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Why was Arma 2 so much better? https://www.youtube.com/watc
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Why was Arma 2 so much better?

https://www.youtube.com/watch?v=dbfXushoLes
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than what?
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>>345321826
but it's not
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>>345322196
Than 3 you mong
>>
Enemy OP is a faggot to the front 100 meters north
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>>345321826
this video is fucking misleading if you're gonna use this as a comparison, this has fucking graphics mods and shitty lighting adjustments that make it nothing but fucking yellow bloom shit 2: operation orange fuckery

ARMA 3 is superior in every single way
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>>345321826
they forgot to netcode in arma3
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>>345322291
3 what? apples?
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>>345321826
ArmA II is like a failed early access game compared to ArmA III, and even ArmA III is not good.
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>>345321826
I Like the maps of Arma 2 better. Also more vehicles.
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>>345322918
XDDD
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>>345321826
Arma 3 has way more features, 3d editor, advanced flight models, weapon resting that's not a clusterfuck to use, better engine, more optimized, is still supported and way way better sound engine not to mention countless improvements for mission makers

Arma 3 is superior in every other way.
And this is coming from an arma fan who played every game in the series.

Sure 2 had better setting but each instalment has been a vast improvement over the last one.
>>
>>345323180
>advanced flight models
Arma 3 flight models are still atrocious. In fact the Helicopter """"advanced"""" flight model is worse than the simple one somehow
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>>345323090
this is why TES6 Elswyr or Argonia will fail
stinky jungles and humid areas are not appealing
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>>345323419

>>>>>>>>
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>>345321826
One shot kills and no ragdolls, weapons in ArmA 3 feel significantly weaker as a result
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>>345323419
you know nothing of firefights in the tanoa jungle
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>>345323315
yeah because arma is not a sim. I still find the flightmodels fun
>>
As neat as apex looks. arma still has fucking atrocious flight models that make me sick to use
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>>345324876
No but the advanced FMs are ripped from Take on Helicopters. and Arma has marketed itself as a sim til very recently.

They're still a fucking joke though
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I prefer the 60s - 2003 military equipment. The near future stuff is mostly garbage.

It also didn't help A3 to take a major design swing half way through development, releasing early and unfinished.
>>
>>345323419
You obviously have no fucking idea how great the jungles are. Especially if you make a survival mission where you have a flashlight during a thunderstorm morning against a viper.

Fucking scarier than stalker
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>>345327761
Yeah, it's fascinating watching the foliage LOD blink on as you're three feet away.

It's the current year.
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>>345324113

Mainly because they made body armor useful for once
>>
Does Arma 3 still run like shit?

I haven't played it since it came out.
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>>345329914
Same engine. Same problems.
>>
>>345329914
after the past few updates the game looks so much better and runs better too

everyone crams a shitload of units and tanks and planes into the editor and goes mental because the fps is shitty
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>>345330237
Whereas you play on an empty map and go "ZOMG 60FPS!"
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Looks tight on the crotch
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>>345330665
I wonder how they managed to put such a shitty amount of content in the game when they decided to go into a fictional time period that gave them the freedom to put whatever they wanted into the game as far as firearms/vehicles/equipment goes

its fucking pathetic
>>
i just want shacktac to have their old 100+ battles on arma3 but they can't because the framerate is terrible :(
>>
>>345330389
you can play with a decently sized firefight going on, just not with like 12 tanks and 5 jets on top of constant rpgs and shit
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>>345321826
ArmA 2 was the clunkiest piece of shit ever

Plus the editor was pretty bad compared to the Eden Editor in A3.

The DLCs were good though, way better than the shit BI have pushed out for A3.
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>>345325512
I hope the next ArmA game takes place in WWII or something

Playing on the eastern front would be cool as fuck
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>>345333142
we're going to space next to compete with call of duty
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>>345331138
>being a shackcuck
Doesn't dyslexi start to annoy after awhile? Force cottonmouth jokes. Most ST members literally sweat when they talk to him because they dont want to get kicked out.
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>>345333616
Yeah he does. I couldn't watch his vids regularly.
But I enjoyed most of his Arma2 vids anyways.
doesn't get better than https://www.youtube.com/watch?v=5V18d-Yyfhs
>>
>>345333616

He essentially has the Kim Jong-un of the Arma community and his community is North Korea
>>
>>345330665
wtf is this shit
is that a warthog from halo?
>>
Is DAYZ out yet?


lol
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>>345333616

He and his community aren't nearly as popular/influential as they were in the ARMA 2 era.
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>>345334945
Hicks said at RTX that they intend to have it fully released by early-mid 2017 and in beta by the end of 2016
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>>345335362
That look so comfy. I think tent spawn were pretty fucked last patch because me and a buddy has this huge base from finding tents around every corner. Pic related. Haven't found nearly as many in .60
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>>345333616
I like that I can argue with the leader of my group about things and he's enough of a man to take it as a difference of opinion rather than some grave personal insult.
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>>345336480
>>345334339
>>345334106
>>345333616
did this all stem from him kicking beagle out because of his girlfriend?
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>>345336480
Dyslexi is the Mike Nomad of Arma.
>>
OpFlash 1 is still the best
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>>345324260
>M16
>Still carrying a clip for what looks like a Springfield

???
>>
>>345336861

>did this all stem from him kicking beagle out because of his girlfriend?

Story time

Was dyslexi getting cucked?
>>
>>345338238
nothing so ebin as far as I know
Thought it was a group cohesion thing. Bringing in familiar friends will disrupt any group--you can see that shit in their videos when Jamble or whatever is constantly yelling out "Beagleeee!~ouo" in local voice.
>>
>>345323090
Every single Arma 2 map and vehicle is available in Arma 3 as add on mods.
>>
I had more fun with Arma 2 because the maps, vehicles, and weapons were way more interesting and varied. Chernarus Life was fun for a while. Unsung was great too.
I'm sick of all the near-future themed crap and can't stand A3 without A2 content. The only thing it has going for it is an improved editor and better infantry/driving/flying mechanics. Game still runs like shit though especially a few minutes into a mission with all the units and debris.
I used to play A3 with a group of people but I got tried of managing the 30gb+ in mods required to make the game not shit.
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ArmA 2 had a lot more base content and a certain style, or charm to it. ArmA 3 has better graphics, better editor, and so on and with all of arma 2's maps there is really no point in playing arma 2 anymore. I do mostly fly in arma though, as i've never really been much of an infantry fan.
>>
Chernarus was dank.
Greek island was not.
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>>345339453
That's one crazy noisy bizzare town
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>>345333142
already exists. look up ironfront 1944
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>>345339480
Chernarus is indeed a great map. Do like what the dayz standalone has done to it save for removing a lot of the forests and "mountains". Altis is just not very fun to play around on.
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>>345339548
What do you mean?
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>>345336957
>the old dayz mod UI
god do i miss the mod sometimes
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>>345333142
The iron front is for that.
I want 1970's eastern pact shit
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>>345339981
Ikr standalone sucks fucking balls no game came close
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>>345340560
standalone at least gives me the same feeling mod gives in firefights.
>>
>>345323090
I like the setting of arma2 better as I'm from that area. The summer is absolutely spot on accurate.

But the map was small and all areas felt the same. You had tiny capital, some villages, forest, field and that's it for variety.

I much prefer Tanoa and Altis.
Altis cause it's varied with a really big capital, dry grasslands, swamp, salt lakes, deserts rocky hilly landscape, grassy hilly landscape, mountains and tanoa for it's absolutely fantastic jungles

What I prefer, tho, is the old slavshit vehicles of a2. I miss BDRM2.

Thankfully all that shit can be ported into a3 painfree.

>>345328360
Yes it's a problem.
It's going to get fixed, seeing as BI are fantastic devs. Unless you're a massive neckbearded turboautist, it shouldn't ruin the game.
>>
>tfw i am in a milsim unit
i like and dislike it at the same time
>>
Should I buy the apex dlc? I mainly play MP stuff like battle royal, wasteland, rp etc. I heard the apex dlc also improves FPS
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>>345340803
sounds like an abusive relationship
we're here for you anon if you need to talk
>>
>>345342068
I like that we can have large scale stuff, that it's a bit serious in terms of comms and all of that. But at the same time i'm tired of ranks, having to say sir, medals, that since we are a milsim unit we are limited in what we can do in an operation in terms of gear for example, or assets and so on.
>>
>>345333616
I loved Shacktac videos but I would never watch any of it from Dyslexi's POV. I always felt like he was giving off this pretentious vibe, probably because he actually served.
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>>345342482
Shacktac doesn't seem fun to be around, as the individual likely will never be annything more than a name on a paper compared to other units.
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>>345337089

5.56 still comes in stripper clips out of the box.
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>>345322274

That's some new level trigger discipline.
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>>345342318
Milsperg groups sound like a pain. I've heard horror stories of one that fancies itself a Marine Expeditionary Unit and makes people do pushups and run laps.
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>>345342949
But anon hes ready to fire and hes always surrounded in the campaign
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>>345343228
Mine fortunately doesn't do that. But milsim units makes people liking show off their power. If you have a high rank or a leader position people do like using that one and sometimes let it go to their head. Also having to call a guy 5-6 years younger than you sir.
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>>345343446

>having to call a guy 5-6 years younger than you sir.

I already do this in real life, I really wouldn't want to do it in a video game.
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>>345341938
donwloading the dlc doesn't improve the fps, fps upgrades came with the free update to the engine that everyone got.
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>>345343635
Yeah, i mean sometimes they can be good at leading and all of that. but it's just when it's a video game and in a clan you are doing it it becomes a bit weird to do. Of course calling a commisioned officer younger than you in real life sir is normal, but that's a different thing.
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>>345321826
>Why was Arma 2 so much better?

It's not overall, but ARMA 2 does have a few things over ARMA 3.

Chernarus is more interesting than Altis, the contemporary setting is much better than the shitty giant mistake psudeo-future everyone mods out. And this extends to weapons and vehicles, which is why RHS mods are so popular because no one gives a shit about made up frankenguns and hexagonal engine prototypes that never saw the light of day vehicles.

So mostly, in the ways ARMA 2 is superior has to do more with setting and location choice, but the actual graphics, engine, and what you can do (stance system) is far better in ARMA 3.
>>
>>345321826
arma 3 has this weird floating weapon shit
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>>345343792

It would bother me more knowing that the person pretending to be an officer probably doesn't have any formal training at all and wouldn't know the first thing about actually leading soldiers in the field.
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>>345343792
I don't get why you would have persistent ranks. My group just loosely arranges stuff by the slot you pick. Orders are expected to be followed but in a 'you're here to play arma' sort of way, not a 'you're were told by a superior being' kind of way. It works pretty well, other than when we got all 30-40 of us nuked the other day. It wasn't even meant to be able to happen but we found ourselves reenacting that one Cod 4 mission because of less than stellar communication. Still fun, though.
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>>345329774

Useful for AI, players generally go down in 1-3 hits just like they did in ARMA 2. AI however take several shots, only twitch when hit, and immediately spin around to return fire even if you're in a bush several hundred meters away.
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>>345344159
Well some do, the guy that's our 1SG just left the army as a staff sergeant, did air assault, was airborne qualified etc. While another guy that was a sergeant was a major in real life. So there are a lot of former military people too, but also like you say those types of people.
>>
>>345333142
>>345325512
I hope it's in cold war era Africa
Such a great setting that sees so little love.

>>345330812
>I wonder how they managed to put such a shitty amount of content in the game
It really is astounding when they've been working on this for more than a year and there's barely any content gun, vehicle and clothing wise, most of which are just fucking retextured from existing assets
I get that modellers would need to work on the map as well, but there's so much copy-pasted stuff there is no way that that department didn't slack off monumentally.

>>345340803
>>345342318
just find a realism/semi-realism group that has a good balance between serious and fun.
The one I'm in knows to be serious in firefights and planning in shit, but has fun in the times between that.
It's really quite nice
>>
>>345344391
There's a few ex-mil guys in my casual group, they're generally pretty cool.
We also have a guy with one hand. No, we have no fucking clue how he manages it either.
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>>345333142
>I hope the next ArmA game takes place in WWII or something

No thanks, that's what mods are for if you want it.

I'd far rather it be contemporary modern warfare and if you want it to be anything else you mod it that way.
>>
>>345344606
>playing arma with 1 hand
how the fuck
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>>345339981

The vanilla mod is still better than the Standalone in nearly every department. It's a wonder how they got it so amazingly wrong.
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>>345344790
He uploaded a video ages ago, I lost the link when I migrated to my current rig. It involves a joystick and a lot of hand movement back and forth, if I recall. Wouldn't surprise me if he was using pedals.
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>>345345016
Well its improving now at least.

>>345345113
Interesting, must be a pain in the ass to play like that. Though props for him for doing it.
>>
>>345344535
>just find a realism/semi-realism group that has a good balance between serious and fun.

I'm in a group now and I'm enjoying it, I guess I want ultra-realism mechanics wise as far as ballistics, medical, weapons, vehicles and that sort of thing on a game mechanics kind of level but I like where the groups at mentally I guess where we aren't sperging out about roleplaying military shit. I had 6 years of that, don't care to go back to calling people sir and being ordered around and all that unless I'm getting paid for it. Plus, it's fun if something fucks up and we just have fun with it.
>>
>>345345479
Well you should've heard the TS when he told us. He's one of the most technically proficient players we have.
>>
>>345345480
>I guess I want ultra-realism mechanics wise as far as ballistics, medical, weapons, vehicles and that sort of thing on a game mechanics kind of level
The group I'm in now (the one I described) does go pretty realistic in those departments, as far as I know everything we use isn't simplified, as well as using the ACE advanced medical system. There's also no crosshairs and no third person and the like.
It's really nice how it's both casual and not casual, the former in the sense of how people act and the latter in terms of how we play.
>>
>>345346482

What group, because that sounds good, having that sort of ultra-realism game mechanics and being pretty laid back about actually playing.
>>
>>345344535
>>I wonder how they managed to put such a shitty amount of content in the game
>It really is astounding when they've been working on this for more than a year and there's barely any content gun, vehicle and clothing wise, most of which are just fucking retextured from existing assets
>I get that modellers would need to work on the map as well, but there's so much copy-pasted stuff there is no way that that department didn't slack off monumentally.
A3 base game has way way more content than A2.
Go ahead, list it out. But you don't want to believe the truth, you'd rather keep on the nostalgia goggles.
>>
>>345347547
same, I like goofy, relaxed groups playing on full realism and making it fun instead of the regular full-on autismofest.
>>
>>345337089
>clip
>>
>>345347547
>being pretty laid back about actually playing.
Don't get me wrong, we still want people to be serious and not fuck around when there's firefights going down and the like an all, since that'll just end up getting you (and others) wounded or killed and that's not fun for anyone.

Anyways, it's Broma.
I believe we'll be starting Tanao/Apex ops tomorrow as we had no ops the past week as our framework was being tidied up with the release of Apex.
Join the steam group and go to the events page to see when pre-ops and ops start relative to your timezone. (They're at the same time every monday, wednesday, friday and saturday)
A major hitch will be that you'll have to download a lot of mods. It's easy to do, it just takes up a lot of space is all.
The guide on the website will explain getting it all: Bro.ma
Just be sure to download the preset a good time before ops start, because it'll probably take a while to download them all.
Then all you'll have to do is join the Teamspeak when the time comes (or whenever you want, there's usually a couple people chilling in there at any time)


/shilling

>>345348495
I'm not talking about ArmA 3 as a whole, just Apex.
>>
>>345323419

>he never saw PREDATOR
>>
>>345350161
>we still want people to be serious and not fuck around when there's firefights going down and the like an all, since that'll just end up getting you (and others) wounded or killed and that's not fun for anyone.

Yeah, I didn't mean to imply going full retard and just being a shitter.

I don't see where you guys have mods, although it sounds like you guys are patching them or something because of Apex.
>>
>>345351879
>I don't see where you guys have mods
on the website check the section under install the mods when you click on join today. The guide will take you step by step on how to get everything ready.
Feel free to join the Teamspeak if you need any help to set things up.
>>
>>345352569
Sounds good, thanks.
>>
>>345350161
Norma, you say?
C.O.F.F.E.E. checking in over here.
>>
>>345355138
>Norma
That's exactly what I meant, thank you autocorrect.
>>
As far as online I'll usually play KOTH and co- op tactical realism on 7thcav these days. Were could I find some more mil sim orientated servers. I'd like shit more on the realistic side but don't wan't to have to wait in an ambush spot for 5 hours.
>>
>>345344535
>I hope it's in cold war era Africa
>Such a great setting that sees so little love.
This nigga knows what's up.
>>
>>345337089
It's 5.56 m8.
30-06 is quite a bit bigger.

>>345349627
It's literally a clip.
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>>345340803
>>345343446
>>345344535
>>345344606
>>345345480
How do you actually get into a good unit?
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>>345355691
Simple. Get recruited in a shill thread four years ago, watch as the group crumbles and its owner gives up on it all and then join the much better, more functional successor group that rises from the ashes.
Super simple stuff, anon.
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>>345352757
No problem man, hope to see you join us sometime

>>345355138
hey what's up? Looking forward to next joint ops, fun stuff.

>>345355691
trial and error, just keep trying out different units until you find one you like really.
Avoid milsim because that's a magnet for autism
Units with tryhard names probably won't be that good either
Units that have mission makers so you won't be stuck doing the same missions over and over again
>>
>>345356052
>>345356406
Eh seems like to much work, I'm pretty quiet and have difficulty talking to new people anyway.
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>>345356682
I would suggest trying out the unit I posted about above if you're looking for one, it's my first and only group but I've enjoyed my time with them and haven't once thought that maybe I should find another unit instead

>I'm pretty quiet and have difficulty talking to new people anyway.
So am I, but you've got to step out of your comfort zone a bit, the fun you'll have is worth it. Besides, everyone here is pretty nice and chill
>>
>>345340157
Iron Front is a shit game that nobody plays and has sold less than 100,000 copies.

I would like a cold war setting though.
>>
>>345356682
Its not that much work. The hardest part is finding a group since who knows how many units exist but once you find a group that knows what its doing. mostly finding out cause someone knows of a group its pretty good.

Local C.O.F.F.E.E. shilling for shekels Mission maker guy here
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>>345321826
ARMA 3 has:
Improved Animations
New Stances
Better GRAPHIX
Better sound system
Mods importing ALL CONTENT FROM ARMA 2
Zeus
3D Editor
Simple UAV Systems
SCUBA gear
Steam Workshop integration for easy missions/mods
Large communities (all from ARMA 2)
6 extremely popular game types you can find people playing at any time and for people with different tastes:
Life Mods, Wasteland, King of The Hill, Any of the DayZ knock offs, Invade and Annex, Battle Royale

Fart
>>
>>345355327
Tactical realism not very realistic?
>>
>>345358442
I've played the wasteland, KOTH and dayz stuff when I'm not doing stuff with a group. What's invade and annex like?
>>
>Bought this game on steam
>Spent 2h and 3mins trying to git gud when I still can't even see who is shooting at me.
>Can't get refund
How do you even do it?
>>
>>345360046
Die, Respawn, Shoot enemy's, Shoot enemy's, shoot things, shoot things, die, die, Respawn.

Its more of a Skirmish kind of game mode. Which is nice when players actually do shit and you have amazing combined arms assault shit going on. But it can get old very quickly imo.

>>345360505
Adjust your graphic settings and get rid of sharpen. I can't even see a fucking target so its better to shoot single shot and hope it lands on the target. Not sure of other ways to zoom in even closer and see what the fuck I am shooting at.
>>
>>345342482

He was a POG
>>
>>345360505
Don't play it like a shooter. At all. Marksmanship is important but your gun is a means to an end, not the main attraction.
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>>345360820
I'll try that thanks.

This game seems like it would be the perfect survival game for me, however since im shit vanilla I'm pretty fucked in choosing those types mods. Heard Zombies and Demons was good however.
>>
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>720p
>lowest settings
>30%GPU, 50%CPU
>20FPS
>>
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I actually like the 6.5 weapons, great balance between power, range, weight and recoil. They don't look half bad either

Though I generally main the EBR and recently have taken a loving to the AK-12
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>>345321826
WHEN ARE THE APEX GUNS COMING TO SC SERVERS??
>>
>>345322518
>>345321826
this

except the second line about being superior in every way

>why is arma 2 better
>proceeds to post a huge content pack from an autist group
>>
>>345335307
I can explain that easily

>have an elite group in arma 2
>people lining up to join
>old game so not exactly spilling over with new members and its pretty niche
>dayz happens
>arma 3 happens
>now you have a lot of new players
>shictic is still SUPER ELITE
>no one gives a shit and makes their own groups because there's plenty of quality players to go around
>ShackTac loses their monopoly on high level play
>>
>>345361485
Multiplayer leans heavily on the server for whatever reason.
>>
>>345361456

The ARMA 3 DayZ knockoffs are better than the official DayZ standalone.
>>
>>345342318
>I like that we can have large scale stuff, that it's a bit serious in terms of comms and all of that. But at the same time i'm tired of ranks, having to say sir, medals, that since we are a milsim unit we are limited in what we can do in an operation in terms of gear for example, or assets and so on.
I'm so glad that when I played arma I played with a3g. They somehow managed to do 50 player missions with cohesion and radio discipline and have zero training events and zero formal structure outside in mission ranks like FTL SQL CMD.

It was the happy marriage between fun and srs bznss. I can't believe some people put up with calling a 16 year old sir.
>>
>>345364478
Training events for things that aren't ACE or ACRE are absolutely pointless. You learn by doing in Arma. I can take command of a fireteam in the field and efficiently command it because I've been put in that situation before and I've seen people in that situation before, not because somebody coached me through how to tell a dude to go stand behind something.
>>
>>345365000
It's frankly worrying that people need to be told to go stand behind something solid but cat herding is an art.
>>
>>345365174
I almost never pick FTL but I have this interesting talent for almost always becoming FTL anyway, so it's something I picked up pretty quickly.
Free piece of advice: learn the minimum safe distance for various kinds of HEAT or HEDP rounds from various launchers.
>>
>>345366271
Don't those weapons have a minimum activation distance, so they won't even go off unless they travel some 25-50m first?
>>
>>345366731
Big difference between when they won't explode on the ground in front of you and when they won't fill you with shrapnel.
>>
>>345364059
It's like that on another server.

/uninstalled
>>
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>>345368743
>>
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>Tactical Battlefield is dead
>>
>>345321826
ACE 2 and other great mods.

the armor penetration system in 3 is ps2 tier. it's a fucking joke.
>>
>>345332839
the 3d editor is the same thing except you can put units in more specific places, only they won't stay there unless you use script commands. conversely, you could use script commands in 2 to place units in more specific places so it's moot.

3d editor is a meme for normies that don't know how to make missions in the first place.
>>
>>345368743
If you can't enjoy Arma at 30 frames you won't enjoy it at 15 frames and believe me, I'm getting almost as many dips that low with my 970 as I was with my 465.
>>
>>345342318
>since we are a milsim unit we are limited in what we can do in an operation in terms of gear for example, or assets and so on.

More likely due to the fact that if the mission is going to have 20+ people in it on the same side then you can't give a few people special snowflake roles that means they get a chance to kill half the units in the mission themselves. The 20 or so other people want action too.
>>
>>345322518
Opperation Flashpoint was better than ArmA3 you fuck head. Now that's sad.
>>
No entry 'bin\config.bin/CfgWeapons/ItemInfo.scope'.

How do i solve this nigger ass problem?
>>
>>345371519
GEET GUD

it has to do with the recent update and its effects on mods. the mod needs updated.
>>
>>345371835

It refuses to verify and update, getting it again in the slow launcher will take me 5 hours at least which i want to avoid.

Nothing is ever simple in this shitty game, if there was an alternative i would jump on it instantly.
>>
>voice radio sucks
>weapons feel really weak
>units have no character
>tries to be tacticool muh scopes and shit and misses hard

everything else is great and better
>>
>>345364470
What should i get to first, Zombie and Demons? Some other type of DayZ mod?
>>
>>345372484
>WHY DOESN'T THIS MIL SIM HAVE WACKY CHARACTERS LIKE MY ANIMU GAMES??
Kill your self familia.
>>
>>345375414
he didn't say that retard fuck off
>>
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>>345376302
>units have no character
>>
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>>345333142
Is it Stalker ?
Looks like the church in the swamps.
>>
>>345376514
That is indeed the church from the swamps, I guess someone ported the map to ArmA since that sidor is clearly from RHS
>>
Because 3 barely improved anything, it's just Arma 2.1 and it doesn't really help that the mod community is pretty much importing models and textures from Arma 2 so it looks pretty much the same as well.

In other news: DayZ is still alpha.

What the fuck are you even doing Bohemia?
>>
>>345339981
QUAKECRY IT'S YO BOY SETUP
>>
>>345379242
awww shiiit niggaaaa
>>
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>>345324260
>>345337089
>>345355605
A few hours late but here's the comparison.

Also A3 fixed a lot of shit A2 needed. A2 had all the content from mods and shit. ACE too.
>>
The new DayZ Enfusion engine they released a month ago is pretty good. runs better than arma 3 by ALOT. I hope they'll use that engine for Arma 4.
>>
>>345380275
Now that I actually look at it that's clearly 7.62x51 on the stripper clip.
>>
>>345368875
Get Squad you faggot
>>
>>345333142
>>345325512
i would love vietnam but its probably just gonna be modern day stuff
>>
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>Day Z
>>
>>345376476
As in the units' aesthetic not like actual characters you fucking stupid piece of shit
>>
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>>345322274
>all the movement by the AI in the new campaign are mocapped and scripted because the ingame animation system is such rubbish
How to spot a shit game engine.
>>
>four years
>800 hours of arma 3
>still cant find a single good group
God fucking dammit
>>
>>345386832

Substance over style
>>
>>345387198
AKB
>>
>Reached 2000 hours recently on arma 3
>keep thinking of all the things I could of done in that time
>>
>>345387227
When a core feature of your game is military simulation you would fucking hope crawling up to a rock wouldn't make you stand up uncontrollably

Or walking up a stair case would make you clip through it

Or walking near a door making you get stuck

Or any other number of absolutely horrendous movement based issues BI refuses to fix.
>>
>>345386024
so are they just going nuts with the future setting now and stopping trying to guess what the real future will be?
>>
>>345388768
They realized that doing this not-modern but also not-future was rubbish, so they are going proper future now.
>>
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>>345388768

>stopping trying to guess what the real future will be

http://live-military-kitup.sites.thewpvalet.com/2013/09/army-unveils-modular-helmet-prototypes.html
>>
>>345389454
>Lets design a helmet that protects someones head!
>What about their neck
>fuck it who cares about that
>>
>>345389705

We already have neck protectors, nobody wears them because they are uncomfortable as fuck.
>>
>>345389863
I guess you could say they are a pain in the neck
>>
Is Arma better for sp or mp?
>>
>>345390207
MP. Literally worthless as a SP game.
>>
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>>345369189
It seems like the damage model still needs major reworking from the base game, but I can't find details on how it even works to begin with. I know there's medical type mods and shit out there that move into ACE advanced or is the basis for it, but I'd love to see the day where it gets real simulationist with having specific organ damage to lungs/heart, bone breaking affecting movement like DayZ kinda has, ect.
>>
>>345390207

MP, I don't know anyone who'd pick up ARMA for the singleplayer.
>>
>>345386024
Are they trying to make some sort of HALO prequel with this, the guy on the left looks like he could be Master Chief's great grand daddy.
>>
>>345390383
>>345390973
How autistic are the players? I want to be tacticool but I don't need people treating the games as real life.
>>
AKB
>>
>>345391197
>I want to be tacticool
This isn't the game for that

>I don't need people treating the games as real life.
You pretty much have to because if you aren't careful the AI can easily fuck you up.
>>
>>345378767

They split up to form Bohemia Interactive Simulations and Bohemia Interactive Studios.

Simulations focuses on VBS, Studios focuses on ARMA, DayZ and Take On.

Pretty sure Simulations took literally all the talent since VBS 3 seems far more impressive than anything else, 2000kmx2000km maps, better physics, graphics, ect.
>>
>>345390758
What game is this, looks amazing.
>>
>>345391197
>How autistic are the players?

Depends on the group. I hear horror stories about groups that expect you to follow ranks and salute people and go 'sir yes sir' and do PFAs every 6 months in game and shit, like you've picked up Second Life: Marines edition.

There's plenty of groups who don't do that shit though, you'll just have to see and ask around. AKB doesn't do that shit.
>>
>>345391714

Cabela's Big Game Hunter Pro Hunts.
>>
>>345391536
>this isn't the game for that
you're people like >>345391886
aren't you?
>>
I tried to like Arma 3, I really did. I like slow games sometimes.
But it's so damned boring.
>>
>>345392165
no, fuck those groups.
ArmA simply isn't the game for being a tacticool run & gunner.
You will get yourself fucked up by the enemy AI, this is fact.

Being operator in ArmA is doing what you would in real life, taking cover and taking single fire shots, flanking, launching attacks from an advantageous position, etc.
Of course there's some leeway in how you can play, but as soon as you step into an open area in hostile territory without checking your surroundings you'll generally get yourself killed.
>>
>>345392354

Spoilers: Actual warfare is pretty damned boring.

Most of a deployment is spent standing around doing fuck all between patrols.

I'd say less than 1% of a deployment is spent in combat, and the fighting lasts on average about 5-10 minutes.
>>
>>345392789
>tacticool run & gunner.
What did he mean by this?
>>
>>345391197
Every casual group is more or less the same except for the realism groups. Some casual groups will allow shitters in and you may not have a good time unless you yourself are a shitter. It really depends on what you're looking for.
>>
>>345392797
That's fine. I actually like patrolling around and flying as a passenger in helicopters.
The combat is the problem, dry as fuck. Sure maybe it's realistic but that doesn't make for a great game.
>>
>>345333142
i want early 2000s middle east or early 90s desert storm shit. ww2 is boring.
>>
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>try the singleplayer to learn the game
>AI is literally non existent
>instead of taking cover when they are being shot, they just go prone and pray to Kek to survive
>welp I guess I gotta go play the online to actually enjoy it
>server sided 10 fps
>finally get to see someone in this bushy powerpoint presentation
>they literally twitch like an 80's cartoon every time I hit them
>wait an other 10 minutes for the transport out of the base
>BR pilot with a 300 ping crashes the blackhawk while trying to do a barrel roll

What a shit game.
>>
>>345321826
It isn't. Especially now with Apex. Tanoa is easily the best map available for arma ever.
>>
>>345392789

I never claimed people were going full retard. You still approach carefully and check surroundings, suppress and maneuver, ect. I'm just saying you aren't being made to study for a virtual E-5 exam if you want to be squad leader someday.
>>
>>345393038
>dry as fuck.
I personally enjoy it a whole lot, probably not so much the shooting itself but because when you are going to be shooting you're in a tense situation that really amps up the feeling of being in a firefight

I just wish that the guns felt less like airsoft

>>345393930
You didn't really make clear that's what you were aiming for.

The only place you'll really encounter people who can be like that are milsim and maybe some realism units. Realism/semi-realism, especially the latter is the sweet spot in between serious and fun, ie not being autistic about how everything is done
>>
>>345394589
>You didn't really make clear that's what you were aiming for.

My bad, I'll rephrase better next time.
>>
>>345393038

>Sure maybe it's realistic but that doesn't make for a great game.

When your target audience is the milsim crowd it makes for a great game. It's not suppose to be action packed.
>>
>>345393038
>Sure maybe it's realistic but that doesn't make for a great game.

It does if your audience wants dry ultra-realistic combat, so much so that they make 20-30 GB mod packs for the sole purpose of taking ARMA 3 and making it even more realistic.
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