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Can we talk about how completely fucked and wasteful developers
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Can we talk about how completely fucked and wasteful developers are? This is a picture of Crysis (2007) using less than 600 MEGABYTES of VRAM at 1920x1200. Look at how fucking detailed this scene looks.
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Now let's compare that to a game from recent history.

Is this shit REALLY worth 6 fucking GIGABYTES of VRAM? What is this garbage? This isn't even the only game to do this, and most games require 3-4GB of VRAM for fucking what? They don't look noticeably better than Crysis, a game from 2007, and ran in a 512MB VRAM envelope while looking this good.

What a fucking waste.
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>>345262874
It's like every developer lost the ability to show restraint at the same time and I have no idea how or why.
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>>345263627

It's like the same thing as disk capacity. Instead of making effective use of that massive boost in storage space to create bigger games, no, let's fill it up 75% of nothing but uncompressed audio. For who and what? Autistic audiophiles that make up 1% of the population? Shit is fucking dumb.
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>>345262945
That character model has as much detail as the entire scene in OP pic.
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>>345265118
so do the character models in crysis 1
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>>345262874
>Look at how fucking detailed this scene looks.

Looks like shit
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>>345265353
Nope, just fuck off already.
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Forget other games, Crysis is the ultimate meme game. We'll get real time path tracing working well and Crysisfags will still be going on about how Crysis is the most graphically advanced game ever made.
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Crysis has good art direction, but the textures repeat a fair bit and the overall resolution of them is quite low. They're detailed, but they aren't very sharp and clear.

As for why other games are typically using higher VRAM besides higher resolution textures is just the uncompressed nature of games these days.
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>>345262874
>>345265353

This is not vanilla though.
>>
It's a plot by AMD and Nvidia to force you to upgrade to higher end cards.
VRAM being an issue is a very recent thing when you think about it. It was rarely discussed a couple of years ago.
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>>345265461
>>345265497

> I have shit taste, please poop in my mouth thank you
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>>345262874
The only thing that looks good in that pic are the trees in the distance. Everything else looks like ass.

Crisis really hasn't aged as well as you think it has.
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>>345263989
Developers added uncompressed audio to their game because it has no performance impact, but massively bloats the installation size so it takes longer to pirate.

That is literally the only justification for it. They do it to make life worse for pirates.

And you know what happens? Pirates compress and repack the audio so their version of the game is 1/3rd the size of the official version, because the suits in charge of development studios and publishing studios are incompetent morons.
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>>345265769
Games on PC in the 90s had issues with vram and also ram in general. And it's always been getting higher and higher as games have gotten more detailed.

One reason things might vary is that Crysis is a forward rendered game with comparatively fewer light sources than other games, especially now with every game being deferred rendered. I'm sure that adds up in vram as well as more texture variety, higher resolution textures, higher poly models, better quality shadows (I think the max setting in Crysis for shadows is 512 or 1024 while today it can get to 4096 or higher), more things being rendered at a time for less lod pop in, etc.
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>>345265353
didn't take long for you to bring out the modded screenshots
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>>345265584
Show me one game with better graphics than Crysis 1. I'll wait.

You literally can't.
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>>345266394
The Witcher 3.
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>>345265118
every aaa game has highly detailed player models and absolutely hideous everything else.
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>>345266394
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>>345266394
I'm no graphics fag, but out of the recent games I've played, Witcher 3 and far cry 4 come to mind. they looked pretty great to me, even on console versions.
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>>345266025
>Crisis really hasn't aged as well as you think it has.

This. The only games that age well anymore are pixel games from the SNES/Genesis games and before since they were a completely different art style than what we have now. Everything from the early advent of 3D polygons on will always inherently look like shit as time progresses since technology will only keep advancing to make the present obsolete. Crisis looks awful compared to what we have now, and our current benchmarks will look awful compared to what we will have in ten years. It's a natural cycle, so just let it go OP.
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>>345262874
Great graphics don't always make a great game. Look at how much /v/ shits on Uncharted 4, and that's easily the best looking game out to date.
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>>345265738

But it is vanilla, at least OP. I can't speak for the closeup Psycho shot but look at the fucking wood plank to his left. Does that look like some cyka blyat modded that texture in his super duper high res texture pack? No, it fucking doesn't.

>>345266163

It's the textures mate. Shadow map resolution increases barely add to the total VRAM. I can manually increase Crysis's shadow map from it's default of 1024, to 8192 if I want. It only goes up about 100MB. And NO console game uses an 8192x8192 resolution shadow map.

Let's be real here. It's blatantly obvious what's going on. It's two fold:

1) Developers are getting lazy/cheap. Why waste time compressing textures with no noticeable loss in quality when you can just leave them uncompressed, taking up 2-3x the storage space and looking almost identical.

2) GPU manufacturers bribe developers to basically hijack their rendering requirements to artificially create a need to upgrade. Processing power advancements can be nice as they can lead to more detailed scenes, but VRAM? We have absolutely no excuse to need more than 2GB at 1080p with the visuals we are getting today. It's non-sense.

http://forums.anandtech.com/showthread.php?t=2476184
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>>345266394

uncharted 4
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>>345266509
>>345266450
not that anon but it's pretty fucking sad that after scratching our collective heads we can only come up with a few games that look better than somethin from a decade ago.
>>345262945
also this guy is the exact idiot who buys and loved aaa ea shit. make a detailed character model, and low res, low poly, poorly lit everything else and he'll tell you the game looks great
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>>345266628
>and that's easily the best looking game out to date.
Kek
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>>345266612
this, I'd say both look better than Crysis

Crysis still looks really good for a 9 year old game but considering modern mid-range cards still can't run it at 60fps on max, it's not really THAT impressive
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>>345266764
>after scratching our collective heads we can only come up with a few games
Not really. It's just that TW3 is an obvious and immediate answer.
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>>345266792
>multiplayer
like pottery
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>>345266904
these threads are always the same game examples. witcher 3, Crysis 3, and anything else becomes debatable
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>>345266394
Not everything that is a technical upgrade is obvious to everyone. Lighting, textures, models, lod, and shadows are all better in 90% of games released since like 2010 and especially since the new gen started.

>>345266729
Pretty sure at least one type of shadow in MGSV is raised to 8192 at max settings. I'm too lazy to check though. Another thing is that games have much better lod in general these days. Crysis had a shitload of pop in and poor looking models and textures in the distance as well as texture repetition. Quite a few textures in Crysis were pretty good but it had its share of poor and repeating textures which would lower vram usage.
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That's why I'm playing old game instead of the new turd overshilled here and here, it's cheap and also better. Thank you.
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>>345267029
That's because the person asking for a better looking games usually asks for only one game.
We could make a longer list if someone asked.
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Is this why Arkham Knight's PC launch was such a disaster?
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>>345267443
farmed out to another studio
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>>345266313
they always do this, usually with a ">this is a game from 2007"
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>>345262874
Only idiots go into modern game development.

With the skillsets you'd use for game dev, you can go get a 9 to 5 and pay some jackass to make your dream game and you'd still come out ahead because you'd work less, have better benefits, and have legitimate advancement oppourtunities -and- you get your dream game whereas the fucker you're paying just gets to make someone else's video games.
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>>345266928
Kak
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>>345262945
>6GiB
>3-4GiB most games
What the fuck are you talking about, retard? Shadows of Mordor is a bloated and unoptimized piece of shit. That's not a good representation of "most games."
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>>345266792
Are you sure that's not real life?
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>>345267589
>wageslaving is preferrable to doing work you like
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>>345267604
>Those trees
Why is it that so few games can do trees right?
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>>345268262
Expensive as fuck in terms of computational cost.
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>>345266764
>t's pretty fucking sad that after scratching our collective heads we can only come up with a few games that look better than somethin from a decade ago.

>The Witcher 3
>Far Cry 3 & 4
>Far Cry Primal
>Uncharted 4
>Hitman (2016)
>Ryse: Son of Rome
>The Order 1886
>Dragon Age: Inquisition
>Arma 2 & 3
>The Last of Us Remastered
>Rise of the Tomb Raider
>Until Dawn
>Ratchet & Clank (2016)
>Alien: Isolation
>MGS5
>Quantum Break
>Batman: Arkham Knight
>P.T.
>DriveClub
>Assassin's Creed Unity & Syndicate
>Wolfenstein: The New Order
>Star Wars: Battlefront

I know I'm missing a ton, but those were just off the top of my head.
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>>345266509
im not a fan of the textures that are all blurry and distorted in color, this looks like something straight out of that painting mission in oblivion
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Don't sweat, the voxelpocalypse is coming very soon.
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>>345268372
>Far Cry 3
God no.
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>>345268443
Will the voxelpocalypse feature some anti aliasing methods?
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>>345267124

I literally explained how shadow map resolutions ranging in the absurd has little to no effect on VRAM. It only raises the cost by about 100MB.

Yes, MGSV does use 8192 at max settings, but that's only on PC. Consoles use 2048 on PS4/XB1 and 1024 on last gen.

But that doesn't even matter since FOX Engine uses heavily optimized shadow map to only cast shadows from certain objects. Lots of transparent objects are missing their texture shadows, like grate flooring and lots of detail models. Ever take a look at Big Boss's shadow? It's horribly low poly and missing major details, like his hair.

Then there's that one particular area in MGSV, in Africa, that comes pretty close to reaching Crysis 1 levels of vegetation detail. It's not quite on par, Crysis still has far better forest detail, but it comes close.

And guess what? It absolutely obliterates modern GPUs. With their fancy new engine and heavily optimized game targeting shitty last gen consoles, this one area that STILL doesn't fully compete with Crysis, brings modern GPUs to their knees.

Here's my GTX 970 getting absolutely rekt in the only detailed forest area in MGSV. Meanwhile, I get a stable 60 fps no problem in comparable visuals in Crysis.
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>>345268520
>Draw distance
How about you post a close up screenshot instead?
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>>345268630
Why don't you put your face close up to my ass?
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>>345268578
>Here's my GTX 970 getting absolutely rekt in the only detailed forest area in MGSV. Meanwhile, I get a stable 60 fps no problem in comparable visuals in Crysis.

Cause one game is open world while the other is not
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>>345268372
>MGS5
AHAHAHAHHAHAHA
God no, why would you even list that?
MGS5 ran well, but it is fucking ugly.
GTA V looks miles better.
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>>345268773
wow lewd
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>>345268630
is that really the only problem you see?
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>>345268443
The "voxel revolution" has been imminent since the late 90s. Minecraft is as close as it's ever going to come.
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>>345268556
I said soon not now. Besides it was an iso engine originally so it didn't need that until recently.
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>>345268443
UNLIMITED DETAIL
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>>345265118
They wasted a lot of detail on an ass character design
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>>345268814
only thing MGSV has going for it over GTA V are a few things like pbr, overall I agree GTA V is much better looking
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>>345268630
So as it turns out I had close up shots my self.
Thegame does look like arse.
Carry on.
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>>345268826
>Minecraft
Kek not even voxel rendering anyways.
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You just posted a bullshot that never hit the actual game. Witcher 3 is pretty but OP is right, devs went from making detailed and natural looking textures to covering blurred garbage with blinding filters, lightning and particles. It's matter of personal taste but personally I'm sick of fps games that limit my sight with camera effects.
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>>345268812

Really? You're going to call MGSV's map more complex and deserving of excuses than Crysis'?

Nice detailed open world you got there. Looks like fucking ass.
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>>345268578
I have a 970 as well and didn't get a single framerate drop in MGSV while I often get framerate drops below 60 fps in Crysis with more pop in and with Crysis being linear and MGSV being open world.
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>>345269214
MGSV is barely even open world.
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>>345269150
>>345268858
>>345268556
what game?
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>>345269036
GTA V also utilizes PBR though.
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>>345266628
Battlefront on PC looks better but that's not saying much since the game is still shit.
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>>345269214

I recommend you go to Africa to Luftwa Valley. With every setting at max, most importantly shadow quality, and try again.

I mean the fuck bro, I literally posted evidence of MGSV overloading my GTX 970 right in the post you replied to. That's like someone posting proof that a thing exists and someone going "no it doesn't!"
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>>345268812
MGSV is "open world" in the loosest sense.
Y'know, in the same way that The Hunter is "open world."
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>>345269320
Voxel Quest. More of an engine though, for now.
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>>345269323
>Chromatic abberation
You can't post that.
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>>345269427
Let me see if I can bother going to that area to check. Hold on.
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>>345262874
8th gen consoles were beefed up to rival PC specs, meaning that incompetent devs can still churn out unoptimized shit and still have it run like the equivalent of a well optimized 7th gen game.
This takes a toll on the PC ports (I debate calling them that anymore since modern consoles are just PCs) cause it leads to incompetent devs with high end rigs making games designed to run on their own computers. It's a shit state of affairs we're in right now and it's not gonna change until there's a big change in the way processors (GPUs and CPUs) are made.
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>>345267713
Shadow of Mordor is actually pretty well optimized outside of those ridiculous max setting textures that don't even make a difference for 90 percent of the game.

Too bad the game was shit
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>>345269323
no it doesn't
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>>345268578
Never seen someone go to these lengths to prove Crysis is still the king. Good shit man. First half of Crysis is GOAT gameplay and visuals.
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How long until 8GB of RAM is no longer the golden standard? I feel like it's been ages since we've went from 4 to 8.
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>>345262874
Protip:

This happens because videocard producers want excuses to render the excess. Look at Nvidia gameworks and their over-tesselation shit.

>inb4 nvidia shilldrones call me out as AMD

I have an nvidia card and I bet amd pull the same shit.

Do you really believe a two company monopoly on a market will play fairly with their consumers? They do this shit on purpose.

https://www.youtube.com/watch?v=IYL07c74Jr4
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>>345270008

My man. Anyone who doesn't understand just how ahead of it's time Crysis was simply must not have played it on max settings (tweaked, not in-game Very High). It still BTFO most games today.
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>>345266729
>that reflection where more of the neon sign is visible in the reflection than the actual

when are we going to finally get rid of screen space reflections
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>>345270317
>ITS ALL A JEWISH CONSPIRACY

Then explain how the console games run like shit with predetermined hardware and no developer shilling from AMD/Nvidia/Intel?
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>>345270564
It's a plot to make people buy Neos/Scorpios.
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>>345270564
Hello Nvidia.

It has nothing to do with Jewish people. It has to do with making money by ensuring people will need to upgrade quicker than usual by purposely pushing up rendering costs for little gain.

>Then explain how the console games run like shit with predetermined hardware and no developer shilling from AMD/Nvidia/Intel?

That has nothing to do with it?
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>>345270317
The shitty things AMD do are mostly due to incompetence. Like the RX 480 pci-e issue which was fixed but shouldn't have been a thing in the first place.
Nvidia has been absolute ass-cancer towards consumers for years now and it's all premeditated.
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>>345270651
So then explain how games that came out 2 years ago on them ran the exact same as the ones today?
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>>345270759
No, this shitters argument is basically "THEY WANT US ALL TO BUY NEW HARDWARE THATS WHY THEY ARE BADLY OPTIMIZED ITS ON PURPOSE FOR DA JOO TO GET GOYBUCKS XDDD"

What is actually happening is developers are lazy retarded shitskins who can't optimize worth a shit.
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>>345270906
I still haven't seen anything to the contrary of my video.

Just strawmen and trying to bring up a retarded Jewish conspiracy?

Go on, you can have another shot at it.
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>>345270471
>retarded global illumination system that makes it impossible to see even when the sun has not set
yeah no, it's fucking trash
>muh alpha effects
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>>345269323
As another anon said it doesnt use pbr.

However googleing "GTA 5 pbr" I got this article:
http://www.adriancourreges.com/blog/2015/11/02/gta-v-graphics-study/
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>>345270767
My next card will be AMD, this year.

But I feel like I'm just a faggot caught between Coke and Pepsi, or that ben garrison image of a pair of red and blue boots kicking me in the ass in turns, each year.

We'll see. I'm done with Nvidia though.
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>>345269427
>>345269609
Went there but obviously don't know where exactly you were and at what time. Framerate wasn't dropping below 60 fps while running through the forest but in the second shot it dropped a couple frames. I did raise the shadow quality a bit through the files though so this isn't really all that conclusive as it still might have been like that even though I had to completely redo my graphics settings when I got into the game.

>>345270471
Crysis was ahead of its time but its time was 2007, almost 10 years ago.
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>>345271035
Yes. Everyone knows Crysis 2 ON THE PC had BS Nvidia shit in it back in 2011. Yes. We know Jeworks is a thing. Yes we know its abused. That didn't happen on the consoles. Which is why your argument is shit. If it was all Nvidia/AMD/Intel's fault and a giant jewish conspiracy to get your goy bux it would effect the consoles too, but it doesn't because its just developers being lazy.
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>>345271229
Your GPU is literally at 99%. Stand in the right spot and it will drop frames. Either way, if the entirety of Africa was as graphically dense as this location, you'd need a GTX 1080 Ti to run the game at locked 60. And it doesn't even look better than Crysis.

>>345271052
>I stare into the sun at the harshest time of day and can see just fine

Way to show your power level, it's clear you haven't been outside since birth. A true /v/irgin.
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>>345271229
>GPU usage at 99%
Yea no, you're obviously dipping below 60 FPS quite a bit in that area.
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>>345271229
But like I said, I get framerate drops below 60 fps in Crysis maxed out too despite how old it is and how the tech it uses is pretty old now like forward rendering and it not using bokeh dof. I don't even think you can turn off the dof in Crysis and I'm pretty sure the dof while aiming is part of what causes my framerate to drop at times.
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>>345271350
>Yes. Everyone knows Crysis 2 ON THE PC had BS Nvidia shit in it back in 2011. Yes. We know Jeworks is a thing. Yes we know its abused.
That's my argument. I'm glad you agree.

You said consoles run like shit? Not only that but they fight for the contract for the hardware in those consoles. Those are done sales.
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>>345271094
That's some pretty interesting sutff. Thanks for sharing.
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>>345266394

Metro

> You literally can't
WAAAH WAAHA DONT FUCKING REFUTE ME!!! DOOOOOOOONT!!!!! WAAAAAAAAAAAAAAAH
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>>345270471
>crysis

If we're going to allow tweaked settings, then even GTAIV wins against it...
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>>345266394
You know its not 2008 anymore
Crysis looks dated now and tons of games look better
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>>345270906
That's always been the way, for everything ever though.
And it will continue forever, no matter how much you complain about it.

>bbbut if we cry I mean 'protest' loud enough they might chang.
No they won't, they didn't do it 20 years ago when we ass blasted devs over USENET to stop being so wasteful, so it won't work now.
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>>345271370
>>345271429
I thought it was weird too but no, my framerate didn't drop while running through the forest despite getting to 99% GPU usage and only started dropping a bit when I got to this point >>345271437 and looked in that direction.

But yeah, Crysis is not technically superior anymore and hasn't been for a while. It might have been put together well so it still looks good but the actual graphics technologies it uses are old and at points the game does look like shit.

And in my experience it also preforms poorly for how it looks and how old it is as I've spent quite a while tweaking settings to get the framerate to not drop below 60 fps and it still can't keep a stable framerate for me. I don't know if I'm doing something wrong or not but that's my experience.
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>>345271437

r_depthoffield=0
g_dof_ironsight=0

Problem solved. No more annoying depth of field.

>>345272029

1920x1080 vs 1920x1200. An extra 120 pixels in the vertical space, x 1920 horizontally = a lot more pixels. Just enough to push our GTX 970 over the edge. You are teetering very close and just barely make the cut.
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>>345270906

It's both. Look at fallout 4, the textures are supposedly "4k" yet they look worse than the high res pack (2k) for Skyrim.

No detail in such large textures? That's blatant, especially when Nvidia has their grubby hands in it from the start


Cant wait for them to unoptimize Skyrim come October
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>>345272179
Man as much as I love the game the rocks looked terrible at times.
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>>345272179
I swear I tried those and they didn't work. Don't really have any desire to go back and play it at the moment though but I'll see if I can remember that.

And I initially played the game at 1920x1200 as I didn't get a 1080p monitor (144hz) until recently. Only reason I would get framerate drops was because I raised the shadow quality higher than max and if I lowered it the framerate stabilized. But it seems like there are areas here and there that have framerate issues.

>>345272287
The rock textures are really low resolution if you find them in the files. Some of the larger levels also have awful textures like that tank level or the level right before you go into the cave.
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>>345272515
>or the level right before you go into the cave.

The stripmine? I thought it looked great.
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>>345272757
>tfw I have a few screenshots of bad textures and such because Crysisfags annoy me so much
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>>345272941
Dayum. Been a while. That's bad. Here's to gameplay.
>>
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>>345272941
Wow! Crysis can't even compare with a game made 3 years before it!
>>
>want to play on delta for those native voices
>can't use any powers to have fun, have to cover camp like CoD Veteran difficulty
>>
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>>345272941

The sad part is this could have been easily avoided if they just noticed this spot and decreased the stretching over the terrain. Nothing wrong with the textures, it's how they're applied to the geometry that makes them look bad.
>>
>>345266814

lol nice delusion
>>
>>345273238
Does this style of high contrast lighting have a name? Chaos Theory, Doom 3 and FEAR had it too and it looked great.

Lighting in games is so fucking boring now.
>>
>>345273732
It might be because the shadows are pitch black, which is a limitation of stencil shadows/shadow volumes.
>>
>>345273732

It's called defuse only/no global illumination. It's totally unnatural, but it looks cool.
>>
>>345273902
Yeah I'm not gonna argue for a second that it looks realistic but man it really made games stand out.

Like the newer Splinter Cell games are so bland looking compared to Chaos Theory, same goes with FEAR and it's sequels.
>>
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>>345273732
I don't know what you would call it
Its just really dark shadows that aren't diffused.
>>
>>345266509
pre downgraded pic well done cdrone
>>
>>345270008
>looks back at the explosion
what an uncool guy
>>
>>345273238
That's pretty sexy. Can't be 2004.
>>
>>345274380
not him but i think it is, some google search will help you.

Not only the shadows is fucking good looking its a useful place for hiding, same goes to splinter cell.
>>
>>345274380
It's the updated version released with the sequel that was on the 360.
>>
>Caring about graphics

You are the cancer
>>
Some of you guys are really fucking obsessive with your graphics whoring
>>
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>>345268372
>>Wolfenstein: The New Order
what kind of crack are you fucking smoking
>>
>>345274574
No its the original, the updated version has a shitton of post processing
>>
>>345262874
Looks like shit dumbass. Just give in and update your toaster already faggot.
>>
>>345274867
I think it was alright
>>
>>345274380
It is, and it came out first on Xbox.

>>345274574
It's not. Assault on Dark Athena has completely different lightning and shader effects. That's clearly Escape from Butcher bay original.
>>
>>345262874
>>345262945
Isn't space mostly used for sound related assets, graphical assets don't require much space. So using how much space they use as a measure of efficiency is pretty stupid?
>>
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>>345262874
Better than Crysis
>>
>>345275249
Textures can take up a lot of space. Depends on the game though. Games that use megatextures have most of their space taken up with them. Some games have most of their size taken up with lossless audio in different languages or prerendered cutscenes. But even traditional textures can get pretty large. A lot of the time these things are stored in archive files though rather than being just in the game folder so at times it's hard to tell what is what.
>>
>>345274989
Reminder to always tell nvidia, AMD and Intel high-end shills to fuck off
>>
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>>345275249

VRAM is exclusively used for visual data. The most demanding aspect is textures. Meaning, high resolution garbage textures with minimal compression, just for the sake of it.

Also, to the people saying Crysis is outdated technologically, nope. Still has the best geometry bending effect of all time in video gaming history. Nothing comes close to it.
>>
>>345266729
>It's blatantly obvious what's going on.

Or maybe PC profits are near nonexistent and the focus all of their time in consoles, with the only testing done to the PC versions is ensuring that it boots up. Something is amiss when the game developers say "edit the ini file" or "lower the settings" to make the game run right, instead of making sure it worked in the first place. Look at Arkham Knight, or an even worse example, Black Ops 3.
>>
>>345275541
Also body presence. You have a full body and cast shadows in first person. How many other games do this?
>>
>>345275541
>you can push plants, that means that the game isn't forward rendered with few light sources, no built in af, nonfuctioning aa, non-bokeh dof, among plenty of other things
>>
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>>345275418
>30fps

L M A O
>>
>>345275823
>body prescence
Battlefield 3+, I think some of the newer Far Crys, SWAT 3, Mirror's Edge, FEAR, Riddick, some of the newer CoD games, Thiaf

>character shadow
FEAR, Metro, Riddick, newer CoD games, maybe newer Far Crys, Stalker (only in static lighting but mods add it in dynamic lighting mode too), Thiaf

I don't play every game so I'm probably missing some.
>>
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>>345275870

And yet, not a single console game, or really any game, since has come close to this level of interactivity with vegetation.

Non functioning AA and AF? On what planet? I've been forcing 16x AF as early as 2008 in the game just fine. AA works just fine as well. It's not their fault that it's stupid expensive when you start anti-aliasing opacity mapped foliage.
>>
>>345276342
Some games like battlefield 3 do body presence wierdly. You won't see your body when just running around, but start climbing over anything and suddenly your body pops into view right before the action is shown.
>>
>>345276469
I meant Crysis doesn't have af by default and you have to force it. And I've tried even 8x msaa and there was still aliasing on the models.

Vegetation was a big draw of Crysis at the time so they went all out but most games don't care to put in the effort. It's not like games don't have interactive vegetation though even if it's not on the same level. MGS3 had grass that split and went down as you crawled through it. The Hunter does too. It's an issue of amount of work to benefit like mirrors.
>>
>>345262945
To sell you the latest $1000 video card you fucking retard. Have you not seen your favorite vcard company's logo loading up every single game that comes out for PC?
>>
>>345276717
Pretty sure BF3 and 4 at least have your body all the time. But I haven't played them in a while. Most games that have body awareness have it all the time but others don't for some reason. I don't think it's that common to have things pop in for animations like you're talking about.
>>
>compares forest graphics to rock graphics
Nice argument
>>
>>345266394
Literally from it's own series, crysis 3 looks better than 1
>>
>>345276969
Bulletstorm is another example.

>you can see your character's body when he vaults
>you can see his legs when he kicks
>you can't see his legs any other time

Or what about Bioshock 2?

>introduction sequence has you waking up in a puddle of water
>you can see yourself being reflected only for this animation
>go to look down
>there's nothing
>but your body does cast a disembodied shadow
>>
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>>345273732

unified lighting [and shadowing]

rather than lighting a scene then essentially pasting shadows over it like most games at the time (and still widely used today), the shadows are simply areas that arent lit

it had its limitations at the time, so what could have been done with the method has been lost because the industry followed HL2's graphics instead. sikkmod (pic related) kind of shows what the lighting method can do, but it was made by one dude without any access to the source code so he was rather limited in what he could do and it is incredibly performance draining.
>>
>>345274121

its not like modern convoluted lighting and shadowing dont constantly look unrealistic, with their layers and layers of different methods all stacked ontop of each other

what with shadows not facing away from light sources, light sources not even casting shadows, objects not casting shadows, shadows not being cast on objects, etc.
>>
>>345277672
sauce
>>
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>>345277672

Anon please, this isn't the time nor place.
>>
>>345277672
>how quickly she pulls up that skirt
>>
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How come Crysis 2 or 3 can't compete?

Their engines are superior...
>>
>>345277672
gimme the sauce boss
>>
>>345278021
crysis 2 was a dual PC/console release, and had to make concessions for consoles

Crysis 3 looks better than crysis 1
>>
>>345274867
Most of the games on that list don't actually look better.
>>
>>345277672
>flat faced ugly korean
>most likely a small dicked asian or white guy

lol Ask for better, faglords.
>>
>>345278127
>>345277850
>>345277723
Kurea Hasumi miad 711
>>
>>345278150
Any good Crysis 3 webms for reference?
>>
>>345266729
What game? Looks fucking rad.
>>
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ITT:

>This game has shit graphics because the textures on this incredibly minor, unimportant object look subpar!
>Cherrypicking, cherrypicking everywhere.
>Screenshots either taken with mods installed or at lower graphical settings.

Why is /v/ so goddamn hyperbolic about everything? Why are you people trying to start arguments over the most ridiculous, pedantic bullshit?

Anyway, the reason modern video games aren't 100% photo-fucking-realistic is because of budget and time constraints. Simple as that. You ingrates whine and bitch about textures on shit like folders and blades of grass while the game, on the whole, looks great.

If you want to hate on developers about something, hate on them for gameplay design decisions.
>>
>>345262874
Sucks the game itself was trash.
>>
>>345278786
> the reason modern video games aren't 100% photo-fucking-realistic is because of budget and time constraints. Simple as that.

Smh, retards that don't understand the limitations of modern tech and developing for many spec points.
>>
>people still use simple screenshots to discuss graphics


are you people retarded? really? Where are the webm? even gif?
>>
>>345278590
Sorry bud I don't have any webms on me

>>345278786
Actually the thread is about poor optimisation/developer choices
>>
>>345278878
>

https://www.youtube.com/watch?v=CbWdzCGFxPg
>>
>>345277225
so the shadows are actually acting as an inverse light rather than something that needs to be actually rendered and overlayed?
that's cool
>>
>>345266025
>>345266025
Its a game made literally 9 years ago.
My little brother was born when it came out and now hes in 3rd year elementary school
>>
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>>345262874
gotta sell those cards anon
i know the average Nvidia/AMD tard is pretty dumb, but if you make it that obvious they'll just stop buying new shit
>>
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>>345279007
>>345279020

And why do you think such technological limitations and poor optimizations exist? Developer "laziness" or "malice"? Do they get together and scheme to not make improvements just to spite autists on a Mongolian Yak Herding Board?

Fuck no. It's all about time and money. Whether it's neglecting a single texture or clinging to an old game engine a-la Bethesda, it all comes down to saving time and money.

Developers these days have zero incentive to make genuine improvements because AAA titles are designed for casuals who won't notice the finer details.
>>
>>345275810
>PC profits are near nonexistent
>developers have a much higher profit margin on PC titles
>PC titles tend to sell more over the same period of time as the console version, except the console version tends to have all its sales at the beginning of the cycles while PC sales are mostly in the tail of the distribution
>near nonexistent
Gr8 b8 m8 I r8 it 8/8.
>>
>>345279778
> why do you think such technological limitations and poor optimizations exist

Because GPUs and CPUs are not strong enough across the board and adding graphical effects and improvements isn't fucking linear performance wise.
>>
>>345266509
Also, fun fact: Witcher 3 is quite easy on VRAM.

At 4k/Ultra it uses less than 2gb of VRAM.

Based slav programming.
>>
>>345279986
Prove your points. If developer behavior is any indication, bad ports and delayed versions are almost exclusively a PC thing because of poor profit margins. Every game ever made sells better on a console than on PC, every game ever made generates more money on console. There is not a single game that both sold more on PC and generated more revenue.
>>
>>345262874
What do you think nvidia gameworks are for? Extra crap you don't need that eats up all precious system resources to force you to buy their latest crap.
>>
>>345280412
It's not all memes.

For example, PCSS shadows look AMAZING.
>>
>>345277672
Which Crysis is this?
>>
>>345277082

The rock textures are literally the only noticeably improved textures when going from high to ultra in Shadow of Mordor. Nothing else changes, just your VRAM consumption from 3GB to 6GB.

That's the point. How is that stupid rock texture worth 6GB of VRAM when the dense forest in OP only costs 0.6GB.

Makes you think huh?
>>
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>Muh graphics
>>
>>345281563
Morder is literally just an unoptimized mess.

For example, you can run Witcher 3 in 4k with everything maxed AND texture mods and not even approach 3gb.

In a larger, better looking game.
>>
I love how people try to defend modern graphics by saying "Crysis doesn't look *that* good nowadays". Nigger it's literally almost a decade old, it should look like complete shit compared to anything created today in all aspects. That's almost the same time difference as between PS1 and PS3. The fact that it's even being used as a comparison means that modern graphics are a joke.
>>
>>345281678
So I assume you only play Dwarf Fortress?
>>
>>345282423
this ^
>>
>>345262874
all Crysis had was good lighting and physics

you guys need to stop overhyping it
>>
>>345282769
See>>345282423
>>
>>345281772
Except it uses well more than 3GB.

It uses tricks to dynamically lower texture resolution on low VRAM cards, so unlike other games it won't shit the bed when it runs out of VRAM (the lower limit for this is 2GB, if you have less than that it will ALWAYS shit the bed)
This isn't a bad thing per se, but to imply that Witcher 3 won't use than 3GB is either uninformed opnion being spouted as fact at best or downright lies at worst.

You can compare IQ for the SAME SETTINGS across a 970 and 980Ti, the 980Ti WILL look better, even at the same settings, simply because the game itself don't being LOD'ing out the nice highres textures in the background, because it has the VRAM available to NOT have to do that.
>>
>>345262874
Looks like complete shit senpai
>>
>>345282769
And gameplay, and terrain interactivity, and AI, and terrain destructability, and optimization, and
>>
>>345276747
Crysis has AF but it gets disabled if you enable other settings I can't remember exactly which one but there is a conflict with AF and texture streaming or parallax occlusion mapping was it I think?

Crysis like any modern engine doesn't applies anti aliasing to alpha textures, meaning all trees and vegetation are left untouched, there is a "edge AA" that is applied to alpha texture but only blurred the image, similar to FXAA/SMAA.


You can use SGSSAA in Crysis DX9 and get perfect Anti Aliasing.
>>
>>345283193
>You can use SGSSAA in Crysis DX9 and get perfect Anti Aliasing.
With probably like 10 fps. I even tried running the game at 1440p with a 970 and it runs at like 20 fps. Let alone supersampling it. And like I said, even at 8x msaa there was still aliasing on models.
>>
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>>345262874
Less and less developers are programmers. This is what happens when commercial engines become so big and versatile that even the artists can start making games.

But regardless, can't you tell that more recent games have way more detail in them than Crysis? It's not JUST artists taking over studios. Games actually do look better now.
>>
>>345283426
I ran it with 4xSGSSAA with my GTX970 1519mhz core at max settings.
>>
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>>345282974
My 1070 has never gone above 3gb on the settings I just described.

Of course, I don't usually play on them, but dem screenshots.

But seriously, these are taken from a Titan X. You think the game is gimping usage on a 12gb card?

W3 isn't like RotTR, it doesn't use VRAM as dynamically.
>>
>>345283496
Have you considered studying at a good clown school? You're a natural I'm telling you.
>>
>>345283572

Slavs have always been god tier developers, the exception not the rule.
>>
>>345283698
Games today have more visual detail than vanilla Crysis, deal with it.

Also, Crysis had mediocre art direction. I don't know why you fags bring it up still and not Crysis 3, which is better in both regards.
>>
Steam reviews of Crysis say don't get the steam and origin version. So I should just Pirate it then?

Are the HD texture packs optimized?
>>
>>345284245
Speaking of VRAM hogs.

I know it's a dynamic system that will shove additional shit into VRAM in order to improve performance, but it's still funny seeing a 1080 game hit 7gb usage.
>>
>>345279232

that's the principle

in practice it was implemented slightly differently for performance, though to the player its indistinguishable
>>
>>345282585
>if you don't participate in inane reddit /r/pcmasterrace circlejerking over graphics stagnation then you only enjoy the most minimalist games imaginable
>>
>>345284365
Well like I said here >>345283496 you have less and less programmers working on games and more artists. They clutter up the staging design with excess lights and props, not knowing at all how to properly optimize or even caring much.
>>
>>345284245
I really like your jokes. Have any more? Please don't stop now!
>>
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Hey guys remember they promised graphics like this in vanilla Crysis 1?
>>
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>>345284660
you're retarded
>>
>>345284660
For what purpose is there to shill an almost 10 year old game? Just wondering.
>>
>>345284730
Have you read the thread? That is what it looks like. Crysis is literally the most advanced video game ever and will be until the heat death of the universe.
>>
>>345279164
time to reinstall
>>
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Uncharted 4 surpassed crysis
>>
>>345285020

We're not shilling anything. We're pointing out the stagnation of improvement, how we used to get dense forests filled with detail and beauty, with only 512MB of VRAM. Yet today, it costs 6GB of VRAM to render an ugly boring "open world".
>>
>>345284730
Was it like that in vanilla max setting?
>>
>>345268578

>gpu wrecked
>50+fps
>60c

Yeah ok.

My 760 runs the game max perfectly fine with very rare dips into the 40s.

You graphical powerfags are ridiculous sometimes.
>>
>>345287142

I can guarantee you you will get much lower than 40 fps at 1920x1080 in that spot with max settings. Guaranteed. But alright bro I'm sure your 760 is on par with my 970 getting annihilated.

Oh yeah, when a GPU is hitting 99% usage and barely struggling to hold 60, it's getting rekt. Thet ideal is to hold 60 with 30-60% GPU usage, this means you have plenty of headroom for when shit hits the fan. You NEVER want to be floating around at 90-99% GPU usage all the time, below 60 fps.
>>
>>345268578
>Here's my GTX 970 getting absolutely rekt
Well, your card is weak as shit by modern standards.
>>
>>345288791

>Misinterpretation: the post

The entire point was that FOX Engine really is shit. Everyone elates that thing like it's some golden dick, but it really sucks. Look at the forest rendering in MGSV compared to Crysis, easily Crysis beats it right? But the catch is, it runs faster while looking better too. MGSV rapes my graphics card to render a visually inferior forest. Get the idea now?
>>
>>345290049
thats just not true though. MGSV isn't graphically intensive, but it's one of the most optimized games this gen, including PC.
>>
>>345290420

How is it not true? Because 99% of the maps are barren, empty zones with very little details to tax hardware?

That 1% found in Africa proves the engine isn't some god send, nor is it optimized but that the rest of the game is seriously handicapped to maintain 60 fps on consoles.
>>
>>345290883
actually the PS4 version matches PC medium/high settings, and considering its open world, 1080p and 60fps on a console, that's fairly impressive. One area in africa doesn't mean the entire engine is shit, retard. and even on console, the open world has a decent amount of foliage and other environmental details. sure crysis beats it but for the love of god who the fuck cares about crysis? it hasn't aged well, it has god awful AA, it runs far worse than it should on modern hardware considering its age, and as a game it's nothing special. in 2007, yes, it deserved its hype. in fucking 2016? no. so many games outclass it.
>>
>>345285908
>If we oversaturate everything in green with more bloom then a Lens Flare Abrams movie it looks good!
No fuck off.
>>
>>345267185
Is this Watch Dogs?
>>
>>345291579
The lod on the console versions of MGSV is actually lower than the lowest setting on PC. For models, grass, and lights.
>>
>>345291852
In Ground Zeroes maybe. In TPP I didn't notice it being that bad on PS4. In fact, TPP in general is better optimized than GZ, both on console and PC. But I suppose I haven't made a direct comparison. downloading TPP on steam right now to see how it stacks up.
>>
>>345290049
Fox Engine is amazing thanks to optimization. MGSV runs on a fucking PS3. Get a better video card.

On the back end, it has a really intuitive toolset.
>>
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>>345291579

This whole post is just hilarious. Do you even realize what's happening? We're comparing a nearly DECADE old game against modern titles that just released months ago. Think about that for a moment. NES vs N64. PS1 vs PS3. Xbox vs Xbox One. This is literally not done in any other game/platform, because there is ONLY the one time that a game came along and redefined the expectations of what a game can look like. The fact that it's STILL a contender today for visuals, means yeah, it is worth caring about.

By the way, "god awful AA"? There is NO AA in MGSV. FXAA is a vaseline filter, and there is no MSAA in it at all. Unlike Crysis 1, which has MSAA, FSAA, and SSAA support. In an API that is over 15 years old.

Also yes, this: >>345291852
is correct. The console versions look like ASS compared to PC.
>>
Am I the only motherfucker here who thinks a well put together art style will look good no matter what the graphics are like? I think Quake 1 looks good to this day and its graphics are shit, but I like it because it's got a solid art style.
>>
>>345292156
You're definitely not the only person who comes into a thread about graphics and complains about people caring about graphics.
>>
>>345267124
>Not everything that is a technical upgrade is obvious to everyone. Lighting, textures, models, lod, and shadows are all better in 90% of games released since like 2010 and especially since the new gen started.
>technical upgrades
those don't fuckign matter
it doesn't matter if your engine can support a gorillion pixels. It matters what the end result looks like, and nothing else.2
>>
>>345268378
something about witcher 3's graphics that gave me a headache. everything was blurry and hard to see in the overworld.
>>
>>345292075
hmm let's look more closely at this comparison, shall we? crysis, a (former) PC exclusive title developed with a clear focus on pushing said platform beyond its current limitations, particularly in the realm of photorealism. and MGSV, an open world, cross gen title that strives for photorealism, but has to achieve that while running at a decent framerate on the PS3, a console from 2006, which can hardly handle crysis. It's a comparison that isn't worth making because today, visuals surpassing crysis can be done on a console, and in particular on PC, and this time around it won't destroy your rig like crysis used to. Do you really think it's such an amazing thing that crysis ran like shit on everything in 2007? imagine if that happened today. A setup with a 1080 and i7 6700K being brought to its knees by a game releasing today on max settings. It would be ridiculed, ripped apart, made a mockery of. It's cool to see Crysis level graphics for how old the game is, but it's not worth it when, for it's time, it was practically impossible to run properly. standards are higher these days not only for graphics, but for framerates. and that's where MGSV delivers. On current gen consoles and PC, it runs incredibly smooth. that's what I'd take over graphics that are so advanced they can't properly be ran on modern hardware.

tldr Crysis was impressive for it's time but isn't anymore and comparisons aren't valid because the game hasn't aged as well as people like to pretend it does. Personally I find both Metro games to outclass any crysis game, including 3.
>>
>>345267185
I've never been so sexually attracted to a donut before.
What's her name?
>>
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>>345292729
>it was practically impossible to run properly

Your post is alright but this is wrong as fuck, go take a look at old benchmarks to see for yourself.

And the game has aged very gracefully, the tech in it is still better than ANY non-Crytek game. This is Crysis with zero mods. Just some tweaking with the TOD.
>>
>>345291579
>the open world has a decent amount of foliage and other environmental details.

other than the jungle in the corner of the africa map mgsv was barren as fuck. the game is so well optimized because every landmark is miles away from each other or hidden behind natural barriers, which is why mother base platforms have long roads between.
>>
>>345292729

Metro are corridor shooters. Are you serious bro. Corridor shooters AND post apocalyptic. 0 foliage. And there is nothing impressive about getting a turd to run on consoles. If it actually looked good and had content, it'd be an achievement, but it doesn't.

>>345293171
This guy gets it.
>>
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>>345290420
>>345290883
>>345291579
PS4 Ground Zeroes settings:

Model Detail(Draw Distance and LOD quality): Significantly lower than low so "Extra Max Lowest"
Textures: Extra High(the textures are shit though)
Texture filtering(Anisotropic Filtering): Off as always
Shadows(Amount of and resolution): Medium or low, nobody has helped me figure this one out but it's definitely not high.
Lighting: High(Negligible difference between high and low but significant between Extra High and High)
Screen Filtering(Post-Processing): There isn't bloom or reflections in the PS4 version but it does use Gaussian DoF(opposed to Bokeh) and FXAA so let's call this "Low"
SSAO: High(this is the lowest setting)
Effects(Rain and explosions): Lower than low

Keep in mind all of these go to "Extra High" on PC and increasing the resolution increases the Model Detail functions, allowing you to see more objects and detail. Overall they're pretty close looking at a glance but when you compare each image closely you'll see big difference.

Same deal for TPP.

All in all the game runs poorly on consoles and COMPLETELY average on PC maxed out. It's only notable for supporting ultra low end systems which is nothing to brag about.
>>
>>345268826
>Minecraft is as close as it's ever going to come.
top lel minecraft is extremely ineffecient. for a game that looks decent while having the whole block building thing look at space engineers(which also happens to be an ineffecient pile of shit but oh well...)
>>
>>345262945

Holy selective screenshots batman. I'm sure there's no bias going on what-so-ever here.
>>
>>345293360
You do know that the framerate in MGSV is locked at 60 fps right?
>>
>>345293430
Look at the lowest frame.

It drops frames on a 770 which at the time of release was a good and very popular card.

It looks worse than most of those other games and still drops frames.
>>
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>>345293057
>It's clear that Crytek had next-generation video cards in mind when it developed Crysis. Unless you pair up two of the very best video cards money can buy, nothing from this generation of video cards comes close to providing playable frame rates when running the game at a high resolution with maximum settings.

taken from a gamespot article. pic related doesn't seem to bode too well either.

your screenshot looks good, but that's all. it doesn't blow me away. with the knowledge that it's from 2007, sure. but just on its own merits, I see better graphics regularly.

>>345293171
you're correct. but that doesn't disprove that it's a well optimized game. when your game has to run on decade old hardware, you have to make accommodations for it.

>>345293269
crysis 1 isn't exactly an open world game. it's a linear shooter with big areas. crysis 2 and 3? linear shooters with average sized areas. what does that have to do with graphics?

>>345293360
weird, I thought we were talking about TPP? pretty sure i already mentioned that TPP looks and performs better on all platforms.
>>
>>345267887
What if the work you like has conpletely shit pay? Then what?
>>
>>345266117
Pretty sure it's just because everything is digital now or stored on a bluray with a few exceptions so they feel compressing it is pointless.
>>
>>345293641
Reminds me of people who praise the DMC4 port but if you look up benchmarks from when it came out it would barely hit 60 fps on common cards back then and on other it was pretty far below 60 fps. But because it runs at 400 fps on modern cards it's amazing.
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>>345293641
>pic related doesn't seem to bode too well either.
In 2006 GPUs were playing the best looking game of all time at 1200p.

2006.

1200p.

That's like playing games today at over 4k. Most people had 4:3 monitors back then, 1050p monitors at best.

You don't know about graphics if you think other games do it better.

Volumetric light and real-time dynamic soft shadows alone are better than anything other games do. The only area that's really been improved graphically in games is the water.
>>
>>345294030
gee, you REALLY still think crysis is the peak of graphics don't you? thats just sad, haha
>>
>>345262945
You're cherrypicking. Compare Crysis to TW3, for instance, and you won't complain about them wasting vram. GTAV also can be almost maxed out on just over 2 gigs of vram. You could also stand to pick a better screenshot instead of literally staring at a rock.

I'm also willing to bet that you're using the ingame AA which is literally just rendering it at a higher resolution
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>>345262874
>muh tech demo
>>
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>>345293641
>weird, I thought we were talking about TPP? pretty sure i already mentioned that TPP looks and performs better on all platforms.
TPP is the same except even lower console settings compared to PC on ultra.

And it runs significantly worse maxed out compared to GZ.

>>345293981
What the fuck are you talking about?
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>>345294092
It objectively is.
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>>345294191
that's just actually wrong. TPP has far better draw distance on PS4 than GZ. but keep talking out of your ass if it keeps you entertained
>>
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>>345294092
>>
>>345294284
oh, well, fuck. now that you said objectively...well, it must be true. yeah, no, fuck off. you're trying to tell me crysis 1 looks better than crysis 3 with no mods? are you out of your goddamn mind?
>>
>>345294334
> even lower console settings compared to PC on ultra.
> even lower console settings
> compared to PC on ultra.

learn to read.
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