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No Man's Sky
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You are currently reading a thread in /v/ - Video Games

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What does /v/ think of No Man's Sky?
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Not sure, it's not fucking out yet.
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Looks boring.
It doesn't have any of the features you would expect a space sim to have.
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I'd like to see more gameplay, but the devs are taking a very foolish approach by keeping everything a secret because 'it will spoil the experience'

that's not how you get people to buy your game, sillyheads!
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>>345408334
This post has been procedurally generated.
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The presence of multiplayer will probably make or break it.
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>>345410112
There is no multiplayer, and they've said it many times. Where do people keep getting this from?
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>>345410110
Zero fucking content in your post, why respond?
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This post has been procedurally generated.
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>>345410185
Where do YOU get that from? There is multiplayer, just not in the traditional sense, and also Sean Murray has said multiple times that they will add traditional multiplayer after launch if people want it for free.
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>>345408334
It looks boring as shit so I don't think I'm buying it.
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I have not played it therefore I do not know yet.
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>>345410272
Zero fucking content in your post, why respond?
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>>345408334
Oh wow how amazing
And interesting too
But in this digital world
What do we do?
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>>345408334
Nu Male Sky
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>>345410370
https://repo.nmsdb.info/
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>>345410208
Same goes for OP's post.
OOOOOOOOOOOOOHHHHHHHHHHHHHHHHH BURRRRRRRRRRRRRRRRRRRRNNNNNNNNNN
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>>345410208
>Zero fucking content
I think that was his point.
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https://www.reddit.com/r/NoMansSkyTheGame/comments/4didkh/what_do_you_do_in_no_mans_sky_and_other_questions/ "What do you do in this game? and other questions answered." >>345410370
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>>345410328
Why is he waiting for feedback? No traditional multiplayer is a big flaw everyone says. He should have been making it now.
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Even during the gameplay demos it looked like they were struggling to find things to show off.
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>>345410578
>Sentinels are the robotic protectors of the universe, their mission is to uphold the prime directive; don’t interfere. They’re self-replicating and ruthless, they’re very eager to do their job.
>You’ll find these Sentinels across the universe, on some planets they may be scarce, others will have a large force of Sentinels and others will be empty. Responses from the Sentinels for your transgressions will vary planet to planet, so be careful how you tread.
So basically you can terraform a little but do too much and some arbitrary invisible wall is going to come along and shut your shit down.

Maybe not as endless as I first thought...
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>>345410650
Because people might change their minds when they actually play the game. Maybe it's the type of game that multiplayer sounds really nice for, but will ultimately make it worse, like for Fallout, we don't know because of their flawed marketing strategy.
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Almost certainly going to be tedious.

Nothing can match hand made content. Procedural generation offers 50 gorillion variations but in the end, the player will recognise that only a few archtypes exist for any given thing.

Look at Borderlands. 50 gorillion guns but in the end they just end up being either assault rifle that shoots explodey bullets or assault rifle that shoots in bursts.

Proc Generation just means that instead of judging enemies as distinct entities, you end up just looking for the building blocks that make up each component.

>Oh it's a Torgue receiver with a Vladof barrel. Means fast shooting explosion rounds.

That's the problem, it promises 50 million variations of the same few components. Compare to actually hand made enemies with distinct visual design and AI/Sound that end up feeling vastly different from other enemies.

For example, look at how distinct spiders are compared to human enemies in Metro. Or how vastly Daemons are compared to Librarians.
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>>345410858
You can fight the sentinels, or just hop in your ship and get the fuck out and return later.
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I fucking love space and it looks comfy. Not gonna buy it any cheaper than £30 though, if even that. /v/emes aside, I'm just hoping it won't be Spore 2.0 at this point.
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>>345409697
this should be where the thread ended
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>>345408334
>Look at orange planet and purple dinosaurs
>Look at purple planet with orange dinosaurs
This doesn't look like any fun to me. It doesn't help that they seem to not want to show off more of the game and exactly what the fuck you are supposed to do in it. First person broken tint is far from my favorite game type.
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>>345408334
Yet to see any actual gameplay, but it's good for memeposting for now.
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>>345410451
>nu male
I always try to get one in, but you beat me to it
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>>345410517
Wait, there's actually shit to do in this game?
I thought /v/ was just memeing.
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YO YO YO WHERE MY NU MALES AT?!?
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>>345410578
>linking to leddit
shill please go
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>>345411625
Ofcourse there are activities to do. Make sure you pre-order today so we can all play together on release day!
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>>345411625
>Wait, there's actually shit to do in this game?

Yes, this is why you shouldn't listen to retards that want every game to be tortanic.
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When you're about 14-17 years old, there's a real temptation to look for 'The Game' that lets you play forever. Just the ONE GAME that can scratch every itch. No Mans Sky promises to be that game, which is why fucking Reddit loves it so much. It's why people add guns to Minecraft - because they want to scratch every gaming itch with one title.

We should just accept that a game can be 10-20 hours of a certain kind of content. Any game that promises to be a 'infinitely replayable gorillion of hours' panacea is probably either multiplayer competitive or bullshit.
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>>345411650
RIGHT HUR SENPAI, GOT MY THICK ASS GLASSES ON
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>>345411276
I immediately thought of Spore when they revealed this game.
People are hyping this game up for themselves and we still don't even really know what the fuck it is. I get the feeling that quite a few people will be disappointed in a couple months. It's really not my thing, and certainly hope that it delivers on everything that fans want from it.
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>>345411774
Well it's the best explanation of what to do in the game i could find. There's a reason why it's pinned on the game's subreddit.
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>>345411834
>Reddit loves it
Please, r/gaming fucking hates this game. Every time someone mentions it, there are at least 5 replies saying it's gonna suck.
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>>345410517
>No base building what so ever

Welp that's half my excitement shot to shit.
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God I just watched the 20 mins of new game play from IGN

Total sonze fest

Nice lookinlogamethough ,what a waste
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Games looks like it will get old fast
No base building or reliable multiplayer is really disappointing
Would drop 15 dollars on it at most
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>>345412162

r/gaming is weirdly negative for reddit. They also hate Fallout 4.

Not saying it's bad. r/gaming really has a different tone to the rest of the dedicated subreddits. It's kinda like /v/ but with less porn dumps and more humourless.
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>>345408334
>no epic raids with your friends
>no funny npcs or in game memes
>no good or recognizable voice actors
>no super deep base or resource management
game looks like shit
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>>345412265
As someone who is excited for the game, IGN's content for it blows. IGN sucking? what else is new?
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>>345412515
If you complain about memes not being in something, all your credibility is lost.
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>Hey guys, Hello Games here
>You may know us from our 2 games; Joe Danger and Joe Danger 2
>While both may be super small indie games, which are basically mobile games, we can assure you that No Man's Sky is content rich and we have created a Universe using math
>Don't believe us?
>Here is a video of you landing on a planet and looking at it's inhabitants before flying to another planet

I am looking forward to people getting upset when this shit flops.
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>>345410328
When the fuck did he say this? I don't remember that
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>>345412731
>ignoring the fact that they are funded by Sony which is why it is not on Xbox
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>>345412843
Sorry, anon.
I didn't realize that more money meant better game.
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>>345412820

He didn't. The situation around MP has been left incredibly vague. Not even the gaming magazines know exactly how MP will work.

The devs intentionally obfusticate details because they KNOW that when they leave ambiguity, fanboys will fill in the blanks with hype.

Nothing is better for hype than your imagination, because the customer will always imagine the best possible game.
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Reminder that shitposters mindlessly hating on PG know absolutely nothing about programming or computers.
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role
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>>345412843
>being funded means it'll be good

So every kickstarter that ended up sucking is actually gold because of how much money it used? Good to know.
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>>345413104

But they probably do have a working memory and a basic sense of where tech stands.

PG algorithms aren't at the point where they can create genuinely unique or compelling pieces of content, and gamers instinctively understand this. Mostly because larger and more competent devs have tried and produced incredibly samey variations of stuff but multiplied a billion times with trivial variations.
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>>345412820
Sorry for late response, my internet is shit.
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>>345411091
>fight the sentinels
From videos they looked pretty damn endless and just slowly gravitating to you across the world. Is there an actual end to them on that planet?
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>>345413068
>He didn't. The situation around MP has been left incredibly vague. Not even the gaming magazines know exactly how MP will work.

Actually we know exactly how mp works, you're just a fucking idiot

While it does feature multiplayer, it does not affect gameplay at all. The offline experience will be almost exactly the same as the online experience

Friends will show on the galactic map

You will be able to see other players

Only a few people can be seen at one time. If lots of people converge on an area, then you will only see a few of them

Friends do not take priority in regards to who can be seen

There will be PvP
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>>345413104
>implying I actually need to know anything to just fuck around on /v/
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>>345413237
No, that depends on the developer. If the dev is shit, it doesn't matter how much funding there is, but we don't know if HG is good at making games like this. >>345412991
Also, GTA 5 is a good game, and if they had a smaller budget it wouldn't be nearly as good.
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>>345413428

Is No Man's Sky a single-player or multiplayer game?

This isn't that simple to answer completely, largely because Sean Murray of Hello Games, creator of No Man's Sky, has been a bit vague about it himself.

The answer, ultimately, is that it's a bit of both. First, the chances of ever running into another player in a universe this huge are extremely slim. Even if 100 players landed on the same planet at the same time, they wouldn't instantly be able to find each other: it's important to remember that No Man's Sky's planets are the size of real planets.

Take our own planet. If there were 100 people on Earth, the odds of any two of them ever meeting aren't great, even if they wandered around on the surface for years. The same principle applies to No Man's Sky.

That doesn't mean that players will never meet one another, but even if they do, Murray made it clear in an interview with Game Informer that No Man's Sky definitely isn't an MMO. It's not designed to have a bunch of players all in the same place at the same time, playing alongside each other. However, the game is prepared in the unlikely event that you do come into contact with another player, due to a personal 'lobby' that surrounds each player like a bubble.

"What we can do is, like many games that you have at the moment, where you are flying around with an open lobby," Murray said. "People are coming into that lobby and leaving it—like if you play Watch Dogs or something like that. Effectively, we have players joining your discrete space. We're not trying to make an MMO where you can play with literally 60,000 people on screen."

Essentially, think of No Man's Sky as a single-player game that another player might—probably won't, but might—arrive in at some point.

http://www.pcgamer.com/no-mans-sky-10-burning-questions-answered/

Yeah this is all crystal clear.
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>>345413769
And even then I remember somewhere there was talk of multiplayer being more like the Souls series where they're like a ghost that you can't interact with.
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I'm looking forward to it. I love space games, and the art style looks amazing. Can't wait to smoke a joint and chill around ingame.
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>review embargo
>devs being extremely vague with everything
I can't believe people are getting hyped about this
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>>345413927

Aye true, I've heard that as well. There's a huge amount of confusion about how this shit actually works, and the devs encourage it. No one really seems to be able to provide a concrete explanation.

I mean just look at this fucking quote, LOOK AT IT!

>"What we can do is, like many games that you have at the moment, where you are flying around with an open lobby," Murray said. "People are coming into that lobby and leaving it—like if you play Watch Dogs or something like that. Effectively, we have players joining your discrete space. We're not trying to make an MMO where you can play with literally 60,000 people on screen."

That's about as clear as mud. The dev is intentionally spouting vague bullshit.
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>>345413336
I've got nothing against healthy skepticism, I just thought it was hilarious that the guy in that pic thought that the 18 quint number came from 64 fucking booleans rather than a seed.

Plenty of the shitposting isn't really healthy skepticism though. Like, I think it may suck, but if the game is paced somewhat properly, the PG is decent and the other mechanics aren't total blunders then I don't see why it should be a good exploration game. What are all these samey and boring 3d procedural generated exploration games you are talking about? Minecraft is the closest thing I can think of, and it strikes me as a weak comparison.
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>>345413769
>Yeah this is all crystal clear.

It is, not that hard of a concept to grasp.
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>>345410110
This post has been generated procedurally.
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>>345414189

The most recent example is how Fallout 4 and Skyrim both using procedurally generated quests (they call them Radiant quests), and they're both universally loathed as producing utterly samey, tedious content.

As another example, Oblivion was loathed for it's environment - but large segments of the wildnerness outside of cities was procedurally generated. You can watch the 'Making of' and see exactly how they did it too.

Procedural generation should only be used as filler - and I don't mean that to say PG is bad. PG worked great in Fallout 1 and 2 to create random encounters. But you don't build the entire game around it. PG is a great way to create huge amounts of content or filler that occupy a secondary or background detail of a game.
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>>345414603
Sorry, but half-assed procedural quests isn't even a fucking comparison to generating a landscape. I believe they said NMS won't even have quests.

The progression of NMS doesn't seem to be procedural. I don't expect the prices of things to vary significantly, or for some upgrades to have their variables generated, at least in a way that will make a big difference. The goals you are working toward are not procedural. The part that is procedural is the distribution of challenges and resources.

Whether or not NMS is good will hinge partially on this progression and the actual gameplay elements, but the most important factor will be how interesting it will be to explore the worlds. It seems that most of the goals set by the progression of upgrades etc will be reached through exploring and finding things.

What will really make the game is if the PG landscapes are good. Therefore, the big question is if 3d PG landscapes can be interesting and varied enough to explore at length. Since that really hasn't been attempted (correct me if I am wrong), I don't see how you can be so sure that it will suck.
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i cant wait to play this comfy as fuck game
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>>345415408

Because it's completely unproven and made by an incredibly small, unproven team. It's essentially saying 'PG produced barely filler level material UNTIL NOW'

Anything that sounds too good to be true probably is. If NMS ends up producing great, compelling content with PG then I'll eat my hat and admit I was wrong, but until then I'm calling bullshit and waiting for reviews.

At the least, no one should fucking preorder this thing.

The best option is to ignore the crappy preorder tat bonuses, wait for release day reviews and keep Steam refunds in mind until the game can actually show itself to be fun.
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>>345415938
If the game is good, i better see you actually eat a hat.
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>>345408334
I think it will be one of the most overhyped games to date. I will make a video shortly on this game this week. Currently uploading a video that I recorded that i think will take off.https://www.youtube.com/user/P3NCE
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>>345415938
>At the least, no one should fucking preorder this thing.

I just preordered
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>>345416323
Cancel it. I am really hyped for this game and buying it no matter what, but i refuse to preorder. You are supporting shitty business practices.
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>>345415938
Well if the game is repetitive and boring then release day reviews won't capture that. I don't blame you for waiting and being smart with your money.

You are memeing the phrase "procedural generation" too hard I think. As I said before, 3d PG worlds haven't been seriously attempted in the past decade. But just because it hasn't been done doesn't mean it is incredibly difficult. Minecraft was done over a shorter period of time by a mediocre programmer who wasn't focused directly on generating an interesting and varied world. Exploration wasn't great in minecraft, but that wasn't the focus. There is no evidence that what they are claiming is an extraordinary feat.
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Consider the following:

Take a model of a fairly generic animal. Create morph targets on it to give it a single, exaggerated feature, say large horns. With the value at 0, it has none, and at 1 is has very large horns. Create a morph target that controls the angle of the horns. Create a morph target that controls the curve of the horns. Create a morph target that controls the number of splits in the horns, so as to make them look like antlers.

Repeat this process for head shape, tusks, ears, front and back legs, body shapes, tails, whatever else you can come up with. Some features, like legs, will also control an animation blend to they will change the way an animal walks. Then you can come up with an algorithm that determines the probability of certain features (you don't want every single animal to have horns) and it seems like you've got quite a bit of variety. It is a lot of work, but it isn't conceptually difficult by any means.
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>>345414189

Starbound comes to mind
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>>345417456

But then you have to create AI and sound assets that actually make that enemy behave and feel different. That's an incredibly difficult task.

It's not just how the enemy looks, but how it sounds and acts. There's more variety in two enemies that look mostly the same but have different attack/move/sounds sets than two enemies that look wildly different but use a generic AI and a handful of standard art assets.
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>>345414135
>review embargo
is this confirmed? game just went gold a few days ago
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>>345417698
We don't know enough about the game to say whether the animals have distinct behaviors or not.

But then again, who the fuck would notice that? Okay, nevermind, I'm sure someone will play this game as a full on zoologist.
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>>345417698
I think sound is manageable if you've got somebody with the right skills, but the AI is where I anticipate things getting repetitive. I really don't expect a lot of surprising behaviors out of the wildlife. Maybe that's why they plan to make life relatively rare. Or maybe they did something clever and things will stay fresh for a while. But yeah, I expect the behavior to be a weak point for sure.

>>345417629
Starbound is 2d and not made by a competent team. I don't think it is that easy a comparison between 3d and 2d. There is just less you can do in 2d, especially with blocks. And if you play the nightly releases they've improved massively since the initial release as far as finding interesting stuff
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>>345418195


https://www.youtube.com/watch?v=jd8FWVljEnU

You won't see enemies this weird and unique in a game with PG. We just haven't reached the level of technical experience to create that many variables.

It's not even just the sounds, AI behaviours, but even the environmental context that these enemies appear in. The spider tunnels were great because every aspect of that level was designed by hand to fit thematically. The gameplay of scaring off enemies with light, the spiders AI, the sounds and visual design of the environment all come together.

I'm putting my money down that enemies in NMS have either a generic 'hostile' or 'friendly' AI and their behaviour will be limited too 'run at player and attack' or 'run away from player'.

When players have sunk 10 hours into the game, the novelty of 50 gorillion enemies will wear off when they realise these 50 gorillion enemies fit into 2-3 archtypes in terms of actual gameplay response.
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>>345417456
>>345417698

I don't care how many feature combinations of the same base giraffe model you can slap up, can you abduct them, submerge them in a stasis fluid canister, and decor your ship interior with a collection of xeno life you've discovered? Can you thoroughly explore it's physiology by dissecting it? Can we do anything else but just shoot the things to collect craft drops?
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>>345418515
I agree with what you are saying here. I believe they are aware of this and that's why there isn't a strong focus on combat. I've noticed they talk about space pirates and sentinals (which aren't PG so they can each have unique behaviors without major PG wizardry), whereas they mention shooting near animals to scare them away. I think fighting animals isn't a big thing. Honestly, I don't expect the game to be combat heavy. Just speculating though.
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>>345418713
I would say pretty obviously not. You aren't describing something that they've even talked about. Nor is it anything anybody would reasonably expect or want in any game. Actually, what the fuck are you even on about?
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>>345418713
CAN I DISSECT THIS PURPLE GIRAFFE'S BIG PROCEDURAL GENERATED SPACE DONG DOWN TO THE LAST CAPILLARY? NO? THEN THIS GAME IS A PIECE OF FUCKING SHIT NUMALE WALKING SIMULATOR AND ANYONE WHO LIKES IT CAN SUCK MASSIVE DICK.
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>>345419269
idk why I'm laughing so hard
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>>345419442
It's basically a gross exaggeration of every argument /v/ comes up with against NMS.

>THIS GAME HAS NO CONTENT
>you can do [X, Y, Z]
>BUT CAN I DO [ridiculously abstract concept derived off X, Y, or Z]
>no what the fuck no one ever said anything about that
>HAHAHA PIECE OF HIPSTER TRASH ENJOY YOUR OVERPRICED WALKING SIM, etc

Rinse and repeat for each thread.
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>>345419850

I thought it was funny cause it said PURPLE GIRAFFE'S BIG PROCEDURAL GENERATED SPACE DONG.
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>>345419850
nvm I think it was schadenfreude from your butthurt
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>>345419964
So you do know why you were laughing so hard.
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>>345420097

Not that guy. You should be flattered at least 2 people appreciate your purple space dong sense of humour.
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>>345412282
You mean /r/games. /r/gaming is default and therefore shit. Also don't give me shit for me going on reddit cause I don't because it is shit and everything is for "muh karma" leading to circlejerks that are absolutely retarded.
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>>345420097
not me
stop it not every reply is a conversation
jesus fuck lurkmore you piece of shit before you start using 4chan wrong
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>>345420275
Says you, with the abbreviations and non-capitalized sentence structure.

And good job falling for my meta bait. ;^)
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>>345420260

You might be right. I didn't even know there was an r/games and r/gaming.
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