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Which one is better?
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Which one is better?
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>>332076258
999

those are just my opinions but:
>999 had better plot
>better art style
>better escape puzzles
>better characters
>better dialogues

the only thing VLR has done better is core game mechanics (looking around rooms, jumping to selected point instead of skipping walls of text, the ability to skip escapes you already done)

After 999 plot twist I was literally mindfucked, after VLR I was like "meh, was that it?".
>>
999. Felt more like a threat. VLR was way too clinical and had no emotional punch while I felt like crying bitch tears over sudoku
>>
>>332076258
999
>better location
>better characters
>self enclosed story
>>
They're both great.
>>
999

>better cast
>bad ending are actualy tense rather than "lol you screwed up and now you are locked here forever"
>beatiful 2D artwork
>doesn't end in a cliffhanger designed into selling you the next game
>>
VLR
>better story
>voices
>better characters
>better mechanics
>better ending that sets up a fantastic sequel instead of just "you escaped and saw a chick that might or might not be an egyptian queen hitchhiking on the side of the road"
>>
999, but I think I prefer the AB game over the nonary game.
>>
999 made a bigger impression, and was more tightly contained story-wise.

VLR ended with a set up for the third game, which is only now just being released due to miracles.

The core gameplay was improved in VLR, though. Being able to see decision points made branches less murky.
>>
>>332076258
VLR, which has MORE story elements and introduces more of the story

999 could be its own game, but vlr and ZTD combi makes for a great dual experience
>>
I prefer 999 because its story felt more compact and wasn't trying to be some global crisis
>>
I like VLR more I guess, but 999 is fucking good too
>>
VLR, very very very narrowly

>good VA
>better story (imo)
>much longer story (but lots of padding)
>better ost
>much better mechanically
>AB better conceptually than nonary game
>better twists
>half the cast is shit or not fleshed out but the rest are amazing
>doesn't have atmosphere, which fucks everything up

999
>amazing story
>has the atmosphere that made this game amazing and terrifying, but is hurt alot by the mechanics of the game
>shitty mechanics in regards to having to get a good ending. didn't need a timeline as it would have revealed story twist but could've very simply had a skip puzzle section option and not have based story moments on choices you made in the puzzle rooms
>completely self-contained, no bs "wait for next game" (which is paying off now, as hype is amazing for a game you spend the entire prequel hyping up, but it's only being released because of a fucking miracle and sucked for people finishing vlr, giant fucking blue balls)
>cast is better, no one sticks out as bad
>puzzles are much worse, which is emphasized by having do to them again & again
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VLR, Junpei was an annoying autist and VLR improved in every way.
>>
>>332081186
junpei is what you are

sigma is what you wish you could be

carlos will be what you pray to
>>
https://www.youtube.com/watch?v=HC-J8fl0_Ik
why is the music so good
>>
Post best tracks.

https://www.youtube.com/watch?v=gFJ1r6_4mW4
>>
999 is x-files
vlr is supernatural
love them both for different reasons
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999.

>better twists
>better characters overall
>better atmosphere
>better aesthetic
>better setup and payoff

Don't get me wrong, I love VLR, but some of those twists were weak and easy to spot. Also a warehouse is just not the same as a sinking ship. And half those characters were annoying as fuck.

Still great, but 999 is better.
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>You will never get to experience 999 ending for the first time ever again.
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>>332076258
I'll always love 999 more because VLR's "Sigma is old twist" just doesn't work. Sigma would have caught his reflection in one of the many escape rooms with reflective surfaces, but bigger is that he would have noticed that he's got a mechanical eye patch.
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>>332082579
>better twists

There's only one major twist in 999 and it comes out of nowhere.

VLR has more lame shitty twists but it also has more good twists.
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>>332082814
>and it comes out of nowhere.
that's how plot twists work
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>>332082814
>Nevada Building
>9 being a Q
>Ace's papalognapaigiadosia disease thing
>The guy behind Door 3
>Snake's hand
>Alice is alive!?

Those all seems like twists to me. That's more than one.
>>
HOW DO YOU NOT NOTICE YOUR EYE IS MISSING.
>>
The one with 12 inches.

>Old man Sigma bragging about his dick

Vomit.
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>>332082782
>"Sigma is old twist" just doesn't work.
I think what you say is completely wrong.
There was no reflective surface to see his face in outside of the pond in the garden, and no specific reason for him to notice his mechanical eye.
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>>332083410
If his cybernetic arms feels like real arms, then his cybernetic eye is going to feel like his real eye too.
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>>332083602
>at no point did he ever touch his face in the 2 days they were there (or however long it was)
dude come on
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>>332083704
Let assume that they both feel the same internally. Like, to use. That's fine. I can buy that. Because his arms ALSO look and feel the same EXTERNALLY- AKA if I grab my arm it feels like an arm.

But his eye does not feel the same externally. It looks and is shaped abso-fucking-lutely nothing like an eye.
>>
>>332076258
999

VLR had better gameplay and the flowchart was a nice gimmick both for gameplay and narrative, but I thought 999 had better overall story and atmosphere.
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>>332083602
I remember for sure the Crew Quarters dealt with using reflections, but all it really takes is a glossy surface.
>>
>>332083714
14 hours in radical-6 time.
Seems perfectly fine to me.
It would be a plot hole if a specific action in the story required him to touch his eye, but there is no such action.
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>>332083602
Even if you consider a fucking mechanical eye to be about as intrusive as wearing glasses, it's still something you'd notice. I think the stupid part is how people are surprised that Sigma has robotic arms yet doesn't mention the eye within the same context.
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>>332079115
>999 had a bad ending
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>>332083602
>There was no reflective surface to see his face in outside of the pond in the garden
Mirror in infirmary (but I guess it was dirty).
Glass surfaces all over the place
I'm pretty sure one puzzle used reflections.

>>332083704
Follow up question: when they all told their stories, why no one bats an eye when 60-something guy with a fucking cybernetic eye just casually tells everyone that he was abducted from a college?
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>>332076258
They're both fucking great, but if I had to pick I'd give the nudge to VLR. It loses 999's fan-fucking-tastic atmosphere, but gains a better sense of mystery and intrigue. There's so many plot devices and red herrings throughout the game that you can't possibly think will all make sense when combined into one cohesive narrative, but it just works. The gameplay is a complete step up from 999 as well, with a shitton more paths and better, more difficult escape puzzles.

Honestly, I would say they're about even in terms of quality, but VLR flat out has more content and story to it. 999 can be finished in about 10 or so hours. VLR is 40+ hours long and none of it feels like padding.
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>>332083830
>But his eye does not feel the same externally.
I don't often go grabbing my eye to check how it is shaped.

>the Crew Quarters dealt with using reflections
With aluminium foil, you can't see your reflection with that.
>all it really takes is a glossy surface
I can't accept that, it takes a mirror or a really clear reflective surface.
>>
I haven't been keeping up with the ZE3 news. Is /v/ still hyped?
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>>332084382
>none of it feels like padding.
I don't agree with this, I just replayed VLR and there are too many repeating events, even with the skip function. Quark and Alice will get infected with minor variations across the timelines, and for all the Scrödinger's cat stuff I wish there were variations where some of the other players showed their symptoms on Radical-6 before Quark, for example.
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>>332084323
>why no one bats an eye when 60-something guy with a fucking cybernetic eye just casually tells everyone that he was abducted from a college?
Phi does remark that he must have been working a real long time for his degree or something.
But just like when people call him old/senile, Sigma doesn't pick it up.
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>>332084636
yep 10 threads erryday
>>
>>332084468
Not that guy, Sigma not noticing his eye is possible, but it doesn't feel plausible and seems a bit hamfisted.
>>
>>332076258
VLR.
Playing through 999 without an endings guide is atrocious, especially since you need to do all the puzzles again.

I wouldn't really compare the two though. VLR is only "half a game", while 999 seemed to have been written without sequels in mind. It's good as it is, I just didn't care about the atmosphere. Show me some real gore and I'll reconsider.
>>
>>332085086
>Sigma not noticing his eye is possible, but it doesn't feel plausible and seems a bit hamfisted.
As long as it's possible I'm fine with it.
Sometimes a good twist requires that.
>>
second dice puzzle is all i'm sayin
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>>332084696
I think they called Sigma old fart, grandpart, senile fuck and other versions of old man a lot
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>>332085349
Nah, I feel that it being hamfisted and implausible ruins the twist somewhat.
I don't even understand what the point with the mechanical eye is, there might be something for ZTD, but in VLR the mechanical eye has no significance, unlike the arms.
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>>332085592
zoom mode
it's retarded i know
>>
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Vlr, more TWEEST
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Replaying through VLR after playing 999, the flow stuff is pretty great. I just wish there were an easy way of keeping track of who went where in a specific timeline, if anyone got a fanmade chart detailing that I'd appreciate it.
>>
>>332085874
If it was something like that there's no way Sigma wouldn't have noticed it.
>>
>>332085368
They do, but the eye is never mentioned.
>>
>>332076258
VLR has better puzzles and the flowchart

999 has better sound mixing and atmosphere
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>>332085592
>I don't even understand what the point with the mechanical eye is
To replace the one he lost?
Also it kinda justifies the look of the interface.

To me not noticing the mechanical eye is just like him not noticing that his whole body except the arms is 67 years old.
It works like it should from his point of view, he has no reason or opportunity to look at it.
Therefore it works as a twist.
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>>332083410
Chinese room you dumb fuck.
>>
>>332086225
I mean him losing his eye has no plot purpose in VLR, though ZTD might rectify this.
It's not just about not looking at it though, it's also never touching it. Sigma mentions headaches early on, usually in a situation like that people touch their heads and faces. As I said, it's not impossible, but it feels unnecessary contrived considering the mechanical eye isn't needed for the context of VLR.
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VLR
>that moment Sigma remember the outcome of a voting and when I changed my choice was the moment I knew I was playing a 10/10 game
>>
VLR has better characters,moments and twists.
999 however is much more consistent overall.

Sigma as an alpha male who actually has sex was refreshing, Junpei is literally generic "good guy".
>>
>>332088096
He is through with playing the hero though.
>>
>>332086653
Sigma didn't feel anything through his arms if you replay the game.

He can use them like normal arms but they do not feel cold/hot/texture.
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>>332088096
Sigma is a bro but he is more of a generic good guy than Junpei is, he constantly gets screwed over in VLR by being a moralfag, and several times when you choose betray he says he doesn't know why he did it. Junpei is much more willing to screw people over if it benefits himself or his waifu.
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>>332088243
No, he feels at least warmth, in the pantry there's a warm drawer he reacts to when he picks it up.
>>
999 had a great ending, that moment you realize you had to flip the DS, making you realize the context of what was going on in the bottom screen was fucking brilliant.

I legit got goosebumps from it.
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>>332084901
Luckily not that much anymore. Threads were getting bad.
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>>332089046
Did PC shitters ruin the threads once the port got announced? I haven't been reading them all that much but it wouldn't surprise me.
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>>332076258
Ever17 before he retold the same story 300 times minus blick winkel.
>>
>>332089142
Yeah there was more shitposting than usual. Though I dunno if it was just because of the PC announcement.

The threads were basically up 24/7 so people got sick of seeing them and started to point to vg
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>>332089142
/jp/ or /vn/ started leaking I guess, like here >>332089226
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>>332089226
I disagree with the 999 twist. You were precisely who you thought you were, there just two perspectives.
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In terms of the games standing up on their own, 999 really benefits from being a game without a sequel in mind. VLR wins with its pacing and the gameflow chart allowing a larger game that doesnt have you repeat many events.

999 was a more impactful experience but VLR is the technically better game. 999 wins with aesthetics though thanks to the bleh models in vlr.

I can't wait to play this new game with sexy men like Old Man in Young Body Sigma making lewd jokes.
>>
>>332088243
Luna says otherwise when she inspects him, they're designed to feel and work like real hands, which is why Sigma didn't notice he had robot arms.
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>>332089883
>lewd jokes

Dude it's gonna be termites.
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>>332090149
>Implying lonely, sexually frustrated, old man Sigma is going to refrain from lewd jokes when he's in a hot young body in front of his waifu
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>>332090297
But which one is his waifu? Who will he direct his cynical with a touch of heroic lewd towards?
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>>332091013
The one on the right, of course. Phi is their tranny daughter.
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>>332091013
It's pretty obvious Diana is the one.
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>>332091013
The one he made a sexbot of.
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