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ALL NEW DOOM INFO
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>BFG and Chainsaw aren't on the weapon wheel since they're used in specific scenarios, Chainsaw is on D-Pad down and BFG is on X. Seems like they're treating the BFG as a panic button.

>Weapons have mods you can find, ex. a remote detonation mod for the rocket launcher

>Plot premise seems similar to Doom 3. A character named Dr. Olivia Pierce appears on a video suggesting she unleashed the demons as some kind of religious cult thing.

>On-screen enemy count isn't numbered but described as "a demon avalanche", "bloodbath"

>Chainsaw is a one hit kill on most enemies, multiple on bigger enemies like the Mancubus, power cells are limited

>Colored keycards and backtracking for secrets.

>Some locations: Lazarus Facility, Martian surface, Titan's Realm (as seen on the cover)

>Permanent character upgrades that allow you to swap weapons and mantle more quickly, increase ammo and health capacity

>Swappable perk "runes", ex. one gives you a stackable temp speed boost after melee kills

>Hell is more vertical than the UAC facility

>Enemies have weak point, ex. the pinky demon is armored in front and soft in the butt

>An enemy type only described as "a summoner"

>As suspected, idTech 6 appears to be very similar to idTech 5 but with a completely new PBR renderer

>Plans to offer "sliders and multi-sampling options" for PC players. Only time in the article PC is mentioned specifically.

>Multiplayer mode called Warpath, an domination style mode where the control area drifts around the map

>Clan Arena mode, this is just team Last Man Standing.

>Swappable "hack modules" are earned through MP progression, ex. Supply Timer that shows spawn timers for pickups on screen. Apparently none of them throw off the competitive balance.
>>
>>323346634
>Apparently multiplayer has more guns than single player, including a "lightning gun", this might be GI assuming based on what was offered in the demo portions though.

>Namedrops of old Doom WADs followed by statement implying that they won't be releasing mod tools outside of SnapMap because of accessibility consoles. seems like kind of a big fuck you.

>Examples of modes made in SnapMap: tower defense, moddy single-player missions, VIP escorts, racing challenges
>Moddable enemy AI to some extent
>SnapMap stuff is all shared on SmartHub, categories like top rated and most played, user profiles, seems a lot like Mario Maker
>All SnapMap creations are small instruction files, you can probably forget about custom textures and rooms and whatnot

>Another named section/level of UAC, Resource Operations

>An alternate version of the Mancubus was described, this one with flamethrowers. Assuming this in addition to the plasma shooting one as seen in the E3 footage

>Possessed Engineer enemy type, a former human with an explosive fuel pack that causes chain reactions

>Reiterating that there are a lot of small secret areas

>The Baron of Hell is another playable demon in multiplayer, joining the Revenant. He has a melee swipe and an AOE ground pound

>SnapMap inspired by Garage Band, more stupid shit about not wanting to do mods traditionally

>Lots of SnapMap tutorials included

>Monster AI can be assigned to teams in SnapMap, can fight along side player


New GI article from yesterday here.

http://www.gameinformer.com/b/features/archive/2016/01/08/doom-10-badass-moments-from-our-hands-on-session.aspx
>>
>>323346634
>>323346669

Before i'm called a fucking shill and watch the thread turn into a shitposting fest i should mention that i think some things in here sounds like absolute dogshit especially no modding.
>>
JUST
>>
So how long between PC release date and a 1:1 Doom mod for Doomâ„¢?
>>
>>323346882
FUCK MY DOOM UP.


Some things like key cards and secrets sound good but holy shit this sounds like an abortion.

I wanted a new good doom game so fucking bad man. I'm not saying it has to be 100% like the originals but wow.

Listen to this podcast. The guy says everybody at id plays doom with a fucking controller.

https://www.youtube.com/watch?v=L54nkKlVxTI
>>
>>323346669
>seems a lot like Mario Maker
i think this helps the perception that "snapmap will be shit where my custom textures/models"
were those both in old doom modding? yes
is mario maker still great? yes
will people manage to mod in textures and models anyway? almost certainly.

the more i hear about snapmap the more my concern is it'll hit sc2 arcade style problems with map exposure.
>>
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Sounds incredibly meh. Looks like they're taking some feedback and making it less Halo but it still won't live up to the originals.
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>>323346634
>plot
>in a doom game
>>
>>323347262
>everybody at id plays doom with a fucking controller.
VOMIT
timestamp 3:30
>>
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>>323346634
>>323346669
>>
>>323347798
Doom had a plot
Doom's manual called it a cinematic experience
>>
>>323347262
one of them mentioned a great point
is this shit going to be balanced for a controller?
if nightmare is a joke because they had to keep controller baby aim in mind I'm going to be upset
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>>323347503
>>
>>323348316
The game slows down when you bring up the weapon menu.

It's surely there to fit casual gamers.
>>
>>323348613
>The game slows down when you bring up the weapon menu.

>Implying you can't use the numpad to swap weapons on the pc version
>>
>>323346634
>idTech 6
>implying Carmack even half finished that
>>
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>>323348875
Don't worry. They brought Bethesda to finish it.
>>
>>323347262
why the FUCK do they all play on controller
>>
>>323349115
because id is probably filled with nothing but 20 something year old hipsters casuals.
>>
>>323349115
Because Bethesda and because fuck you.
>>
>>323346669
>they won't be releasing mod tools outside of SnapMap because of accessibility consoles.

thanks consoles
>>
>>323349418
if they really wanted to they could. It's just a bullshit way of saying zenimax wont allow it.
>>
>>323348875
No, the dude that wrote the Crytek engine went to iD and wrote it.

The shit that Carmack was writing for iD tech 6 is still at least 5 years away from being viable.
>>
>>323349329
>Bethesda


I really wish retards would get it right.

Beth has nothing to do with the development or decisions made in the game.

It's id and zenimax. Beth is just publishing it.
>>
>>323346669
>>Possessed Engineer enemy type, a former human with an explosive fuel pack that causes chain reactions

AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA
>>
>>323349590
Might as well call it CryEngine 4
>>
>>323349590
>Crytek engine went to iD and wrote it.

So the pc version is going to be an unoptimized piece of shit?
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>>323346634
>>An enemy type only described as "a summoner"
So arch-viles confirmed. Still sad they don't resurrect the enemies but I guess it's too much work with the gore system D4 uses.
>>323346669
>>An alternate version of the Mancubus was described, this one with flamethrowers.
Neat.
>>
>>323350286
>americagoestowar.jpg
>>
>>323350286
>arch-viles

i hate those mother fuckers so much.
>>
>>323350108
Crysis 2 run really well on my shit PC despite the infamous "detailed sea underneath the map" C2 level designs. I heard Crysis 3 is very well optimised as well.

>>323350457
How can you, they're the best monster ever!
>>
>>323350565
>How can you, they're the best monster ever!

Plutonia on nightmare difficulty.
>>
>>323346669
>An alternate version of the Mancubus was described, this one with flamethrowers. Assuming this in addition to the plasma shooting one as seen in the E3 footage
Just going by the latest screenshots I doubt it's a new version, it seems they just recolored the energy the Mancubus uses from green to orange. Even the first one in the E3 Hell demo had a flamethrower-like attack that it used so it's probably just orange flames now instead of green.

>>323349576
>It's just a bullshit way of saying zenimax wont allow it.
I do wonder what that's like behind the scenes, if even true. Marty says SnapMap doesn't replace id's desire to release their tools like they always have but Hines has always said SnapMap will be it so there's at least some degree of disagreement there.

>>323349674
I wonder if there are people who credit Activision for anything from Doom 3.
>>
I'm not gunna make it.
>>
>>323350760
Nightmare isn't really a "serious" difficulty, so don't even complain about it.

That said, Hunted actually made me less afraid of archies. They aren't really that threatening on their own as long as you get any cover, and SSG stuns them over half of the time.
>>
>>323351018
>Nightmare isn't really a "serious" difficulty, so don't even complain about it.


Are you fucking crazy? Doom 1 and 2 are fine on nightmare. Plutonia is on a whole other level.

Have you ever tried PE on nightmare?
>>
>>323351195
I didn't try any Doom on Nightmare, I don't like the idea of respawning enemies. I like clearing levels. UV is good enough for me.
>>
>>323351018
>>323351195
>>323351280

>Daily reminder it took 19 years for somebody to beat plutonia on nightmare legit.
>>
>>323347138
Please no, it will look like an abomination in 1:1.
>>
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Why do consoles have to ruin everything
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>>323351474
https://www.youtube.com/watch?v=EUBUYWIZUpE
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>>323351474
Really? Wow. Impressive. Where can I find the VOD?

>>323351558
This, and be completely pointless, just like that ugly "Doom classic" for D3.
>>
>>323349115
Because its a console game, as is obvious from the gameplay
>>
>>323349590
Carmack wasn't writing the voxel stuff for Tech6, John Olick was.
>>
>>323351613
because casuals
>>
>>323351627
>>323351669

already got you senpai
>>
>>323351879
Olick and Carmack were working on it as an experiment. I think Carmack because less and less enthralled with game graphics and wanted to shoot for the more hard to do stuff (which still is like physically correct rendering).

Too bad Olick's indie game using that tech never got funded.
>>
>>323351982
Thanks, watching it now. Pretty incredible.
>>
>>323346634

>PRESS X TO EXECUTE DEMON

It's not DOOM, it's a shitty impostor cashing in on the series.
>>
>>323352358
i don't know why games insist on having 1 button takedowns. They fucking did it to deus ex and now theyre doing it to do.
>>
>>323351613
It's no consoles, it's the fucking companies that don't do good versions both for consoles AND PC.
>>
>>323352654
doom*
>>
I played the multiplayer alpha and it was absolutely garbage. Felt like a sped up shittier version of Unreal Tournament
>>
>permanent upgrades that allow you to switch weapons faster

are you telling me i can't just disable the stupid fucking weapon wheel that slows down time on pc
>>
>>323352654
alright I'm not defending dooms glory kills but you're a dumbass if you think one button take down == execute
>>
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Still holding out a slight hope because original DOOM is great even today but this game sounds pretty bollocks. Especially as it's been in development on and off since like 2008.

Slightly on-topic, I just got Masters of Doom. Anyone else read it? Is it any good?
>>
>>323353141
that would be beyond retarded
they literally can't be that stupid
what it probably means is the time it takes from hitting 3 to firing the shotgun is shorter
>>
>>323353141
it's an upgrade cuz we listen to the hardcore fans ;^)
>>
>>323353141
Switching weapons without using the weapon wheel has been confirmed since the E3 videos. The powerups just make that switching even faster.
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>>323353620
it's a 1 button execution.
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>>323353720
Yeah I read it, I typically don't read books but it was one that I just ended up reading from cover to cover in one sitting I really liked it.
>>
>>323353720
>Doom died when Robin Williams died
Feels bad man
>>
I'll be honest with you guys, I won't even pirate it
>>
>>323353141
Weapon wheel is just the console shit, you can just punch numbers like usually
>>
>>323352654
it worked pretty well in serious sam 3, caused you to overextend yourself just long enough to get hit by 50 rockets
>>
Is the Bio-Force gun in?
>>
>>323354114
>I typically don't read books
What are you some kinda fag
>>
>>323346634
>D-pad
>X
This is bait.
>>
>>323353771
that's only available when a monster is decimated
that you don't sneak up, press, and kill them
why am I even explaining this, why are you this stupid
>>
>>323353720
Yeah it's a great read. Got hooked and read through it all in one go.
>>
>>323354290
I listen to them through audio books more then I read them I've been listening to The Age of Faith by Will Durant lately
>>
>>323353720
>been in development on and off since like 2008.

https://www.youtube.com/watch?v=rPW0nyC7sCE
>>
>>323353757
> The powerups just make that switching even faster.
Wrong, the powerups will make that switching as fast as the old games, whereas the base switching is slower, because the game needs to be balanced for the lowest common denominator, the controller.

But hey, call it an "upgrade" and suddenly people will think it's an improvement despite having dumbed it down in the first place

>neo/v/
>>
>>323354486
not him but you're literally fucking retarded
>>
>>323346634
>Colored keycards

lol dropped, that shit was annoying as fuck and interrupted the action in doom 1, prompting me to uninstall it, archaic stupid designs shouldn't be implemented for the sake of nostalgia fags that enjoy eating shit
>>
>>323354743
How do you know
>>
Ok can mods fix that shit day 1 or is it fucked forever (a month, tops)?
>>
>>323346669
>statement implying that they won't be releasing mod tools outside of SnapMap because of accessibility consoles. seems like kind of a big fuck you.
Dropped.
>>
>>323355142
>Ok can mods fix

somebody tell him.
>>
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>BFG and chainsaw aren't on the weapon wheel
>>
>>323355341
>weapon wheel
>>
>>323354743
Not sure where you're getting the idea that I was saying the Doom 4 weapon switching speeds would be faster than the old Doom speeds, nor did I even mention the original games. All I said was the speed upgrades in Doom 4 make the speed of switching between weapons even faster, which is what it does. It increases the base speed of weapon switching.

Related to that though: One problem they're going to run into with this though unless they've made the engine run more smoothly is texture pop-in, which is visible even at the E3 demo speed levels. It was somewhat hard to tell at 1x speed but it's certainly there. Making the player switch weapons faster than that will probably just result in more obvious pop-in.
>>
When was the last time we got a FPS that didn't have some out of place, stupid fucking upgrade system and held its own with fun level design, weapons and enemy types?
>>
sounds like shit, looks like shit, plays like shit

it has nothing to do with doom really. doom 3 was more doom than this and that was nothing like doom 11 years ago
>>
>>323355513
BFE?
>>
>>323352914
It wasn't great yeah

Guns were too scifi, smoke everywhere
>>
>>323355513
>tfw I cant even remember
>>
Everything sounds pretty good to me, I feel like you guys are hating it because /v/ hates every new game ever, /v/ hates any game that is on console and likes to blame them for everything, and /v/ thinks the original Doom is an untouchable masterpiece and anything new the franchise does is dogshit.

Why do you guys hate fun?
>>
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>>323346634
>Swappable "hack modules" are earned through MP progression, ex. Supply Timer that shows spawn timers for pickups on screen.
>>
>>323356057
Are you that same guy who defends Just Cut My Shit Up V?
>>
>>323356057
It's ok to have shit taste, anon.
>>
>>323355513
Halo 3 but nobody will admit Halo does anything good on here because consoles are the devil and anything related to consoles is "casual trash lel!"
>>
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>>323356142
This is what happens when we bottle up all our anger.
>>
I might have gotten this just for the multiplayer but that demon power up bullshit ruins it for me.
>>
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>>323356104
>>
>>323356057
>Everything
Really? It's like 70/30 for me. Could use less forced RPG crap, but overall it does sound appealing.
>>
>>323356142
Halo's level design was never it's strong point, it was always boring, big, open spaces made with or without vehicles in mind. Visually and thematically they were fine, they fit the universe but were not interesting on a gameplay level.
>>
>>323356616
I only played CE but I strongly disagree, I feel you don't really understand why they're made that way though.
>>
>>323356142
Oh go be a baby somewhere else.
>>
>>323356725
Because reusing prefabs saves disk space and memory.
>>
reminder that id software during and post-doom 3 have nothing in common with good id software besides the residual inept middle and upper management. it is a hollow name whose only worth is legal. if you think this looks good you need to get your eyes checked
>>
>>323356893
Do people really need to be reminded of this? It's fairly common knowledge.
>>
>>323356814
They could've made a bunch of nearly identical corridors - and they did, and those levels were pretty bad, yes. But arenas are cool, placing enemies in a large space and giving player various tools to deal with them is a legitimate approach.
>>
>>323356725
CE had it the worst of all, because at least the last level was literally copy-pasted for length.
>>
>>323354625
>looks like fucking killzone
How did this even get past the planning stages?
>>
>>323356104
Have you read all of them?
>Power Seeker - highlights the closest power-up for 120 seconds
>Retribution - highlights the location of your most recent killer for 30 seconds
>Supply Timer - shows the respawn timers for all nearby power-ups for 120 seconds
>Armor Plating - gives +10 armor boost to your next life
They're absolutely not kidding when they say none of them throw off competitive balance. The first and third are useless right off the bat since by a few rounds in you've already memorized the spawn timers and locations for power-ups. The second is largely useless since you never spawn anywhere near your killer. The fourth is the only one that could be useful if armor stays as useful as it was in the Alpha, but even then it's not enough to save you from most of the 2-shot setups. You still need to run and grab more armor if you want to survive.

I don't like that they bothered to add these things either but at least they've been somewhat smart about it and kept them small.
>>
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>>323346634
>BFG and Chainsaw aren't on the weapon wheel since they're used in specific scenarios

Day one pirate
>>
>>323355513
Wolfenstein: The New Order
>>
I liked rage though so your opinion a shit
>>
>>323357556
I liked [game you dislike] so your opinion is shit.
>>
>>323357540
I loved TNO but it did have an upgrade system, even if it barely mattered
>>
>>323357713
Holy fuck, I beat the game and didn't know that until now.
>>
>>323346634
>BFG and Chainsaw aren't on the weapon wheel since they're used in specific scenarios

Dropped.

Just let this franchise rest in peace.
>>
>>323351627
>19:32

THE ABSOLUTE MADMAN
>>
>>323346634
If the weapons are still weak and melee still more or less a requirment after your ammo gets low, whats the point?
>>
>>323357795
lol exactly
>>
This game sounds horrible.
>>
>>323346634
>Plot premise seems similar to Doom 3. A character named Dr. Olivia Pierce appears on a video suggesting she unleashed the demons as some kind of religious cult thing
Nice, women are causing bad things to happen. Finally some equality.
>>
>>323351669
and yet doom classic was still better than doom 3 anyway
>>
>>323355513
I feel like one of the reasons Valve won't make HL3 is that nowadays you can't make a FPS without RPG elements and it just doesn't fit HL. Hell, it doesn't fit most of the games and yet they shoehorn that shit into them anyway.
>>
>>323356725

You're a loon to be honest mate. A lot of Halo is just copy-paste, and that's fine for the UNIVERSE, but for gameplay it just wasn't very interesting man.
>>
>>323346634
>>Colored keycards and backtracking for secrets.

Fucking nostalgia-bait garbage

I guarantee levels will be completely linear
>>
>>323357236
>Supply Timer - shows the respawn timers for all nearby power-ups for 120 seconds
I see the crybabies from Quake Live have been catered to here.
>>
>>323358565
How's your dead game doing, arenafag?
>>
>>323358093
It really wasn't. It looked worse than D3 and played worse than D1.

>>323358232
Copy-paste is bad, huge open levels with lots of enemies are good.
>>
>>323357440
>>323357913
Maybe I'm missing something obvious but what's the issue there? That doesn't affect PC users since they won't be using the weapon wheel anyway. For console users it's an even easier way to switch to the weapons, now they've got their own dedicated buttons instead of having to go through the weapon wheel or using the hot swapping.
>>
>>323358673
My dead game is pretty dead thanks to scrubs such as yourself who can't into map control.
>>
>>323351613
Current vidya devs are lazy fucks that only want to put in the bare minimum effort.
>>
>>323357646
There are always a handful of crybabies that retain the same unwarranted opinion on a game/company forever because they're too much of a sperge to think for themselves. If you can't accept that a company has no option but to change over time then you should literally find another hobby.

and if we're going by that logic then id has been shit since john romero left because all we got was quake III arena, everything else didn't come even close to the original Quake

Doom 3, Quake IV etc are titles that certainly aren't as good as the fast simplistic style of gameplay that the original Doom and Quake had but those games were entertaining by themselves under the standards of their time.
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consolized garbage
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>>323358782
What makes it work in Halo is the AI. Generally speaking big open areas with a couple of trees and boxes and lots of enemies are pretty damn boring.
>>
>>323346634
>>BFG and Chainsaw aren't on the weapon wheel since they're used in specific scenarios, Chainsaw is on D-Pad down and BFG is on X. Seems like they're treating the BFG as a panic button.
dddddddddddddddddddddropped
>>
>>323350915
Why is Hines such a goddamned plague to videogames? First it was his massive ADHD and then it's this bullshit.
>>
>>323358798
a lot of lazy PC ports still have weapon wheels
>>
>>323359007
iddropped
>>
>>323359005
Yes, AI, and yeah, it depends on a game. But when it works those are some of my favorite things.
>>
>>323358798
It probably means they're used in button prompts (chainsaw QTEs, executions) or a scripted sequence (BFG).
>>
>>323358467
>"secrets" are just obvious accessible areas that glow

You know it'll happen.
>>
>>323358798
You're missing the point

Doom was never about limiting the player when it came to kill shit
>>
People will wish this game was more like Doom 3
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>>323346669
>>Namedrops of old Doom WADs followed by statement implying that they won't be releasing mod tools outside of SnapMap because of accessibility consoles

Console babbies continue to ruin everything.
>>
>>323348050
Not at all. Doom bible did called it like that. Not the manual. Doom bible also state the Carmack trashed all that cinematic stuff because he though that it would hinder the game and mess with the replayability. He though that fast paced action without story would give the game a more timeless aspect. And on that, he was right.
>>
>>323359686
>Console babbies continue to ruin everything

My first experience with doom was on a 32x that was given to me. My family got a computer the following year and only then I found out doom was a PC game.

Case in point:

Blame current devs and publishers and not console players.
>>
>>323359461
perhaps not but the ammo pickups and the weapon drops were placed in a way to make the player think carefully about what ammo to spend on what enemies.

Finishing doom on any real difficulty essentially forces the player to always use the right weapon for the job, however there are general purpose weapons like the super shotgun/double barrel.

if doom 4 is worth its weight then its going to have a mapping community and mods, which will fix any concern over "limited chainsaw/bfg use"
>>
>make doom less like doom with muh stats/perks
Great job
>>
>>323359686
If you're lucky, it might be as good as Timesplitters was.
>>
>>323356142
Grow up, kid.
>>
>>323359461
How does their choice to put the BFG and Chainsaw on dedicated buttons for the console versions limit anything? Unless you're reading into the "since they're using in specific scenarios" bit too much, you're still able to use the BFG and Chainsaw whenever you want. You're not only allowed to use them in X situation or anything like that, they're still regular weapons. They just have their own buttons instead of being in the wheel.

The "since they're used in specific scenarios" is just wording tacked on by the person who interpreted the article, not anything stated by the devs or anything like that.

>>323359067
I'm double-checking for a source right now but I'm pretty sure they confirmed the PC version does not have to use the weapon wheel to switch weapons.
>>
>>323359964

They are making their decisions to pander to the wants of console players, so that doesn't actually make sense.
>>
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>>323359964
Oh and the box art was fucking awesome and went really well with the 32X box label and colors.
>>
>>323360731
Except that its spine label was upside down.
>>
>>323360731
It looks better without the stupid label though.

>mfw PC vs consoles summed up in one sentence
>>
>>323356057
Man, I was wonder when one of you dumb fucks was going to show up and spew this tired shit.
>>
>>323359007
>Seems like they're treating the BFG as a panic button.

This is how it should always be even in Doom 1 and 2 and all those megawads because the BFG is such a good weapon yet you can't default to it unless it's a slaughtermap
>>
>>323359686
>Console babbies continue to ruin everything.
They ruined FPS games and will be damned if the genre ever recovers on their watch.
>>
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>>323346634
>>323346669
>>
>>323346634

I think it looks really cool desu.
>>
>>323346634
>weapon wheel
>not hotbar
>it's multi-plat
dropped tb h
>>
I wonder how many of you faggots actually played Doom in 93/94 since this board is filled with 16-20 year olds.

Not saying D44m doesn't look like shit though.
>>
>>323361195
>i used the wrong weapon for the situation and im punished for it
>i am only allowed to use this weapon in the correct situations
these are not the same
>>
>>323361684
>>it's multi-plat

Doom was multi plat and doom 64 was a great console exclusive shooter.

If you mean designed primarily around consoles first and not vice versa than yeah..
>>
>>323361804
I was born in 92 and still played Doom, what's your point?
>>
>>323361804
you mean how much of us are actually old enough to be dads?

i was born in 92 but did play some doom in the 90s, on a shitty macintosh computer though
>>
>>323362270
>i was born in 92 but did play some doom in the 90s

You were 5-7 years old playing doom on a computer?

Not saying you're lying but damn
>>
>Wolfenstein TNO - DOOM reskin edition
Welp, it's over. No more hopes left for this, probably will play through the campaign when I pirate it, but I highly doubt I'll buy this unless somehow it gets modded properly.
>>
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>>323351627
Absolute madman!
>>
>>323361839
Try to think of it like this:
>Console players can swap to the biggest gun whenever they need it so that way fights can ramp up or escalate rapidly instead of always keeping a steady pace

Or

>Game is slowed down even further to cater to the people who are stuck using the weapon wheel

I have little faith in Doom 4 being done right but in an ideal world the BFG is on a quick button for those kinds of situations so that way they don't have to compromise on fight difficulty

I don't think it will pan out that way, but would be nice.
>>
>>323351627

Looks easy as fuck. I had a harder time beating Halo 1 on Legendary.
>>
>>323362692
I completely skipped the ps1/n64 era, i only had a shitty gaming computer at the time, played alot of quake and MOHAA and flight simulators, lots of sega genesis too
>>
>>323362221
>>323362270

Just curious is all. I really wish you guys were old enough at the time to fully understand just how revolutionary it was at release.

im not knocking you.


Is there anybody in this thread besides me that was is their late teenage years or early 20s in 93 that remembers how mind blowing it was?
>>
>>323362921
I think what worries me about the BFG being a dedicated button, is that it kind of implies it might not even have ammo. It might just be a cooldown deal.
>>
>>323349115
Higher skill floor
>>
>>323363413
It could also be possible that the BFG just has very very rare ammo.

No idea what they're doing with it though.
They really need to start talking more about Doom 4, especially since it's coming out this year.
>>
>>323363451
>Purposely gimping yourself
>Still get buttfucked by keyboard and mouse at every opportunity
Yeah sure
>>
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>>323347262
>>323347805
>>323348316
>>323349115

PC STATUS: KEKED BY CONSOLES
>>
>>323363451
B8
>>
>>323363037
That's probably because Halo singleplayer is harder than Doom on the highest difficulty. You can't ignore enemies and your movement isn't that smooth.
>>
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>>323363198
I guess I'm the only dude here in my 40s.
>>
>>323363037
>>323363847
>Halo 1 on legendary.
>Hard.
People who can't use the environmental cover shouldn't play shooters.
>>
>>323364039
It's okay grandpa, i think yer cool
>>
>>323364259
Thanks kid.

To keep on topic i would like to ask all of you you're opinion on Doom64.

It's my sons favorite Doom game and we play it a lot when he comes over.
>>
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>>323346634
>>323346669
>>BFG and Chainsaw aren't on the weapon wheel since they're used in specific scenarios, Chainsaw is on D-Pad down and BFG is on X. Seems like they're treating the BFG as a panic button.

>>Plot premise seems similar to Doom 3

>>Chainsaw is a one hit kill on most enemies, multiple on bigger enemies like the Mancubus, power cells are limited

>>Namedrops of old Doom WADs followed by statement implying that they won't be releasing mod tools outside of SnapMap because of accessibility consoles. seems like kind of a big fuck you.

Annnnd dropped.
>>
>>323364945
Doom 64 is pretty good.
I think it is a better Doom 3 than the actual Doom 3

Not that Doom 3 was bad or anything but it didn't stick with the spirit of Doom's gameplay.
>>
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>>323364992
>that blue keycard hole
>>
>>323365156
I actually agree and disliked doom 3.

I wonder how much of that is related to doom gameplay not translating well into a full 3D environment or maybe I'm just totally wrong here.

If you were in charge of a modern doom how would you make it?
>>
>No weapon you can throw and make a proximity charge out of.
>No gun that turns into a sentry.
>>
>>323365497
The biggest sin of Doom 3 was underpowered weapons on higher difficulties. I mean come on, 3 fucking shotgun blasts for an Imp?
>>
>>323365813
It's one shotgun blast, but you need to do it pretty much point-blank. SG in D3 is actually SSG in disguise, but with even more spread.
>>
>>323365813
Agee with this as well but my issue was with the overall pacing and tone of the game itself.

Although it wasn't a bad game by any means it wasn't what I was personally looking for in a doom game.

I still play doom and its wads on a weekly basis unlike 3 where i beat it once and dropped it.
>>
>>323365813
The biggest sin was the corpse despawning.
>>
>>323346634
>weapon wheel
No
>perks
Even more noes
>chainsaw is CoD's knife, basically
Dropped
>>
>>323366475
It's the little things that count isn't it?
>>
>>323365497
>If you were in charge of a modern doom how would you make it?
I'd try to make it work out like how Serious Sam 3's second half is to the previous games.

Focus on speed, a fair amount of enemies at once, fun levels with a good amount of secrets and give proper mod tools and a map maker.
Have some traditional deathmatch, duel, and a proper co-op mode too.

I am not really completely against Doom 4 right now but I am hoping they have nice stuff to show as it comes closer to release.
I also don't expect it to be like Doom 1 or 2 but maybe it can be good on its own, like Quake 2 is
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