits were being developed for standard controllers; delaying the Rift to make it release with Touch would be fucking over all of the developers who had been working on the Rift since the beginning.
>>
>>332926023
Vive has the same resolution as oculus but superior tracking.
>>
>>332926023
Vive comes with 2 little boxes that track you far better than the Rift ever could.
>>
>>332926398
>>-Valve had been working on VR before Oculus.

I seriously doubt that. They are a me-too company like Sony and only follow successful trends.
>>
File: 1452218059829.jpg (131 KB, 1620x599) Image search: [Google]
1452218059829.jpg
131 KB, 1620x599
>>332921730
I-IT WILL ACTUALLY GET BETTER!!!
YOU'LL SEE

DELETE THIS!
>>
File: oculus free shipping.png (31 KB, 789x655) Image search: [Google]
oculus free shipping.png
31 KB, 789x655
TUMBLING DOWN
>>
>>332926398
>Facebook does not.
http://www.businessinsider.com/facebook-open-compute-project-history-2015-6
Okay.

>-Most of the games being developed through the Oculus dev kits were being developed for standard controllers
Yeah and HTC developed their own controllers in a shorter time frame.
>>
>>332924672
Whatsapp, instagram and facebook
>>
File: vive oculus fov.jpg (436 KB, 2160x1080) Image search: [Google]
vive oculus fov.jpg
436 KB, 2160x1080
>>332926023
Same resolution, higher FOV.
>>
>>332926554
>>332926641

>'Superior tracking' meme

The only advantage Vive's tracking has over the Rift's is that the Vive's Lighthouse 'sensors' don't need to be plugged into any computers, since all they do is emit lasers that the headset/controllers use to track themselves.

People have gone as far away from the Rift's tracking camera as the cable will allow them to go, and not had tracking issues.

>same resolution

Yes, they both use rectangular, almost square, displays, with the same resolution. However, the shape that the Vive renders for each eye is circular, while the Rift renders somewhat-rounded, almost-square rectangles. The reason the Rift does that is to make as many pixels in the display useful, as opposed to the Vive, which just leaves them black.

Therefore, the Rift shows more pixels to each eye, resulting in a clearer image.

>>332926726

You clearly haven't been following development, then. Oculus and Valve helped each other a lot early on, but went their separate ways when Facebook bought Oculus.
>>
>>332927592
So, nothing good? Glad to see you agree.
>>
>>332927686
Agree with what? You said everything he touches turns to shit. This is obviously incorrect and you're just an upset neckbeard.
>>
>>332927632
>Therefore, the Rift shows more pixels to each eye, resulting in a clearer image.
That's wrong though.

Also the Rift has worse black smear, FOV, and light flares.
>>
File: fov-wise.png (23 KB, 879x242) Image search: [Google]
fov-wise.png
23 KB, 879x242
>>332927608
kek
>>
File: Skarf Skarf.jpg (37 KB, 231x285) Image search: [Google]
Skarf Skarf.jpg
37 KB, 231x285
>>332927608

These images are always misleading. Everyone who has used both has said that the differences in FoV are very minor, with the strongest difference being the shape that gets rendered to each eye (Vive's being circular, with Rift's being more square since it actually uses some of the pixels towards the corners instead of leaving them black).
>>
File: oculus touch.png (59 KB, 890x595) Image search: [Google]
oculus touch.png
59 KB, 890x595
>>332927632
>'Superior tracking' meme
>>
>think about supporting the Oculus Kickstarter back in 2012
>skip it because not sure if it's that good
>get hyped later on and buy the Dev Kit just after the Kickstarter campaign has ended
>now suddenly Oculus sends a FREE CV1 for every Kickstarter backer
>just basically lost +700€

>think of pre-ordering the Rift CV1
>don't because you want to see reviews first
>now suddenly Oculus removes the shipping fees for ALL pre-orderers
>just basically lost ~100€


Fuck this shit, even if the Rift was better I'd still buy Vive only because of this bullshit they've been doing
>>
File: rift vive FOV.png (111 KB, 800x598) Image search: [Google]
rift vive FOV.png
111 KB, 800x598
>>332927632
>>
>>332921730
So glad i heard about it not respecting your privacy and basically spying on everything you do just to fucking sell your information or whatever

Mark Zuckerberg is a fucking disgusting piece of shit who should rot in hell
>>
File: 1428539526819.png (511 KB, 836x964) Image search: [Google]
1428539526819.png
511 KB, 836x964
>>332928265
Money cucked.
>>
>>332928286
>preventing you from raising your hands
Touch comes with a second camera.
>>
>>332923667
>being so impatient you support scumbags who dont respect you as a customer
>>
>>332928286
See, that image right there has got to be intentionally misleading. There is absolutely no reason, ever, to visualize the VERTICAL FOV of a camera like that, other than trying to make people think you're talking about the horizontal FOV.
Mount the sensors a little above head height and angle them down, and the entire thing becomes a non-issue.
Or just watch this video.
https://www.youtube.com/watch?v=vyNKR_-uKfs
>>
>>332927632
>Oculus and Valve helped each other a lot early on, but went their separate ways when Facebook bought Oculus.

Where does this imply that Valve was working on VR before like you claimed? They got into it because they saw the positive response of the OR.
>>
File: rift desk.png (41 KB, 899x903) Image search: [Google]
rift desk.png
41 KB, 899x903
>>332928396
Doesn't help unless you put them on top of each other which would be retarded.
>>
File: fatpussy.jpg (638 KB, 1080x1078) Image search: [Google]
fatpussy.jpg
638 KB, 1080x1078
>>332928265
>Oculus rewards people who support them
>(You) don't support them
>wah boohoo why don't I get free stuff :(
>>
>>332928461
Like Gabe?
>>
>>332928538
P. big limitations even with the most ideal situation: https://www.youtube.com/watch?v=3nYdMgD0DE0
>>
>>332928589
Or, you know, put it on the wall above the desk. The area that's not covered is along the wall behind the desk, where you're not going to go anyway.
>>
>>332925570
>How Facebook survives is they buy all their competition before they can grow to be a threat.

That cant possibly be legal
>>
>>332927918

>>Therefore, the Rift shows more pixels to each eye, resulting in a clearer image.
>That's wrong though.

So leaving pixels black makes the image clearer? What the fuck are you smoking?

>Also the Rift has worse black smear
[citation needed]
>FOV
Barely.
>light flares
The Rift's flares are arguably worse than the Vive's, but then again, the only times people notice them are during scenes where there's a bunch of white on a black background, like during loading or menu screens. During gameplay, even in space games with stars against a dark background, no one has had any complaints.
>>
>>332928664
If not being able to curl into the corners of your completely empty room constitutes a "p.big limitation" for you, yeah, sure.
>>
https://www.youtube.com/watch?v=vyNKR_-uKfs
>>
>>332925570

Twitter is dying as well, anon.
>>
>>332928664
>that tracking area and volume utilization
Okay.
>>
>>332928628
But I did, just couple days and not through Kickstarter. And something like extra stuff when they buy the CV1 would be cool, but A WHOLE FREE 700€ HEADSET is just bullshit. I don't even get why they do that, they lose tons of money and every Kickstarter supporter is probably going to buy the CV1 anyways.
>>
File: image.jpg (1 MB, 772x1000) Image search: [Google]
image.jpg
1 MB, 772x1000
post your face when you didn't pre order an oculus rift
>>
File: Ooooooooh!.jpg (152 KB, 677x672) Image search: [Google]
Ooooooooh!.jpg
152 KB, 677x672
>tfw Rift's microphone is fucking insanely good

https://soundcloud.com/kirkhamilton/rift-mic-test
>>
>all this complaining about tracking volumes


What's the problem here? Rift can do room-scale, but worse than Vive which is designed for it. Also Vive's tracking is slightly better because of the two stations, but in regular use you don't notice any difference
>>
>>332927632
How's that a meme? Being plugged in is a thing of the past
>>
File: vr tracking bounds.png (2 MB, 1247x2695) Image search: [Google]
vr tracking bounds.png
2 MB, 1247x2695
>>332928664
might as well get a vive if you have that much free space
>>
>>332928951
That's just normal quality, everyone just happens to own a shitty GAMING headset or a 10$ mic
>>
>>332928951
The Vive mic isn't bad, either. Goes to show that both companies expect social VR to be big.
Does the PSVR have a microphone? I'd expect it to, but I don't remember reading about it.
>>
>>332928883
Fuck off, retard.
>I have money to Oculus in return for nothing ON PURPOSE and got nothing in return!!!!
>>
>>332928983
Rift can't do room scale.
It's not designed for it.
>>
>>332921730
>Come up with a good idea
>Announce it 3 years before its release
>In those 3 years your competitors rush release their own versions of your good idea, make it more affordable, and don't repeat the same mistakes you did
>Upset when your idea fails

On hindsight, what were they thinking with this shit? Can you imagine if Nintendo revealed the Wii as a concept in 2003?
>>
File: stop.png (279 KB, 521x391) Image search: [Google]
stop.png
279 KB, 521x391
Well today Project Cars announced 1.3 Oculus SDK support for their game. You can get it on Oculus Home. However if you do be aware of one important thing:

>You cannot play Project Cars multiplayer with players who have the game on Steam if you own it on Oculus Home.

That's right, we have begun console-like schisms in the PC community.
>>
>>332929143
Rift can do room-scale, there have been tons of reports of it. But currently it just doesn't support any games that do that because the Touch is not out yet
>>
>>332928713
>That cant possibly be legal

Hoo boy, you clearly weren't around for Microsoft in the 90s
>>
>>332929143
Room scale is just tracking over a large area. This guy demonstrates tracking over a large area, and he's only using one camera, not two.
>>332928820
>>
>>332926726
They clearly weren't making games.
>>
File: never ever.webm (968 KB, 640x360) Image search: [Google]
never ever.webm
968 KB, 640x360
>>332929165

STEAMFAGS BTFO
>>
>>332929260
https://youtu.be/vyNKR_-uKfs?t=81

>guy runs into chair

Works great!
>>
>>332929165
This is actually the one thing that scares me the most of the ways that facebook might influence pc gaming now.
>>
>>332929163
>more affordable
But Vive is $200 more?
Also, how much would the Touch controllers cost for OR once they come out?
>>
>>332929165

That's actually pretty unfortunate. It can't really be helped, though.
>>
File: 1452645226605.jpg (39 KB, 720x575) Image search: [Google]
1452645226605.jpg
39 KB, 720x575
>Oculus knew about the supply chain shortage for months if not years
>Said nothing so people wouldn't jump ship
>Sent out engineering samples to reviewers/kickstarter backers to make it seem everything was okay

clever girl
>>
File: I enjoy your butthurt.jpg (81 KB, 1280x720) Image search: [Google]
I enjoy your butthurt.jpg
81 KB, 1280x720
>>332929514

>Making shit up
>>
>>332929454
>It can't really be helped, though.

Oculus Rift SDK License (#OculusRiftSDK)
This is not a free software license; it has several fatal flaws.

One can't redistribute anything less than the whole program libOVR.
One's distribution rights can be terminated on vague conditions.
Those who make modified versions are required to send them to Oculus on demand.
Use is allowed only with their product.
New license versions totally supplant old versions, which means that permissions already given can be withdrawn.
There might be additional fatal flaws; after seeing this many, we stopped looking for more.
>>
>>332929396
That's nothing to do with whether the hardware can do room scale. But yeah, being able to use Chaperone with every SteamVR game is definitely an advantage for devs.
>>
>>332929163
They didn't even have money to make it when it was announced. They no longer have that excuse when they got bought out by Facebook though.
>>
I fucking TOLD you guys Carmack was a hack.
But noooo! Muh Doom! He can't do anything wrong! He's perfect!
>>
>>332929165
Man, one of the reasons I liked Oculus so much was because of their claims of being open and shit. Guess that just amounts to a button to allow the Oculus to be used outside of their proprietary shit and nothing else.
I'm expecting the Vive to be slightly better in that regard. And even if it's not, their proprietary shit at least has a fuckton of games already.
>>
>>332929587
Arent some of those points exactly opposed to the ideas behind the oculus when it first started?
>>
File: 1370925932077.gif (150 KB, 161x250) Image search: [Google]
1370925932077.gif
150 KB, 161x250
>>332929371
liru never.
>>
>>332929579
Gotta make OR look at bad as possible you know.
>>
>>332929696
Yeah, he should definitely have programmed those components better. Could have prevented that shortage if his code had been properly optimized.
>>
>>332929696
>hating Carmack
Muh Doom.
He can't do anything wrong.
He's perfect.
>>
>>332929696
Why does he always get blamed? He's not the one in charge
>>
>>332929929
Because people want someone to point at, and he's one of the big names.
>>
File: 1454801774152.jpg (56 KB, 640x640) Image search: [Google]
1454801774152.jpg
56 KB, 640x640
I have not kept up with any of this stuff and just started looking up the specs to these devices, and I got a question. Both say they''ll do 90 hz, but how will they do that using only hdmi cables?
>>
File: 1458942658504.jpg (98 KB, 619x382) Image search: [Google]
1458942658504.jpg
98 KB, 619x382
>>332928942
Me on the left, people scammed by the VR meme on the right
>>
>>332929587

All that has nothing to do with online multiplayer, you idiot.

Steam manages online play, to some degree. That's why you can click on someone in your friends list and immediately hop onto whatever server they're on. Oculus Home does the same thing, to a certain degree, though it's still a very early product.

It's the online side of things that's causing this issue, and you can't blame Oculus for not wanting 30% of revenue generated by games they funded themselves to go to their biggest competitor. More importantly, they're trying to recoup the investments they made by funding those games, so they don't want to lose 30% of revenue to ANYONE.
>>
>>332924276
>>
>>332929998
HDMI is capable of 90Hz?
>>
>>332930219
>Use is allowed only with their product.
hurr
>>
File: 1459501542775.jpg (40 KB, 542x490) Image search: [Google]
1459501542775.jpg
40 KB, 542x490
>People seriously expecting otherwise from fucking Facebook
I've kek'd so hard in quite a while, watching the buyers remorse is going to be great.
>>
>>332929998
https://simple.wikipedia.org/wiki/High-Definition_Multimedia_Interface
>>
File: 1458605905569.gif (4 MB, 480x270) Image search: [Google]
1458605905569.gif
4 MB, 480x270
>mfw vive wave 1
my body can't take this hype
>>
>>332927261
This needs to be edited to give him red marks around his face. Just using the rift for 15 minutes leaves you with them.

Likely cut your skin if you try using them for a few hours. Seriously cheap piece of shit.
>>
>>332930345
>muh Facebook
Why is this everyone's go to argument? How exactly does being owned by it affect the hardware?
>>
>>332930432
That's only if you put it on too tight. Should barely touch your face actually.
>>
File: Shitposting.webm (2 MB, 1280x720) Image search: [Google]
Shitposting.webm
2 MB, 1280x720
>>332930432
>>
>>332930432
You do realize that people have used them for several hours? Show me a couple reports of that cut skin of yours.
>>
>>332930437
Who's idea do you think it was to send user data?
>>
>>332930437
>Why is this everyone's go to argument?
Because it's a fucking freebie. Doesn't require any effort.
>>
>>332928078
>I bet reddit is pissed
>Literally just circlejerking and spiders complaining they haven't got their headset yet
Fucking disgusting do these people have no shame.
>>
>>332929998
HDMI 1.3 is more than capable of 90hz considering we aren't talking about a huge resolution like 1440p
It can only manage 83hz on full 1440, so that cord will be the bottleneck once gen2 rolls around. At that point, they'll move on to either HDMI 2.0, or displayport
>>
Who /PSVR/ Here?
>>
>>332930728
Ah shit, I didn't think that was still in the name field
>>
>>332930567
A lot of programs send data from your computer without you knowing. Someone should post that webm.
>>
>>332930805
Not me, but I think people here are underestimating it.
>>
>>332930437
you are either a shill or legitimately retarded, facebook didn't even wait a day before they started harvesting data from rift users
>>
>>332930523
>>332930541
>Buyers remorse general

>>332930437
Have you not been paying attention? Of course not, you're too busy gobbling the rift to care about tracking, but hey you've got nothing to hide right? ;)

>>332930489
If you don't put it on tight you get light intruding. Also fucking velcro won't last long, but why make good lasting hardware when you can cheap out and sell Oculus 2 to you retards in six months.
>>
>>332930839
Don't believe that shit. It's not nearly as much as people would want you to think.

And the one's that do don't usually include the proviso about third parties, I know this because I've actually read those EULAs.
>>
>>332930937
It also sounds like shill is your go to word for any post that you don't like.
>>
>>332930382
Lmao why do I keep seeing retards doing this?
Don't they know that shit is HIGHLY toxic?
Plus he kept his fucking teeth closed in the movie
>>
>>332930805
I think that, if they ever release it for PC, it'll be nice to see something near OSVR's price point with consumer-grade handholding. Like, I look forward to an easy setup and helpful support.
>>
>>332931028
>If you don't put it on tight you get light intruding.
Sure, but you don't need to put it on "too tight", i.e. so tight that you'll get marks. It needs to be tight enough, but that's still pretty loose.

Haven't seen the velcro myself, though the fabric they use on the headset itself did look rather cheap. Vive looks better with its plastic.
>>
File: 1459498033965.jpg (16 KB, 400x449) Image search: [Google]
1459498033965.jpg
16 KB, 400x449
>30 "games"
>Most of them are prototype/tech demo level of shit, mobile game ports or literally just old shit made to work with Oculus
>Doesn't work with steam
>Tracks your data
>Putting facebook on your face
>People are okay with this
>This is the future
I wonder what company I'll be letting datamine my dna when they release the VR that plugs directly into your nerve endings.
>>
>>332931252
>PSVR
>PC
Lmao
>>
>>332931252
Sony says its highly likely that it will be compatible with PC in the near future.
>>
>>332931185
they do make nontoxic paints, you know
>>
File: 41l-GE9-XUL[1].jpg (30 KB, 500x375) Image search: [Google]
41l-GE9-XUL[1].jpg
30 KB, 500x375
>>332931185
http://www.amazon.com/Wilton-710-5521-Silver-Color-Mist/dp/B005KTVG86

>Customers Who Bought This Item Also Bought
>TMS WWII RAF Aviator Pilot Motorcycle Half helmet Goggles (TMS-33-6)
>>
>>332931395
It's not even released in the near future.
>>
>>332931260
Velcro gets weaker over time, there is a reason shit like hard hats don't use fucking velcro, but plastic.

Facebook know this, they don't want your headset to last more than a few years before you need to buy a replacement, its how they'll make money. That and selling your data.
>>
>>332921730
>oh and they are always connected and send information to facebook: http://uploadvr.com/facebook-oculus-privacy/
This is what everyone expected and this is why facebook shouldn't ever be trusted.
>>
File: 1435168974790.gif (2 MB, 240x232) Image search: [Google]
1435168974790.gif
2 MB, 240x232
>>332931420
>questions and answers
>>
>>332925570

Facebook owns Instagram.
>>
>>332931160
actually a couple days ago I had no major complaints about the rift. they were shipping units before the vive, their store restrictions weren't as bad as everyone thought they would be, and facebook seemed to be staying out of the way. competition is good too because it breeds innovation.

then inside of 48 hours every went to complete shit, supply/shipping problems so terrible they are giving free shipping to all orders, even international, they are locking down the store so you can't play the same game with steam users, and facebook installs data mining software with full permissions to your PC which is constantly phoning home - and according to the privacy policy everything on your disk is fair game.

so no, I don't "just not like" your post, but any informed consumer should not be trusting oculus and zuckcuck.
>>
>>332931160
Dismissing his legitimate argument about facebook mining your data and only responding to him calling you a shill is exactly what shills do, proving his entire point.
>>
>>332931703
The locking down the store, facebook data, and the shipping disaster would be one thing if the Oculus actually had the superior headset. The fact that the thing can't do shit for roomscale without the chaperone system, has a lower FOV, and that the Xbone controller is the main input device for its VR games is just the icing on top.
>>
>>332931703
Welp, guess I'm going with the vive then.
>>
File: 1400942761267.jpg (68 KB, 580x1032) Image search: [Google]
1400942761267.jpg
68 KB, 580x1032
Why won't you buy his device? Mark said it's really cool. And all those people telling you that facebook is irresponsible about collecting your private data are probably just jealous because they can't afford such a cool gadget.
>>
>>332926023

>le graphix whore

Shouldn't you be on a PC thread or some shit?
>>
>>332931974
Is that image shopped, I can't tell.
>>
File: 1396097122753.jpg (18 KB, 411x355) Image search: [Google]
1396097122753.jpg
18 KB, 411x355
>unironically buying from facebook
>>
File: Mark-Zuckerberg.jpg (300 KB, 3032x2271) Image search: [Google]
Mark-Zuckerberg.jpg
300 KB, 3032x2271
>>
>>332931974
I know you're false flagging, but do people really care if Facebook collect their "data"? It isn't like its your life force retards, and unless you have something to hide (Though now I think about it, 4chan is full of pedos) you really shouldn't care.
>>
File: squirrel-no.jpg (199 KB, 800x600) Image search: [Google]
squirrel-no.jpg
199 KB, 800x600
>pre-ordered the vive at :00
>bank declined the vive transaction for "fraud"
>HTC can't resubmit the order without losing my place in line

feels bad
>>
>>332932231
Watch out, they're gonna call you a Facebook shill.
>>
>>332932231
Just keep that livestream on in your bathroom anon, nothing to hide right.
>>
>>332932294
You should thank your bank.
>>
>>332932231
>something to hide
One thing sites you are visiting.
Other - camera images and mic records.
>>
File: 1448851055760.gif (331 KB, 540x305) Image search: [Google]
1448851055760.gif
331 KB, 540x305
>>332932231
Everyone has something to hide. If you believe don't have something to hide, then you're probably just retarded and don't know it yet.

The default should be to not share your private information with anyone since there is absolutely nothing to gain from your side from having others know something about you. You don't want your insurance company to know about your health, you don't want your boss to know where you spend your time in your spare time, you don't want your friends and family to know what you masturbate to, etc.
>>
File: 1448442752545.png (87 KB, 366x374) Image search: [Google]
1448442752545.png
87 KB, 366x374
>>332929034
Do I need to be that ripped to use a VR?
>>
>>332932489
But Facebook are not recording me, let alone streaming public footage of me taking a shit. What a terrible argument.
>>
>>332932294
It's funny because you really are getting swindled buying these gimmick goggles.
>>
File: videoplayback.webm (3 MB, 1280x720) Image search: [Google]
videoplayback.webm
3 MB, 1280x720
>>332932701
No
>>
the games look like phone games... why did anyone think this was a good idea???
>>
>>332926023
Enjoy the farnel lenses.
>>
I'm surprised people didn't realize this would be a fucking disaster the moment they jumped on board with Facebook.
Can't wait for my Vive.
>>
>>332932743
Nothing to hide anon. You didn't put a proviso on there.
>>
>>332932626
I think he's saying what kind of data they take would actually affect him?
>>
>>332932827
>people didn't realize

/v/ was playing Komm Susser Todd the day it happened.
>>
>>332932907
I know, which makes it even more confusing why so many people still fell for it.
>>
>>332929165
One more reason not to support Oculus.
>>
It's not like we lost anything.
'VR' was shit to being with.
>>
File: mixedreality.webm (3 MB, 1280x720) Image search: [Google]
mixedreality.webm
3 MB, 1280x720
the future of gaming
>>
>>332933172
Are you one of those that complains current VR doesn't plug you into the matrix? Good luck getting that in your lifetime.
>>
>>332932743
They're tracking everything you do on the internet which allows people to correlate a lot of information from that behaviour. With Oculus they might track even more, e.g. what you look at in commercials, and so on.

Data brokers deal with facebook and they crawl their repositories for information on people whom others, e.g. their work place, their banks, their insurance companies, want to know about. This is all done in an automated fashion and one day you may not be given a loan because they correlated that you have lots of poor people in your friends list and live in a poor neighbourhood and thus have a significantly high likelihood that you may be poor yourself. Or maybe they found out about you googling for certain medical symptoms and your insurance raises your policy, etc.

All of this will be reality in the future because there's real money in it. Statistical information might as well be wrong on an individual scale but it holds true at a large scale, and people will make use of it.

It's in your own interest to do damage control wherever possible.

And this most of all means: not dealing with companies like facebook.
>>
>>332921730

You know all those free rifts they are giving to the original backers? They were pants on head retarded not sending them out second or 3rd wave.

The original backers would not have cared and it would have made way more sense.

- Ignoring of course all the other shit reasons why you shouldn't get a Rift.

If they had done at least that this latest mess up wouldn't have been as bad.

whatever - don't care. Going to be getting myself an Predator R34 anyway and skipping this shit show known as Gen 1: Early adopters suckers bet.

Gen 3 maybe - if the horizontal FOV improves otherwise there is no fucking point.

Oh - and that will be for productivity and porn.

Gaming on VR is just dumb. It will never work - or not at least until we can emulate g forces.
>>
File: 1439185885005.jpg (924 KB, 1124x800) Image search: [Google]
1439185885005.jpg
924 KB, 1124x800
>>332933374
If they paid me what I'm owed for all that fucking data, they could have it.
>>
File: 1457760876931.jpg (35 KB, 352x352) Image search: [Google]
1457760876931.jpg
35 KB, 352x352
>VR is bullshit

WHODATHUNK!?!?!?!
>>
>>332933619
>if the horizontal FOV improves otherwise there is no fucking point.

I want my true human vision range goddammit. I don't care if it's like 70% peripheral
>>
How much you wanna bet we're going to be seen masses og Oculus Rifts in pawn shops withint he next few months?

It's going to be like the Ouya but much worse.
>>
>>332933619
>emulate g forces
What the fuck, where did this come from
>>
>>332933661
And it's your good right to sell it to them. You should just be aware of the possible consequences. It's not their right however to simply steal it from people.
>>
>>332926726
Pathetic Palmer Cuckley fan.
Valve researched AR and VR and ditched VR since years before Oculus were a thing. The AR Valve developers left the company when Gaben ditched the project and started their kickstarter campaign too. Valve accumulated tons of data about VR and shared it with Oculus because Gaben didn't want to enter the hardware market but just starting the future of gaming.
Then Cuckley sold Oculus to FaceCuck for 2bl$ and made Gaben literally furious.

Today we see how it ended: HTC Vive is the superior HMD with perfect tracking and motion controllers and SteamVr is not a draconian storefront but it is hardware agnostic, just like gamers want peripherals to be.
Oculus Rift is shipped with a gamepad and it was developed as a seated experience... this is not VR, this is a cockpit experience. It is ok but it is just the modern equivalent to multi monitor setups. It serves a niche of gamers and most people are going to be disappointed.
It makes me smile reading room scale is a gimmick. Actually the rift does nothing more than headtracking... in the end it is a glorified monitor.

What we see today is that Valve was way more forward, ready and prepared than Oculus the day they released their product.
>>
File: 3KNDDT6QPZDEXUC.jpg (24 KB, 300x200) Image search: [Google]
3KNDDT6QPZDEXUC.jpg
24 KB, 300x200
>>332933880
I think it's a pretty good argument. Joe schmo on the street doesn't care about his privacy, but if you told him he could bet getting paid by google and facebook just for browsing the internet he'd be all over supporting that cause.
>>
>>332929165
>That's right, we have begun console-like schisms in the PC community.
Great way to make sure the Oculus crashes and burns, at least for gaming.
>>
>>332925570
Kids are moving on to some complex shit. My little sister and her friends have like 5 separate apps and sites they use to share photos and message each other, and they keep moving on to something new every year or so
>>
>>332926726
>I seriously doubt that.
It's true though,

They had hired Michael Abrash one of the main architects behind Quake and who's not given nearly enough credit for it in comparison with Carmack. Abrash had been blogging about his research for a while on the Valve devblog and I think he also did a SIGGRAPH presentation. Abrash is now working for Oculus though.
>>
All these VR headcrabs will be thrown into the store room after a week, right next to the treadmill.
>>
>>332934176
VR is very niche in the first place. A small percentage of people is actually able to run VR at recommended settings.
>>
>>332934452
Gaming tredmills or new years resolution tredmills?
>>
>>332927489
>Yeah and HTC developed their own controllers in a shorter time frame.

HTC built what Valve researched in years.
>>
>>332934763
And yet they released the steam controller, who the fuck is deciding what valve should keep up there?
>>
There is literally nothing wrong with Facebook owning Oculus.

:^)
>>
>>332929235
>>332928713


Autodesk and Adobe do the same exact thing and have been for, what? Two decades now? - just with software instead of hardware.

It's actually a really common thing among big business.

Hell - it's the whole point and busness model behind startups. Oculus was specifically designed as a company to be bought up by someone bigger - just so happened it was Facebook.

It's why I fucking laugh my ass off at people who back kickstarter companies. It's throwing money away for bumper stickers and BS.

Look at 3d printing - you can now buy 3d printers for 350 that used to "kickstart" at 1000. And the companies that started on kickstarter? - they give you your $200 cost worth of hardware for 1000 - then take the company they built off of your money and sell it to someone larger and retire.

Even the non-scam Kickstarter bullshit is a scam.
>>
File: 1455570223947.jpg (80 KB, 295x445) Image search: [Google]
1455570223947.jpg
80 KB, 295x445
>>332931364
>>30 "games"
>>Most of them are prototype/tech demo level of shit, mobile game ports or literally just old shit made to work with Oculus
>>Doesn't work with steam

>yfw you can use third party software to play basically any game with the rift

https://www.youtube.com/watch?v=toUZICNnlA0
>>
>>332930523
I love Salama!
>>
>>332929068
Oh god, it all makes sense now.
Everyone just belives those crap microphones that make everyone's ears bleed are the standard.
>>
>>332930805
Me, probably. As soon as Ace Combat is out.

Ironically, it seems to actually have interesting out. I've only seen Eve Valkyrie as something remotely interesting for Oculus and the Vive has fuck all.
>>
>>332927632
>The reason the Rift does that is to make as many pixels in the display useful, as opposed to the Vive, which just leaves them black.
I hope you're just baiting and not being ignorant.
The reason for that is explained in this video at 57:30
http://youtu.be/ya8vKZRBXdw

Basically, it saves on resources, and is an included mesh the devs arent forced to use. Vlanchos even says that you can see past the pixels in the mesh, so it's wasteful to spend resources on them.
>>
>>332935037
Do these programs not come with options or do people honestly choose to play with the "crosshair based on where you look" style?
>>
>>332935319
>can't see past*
>>
>>332934176
Do you have a single source to back that up?
>>
Do you think it would be possible to play mechwarrior 2 with a VR headset?
>>
>>332929437
Oculus said to devs Touch will cost between 199 and 299$.
>>
>>332935725
>dollar sign after number
[citation needed]
>>
>>332933809
Well, it makes sense.

Currently, the only way you'll experience emulated g-forces is at Disney World or Universal Studios where they have giant people movers in the simulation attractions.

https://youtu.be/X3muFgwAq9g?t=117
>>
>>332935601
All games you like will be playable on VR if developers get enough "convincing"
>>
>>332928568
valve's been working on wearable computing since at least 2011 when they picked up abrash
>>
>>332935787
>>dollar sign after number
That's actually correct as well though.

Not him by the way, I fully expect the Touch to be way more or something, like the "300 dollar" headset.
>>
>>332933661
>>332933880
>>332934237
Facebook is 'free'.

Most of Google's consumer services are 'free'.

Bing, basic Dropbox, etc etc.

The price for using all of these services at no cost is data. Google, Microsoft, and Facebook provides useful, free services at the cost of using you as a statistic.
>>
PSVR is the best because it's the cheapest and VR is too shitty right now to spend $800 just on it.
>>
>>332935342
They don't come with options by default and yeah 'aiming by looking' is stupid.

That and the nausea of locomotion in VR are the biggest issues with porting games to VR and making new games in VR.

I think I saw someone modded Half Life so that you could aim independently of where you're looking but I can't find it now.
>>
>>332929068

>in before Razer Kraken, Turtles by Beaches, Logitech G35ZX Pro C and Beats by Dre gaming.

Fucking Brogamer pleabs thinking "gaming" headsets/phones means anything other than overpriced shit.

Goes to show Mt.Dew Marketing works.
>>
File: hl2 revolver.webm (3 MB, 1280x720) Image search: [Google]
hl2 revolver.webm
3 MB, 1280x720
>>
File: 1439397495181.jpg (88 KB, 516x704) Image search: [Google]
1439397495181.jpg
88 KB, 516x704
>>332936095
>PSVR is the best because it's shit
>>
>>332930219
Considering SteamVr supports every hardware people will simply buy the game on Steam.
Oculus will see money only for its exclusives.
>>
>>332936095
>because it's the cheapest
This is why people are poor.

The look at a lower start-up cost and say "It's cheaper!"

In reality, the Steam platform as well as easily downloaded 3rd party apps, provides much more content at a much lower price after the initial purchase.

When you plan on PS4, you are limited to what they provide, and console games are generally higher priced and go on less sales.
>>
>>332929835

Which is it, their malicious or they are incompetent. Which one do you want them to be?
>>
>>332936070
>Google, Microsoft, and Facebook provides useful, free services at the cost of using you as a statistic.
So they're not free, but they actually cost data. Also they're a bit dishonest about it since that cost isn't specifically communicated to their audience. It's kinda like inviting people to go see a movie for free and then having midgets run around in the theatre to steal a bit of money from their wallets.

In the end, it's simply too risky. Nobody reasonable should want anyone to know that much about him.
>>
>>332935868
Why do you need G force for VR to work, you play video games right now without G force and enjoy them.
>>
>>332929696
Carmack isn't even working on the rift, he's working on samsung's mobile vr.
>>
>>332936516
What style?
>>
>>332936419
>So they're not free, but they actually cost data.
That's literally what I just said.

Fucking dense retard.

Your analogy is shit, too.

It would be more like inviting people to a free movie, as long as they agreed to have a picture taken at the movie and posted online for all to see.

If you don't like it, don't go to the movie.
>>
>>332936419
It's more like giving everyone a free movie that offers their
>name
>phone
>address
>race
>consumer trends
>people you associate with
>media preferences
>porn you fap to
That last one is very important, but it's strange how none of us care that they have it.
>>
>>332936618
I didn't look close enough I didn't realize he was using motion controls. I'm this guy
>>332935342
>>
>>332936532
Oh, I'm not saying that they're necessary, I wasn't that anon.

But they really do add tons of immersion.

It's hard to explain/understand unless you've actually been to something like Star Tours at Disneyworld.
>>
File: 8jBnWtx.gif (687 KB, 273x357) Image search: [Google]
8jBnWtx.gif
687 KB, 273x357
>>332921730
>apparently it was suppose to ship to consumers almost a week ago, but people haven't heard anything except a few tweets from the CEO saying "we are working on it"

It's shipped to thousands of people. The delays are affecting most first wave pre-orders but there are a lot of CV1s out there.

Oculus have apologised for the delay and are giving *free shipping* to all pre-orders, including those that have already been fulfilled.

>they just updated their store help section with the following:
>All software purchases from the Oculus Store are final, and unless required by local law, no refunds will be provided.

This doesn't apply to pre-orders, there is no way it could. They don't even charge until they ship. Cancelling an order is incredibly easy and plenty of people have done so.
>>
>>332932294

You ever experience buying a console at launch and there are like 7 games - all of them crap or overpriced tech demos?

This will be much worse.

No joke dude - ignore the VR thing for a generation or 3. By then - if it's not a total non-starter fail - you will be in the midst of their highpoint.

You will know who the winner is
You will get the refined Gen3/4 hardware,
>better
>cheaper
>more software
>more options
>higher res
>better tracking
>more inputs
>no alpha bug testing

There isn't a single program or piece of software that is at all interesting. Everything is like that demo disc on PS1 with the roaring dinosaur - remember that?

All of this shit is babby's first science fair quality level. I'm surprised someone hasn't made a "put the peroxide in the volcano" VR experience yet.

>probably waiting for touch.

This shit is a non starter - Tune in 3 years from now to find out if it was a flooded engine or a blown piston.
>>
>>332935532
I will not search for you 4/5 years old news and video. Just search on Google "Valve AR prototype" and look for the guys developing it, than look for their kickstarter campaign (1man and 1 woman video), then search "Gabe Newell wearables future gaming". Then look at the dates.
>>
File: pink-girl9.png (452 KB, 664x834) Image search: [Google]
pink-girl9.png
452 KB, 664x834
>>332936950
>You ever experience buying a console at launch and there are like 7 games - all of them crap or overpriced tech demos?
>This will be much worse.
http://store.steampowered.com/search/#sort_by=Price_DESC&tags=-1&vrsupport=201%2C303%2C101&page=1

>tfw already 150 games and more added every day
>>
>>332936950
Why not buy first gen now and second gen when it releases and third gen as well?
>>
>>332936695
>That's literally what I just said.
No, that's not what you said.

You said:

>free services at the cost of using you as a statistic
Which means that they're not "free services" if they cost you something, which I've emphasised.

>It would be more like inviting people to a free movie, as long as they agreed to have a picture taken at the movie and posted online for all to see.
No, because they don't tell people beforehand. In fact, you're only going to notice the moment you start to try to block their cookies. Then you get a message, otherwise they simply take your data.

>>332936696
That analogy doesn't fit since you'd have to fill in the data yourself. If you had to fill it in yourself, you'd realise what you're giving away and people would be more cautious. Google and facebook take the data without you ever noticing, which is why people aren't attentive about it.
>>
>>332936695
>as long as you agree
Except you're agreeing to very vague terms that don't really let you know what is your agreeing too. It's more like agreeing that they can take a picture of your junk and that they can show it to a "few people and the government" but won't tell you who those few people are or even what that phrase contractually means.
>>
>>332937060
>http://store.steampowered.com/search/#sort_by=Price_DESC&tags=-1&vrsupport=201%2C303%2C101&page=1

>#SelfieTennis

Looks like a bunch of quality games anon, no shovelware to be found at all.
>>
>>332937151
I put 'free' in quotes so a fucking retard like you wouldn't come along and
>NUH-UH, NOT FREE

I even wrote
>The price for using all of these services at no cost is data.
to differentiate between 'free' and no monetary compensation.

You are FUCKING retarded.
>>
>>332937304
https://www.youtube.com/watch?v=2wgUGGvJCG4

looks good to me
>>
>>332937184
Cool, and you have every right to opt out.
>>
>>332934940
Well actually many guys from the Valve VR department now work a
>>332934439
People forget Valve literally kickstarter Oculus with data and stuff. The moment Oculus born Gaben wanted it to succeed. Many member of Valve VR "department" went to Oculus.
Then Cuckley wanted to Fuck with Gaben and sold everything, Valve data included, to FaceCuck.
Today HTC didn't magically engineered the best HMD, they used every inch of data Valve researched and ironically it is superior to the Oculus Rift.
>>
>oh and they are always connected and send information to facebook: http://uploadvr.com/facebook-oculus-privacy/

The only thing in this article is an auto-updater, just like the ones used by Adobe, Sophos, Dell... There is nothing unusual about it. There is zero evidence of any "spying".

>>332924815
They were never trying to undercut the Vive. The Vive was actually scheduled to release first but they delayed.

>>332924241
Vive comes out in retail stores in May, not April.

>>332924095
This only happens if you have the headset on far too tight. Plenty of CV1 users have attested that it is remarkably comfortable and not intended to be worn tight.

>>332923825
Your friend has or will have a free $599 Oculus Rift.

>>332926023
They both have the same resolution.

>>332927608
The FoV difference is negligible, as attested by Will from Tested- one of the most senior and knowledgeable people in the VR community.

>>332930432
No, only affects people that fit it wrong.
>>
>>332936950
>there isnt a program or piece of software that is at all interesting
That's a little dishonest.
>auidosurf shield game
>multiple hoard mode games
>ride sims
>gta v
>portal 2

Apps
>theater mode
>3d movies
>vr desktop
>tilt brush

I can see myself spending hundreds of hours in these with vr alone.
>>
>>332937315
Which makes them not free, so calling them 'free' with a footnote is a misguiding euphemism that I've clarified.

If we are in agreement that they are not 'actually' free then I don't know what you're debating about.
>>
>>332937385
You're like that asshole that inserts solipsism into every philosophy argument.
>>
File: palmer-luckey.jpg (42 KB, 298x247) Image search: [Google]
palmer-luckey.jpg
42 KB, 298x247
>>332937439
25% is p. significant and I don't trust Will Smith because he's a Scientologist.
>>
>>332935787
There is a NDA bigger than your mother. We have only words of devs and speculations.
Considering it is a 2 controllers and 1 camera pack it will not cost less than 150$.
>>
>>332937584
He's an obvious facebook shill so his opinion should be disregarded.
>>
>>332937439
>Your friend has or will have a free $599 Oculus Rift.
$200 didn't get you a DK1.
>>
>>332937439
Why would you send data to third parties if it's just for updating?
>>
>>332937385
Except unless you're a staunch user of request policy you really can't opt out. They've embeded themselves so deeply into the most basic functions that websites use that you're ALWAYS using google. And they don't tell you that.
>>
>>332935532
Not that guy, but here's a source:
https://www.vg247.com/2014/02/28/valve-vr-prototype-is-lightyears-ahead-of-the-original-oculus-dev-kit-says-dev-after-studio-visit/

I've been following the whole oculus/vive thing since the beginning and it's frustrating seeing people think oculus invented modern vr.
>>
File: charlotte_0.png (246 KB, 500x500) Image search: [Google]
charlotte_0.png
246 KB, 500x500
>>332928942
Thread replies: 255
Thread images: 97

banner
banner
[Boards: 3 / a / aco / adv / an / asp / b / biz / c / cgl / ck / cm / co / d / diy / e / fa / fit / g / gd / gif / h / hc / his / hm / hr / i / ic / int / jp / k / lgbt / lit / m / mlp / mu / n / news / o / out / p / po / pol / qa / r / r9k / s / s4s / sci / soc / sp / t / tg / toy / trash / trv / tv / u / v / vg / vp / vr / w / wg / wsg / wsr / x / y] [Home]

All trademarks and copyrights on this page are owned by their respective parties. Images uploaded are the responsibility of the Poster. Comments are owned by the Poster.
If a post contains personal/copyrighted/illegal content you can contact me at [email protected] with that post and thread number and it will be removed as soon as possible.
DMCA Content Takedown via dmca.com
All images are hosted on imgur.com, send takedown notices to them.
This is a 4chan archive - all of the content originated from them. If you need IP information for a Poster - you need to contact them. This website shows only archived content.