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Mario Maker Thread Shill because no one will play your stage
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Mario Maker Thread
Shill because no one will play your stages!

Remember shitlords, don't just post. Play other people's stages too. That's why we'ere here.

Icy Excavation:
https://supermariomakerbookmark.nintendo.net/courses/E4CE-0000-015F-6706

Within Reach:
https://supermariomakerbookmark.nintendo.net/courses/1E53-0000-017E-5439

Mercury Rising:
https://supermariomakerbookmark.nintendo.net/courses/8C79-0000-0181-BF60

Banquet Bay:
https://supermariomakerbookmark.nintendo.net/courses/67F8-0000-018D-F7AC

Koopa Troopa Trampoline:
https://supermariomakerbookmark.nintendo.net/courses/7A17-0000-018D-FB52

And as always, please tell me how shit my stages are.
>>
You like Super Mario World? You wanna play levels that feel like they could be from that game?
Then these might be your cup of tea

Shroom Valley
https://supermariomakerbookmark.nintendo.net/courses/269C-0000-016F-4B8F

Shroom Valley 2
https://supermariomakerbookmark.nintendo.net/courses/146A-0000-018F-3959

Alternate theme for both: https://www.youtube.com/watch?v=pjwhX0WqxXQ
>>
>(NEW!) 2-4: Gut Wrencher
https://supermariomakerbookmark.nintendo.net/courses/560C-0000-018F-C790

Big Egg Hunt: In addition to reaching the goal, each of these courses has a secondary optional objective. 3 Big Yoshi Eggs are hidden in each level, some in plain sight and others that require some work. Can you get all 3? In a single life? Challenge yourself, or sprint to the exit for an easy 100-Mario level clear. Here's the earlier ones.

1-1: Piranha Party
https://supermariomakerbookmark.nintendo.net/courses/90C2-0000-0124-F425

1-2: Molé Olé
https://supermariomakerbookmark.nintendo.net/courses/555D-0000-0124-F405

1-3: Boo Buddy Bop
https://supermariomakerbookmark.nintendo.net/courses/31EB-0000-0124-F3D7

1-4: Thwomp Romp
https://supermariomakerbookmark.nintendo.net/courses/7F00-0000-0124-F3B1

2-1: Limber Lumber
https://supermariomakerbookmark.nintendo.net/courses/35E5-0000-015F-732D

2-2: Helter Shelter
https://supermariomakerbookmark.nintendo.net/courses/4179-0000-016F-DDA5

2-3: Wriggly Field
https://supermariomakerbookmark.nintendo.net/courses/7824-0000-017F-C72C
I'll queue all the levels in this thread while I watch this movie I rented, and play them after the movie.

>(NEW!) 2-4: Gut Wrencher
https://supermariomakerbookmark.nintendo.net/courses/560C-0000-018F-C790
>>
>>324048864
I played some of your other stages before. I really liked the overall feel of Shroom Valley. I'll have to keep watch for more of your stages.
>>
>>324048387
Daisy made it in!!
>>
Here is the latest collaborative level that was made by some lovely people of /v/. check it out

https://supermariomakerbookmark.nintendo.net/courses/E953-0000-018B-B60A
>>
>>324050127
and here are the profiles who were involved with the latest one.
A1
https://supermariomakerbookmark.nintendo.net/profile/MinerZonian
A2
https://supermariomakerbookmark.nintendo.net/profile/Theplayer131
A3
https://supermariomakerbookmark.nintendo.net/profile/rainylol
A4
https://supermariomakerbookmark.nintendo.net/profile/Happy-Merchant
A5
https://supermariomakerbookmark.nintendo.net/profile/RainbowInkling

B1
https://supermariomakerbookmark.nintendo.net/profile/MLAKI5
B2
https://supermariomakerbookmark.nintendo.net/profile/SmexxyPlunger
B3
https://supermariomakerbookmark.nintendo.net/profile/Cloudy_One
B4
https://supermariomakerbookmark.nintendo.net/profile/cuptoman
>>
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Took time off from my main project to build my Shmup series, but getting back on it now. Here's the most recent level:

https://supermariomakerbookmark.nintendo.net/courses/3884-0000-011E-31AE
>>
My recent level

https://supermariomakerbookmark.nintendo.net/courses/3EAA-0000-018F-D629

Try it guys please :)
>>
>>324050035
Shroom Valley 2 is a new level though, not just Shroom Valley remade

Maybe I should have picked a better name lel
>>
>>324050127

That was fun, I'm always down to do another.
>>
>>324050479
I would too but I think the torch should be passed to someone else. I can't be the only one getting the stars for these things
>>
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Feels good mang
>>
>>324050434
Oh, I know. I'm just saying overall, I like the first one more.
>>
>>324050127
>>324050376
Sweet, bookmarked
>>
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>>324050610
When I made the second one I wanted to recreate this type of platforms
>>
My latest levels:

Pinball:
https://supermariomakerbookmark.nintendo.net/courses/EA7A-0000-0190-9D64

Super Mario Land:
https://supermariomakerbookmark.nintendo.net/courses/999F-0000-0181-5109

Grand Theft Mario:
https://supermariomakerbookmark.nintendo.net/courses/6476-0000-017A-FE37
>>
Do South Americans even play this game?
>>
>The Trials of a Shy Guy
https://supermariomakerbookmark.nintendo.net/courses/7B53-0000-018F-4DE5

As always, I'll be checking out and bookmarking levels here to play.
>>
>>324050840

I hate that they're missing. Just another item on the list of things that should be here but aren't.
>>
>>324051121
Yeah, just don't see too many of them.
>>
>>324050840
I'm surprised nintendo didn't add dragon/star coins. The levels need some form of incentive for exploring a level. What would be a good reward for a player to collect them?
>>
>>324053064
maybe after 100 dragon coins you can unlock a new costume or something
>>
>order frmo game collection a week ago
>they always deliver enxt day
>still not arrived
>they never replied to my custoemr support inquiry (I got my e mail wrong in the order)
>lines are closed for the weekend
FUCK, knew that I should of just went to my local Game and got it instead. so fucking unreliable.
>>
>>324050412
Finding that P-Block underwater took forever. I almost ran out of time. While I don't hate that Bowser battle, I don't see a point to it either. The Bowser Jr. battle was stupid easy.

It's not terrible, but your average person's not going to complete it.
>>
>>324053324
why can't you just download it from the eshop
>>
>>324053360
>but your average person's not going to complete it.

My levels are not for casuals :)
>>
>>324053159
But then people would make Dragon/Star/Red coin stages in the same vein as costume stages, except the coin stages would actually unlock stuff instead of show it off.
>>
What /v/ makers should I follow?
Just got the game.
>>
>>324053419
because i already paid for the fucking thing
>>
>>324053626
Just follow most of the people in this thread. That or look at the profiles in the /v/ collab to get an idea.
>>
https://youtu.be/L5S4Zwf-Z6c

Not mine, but I love this stage.

https://supermariomakerbookmark.nintendo.net/courses/53CE-0000-0078-A942
>>
>you can't put on a rail Bowser while riding a Koopa Clown Car

you gotta be kidding me
>>
>>324053064
>>324053159
This is my go at a workaround for Dragon/Star/Red Coins.
I really hope they add them in so I can rework these 8 levels more elegantly.
>>
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>autoscrolling speed options
>turtle is too slow
>rabbit is too fast
>>
>>324055996
Should have been a slider, same with enemy spawn rate from pipes and the speed of conveyor belts.
>>
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Shilling least popular course so far

"Daisy is not in this course"
https://supermariomakerbookmark.nintendo.net/courses/E18B-0000-018C-0005
>>
>>324056234
That level would have been popular if it wasn't for Daisy being released.
>>
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>>324056532
I know
I was Nintencucked
>>
>Check miiverse
>Someone commented my stage
>"just do it"
Ok, which one of you did it?
>>
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>>324056901
>when someone makes cute drawings on your stage
>>
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>Guy create level that can be beaten in 100 seconds
>Still keep the default timer to 500
I hope nobody of you do this. Always set the timer in the proper ways. You don't want the player to feel your level is cakewalk, they gotta hurry up.
>>
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Alright m8s, I've recreated a new level from Super Mario 3d World

1-Castle Bowser's Highway Showdown
https://supermariomakerbookmark.nintendo.net/courses/0291-0000-0191-250C
Alt theme: https://www.youtube.com/watch?v=5dGcLNPCMVo
Alt boss theme: https://www.youtube.com/watch?v=OvRobF6r7gM
Original level: https://www.youtube.com/watch?v=5dGcLNPCMVo

Recreating Bowser's boss fight was NOT as easy as I thought it was going to be, but hey it's good enough.
>>
>>324057485
Fuck I'm dumb
Here's the alt theme: https://www.youtube.com/watch?v=FPD3vlJorxw
>>
>>324057485
Am I actually supposed to kill bowser?
>>
>>324058091
Nope, you just keep surviving until you get to the axe
>>
>>324057472
I like to keep it feelin' free so you can explore all the nooks and crannies. I keep my levels dense.
>>
>>324057472
>Tfw every one of your levels are set to 500 default.
>>
>>324058178
Yeah, I just did it. It's extremely easy if you keep close to the car. No need to even jump.
>>
>>324058238
>https://supermariomakerbookmark.nintendo.net/courses/0291-0000-0191-250C
I claim no shame in it.
Not every level is a race.

That being said, if you want your level to be a race, then set the timer!
>>
>>324057472
Meh, I was never really a fan of the timer

If I could I'd just remove it completely
>>
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My podoboo levels.

>Podoboo Panic https://supermariomakerbookmark.nintendo.net/courses/4B29-0000-018D-6C2C

My newest level inspired by my most popular level. It's new but people seem to like it so far. Feedback would be great.

>Ping Pong Podoboo https://supermariomakerbookmark.nintendo.net/courses/1D42-0000-0102-194D

A fun little course with unique challenges.

>Podoboo Pursuit https://supermariomakerbookmark.nintendo.net/courses/FAE9-0000-00E5-2361

Not a very good level, but I think it has potential. Feedback would be great for when I modify it in the future.
>>
>>324058357
Exactly. The timer only needs to be set if its a race or speedrun level. Also, why do people feel entitled to have checkpoints in every level?

The biggest complaint I get on my levels are the lack of checkpoints on some of them. I understand having checkpoints for long/hard levels, but I even get complaints on not having them on baby easy levels.
>>
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>>324054853
I need more levels like this. This is the good shit.

Challenging, but fair, with the challenge coming from precise platforming instead of enemy spam or playing with the player.

Beating these type of levels feels great.
>>
>>324058660
My only level with no checkpoint is my first one because I didnt unlock it yet
Also its my shortest level

Alot of expert 100 mario levels dont have checkpoints and it sucks
>>
>>324058660
I usually assume that there will be a few parts in each of my levels that not everyone will want to play over and over repeatedly should they die.
If two checkpoints increases the likelihood that more people will finish my level, I think they're great.
>>
>>324059084
Yeah recently ive put two checkpoints in all my levels because of big sub sections I do
But still very few actually complete them so i dont know what to think
>>
>>324059084
So I guess I'm not being considerate to the low-skilled players. Most courses probably require at least a checkpoint now just in case.
>>
>>324059287
I wish the game tracked the last checkpoint a player touched before quitting. Would be really interesting.
>>
>>324058660
When you design levels it's best to keep every kind of player in mind, so even if levels are easy I put a checkpoint in them for the low-skilled.

>>324058525
Holy shit man Podoboo Panic was so good.
I love this type of levels, they pump me up so fucking much.
>>
>>324059525
I wish the game would let you see the sub world map to see where people die in those
>>
>>324058525
For Ping Pong Podoboo, the area with the blocks on rails destroyed a couple of the fireballs. Someone could potentially gets stuck there if it put all the fires out before blowing up the bob-ombs.
>>
>tfw no one is playing my levels
>tfw scrubs give up after deserved deaths, but keep playing (AUTO) or (Impossible!) courses with bullshit artificial difficulty, like flies to shit

Big enemy gimmick level, good amount of secrets, utilizes the Amiibo exclusive Huge Mushroom:
https://supermariomakerbookmark.nintendo.net/courses/A70F-0000-0180-9A01

Castle with a nostalgic boss battle. Another path is available to skip it with a different boss battle:
https://supermariomakerbookmark.nintendo.net/courses/01B1-0000-017B-AEC2

Somehow my hardest level, with a 1.83 clear percentage. Baffling, because it's not that long, it's only got one semi difficult jump, and there are powerups readily available.
https://supermariomakerbookmark.nintendo.net/courses/E465-0000-014D-2820

I've got a few courses bookmarked from this thread, I'll hop on them tonight.

*deleted old post since they didn't have the full link to the levels
>>
Anyone else feel like their levels are better when they're done in one sitting instead of taking periodic breaks. My worst level was the one I spent the most amount of time on.
>>
>>324060126
I feel the opposite
>>
This is my first stage.

62BC-0000-018F-A18A

Can I get a review. I want to be the few people on mario maker that actually makes fair but hard levels. Not "here's your power star now run in to 100 enemies till the end"
>>
>>324058221
This.
>>
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Gonna create a course called
Daisy is in this course

Give me ideas pls
>>
>>324060316
full link so I can bookmark?
>>
>>324060186
I must be different. After I take a break from making a level, when I return to finish it, I feel like I've lost all motivation and ideas for my level.
>>
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I got carried away when experimenting with the tracks.
https://supermariomakerbookmark.nintendo.net/courses/1CE2-0000-0190-955B


>>324060126
If I take breaks then i'd make a completely different level before returning to it, gives you a fresher view of what you've made
>>
>>324060425
Make a course that has every costume available, but only have the Daisy costume at the end of the level.
>>
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Just picked up my copy a couple days ago.

https://supermariomakerbookmark.nintendo.net/profile/GT_Laserous
>>
>>324060870
Welcome to the community! Glad to see its growing.
>>
>>324060460
https://supermariomakerbookmark.nintendo.net/profile/stankinrankin
>>
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Posting a short joke level:
Most disappointing power-up ever
https://miiverse.nintendo.net/posts/AYMHAAACAAADVHkzuHxR3w

Two auto scroll levels:
Falcon Rush
https://supermariomakerbookmark.nintendo.net/courses/2659-0000-017B-68F3
Falcon Rush Cannonfire
https://supermariomakerbookmark.nintendo.net/courses/F8A2-0000-018B-5F8A

And an exploration level:
Infernal Dimensions
https://supermariomakerbookmark.nintendo.net/courses/E9A9-0000-00D7-C126
>>
>>324060792
Thats gonna be a doosy

Fitting 110 plus mushrooms will be hard without being a cakewalk
>>
>>324060938
Glad to be here instead of /b/. Tired of all the puberty. Thanks based Anon!
>>
>>324060425
Have the ?-shrooms inside inaccessible but visible areas, right before the flag is one that you can get into
its for rosalina
>>
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>>324061518
Seconding
>>
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https://supermariomakerbookmark.nintendo.net/courses/84BC-0000-0190-1266

Bowser is making a delicious pasta dinner, go show him who's boss
>>
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>>324061518
How would they know they are daisy shrooms and not just more rosalinas
>>
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>>324061967
>>
>>324061939
You leave a few miiverse comment throughout the level treating it like a zoo with exhibits. The last one is the new "star attraction"
>>
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>Perishing Portable Platforms

https://supermariomakerbookmark.nintendo.net/courses/2C06-0000-0177-5A88

Had an attempt at making a level. It's not too difficult, requires a little patience, but otherwise just outright platforming that requires timing and reflexes. Feel free to give me feedback, would be much appreciated.

The level is basically pic related, but on moving tracks. As the level goes on, more obstacles and tighter jumps and added. No one has beat it yet, so feel free to give it a go.
>>
>>324061939
Different guy, but make the Daisy costume in an area you can't leave leave without damaging yourself in, and line the corridor with Rosalina mushrooms.

Like: You enter the area through the one way blocks or a pipe, cutting off the exit, A costume holding the Daisy block is there when you get down, then a stretch before the corridor lined with spikes or inescapable flames, which can only be surpassed by sacrificing the costume, then they must run into the Rosalina costumes which are free from harm.
>>
>Breakthrough
https://supermariomakerbookmark.nintendo.net/courses/F1E3-0000-0190-DB5F

Use your vessel to advance through the stage but remember that nothing lasts forever.

Made this one much easier than before but somehow people still can't complete it.
>>
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shillin'!

will play levels, too.
>>
>>324062607
Ill do something like this
>>
>>324063028
bookmark links

1-1
https://supermariomakerbookmark.nintendo.net/courses/F737-0000-0176-0811

1-2
https://supermariomakerbookmark.nintendo.net/courses/D249-0000-018D-86D0

1-3
https://supermariomakerbookmark.nintendo.net/courses/36A9-0000-018D-8710

1-4
https://supermariomakerbookmark.nintendo.net/courses/56C2-0000-018D-8736

2-1
https://supermariomakerbookmark.nintendo.net/courses/093C-0000-018D-9599

2-2
https://supermariomakerbookmark.nintendo.net/courses/C540-0000-018D-981B
>>
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https://supermariomakerbookmark.nintendo.net/profile/vonbluntzenbong

Boom-Boom Battleship: D485-0000-014B-4F0D
Weenie Hut Jr. DX: 5965-0000-012B-07D2
Mario 1 Experience Preserved: DD01-0000-010F-0753
>>
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I'll save you the usual speech since I'm hard at work on 7-1 at the moment, but if you're interested in a campaign that starts easy but gets progressively more challenging, here are the two important bookmarks.

first stage (1-1): https://supermariomakerbookmark.nintendo.net/courses/8B27-0000-014E-D3BB

newest (6-4):
https://supermariomakerbookmark.nintendo.net/courses/7141-0000-018A-5370

>>324049982
Played 2-1, loved it. Your levels are fun both to race through or play more carefully, great job.
>>324050608
I'm kinda jelly. What stage?
>>324053626
Really depends on what you're after. Two of my favorite makers are
>Keith
https://supermariomakerbookmark.nintendo.net/profile/marth1989
>Ryan
https://supermariomakerbookmark.nintendo.net/profile/ZeroRhapsody

following me as well would be nice
>>324061065
Most disappointing was fun, and I actually like the costume so it wasn't disappointing.
>>324062254
>clears 3
glad to be part of the elite
>>
>>324061967
Is this suppose to be a twin towers tribute?
>>
>Tfw vinny never played any of your stages
>>
>>324064089
Now that you mention it, I've been shilling on here for a little over a month in the same threads as him and he's never played any of my levels either.
>>
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>>324064089
As far as these threads go, it's better to be glad for what you have than sad for what you don't.

Have you made any new level? Charles here, I don't really have the time to browser through the entire thread.
>>324064508
He might just be busy.
>>
>>324064089
Why would he play your terrible stages? He should be glad he's been spared.
>>
>>324064089
>>324064508
I'm sorry mangs, these threads have so many levels in them that it's hard to keep track with everyone
What are your levels?

>>324064672
Now don't be like that
>>
>>324064779
DON'T DO IT
>>
>>324064601
I was waitin for Daisy to release to make the stage Daisy is in the course to be right after Daisy is not in this course
>>
>>324064672
Thats a little spiteful their bud. I feel like we have tiers of groups for Mario maker.
You have the popular(high rated) creators mainly just shilling.
Then you have the mid-tier creators keeping in their little group.
The low-tier, new creators are being ignored half the time.

It's almost like Mario Maker threads have their own little groups packed inside.
>>
can we please move these threads to /vg/ so they don't die so quickly. Also half the thread is triptagging anyways
>>
>>324064779
Even if it's not you it couldn't do any harm sharing
https://supermariomakerbookmark.nintendo.net/profile/Chaos_Creator
Go for whatever you think look fun, i don't have many levels
>>
>>324065126
They die just as quickly on /vg/ so it's kind of a grey area with Mario maker.
>>
>>324065126
Actually /vg/ kills these even faster.
>>324065083
>used to have good amounts of stars
>kind of struggling now since threads are slower
>but I play a ton of levels in these threads from all kinds of folks
I have no idea where I'm supposed to sit in this.
>>
>>324064779
This are my courses
Anything but "think pawsitive"
My brother made that with the sole purpose of using cat paw sound fx everywhere

https://supermariomakerbookmark.nintendo.net/profile/SignPainter

>>324064672
Y-you too
>>
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>>324062254
>Perishing Portable Platforms

Coincidence, or...?
>>
>>324065479
Your one of the better contributors Charles. Just some of the bigger creators I've seen do more shilling than playing. Not that its a bad thing, I assume most of these people are busy with real life.

Also, I've been thinking about how beneficial it would be to move Mario Maker threads to a forum site. At least we wouldn't have to worry about the slow traffic and 404'd threads anymore.
>>
>>324065885
Hm... I'm not sure that'd work. I fear it'd kill /v/ threads for good without necessarily bringing more plays and feedback to the regulars who would be the ones interested by that kind of move.
>>
>>324065479
Your levels are really good quality
I enjoy them
>>
>>324066278
At this point, its become just us regulars. Its more permanent, but yes, it wouldn't bring any new people. We're screwed at this point. We'll just have to deal with quick dying threads all the time.
>>
>>324062254
Liked this one. Getting the world record was quite satisfying!
>>
>>324066305
thanks mate :3c
>>324066593
A couple new people come in all the time. I'm just not sure it's the right move.
>>
>>324065126
/vg/ threads survive only when a fanbase is 100% autistic. And I'll be modest when I say SMM fans aren't autistic.
>>
https://supermariomakerbookmark.nintendo.net/courses/A1E1-0000-018B-A738
>tfw a Japanese e-celeb comments on your level
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>>324067693
>tfw Minus8 commented on one of your levels
>tfw you had to delete it because it relied on the invisible block glitch
>>
>>324051121
I've seen one Brazilian once.
>>
>>324067693
you mean the
>cool level :)
one?
>>
>>324055051
Try putting the clown car on the rail and Bowser right above it so that he'll drop in on his own.
>>
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https://supermariomakerbookmark.nintendo.net/courses/BDD9-0000-012E-E1B8
https://supermariomakerbookmark.nintendo.net/courses/332C-0000-0137-9B46
https://supermariomakerbookmark.nintendo.net/courses/3B8A-0000-014C-BC10
https://supermariomakerbookmark.nintendo.net/courses/0733-0000-0157-0AFC
https://supermariomakerbookmark.nintendo.net/courses/38D4-0000-0158-9099
https://supermariomakerbookmark.nintendo.net/courses/9143-0000-016E-244F
https://supermariomakerbookmark.nintendo.net/courses/197B-0000-0173-1863
https://supermariomakerbookmark.nintendo.net/courses/9C32-0000-018F-D239
Just made this new one about an underground castle
Also, this ghost house puzzle apparently kinda hard.
>>
>>324051121
They use canadian accounts
>>
>>324068131
Yeah. I'm not sure who she is but her levels get a lot of stars.
>>
>>324068323
Nice thinking, but if bowser falls into the clown car, the latter detaches from the rail.
>>324068980
Japanese automatic stages get a crazy amount of stars. They usually nail the visual aspect, but you'd think people would get tired of auto stages after a while.
>>
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>>324065163
Decent levels, though I'd put less obstacles because they kinda feel cluttered.
Royal Reptile Rumble suffered from this especially and I can see that being a turn-off for some people.

>>324065485
Good levels man, but I feel like they suffer from the same problem.
You're very good at aesthetics though. The Starfox level was definetely one of the better flying ones I've played.
Rosalina a shit

>>324065885
>Just some of the bigger creators I've seen do more shilling than playing. Not that its a bad thing, I assume most of these people are busy with real life

Yeah lately my vidya time has been consisting of Xenoblade X and Fallout 4, both long time-consuming games.
There's also the fact that I'm actually married...
So when I put Mario Maker on these days it's mostly to make a new level.

>>324066593
Trust me when I say there used to be even less people, been around these threads ever since the game came out.
A big update though would definetely help, so come on Nintendo.
>>
>>324069140
I walked in on my sister watching a Mario Maker let's play about automatic levels. Instead of not playing video games, she's watching other people not play video games.
>>
>>324070037
jesus christ
>>
>>324069967
>Rosalina a shit

Everyone knows Wii fit trainer is the true waifu
also best level clear song
>>
>>324069967
>A big update though would definetely help, so come on Nintendo.
After the last event course, I don't think we'll ever get an SML theme. A desert or snow update could still bring some attention.
>>
I have a few levels I think are alright.

(CF02-0000-0139-EF1A)
Spiny's Underground Reign.
Basically the level I made while I was waiting to unlock everything. Obstacle course based around spinies riding lakitu clouds that you have to dodge. See if you can find the secret!

(FB8F-0000-0142-DC7D)
P-Switch Scavenger Hunt
Balls hard. A huge, open level with the end blocked off by 5 walls that you can only get through by hunting down 5 p-switches throughout the level. I know exactly what to do, and whenever I beat it I'm still running out of time.

(E959-0000-0151-D8C2)
The Getaway
On a different account because I made it while visiting with a friend. Based around riding a platform through the level while a stack of projectile-throwing enemies follows behind you and tries to stop you from escaping.

(7DA0-0000-0166-8AF5)
Summer and Winter
A level based around entering pipes to switch between 2 versions of the same level (one in Summer and one in Winter) to change properties of objects and solve puzzles.

If you decide to check any of these out, thanks in advance!
>>
new collab level when
>>
>>324070630
I'll check these out as soon as I'm done with my level, should be less than 30 minutes now.
>>
>>324070997
thanks mang, i'll play your level when you put it up too.
>>
>>324071606
that might have to wait after dinner after all... until then, have a bump.
>>
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>started building with no idea what to do
>finally got a concept after putting stuff down
>I have no idea how to finish the level
like poetry
>>
>>324074084
what's your level concept, anon? maybe we could help.
>>
>>324074313
It rewards the adventurous by mainly taking place in a subworld with four different exits.

If you get a yoshi and a P Switch, you get the "best exit". Yoshi alone or P Switch alone have exits, and there's a longer path if you never grab anything on the way. There's a bit of wall jumping and canon dodging involved.

I think I'll just put a roon with a ton of canons you have to survive through if you don't get the best exit.
>>
bowmp
>>
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How does everyone like the universally blue p-switches?

I miss the SMB theme's old p-switch.
>>
>>324074615
Cool concept. For the no yoshi/switch ending, maybe there's another way to make it harder besides a shitload of canons? Honestly, I'd just say experiment. There's tons of neat shit you can do with mario maker. Shake stuff, stack stuff, give stuff mushrooms, wings, put stuff in clouds or clown cars or on tracks. Make some interesting enemy design based on those mechanics, design a good obstacle course around them. You feel?
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Shilling for a relative of mine. I want to see his stage play count increase but I can't think of other ways to get it out there.

He likes to make them fairly challenging.

98CF-0000-018B-FCD2

FBFE-0000-0182-4F03

8CA0-0000-0175-4709
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>>324048387
>>
>>324076048
Thanks for the suggestions, but I don't think I'll be adding clown cars to my levels any time soon. In this case, there's little need to reinvent the wheel, since it's pretty much the last screen or so before the flag. I think I got something decent after all, a couple of test runs and then I'll upload.
>>
>>324075968
I'm not sure why they changed it desu. Part of the charm is seeing what things like the p switch or munchers would have looked like if they were in older games.
>>
>>324076486
i actually agree with you there, clown cars are terrible. lakitu clouds and tracks are pretty neat though.
>>
>>324076065
Why does everyone ride PangeaPangas dick? I know he's known for making SMW hacks, but he's not that great.
>>
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Finished this one a few days ago

https://supermariomakerbookmark.nintendo.net/courses/002F-0000-017B-F07F

Medium/Hard difficulty imo.. Would like to hear what some of you think on the level design, ect
>>
Good news: The level's done
Bad news: My PC just died apparently
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>>324077923
;_;
>>
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Welp, can't say it's the most inspired level I've ever done, but it'll have to do since 7-1 and 7-4 were the only levels I didn't plan in advance.

>7-1: Series Stabilization
https://supermariomakerbookmark.nintendo.net/courses/A07E-0000-0191-A254

The reason for that name's because world 6 goes through Scott Pilgrim, free to play garbage, Mega Man and Kirby in order.

>>324078045
If it doesn't boot up tomorrow I'll have to call Microsoft or something. That's a pretty shitty problem to happen right at the start of a semester.
>>324070630
Time for your levels now!
>>324076062
>>324077516
Bookmarked
>>
>>324079207
Radical, I'll play your level now too.
>>
https://supermariomakerbookmark.nintendo.net/profile/maralien01

Here are all of my levels. I just got my Lucas amiibo so I made a level with him. Hope you enjoy my levels. I'll play as many of the levels here as I can.
>>
My newest level and the end of my Wiggler themed 8-level game.

https://supermariomakerbookmark.nintendo.net/courses/AC93-0000-018F-ACC4
>>
Nobody on /v/ will possibly be able to beat my level (without asking for hints.)

Guaranteed.


https://supermariomakerbookmark.nintendo.net/courses/0173-0000-0191-980D
>>
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I DARE anyone to finish this:
https://supermariomakerbookmark.nintendo.net/courses/FA0B-0000-011A-9BDA
>>
phone bump
>>
>>324079207
Good level! I'm a huge fan of the different endings based on if you get the switch/yoshi or not. I like the canonball platforming, too. I do have a few problems, though. #1 is that with all the podoboos and canonballs, it gets a bit clusterfucky. #2 is that, considering you have to start the entire level over whenever you want to get yoshi, it was honestly much easier to just take the path that didn't require him. Other than that, great idea and great execution.
>>
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>>324070630
>Spiny's Underground Reign
Liked it so much I played it over and over until I got the world record. Great stage and fun concept.
>P-Switch Scavenger Hunt
Used two P-Switches and died, didn't really feel the motivation to look for more. The level's long enough to warrant a checkpoint as is, except you can't really use a checkpoint because of how the P-Switch hunt works.

How many P-Switches are there in total? If the total number is equal to the number required then it's possible for a player to totally waste his time by using the first one or something.

>Summer and Winter
Nice level, though I totally got stuck by accident twice in a row with no way of getting out. The timer for the P Switch is tight!
>>324076062
>Yoshi Land
great fun, nothing bad to say about it. I liked how he included alternate paths if you lost your powerups, like clouds instead of the cape.
>>324077516
Visually impressive, and forcing the player to go backwards is a nice concept. Great job.
>>
>>324083395
Yeah, the Yoshi path will probably be reserved for speedrunners. That's why I made the reward extra sweet by being so much shorter compared to the rest!

I do agree about it being kind of clusterfucky, though. Definitely not my best stage.
>>
>>324083536
thanks for playing my levels! i appreciate the compliments on spiny's underground reign, i was pretty happy with that one. the p-switch scavenger hunt is definitely kind of terrible on the grounds that there is no way to make checkpoints for it. there are exactly 5 p-switches so if you accidentally hit one, you're done for. i'm kind of sad about how the level came out because i really loved the concept but it was way too time consuming, difficult, and unmotivating. perhaps i'll make a tamer one that only requires 3. and thanks for the tip about summer and winter, i'll be sure to think about stuff like that in the future.
>>324083716
i actually ended up getting the yosh + switch path, and it felt good!
>>
>>324061907
I just beat it… man that was brutal yet fun! Great level!
>>
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This is a series I'm making with inspiration from DKC, including 2 secret rooms in each level.
The most recent level is 7-4: Swing 'n' Sting.
https://supermariomakerbookmark.nintendo.net/courses/70E3-0000-0191-C5C2
>>
>>324084439
Glad you liked it!
>>324085216
Hey, I've been playing your first world and loving it.

I wanted to ask... Are the SMBC initials a reference to the comic? The author's named Zach too so it's at least a crazy coincidence.
>>
Burnin' Bumper Bonanza!-BB44-0000-0126-2582

Clown Car Chaos! Mario Takes Off-2BE5-0000-0123-4D7C
>>
How do you guys keep the game fun? Serious question.

I bought the game a little over a month ago and I've enjoyed it, but its already lost its charm for me. It looked like an exciting game, and I had all these level ideas stewing in my brain for when I got the game.

Well, I have the game now. I've already made a bunch of levels, played through 100 mario challenge on every difficulty, and I've played most of the levels on here. How do I keep the game relevant? I've almost decided on just selling it for something else.
>>
>>324085662
Nah it's just a coincidence, I was looking for a word for "location" that hasn't been used in a game yet.
>>
>>324086030
I'd wait until E3 to see if Nintendo has any real plans for DLC and then sell it if nothing interests you.
>>
>>324086030
You got a decent place to sell it? I never sell games for such a small amount, it pisses me off. Gamestop can eat my asshole.
>>
>>324058525

Podobo Panic was great, will play your other levels for sure. It really felt like Battletoads, good shit.
>>
>>324048387

>Shitlords.

What are you, a SJW?
>>
>>324086030
If you're tired of playing Mario levels, you can just leave the game to the side until later. I feel like it's the kind of game that's going to be good to have on hand later on, since you never need to play content you've already played. There's practically no end to unique content.
>>324048387
Feels like you've been left out OP, so I'll play Koopa Troopa Trampoline
>>324086058
Alright, alright. In any case, your levels are fantastic, so I'm about to head downstairs and start world 2.

If you want to try my stuff out, I'm >>324063956
>>
>>324086469
What are you, gay?
>>
Here's a simple course I made.

https://supermariomakerbookmark.nintendo.net/courses/6153-0000-0191-A3B4

This is Let's Bounce! try to collect 100 coins and don't land on solid ground try to bounce through the whole thing!

Fairly easy and quick.
>>
>>324086359
I have a few mom n' pop gamestores around my area. I won't get the full amount I want out of it. Maybe I'm just slowly drifting away from games as I grow older.
>>
>>324086359
I'm not your ordinary person. I've sold literally every game I've purchased in the past. I just get bored with games quickly.
>>
>>324085216
World 2 was fantastic... I'm kind of jealous of your artistic skills.
>>324048387
I'm terrible at shell jumping so I played Banquet Bay instead. Great level!
>>324088946
I used to feel like I was drifting away from vidya for a while, but playing some Xrd, Katamari, TWEWY and Mario Maker rekindled the love. It's all about finding the games that appeal to you.
>>
I got this at christmas but haven't really played it much because almost all the stages I player were shit and I've been busy with Yoshi;s Wooly World

But these all look very fun and now I'm excited to play the game again

I'm going to play every stage posted in this thread already and star the ones I like

Thanks for the shares and keep making levels guys
>>
>>324090635
wow, that's a lot of stages ahead of you
>>
>>324086604
>>324089445

OP here. Thanks, I'm always in need of more love. I didn't think many people were noticing. I'm bookmarking stages for later, so don't think I've left.
>>
I've made a little series of house levels

Puzzle House
AC3E-0000-00D6-D2FB

Crazy House
E296-0000-00D6-D776

I've only uploaded two so far, tell me what you think.
>>
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>>324092043
nice to hear you're still here after 6 hours. I'll keep going with another one then.
>>324092164
I like puzzle levels so I'll try your stuff too.
>>
What name is better
Tyrannical Temple
or Tyrannous Temple
>>
>>324093365
>Tyrannical Temple
Sounds better to me.
>>
0544-0000-0186-C306

2150 attempts, no clears. Please help.
>>
>>324093365
Tyrannical Temple
>>
>>324093365
Tyrannical
>>
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>P-Switch Jumping Tutorial
https://supermariomakerbookmark.nintendo.net/courses/531A-0000-0190-01B2
I randomly made this last night in an effort to teach the younger and less experienced players about P-Switch jumping.

>Wario Bros- Toothy Tree Tops (NEW)
https://supermariomakerbookmark.nintendo.net/courses/F2DC-0000-018E-5931
Can you find all four hidden coin pipes and collect the secret riches? The boss of this level is the Toothy Trio; defeat all three of them before moving on! The boss is totally not Reznor. This is actually going to be level 3 because I realized that it's more difficult than the actual third level I'm making.
Alt music: https://www.youtube.com/watch?v=SfAfCT8937A

>Wario Bros- Hard Head Hills
https://supermariomakerbookmark.nintendo.net/courses/B697-0000-0167-14D0
Can you find all four hidden coin pipes and collect the secret riches? The boss of this level is Hard Head; make sure he falls into the bottomless pit to defeat him!
Alt music: https://www.youtube.com/watch?v=gY_6fJg9t7k
Alt boss music: https://www.youtube.com/watch?v=alcWDnHP3dI
>>
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>The 10-Man Collaborative Le/v/el
https://supermariomakerbookmark.nintendo.net/courses/A210-0000-017D-DC0E
Alt theme: https://www.youtube.com/watch?v=J8eLoCtHB4E
Thanks to:
ACrispyHobo (Collab Anon)/A1
Charles/A2
https://supermariomakerbookmark.nintendo.net/profile/Theplayer131
Aden/A3
https://supermariomakerbookmark.nintendo.net/profile/bananakings
Keith/A4
https://supermariomakerbookmark.nintendo.net/profile/marth1989
Dusknoir/A5
https://supermariomakerbookmark.nintendo.net/profile/Dusknoir
Game/B1
https://supermariomakerbookmark.nintendo.net/profile/MinerZonian
Ryan/B3
https://supermariomakerbookmark.nintendo.net/profile/ZeroRhapsody
Dack/B4
https://supermariomakerbookmark.nintendo.net/profile/zoehler
Vinny/B5
https://supermariomakerbookmark.nintendo.net/profile/TheCala

Does anyone have a link to that ghost tower collab level? I was away for 5 days straight and never got to see the final product.
>>
>>324095713
here is the new one
>>324050127
>>
Try some of my levels, I like to experiment with gimmicks and themes a lot so please star so I can make more.

Wigglers' Rage Never Dies
https://supermariomakerbookmark.nintendo.net/courses/5331-0000-018F-6D91

Haunted Puzzle Vacation Home
https://supermariomakerbookmark.nintendo.net/courses/7823-0000-018A-37F2

The Piranha Plant
https://supermariomakerbookmark.nintendo.net/courses/1C8F-0000-011D-A612

Tiny Treasure Trove
https://supermariomakerbookmark.nintendo.net/courses/9465-0000-00F2-1310

Nietzsche Makes Mario
https://supermariomakerbookmark.nintendo.net/courses/F4B6-0000-0149-1A71
>>
>>324097550
people still play titanfall?
>>
>>324097616
my bad wrong thread.
>>
>>324097076
Oh, thanks, I glossed over that while skimming the thread.
>>
Bowser's American Football Field
9317-0000-0192-3B09

First course I've ever made, football themed as you can tell by the title. It's basically an obstacle course where you have to carry a P-switch to the end to reach the endzone. You get a helmet + fire flower to equal 4 hits before you die (4 downs). It may take a few tries, but it's not insanely hard or anything.
>>
Here are my shitty levels. Would love some feedback.

Castle Level
https://supermariomakerbookmark.nintendo.net/courses/35D2-0000-014C-2076

Falling Platforms Level
https://supermariomakerbookmark.nintendo.net/courses/B3E7-0000-018C-FD92

Falling Platforms Level
https://supermariomakerbookmark.nintendo.net/courses/A60F-0000-018E-31D2
>>
What if you got a star for every world record you set?
>>
>>324099083
>Player 1 makes a super easy level
>Player 2 gets easy world record
>Player 3 gets new world record that's a second faster than the previous
>Repeat this cycle between player 2 and player 3 until it's too much of a chore or physically impossible to get the new world record
It'd be neat, but it'd be abused within the day it's put into effect unless Nintendo put up some barriers and hurdles to prevent such things.
>>324097973
Sounds creative and neat, will try out.
>>
>>324063956 here

>>324097973
Very nice. The only part that I'm not a fan of is the question block spam, it's not very elegent. Feels like regular blocks would have looked better.
>>324098206
Trying out your castle stage.
>>
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>>324095713
>Keyrock's time still unbeaten
Where is Keyrock anyway? I hope he's making something.
>>
>>324099083
>>324099734
It would be neat if you could get stars for each record you hold for a week or something like that.
>>
>>324102297
Weighted for how many plays it gets in that time period to keep people from earning stars off of shitty unplayed levels.
>>
>>324101426
He still has the world record in most of my stages. What a man.
>>
>>324101426
Keyrock will eventually hold the WR for every level that exists within the Mario Maker servers. A day will come in which Keyrock's physical form will cease to exist, but his spirit will still guide humanity as he obtains WRs upon his golden throne of speed.
>>
>>324101426
>>324104189
>>324105307
I hope they add maker times in the next update. I want to see how long it takes him to beat his own giant metrovanias.
>>
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>>324085216
Here's a slightly updated version of 7-4 with a bit more polish and better bonus rooms.
https://supermariomakerbookmark.nintendo.net/courses/F905-0000-0192-8495
>>
>>324081340
I'm trying this now
>>
I did it /v/

I've created the ultimate level. I've taken a look at everything popular and have carefully constructed a course that features everything people love in order of importance.

I can't wait till I'm e-famous

https://supermariomakerbookmark.nintendo.net/courses/EFA1-0000-0190-75E5
>>
>>324107954
>8 medals
you're already pretty famous! it's working!
>>
>>324081340
I beat it, great level!
>>
>>324107954
Is it an auto/cheapdeath/kaizo?
>>
>>324108859
Thumbnail gives it away but it's
A small auto level with a ton of stupid noisy bullshit that's all over the top list,

Amiibo party because people sure can't stop spamming those

Then it's just actual levels in dead last with a small easy platforming thing.
>>
>>324106978
>>324108778
Speaking of speed demons, I know I've seen some crazy times from you too. I see you and Keyrock on records all the time.
>>
>>324109945
Vinny's Piranha Lake of Fire was my favorite fast time so far. It could be improved by 5-8 seconds though because I used a safe strategy on the section with wall crawling spinys. The final gap seems too far but can be made with a running jump if you jump right at the edge, so if I were to try and go back I'd boost through the spinys and lose the leaf to go for the long jump.
>>
OP here. Holy hell, I've got at least 80 courses bookmarked!

Don't forget to play other people's courses. Shilling does no good if no one returns the favor.
>>
>>324114057

Just cleared a good chunk of my backlog. Some stages I'll have to come back to later, as it's late. Left Stars and Comments on the levels I beat.

Great stuff guys, keep it up!
>>
https://supermariomakerbookmark.nintendo.net/courses/5037-0000-00D6-EC5B

More traditional, but features two different paths to the goal.
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>>324115602
I remember that stage. It had a good amount of challenge and was a lot of fun.
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