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>Units aren't being shipped and the launch is on hold
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>Units aren't being shipped and the launch is on hold
>Panned by critics
>Confirmed botnet

Has Vive won VR already?
>>
sources for all 3 claims

please
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>>332702000
no
>>
When you install Oculus Home a background service with full permissions is spun up and never spun down. This service is used to detect when the rift is turned on so it can automatically launch the rift, but it is also used to constantly communicate with facebook servers.

Now this should be concerning, if you look at Oculus' privacy agreement you will find these:

Information Automatically Collected About You When You Use Our Services. We also collect information automatically when you use our Services. Depending on how you access and use our Services, we may collect information such as: Information about your interactions with our Services, like information about the games, content, apps or other experiences you interact with, and information collected in or through cookies, local storage, pixels, and similar technologies (additional information about these technologies is available at

So considering Facebook used to allow messanger to passively listen to your conversations using your phone's mic so it could better target ads, this should be concerning. A bit further in Oculus's privacy agreement you will find:

How do we use information? We use the information to do a number of things that help us provide our Services to you and our partners. Here are some examples: To market to you. We use the information we collect to send you promotional messages and content and otherwise market to you on and off our Services. We also use this information to measure how users respond to our marketing efforts.

Seems pretty obvious what the end goal is (built in microphone into the rift).

When you install Oculus home and agree to the terms of service you are agreeing to let Facebook use any and all information it can glean from your machine/rift/microphone to better target ads/sell to third parties.
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>>332702390
source?
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>>332702000
Apparently they shipped out some with the wrong lenses.
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i swear all this site is is just baseless accusations, at least include a link jesus christ
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>it won't be a botnet they said
>facebok are just giving them money they said
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>>332703641
it was on red dit but they deleted it
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>>332703641
https://www.reddit.com/r/Vive/comments/4crjxz/oculuss_services_are_always_on_and_you_should_be/

ARE YOU HAPPY NOW FAGGOT

YOU MADE ME LINK REDDIT
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>>332703082
Is that really what it looks like? Holy shit that's ugly.
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>>332704651
It's an old dev kit
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https://www.youtube.com/watch?v=YY4eQvRtKIk
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>>332704602
yes thank you
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>PSVR launches
>half the price
>shipmen and retail distribution will go by smoothly
>only actual comfy HMD of the 3
>best launch library not only from being the last to release and thus having more decent multiplats to play day1, but also because it has some neat exclusives
>Dreams, AceCombat7 and GranTurismoSport down the line
>Can watch any VR porn. I don't play 3D H games anyway

Feels good.
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>>332706073
looks like shit senpai
https://www.youtube.com/watch?v=UIFSt0YSDls
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Who cares? Until they sort out the issue of motion sickness for people, the only real game library will be games confining you to a stationary position.
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>>332702649
(You)
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>>332702390
Can I use the rift without Oculus Home?
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>>332706073
>>best launch library not only from being the last to release and thus having more decent multiplats to play day1, but also because it has some neat exclusives

Good joke.
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>>332706196
>posts the same demo video for the 76th time which everyone agrees is shit
>doesn't post the other 20 games shown at GDC

nice shitpostan'
Don't worry, I don't just follow /v/'s memes and I actually do my research, I have a general idea of which games to ignore and which to get

>>332706396
well, much better than Oculus already, it has more than 2 worthwhile games at least. Can't wait to see the full Vive's launch lineup stream next
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>>332707173
Do you think any of the Vive demos can work for sitting? I've been thinking of having my dad try it but his balance is worrying enough in reality.
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https://www.youtube.com/watch?v=VkOuShXpoKc

FACEBOOK, SONY, STEAM BTFO
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>>332707718
what did google mean by this?
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>>332708204
What's today's date?
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>>332708297
?
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>>332702078
Then fuck off.
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>>332708297
31st
>>
Nobody is winning VR except Palmer "made $2 billion dollars but never a profit" Luckey.
10 years from now they'll start the same hype all over again and proclaim the VR revolution for the 3rd or 4th time.
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>>332708434
Don't know why companies are releasing a day early. Probably to catch people unawares.
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>>332708434
>>332708697
>>332708735
>being American
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>>332708735
Earth is round. Been April 1st for 15 hours.
>>
Not really. Don't shunt blame to other people, this is my call. I am not going to wax poetic about this, since I have done so in the past, but bottom-line: I won't give in-depth updates on any situation without knowing it is solid, true, and finalized. Until I can do so, the best I can do is remind people that I will get them information as quickly as I can.
On the rare occasions when things still change, even when they change for reasons out of my control, I get crucified anyway. Sometimes that means updates have to wait until things get locked down, and sometimes that means waiting a little longer to give everyone good info.
>>
This is really starting to feel like I got locked into a preorder so I wouldn't purchase a competitors product. This is really starting to feel like the company knew all along they couldn't fulfil the orders on time, yet never said a word to keep the preorders coming in. This is really starting to feel like a major fuck you to everyone who wanted to purchase this product.
>>
I remember when people were shitting on vive because oculus was going to ship first, now vive is shipping first and oculus is late and with no controllers.
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>>332710748
I remember when people were shitting on oculus saying that the vive will be cheaper due to HTC's magical factories/supply chains.
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>>332710946
I don't
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>>332710946
https://strawpoll.me/6472879/r
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>>332711029
Rift: 300 custom parts, all requiring molds, tooling, materials, created by external companies and assembled on a single line. Absurdly expensive packaging, matte black heavy box with custom molded casing. High Quality IR camera, look up how much it costs to manufacture a GoPro. Tack on an xbox controller (probably not much but it adds) and this little guy again not much but its something. Comes from silicon valley. Results in a cost higher than you're expecting.

Vive: Manufactured with cheaper parts, cheaper materials, manufacturing lines that are owned by the company making it in freaking Taiwan. The lighthouses are just two motors, two lasers, LED board, single photodiode, power cable... they cost almost nothing to make. Controllers are a bit expensive but since they're ambidextrous they only need one set of molds. They don't need to subsidize development costs since that has already been handled for them. They don't need to subsidize software since thats already been done for them. All they have to do is what valve says and what their industrial designers say.
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>>332704602
wellp... time to learn how to ebay this crap for 2x the price, just in case
>>
>>332711292
http://strawpoll.me/6459589/r
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>>332702390
>target ads
I use adblock
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>>332702390

>Facebook messenger

Take off your tinfoil hat.

Anyone that has ever made a program can tell you that the reason data is collected is for future development and graphs. No human being is ever going to look through the list and see or care about what you as an individual is doing. You know what they do care about? X number of people have this hardware. X number of people buy apps and games like this. This demographic uses our product the most. This demographic tends to buy software more than others.
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>>332711434
Adblock lets ads through from sites that pay them, retard.
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>>332711520
Give examples
>>
Sony delayed the launch by 6 months just to produce more units and give devs have more time to finish their games
Sony has made a lot of hardware en masse so PSVR won't go through Oculus's situation

Hell, is there even a release date for Oculus motion controllers? Even if there is will they be able to make them in the hundreds of thousandsquickly enough? At this point I wouldn't be surprised if both Vive and PSVR launch before Oculus owners see the first glimpse of motion controls.
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>>332706073

>most games on PS4 don't even run at a solid 30 fps
>trying to tack VR onto it
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>>332711627
https://adblockplus.org/acceptable-ads
http://www.slate.com/blogs/moneybox/2015/09/24/adblock_plus_is_letting_companies_pay_to_get_their_ads_through_its_tool.html

hurr
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>>332711627

Gawker is big on this.
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>>332711520
ublock origin + dis.connect
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>>332701697
Its pretty crazy how much of a disaster is on their hands right now with the lens fuckup.

They could lose a ton of sales to HTC, and they've already been losing a lot from the people following both sets.

For Rift's sake, I hope this leak is an April Fool's gag.
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>>332711732
>shitposting
>anime face of disaproval and pretentiousness
>hundreds of hours of evidence on youtube from people playing it live - ignore
>dozens of hours of in depth opinions and comparisons from casuals and experts alike that tried out all the devices, as well as written articles - ignored

I mean... what works for you, works for you I guess
>>
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>>332712446

>posting a technical limitation is now shitposting

Wow, a low-detail minigame is running on it, I thought the entire selling point was to be playing the mainline PS4 titles on it.
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>>332712153

I'm already considering switching my pre-order, but mine won't ship until July.
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>>332712668
There are scripts that let you place an order when an April shipment is available (when someone cancels).
>>
>>332711748
>But I hate all ads!
>No problem, you can disable this feature at any time
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>>332712643
How is GranTurismo not a mainline PS4 title? The first GT of each gen (prologue/demos aside) sells 10million to 14million copies.

How is AceCombat7 not a full game?
How is Dreams not a full 1st party game, as well as the best modeling tool of any VR headset in the near future?

All launch libraries are full of toaster-friendly indies like JobSimulator, BudgetCuts or 100ftRobotGolf, while the small minority of demanding titles like Adrift and EVEValkyrie and even ARK are also on PSVR. With enough downgrades any game can be played on it.
Of course you immediately assume that must mean the games look like absolute unplayable shit, but you won't bother looking at recent footage that's already out there from GDC, so I won't bother trying to convince you otherwise

> I thought the entire selling point was to be playing the mainline PS4 titles on it.
That's one of the points, yes. Like the first 3 games I mentioned and others. But it's also the cheapest HMD and requires by far the cheapest hardware. It's also made by the only competent manufacturing company (let's see how smoothly HTC launches Vive)

I don't think it's a stretch to say the cheapest VR experience (by ~$1k) will sell the most and have the biggest slice of the market, and so will most likely be the standard for which all multiplat VR games will be made for. Just like nowadays there are barely any games made with PC in mind, they always catter to curent consoles. Outside of crowdfunding you'll never see another Crysis1 or non-downgraded Witchers
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>>332714502
>dat lag
Sony always wins.
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>>332704651

Pay attention to the back of your monitor lately?
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>>332704651
I liked the look of the devkit, looks more cyberpunk
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>>332714502
See this is what I want from VR games, just being able to sit down with a controller/peripheral and be able to have full range of head motion within the game. None of that waggle shit where you have to move around a specifically sized empty room.
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>>332715386
Casuals aren't interested in that.
According to Valvedrones, it's not REAL VR!
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>>332715386
Racing games and porn are the only reasons I want VR to succeed
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>>332714502
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>>332715634
Okay for real did this person have a stroke or something?
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>>332715572
Pretty much all I plan to do with my Rift when (if) it comes is have an intense iRacing races then celebrate my podium finishes by fucking the shit out of my waifu
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I really hope they make a Burnout with VR.
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>>332715842
No, he just got finished eating your mom's puss
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>>332702390
>and information collected in or through...pixels
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>>332715815

He could have at least put some effort into the totally-not-a-bible.
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>>332707173
Are you winning, son?
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not buying the facebook rift purely for the spying bullshit

same reason i dont "upgrade" to win10
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>>332714652
TV image is slightly delayed and runs at 30fps. It's actually all the box does (other than 3D sound). It grabs the left (or right, not sure) image from PSVR, removes warping and projects it on the TV

>>332715634
I don't get all the blind hate on PSVR in this place but whatever

https://www.youtube.com/watch?v=ytsbpjgmCmI&t=6m10s

I'm pretty suer a rhythm game would be unplayable with any perceivable delay

>>332715386
Pretty much what I want too. TrackIR + VR. Just give me headtracking and a comfy controller.
Waggle controls are fun and all but I can't possibly imagine using them for 2 hours straight every day, even less so if I'm moving and ducking around the room. The only exception being 3D modeling, but even then I'm too lazy to draw on a 24" cintiq and always use the 13" one, so I doubt I'd dabble with TiltBrush for long.
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>>332717109
>all the blind hate
Sony product
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>>332717290
as opposed to a facebook product that completely shat its pants on launch distribution and library?

I'm aware most people on /v/ are PCmains but the instant dismissal of anything PSVR-related is a bit surprising
>>
http://strawpoll.me/7243497
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>>332702390
>there are people who thought Facebook would not get their grubby hands into Oculus user exploitation

Im thankful for the Vive more and more. To get such a competitve product out on the heels of the rift. I know id be stuck buying the rift if it was my only choice for high-end VR.
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I'll just leave this here

https://www.youtube.com/watch?v=4vJRAh1pDVA
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>>332714502
>and even ARK are also on PSVR
>15-20fps game on VR
What?
>>
>>332718541
>WOOOOOOOAHHHH
Casuals first look at VR.
Well it is ok for 10 minutes, after that you do not want to experience those VR experiences anymore.
Just watch GiantBomb stream.
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>>332718541
never forgive, never forget
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>>332718273
But Vive have gimmicky motion controls as main focus, so no real games either.
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>>332718591
L-I-T-E-R-A-L-L-Y the very next phrase
> With enough downgrades any game can be played on it.

Don't ask me, I'm surprised myself since that game runs like shit, but hey.
>>
>>332718959
It is early alpha indie game and it is already looks like shit.
Downgrades just not possible, it is shitty coding job.
>>
Looks like... you got zucked!
>dealwithit.jpg
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>>332718939
Vive can do anything the Rift can, motion controls are a focus because they give another level of presence which makes VR that much more immersive.

Ill just as easily sit down and do some trucking when im lazy. The Oculus exclusive list is shrinking.
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>>332708698
>10 years from now they'll start the same hype all over again and proclaim the VR revolution for the 3rd or 4th time.
This is exactly what I've been saying since these projects began. VR will come and go and a few years from now it will be back in some other form.

VR is just a personalized 3D display technology with head tracking and headphones. 3D is always a gimmick that comes and goes as well. The Vive's room space is just Kinect and Wii gimmickry. It really isn't much different than that. The motion control fad isn't just going to come back simply because VR is using it..
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>>332701697
>vive
PSVR has won, cuck.
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>>332703658
Jesus, i wasn't gonna buy anything 1st gen anyway, test it first and all that but even a refined OVR will still be a shitbag botnet.

Cancel your orders, shit on them on every social media, etc.
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>>332712153
Anybody expecting the Vive to have a quality build better prepare to be disappointed. It's made by fucking HTC. Have any of you ever had the misfortune of owning an HTC smart phone? They are junk. They fall apart. The touch screen peels off.

Who cares if Valve is partnered with them? Harmonix partnered with Mad Katz and now are using an even junkier vendor.

HTC is pure shit. Expect more than just lens issues. Good luck with those controllers and light post things or whatever you call them
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>>332719780
There's already reports of the rift falling apart. Also, HTC quality is hit or miss.
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>>332719108
That's why I'm surprisd they annunced it for PSVR. I really don't think they can optimize it for a 970 either (the base game that is, much less for VR)

But that was a general statement. EVE Valkyrie is 100% equal across all platforms, graphics aside. Size of maps, number of enemies, etc is the same on Oculus or PSVR. Of course the PSVR version doesn't look as good, but gameplay wise it's the same.

this video >>332714502 is from a 30fps game. Devs said the bulk of the performance bump to the required VR fps was removing some post processing effects

All I'm saying it that it's not an impossibility to get the vast majority of VR games working on PSVR. The only stuff I doubt is unoptimized shit jobs like StarCitizen or ARK.

>>332718812
except Oculus launch titles are possibly the worst out of the 3 HMDs. PSVR being the only one with actual AAA's in the foreseeable future (within 1 year after launch)

Vive has the best balance between (possibly) non-shit launch titles and ""potential"" with RoomScale. Whether it'll get a first strong year in gaming (not dev tools or modeling tools) no one knows
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>>332706073
is there a way to turn the shitty LEDs off? or would we have to open it up
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>>332720073
>was removing some post processing effects
Not just some, almost all, with dynamic shadows and whether system.
They pretty much removed all driveclub features to run it on vr.
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>>332719780
except the vive pre (aka the same as the vive consumer) has been out for months with developers and we havent heard of any falling apart.

Meanwhile Rift CV1 has been under NDA and theres already a dude whos had the velcro come off.
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>>332720304
The lights track your movement. I don't get why you would find it a problem.
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>>332715815
This would have been funnier if he left off that terrible piece of paper and just pulled out the bible. But that would have been witty so noo.
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>>332720304
leds required for positional tracking. Be it on the headset, DS4, or Move controllers
you won't see the outside world in the first place, what's the problem?

>>332720312
yes, my point still stands. Mostgames can be played and function exactly the same on any VR platform. MGS5 is the perfect comparison. Runs at 1080p and a pretty stable 60fps on PS4 (second only to Battlefront in stability). The difference being reduced effects, less LOD, etc
If you look at PC's and PS4's versions side by side the PC is the clear winner. But it doesn't look like shit on the PS4 either, it's pleasing to the eyes enough

As for Driveclub specifically: to other racing games that already aim for 60fps (like GT) the downgrade is lessened
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So, the winning move is to just fucking wait.
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>>332708204
at the first level it's just an april fools joke.
HOWEVER, it's important to note that Google Cardboard was famously originally just an april fools joke as well, but quickly became an absolutely serious thing. which many people have been asking them literally "just make a version of this in a real material".

so this could be the quiet announcement of their own 'serious' gearVR-like mobile VR headset.
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>>332718541
>It's, yeah, a real concern for me how wearing this thing, what wearing this thing is going to make me look like
This stood out to me the most. It's a fucking headset that most people are going to use alone, who the fuck cares about how you look with it on your head? fucking normies
>>
>>332721921
well, it's normies like them that will buy the most units. Easily impressed people with disposable money. "Thing works with PS4 game machine I already have at home? Looks cool too? Demo shark scaaaary, very impressed. Me Buy."
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>>332711468

No shit, Sherlock. But there's no option to disable it (which is bullshit) and they hide the "feature" as a background process. So yes, it's still spying. This is the exact kind of bullshit people were upset about when Oculus partnered with them. The kind of bullshit Facebook has been fucking known for.

So not only did it not fucking drive the price down (quit the opposite it seems), they also flat out lied when they said it wasn't going to pull a Facebook on it's users AND tried to force VR "exclusives". All of this ONTOP of being inferior to their direct competitor who is only a stones throw away in price.
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>>332714502

Yeah, but what is there for people who don't like most of the AAA games (Of the ones you listed, Ace Combat is the only one that interests me a little bit)? All of the indie games looks like trash I would never play otherwise, so the novelty of them being VR would wear off ridiculously fast.
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>>332723067
I'm actually really hyped for Dreams, Thumper and 100ftRobotGolf (I feel EDF-levels of co-op fun coming from this game), but I'll also play RIGS as it looks like a nice mix of RocketLeague "That was my plan all along" moments and Hawken.

If Driveclub actually gets VR compatibility I'll buy that game and the motorbike version, which as far as I'm aware will be the only VR bike game out there for now. But the studio closed doors so I don't know if other sony studios will make the conversion in their stead to have a big driving game on launch (other than projectCARS)

Then there's stuff I'm curious about (filler, in other words) MegatonRainfall looks crazy, ZombieTaxi looks like a 3D Enviro-Bear2000 mixed with CrazyTaxi. I've never played Rez so might burst my virginity in VR.

To me everything Oculus offers on launch is filler-tier at best. But PSVR has a handful of games I actually want to play so I'll bite. Being 3x less expensive than Vive in my country also helps.
My favorite games are usually AA and PSVR has a lot of them so it's right up my alley. For people only interested in a vast selection of AAA games at launch I can understand why it doesn't look appealing.
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>>332724573

I guess my main problem is that I don't have to count on devs to patch in VR support with Oculus/Vive. They will get homebrew/user patches to get them fixed up if devs decide never to do it. With PSVR, you're pretty much limited to just what the devs offer. And the offering to me just isn't worth it. To be fair, most of the official offerings for Vive/Oculus are shit to me as well, though.
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>>332724848
Yeah I've seen WindWaker modded to VR as well as many other games, but I have little interest in diving to DIY stuff, downloading emulators and patching it up for VR and calibrating it and setting other stuff up, etc. I mostly want to experience games I haven't played before and I feel like when it comes to new releases Devs will make better conversions that small modding teams would. I think Sony for this first generation has more money to spend and more influence to push VR support. EA and DICE are already making a push, and Atlus, FromSoft, etc are also working on it.

After some years PC HMD's might have more games and art programs I'm into, but I don't think that will happen within this first gen, the one I'm spending money on.

My PC can't push high-end VR games anyway so I don't want to risk it, and right now it's a bad time to upgrade GPUs. In half a decate I'm sure to have a capable PC, but not now
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>>332718939
>giving you hands to directly interact with the virtual world
>gimmick

I wish all of the fuckers posting these could demo it. Waggle controls in front of monitor is retarded because your hands are in the game world but you yourself are just looking at a monitor. Just a headset with no ability to directly touch anything is a gimmick because your head is in the virtual world but you can't actually directly interact with anything. You need both or the experience falls really flat.
>>
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So /v/ -


What the fuck am I supposed to get now?

Am I missing something, or is there any reason to get the Rift at all besides the price?
>>
>>332718541
>most modern fps games you were a legless torso
>now your just a legless torsoless disembodied head with rayman hands
that shouldnt be happening
>>
>>332727408
Just if you want to support their walled exclusive garden, basically.

Their touch controllers have the potential to be better than the Vive's remotes, but god knows when that'll come out or how good it'll be when it does.
>>
>>332727408
Get the rift if you like being watched by facebook while you fap to your vr waifu.
>>
>ps vr works on pc

Is there any reason to buy the Vive or Oculus? Sony fucking won already.
>>
>>332710946
in fact it is, considering that the stupid controllers for the rift will cost like 300$ as well.
thats like 800-900 $ for the full rift expirience.
>>
>>332727408
The rift is missing an entire genre of games
The rift has worst hardware
The rift doesn't come with controllers which will probably be another 100$

There's literally no reason to buy the Rift
get a Vive
>>
>>332728341
>$300 for waggle controllers with IR LEDs
u wot
>>
>>332710946
It has better hardware and tech,
>>
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>>332728481
yeah no
>>
I remember reading that the Free Software foundation didn't actually read the entire license for Oculus because the things they found initially were bad enough
>>
>>332728414
My only problem with vive is no analog stick and shitty trackpad because they're forcing this roomscale meme. I want to walk around with an analog stick and use hand tracking like the oculus touch. I don't want every game I play to be walking around in a two meter box.
>>
April fools you dumb fucks, Facebook ain't spying on no one
>>
>>332728797
you can use the trackpad as a joystick retard
>>
>>332728797
You can play games with a controller with the Vive, dumbass. You don't have to use the waggle sticks, your Xbox controller will still work on your computer. And no you don't want to walk around with analog sick, you will vomit. You think that because you haven't tried VR, but you really don't. 1:1 tracking or teleportation magic is the only way to move around in VR without your inner ear committing seppuku.

VR without tracking is a gimmick >>332726669
>>
>>332728761
Yeah I found it
>Oculus Rift SDK License (#OculusRiftSDK)

>This is not a free software license; it has several fatal flaws.

>One can't redistribute anything less than the whole program libOVR.
>One's distribution rights can be terminated on vague conditions.
>Those who make modified versions are required to send them to Oculus on demand.
>Use is allowed only with their product.
>New license versions totally supplant old versions, which means that permissions already given can be withdrawn.

>There might be additional fatal flaws; after seeing this many, we stopped looking for more.
>>
>>332728990
This came out yesterday, retard.
>>
>>332728797
Have a look at the steam VR tutorial, you can configure the trackpad to act as multiple buttons or a joystick.

My main concern with the vive controllers is their gripping mechanism. People keep dropping items they pick up seems a little awkward to use.

That and the controllers still look big, they are a massive improvement over the gigantic turtle penis puck prototypes but still not quite where I would like them to be.
>>
>buying an Oculus after Mortimer Zuckerbergstein purchased it
Good goys!
>>
>>332717646
Because the 30 fps box running vr is a joke. I'm sure GT and ace combay will be fun running at a completely scaled down quality thanks to psvr.
>>
>>332729365
Same. I've got a Vive on preorder but the Rift touch controllers look like they're going to feel much more natural. If they ever come out, and if they don't track like shit. Which is unlikely >>332728556

I'm kind of hoping that Valve starts selling upgraded controllers separately down the line, but we'll see.
>>
>better games lineup
>"hurr 3ofps is bad"
Oh wow, you guys are honestly just shitposting at this point, being contrarian for the sake of being contrarian by actually considering to buy a Cuckulus Rift over PSVR
>>
>>332729525
"Traditional gamepads are not a good virtual reality input device, you really need something better [...] gamepads just don't stack up, they're pretty shitty" -Lucky Palmer

"VR with gamepad is fucked up - proper control is vital" -Giant Bomb
>>
>>332701697
vive won once node got one, but it was better the whole time.
>>
>>332729672
Vive over PSVR makes sense, the hardware is better and if you're a PC gamer you probably have a Vive ready PC but no PS4.

Rift over anything is just a bad call at this point. If you're too broke to afford the $200 difference between the Rift and the Vive you shouldn't be buying either anyway.
>>
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My computer isn't good enough to play any games with the Oculus Rift but I wish I had bought one just to watch VR porn
>>
>>332703082
happening
>>
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>>332729504
the meme ride never ends!
>>
>>332729705
It's really obvious he rushed it to market because he was afraid Valve would eat his lunch. It's too bad. I've tried Rift + Xbox controller and it just does not compare to Vive or Rift + touch and tracking, it feels really gimmicky. I'm concerned that it'll give VR as a whole a bad name, like that Giant Bomb stream.
>>
>>332729967
Get a cardboard, you can find one for $15 and pornhub has an app for it.
>>
>>332717109
Thumper looks trippy as balls.
>>
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>tfw ordered Vive 13 minutes after pre-order went up cause the site got overloaded
>tfw no tracking email while others have started getting theirs

I want to ride the launch hype train, I dont want to be larry late posting his impressions 2 weeks after they've shipped.

Fuck even people ordering now will only have to wait till May or luck into April through cancellations.
>>
>>332730158
I actually do have a cardboard but it looks so shitty and there's no strap to keep it on your face
>>
>>332730432
No fix for shit quality other than buying another headset unfortunately. Sorry anon. Assuming the entire VR industry doesn't crash and burn you'll be able to get a better version cheaper if you wait a few years.

As far as the strap goes, there's a bunch of cheap chinese knockoffs that do have a strap that you could buy that are on amazon. /l/googlecardboard will get into specifics if you search.
>>
>>332715386
The resolution is so shitty it's not worth it for that. Better off with a tv.
>>
>>332730379
Wave 1 was <10 mins. I was sick that day and ended up in wave 2.
>>
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I think Battlezone looks fun, and I want more Space games, Eve and that Scavangers Odyssey in VR Worlds should fill the void for a while, and I would be surprised if Elite Dangerous wasn't looking into it seeing as it already supports VR on the pc.
>>
>>332730379
>>332730938
It's a blessing in disguise. Cancel and get a Vive instead.
>>
>all this talk of VR games
>ctrl f Rez
>1 result

I'm disappointed in you guys. That's going to be fucking amazing.

>tfw no LED suit like the guy from the E3 demo
>tfw no trance vibrators
>>
>>332731010
>cancel your vive order and get a vive instead

ok
>>
>>332731075
>>332731010
Disregard, I'm retarded. I saw somebody complaining about shipping and assumed Rift.
>>
>>332730938
>>332731010
The real blessing in disguise is if wave 1 are all made up of refurbished Pre's while the second batch is a fresh set of dedicated consumer Vives.

It would explain why wave 1 had such a short window while the rest accommodate everyone else by May.
>>
>>332729525
Luckily controllers are cheaper and easier to replace than the HMD itself.
I went for the Vive because both the rift and vive are now contending at the same price bracket taking into account controllers.

For the same price Vive appears technically superior, their tracking system looks much better in practice for roomscale and otherwise considering how easy they are to mount in opposite corners of the room to minimize occlusion without having to connect them to your PC.

Rift lacks a front facing camera which can be extremely useful for avoiding obstacles when you exceed chaperon bounds and doing basic tasks like grabbing a chair and sitting on it or typing something quick without having to take off the HMD to take a quick peak.

Shipping to Australia is expensive, I'd have to pay an obscene shipping cost for the rift twice to get the touch controllers way after Vive ships, fuck that. Meanwhile if with vive I get a more options out of the box for the same price sooner.

I would've gotten the rift with all its current faults if it were around $400 max as I was expecting and bought touch later for 100 or so.

They could have cut the cost down by a fair amount have they decided on a more efficient manufacturing process. I don't give two flying fucks about their fancy cloth wrapping, integrated audio solution, fancy hard case, and xbox controller.

Their try hard apple imitation stinks to high heaven. I couldn't care any less how the damned thing looks, I won't see the damned thing when its strapped to my bloody face.

PSVR's price point is situated where I think the rift should have been.
>>
>>332731657
wave 2 is late aprill, not may
>>
VR is going to cleanse the industry of shitty non interactive bullshit. Fuck sitting on a couch staring at a screen doing QTE's when instead you can be fully submerged into your environment.

Poor fags are going to be jelly when the Vive revolutionizes gaming and all they can do is watch it on yt.
>>
>>332732116
They've convinced themselves its shit by obsessively following consoles who half assed motion controls on small static tv screens 2-3 feet away from the player's eyes.

Comparing roomscale to Wiis and Kinects is one of the more idiotic memes ive seen here.
>>
>>332732884
VR will never be more than a novelty
>>
>>332733245
Can you get me some winning lotto numbers with those psychic powers of yours?
>>
>>332733518
23 45 88
>>
>>332733245
VR is such a natural evolution of digital immersion that it will be a standard device for human use one way or another.

I hate to bring up The Matrix but the realism (bar worldwide and AI scale) simulated there is not far off.
>>
Eventually AR and VR should come together.
>>
>>332731774
I ordered a Vive for the exact same reasons, completely agree.
>>
>>332715815
god, what a fuccboi
for a second at the start of the video i thought he had his penis out in his hand
is it gay if i want to fuck him in the ass /v/?
>>
>>332703658
what a surprise
>>
>>332737203
imagine sticking your dick in his tight boipucci as he moans and squeals and watching how his round, shaved bubblebutt swallows your cock and vibrates as he vigorously masturbates his tiny pecker
>>
>>332727408
Just get a $30 chinese headset that uses your phone as the screen and wait for gen 2 or 3 of vr
>>
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>>332737573
well now i have to go masturbate to some gay porn
>>
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God, I can't wait everybody forgets about this VR fad. Pretty sure the next gimmick will have to try harder.
>>
>>332733892
It won't be m8.
I'm not saying 3D won't be a thing, but it won't be as big as you hope it will.
It'll be a massive boon for simulation games though.
>>
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>>332737932
me too anon, enjoy your fap
FCF0E68
>>
>>332737934
>everything innovative is shit!
>videogames should always be the same, just as it happened since they started, because videogames now are the same as they were 50 years ago!
and this, anons, is how you kill an industry, a perfect example made by this shitposter
>>
>>332738303
This is not innovation. This is a new technology without a marked objective, so a gimmick by definition.

Videogames need innovation in gameplay. The indie movement had the opportunity to change that, yet everybody jumped the train just to make easy money, and now we have shit.
>>
>>332729525
>>332731774
Valve already looked at similar designs. Not sure why they went for the Wand route but there you have it. If it really is that much superior I see no reason why a Lighthouse controller like it will show up.

You need to remember Valve is looking to make partnerships to extend Steam to be the leading VR platform. HTC Vive isn't going to be the only SteamVR headset.
>>
>>332738476
>This is not innovation. This is a new technology without a marked objective, so a gimmick by definition
so like 3D right?
what's the point of 3D?
it doesn't innovate gameplay, only makes things look prettier
it's a technology without a marked objective, so a gimmick by definition
>>
>>332702390
>try out new vr porn
>posts on facebook
I mean if it wasn't obvious that this thing was d.o.a then it should be now.
>>
>>332738476
Example for shooters - VR tech lets you independently control your vision, body and guns. This lets you take cover wherever you want and shoot at every angle you want (no more press Q to cover at specific spot), it also lets's you blind fire, crouch at different heights (no more stand/crouch/prone at fixed heights) and more. All those affect gameplay in one way or another.
>>
>>332739420
>no more press Q to cover at specific spot
I've never seen any first person shooters with that kind of mechanic.
>>
>>332715842
certain toyotas were having an issue where the throttle would get stick wide open. This person is retarded and panicked. She did not turn the car off, she did not mash the brake pedal, she did not pass go and she did not collect $200.
>>
>>332740117
Deus Ex Human Revolution.
>>
People are fucking morons about this stuff aren't they?

Some people just live to be fleeced.
>>
>>332710946
and yet it appears to be correct. Price difference is $200 currently, you saying that you'll get two STATE OF THE ART HALF MOON TOUCH CONTROLLERS WITH A FULL FINGER SENSORS, oculus' branded facebook approved webcam and shipping under $200?
>>
>>332730379
you jelly I got charged for 1000 euros today
>>
>>332710946
Is oculus still the price of 2 good quality 27 inches 1080p led monitor + shipping ?
Yes ?

Then Vive still delivers in not being a fat fucking negrojew.
>>
>>332730379
You can buy my wave 1 on eBay if you care that much. If these things go for $1.5k+ on eBay that fucker is going up for a quick $500. I can wait a month.
>>
>>332740426
>certain toyotas were having an issue where the throttle would get stick wide open.
Nah it was literally all morons and people with aftermarket floormats that the pedal could get wedged in/under.
>>
>>332707615
Yes. Many of them work sitting.
>>
>>332719628
>5 year old motion controls that are sluggish and inaccurate.

>50 year old hardware

>no roomscale

PS4 aint winning anything.
>>
>>332727408
The Vive has always been the best choice.
>>
>>332718939
HOLY SHIT

You have no idea what you're talking about.

This isnt 2005. These controls are like nothing you've ever seen before.
>>
>>332701697
After mark zuckerberg teamed up with angele merkel to delete any offensive facebook posts warning people about the epidemic of rape caused by migrants, yeah, nah, im not giving that greasy piece of shit a fucking dime as long as i live, even if it means missing out entirely on VR, which is what i look forward to more than anything else in life
>>
>>332713135
adblock plus is shit anyways.

Just use ublock.
>>
>>332714502
So does driveclub only use half of the PS4's power or is it not even rendering in 3d..?

And doesnt it play at 30fps?

How the fuck is that not nauseating?
>>
>>332720073
>post processing effects are usling literally half of the consoles power


>we're going to have driveclub in 60fps and 3d on a ps4, but computers cant run star citizen in VR even though they already are

holy shit you are fucking retarded

you need four fucking times the power just to get 3d at 60fps
>>
Do you think John Carmack regrets his decision?
>>
>>332742086
he is too autistic to feel regret
>>
>>332741921
>>332742049
http://www.eurogamer.net/articles/2015-10-28-driveclub-debuts-on-playstation-vr-and-its-mightily-impressive
>The prototype runs at 60fps and features a BAC Mono running a circuit race around one of the base game's India tracks. Evolution's Paul Rustchynsky explained that some optimisation has been made to get DriveClub running at 60fps - in contrast to the 30fps the base game runs at - with the car count being reduced from 12 to eight competitors, and with some trackside detail and the nuances of the weather and cloud system being dialled back. The rear-view mirrors were also disabled, though that's something that Evolution would like to address before any final release.
>>
>>332702390
Did anyone not expect exactly this to happen when Facebook bought it?

Also, considering how much information Google & Co must have gathered about me by now, their targeted marketing is still fucking shit. There is never anything interesting.
>>
im not going to buy VR because i value my money
>>
>>332703658
>every time you predict something like this you get insulted as moron, pessimist or tinfoil
>it always turns out you were right
>yet they never learn from it and the cycle starts anew

Is there a male version of Cassandra?
>>
>>332742086
Even if he does, any termination agreement would include a "do not work at a former competitor".
>>
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>>332706073

Yeah the PSVR is going to look extremely pixelated. I know this is a bad comparison (FOV wise) but I used my Nexus 5 in the Samsung GearVR (same resolution as PSVR) and I loaded up a VR porn video and it made me nauseous . I couldn't even jack off to it because it looks so fucking pixelated and blurry. The resolution is going to be a big downfall.
>>
oh boy

http://www.forbes.com/sites/insertcoin/2016/03/31/where-is-your-oculus-rift-order-turns-out-oculus-support-doesnt-know/#24f88ff22f4f
>>
>>332744961
Nodody is going to care that the launch isn't any good. Only the hardcore people buy it now
>>
>>332738029
>FCF0E68

Damn that was gud anon
Fits the vive fuckboy too
>>
>>332747127
The april joke started.
>>
>>332747184

Oh yeah, so funny, who are these people
>>
>>332747217

hello Mr. Goodman
>>
>>332747217
Random names pulled from his data selling.
>>
>>332738798
What? It gives you extra depth and adds a whole new dimension - both in terms of gameplay and visuals. Some genres are only possible with (pseudo) 3D rendering.

Or do you mean stereoscopic 3D?
>>
>>332728414
>There's literally no reason to buy the Rift

This faggot is right. I was planning to get a Rift because muh screen door effect but turns out both headsets are almost identical on that.
>>
>>332701697
>Confirmed botnet
I saw the pic of the oculus software sending data to facebook servers, does anyone know what is sending? MS info was pretty easy to recover.
>>
>>332749689
The Rift is pretty well built with quality materials and the tracking just works, BUT without motion controllers or even the ability to move around an entire room it just brings a different point of view in games instead of changing how you play them.
>>
>>332751464

Only pixel based data anon, nothing to worry about as that only covers everything
>>
>>332704602
>ARE YOU HAPPY NOW FAGGOT
>YOU MADE ME LINK REDDIT

Jesus Christ dude, whenever you make a claim that's not well known, you're supposed to source it. That's basic internet courtesy 101.

And if you're that annoyed with Reddit, just link to an archived version of the thread.

God.
>>
>>332751592
well. its simple, like the win10 botnet, use a 3rd party firewall and cut that shit out.
Thank god firewalls are still not banned.
>>
>>332712914

And where would I find such a script?
>>
>>332751793
>That's basic internet courtesy 101
>internet courtesy
Despite being 2016, this is not a hugbox or a townhall
>>
>>332752964

I'll just not give my money or information to the worst possible choice.
>>
>>332753097
In many ways, from what ive heard and other pics i saw, the oculust is worse than the vive in field of view and other technical details.
Everyone is doing this, so better get used to the idea of blocking half of the software and even your own SO because it sends data to who knows.
>>
>>332706385
This, or can you turn off internet connection?
>>
>>332753746
>you are disconnected from the internet, plz connect again to start "shittygameN:#"
>>
So, this is a nice preview of the Facebook VR experience.
>>
>>332754319
>everyone exited about oculust making a cheap HMD
>Facebook out of nowhere buys Oculus
>everyone is exited because it has monetary base
>a few didnt like it at all and show what could happen
>point out prism and the botnet growing
>JEWKEBERG WONT DO ANYTHING... I SWEAR
>people got along with it, a few didnt
>months passed
>consumer version comes out
>this info comes out as well
>have a webcam in front of you to take vid or pics
>can interact with apps and mine data
>sends data directly into facebook servers
>DONT WORRY, ITS JUST INFO TO MAKE IT BETTER

Tinfoil hats... What would be doing without them.
>>
>>332755398

So many years and still tumbling down
>>
>>332706073
lower resolution, shiny led lights.
>>
Can't we all just get along? Haha, they serve different needs, you silly billies. :)


___________________________
"Shazbox!" - Paul Denton
>>
>>332701697
Don't worry Playstation VR will be along soon to clean up these monumental fuck-ups
>>
>>332755398
What would be a tinfoil award ?
Telling that facebook will eventually slip a single little frame of ad once in a while in your VR, the whole subliminal shit.
That's tinfoil.

OVR being a sack of shit, full of portforwarding spyridden always active processes used for unclear purposes, a EULA largely questionable as usual and can always access your other devices .. is just a fact. And all that to sell you fucking dumb ads.

I'm so fucking glad if this shit tanks. Same for those M$ morons and their augmented reality minecraft, to be honest.
>>
>>332759096
simple, buy vive or use 3rd party software to not use Oculus home.

>we are in the age were we need to pirate driver
>>
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>VR
>>
Sony won
>>
>>332741401
Who's going to use motion controllers anyway?
Motion controls have been a thing for ten years now, we already know they aren't fun.
Why would VR magically make them fun?
>>
>>332761918
Motion controls on a flat screen sucks, it is not a 1:1 representation and doesn't feel natural.

With a HMD it can be executed better since you interact with content with your head as your frame of reference which is more intuitive.

I wish the vives released with a 3D haptic system on the motion controllers similar to tactical haptics.

https://www.youtube.com/watch?v=610iTKlYBVM
>>
>>332730369
yeah it's gonna be fun

>>332730951
my problem with battlezone is that it looks pretty barebones and they may go with a 40-60€ price. Multiplayer is still "TBA" too. At least with RIGS we know there are 3 different classes each with their own unlockables. The Splatoon-like aiming system also seems fun.
If Battlezone has more depth than I think it does and if it's not a full priced release I might give it a try.

>>332730951
> Eve
Isn't that game $60 + full of P2W microtransactions?
>>
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>>332761728
I sincerely agree. By virtue of being a dedicated, closed video games platform, you know you are gonna get GAMES with this thing and not just some 90's multimedia bullshit.

It's the exact same thing as the CD-Rom. PC had tons of stuff in the early days on CD-Rom, but most if it was multimedia crap and the few games on there in the early days before Diablo, were shite.

By comparison SEGA CD had a handful of games that you'd still want to play today.

Eventually, VR will make sense on all platforms, but in these early days, I think I'm gonna start with PSVR and then get on PC VR in 3-5 years.
>>
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>>332742049
>holy shit you are fucking retarded
>you need four fucking times the power just to get 3d at 60fps
I can't more retarded than you, who has video proof right in front of him of the game running at native 60fps in VR and yet denies it "IMPOSSIBRU SHITTY SHITTY CHINESE GAME BOX"

Also I didn't say StarCitizen didn't run. I said it ran like shit and is unoptimized. But you guys aren't good at nuance or reading.

>>332741921
>So does driveclub only use half of the PS4's power or is it not even rendering in 3d..?
no, and it is.

>And doesnt it play at 30fps?
Not this version. 60.

>How the fuck is that not nauseating?
reprojected at 120Hz. It just werkz

>>332744929
What are you talking about? You are aware that Oculus only has 240x140 more resolution than PSVR, right? And that it has a PenTile display instead of PSVR's full RGB, meaning Oculus and Vive would need to almost double the resolution to match PSVR's lack of SDE

Is the Nexus5 even OLED? Yes, very bad comparison indeed
>>
>>332711468
Are you aware of the document leaks that snowden did? This shit is no tinfoilhat at all. This shit is real.
There isn't people listening, it's all fucking automated.
>>
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>>332757364
>lower resolution
aight m8

resolution
>number of distinct pixels in each dimension that can be displayed.

PenTile (What Oculus and Vive use)
>uses green pixels interleaved with alternating red and blue pixels.
> wherein the green subpixels provide the majority of the reconstruction
> Thus the RG-BG scheme creates a color display with one third fewer subpixels than a traditional RGB-RGB (PSVR) scheme but with the same measured luminance display resolution.

They only have 240x120 more pixels than PSVR, that's not enough to offset their 33% lesser TRUE resolution (which is around 1426x792 total). They may have more pixels, but PSVR has better subpixels, which more than makes up for it.

Oculus and Vive only have more resolution if the whole screen is green. But with any other mix of colors and the screendoor effect is more noticable than PSVR
>>
>>332767283
>Oculus and Vive only have more resolution if the whole screen is green.


That's not how it works. It's far more complicated than that. Our eyes are far more sensitive to luma resolution and green also happens to be the color we're more sensitive to.

DVDs and Blu-rays, also the vast majority of TVs display in 4:2:2 which is half the chroma (color) resolution for this very reason. We see the details in brightness more than color.
>>
>>332766064
Also stop posting that stupid pic. It doesn't compare to PSVR or the Vive at all.

>HTC One X
>720 x 1280

>HTC One S
>540 x 960

No shit the one with lower resolution is going to look worse. You need to reverse the resolutions to have something more analogous to PSVR vs Vive/Rift.
>>
>>332702390
>"information collected in or through cookies, local storage, pixels"
This could mean:
>sites you go to
>literally everything stored on your PC
>actual screenshots of what you're doing
and if that wasn't bad enough:
>and similar technologies
What even the fuck else would they want? Guessing it has a microphone and they just listen in on it. Possibly the camera isn't just for IR.

Facebook buys Rift they said, nothing to worry about they said. And all this given up for literally not a single game worth playing yet.
>>
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>>332769081
Yes, but being this close to the screen the subpixel layout actually matters. see >>332766064

HTC One X has more rez to start with, but the problems with PenTile (on the right) are clear. If you look at the sky/ocean or any blue spaces, or red spaces, the SDE will be much worse. While on PSVR everything's indifferent because every pixel works the same

>>332769428
alright, here are 2 phones with the same resolution, Samsung on the left with Pentile

http://www.phonearena.com/phones/compare/Samsung-Galaxy-S4,HTC-One/phones/7597,7678

It doesn't matter either way. PenTile is just that much shittier close-up. PSVR's sharpness and SDE would only be worse if Oculus/Vive had even higher resolutions.
>>
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>>332706073

>Headset is $399
>Requires NSA Spycam for $50
>Motion controls for $50
>PS Plus for $200 for four years
>PS4 can't run VR properly so you need a PS4K which will be $399 or $499
>With original PS4 purchase, All adds up to $1500
>You could have a Vive and a capable PC for the same amount of money

Nice try, marketer
>>
>>332770813
Sure it matters but it matters far less than what you're making it out to be. The Vive and Rift still have a higher luma resolution and that still gives an edge in sharpness. We don't know the pixel fill of the Vive or Rift screens yet so posting comparisons with phones doesn't hold much weight.
>>
>>332769081
So then why did they opt for pentile displays? There must be a reason they did not go for an RGB display at that resolution. Perhaps it currently isn't cost effective.

Then again there isn't that many pixels difference between 2160x1200 and 1920x1080. Sony does make TVs so perhaps they save some money by making their own RGB OLED panels in house.

Does HTC make their own panels for the Vive or are they using the same Samsung pentiles as the rift?
>>
>>332771583
Well Oculus partnered with Samsung early on and they are almost exclusively Pentile with their 5-7" OLED displays. The reason Samsung goes with Pentile is probably cost. HTC probably chose what's likely the same screen as it is the best available on the market.

Sony does have the advantage that they can do the screens themselves.
>>
Both the vive and the rift look like initial shit.
Really glad I wasn't excited for either. Tried the dev kit 2 a while ago and it was neat but got tiresome after just a few days. Maybe in the future when games implement them better, they're not overpriced to shit and they have quality screens in them.
>>
>>332771583
Also like I said in the post above you, there's more to it than just sub-pixel layout. These screens could very well have a high pixel fill rate reducing SDE. When we get this intricate on details like this we can't go by speculation. Tests need to be done. Once PSVR is released we'll see comparisons for sure.
>>
>>332729019
>>332729090
You can use the trackpad as a SHITTY joystick.
>>
>>332729090
>You can play games with a controller with the Vive, dumbass
But you can't have hand tracking and an analog stick like oculus touch.
>is the only way to move around in VR without your inner ear committing seppuku
Maybe if you're a fucking casual.
>>
>>332701697
>Vive
Lol, PSVR got this.
>>
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Tested Oculus review is up

https://www.youtube.com/watch?v=ZC2VIE0hkko


>>332771136
>Requires NSA Spycam for $50
Well, it's been revealed Oculus can actually spy on you, memes aside.
The worst a PS4 can do is search your pornhub history if you're stupid enough to browse on it, and knows which games you usually buy just like Steam does.
Completely seperate from your computer/private info, unlike the others.

>Motion controls for $50
How is this a bad point again? $25 for each is probably the cheapest price. At this point I wouldn't be surprised if Oculus Touch is $100 to $130 for both units. Is there a price on Vive's waggle controls yet?

>PS4 can't run VR properly
It can. You are aware that PSVR releases at least 3 months before PS4K, right? If the december rumors are to be trusted, that is. It'll probably release in 2017.

Anyway you really had to stretch the price there and make shit up out of thin air to try and match Vive, that was hilarious. Don't lie to yourself if you think a $700 PC is capable enough for VR, it wouldn't even be able to run EVE at max, much less StarCitizen or EliteDangerous on min. settings.
And that's the best case scenario. Outside the US Vive is much more expensive (about 20% to 40%) and so is building a PC.
Your $1500 pricepoint would only leave me $300 for the PC if I were to buy Vive in europe.

>>332771472
>We don't know the pixel fill
is that PPI? Aren't all screens similar in size? I'm actually curious

>>332771583
Sony said it was "new tech". Not sure if there aren't other full RBG phone sized OLED screens out there, I doubt this is the first, but apparently its not common.
>>
>>332706073
...Sony....won...again....PCucks.....lost.....again.....
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