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>meanwhile in wow https://www.youtube.com/watch?v=GV0 8jsyxEgg
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>meanwhile in wow
https://www.youtube.com/watch?v=GV08jsyxEgg
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Wouldn't this apply to any class with a good AOE spell
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>>345201092
no
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>top dps
>in a battleground
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>>345200263
Too bad that only works in BGs where literally every melee enemy is stacked on top of one another, with less health than PvE mobs, and any single retard on the enemy team will just drag it across to everyone else. This wouldn't work at all in Arenas.

The only reason it had top DPS was the sheer number of people hit. The numbers were honestly laughable compared to other classes now, and having someone actually focus on the enemy rather than run around pressing one button will still out DPS this shitter.
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>>345200263
This is no different than DK's in BG's before, they always get hugely inflated overall damage done due to spreading aids to easily.

This inflated damage done for classes with easily spreadable AOE DoTs is nothing we haven't seen before.
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>WoW class balance is wonky around launch

STOP THE PRESSES
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>>345200263
Yes this looks retarded, but considering every tank is an aoe monster, beaten actual dps roles in dungeons, is really lame too and that is the case for years.
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>>345200263
>"look, mum! I can DoT people!
>"but you're not killing anyone, honey"
>"but I'm top dps on bg"
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What do you want us to discuss OP
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>>345203107

>he doesn't know what spread pressure is or why it is important
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>>345200263
As an UH DK main, this pleases me.

It hardly matters though. There's always shit that gets through, even in the final release, and always gets tuned properly shortly after. Matters even less now, that they will balance PVE and PVP separately, which should make the process faster too.
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>>345200263
>impying this is any different than frost DKs and howling blast on live
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New spells, talents and scaling always fuck up the balance of the current game which is not tuned for them. Also who the fuck cares about damage done in a fucking random BG?
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