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>Anything below 60fps is literally unplayable >People
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>Anything below 60fps is literally unplayable
>People actually think this

How the fuck did it get to this point?
>>
Hardware/platform wars.

If you don't have games, then you still win if your platform of choice can play games at 60fps when the competition cannot.
>>
Autism
>>
The change to focus on graphics in gen 6 probably. Nobody really cared about it before then, it was just implied you'd have a playable game. Ps1 and n64 had huge issues with fps, struggled to keep 20 fps in lots of games. So ps2 and Gc holding 30 was fine.

Plus even though snes and genesis games ran at 60 most of the times they dropped ultra hard, see sgng, vectorman, even smw had drops.

Basically it's just shitposting. Inherently fps offers no gameplay benefits, it just looks nicer. It's the same graphics whoring everyone was annoyed about at the start of gen 7 in a different mold.
>>
>locking a game at 30 fps on PC because you're shit at programming is acceptable
>people actually think this
How the fuck did it get to this point?

>>330784934
>Inherently fps offers no gameplay benefits
>people actually believe this
How the fuck did it get to this point?
>>
>>330784674
Memes, platform war bullshit, etc. It's completely fucking retarded but neo/v/ laps that shit up.
>>
If you are used to only 60+ FPS then it can be.
Going back from DS2 to BB took a while to adjust but that's mostly because of the sub 30 FPS that BB features.If it had been a stable 30 it would'be been faster to adjust.
If its a good game then you're more likely to endure it and enjoy it for what it is otherwise no matter what the FPS is it will feel unplayable.
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Reddit
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>>330784674
It's not literally unplayable but it's utter shit. Unless it's some TBS or something similar.
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>>330784674
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>>330785097
>every game made before this generation was utter shit
Yeah fuck you.
>>
>>330785281
I played 1000 games before this generation in 60+ fps. You are literally retarded if you think only this generation has 60fps games.
>>
>>330785018
Okay name one "advantage" that 60 fps offers over 30 that isn't "it looks better" or "is smoother". Because I'm completely willing to agree that 60 fps looks better but other than that it doesn't do anything worth noticing.
>>
>>330784674
When consoles became a better option than PCs

They have had a single game since crysis 10 (TEN) years ago and therefore they must resort to the fps defence
>>
>>330785327
Better responsiveness for racing games.
>>
I'm just upset people think 60 is enough when 144 exists.
>>
30fps are totally playable but if you prefer that over playing in 60fps you are really stupid
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Single player non-FPS can be acceptable at 30-45 FPS as long as it's stable. Unstable frame-rates are cancer. I'd rather play steady 45 than 60 with dips.

But I also play PC so I don't have to worry about ever going under 60, and usually play at 120+.
>>
>>330785327

This is the dumbest thing I've ever read

This is coming from a PC gamer who played Witcher 3 at 30fps
>>
>>330785327
At 30 fps you're halving the amount of times it checks for input. There's twice as many opportunities for input in a game running at 60 fps, so at least for games that rely on lots of quick input 60 fps is much better than 30 fps. Even with games not requiring fast input like competitive shooters, the input lag from this can be awful. I have a 4k tv for instance and wanted to play MGSV on it to see how it looked and it was around 20-30 fps at 4k and it was almost unplayable. I had to turn on the auto aim the game has to do much of anything. And this kind of thing is even worse when playing with kb+m and not a controller.

Also like >>330785404 says, you're seeing twice as much at 60 fps so for racing games where you're moving really quickly those extra frames can help with not crashing.

>>330785442
Me too. People cheering because a game is locked at 60 fps rather than 30 fps makes me sad since framerate locks in general are cancer.
>>
>>330784934
>Inherently fps offers no gameplay benefits

This is bullshit, mate. 30 fps feels sluggish and unresponsive.

That being said, 40+ is perfectly fine - people who claim 60 or nothing are full of it.
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Shit, I don't even get 60 FPS on most games on my computer.

Granted it's probably cause I'm a cheapass and bought mid-tier parts, but every game is still playable and enjoyable.
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>>330785327
At 60fps you literally get twice as much information because its twice the frame rate as 30fps. This is especially noticeable during fast camera moves or seeing fast moving objects. That's why it feels smoother and makes it easier to see what's going on.
>>
60 fps is much prettier and objectively better than 30 fps

But games like Bloodborne are worth it, also 30fps doesn't look that bad
>>
>>330784674
>Anything more advanced than medieval surgery is literally unacceptable
>People actually think this

How the fuck did it get to this point?
>>
I hate being an American as I always automatically get lump up with the idiots but here in the US the word "literally" just became a fancy way of saying the word "really". When you read it as "anything below 60fps is really unplayable" it will quit sounding like a fact and sound like an opinion which what it meant to be.

It is a translation error as people are treating idiots as if they actually know English.
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>>330785694
>muh "this isn't how you speak English"
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My all time favorite game is HOMM III and it's a turn based strategy so FPS doesn't really matter. Very hard to notice difference between 30fps and 60fps. But action games, fps games and then especially racing and fighter games need at least 60fps.
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>>330785767
Here your (you), happy? Try someone else, I just stated I wasn't an idiot.
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>>330785805
I don't get when people say this as I also like turn based strategy games, and if you're trying to navigate menus at low framerates that is a large pain. And even in a game like X-COM Apocalypse (or UFO Defense) it's definitely easy to notice that the game isn't running well in DOSBox. Thankfully OpenXCOM raises the performance.
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>>330785648
60 is the bare minimum for a functional product

if your game can't run in 144fps on PC then it's garbage
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>>330785853
You're an idiot for thinking you can dictate how a language is spoken.
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>>330784674
Almost all the good PS2 games were 60 fps.

I did not even realize this at the time, but games like SotC just "felt" clunky even if I liked them.

Now that I have had a PC and play every game at over 90 fps, watching 30 fps feels like a slide show. 60 fps still feels great. 60 is the magic number that makes something feel fluid.
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>>330785959
HOMM really doesn't have much menus and they open really fast at 30fps. I also played XCOM in DOSBOX and I don't remember it being clunky with menus (it was long time ago though).
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>>330785767
Maybe it's because I'm so used to King James for everything, but the modern one just seems shit tier. It just doesn't have the same poetic feeling and feels somewhat simplistic to an almost unnatural level.
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>>330785767
>fedde me be waetera stathum
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>>330785327
Increased responsiveness.
The average AAA title won't need it, but genres like fighting games benefit heavily from having a stable 60.
>>
>>330785327
>name one advantage of 60fps that isn't one of the most significant factors in enjoying video games
yeah fuck you
how about YOU name a single advantage of 30fps that isn't "lazy devs dont need to optimize their games"
>>
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>>330784674
>defending le SuperChargedPC4.
>2016
lol
>>
>>330784674
AAA developers lowering their standards
More glaring hardware limitations
Complacency among gamers for standards
Lack of hardware demanding competitive games


In that order.
>>
>>330784674
60fps feels more responsive and smoother to play. Optimally, this is what would like to play at but I don't mind so long as it's solid. Played Ocarina of Time at 15fps.
>>
>>330786410
tl;dr we would have brought you the best experience on pc but sony won't let us

any BB fan with any selfrespect should hate sony t b h
Thread replies: 42
Thread images: 6

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