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What is your favorite RPG battle style? Would you like to see
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What is your favorite RPG battle style? Would you like to see more games incorporate it?

I mostly prefer action rpgs but I'm starting to really get into the "Active Dimension Battle" system incorporated in games like FFXII and Xenoblade.
>>
I like games that have an action and positioning elements but are still menu and strategy based.

Final Fantasy 11 and 12 are good examples. I don't like how Xenoblade has shifted into the MMO style hotbar
>>
Grandia II has the best combat system of any JRPG I've played, one of the few if not the only one where blocking is a legit move and not just there for the sake of it.
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>>345235528
that battle system is the single most reason why FF XXII was so terrible
>>
Growlanser's battle system is my favourite, it's essentially RTwP but kind of slower so you don't miss out on the opportunity to strategize. Positioning is critical, there are different ways to build your characters, there are objectives other than killing the enemy, etc. The only real issue is the lack of difficulty in these games. I'd definitely like to see more games with this sort of battle system but it's very rare; if anyone knows of any, please let me know.
>>
Bravely Default has a lot of problems but the idea of Turns as a resource you can stockpile or take in advance is absolutely brilliant and brings up so many more strategic options
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>>345235528
Grandia is literally the best jrpg battle system ever made. Undebateable. Give it a try.
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>>345235528
Suikoden 1 and 2 combat. Literally the only turn-based combat system that managed not to bore me to death.
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>>345235880
>Final Fantasy 11 and 12 are good examples. I don't like how Xenoblade has shifted into the MMO style hotbar

I'll never understand why people shat on FF12's combat when it was literally just ATB with movement.
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>>345236920
Isn't it just a generic jrpg battle system? What's so special about it?
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>>345237047
Because the combat is literally "spam attack", and the built in botting system does that for you already.
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>>345235528
I enjoyed SMT nocturne's press turn system with the weaknesses and strengths. It wasn't necessarily deep or anything, and it did trivialize some fights, but it definitely did incentivize the player to get out and collect all the magatamas and get as many demon fusions as possible, which made the game feel a lot less filler-y than it actually was

digital devil saga was good too as it transitioned those mechanics into a static party fairly well
>>
>>345237191
>spam attack
Isn't that how most rpgs work?
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>>345237525
Yes. Most RPGs are shit.
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>>345235528
MUH BROTHER. FFXII has my absolute favorite battle system. I really wish they made a sequel, and had expanded upon it. I would love a more complex gambit system, would be sweet to basically make each character do everything you wanted.

My other favorites would be SMT titles. I really love when hitting weakness allows additional attacks, or other bonuses. It's very addictive.
>>
>>345237105
You input commands and then characters react based on initiative, at the same time. So you have multiple characters attacking simultaneously and usually even enemies attack so you have a weird crossfire thing going on. It's much to see in motion.
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>>345236503
This, I loved how such a simple mechanic adds so much to the game.
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>>345236920
probably the most hilarious thing is that whole acting at the same time thing was a bug in the first game and they realized it made battles much faster so they kept it in
>>
Valkyrie profile 2 had good "turn based combat"
Dragon's dogma has good open world combat.
>>
>>345237841
>I really wish they made a sequel
They did
>>
MMBN has by far my favorite system.
>>
>>345235528
>run around in field
>enemy nearby
>stutterstep
>draw weapons
>enemy dies
>start running towards more enemies
>stutterstep
>put weapons away
>take a few more steps to get in range
>stutterstep
>draw weapons

so annoying
>>
>>345235528

I love, love, love OG Saga's juggle combo mechanic. I think a couple of other Banpresto games have it (like Project X Zone) but sadly not much else.
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>>345238216
MMBN feels more like a TCG than anything else
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Although I seem to be in the minority as time goes on, I still love turn-based combat a lot. Specifically SMT or Persona's system where your rewarded with extra turns or options when hitting a weakness. It's incredibly satisfying to have a party that can cover nearly every elemental and physical attack type then literally get through boss battles only allowing the boss to attack maybe twice.

SMT and Persona keep it up and improve the system all the time, but most other RPGs want to go towards pure action or some awful pseudo-strategy action game. I get that it's a little silly visually to watch characters take turns in battle, but to me its even more silly to watch a character stand there awkwardly for five seconds, swing their weapon, then wait five more seconds when it's called "active". Either make it full on action where you can dodge and attack at the right time, or make it stylish and reward player intelligence in a turn-based system.
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>>345238184
>Valkyrie profile 2 had good "turn based combat"

Combat was the only good thing in VP2, everything else was a step back compared to the first game.

>Einherjar aren't unique characters anymore with their own stories
>now they're just names associated with certain classes
Fuck right off.
>>
>>345238283
I haven't played it but I did play Project X Zone, it did seem like a cool idea but I didn't like how brainless it was to keep a juggle going.
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>>345237191
Because pressing attack is totally not what you did in every other FF for 90% of battles. And Gambits aren't automatically configured for you, not to mention they're also optional.

When will this bullshit cease?
>>
>>345235528
>What is your favorite RPG battle style?
Suikoden II
>Would you like to see more games incorporate it?
yes but they won't.
>>
>>345238283
Best blind purchaseI have ever made. The bosses were tough as fuck, but jugglingthem felt so good, especially when you killthem midcombo and you keep going.
>>
FFXII is Square's best game
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>>345235528
>Active battle systems
>Allowed to move the character around for different attacks or effects
>But will still get hit most of the time regardless of distance if you have aggro

I fucking hate this shit. Lots of MMOs have this issue and so do RPGs that do this. It's infuriating to try running away then an enemy does and attack or casts a spell that will follow you for like a mile till it hits you. All because it's not really based on location but instead aggro. Xenoblade Chronicles was great, but I always wished that movement would be taken into account outside of just what counts as a backstab. If I'm to the side of the monster don't tell me that they're frontal stab hits me. Otherwise whats the point of movement outside of setting up specific position based attacks.
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>>345236485
>FF XXII was so terrible

Pic related

On topic
>>345236367
>>345236774

Grandia 2, classic turn based (lufia 2, ffx) and tactical srpgs (FE: PoR) are my favorite. Shame the genre somehow ended up dead.
>>
>>345235528
KH2FM for ARPG
FFX X-2 for ATB
>>
SRPGs that let you move to targets, select skills and view the updated turn order to see if you want to cancel, and the turn based system in FFX are my favorite types.
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>>345238190
why do they always do this
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>>345238548
>Because pressing attack is totally not what you did in every other FF for 90% of battles.
FF in general has shit combat system.

>And Gambits aren't automatically configured for you
Oh yeah, I loved the thrill and challenge of configuring an "attack leader's target" gambit.

>not to mention they're also optional.
And Call of Duty is actually a fast paced hardcore twitch shooter because taking cover is totally optional. Just because I can go out of my way to make the experience more of a chore to myself by ignoring a key gameplay mechanic does not mean the game has more depth.
>>
>>345239154
To be fair, the one on the right looks like shit
>>
>>345236485
Vann was the reason 12 was bad, they could have given a better character to view the outside, but they made that shit stain.
>>
>>345239606
his brother would've been better

basch would've been best
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>>345235528
Black Isle's real time D&D system
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>>345235528
Loved FFXII's battle system and so juiced that SE is remastering it. When it drops I'll throw a pizza pie party for my friends and we'll play FFXII all weekend while eating 'za and admiring Fran's ass.
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>>345235528
Ogre battle rts style
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>>345237047

FF12's battle system is quite literally a single player version of FF11's system except they managed to leave out all the important mechanics. In the end all you do is auto attack and there isn't any weapon skills, skill chains, magic bursts, or anything teamwork related.

Hell they even left out the threat system and slapped the decoy spell in to try and fix it.
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Classic fixed position turn-based will always be goat for me. Chrono Trigger's positioning-based skills are also cool.

>>345236493
I'm currently trying to make my way through Growlanser II. I'm just a couple hours in, but for what little I've played the game feels remarkably more like a Tactics game than a classic RPG.
>>
>>345239829
I have vanilla FF12 on my shelf right now, I can't decide if I should play it now or wait for the remaster
>>
Anyone aside from me more hyped for 12 Remaster than 15?
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I haven't played any Tales games after Vesperia.
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>>345239926
FF11 is amazing but really the battle system is entirely based around the fact that you are only one fraction of the party and need to cooperate. Having full control over all your party members in FF11's system would trivialize it
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>>345239961
I'd wait DESU but vanilla 12 is still best FF
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>>345240082
Considering XV's gameplay seems to be Final Fantasy in name only to an even worse degree than XIII was, I'm far more interested in XII, although not by much, because I'm almost completely certain they'll ruin the artstyle somehow.

XII is one of the crowning achievements of PS2-era graphics.
>>
What will your party be for Zodiac Age?
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>>345238190
I'm aware of that, but you know I mean a proper sequel in the same gameplay. That's more of a spin off. It's not a bad game though.

>>345239154
In the case of XII it was the lukewarm reception, the PS2 was dead, they were working on XIII, and the DS was crazy popular. But yea it sucks.
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>>345240103

There are still ways you can make it enjoyable, all you end up doing in FF12 as it stands is auto attacking 99.9% of the time. You still have major issues with threat and positional controls that show they really didn't know what they were doing.
>>
Do you think there will be any rebalancing in the remake?
The fact that basch has the slowest gun animation in the game is ridiculous.
>>
MMO style with more active elements.

jrpgs and dungeon crawlers are extremely easy to play if you know the correct times to buff and heal.

srpgs are a little more complicated - bad RNG can kill one of your characters pretty easily.
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>>345235528
>>345237841
>>345238823
>>345239829
>>345240238

ITT: millenial babbies whose first rpg were ff12

>>345239926
This guy knows whats up
>>
-Pretty much any subgenre of tactical or strategy rpg game. FFT/TO, Ogre Battle, Dragon Force, Dark Wizard, Growlanser, etc. As long as it's a good genre entry.
-Grandia (especially II)
-Radiant Historia
-Suikoden (especially I and II)
-That style of system in the early Tales games where you entered into an enclosed battle with 2D arpg combat. I don't really even care for Tales games, but I liked that combat.
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>>345240585
They planned a sequel but trashed it.
Here was some parts.
>Larsa becomes Emperor
>Basch is main character fighting against some sea god
>falls in love with Ashe
>gets captured
>Zargabaath helped him
>Gets cucked
>she marries Larsa
>Basch dies
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>>345240915
Anything above X is a meme indeed.

I still dont get why they just refuse to make turn based FF games. He fucking project leader of the highly anticipates FF7 even said they would revamp the combat system entirelt and make it action based like KINGDOM HEARTS(aka remove all tactical depth) I mean, is this guy fucking serious?
>>
>>345239606
The entire game was shit

>running back and forth through the same zones a bazillion times
>sit back and relax as the game plays itself
>literally the most cliche FF story of all time
>evil twin brother
>muh crystals
>muh airships

I basically forced myself to finish it and then couldn't believe it when it was done because there was so little true main story substance that I forgot what the game was even about besides crystals and evil twin brothers
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>>345240435
Here's the perfect party after finishing the game about 5 times and trying everything:
Fran- Black Mage, someone has to do it
Penelo- Red Mage, give her the correct Espers and she'll have the -aga spells (black and white)
Vaan- Knight, Tournesol and Genji Gloves wreck everything
Basch-Monk, he can hit air, combo attack and use the physical Breaks
Balthier- Hunter, best damage dealer until Tournesol
Ashe- Uhlan, Zodiac Spear and air attacks make this class better than the Samurai.

All in all, a great party with no useless member.
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>>345241239
Normies can't into turn based
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>>345240238

Wait, we can't choose between vanilla and zodiac system in the remaster? Wtf?
>>
>>345241239
>FFVII
>tactical depth
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>>345241239
X was meme, why do you think you still keep seeing those high res stretched out Titus faces. Let's be for real here, FFIX was the last good FF game.
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>>345241358
>Normies
The funny considering turn based games are the norm
>>
Grandia 3 plebs
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>>345241239
>>345241529

Let us just nip this in the bud right here.
Regardless of wether or not you think aRPGs or turn-based require more skill, that's irrelevant to the fact that changing the genre of a game when making what's supposed to be a remake of it is unacceptable, and you can't defend it without also taking the side of companies that wanted to reboot everything as FPS games a few years back
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>>345241303

Holy shit you're retarded.

Ashe is the best samurai/red mage in the game.

Vaan is best monk/hunter.

Fran is best breaker/any mage class, really.

Penelo... I just put her as white mage or archer.

Holy shit you're bad at this game. You're lucky the game is easy.

HEY AT LEAST YOU GOT BALTHIER RIGHT
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>>345241580
>IX
>not a maymay
>Muh Mediocre Pseudo-Retro Nostalgia: The Game

VII was the last good one.
>>
2D Tales (Destiny, Eternia and Hearts), too bad there are few and most of them are in japanese.
I also like Grandia, Xenoblade, Chrono Trigger and the TMS is pretty good too.
>>
>>345241580

IX was meme, literally memeficating previous FFs and being linear and boring as shit. FF8 was the last good FF game.

We can keep doing this forever too you know.
>>
>>345235528
I suppose my favorite would be tactical RPGs with a heavy focus on positioning. I'm also pretty fond of the combat mechanics in FFX/Mana Khemia, Baten Kaitos, Grandia, and Paper Mario TTYD.

I wouldn't mind seeing any of those represented more heavily, particularly those that are nearly unique like Baten Kaitos' mechanics.

>>345236493
I don't think there is anything else out there quite like Growlanser, unfortunately.

>>345238419
The combat as a whole also suffers from how horribly balanced VP2 is. The basic mechanics are solid, but they're irrelevant when you can just run around one-shotting everything.

>>345238283
That was a surprisingly fun game. It just needed a way to limit item spam, as you could trivialize every boss in that fashion if you so chose.
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>>345242102
FFVIII is the worst pile of dogshit in the franchise outside of XIII.
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>>345242102
>>345241974

see I knew somebody was gonna do it.

I just knew it.

Now we need to gather those FF6 fags to shit on 7 too. Heh.
>>
>>345235528
I really like the ogre battle games. Valkyrie Profile was fantastic too.
>>
>>345242218

(Your favorite) was the worst pile of dogshit in the franchise outside of (worst game in franchise).

I don't even like VIII.
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>>345238136
Its honestly better than what happened wit Diablo
It seemed kind of slow, so they tried their target demo in real time, and it just worked.

Accidents and attempts > Actual planned gameplay
>>
>ctrl+f
>Grandia
Is mentioned several times. Good job /v/
>ctrl+f
>Star Ocean
>No result found.
I'm slightly disappoint.
>>
>>345242227

And then FF5 fags to shit on 6 combat. And then FFIV fags will shit on both. And then we can get FF3 fags saying it was the last true FF. Except they will be rebutted by original FF1 fags. FF2 fags can fuck themselves, or go play Romancing SaGa.

/thread
>>
Directional based action is pretty much my all time favorite. I'm stoked to see many games on the horizon with this in them.
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>>345242327
That's really super clever, except I don't give two shit if you actually like it or not.

It just simply is.
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>>345240086
My personal favourite is Abyss, but a lot of Tales games have great battle systems.
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>>345242451

There is also no mention to Tales which had a great battle system too. I like Phantasia.

I'm gonnna get shit for it too, but KH2 was also fucking amazing. Can't wait for finally playing DDD in 2.8.
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>>345241661
This is how it works

Turn Based = Smart but casual
Action RPG = Dumb but hardcore
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>>345241959
Samurai is useless compared to Uhlan. Penelo can be any mage and White is mostly useless since you can get Bravery from Monk.
The only Breaks that matter are the physical ones and the Monk gets them, so Fran can become the Black Mage, since anyone reaches 99 Magick as one.
Vaan as Knight wrecks Yiazmat's ass, plus he gets some White spells too. I killed Yiazmat in 38 minutes with Vaan, Basch and Penelo.
>>
>>345242102
>We can keep doing this forever too you know.
No we won't because the moment you said FFVIII your opinion was completely disregarded. You can't even compare FFVIII to FFIX with a straight face and the only reason you think you're getting away with it is because you're on the internet. But you can't fool anyone.
>>
What would you describe PSO as?
>>
>>345242576

Well, agreed.

I like Legend of the Dragoon and Shadow Hearts combat. Now that's turn-based done right.
>>
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>>345242102
>linear
Kek
I always have a good laugh when I see someone complaining about a FF game being linear.
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>>345242616
>There is also no mention to Tales
>"I literally don't know how to read or use ctrl+f"
>>
Chrono Cross turn costs/%hit
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>>345235528
FFX
Legend of Legaia
FFXII
Suikoden 2
Namco x Capcom
>>
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>>345241974
>>345242102
>>345242218
>>345242227
>>345242327

>say something positive about FFIV
Go kill yourself nostalgiafag!
>say something negative about FFIV
Go back to FFVII you underage piece of shit!

>say something positive about FFV
Kill yourself you pretentious hipster piece of shit!
>say something negative about FFV
Fuck you, it has the the best version of job system and is the most fun FF!

>say something positive about FFVI
Kill yourself hipster, FFVII is where it's at!
>say something negative about FFVI
Kill yourself you FFVII fanboy!

>say something positive about FFVII
You only like it because it was your first FF!
>say something negative about FFVII
You only hate it because it's popular!

>say something positive about FFVIII
HURR Squall is dead!!!1! R=U!!!1! DURR
>say something negative about FFVIII
You didn't play the game correctly and/or didn't understand it's story you casual piece of shit!

>say something positive about FFIX
FFIX is a slow piece of shit! FFIV / VI / VII is better!
>say something negative about FFIX
Fuck you, it's the best FF because reasons!

Someone remind me why I'm a part of this fanbase again?
>>
>>345242656

Samurai is useless but you use Knight with Genji set? Holy fuck. Oh I forgot Balthier also makes a pretty great white mage but a red one suffices.
>>
>>345242736
Hack n Slash
>>
>>345242767
There's no point in talking about linearity with JRPGs because of course they're utterly linear, some exceptions like Romancing SaGa and Metal Max series notwithstanding, I guess. By western standards JRPGs are ramrod lines where you're sitting on a roller-coaster to enjoy the ride.
>>
>>345242767
Maybe the only previous games in the series they played were FFX-2, Lightning Returns, and the second half of FF6.
>>
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I've seen some mention of Valkyrie Profile, what do you guys think of the VP3's battle system? I figure since SRPGs generally have more depth than regular JRPGs it should be better, is it?
>>
>>345242451
NECK SNAP NECK SNAP NECK SNAP
I love 1&2. I got 3 months ago for 9 bucks and I haven't touched it yet though. I stopped playing 4 because the text was so small and fuzzy in my old TV, but it wasn't that great anyway.
>>
>>345242821

One guy mentioning he didn't play any tales game after Vesperia. Wew lad.

Fuck off.
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>>345237047
Because all you need to do is hold the analog stick forward and you will kill 99% of all enemies with the most basic gambits.

It's boring as fuck, it literally requires zero input for the vast majority of the game, even bosses can be killed using this method.

Only retards defend it because it's objectively a bad combat system that encourages you to turn your brain off.
>>
>>345243090
It's not horrible, but DS has far better SRPGs if you're into that.
>>
>>345242745
Agree on SH, great games, great combat. Koudelka and SH3 a bit weak but still good games. Granted Koudelka plays much different.

LoD, can't agree. It was pretty much just a super janky extended combo version of SMRPG inputs. If they had made it less clunky I'd like it, although I will admit it was still satisfying the first time you'd pull off a character's best combo.

LoD is also dragged down in general by being as boring, generic and mediocre as a 3D jrpg can possibly be.
>>
>>345243090

Started out okay but once you're seen the first three maps you've seen everything, and the game is REALLY bad about putting tons of hp sponge ennemies on the map, turning latter map into a marathon of tedium

VP2 is still the best VP game combat wise.
>>
>>345240397
>XII is one of the crowning achievements of PS2-era graphics.
No it isn't.

And the HD remaster looks kind of blurry and shit but on PC you will probably be able to turn all that off so it should retain the artstyle.
>>
>>345242745
>Legend of the Dragoon

>mfw WHIP SMACK
>>
>>345243352
>the HD remaster looks kind of blurry
That's the pc running it emulated.
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>>345243175

Literally the exact same gameplay as any final fantasy except for gambits
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>>345243250
>LoD is also dragged down in general by being as boring, generic and mediocre as a 3D jrpg can possibly be.

Pretty much. So many JRPG on the system suffered from jumping on 3D bandwagon when PS1 was the period when you could do wonders with sprites and pre-rendered backgrounds.
>>
>>345243494
I'm talking about the remaster's trailer.
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>>345243061
The first Dragon Quest is practically open world, and the sequels always have some degree of not linearity.
Weird how the genre ripped off DQ of almost everything leaving out one of the best parts.
>>
>>345243172

>>345241991
>>345240997


See:
>>345242821
>>
>>345243518
The other games require 99% more player input and you are often forced to change your tactic from something other than spam melee.

FF12 battles are over almost instantly and you have to do -nothing-. FF_ battles are longer and you always have to put in commands.
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ff7 was perfection for me, to be honest
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>>345242952
Samurai doesn't get the damage boost on low strenght augment. Knight dishea out 8-hit combos at 38k/hit on Yiazmat.
>>
>>345243714

>Meaningless input is good

Lol k
>>
Shame there will never be a spiritual sequel. With a bit of refinement the combat would have been perfect
>>
>>345243209
Like what? Devil Survivor is better on the 3ds, the DS fire emblem games are mediocre, luminous arc is fucking awful, ffta2 is ffta, disgaea ds is disgaea. What else is there?
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KH2FM a best
>>
>>345243914
I think Last Remnant was fine, game was just determined to have you fight with one hand tied behind your back by withholding information from you. This was clearly a design decision.
>>
>>345243914
I really enjoyed TLR. Replayed it a few months ago. Finished everything except the two DLC bosses with very little trouble, but the grind for specific monster parts is still ass like it was years ago.
>>
>>345243797
It's not meaningless if you have to do it to finish a game.

I'll stop replying to you because you're clearly retarded.
>>
>>345235528
Mana Khemia. No contest.
>>
>>345243914

I'll disagree. I love SaGa games but LR was kind of a mess, learning spells takes way too much grind and the weapon upgrade system is the worst I have ever seen. Half the time you have no idea what your characters are progressing towards the QTEs are an horrible inclusion, and a lot of the bosses are just "here's a big fuck you AOE, this is a HP check hope you pass it". Tho that was a thing in a lot of Romancing, especially the first.
>>
>this thread

Well I know what I'm playing for next couple of years.
>>
>>345244216

My nigger
Mana khemia was SO good
Real shame Gust did nothing but shit after it.
>>
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>>345237105
Simultaneous actions, combo attacks, hidden spell combo attacks, and super fast auto-battle.

Slowed down in games past 2

>>345235528
FFX-2 was the pinnacle of ATB and my favorite battle system in a single-player game.
>Simultaneous actions interrupt opponents
>Switch job classes on the fly in the middle of battle
>Characters get their own "boss" forms with their own parts and everything
>Unique dialog for every move like FFX
>Fluid animations

So many little things here and there that prevented it from being my favorite game ever though.

>>345241239
They make turn-based FF games. We have to convince them to put them on Steam and not fucking cell phones though.
>>
>>345244425
How did we went from this:
https://www.youtube.com/watch?v=EtjntWql_ZY
To this:
https://www.youtube.com/watch?v=737tJ4rmjP0
?
>>
>>345235528
Classic "decide what your team will do in this turn" battle system, however there should be challenge involved, like in EO, that makes you feel on the ropes even if it's turn based.
>>
>>345244773
FFx-2 actually had a lot in common with 13 battle wise. I think 13 had a great battle system to be honest. 13-2 and well and 13-3 was fairly unique and enjoyable.
>>
>>345244425
Some of the later Atelier games come close to matching Mana Khemia's combat, and have better everything else.

I'm really not sure why MK's combat didn't immediately become the standard for the series, though.
>>
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I loved the fuck outta FFXIII's battle system. It was probably why I played it as much as I did. Just wish the rest of the game was any good.
>>
Never understood people who relied on gambits. Sounds like a hassle to me. Not to mention positioning AND timing are both very important, gambits can't do that for you.
>>
>>345243958
Devil Survivor 1-2 being better on 3DS doesn't change the fact that they're still better DS srpgs.

There's also Front Mission DS (inb4 ports/remakes don't count), Yggdra Union and Knights in the Nightmare.

Covenant of the Plume isn't much better than things like the Luminous Arc games and Rondo of Swords.

And frankly FFTA2 is also better. Pretending it's bad is a dumb contrarian meme people parrot because the cool kids don't like FFTA.
>>
Grandia 2. Mana Khemia and the Mario RPGs.

Mana Khemia is fucking ace because you can constantly switch your party members in and out of battle for sick combo attacks.
>>
>>345245627
> positioning AND timing are both very important
Not true. ANd gambits are easy as fuck to set up and clear 99% of the game for you.

If you're manually inputting you're literally wasting your time because the system was not meant for it, it was meant for all the characters to be attacking simultaneously.
>>
>>345245601
Why are the fonts so fucking ugly?
>>
>>345245293

>Some of the later Atelier games come close to matching Mana Khemia's combat

No

>better everything else

except characters and story I guess ?
>>
>>345244959

Change of audience
>>
>>345246128
Shallie's combat was pretty close to MK's.
>>
>>345245936
Well, if you're overleveled you can probably disregard both, but yes, they ARE important.Casting Holy at the right time could cuck anyone, including Tiamat, from finishing his spell until the longass animation was over. Constantly repositioning yourself to get healed but not affected by enemies' AoEs is also a basis of gameplay
>>
>>345244216
>>345246128
I tried maka khemia and was really put off by the story and characters. is it worth playing for the gameplay? Does it get better as the game goes on?
>>
>>345245601
Play XIII-2
The battle system is smoothed out a lot more and the game has content that isn't walking in a hallway
>>
>FF12 COMBAT SUCKED ALL YOU DO IS PUSH THE ANALOG STICK AROUND
>I ENJOYED SELECTING THE SAME ATTACK/SPELL FROM A MENU EVERY TURN
>>
I wish more RPGs had TIMED HITS.
>>
>>345243914
The good part is that its a Turn Based Stratergy game LIKE FIRE EMBLEM without individual units or controlling positioning
The BAD PART is that its as said above, but also grinding is never explained properly
>>
>>345246623

It opens up with every new character and skill you get. Its very unique. Don't expect that big of a challenge if you're competent with it tho (unless you like walking in the rapewoods at night).
>>
>>345235528
I liked FFXII and KOTOR battle style a lot even though it seems most did not like them.

Besides that traditional turn based is good for JRPG while action RPG is good as well.

It's hard for me to truly choose a favorite honestly. It depends on how well it is done in game.
>>
>>345246383
They tried to mimic it but it was a real mess, and game was so easy that all those mechanics were useless.
>>345246623
It goes better constantly until the very final battle. You might start liking characters too as they have some development unlike dusk trilogy.
>>
>>345247216
>KOTOR battle style
The animation setup was extremely fantastic. Which carried the game, by A LOT.
>>
>>345247240
>and game was so easy that all those mechanics were useless
Not to mention if you play on harder difficulties, by the end of the game you're expected to have infinite auto megalixir which negates pretty much all forms of strategy. You just have to deal as much damge as possible before the boss goes berserk-instakill everyone.
Every single fight
>>
>>345246675
I did. It's worse. You idiots who think 2 characters and a monster with dumbed down paradigm roles are better are idiots.
>>
>>345246547
You can heal through aoe and putting one input in every now and then on one optional boss doesn't make the combat good.

It's shit. Stop defending it.
>>
>>345242873
FF doesn't have a fanbase; it has a dozen of them and each is firmly convinced they're the "true fans" SE should pander to.
>>
>>345247823
I fell for the XIII-2 meme and thought it would be better. When I heard LR was good, I just didn't trust /v/ anymore. but LR is really good compared to the first 2, and I used to hate Lightning. Wish I had bought it sooner when online stuff was still up.
>>
>>345236920
Yea no. I liked the writing the characters but the battle system is fuckin terrible and made me quit.
>>
>>345247970
Did you actually read my post?
>you can heal through AoE
Yes, but once you're healed you need to scatter your party ASAp before you get fucked.
>One optional boss
I just fucking said it works on anyone
If there's one bad thing about the combat, it's the fact that you don't get a game over when your active party is dead. With items and spells, it makes your party virtually invincible.
>>
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>>345245601
>tfw forced myself to have low stats to figure out the perfect party/roles set up for every battle

Love strategy.
>>
>>345248646
I've 100%'d the game, you don't have to scatter shit.
>>
>>345238358
I'm with you anon to a point anyway I don't mind more active turn based combat, like xenoblade etc. But I will always love just turn based battles. I love planning my moves or a battle coming down to a risky decision of, say, healing or attempting to hit a boss with an attack that might or might not kill him.

Games that expand on the turn based formula like Bravely Default and Trails of Cold Steel are cool too.
>>
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>Make a great system with tons of depth and customization
>Put in a secret attack you can get easily that one shots every boss in the game

welp
>>
>>345247609
I got to play that game again one of these days.
>>
>>345248725
see
>>345246547
>if you're overleveled you can probably disregard both
And yes, it doesn't take much to be overlevelled due to the game being easy as fuck. There's nothing wrong with the combat system itself, but the balance should've been better. Though I never played the international version, maybe they fixed it.
>>
>>345248749
HADOUKEN
>>
>>345245601
This. I've probably sank 500 hours into XIII alone, and 200ish into XIII-2, just because the combat system is so fun and rewarding.
>>
>>345248749
>there are people who complain about the things they continue to use anyways
Have some self control people
>>
>>345248749

Xenosaga doesnt get enough love.

2 was fucking shit, and it's combat system was annoying, but when you combo lift and smash break with your strongest attacks, it's some of the best JRPG gameplay out there.
>>
>>345235528
Divinity: Original Sin style combat. I don't think I've ever had more fun with an RPG's combat than I did with that game.
>>
>>345248192
LR is really good, everything about it is great except lightning desu. I heard a rumour it was originally going to be a valkyrie profile game which makes a lot of sense.
>>
>>345244257
>Tho that was a thing in a lot of Romancing
>get water immune armor for the obvious water boss coming up
>aww yeah I'm gonna fuck you up Forneus
>get to him
>Maelstrom 3 turns in a row
>entire party dead because no AoE healing without breaking Life Canes
Who thought that was a good idea?
>>
>>345242498
>And then FF5 fags to shit on 6 combat.
Are you implying that I shouldn't? That game dropped the ball for no reason.
>>
>>345244257
>>345250802
I just started Minstrel Song, is there trial-and-error mandatory-grinding bullshit in that game? are there any saga games that are fairly balanced?
>>
>>345235528
Grandia was good, if you could just cut down the animations and saying your attack name. They're cool sometimes but there's soooo many battles and each character takes so long to attack, let alone your 2-3-4 member party and then however many enemies are there.
I also like the way if you used Earth magic, your Earth magic stat would level up and you'd eventually learn better Earth spells. Too many games have all magic count for all magic
>>
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Eternal Sonata for me. It had a little bit of everything like position, range, combos, and a good variety of characters to use. Of course people just like to cheese the game with Viola at long range.
>>
>>345235528
https://www.youtube.com/watch?v=wig9QJOm2so
>>
>>345251652
Grandia's combat was good because it only took a single special attack to kill most enemies, unlike most RPGs where your entire party needs to attack one or multiple times to kill everything
>>
>>345239606
The funny thing is, in FFTA2, Vaan was way better. Basically, all he really needed was to give him a proper shirt, and he instantly looks 100% less gay.
>>
>>345235528
Definitely not turn based. It's really outdated.
>>
Are there any RPG's where combat features taking location based damage (broken bones, torn sinews etc)?
>>
>>345252472
Fallout?
>>
>>345251580
Do NOT start with Minstrel Song, it's much harder than what you're expecting and trying to play it like a normal JRPG will fuck you in the ass because it locks out quests based on how many fights you've been in. Try Romancing SaGa 3 or SaGa Frontier to get a grasp of how you're supposed to play in much easier games.
>>
>>345235528

That FF was terrible, admittedly choosing Ivalice as a setting already put the bar too damn high but to radically change the battle system like they did, to change teams and direction halfway trough the game, to put Vaan where all terrible, terrible choices.
This game could have been great...

Also, if you like the battle system and would like to see that done properly you should try Rogue Galaxy.

As for my favorite battle style i think i like classic ATB from FF and VP the most.
I also love KH as something in real time.
>>
>>345252472
Vagrant Story, I think Hybrid Heaven as well.
>>
>>345252472
VP2 and Exist Archive.
>>
>>345252472
UnReal World.
>throw javelin at sleeping elk
>it veers off and tears its leg in half
>it can only try and fail to crawl away from me as I kick it in the head until it drops unconscious from the bleeding

>get into fight with Njerpez
>throw a rock at one of them
>it hits them in the neck and instantly knocks them unconscious
>>
>>345235528
Xenoblade X has become my favorite
>>
>>345238847

I almost never see anyone complain about that. I was beginning to think I was the only one. I hate it so much because it only works for enemies, not the player. Fucking make it so that it goes both ways or, better yet, neither side can strike someone with a non-ranged attack if they're out of the immediate vicinity.
>>
>>345241239

While I think that FF went to shit after FF IX (X was alright, but I've never been really fond of it. I've wondered for years what the appeal is.), I don't care that FF doesn't do turn-based anymore. Partly because I don't give a shit what FF does anymore, but mostly because I don't have a great attachment to turn-based games, despite the number that I've played that use that system. I love plenty of turn-based games, but if no new turn-based games were ever made again, I really don't think I'd be too sad about it.
>>
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SMT or Lost Odysseys. I honestly hate most JRPGs because about 1/4th of the way through the game I just end up spamming the same mover over and over again. Still haven't finished Persona 3 despite being on the last month because I'm so utterly bored of the combat. SMT keeps the combat fresh by being difficult and demanding your attention and LO keeps it fresh by incorporating a simple but fun minigame. I wish I could like more JRPGs but so many of them just feel like 80 hours of menus.
>>
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>>345235528

>What is your favorite RPG battle style?
Straight turn based.

>Would you like to see more games incorporate it?
Sure. But Dragon Quest has already perfected it. I'd rather we just get all the DQ games released in the west. I don't care if all other series go ARPG as long as Dragon Quest keeps its system.
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