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This game is impossible >read books in dungeons, gain a lot
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This game is impossible

>read books in dungeons, gain a lot of stress because they are full of nightmare stories or some shit
>walk into traps that hurt me
>all those big bandit orc things
>everyone bleeds
>running out of food and torches, dark as fuck now
>people go insane, my swordsman becomes selfish and my plague doctor becomes hopeless
>constantly at death's door, try to heal a bit with priest
>priest girl has a heart attack and dies

Fuck you video game everything is miserable
>>
>>322103809
RNG - The Game: Luck is a Skill Edition.
At least you can learn how to avoid bullshit on FTL.
>>
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>>322103809
Well you did quite a few mistakes
>reading books is 70% aids and 30% good don't read em
>traps are supposed to hurt you, also bring a hifhwayman if you want them disarmed
>bring bandages
>every dungeon atleast 12 torches and 12 food
>after like a third day you get the abbility to remove negative perks in your Abby
>you are right about heart attacks
This game told you at start that it's about making the best out of the worst situation so put your big pants on and chew through it, you literally can't loose the game
>>
>>322105480
Man it was the FIRST zone I entered after starting the game.

You expect me to know all that.

I had bandages but they got used up
>>
this game is seriously gay as fuck, why can't my priest heal out of combat? why is everything so fucking RNG based?
>>
Love the game's art style and everything it's a lot of fun but it opens your anus wide and fucks you hard
The devs hate you
>>
I'm getting mixed signals here. I played the game well before they released any of the new classes and I was pretty good at it. I got some classes to blue level before I stopped.

Now all I hear is that the game is too hard and I don't know because of its new players or the devs actually did make the game harder

So which is it?
>>
>>322105534
Well now you know, this game is kinda bullshit with it's RNG so you have to be prepared for anything, your success will mostly depend on preparation, also don't be afraid to run from combat or dungeons, you still get all the gold but your party gets a bit stressed.
>>
>>322105764
They definitely made it harder
>>
>>322105764
It's still good, problem is the Devs got high on the HARDEST GAME EVAR and started making everything stupidly hard
Also the new class can't party with Sader/Vestal/Leper becouse the backer is a cunt like that
>>
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>stack buffs on crusader
>play medium+ length only and my party can self medicate stress and give crusader more buffs
>crusader hits for 15-30 by week 4 and crits for 40+
>healer heals everyone for 3 every round and seems to crit half the time

Thought this game was supposed to be hard :^)
>>
>>322105823
Definitely this. It's better to stress out your party a little bit than to lose everything you've invested into them trying to fight through a hopeless situation.

>>322105764
It's a bunch of whiny babies. The game isn't that hard if you aren't an impatient idiot with no planning ability. Sure RNG will fuck you from time to time but the whole point is to stack the odds in your favor.
>>
>>322105764
they added some very BS stuff

once a party member snaps at 100 stress (already very punishing) their stress continues to rise till it reaches 200, at which point, they die from stress

sometimes when an enemy dies, rather than disappearing and moving that annoying enchanter/crossbow fuck to the front, they will leave a corpse, making it impossible for the tank to hit the guys in the back and allowing them to continue using their "back of the group 1 hit kill" moves
>>
The only bad thing about the game is that the roster system needs a grouping system and how it takes forever to get that one class you need and constantly getting 8 arbalests

also, the narrator is pure sex.
>>
What is the backer-only class?
Is it OP?
>>
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>>322105965
>one of the classes can't be in a party with other classes

And to think, I was going to pick this up when it was on sale.
>>
>>322106103

>sometimes

it's not sometimes, there's a very clear set of rules that determines if they leave a corpse or not
>>
>make nice game
>start adding stupid shit no one asked for
Every time. Should've just released it and moved on, stupid faggots.
>>
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>>322103809
I don't find the game hard at all.

However, the latest update to the stalling mechanic really grinds my gears because it ruins a lot of team comps and several tactics you can play during a fight.
>>
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>>322106047
>be rolling around like that BH and SS getting crits like never before
>vestal healin it up in this bitch
>pigmen encounter who cares lol
>vestal gets critted two times onto deaths door
>poisoned
>mfw
>>
>>322106103
>once a party member snaps at 100 stress (already very punishing) their stress continues to rise till it reaches 200, at which point, they die from stress
Don't let your party get that stressed. Run away if necessary.

>sometimes when an enemy dies, rather than disappearing and moving that annoying enchanter/crossbow fuck to the front, they will leave a corpse, making it impossible for the tank to hit the guys in the back and allowing them to continue using their "back of the group 1 hit kill" moves
Compose your party of people that can hit every enemy position. Include someone that can remove corpses if you are having that big of a problem. Include someone that can displace enemies as well. Pushing a frontline enemy to the back often leaves them useless for a turn or two as well as pushing weaker enemies into the front.

Use your brain.
>>
>>322106169

It's fine, that class is for shitters anyway.
>>
>>322106268
>hey x happened to me
>don't let x happen

le ebin "git gud at rng" man
>>
I hear that they did a hard reset recently too.

Does that mean all my progress is loss? I might get back into it since it's harder now
>>
>>322106169
It pisses me off too, the worst is it's only one fucking class and the only reason it's there is becouse of the backer that designed it.
Thank god the Devs didn't make this a feature for all of the classes
>>
>>322106268
I know these problems can be dealt with, I just preferred the previous balance, where the game was more about the combat, rather than planning for all eventualites
>>
>>322106340
Git gud at decision making, you fucking idiot. It's literally impossible for your men to die from stress unless you're a moron that pushes them too far. You can retreat from battles AND from missions. It takes far too long to build up to 200 stress for you to attempt to argue that you couldn't do anything about it. Most missions I don't even get one person to 100 stress.
>>
>>322106340
You can disable corpses in the options you know
>>
>>322106103
yeah I hate the corpse system. it is not fun and the logic behind it is flawed. >I cant step over this corpse, instead I must hit it with my sword until it disappears.
>>
I picked it up in the sale, I was a little weary because of all this shit I had read about the Devs just making it artificially difficult to keep up with the 'game is hard' meme.
>>
>>322106449
That's fair. I personally prefer the strategic planning and decision making. I'm a "plan for all contingencies" type of guy and am honestly finding DD a bit easier than expected.
>>
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is this game finished yet? when is it going to be finished? i haven't played it in a while.
>>
>>322106617
Still early access.

Which means don't buy it.
>>
>>322106617
>visible eye

someone post the fixed edit
>>
>>322106617
shit, darkest dungeon porn mod when?
>>
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What do you think, familytachi?
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>>322106617
Pirate it while it's in early access
If you like it buy it once it comes out
>>
>>322106692
sorry, i didn't save that one
>>
> Download 'Lighter Dungeon' mod
> Go into game settings and turn off corpses, OP enemy crits and bullshit stress rules
> Have fun while still being challenging

I understand 'git gud' and all, and I love difficult games, but when a game straight up cheats and constantly fucks your asshole unfairly, i just cant have fun. This mod tweaks a lot of the rules and settings and makes the game bearable.
>>
>>322106712
Wasted potential
>>
>>322106047
>Giant hit Crusader for 71
>Poison Debuff
>Death's Door
>Die
>>
>>322106863
In what way?
>>
>>322106712
Arbalest seems kind of weak for a lady carrying around a giant crossbow. Suppressing Fire is SOAT against enemy parties with 4 slots though (4 enemies or 1 big guy and 2 smaller guys). Reducing accuracy of 3 enemies at a time is nice.

And Plague Doctor is superior waifu.
>>
>>322106876

>96% death blow resist

i'm goddamn invulnerable
>>
>>322107051
How do you even get that much?
>>
>>322106103
>once a party member snaps at 100 stress (already very punishing) their stress continues to rise till it reaches 200, at which point, they die from stress
This is untrue

When you hit 200 stress it only takes you down to 1 health or death's door (can't remember which)

It's really fucking hard to die in Darkest Dungeon if you don't just fucking ignore the bad effects
>>
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Post your favorite combo

Front - Bounty Hunter
Second -Highwayman
Third-Vestal
Fourth-Crossbowfu
>BH for those marks and crits
>HM can shuffle thanks to point blank shot and duelist
>Vestal for heals, can be replaced by cultist for debuffs or PD for free disease removal
>SS to synergize with BH
>>
>>322107131
Trait+Ancestral Trinket

Not really all that good desu because of the debuff you get from having been at death's door for the length of that dungeon
>>
Tips for getting into it for the first time? Specifically, anything the game doesn't tell you that's very important to understanding the game.
>>
>>322106993
Shit DPS, shit debuffs, and shit healing.
>>
>>322107153
>This is untrue
That was true until the December's updates.
>>
>>322106169
Don't be retarded, it's a shit class anyway. Game is easily worth a try.
>>
>>322107153
>see tide has turned quickly
>"run"
>run failed
>tank gets crit posioned, death door and dead
>fuck, "RUN"
>run failed
>max out stress, plague's heart pops
>"RUN!"
>"you got away safely"
>>
>>322107167
Front - Man at arms/Crusader
Second - Man at arms/Crusader
Third - bounty hunter
Fourth - Vestal

Crusader and Man at arms for DPS and they can swap beteween eachother for their +1 position moves. Especially 'sader when he has to stab some one in the back.

Bounty for marks and massive damage since he can hit everyone in third spot

Vestal for judgement, and basic healing.
>>
>>322107167

Red Hook
Alternatively
Vestral/HWM/Crusader/Leper

or if I'm feeling cheeky

houndmaster/BH/BH/Jester
>>
>>322107286
I meant the skin mod, dummy, not the character.
>>
>>322107167
Occultist, Abomination, Hellion, Jester

Finale to backline for jester
Abomination casts blight turn 1 or transforms immediately
Occultist debuffs or heals
Backline Jester removes stress/buffs plus jumps to front and finales again when the debuffs go

Frontliner is either Hellion for bleeds and stuns or MaA for tanking and stuns. I don't like MaA but Leper has no utility so they're not viable if running a zone with high bleed resist

>>322107289
So why is the poster acting like it's true on the 31st of december

If the devs make a mistake and then fix it don't fucking whine about the pre-fix version of it
>>
>>322107460
Oh, skin color? who gives a shit
>>
>>322106509
You can disable them in the game options bro, that's what I did
>>
Does anyone else like never die?

I genuinely don't get the difficulty complaints, the only thing I struggle at is making money and balancing inventory space on long dungeons
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>>322107556
The devs. And everyone who's not blind.
>>
>>322106509
Logically it works actually

DD takes place in narrow corridors, stepping over corpses would expose you to attacks

I leave corpses on because they actually make the game easier, you can use them to keep enemies in range of classes abilities or to deny enemies their best skills i.e. rend
>>
>>322107167
Depends on the dungeon and who's available at the time, but this is my favorite all-around one:

Front: Man-at-Arms
Second: Bounty Hunter
Third: Vestal/Occultist
Fourth: Houndmaster

Houndmaster's marking ability also does -prot%, which makes Bounty Hunter's 'Collect Bounty' attack hit for truckloads. They also work well together in stacking multiple bleeds on enemies. I give both BH and MaA their stunning knockback abilities so they can disable and displace strong enemies. I also run Vestal with her stun and give her a +stun trinket, since I have her stunning a lot when heals aren't necessary. I'll run Occultist if I'm going into Eldritch-heavy dungeons or if my Vestal is currently out of commission. He does more damage than Vestal but obviously his heals are not all that reliable. And of course my MaA uses Retribution a lot, since it's basically a free attack against anyone with AoE abilities.
>>
>>322107405
>>322106309
Abomination is amazing. It's easy to see that his inability to party with religious characters was balanced around, seeing as he deals tons of damage and has an innate heal. As long as you're decent at stress management then he's a real boon.
>>
>>322107167
4- Jester
3- Occultist/Vestal
2- Grave Robber
1- Leper

Jester uses Battle Ballad for days
Occultist/Vestal provides heals/backline fire
Grave Robber crits for days
Leper hits like a truck
>>
>>322107276
Take care of your heroes, and don't feel ashamed to retreat - their lives are worth more than one measly victory.
>>
>tfw my reynauld has a 3 awful quirks locked in
Genuinely might not ever use him again
>>
>>322107167
Front- Crusader
Second- Man At Arms
Third- Grave Robber
Fourth- Plague Doctor

I am a Fucking god in the ruins and cove.
>>
>>322107654
I'm in the same boat. Pretty much the only time I lose a character is when they get crit AND have a bleed/blight effect, AND move before my healer's turn, and THEN fail their death's door resistance. I barely ever hit 100 stress too. I don't understand the complaints so I can only attribute it to the need to git gud.
And yeah having enough money is a bitch but that's more a matter of needing to invest extra time by doing low-level runs.
>>
>>322107654
I never Lost a guy yet and the last time I played I was on week 36. But the latest stalling patch really does make my newer team comps weaker making me worry a bit, due to how aggressive the mechanic is,
>>
>>322108306
>but that's more a matter of needing to invest extra time by doing low-level runs.
My problem is that I'm running out of low level characters but I can't afford the money to upgrade the weapons of my level 3 ones
>>
>>322107669
I don't think either looks objectively better than the other, though I'd make the paleskin a bit more tanned so she doesn't clash with her armour so hard
>>
>>322108494
Yeah my level 3 dudes are far behind in upgrades. I'm still managing some veteran quests with very careful preparation though.
Putting me even further behind is one of my MaA's just got a +10% prot perk which I wanted locked in. That shit cost almost everything I got from the medium veteran mission they just completed.
>>
>>322103809
>upgrade convoy twice, easy to do with the loot from the second tutorial mission
>literally impossible to lose the game beyond save corruption
????
>>
>>322107556
>Oh, skin color? who gives a shit
It's an even weirder change given that whites used fucking longbows
>>
Do you still get more loot in the dark?
>>
>>322108728
I honestly hope they put in a hardcore mode where it's possible to lose. Like maybe once every 4-8 weeks the town is attacked by progressively stronger bosses and you have to throw heroes at them until they are defeated or until you are wiped out.
>>
>>322108868
Yeah, but you can't insta-snuff the torch just before killing the enemy anymore
>>
>>322108926
>322108926
The system they have now adds a feeling similar to Dark Souls.
The game doesn't want you to die. The game doesn't want you to lose.
It is always possible to keep trying, and win.
The game wants you to survive.
>>
>>322108790
You mean in real life? As far as I know only the English used longbows because they were a weapon that took a lifetime's worth of training. I don't know what civilization invented the crossbow but I do know pretty much everyone started using them because even weak peasants could handle it.
I also know the Chinese invented a rapid-fire crossbow which is fucking badass.
>>
>>322108926
I think there was an idea of the town being more alive and requiering more help due to that like leaving all your PD behind when the plague shows up and stuff like that
>>
I can clear dungeons 30% of the time with a new team, no items, and no torchlight.

GIT
U
D
>>
>>322106540
But are you enjoying it?
>>
>>322106617

1/19
>>
Are dark runs still worth it?
>>
i think the reason I'm bitter is because I played the game a certain way the last time I played it (~8 months ago) so now coming back to it, it seems all the changes were made to stop me from playing it that way, which sucks
>>
The game is pretty shitty desu senpai baka but the artstyle is godly
>>
>>322103809
>Crusader and Vestal weren't originally going to rip off Dark Souls and Warhammer 40k
Huh.
>>
>>322111374
The music and the narrator are pretty GOAT.
>>
>>322111068
do them with level 1 adventurers who you release after to make money
>>
>>322111490
Yeah because crusaders didn't exist before souls
fuck off

Bounty Hunter is the closest class to a design rip off
>>
Bought this for a friend during Christmas on sale (and for myself). He loves indie rogue-likes, FTL etc. Nigga can't make it through 2 dungeons. Loses someone every time and restarts. Meanwhile I have my guys at level 3 resolve and really starting to just cruise.

The beginning is possibly the hardest just because you're going to have all of these characters rolling with potentially useless skill combinations and you have no money and no guild.

It's a good time once you have it kind of figured out. .
>>
>>322111769
I was remarking that Crusader was a bearded dude and Vestal was a leather armor cleric before they deciding to mack on the Elite Knight armor from DaS and Sister of Battle style respectively.
>>
You gotta be cheap,get a lot of new adventurers and do runs without items and try to get as much money as you can,it's the only way.
>>
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in hindsight, maybe making someone who is bloodthirsty whip themselves wasn't a great idea
>>
>>322111903
I aggre with the crusader, the helmet isn't even from the crusader era
But the old vestal looks too much like a run of the mill druid I like how they went with the cleric theme
>>
>>322111902
Tell your friend to stop being such a bitch and tell him to not get attached to his heroes
He is going to lose people, and he is going to get heroes afflicted, and if he can't man up and dismiss heroes who aren't worth the gold, he is going to not make it anywhere
>>
>>322112324
well, she's less stressed now at least
>>
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>>322103809
I sure wish I didn't rage quitted and deleted ny save today but I've got fucked badly and need time to recover before starting again.
>>
>>322112397
I actually prefer the direction they went with both, looks much more distinct this way but the OP pic makes it clear the designs we have now didn't come from a vacuum.
>>
>>322112324
>sent my abom to flagellate
>doesn't stop
Self-hating bastard.
>>
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>>322113104
>crit heal for 12
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>>322113104
I can't got back to vestal after using occultist

her heals are too shit
>>
Which option is best: enemy crits scale off their normal dmg, or enemy crits do max dmg? What does the game define as "max"? What will let me survive their ridiculous crits?
>>
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>>322113643

>3+ party wide heal every turn that can crit
>shit
>>
>>322113643
I only get occultist after I get cleansing crystal, otherwise the risk isnt worth it to me
>>
>>322114068
It's so weak later on, even with trinkets the party heal is too weak to matter
>>
>finish first mission
>one member snapped, others near it
>put them all into stress relief
>stage coach has only 3 characters and it's 2 fucking shapeshifters and a highwayman

Are you supposed to do multiple runs in a row with the same party? Guess I should have brought more torches so they aren't all stressed after one.

Also one of my characters was greyed out and had a question mark but I couldn't figure out why they weren't available, where do I check that?
>>
>>322107167
>crusader
>leper
>arbelest
>vestal
Enjoy that tank 'n' heal. Just waiting on a jester so I can go
>abomination
>jester
>plague doctor
>occultist
>>
>>322114182
I think the odds are in your favor to the point where it is pretty much worth it, to the point of probably healing more over a dungeon's length than the vestal.

It does, on rare occasion, just totally fuck you though lol.
>>
>every time I read a book I get positive stats
>so many positive stats they start replacing each other
>no, or almost no negative stats on all my main guys
>huge crits and buffs, I can sometimes run the same party 2-3 times before they're even 50% insane

Is the game this easy, or have I missed the difficulty options somewhere?
>>
>>322115241
RNGods have blessed you
Do not squander it
>>
Why do people prefer AOEs and DOTs to straight line damage
Bleed, blights, and stuns can all be resisted, and AOEs dont do nearly enough damage
>>
>>322105764
>I don't know because of its new players or the devs actually did make the game harder
Both
>>
>>322115093
the log, it's a picture of a scroll
>>
>>322115492
Because of PROT
>>
>>322105480
>12 Torches

I fight on the edge. 4 Torches only.
>>
>>322115838
But once you hit end game their resistances are too high for DOTs to actually work against PROT
>>
Is there a way to make time pass for stress relief besides questing with another party?
>>
>come back after every update
>game is still too easy

Once you realize the optimal party comp for each region its no torch runs all night. More difficulty is definitely necessary. The game could also use a "lose" condition.
>>
>>322106712
Bretty good
>>
>>322103809
If the books are making you go insane then don't fucking read the books.
>>
>>322116053
Nope

Each in game week is one dungeon run
>>
>>322116204
Fancy posting those party comps?
>>
>>322106126
the Abomination

not really, it can be powerful but comes at stress costs and not being to bring Leper, Crusader, or Vestal
>>
>>322116204
It means it's time you move on. It's not a fucking mmo.
>>
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>Long Dungeon
>Literally 8 random battles and 6 battle rooms
>last battle on the very last square
>Collector and Shambler both show up
>Two people almost die of stress attacks

SweatingMan.jpg
>>
>>322103809
>This game is impossible
I'm playing TOME and DD in alternating bursts

DD is not hard
>>
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There must have been some serious rebalancing in the time since I'd played. Because replaying it now I'm getting my nuts stomped on Lv. 3 dungeons even with fully upgraded and skilled guys.

Also diseases are an annoying as fuck addition. I want that shit gone so fast. Same with this fucking streetsign captcha shit.
>>
They really should allow for you to group together people in the roster instead of a long string.
>>
>>322118043
Bunch of classes have camp skills to remove them
>>
>>322117456
>look I'm so tough

the last patch literally made DD impossible you faggot and you'd know it if you played the game instead of being a retard here
>>
>>322118240
You mean the patch that stopped heart attacks being instakills?

That patch made it impossible?
>>
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>>322118608
>>
>>322103809
>>read books in dungeons, gain a lot of stress because they are full of nightmare stories or some shit
risk / reward, if you think the odds are bad, don't use them
>>walk into traps that hurt me
take a trap specialist
>>all those big bandit orc things
stun, debuff, dots
>>everyone bleeds
bandages and healers
>>running out of food and torches, dark as fuck now
oy vey don't be such a goyim
>>people go insane, my swordsman becomes selfish and my plague doctor becomes hopeless
make camps, buff the party to get criticals and destress, focus the stress dealers
>>constantly at death's door, try to heal a bit with priest
upgrade your priest, take another character who can deal damage and heal as a support
>>priest girl has a heart attack and dies
see everything above
>>
Fuck the Collector.

Either he stays in the back while his skulls attack or if you pull him forward they just defend and heal him
>>
>>322105480
>loose
>>
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It's just a rate game. The game isn't strategic. Sure the battles are pitched, but the dungeons are just linear series of fights that you cannot avoid, and the traps are just binary. There's no actual exploration.

Really based on the gameplay, you should just be able to send in a crew and autobattle and just get a report of how they did, the structure of the game would be the same.

Shame because the art is 10/10 perfect but the gameplay is like maybe only a fourth of what I would expect a full game to be.
>>
>>322118932
Stack dot
Clear every skull but the vestal
Pull him to the front
Stun him
stack dot
>>
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Why is everyone on /v/ so shit at this game. Yea it's loaded with RNG but don't Fucking lie to me and tell me you can't form a strategy and make the best our of any situation. Team comps, what quirks to keep, who to use, when to use them, what abilities to take, what to level up and shit all that matters in the end. It's all based on strategy, you start of shit and get better as you go. You lose your best guy but you keep going. Seriously hope theres more people here that see that it's not just RNG meme game because I'm tired already of all these negative threads. Just want a good DD thread.
>>
>>322115868
nigga thats risky, i bring 8 always
>>
>>322119729
/v/ hates any early access that gets slightly onto the popularity radar
I remember when even fucking Northenlion didn't play this game and the general opinion was that it was good and challenging
Plus the /vg/ threads were actualy about the fucking game and waifuposting was pretty minimal
>>
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>>322106116
Agree. I just want more classes, trinkets and more enemies to die to.
>>
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>start a new save
>get this in the second dungeon

Oh fuck yes
>>
>>322119729
It's just that the game is too simple. There is no strategy, just obvious "put big guy in the front, take bleed guys for the bleed dungeon" etc.
You can just grind for gold and heirlooms to unlock things.
>You lose your best guy but you keep going.
The game is just a waste of time.
>>
>>322119729
Some people here complain the game is too easy when you've figured out how it really works and clicks.
>>
The game is easy and quickly becomes so fucking tedious. You have to manage 20 fuckers because apparently they're still stressed out after that skeleton poured some rotten wine on them and not even finishing an expedition makes them better.

Once you learn how to deal with bullshit, the only thing that makes the game hard is RNG fucking you in the ass when you least expect it.

Being good and exploring dungeons since you didn't get your men killed is discouraged and even penalized with the limited inventory and stress mechanics.

And above all that, it's so fucking tedious god fucking damn.
>>
>>322108926
There's a confirmed NG+ mode that will be harder as well as have a game over and time limit.
>>
>>322121080
>time limit
Wishing for an option to disable it in-game
>>
>>322121179
You think Shub-Niggurath is gonna just sit there waiting for you to kill it?
>>
>>322120338
>The game is just a waste of time

Holy fuck, calm down your autism. All video games are a waste of time you dipshit.
>>
>>322118608
This. I don't get how people are STILL having problems with Heart Attacks once they've gotten into the game more than a couple hours.
>>
>>322122501
>Holy fuck, calm down your autism.
I think you went overboard on your desire to shitpost.
>>
>>322121762
Well he is omni-everything I mean he has literally all the time in the universe
>>
>>322115492
Depends on the situation. An AoE does more damage overall much of the time, but obviously you're going to have more trouble killing singular enemies. They're good to use if you just need a little damage to push them over the edge into death. Even better if they include some useful effects like debuffs.
Much of the same goes for DoTs; they do more damage overall and bypass protecting but they take time. DoTs have the additional benefit of dealing predictable damage the next time an enemy takes its turn. If the DoT is higher than their remaining health, you can spend your extra turns reducing stress or healing instead of ending combat prematurely.
>>
>>322119294
I don't know what you want out of traps in a game like this, but the dungeons aren't actually linear once you get outside of the early game babby dungeons. There are plenty of times when I get a successful scout check and I outright avoid areas because I'm trying to preserve my party for say, a boss fight, or my party is in bad condition and the goal isn't just "kill everyone in all the rooms." Or I realize that one route involves a wall but I have no shovels, so I take the way around to avoid the stress/damage.

It ain't rocket surgery but there's enough going on to be entertaining on a run, on top of the random chance of running into an eldritch horror or whatever.
>>
>pig prince
>stacked bleed&blight on pig, he'll die this turn for sure
>decide to finish wilbur in the same turn, because the stacks will proc when the prince attacks and kill him
>lolno free attack say bye to your leper
What a crock of shit
>>
I heard this game isn't finished yet.

When will it be finished?
>>
>>322125784
Like, next week. Seriously.
>>
>>322125784
Jan something

it's somewhere around dragon dogma's release
>>
>>322107167
Man at Arms
Man at Arms
Grave Robber
Occultist
>>
>>322124284
>>322124284
Exactly, every turn is precious unless you're steamrolling the enemy. The main advantage I find with DoTs and AoE are that you can avoid wasting a turn overkilling.

If it's the start of the battle, you would probably want to deal focused damage or use some other utility skill. Unless the enemy has such low hp that you know they'll be rekt.
>>
>>322103809

Dude, just make a team of 4 priest
>>
>>322103809
The game has a lot of potential but they have yet to balance the game properly. There has to be a "right" answer. It must be possible for a player to learn the game and know what to do. Everything must be manageable in some way.

RNG should only be there to test the player. I quick "oh shit this is more than expected" but at the same time there must be something the player can do to contain the situation.

They were doing this in the beginning quiet well they added in the abilty to test worl objects with your various items and learn what items work on what objects got you better rewards and removed the threat. Then you learned what objects were in what zones so you knew what to buy and bring.

It was all going so well before the faggot masses started screaming "lol is so hard! needs to be harder!" and they threw it all out the window to pander to retards.
>>
When will they make inventory management less terrible. You should be able to search by effect and class at least.
>>
I haven't touched it since February. Should I re-install now? It's almost complete aside from the final dungeon that's out in January, right?
>>
Funny how over the years /v/ has slowly transitioned from hardcore to casual as fuck.
>>
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This game doesn't even require inherent skill like a FPS or RTS, you have infinite time to decide what skills to use and what people to bring. The only possible way to fail is if you can't read and understand how the skills work

If you are bad at this game you are literally outing yourself as retarded.
>>
>>322130516
>clicking really fast
>skill
>>
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How do we fix him?
>>
>>322131090
Either massively buff his damage of redesign

No attacks that hit beyond the frontline
No DoT
No tanking

If he still did amazing damage it'd be worth it
>>
>>322131090
Cure his leprosy
>>
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>>322103809
>tfw first time step in champion dungeon
That's just bullshit. Enemy never miss, these dodge and protection stats.
>>
guys I need tips for medium coves quests. I just got recked with a highwayman, crusader, plague doc, and vestal team. those fucking crabs do a shit-ton bleed damage.
>>
Just started playing it again after a long break. I forgot how awesome (shitty) this game's attitude is.
>>
>>322119878
Usually 2 for me, I live and die by the crits
>>
>what is risk management

There are two types of people on /v/ - those that restart whenever they lose one rookie in XCOM, and those that dont play XCOM.
>>
>>322107167
>crusader
>crusader
>crusader
>crusader

Shish kebab crew, skewing fuckers on lances all day long.
>>
>>322133358
Bring bandages. Let the plague doctor heal bleeding. Also crusader not good for cove in my opinion, i prefer maa or leper.
>>
>>322120292
Fuck thats good early on.
>>
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>mfw the devs ruined a game for trying to fuck over there own fan base who took the time to learn the mechanics and how to play it.
>>
>>322133925
With like 40% of failure.
>>
>>322108790

I didn't know their was a race restriction on longbows
>>
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>>322112324
This leper came to me with this trait, and I just love it too much to remove. He's horrible and callous bastard.
>>
Tried a four person team of three Abominations and 1 Occultist today because I was super curious how Abomination worked

Surprisingly went well despite only being able to use Transform once due to Occultist's high stress
>>
I'm fucking loving this game. I got a bunch of dudes to 3 resolve and I'm getting my ass kicked. I'm leveling other heroes up to get money/relics to upgrade everyone's abilities and weapons, since my first dive into a veteran dungeon got my jester killed.

I did another today but decided to keep going (that overconfidence), and stupidly lit an eldritch torch. Managed to escape with three people at max stress, and my Vestal dead.

Gonna play now.
>>
>>322135048
>You will never force prostitutes to suck your desiccated dick and kiss your leprous lips
>>
>>322131090
Buff Chop and Revenge
>>
Goddamn corpses! Why add them? It's mean!
>>
>>322131090
Increase his damage and accuracy

Give him an ability with guard and another with move
>>
>>322135771
Remember to take bandages or a Plague Doctor if you journey to the cove.
>>
The only thing I can't deal with is money management
>>
>>322137016
suicide runs with no torches, grind that gold
>>
>>322136894

Always do. Thanks brother
>>
>>322136589
Only if you're running completely front line reliant combos and don't have any units with move abilities. Otherwise it's actually pretty useful for keeping every unit meaningful.
>>
>>322131090
He just needs a bit more utility. I think it makes sense that he doesn't hit as hard as the Abomination and since they buffed his accuracy he's been much more fun to use at earlier levels.
>>
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>>322134174
>We took the time to learn how to break the game, therefore their fixing it is fucking us over
>>
>>322105480
>>reading books is 70% aids and 30% good don't read em
For what purpose? Might as well not include them or add a mechanic where every 5 minutes there's 70% to get fucked. I don't understand the design behind this,
>>
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Can I take the Shambler on the first mission?
>>
>Early access
>trashman.jpg
>>
>>32213783
yeah, corpses aren't that hard to deal with (and are they supposed to disappear by themselves after a while? I thought I read that somewhere but I've never seen it).

Heart attacks are some bullshit though, I don't like that system at all and I don't think you can turn it off.
>>
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>>322139048
Use a torch on the book, the light will illuminate the pages and give you a 100% chance of a positive event (stress heal or positive quirk i think)
>>
>>322139248
how important are Reynald and Dismas to you
>>
>>322107289
heart attack brings them to death's door and heals 30 stress
>>
>>322139503

They're my boys. I want em to live.
>>
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>>322139394
Don't listen to him, it makes mustard gas.
>>
>>322139846
I retreated from a fight and one of my party members had a heart attack and died instantly.
>>
>>322139987
leave the shambler be for now lad
>>
>>322140061
stop trying to deny him easy perks.

seriously though, learning what items are supposed to be used with whatever garbage you find helps
>>
>People playing without corpses and heart attacks

git gud

No seriously, heart attack gives you some urgency not to let your stress run away, and corpses are benefitial for your tactic, as it can let you shuffle melee enemies into the backline, which is, you know, great.
>>
>>322139987
Never use them on the Shambler then. Also no dark runs.
>>
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>>322139394
Yeah. do this
>>
>>322138206
He shouldn't have utility because his whole deal is being a self-sufficient, solitary character. It's just pretty obvious he was made before most of the game was finished. Really I think he needs to have a few skills completely reworked while keeping his solo status.
>>
>>322107167
Not Religious:
Back - Plague Doctor
Middle Back - Occultist
Middle Front - Abomination
Front - Man-At-Arms
>>
>>322113643
Vestal is more reliable than Occultist when it comes to healing.

A high level Occultist however can be awesome when paired with an Arbalest and/or Plague Doctor.

I can say that so far of all the characters, the only person that is the least useful is the Jester even if a high level one can greatly reduce stress.

Not to mention the right combination of people in your team are essential for the job.

Certain characters work better together (like Occultist - Arbalest - Bounty Hunter - Hound Master combo).
>>
>>322131090
Greater resistance and health.

Even modify him so that he'd provoke enemies to concentrate attacks on him.
>>
>>322107167
Front - Hellion
Second -Highwayman
Third - Bounty Hunter
Fourth - Occultist

Great for boss fights and big enemies
>stack bleed
>shuffle highwayman with lunge then point plank shot
>occultist and bounty hunter mark and shuffle enemies
>camp buffs for the hellion to put her in beast mode

This isnt a good low light team, having them surprised and shuffled throws off their chemistry
>>
>>322139248
Don't unless all your dudes are lvl 6, have maxed out equipment and skills and have top-tier trinkets.

The Shambler is literally a close combat monster.

Once went out with a Occultist - Arbalest - Highwayman - Man-At-Arms party and got baited with putting the torch in a Shambler shrine. If it weren't for the first two going virtuous long enough to get a white flag of retreat, then I'd have been toast.
>>
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Do I want this guy? He has Deadly, but Fear of Unholy sounds really bad.
>>
>>322109265
>i'm lucky 30% times
Ok.
>>
So I've found mods for the game, but not one that removes the RNG element. Does anyone know if one is being developed?
>>
>>322145402
Nah, it's not this bad.

It's his crowd control skills you want.

Pair him with the Occultist, Arbalest and Hound Master and keep marking your enemies.

The Occultist marks them with Vulnerability Hex while the rest gets big bonuses to damage against marked targets.
>>
Is there any way I can check what the turn order is for battles?
>>
>>322145876
No, it's determined randomly based on your speed.

More speed = higher chance to go first.
>>
>>322145876
Well Speed matters. The higher your speed the better the chance to go first.
>>
>>322145943
on the topic of speed

fuck those dogs in this game
the dodge and speed combo is annoying as fuck
>>
>>322103809
>This game is impossible

Stopped reading, get good instead of shitting around and whining on /v/ about how unfair the game is because it doesn't reward your retarded aimless flailing around.
>>
>>322146190
>get good in a dice rolling game
>>
>>322145876
No if you could do that you would be able to plan ahead and maybe win fights easily.
>>
>>322146497
>other people manage to do it over and over again no problems
>Instead of learning the game and trying different things you throw a temper tantrum and bitch about it

Guess why you aren't good at videogames?
>>
>>322146497
You can get good even if most of the time your enemies get rolls.

The right party composition and placing, along with the right combat/camping skills and equipment can actually make a difference.

Also if you don't have any diseases and vices. And even certain diseases (like Rabies) can be useful.
>>
>>322146497
>able to keep three parties alive and healthy over hundreds of in game weeks on dungeon crawling
Yes, get good.
>>
>>322146889
>other people manage to do it over and over

Same people that have a 100% win rate on roulette no doubt.

>>322146919
>Also if you don't have any diseases and vices.

And that brings me to the next problem, the grinding. Removing diseases and vices costs a fuckton of it. Those diseases and vices will all be back on the next fight.

So it's a Skinner's Box where the reward is constant dice rolls. That's worse than most MMOs.
>>
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>>322107167
Front to Back

Guaranteed Survival
>Crusader
>Grave Robber
>Vestal
>Arbalest

Shit Wrecking Crew
>Man-at-Arms
>Bounty Hunter
>Abomination
>Occultist
>>
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>>322106692
>>
>>322147164
You can remove disease for free when camping with like 3 different classes

Just take a plague doctor with you on a medium dungeon and camp before the end
>>
>>322103809

The first iteration of the game was pretty fun. These new updates are turning it into more of a chore though. :/
>>
>>322113643
Occultist is way more useful than vestal, especially end game.
>>
I'm still waiting my grave robber to come by. Am I doing anything wrong?
>>
>>322147457
Vestal's good if you have no other stun/stun on your damage dealer
>>
>>322147396
You know what they could do?

Add buyable upgrades that further increase the amount of items you can take and how much do they stock.
>>
>>322147151
If the dice don't favour you on your first dungeon, you're fucked.

>>322147356
>he camps to remove diseases instead of loading up on dps buffs
>>
>>322147494
It's rng for who appears

Took me like 20 weeks to get an arbalist, then she was shit like
>>
>>322147494
Like everything else, it's RNG.

>>322147396
That's why I'm so bitter. Loved the game up and until the December patch.

>>322147608
There's mods that do that though if you want.
>>
>>322147610
>needing dps buffs on a medium length
>>
>>322147806
>he camps on a medium length
>>
>>322131090
Give him a skill that buffs his ACC and Heals him for a few turns.
>>
>>322147164
Sounds like you're retarded dude. The RNG is 100% stacked against you, but that's the point of the game, to play something that's unforgiving and stacked against you. I'm sure you saw the dev note saying "Warning, we made this game to make you miserable." before the title screen even comes in.
The point, regardless, is that other people are obviously having multiple successful runs in game, even though it's so heavily stacked against them. So, instead of throwing a temper tantrum like a child and blaming the game, how about you read up on how the game works, learn some common strats to help you get through the very hard early-game, and give yourself a fresh start from the start of the game.
If you're dumb enough to use a failing strat over and over and then blame the game, I don't know what to tell you other than "You're a very stupid person,"
>>
>>322147880
The whole fucking point of the suggestion was that you don't need to camp on medium length SO YOU CAN CAMP THEN TO REMOVE DISEASES FOR FREE
>>
>>322147880
>he does it for free
>>
>>322147973
>The RNG is 100% stacked against you,
It's not actually, you have higher base stats than most enemies and you can boost them with items/levels
>>
>>322147985
I think you just added in the medium length thing anon.
>>
>>322139248
Not unless you're a crit god.
>>
damn its frustrating seeing you all crying for the game to be easier. i dont think you really understand what the game is trying to go for. if you do and you dont like it, it's just not the game for you.

its like people whining about random crits in TF2 all over again.
>>
>>322148104
read >>322147356
>>
>>322147973
>I'm sure you saw the dev note saying "Warning, we made this game to make you miserable." before the title screen even comes in.
I missed it.
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