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What went right? No, seriously. I felt like this game was a
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What went right?

No, seriously. I felt like this game was a step in the right direction, and the concept just needed some polish and refinement. It's practically the classic formula mixed with the Sonic Adventure formula, with its worst flaws being a shitty port, more-of-the-same when you play different teams, and levels that are way too long. Those could easily have been fixed in a sequel.
>>
the theme song for one
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>>345478676
SOOOONIC HEEEEEEROESSSSSSSSS
>>
The game was fun, but by no means perfect. The more you know how to properly use characters the better it gets

There's a lot of fun to be had, but the game's presentation really kills any hopes of enjoying yourself, SPECIALLY if you go in blind without paying attention to what does what

>tfw only recently found out the dash attack has tornado capabilities and can swipe shields and be used to climb poles
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>>345478676
WHAT GOES UP
MUST COME DOWN
>>
>>345478752
>>tfw only recently found out the dash attack has tornado capabilities and can swipe shields and be used to climb poles

Arin is that you? You know they tell you all of that shit in like the first level right?
>>
It's k. The level design is kind of plain and you notice this more and more as you play, especially once you play the other stories. It's not shit though, calling it shit is an over-reaction.

The music is p good.
>>
WHAT

I'M

MADE

OF
>>
WHAT GOES UP MUST COME DOWN
>>
>pick team amy
>underaged hedghog panty shots in the first cutscene
ima like dis game
>>
>>345479042
>>345478812
WHAT GOES UP MUST COME DOWN
>>
BIG IRON
>>
>Good Idea
Letting the player switch between 3 different playstyles on the fly
>Bad Idea
Forcing the player to switch to a certain style rather than making different pathways to accomadate each character
>>
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>>345478907
Yeah that's what I'm getting at. Back when I first played the game so many years ago I just ignored everything because "it's sonic, how hard can it be?" and also because I didn't know english that well either. I always knew you could just use the regular tornado attack for this kinda stuff, but had NO IDEA the slide and a level 3 homing attack would do the same

I had to revisit the game after all these years to finally start having fun with it
>>
>>345478907
In all fairness Team Dark has less tutorial segments than the other three teams so I can understand anyone who started there being slightly less informed. But who started with Team Dark, anyway?
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>>345479354
Ah, ESL is a decent excuse.

>>345479416
I played team chaotix first for my nigga vector. I was kinda disappointed with the game until I tried everyone else out.
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I've always thought it was going in the right direction after the clusterfucks that were the Adventure games. The problem is that it's buggy, unpolished, and the level design is just boring at times, making replaying the same damn game four times a pain. I dunno if I agree with the gimmick of switching characters around though. Seems tedious, and I'm not sure how you could rework it without just doing separate characters for different playthroughs, which is probably ideal.

It's what 3D Sonic should've been though. Definitely a step up in a lot of ways from SA1/SA2.
>>
I liked the rail sections
I hated the special stages
>tfw was never able to get the final fortress and mystic mansion emeralds
>>
>>345478752
>tfw only recently found out the dash attack has tornado capabilities and can swipe shields and be used to climb poles

Only at level 3, which you would notice immediately if you attacked an enemy.
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>>345479540
I really liked that the Chaotix team missions had unique objectives to them. Gave a fresh perspective to the gameplay from the other 3 teams which were just "rush through the level as fast as possible".
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>>345479631
Dash attack, the slide. The homing attack power up was obvious enough
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>>345479568
Was Sonic Colors really that amazing?
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>>345479918

Relatively. It's still a good game, however.
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>>345479918
It was pretty damn fun imo, but a lot of contrarians have been joining up with a new baseless argument saying "it's not even a 3D game wow it sucks" because how dare you enjoy a sonic game
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>>345478320
update and re-release on steam wen
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>>345479918
It was pretty decent, not necessarily to the level the image implies but it was a pretty solid game.
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>>345479918
Not the guy you're replying to, but I never felt Colors was that good. 3D sections were minimal, and the 2D platforming was lackluster.

On that note, I think people who like Colors but hate Lost World are pretty hypocritical. They felt roughly the same to me in terms of the mediocrity of the level design and overall tone. Main difference is one looks like a normal Sonic game, and one looks like a Mario knock off with AoStH tier villains.
>>
>was a huge Sonic fan as a kid
>remember loving the shit out of Sonic Heroes and Sonic Adventure
>decide to replay theme
>find Sonic Adventure enjoyable, despite all its bugs
>play Sonic Heroes
>it's shit
>bonus stage physics are completely broken
>game physics feel floaty and wierd
>you have to complete all almost the same levels and bosses 4 times to reach to the true ending
>2 bosses are just a lot of spawning enemies
I still consider Sonic Adventure the best 3D Sanic game, it felt just right when controlling Sonic. But that's probably just my dumb opinion
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>>345480431
The special stages definitely could have been done better.
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>tfw I enjoyed sonic riders unironically
Im sorry
>>
>>345478752
For me part of the problem was how slippery the characters could get sometimes.
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>>345480656
The weird thing is that Sega helped develop one of the best racing games ever, and then they give us Sonic Riders. What happened?
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>>345480656
That's okay I anon

I really liked zero gravity
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>>345480656
Sonic riders was fun, most of the people I've played it with agree. Do people on here not like it or something?
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>>345480656
I remember playing that game a bit at a friends house, was it that bad?
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>>345480656
It was okay
I was fucking garbage at it though
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>>345481035
>>345481070
It was just kind of easy, and there were only like 10 tracks. Doing tricks was cool though, as were having Aiai/Nights/Ulala. It had some neat ideas, in any case.

Quite a grind to unlock everything in the shop though.
>>
>>345480956
>>345481035
>>345481224
>>345481338
I remember that the only thing that actually hooked me was the item store, also when playing it right you could go fast as fuck.
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>>345481748
>tfw they got rid of manual boosting in zero gravity
why? maintaining boost throughout the entire stage was fun as fuck
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>>345478320
>shitty port
You played the PS2 version? Everything seemed fine to me on the Gamecube other than a glitch where you die at the beginning of the penultimate team sonic level unless you stay absolutely still at beginning in order to hit the rail.
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>>345480956

Because F-Zero GX was made by Amusement Vision (Monkey Ball). While Riders was made by Sonic Team, who are generally incompetent, especially around that time frame.

Of course Amusement Vision is now dead, with half of its former staff making Sonic Olympics crap until the end of time, while the other half is making Yakuza games until the end of time.
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>>345481968
I played the GC version and I can't even count the number of times I fell through the fucking stage. Especially with Shadow's team.
>>
>>345478752
>The game was fun, but by no means perfect
literally no game and no thing is perfect, so this is a useless statement.
>>
>>345481980
That's a darn shame, Amusement Vision were pretty solid developers.
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>>345478320
Best Level coming through
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>>345479568
Pleb taste
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>so many great potential stages for a Sonic Heroes level in Generations
>we get Seaside Hill
I mean it could have been worse but it also could have been better.
>>
>>345482074
Player's Choice or original print?
>>
>>345482563
>we didn't get a single Casino themed level in Generations
>>
>>345482563
>the Classic version is just a standard-issue water level

>>345483110
3DS got Casino Night, with the best version of that theme ever:

https://www.youtube.com/watch?v=eAEEeoB475Y
>>
>>345483290
>3DS
Is it worth picking up?
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>>345478320
It's a game with a lot of highs but also a lot of lows.
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>>345479918
I think it was the first actually solid Sonic title in a long time. It's not "amazing", but it feels like a complete package.

It's not all over the place trying to do a bunch of different shit. It's just straight forward, which I think is something Sonic games have had issues with for years. You just pick your level, jump right in, and occasionally you get a cutscene. There's no bullshit. There's red rings to collect in each act too, and you get a few short "gimmick" acts sprinkled in. It also has one of my favorite soundtracks of the series.
>>
>>345482284
Man why didn't THIS get made into a generations level?
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>>345478320
The game has a few low points, mainly Frog Forest and Lost Jungle, but the rest of the game is good.

I don't share this opinion but I do see this a lot, you could say the controls need work and how the characters rocket off of ledges if you barely touch a button but it only takes a few minutes to get used to that.
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>>345483623
It's not a bad game. I enjoyed it.
Classic Sonic gets the homing attack though once you reach the Dreamcast era, which is a little weird.
>>
>>345484402
A friend told me it's okay and felt like a cash-in since 3D Sonic isn't even 3D but rather something like Rush and he also mentioned what you did about 2D getting the Homing Attack. He mentioned how the couldn't even keep Classic Sonic the same which ruined the game for him
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>>345484541
All of the handheld games after Rush Adventure are cheap cash-ins, hence the drop in quality. Hard to blame Dimps when Sega gives them six months and shoestrings to make the game with, but some retards blame them anyway.
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>>345479918
When you have years of pure shit and suddenly a decent game appears you will definitively think it's the best shit around.
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>>345483290
That song sounds good, but it feels like it would sound out of place in a 'high speed' platforming game.
>>
I like long levels, but not if you have to go through them four times. Granted, I can forgive Rose levels being shorter versions because they were the ez mode team, but Dark and Chaotix should've had more unique levels to emphatize being "mission mode" and "hard mode".
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>>345484126
Planet Wisp really was a lot better than I expected it to be.
>>
FOLLOW ME INSIDE
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>>345478320
>What went right?
The music
Stage design (in terms of art, not gameplay)
I also liked how the characters talked with each other during gameplay.
>>
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>>345485713
They fucked it up hard in Generations though.
Like they completely forget what made it good and only remembered the Wisps.
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>>345479042
>>345479127

YET MY FEET DON'T TOUCH THE GROUND
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>>345485789
OUTSIDE
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>>345485978
>art
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>>345478320

It was definitely more of an approach to adapting a 2D sonic game into a 3D format with a gimmick attached, than either Adventure 1 and 2 were.

>b-but forced fights

in which you can skip most of them if you're good, and the few you actually are forced to fight in, just use your team blast, that's why it was there in the first place.
>>
>>345478320
What went RIGHT was that the game was originally built from the ground up for the Gamecube (which had proven itself with SADX and SA2B) and the Xbox (which was architecturally similar to the Dreamcast), and had the number of levels they had to make cut down by 4 so they could increase focus and level tightness.

What went WRONG was that they had to port the game at last minute to RenderWare so they could get it onto the PS2 at last minute because Sony threatened to embargo their games. So in their haste they had to simplify their physics even more and cut more levels, which extended to the Microsoft and Ninty platforms
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>>345478320
the good:
>soundtrack is pretty good
>gameplay as a whole isn't chunked up with weird non-standard gameplay, the Chaotix at least handle like the other teams

the bad:
>handling felt sloppier than SA1/2 but it's still kind of twitchy, which doesn't help
>stages are overlong and really crap, particularly late-game
>combat is a slog, bosses too
>rail grinding went from interesting in SA2 to dull in Heroes (and occasionally glitchy, I'd sometimes get stuck in Rail Canyon unable to turn around or really adjust myself at all and then fall off the end and die.
>the Chaotix stages weren't that fun
>the visuals are kind of ugly and were kind of ugly even then, god help you if you played on PS2

it feels like they clearly had an idea of what they wanted, looked at some things SA2 did wrong and went to go work on them
It's not a truly terrible game, but I don't think is that enjoyable.

>>345484169
seconding
it's one of the most iconic bits of the game for those who've played it through

>>345479918
Amazing? Nah. It's pretty solid. A good 2/3rds of the stages are filler, and I didn't like almost all of Starlight Carnival, but it's mostly just a rather solid, mostly 2D Sonic game. Loads of people will complain about the jump, which I got used to pretty quickly. Bosses are lame, visuals are pretty good, music is excellent, and it was probably the most solid Sonic game since Sonic Advance 1.

>>345483623
I thought it was garbage, personally. It's wholly uninteresting. Download the CIA if you really want to.
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>>345483623
It has much better 2D physics than the console version but has much worse level selection
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>>345486305
WHAT GOES UP MUST COME DOWN
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>>345480656
It was pretty fun and gave us cute birbs that I'd like to see in more games.
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>>345486061
What did they mess up? I remember them at least changing it around so you ran outside a bit more. In the original the transition to the factory or whatever it was seemed to come too quick.
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>>345488803
They spammed the Wisps like crazy when in Colors they were almost always optional.
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>>345486483
THROUGH THE STRATOSPHERE
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>>345483290
Sounds like something you'd hear when walking down Disenyland
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>>345486061
They were the longest stages in the game and had quite a few sections where you had to slow down for some basic-ish platforming. Also, there were only 1 kind of wisp per stage, when Colors's stages generally had 2 or 3 in a stage if there were any length
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>>345480634
The special stage music was on point tho
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>>345488903
Ah I see, yeah thinking back, that does kind of ruin it.
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