[Boards: 3 / a / aco / adv / an / asp / b / biz / c / cgl / ck / cm / co / d / diy / e / fa / fit / g / gd / gif / h / hc / his / hm / hr / i / ic / int / jp / k / lgbt / lit / m / mlp / mu / n / news / o / out / p / po / pol / qa / r / r9k / s / s4s / sci / soc / sp / t / tg / toy / trash / trv / tv / u / v / vg / vp / vr / w / wg / wsg / wsr / x / y ] [Home]
4chanarchives logo
STILL NOT FUCKING VEHICLES
Images are sometimes not shown due to bandwidth/network limitations. Refreshing the page usually helps.

You are currently reading a thread in /v/ - Video Games

Thread replies: 169
Thread images: 29
File: 1344595635234.png (769 KB, 946x529) Image search: [Google]
1344595635234.png
769 KB, 946x529
STILL NOT FUCKING VEHICLES
>>
bummer dude
>>
File: 1ZpyPBp.png (6 KB, 296x91) Image search: [Google]
1ZpyPBp.png
6 KB, 296x91
lmao
>>
>Unreal Engine 4
>Vehicles

engine sucks at em
>>
>>345210012
More than PR. A lot more
>>
>>345208586
>Vehicles will literally be in the next patch,

Wow fuck off.
>>
>>345210085
It actually doesn't. It has incredibly detailed vehicle set ups, almost spin tires tier. The issue is rubber banding for a game like this
>>
>>345210139
PR always has 1-2 full servers per region, so it doesn't matter
>>
>>345208586
still no anti aliasing
still runs like shit
still has clunky shit controls
>>
>>345210237
You mean the netcode?
>>
>>345210260
Exactly. Server capacity matters not player count
>>
>vehicle based combined arms gameplay

mechanized infantryman here.
i can only hope the vehicles perform as poorly as they do in real life.
>>
>>345210378
>still no anti aliasing
are you kidding?
can you at least downscale
>>
>>345210669
You can literally downscale any game
>>
>>345208586
Really want to play this game but I'm sure as hell not going to pay $40 for an early access game. Can't believe they are pricing it like that. Should be $20 now and $40 on release
>>
>>345210669
You have two options right now: FXAA or increasing render quality

FXAA does almost nothing and upping the render quality halves your FPS in an already very unoptimized game. No anti aliasing means it's very hard to spot people as well because everything is a shimmering mess.
>>
>>345210432
The netcode is fine, the problem is that they are using the advanced vehicle prototype to try to create ultra realistic cars and that's way to much information to be sending back and forth when you have a fleet.

They developers don't understand that the entire world isn't running fiber in their homes yet. You can't be using tire physics as your source of locomotion.
>>
>>345208586
>all that shilling leading up to release
>and retards were telling me and others there was no such shilling

idiots deserve this , developed planted warning signs for weeks before release
>>
>>345210536
>press and hold F for ten minutes to pull out your TM and perform before-ops PMCS
>call wrecker to recover your vehicle when you encounter the slightest amount of mud

Squad please make my dreams come true
>>
>>345210869
You know you can force AA through drivers
>>
BMP-2 Gunner here.
Does the stryker breakdown often? I briefly trained with 2nd Cav last May
only saw the yankees twice, both times they were having a break and eating
>>
Is it going to have aircraft?

Because a large part of the counter for light armor is aircraft. You would have to implement some serious video game balance to only have IFVs/APCs
>>
>>345211291
not in DX11 games.
>>
>>345211351
meant for
>>345210536
>>
>>345211352
Helicopters and stuff eventually.

Pro tip: You're just going to be a taxi. All vehicle fags are good for
>>
>>345211487
Probably end up ARMA-tier then.

Which is garbage for something claiming to be a "simulator".

Vehicles really just open a can of worms for any game trying to have a sense of realism
>>
>people actually WANT vehicles
>people actually WANT stupid huge maps where 90% of time playing is being taxi'd around the empty flat shit world
>people actually want to engage each other at 400m distances
>game is called Squad

Why can't we just have tactical small-scale squad vs squad action with emphasis on CQB
>>
>>345211635
Squad isn't claiming to be a sim. It's a successor to PR
>>
>>345211487
>Pro tip: You're just going to be a taxi.

Then what's the fucking point of having vehicles? In PR IFVs and Tanks can absolutely rape infantry, but the balance of the overall game is good because vehicles can be countered with good teamwork
>>
FUCK OFF WITH YOUR CSGO RIP OFFS
THE ORIGINAL WASNT EVEN A GOOD GAME
THE FUCK IS WITH YOUR AUTISTIC OBSESSION FOR THE SAME GAME OVER AND OVER AGAIN
>>
>>345211653
There are already a shitload of games like that, such as Insurgency
>>
>waaaaahhhhh muh early-access game that I foolishly paid for like a retard that I am isn't getting updated as much as my spoiled retarded precum baby brain desires!!!!11111

Serves you right you fucking plebs
>>
>>345211694
Realism then, if you're so opposed to the term sim
>>
File: 1402965577799.gif (1 MB, 320x240) Image search: [Google]
1402965577799.gif
1 MB, 320x240
>>345211117

And people laughed when I specced Recovery Driver.

At least I get to play the game!

>TFW no comfy spintire-esque game where you support armored patrols with scouting, forward observation, mine clearing and supply

>>345211653

This. All they really need to do is fucking drop both forces on opposite sides of a reasonably realistic-sized settlement and thing will go great.
>>
>>345211813
>>345211653
Go play insurgency you fags
>>
File: ohlook.jpg (70 KB, 390x444) Image search: [Google]
ohlook.jpg
70 KB, 390x444
>>345211635
>claiming to be a "simulator".
>>
>>345211841
>>345211782
But Insurgency is basically a step above COD Promod. Meaning, it's shit.
>>
>>345211841

>Insurgency
>Reasonably large maps
>Reasonably large player count
>Players
>>
>>345211698
I am talking from PR. Most vehicles main jobs are taxi. Infantry just like in real life do most of everything
>>
File: Koala.jpg (763 KB, 1024x768) Image search: [Google]
Koala.jpg
763 KB, 1024x768
This thread is proof that /v/ is bad at video games and is also retarded.
>>
File: stryker-army-vehicles.jpg (187 KB, 1194x859) Image search: [Google]
stryker-army-vehicles.jpg
187 KB, 1194x859
>>345211351

We just broke a few during a 10 day field problem and we just got "new" DVH Strykers from General Dynamics last month to replace our old flat bottoms. One of them broke before we even made it to the field, the pulley on the generator sheered off and bounced around the engine compartment on the highway.

They would probably be great if they worked as intended, since Stryker brigades are suppose to bridge the gap between armored and light units, but instead we just spend a lot of time digging them out of ditches, replacing tires, fixing leaks and complaining about not having enough room for all of our shit.
>>
>>345212007
Im pretty tired of all these newfags who think SQUAD is just a military game and has no real aim. They've never played PR and want this successor to not be like it at all
>>
>>345211351
>>345212052
Former LAV III gunner.

Both your vehicles are shit compared to mine :^))
>>
>first vehicle patch
>russians have a btr80
>us have a humvee

bit unbalanced wouldn't you say
>>
>>345211908
Its not different to PR in any significantly meaningful way if you make the maps the same size.
>>
>>345211923
>>345211908
Then the whole idea of what you're asking for is shit.

>>345211937
Just because people use them like a taxi doesn't mean that's how they're supposed to be used; the PR manual explicitly states NOT to do that. Humvees and Techies, which are just taxis with machine guns, still absolutely rape on the Insurgency-mode maps
>>
>>345212203
>Not to do tha

Sorry m8 but APCs are meant to transport troops
>>
>>345211351

Bmp-2? What country bro.
>>
>>345212162
Depends.

If the Humvees get a TOW / Mk19 and you get two, that would be balanced against a BTR.
>>
>>345212164
Except PR has Vehicles, requires team work, doesn't have hitscan weapons and is a better game.
>>
>>345212203

Planetside 2 (In Beta) said otherwise.

Large scale infantry conflicts over significant ground would be great, but everyone puts the scale either too large or too small.
>>
>>345212319
Hitscan at the ranges you want doesn't make a difference
>>
File: stonebridge1.jpg (159 KB, 1280x720) Image search: [Google]
stonebridge1.jpg
159 KB, 1280x720
>>345212164
But PR maps are already needlessly huge.

>get inna PR server
>drive in the truck for literally 20 minutes
>firefight lasts 30 seconds
>die
>wait 5 minutes to respawn
>wait another 5 minutes for others to respawn
>consolidate while moving on foot for another 5 minutes
>get inna truck again
>20 minutes of fucking around, going back and forth and picking up other newly-respawned

An hour of FUN in PR. It's a shit game, with shit mechanics in a shit engine.

>WOAH I JUST WALKED 5 YARDS, BETTER STAND STILL AND WAIT FOR FIVE SECONDS BEFORE I CAN EFFECTIVELY AIM AND FIRE MY WEAPON
>>
>>345212267
There are no APCs in the game

>>345212319
People were complaining about vehicles and wanting a game focused on CQB, so "having vehicles" isn't really a plus.

In addition, at the ranges you would be fighting at on almost all Insurgency maps, you wouldn't notice any difference between hitscan and realistic projectiles.
>>
>>345212391
I don't want Insurgency, Insurgency is a bad game and I want nothing like it.
>>
>>345212425
>PR maps are already needlessly huge.
>if you make the maps the same size.
>PR maps are already needlessly huge.
>if you make the maps the same size.
>PR maps are already needlessly huge.
>if you make the maps the same size.
>PR maps are already needlessly huge.
>if you make the maps the same size.
>PR maps are already needlessly huge.
>if you make the maps the same size.
>PR maps are already needlessly huge.
>if you make the maps the same size.
>>
>>345212457
The biggest issue with Insurgency is the map selection. They are all bottleneck tier shit.

Needs to be less linear.
>>
>>345212267
When most people say "taxi" in PR they are referring to someone just grabbing a vehicle, driving up to the front line, and then promptly abandoning it. Properly used, the APCs transport the squad to the target, the squad dismounts, and then the APC supports the squad with its heavier weapons. The infantry squads almost never man the APCs themselves
>>
>>345212161
>LAV 3 being better then the BMP-2
doesn't take much
only good part about the bmp is the firing rate
>>
File: Stryker_HPK_01.jpg (398 KB, 2100x1500) Image search: [Google]
Stryker_HPK_01.jpg
398 KB, 2100x1500
>>345212161

I saw LAV IIIs in NTC since we had Canadian attachments. I was pretty jelly honestly.

The next generation Strykers are getting 30mm Mk44 Bushmaster IIs that operate using MCRWS, so we won't have to give up the occupancy space while still having a weapon system that can effectively engage armored vehicle targets finally.
>>
>>345211653
Siege?
>>
>>345211354

You can, you just can't force MSAA in deferred shading engines (i.e most modern engines).
>>
>>345212274
Finland
I miss my 153-144
>>
>>345212643
>meme Payday 2 PVP clone

Nahhh.
>>
>>345212613
>Wanting to engage armor in a Stryker

They're battle taxis pressed into an IFV-esque role, don't pretend they're not.
>>
>>345212613
The only thing I'd change about the LAVs is the lack of ATGMs.

Actually I'd change that with the entire Forces, since we mothballed almost all of ours.
>>
>>345212425
Just go play CoD you ADHD faggot
>>
>>345212425
PR and Squad are all about building up tension for the next fight, killing one person in those games is more gratifying than getting a going 20 frag kill streak in any Call of Duty or Battlefield.
>>
>>345212425
>I'm shit at a game therefore it's bad
>People should stop liking what i don't like
>>
>>345212812
>butthurt by truth

Go back and enjoy your Project Shitality while masturbating to SEALs videos on /k/
>>
File: lav-iii-m.jpg (82 KB, 700x350) Image search: [Google]
lav-iii-m.jpg
82 KB, 700x350
>>345212161
best girl
>>
>>345212869
>ad hominem

Expected as much. Point that stands is that if actual fun to waiting ratio is 1:50, game is poorly designed.
>>
>>345212613
what's that "cage" thing around the vehicle for?
>>
File: helping_a_lav25.webm (3 MB, 800x450) Image search: [Google]
helping_a_lav25.webm
3 MB, 800x450
>>345212928
>>
>>345212885
>STOP LIKING WHAT I DON'T LIKE!!!!!1111
>>
File: 1467653087013.jpg (21 KB, 225x350) Image search: [Google]
1467653087013.jpg
21 KB, 225x350
>>345213016
>>
>>345213010
HEAT Rounds and RPG Warheads.
>>
>>345212685
t. never played Siege
>>
>>345213010
To pre-detonate shaped charges I would assume.
>>
>>345213010
Messing with RPGs
>>
>>345212457
>People were complaining about vehicles and wanting a game focused on CQB, so "having vehicles" isn't really a plus.

What the fuck is wrong with those people. Fucking secondaries.
>>
File: 1368064616409.png (735 KB, 814x462) Image search: [Google]
1368064616409.png
735 KB, 814x462
>>345212748

>don't pretend they're not.

Brigade commander is a tanker, it can't be helped.

>tfw most of our training is on mounted movement techniques against mechanized/armored units instead of dismounted infantry operations because the brigade commander likes watching vehicles drive around in circles for hours pretending to engage BTRs/BRDMs, occasionally forcing us to dismount and engage cardboard T-72s with Javelins.

I die a little inside every-time we go to the field and they tell us its a "driver's training" day. Last two NTC rotations we have been fighting enemy armored brigades, and getting our assholes turned inside out every-time.
>>
>>345212885
What you described in >>345212425 is THE WHOLE FUCKING POINT OF THE GAME

That is the entire essence of PR, because it is trying to be realistic as possible

If that's not what you want, you can just go fuck off and play something else.
>>
>>345213016
At that range I wouldn't be surprised if you got a face full of shrapnel. Not a great idea.
>>
>>345213134
>no recoil
Check
>xray vision through walls
Check
>gimmick characters instead of actual freedom of selection of gear
Check
>downgraded visuals
Check
>general consolefaggotry
Check
>>
>>345212425
>play a game that's clearly not for you
>complain because you don't like the said game
>>
>We want a successor to PR
>...why is it so much like PR!?

Jesus Christ people
>>
>>345213271
Go play SWAT 4 then.
>>
>>345208586
The reason why i have yet to buy the game. Might as well just fuck around in Tanoa for now.
>>
File: jazz.webm (3 MB, 640x360) Image search: [Google]
jazz.webm
3 MB, 640x360
it will probably be another year before we get comfy helicopter rides
>>
>>345213214
Realism = sitting in a fucking trech doing fuck all, not shooting at fuck all, in mud and rain for hours.

Walking for 20 minutes is not realism, nor is what should constitute for one. PR doesn't have realistic ballistics, doesn't have realistic health system, doesn't have realistic movement, doesn't have realistic stamina, doesn't have realistic physics. It doesn't have fucking realistic anything. Just because you don't respawn after 5 seconds directly where you died it doesn't mean its some kind of muh speshll forces simualtor for entitled elitism shitlords.
>>
This game had a lot of potential. The lack of vehicles and basic video options is really fucked.

Also, they said there would be helicopters and jets back way back in their Kickstarter, lel.
>>
>>345213543
You seem upset, friend.
>>
>>345213214
>because it is trying to be realistic as possible

it really isn't.
>>
>>345213536
Wait till it's out of alpha to buy it. It's decent for early access but is still not finished.
>>
>>345213585
You seem confused friend, please go read up about the game before you talk.
>>
>>345213543
>being this butthurt over a niche game
>>
>>345213623
Yeah, upset over you not refuting a single point in my argument. But hey, you go ahead and enjoy your faux fun in the 15 years old game. I'm sure it's as real as things get for you.
>>
>>345210864
that's not how early access work and it never has been
>>
>>345213741
No Anon you are the one who is confused
This game is already dead
>>
>>345213585
It's still in alpha and they're just about to add the first vehicles next update.
>>
File: Penguins.jpg (760 KB, 1024x768) Image search: [Google]
Penguins.jpg
760 KB, 1024x768
>>345213764
That is the first time I've spoken to you, but continue to be upset.

The reason no one is refuting you, is because you don't have an argument, you are simply spewing:

STOP LIKING WHAT I DON'T LIKE >:(

>>345213818
>The game is dead
>I'm literally playing on a full server, right now.
>there are literally LITERALLY 6 full servers at the moment

Okay.jpg
>>
>>345213271
there is recoil though. stop spouting off about shit when you have no idea
>>
File: Sonic.jpg (302 KB, 1920x1080) Image search: [Google]
Sonic.jpg
302 KB, 1920x1080
>>345208586
Will they be fast as fuck like in Arma?
>>
>>345213543
No shit Sherlock, that's why I said "as realistic as possible"

Nobody wants to pretend suture up a bullet wound or pretend repair a turbocharger on a tank engine. It's as realistic as possible given the constraints of the BF2 engine and play-ability concerns.

>>345213634
It focuses its realism on movement and combat of players in combined-arms squads, with an emphasis on teamwork, planning, and coordination with other squads.
>>
>>345213924
Woah a whole 600 players for a game they charge $40 for
>>
>>345213764
And your argument is, exactly? You don't like the map size and pace of combat? Fair enough, this game obviously isn't for you then. Stop throwing a hissy fit when others like what you don't like.
>>
File: 27708102850.webm (513 KB, 896x504) Image search: [Google]
27708102850.webm
513 KB, 896x504
>>345213271
>no recoil
t. never played Siege
>xray vision through walls
Not an argument. You can disable it in the HUD options and it actually helps in coordinating with random players
>gimmick characters instead of actual freedom of selection of gear
Not an argument since gadgets have been important in the Rainbow Six games. Plus you do have freedom of selection of gear with recruits.
>downgraded visuals
Not an argument since the E3 reveal trailer looked like shit
>general consolefaggotry
Not an argument. PC was lead platform for Siege, plus the older Rainbow Six games have always been released on consoles.
>>
>>345213924
Read this post again buddy. I get that reading comprehension is tough but put some effort.

>>345213543
>>
>>345213943
Those Hinds should stop nightly fridge raiding.
>>
File: 1461337014811.jpg (55 KB, 500x497) Image search: [Google]
1461337014811.jpg
55 KB, 500x497
Squad fags still don't have vehicles in their dead as fuck game.

Dohohoho
>>
>>345214074
Molyneux is that you?
>>
File: 1412963095747.png (707 KB, 1728x905) Image search: [Google]
1412963095747.png
707 KB, 1728x905
>>345208586
>people still fall for the early access meme

it's like banging your head off a wall and saying "no, this wall is different!"
>>
>>345213943
Godamn thats such a retarded design
>>
File: Jellyfish.jpg (758 KB, 1024x768) Image search: [Google]
Jellyfish.jpg
758 KB, 1024x768
>>345214020
What's that?
It's an Early Alpha?
Wow.
Oh what else?
It's for a Niche Audience?
Woooow... really makes you think...
>>
>>345214074
>plus the older Rainbow Six games have always been released on consoles.

You do understand that Rainbow Six existed before Vegas 1 and 2, right?

You do understand that those half-assed playstation and cucktendo64 ports of RS1 and Rogue that were made 3 years after the original PC release dont count, right?

Of course you don't.
>>
File: Fatlenny.jpg (458 KB, 1920x1080) Image search: [Google]
Fatlenny.jpg
458 KB, 1920x1080
>>345214278
Maybe, but they spray everything down.
>>
>>345214278
Retarded design has always been of key important to arma games.
>>
File: 1744708710285.jpg (29 KB, 300x240) Image search: [Google]
1744708710285.jpg
29 KB, 300x240
>>345214356
>You do understand that those half-assed playstation and cucktendo64 ports of RS1 and Rogue that were made 3 years after the original PC release dont count, right?
>>
>>345214314
What's that?
This overpriced niche game is dead and will always remain dead?

Okay..
>>
File: ss+(2016-07-16+at+12.01.46).jpg (462 KB, 1936x1066) Image search: [Google]
ss+(2016-07-16+at+12.01.46).jpg
462 KB, 1936x1066
>>345214314
>That awful arguement

Okay what's the excuse for your game losing to a literal awful poorly optimized game?
>>
>>345214356
fuck you, black arrow was a good port. stop being a nigger.
>>
>>345208586
SOON
O
O
N
>>
>>345214278
I like it, a support vehicle that can transport other vehicles or an infantry squad with a vtol model. I do wish they cut the vehicle/infantry transport from it and it would look slick as fuck.
>>
>>345214491
There's no need for an excuse, it's not for everyone, just because you're unable to enjoy things others enjoy doesn't mean it's a bad game.

>>345214486
>Overpriced
>Dead
Them false arguments though
>>
>>345214481
This somehow disproves of my argument that Siege is plagued by consolitis bullshit faggotry?
>>
>>345214406
Theres retarded and then theres making an aircraft with a giant hole to destroy any use as an aerofoil it might have.
>>
>>345214632
>Dead is false
>Overpriced is false

??????????????????????????

Buddy, you may be delusional.
>>
>>345214658
you never had an argument in the first place you shitposting retard, you can't even get your facts straight
>>
>all these PR circlejerk fags in denial

It takes a special kind of inbred retard to so desperately cling to and defend a poorly thought-out mod for an ancient game. Maybe if you had actuall disposable income you could afford a rig from this century and play some actual milsims like ARMA.
>>
>>345214632
>$40 for a game not even finished
>1000 players at peak
>Not dead

??
>>
File: 1437741188616.gif (463 KB, 340x255) Image search: [Google]
1437741188616.gif
463 KB, 340x255
Name a worse tracked vehicle than M113's

>mfw 8 hours of maintenance for 1 hour of operation

Archaic pieces of shit from the 50's
>>
>>345208586
All I want is transport trucks for maps like Fool's Road

thats it
>>
>>345214762
I bet you even bought the shitty DLC, didn't you you deluded ubicuck?
>>
>>345214943
F-22 requires 40 hours of maintenance for each flight hour. Isn't a shit vehicle though, or tracked. Just interesting.
>>
>>345214989
actually no because you can unlock the new operators with in-game currency so it's pointless, but thanks for deflecting because you're too stupid to have an actual argument
>>
>>345214885
>>345214715
>G-game is dead because no one plays!
>6 full servers
>Devs working hard on it
>I-It's DEAD!!!11

I think you're the delusional one, friend.
>>
>>345214074
>downgraded visuals is not an argument for game's quality

AHAHAHAHAHA
AHAHAHAHAHHAHAHHA

THIS IS WHAT FUCKING NEO/V/ ACTUALLY BELIEVES

https://www.youtube.com/watch?v=xNter0oEYxc
>>
>>345215223
If you think 1000~ players at peak is alive I feel sorry for you.
>>
>>345215090

No, I mean 113's constantly break down and 8 hours of maintenance will only get you about an hour of operation before it breaks down again
>>
>>345214878
> play some actual milsims

i don't think pr players want to play an actual milsim, which is kind of the point of squad.

it's supposed to be a middleground between arma and bf.
>>
>>345215320
Population count doesn't strictly matter as much as a steady one does.

Squad's not doing too bad in that regard.
>>
>>345215320
If you can consistently find a full game, the game is not dead.
>>
File: Urma.jpg (312 KB, 1920x1080) Image search: [Google]
Urma.jpg
312 KB, 1920x1080
>>345208586
The maps look cool, but i do wish it had some kind of insurgency mode, ala Arma 2. Just a simple collect intel and destroy boxes.
>>
>>345214356
>3 years after the original PC release

>PC release
August 21, 1998
>Nintendo 64 release
November 17, 1999
>Playstation release
November 23, 1999
Not only do you know nothing about Siege, but you just don't know anything about the Rainbow Six series in general
>>
>>345216078
They do though?
>>
>>345216141
>baiting this hard

Faggot are you even aware that those console parts are COMPLETELY different games?
>>
>>345216350
>he's still at it
you've been proven wrong on everything, fuck off and kill yourself already you moron
>>
>>345216078
What map is that?
>>
>>345216418
sure thing buddy, you go back to enjoying your P2W CSGO clone and each to its own.
>>
>>345216342
VS ai?

>>345216429
Zargabad/Takistan.
>>
>>345216606
There is no VS AI and hopefully there never will be, it's against other players.
>>
>>345215307
it's not even neo /v/ anymore dude, it's nu/v/ now.
>>
File: 1429890123692.png (145 KB, 600x600) Image search: [Google]
1429890123692.png
145 KB, 600x600
>>345211653
Huge maps means more room to maneuveur instead of being channeled into fucking retarded lanes to help the CoD ADHD fuckwits have chance to kill something instead of, you know, having patience and awareness of surroundings.

"Boohoo it takes looooong!" well too fucking bad, fuck off.
>>
>>345215307
You realize the lighting in the Siege trailer looked like shit, right? You also realize players just lower their graphics options right now in the retail version, just like in other games, to give themselves an advantage.
>crowbcuck showing his laziness in the Siege comparison.
>Him and one (1) other player shooting through the kid's bedroom wall and closet
>DUDE LOOK AT THIS SHIT DESTRUCTION
>Trailer video had 5+ people shooting through the wall
>>
>>345217540
Proper way to tackle that is to insist on lethality of weapons and generally giving the player very little health, forcing him into risk/reward situations where its usually more recommended to avoid most confrontations unless you have a real advantage.

Not forcing the player into playing fucking hide and seek over 50 virtual square miles you shitter.
>>
>>345217831
>4x4km is 50 miles
>>
>>345217972
If you like walking that much maybe you should apply it in in real life you fat fuck.
>>
>>345210536
Tanker here. If there is no tracking-throwing mechanic and the radios don't work, I'm out
>>
File: Desert.jpg (826 KB, 1024x768) Image search: [Google]
Desert.jpg
826 KB, 1024x768
>>345218089
You seem upset. Maybe it's your nap time kiddo.
>>
>>345217831
>where its usually more recommended to avoid most confrontations
So your idea of solving this is to force them into smaller maps where there is no room to avoid confrontation.

Might as well make large map then, the fighting will concentrate on objective areas anyway
>>
>>345212804
Didn't you hear, the TOWs are coming back. They're pulling em out of storage. Gnr courses are going up soon.
>>
>>345218896
If only we could get our ADATS and MANPADS back, we'd actually be worth mention
>>
>>345219090
I heard they were testing out some sorta MANPADS

It's pretty pathetic we have 0 ground to air capababilities.
>>
>>345219409
More than pathetic, it's criminal.
Say we actually get into a shooting war with a nation that has an actual air force, we'd basically rely on our NATO allies to help defend our Air Space. Plus we're failing with our obligations to NORAD, it'd be funny if the US stopped helping us up north, that'd teach our Government.
>>
File: 1467542412444.jpg (82 KB, 333x500) Image search: [Google]
1467542412444.jpg
82 KB, 333x500
>>345208586
Why would you want to fuck a vehicle?
>>
>>345219604
We'll just use our Hornets :^)
>>
I want a game like the original Red Orchestra where driving vehicles and using them to support infantry like halftrackas and tanks matters

Is there anything like it out there that has a community?

Not Battlefield. Vehicles are gimmicks and everyone has a fucking rocket launcher denying them their purpose.
>>
>>345220160
Project Reality
Thread replies: 169
Thread images: 29

banner
banner
[Boards: 3 / a / aco / adv / an / asp / b / biz / c / cgl / ck / cm / co / d / diy / e / fa / fit / g / gd / gif / h / hc / his / hm / hr / i / ic / int / jp / k / lgbt / lit / m / mlp / mu / n / news / o / out / p / po / pol / qa / r / r9k / s / s4s / sci / soc / sp / t / tg / toy / trash / trv / tv / u / v / vg / vp / vr / w / wg / wsg / wsr / x / y] [Home]

All trademarks and copyrights on this page are owned by their respective parties. Images uploaded are the responsibility of the Poster. Comments are owned by the Poster.
If a post contains personal/copyrighted/illegal content you can contact me at [email protected] with that post and thread number and it will be removed as soon as possible.
DMCA Content Takedown via dmca.com
All images are hosted on imgur.com, send takedown notices to them.
This is a 4chan archive - all of the content originated from them. If you need IP information for a Poster - you need to contact them. This website shows only archived content.