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Saints Row Thread
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Saints row 1
>A fairly by-the-numbers GTA clone. It had some silly aspects and a more simplified gang experience, but for the most part, didn't stray from the formula
>overall, not an especially bad game.

Saints row 2
>people liked the weird, silly stuff you could do, so they ramped it up
>several new side missions were weird, silly, or random, such as fuzz, guardian angel, and septic avenger
>despite this, the main missions (mostly) stayed serious, allowing a sharp contrast of wacky to serious. Serious missions could still be taken seriously, despite being in a game where you spray shit on houses.
>the boss could finally say more than 4 lines, and it serves to further define his/her role as the boss instead of some faceless gopher for the gang.
>activities were required to do missions, as with the previous games, but they also served to provide unlockable goodies, such as awesome weapons and vehicles, and damage reduction
>this is where saints row peaked as a franchise.
>>
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>>345185758

saints row 3
>the volition devs saw that people loved the silly, over the top shit you could do and decided to go all the way with that
>the game never truly attempts to get serious until the penultimate mission, in which the boss can choose to either ignore the theme of the game(fuck selling out), or do a complete 180 of their character(doing anything to protect their friends)
>any serious scenes, therefore, have zero impact
>on top of that, it's incredibly easy to become nigh-unkillable, due to upgrades being tied to your rep instead of difficult activities
>customization is streamlined as well, and the city isn't as vibrant or detailed as stilwater
>this leads to 3 being a huge step back overall, a far cry from how good 2 was.
>despite this, the game is still fun to play, even if you don't get the same enjoyment out of the storytelling

saints row 4
>despite presenting itself as even wackier than 3, saints row 4 does a lot of things right
>once again, volition decided to have serious moments, and there's some damn good character development
>the powers, while hilariously overpowered, are still fun to use, and mixing them up provides a lot of replayability.
>the city, however, suffered. because steelport was not designed with the powers in mind, it feels even smaller and empty. the new missions are fun, but vehicles and homies become completely superfluous as you can get anywhere in seconds and leave them in the dust.
>the guns remain fun as hell, though, and it was a huge step towards the pinnacle that the series reached in saints row 2


2>4>1>3
>>
As a gta clone it was doomed from the start. There was no other way to go but wacky
>>
I don't care anymore.
The series is dead to me.
>>
>>345185837
going wacky was fine. Saints row 2 did a great job in differentiating it from GTA in the era of GTA 4, and it ended up as a fun game. satchel charges were fun as hell.
>>
The second they decided to fuck up Shaundi was when the series took a turn for the shit.
>>
4 is easily the worst
>b-but it's a fun game, just not a fun Saints Row game :^)

Yeah fuck me for expecting a Saints Row game when I purchase a game that says Saints Row on it right?

Besides it's not even a good Infamous clone
>>
>>345185828
>>345185979

>the volition devs saw that people loved the silly, over the top shit you could do and decided to go all the way with that
the real problem is outside of that stuff SR2 is pretty forgettable. which is why they focused on that.
>>
>>345186220
Get up.
>>
Is 3 the most disliked?
3 was the only one I played and it was OK. I thought it was always fun to blow stuff up after finishing the game.
DLC were trash tho.
>>
I've been wanting to grab it on PC to bro-op with some pals, though I heard that the port was pretty garbage. Is it still worth it, or are the problems easily fixable?
>>
>>345186509
>is 3 the most disliked?
in a word, yes.

1 is completely forgotten
2 is the favourite
3 is a pile of shit
4 is a pile of shit, but better than 3.
>>
I really feel that the problem with the games past 2 wasn't so much in the tone but in the content or rather, the lack thereof. The city was smaller and less varied, there was a lower amount of side mission, the actual stories were shorter and still padded to hell, the customization was lacking...

It was either lazyness or just a lack of development time and ressources. I think people who hold the tonal shift responsible for the new games flaws aren't being fair. They still could have made very good games with that kind of cartoony, over the top tone if they put in the effort they put into SR2.
>>
>>345186567
there's a patch that pretty much completely fixes the awful pc port.
>>
I like GTA but I feel IV and V went too serious and Saints Row went too wacky. GTAIII-SA felt like a nice middle ground to me and I haven't found anything that replicates the feeling those games give.
>>
>>345186596
I agree with you. 3 felt pretty rushed
>>
>>345186645
Really? Good to hear, then. I'll read up on it.

Thanks, anon.
>>
Why was 3 the worst?
Not a SR fan myself.
Also thought trailer was badass [CGI ONE]
>>
>>345187030
OP explained it pretty well, as did this anon
>>345186596
>>
>>345187030
You should read the thread anon. Or literally the first two posts.
>>
I've been replaying 2 since I didn't find it to interesting when I beat it 4 years ago, but I expected that because I never liked GTA or open-world games in general. At the time, I didn't even know you could purchase cribs, purchase stores, customize cars, hell I didn't even know I had a crib at all with the exception of the underground hotel until I had already beaten the game.
Now that I know this stuff I've been having a lot of fun with it. It seems a lot more engaging than any GTA I've ever played.
Some side-missions are fucking evil though. Mayhem, Trail Blazer, Whore Collecting, Insurance Fraud, all become really annoying at later levels, and the beginner levels don't give much cash. Hitman missions are fun though, don't know why I never did any in my first playthrough. I pretty much just only did the story missions and the bare minimum side-content.
>>
>Volition always go on about how people won't move on from SR2
>Make a new ip that still has the Saints in it for some reason
>>
>>345187316
>mayhem
>annoying
find a string of fences and just chuck satchel charges/grenades

it's hilariously easy.

insurance fraud is easiest if you can get on a freeway, it's easy as shit to get pretty much all the money you need in a couple chains.
>>
>>345185828
>saints row 4
>the guns remain fun
>even remotely implying the "le dubstep gun xDxD" was fun
Anon, i'm going to have to report you for being underage
>>
>>345187525
>disliking the dubstep gun
anon, just because it's dubstep doesn't mean the idea wasn't cool as shit.

I hate dubstep and I loved the gun.

grow up.
>>
>>345187525
maybe he meant to say that 2>>>powergap>4>1>shit>3
>>
>>345187525
heh, still playing video games kid? sounds like you may be under age....
>>
>>345187476
Yea I tried using fence posts and the tables in china town but once I ran out of them the combo would end and I'd be running around with a horde of police trying to ram their cars up my asshole.
I just generally suck at insurance fraud. All the cars just stop as I'm about to trip, and once I finally almost get up they drive away and knock me over again, but this gives no money since I didn't hit the button.
>>
>>345187663
you got to run in front of them while they are going fast son
>>
>>345185828
You mean 2>3=1>4
>>
I liked all of them
>>
2>1>4>3

Anything else is full retard
>>
>>345187734
no, I'm pretty sure I was more than clear as to why 4 was a hell of a lot better than 3.
>>
I really disliked 4. It made cars basically fucking useless, and I actually enjoyed that part of the game.
>>
>>345187810
You made a simple mistake
It's okay Anon, I still love you
>>
I like 3 but it was also the first one I played. I understand why people like 2 the most but I think that 3 has a nice progression of silliness, always bringing something unexpected to the table. 4 starts so over the top that it just gets tiring towards the end of the game. The virtual world also felt somehow bleak and the gun upgrades weren't as fun as in 3.

Though actually I think that I like 3 so much mostly because it reminds me of my P&P RPG campaigns which always start relatively mundane but escalate to something completely different eventually, I just love that kind of story arcs.
>>
>>345185828

this guy has it right.
>>
2>4>3>1
SR1 was definitely the weakest. It has an interesting story and some great character customization elements, but at the end of the day it's just a GTA clone. SR2 and beyond set out to separate themselves from GTA in a bombastic manner, and they mostly succeeded, especially 2.
>>
>>345187946
the only mistake here was your mom's choice not to abort you.
>>
Saints row 1
>A fairly by-the-numbers GTA clone that uses gang warfare for its main draw.

Saints row 2
>A fairly by-the-numbers GTA clone that tries being serious but falls flat on its face by being too heavy-handed when trying to be serious or ends up being silly when it tries to be serious

>Saints Row 3
>Realizing that they can't keep getting away with making by-the-numbers GTA clones since people would rather just play GTA, Volition embraces the silliness and makes the series pure camp, thus finally freeing it from being an also-ran in the GTA clone genre.

Saints Row 4
>Gets even sillier than 3 and focuses on making you feel like a badass. It also heavily calls back to previous games in the series while doing its own thing.

4 > 3 > 2 > 1
>>
>>345188074
>2016
>having shit taste
>>
>>345188074
Your opinions upset and confuse me.
>>
>>345188186
Just went through SR2 this past week. It's really not as good as you people make it out to be, and the gameplay differences between it and 3 are exaggerated.
>>
>>345188289
Elaborate.
>>
>>345188186
It's great that you're self aware but I don't see why would you publicly mock yourself.
>>
>>345188074
Pretty much. But, in my opinion, SR4 went too far with all the wacky shit. Like, it should be more mixed. I loved playing SRTT in co-op and observing reactions every time some unexpected stupid shit happened.
When you're in VR on an alien spaceship with Earth being blown the fuck up, you just expect anything. Still fun but not quite in the same way. Also vehicles. Should have made two open areas with one letting you use powers and the other not.
>>
2 > 1 > 3/4

The first two are what GTASA should have been, especially 2.

3 and 4 are tardfests that shit the bed.
>>
>>345192861
GTASA shouldn't have been. Same with SR1/2.
>>
>>345192861
San Andreas is what San Andreas should have been.
>>
>>345188384
Running, jumping, shooting, driving, etc. are all pretty much the same in 2 and 3. Likewise, the activities that 3 kept from 2 were pretty much the same. Melee combat in both is simple and doesn't require anything more than button mashing.

As stated previously, SR2's serious moments are undermined by how forced and occasionally silly they are. If I want to play something that feels like GTA, I'll just play GTA. Saints Row needs its over-the-top silliness to differentiate itself.
>>
SR3 was fine, just lacking in content with no real side missions either.
>Dr. Genki doesn't get any more complex or improve after the first show
>>
>>345187734
I find 4 better than 3 just because it's a bit less vulgar
there's less swearing and the characters use longer sentences, you don't have the feeling to bath in a game made by retards for retards
>>
>>345188074
I fully agree
SR2 suffered a lot from trying to be serious, I'd rather be spraying shit on everything
>>
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>It's the daily saints row thread
Noice.

im playing through SR1 right now, rollerz are dust and m halfway through the VK's.

eagerly waiting to jump to 2.
>>
2 had the best mix of wacky zany shit but still being somewhat realistic and believable, not to mention emotional moments.
>>
>>345194604

That doesn't really sound fine
>>
>>345195080
>Saints Row
>ever believable
Did you forget about insurance fraud?
>>
>>345195224
not him, but i never tried it until SR3.
it was boring as fuck in SR3 as well.

it was absolutely fucking fun in SR4 though
>>
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>>345186325
Please, stop...
>>
>>345195272
Of course it was
Everything was more fun in SRIV
I made the dumb mistake of playing GTAV after SRIV and I got beyond bored
It took me so much time to finish it because I kept going back to SRIV just to actually have fun and not have it feel like a chore to play
>>
>>345195281
not so easy fighting someone who isnt tied to a chair, is it?
>>
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>I'm a big Saints Row fan!
>3 and 4 are fucking shit and who cares about 1 lol
Every fucking thread
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>>345195459
good thing im not the one who posts it.
>>
>>345195440
I didn't meme >her!
>>
>>345195459

Well I don't think 4 is shit, never played 1 though.
>>
>>345186220
The fuck are you on?

The funeral, Maero's girlfriend, the Ronin assault on the base, radioactive tattoo, the SoS assault on the base while high as balls

SR2 had plenty of memorable shit
>>
>>345195459
How was 2 the worse looking game?
Sr1 looked clean and crisp and ran well, sr2 ran horribly on the same hardware and was smeared in ugly effects
At least sr3 and 4 looked better
>>345195572
That was all part of the hilarious campy fun
>burying a dude alive
>crushing a chick inside a trunk
>samurais and ninjas
>radioactive tattoo melting skin
>crazy Jamaican druggies
It was funny insane shit
>>
Since I am just a bitter PC faggot, I must say that I never played the 1st one and the 2nd one suffered from a shit port, as such I hope you understand that my list goes like this:

2>3>>>4>>>>>>>Gat hell
>>
>>345185758
Stillwater was a great city. Steelport was boring ass city.
>>
>>345192861
I refuse to believe anything could be worse than SR1. It was like GTA3 filtered through the brain of a 13 year old suburban wigger.
>>
>>345187316
>Mayhem
Combo to hell and back
>Trail Blazer
Hit everything
>Whore Collecting
Get a BEAR
>Insurance Fraud
Head for oncoming traffic usually works. High traffic areas are best, the factory district is balls

As for drug-dealing, it's easiest without a car because you can avoid the roads
>>
>>345195558
Well that makes it all better doesnt it.
>>
>>345195038
After doing the last mission of the Rollerz, I came to really appreciate cruise control in 2
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How the fuck do people like SR4? It completely killed the series and on top of that was a big pile of shit

>new characters sucked and old ones were brought back to life for no reason.
>Cars are useless
>Guns are useless
>Homies are useless
>The story is useless cause its all a simulation
>The map is EXACTLY THE SAME as SR3, fucking disgustingly lazy devs
>Many freeplay missions are retarded because "get to the top of the pillar" can be done with flying and other shit
>18512 DLC including "Hey cuck whatchu playing"
>There's now nothing to make SR5 out of because Earth is gone and there's only like 10 humans alive

And you retards are rating it anything more than last place
>>
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>>345195867
Cruise control would have lead to me dying alot more on that highway Tbh.

you know what last mission really sucked?
Los Carnarles
>>
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>>345195781
No, please don't do this!
>>
>>345195936
I think the worst part of 3 and 4 were the characters

Fucking every character was garbage an unlikeable (Oleg was pretty okay, but was tossed aside for fbi-hacker-girl who can punch Boss in the face and get away with it)
>>
SR3 got rid of Freckle Bitch's
Does anyone really need any other reason to hate it? (Oh there are tons more, but do you NEED the others?)
>>
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>>345196002
1. she was a hooarh
2. she hit me
>>
>>345195706
Not that guy but
>buried alive
>Crushing a chick inside a trunk
>Hilarious campy fun

That's pretty fucked sense of humour there. Also, Carlos' death is also memorable... at least I remember it, not sure about others.
>>
>>345195936
>There's now nothing to make SR5 out of because Earth is gone and there's only like 10 humans alive

Time travel.
>>
>>345185758
Keep in mind that III was the first SR game I ever played
>I
Never played the first 1 because no console
>II
Played the second one a bit, but port quality is pretty poor, and I abandoned the game because I had something else to play back then
>III
Torrented it on the whim, and got blown away. This is what I expected GTA IV to be more like back in the day. Bought the game soon after
>IV
Liked it, but cars became useless, and "Earth got blown up" thing is also pretty stupid
>Gat out of Hell
Hated the forced story progression and very short campaign, but as thematic piece it was fine

Also, I know it's not Red Faction thread, but I'd like to mention Red Faction Guerilla as another Volition's open-world game. I played it in 2013 or something, and it felt extremely mediocre: nice theme and ideas used for entirely lifeless (and not in a good way) world
>>
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>>345196165
>mfw didnt realize freckle bitches was gone until it's pointed out in 4
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>>345196309
Full on sci-fi SR5 when.
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>>345196309
>"how did the Saints save the world? "
>"uuuuh...... nanomachines."
10/10 WRITING VOLITION I LOVE YOU
>>
>>345196281
It's a game where the MC's best friend gets rescued from a shotgun wielding judge in the very beginning
It's basically a cheesy 80s comedy action movie
>>
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>>345196389
;^)

https://www.youtube.com/watch?v=kfBOHGWsJWQ
>>
I hate how all the gangs were combined in 3. I also hate how weirdly anti-climatic the whole game was.

I didn't even realize Johnny gat died until halfway through the game. The big boss of the mega gang dies like a fucking chump and you don't get to do anything brutal like tricking the brotherhood boss into killing his girlfriend in 2. The final boss is some minor asshole who dosent even feel like enough of a threat for the boss to want revenge over a the life of his long time underling.


3 also ruined qt shaundi forever.
>>
>>345185758
>>345185828

I DONT KNOW WHAT TO POST FAGGOT

YOU SUMMED UP EVERYTHING WITHIN 2 POSTS WHATS THE POINT IN THE THREAD AAAAAAAAAAAAAAAAAAAAAAAA
>>
>>345196461
>It's basically a cheesy 80s comedy action movie
I don't remember innocent waitresses being used as human shields in Lethal Weapon
>>
I don't get how 2 can be so praised. Unless everyone played it on 360. PC port is literally broken no matter how many mods you install. The fucking audio is staticy and 16khz, 64kpbs shit. Graphics are shit and game still runs at 20 fps. The fucking CONTROLS. What the fuck it is a suicidal experience.
>>
>>345185828
switch 4 with 1 and im cool with it.

People forget that the story aspect of 1 was really good with a great cast and cutscenes.

Plus, the gameplay while rather basic it was very polished, all the weapons felt great to use
>>
>>345187525
you have no real friends do you?
>>
>>345196716
Ever watched the naked gun?
That's what I'm talking about
>>
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>>345196738
>>345196595
nah man, corporate shaundi was topshit
>>
>>345195936
>All that shit
completely negated by
>Powers are fucking fun
>It's fun to kick sandcastles over on occasion
>>
>>345185758
The only thing SR2 really does better is the story. And since the story is kinda useless anyways in, the game I've played the most is SR3. It's just overall the nicer experience I think. Especially if you are playing on PC.
>>
>>345196818
Remember that time in the Naked Gun when Frank Drebin executed his boss in cold blood, after his boss tried to kill him?

I see where you are coming from, but I dunno. The violence in SR2 disturbed me so thoroughly that I won't pick another SR game up as long as The Boss is the MC. Guess I'm just squeamish
>>
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>>345196823
>>
>>345196536
Kill me.
>>
>>345196595
The whole time I was playing 3 I felt like I was some how skipping like two cut scenes for every one that was shown.

All the good characters felt really underused too. Of course they could just feel like good characters because they didn't have enough screen time to be run into the ground.
Still though, having two sexy twin secretary characters and killing off one of them almost instantly is terrible no matter what the reason.
>>
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>>345185758
>>345185828
The powers in 4 were so strong I hated that you had to restrict yourself from using them if you wanted ANY sort of challenge.

SP games need to try and stay competitive, but most RPGs I play I get overpowered too quickly even on the higher difficulties because I'm absolutely meticulous about finding shit / doing all the side quests etc.
>>
>>345196845
>SR2 vs 3
Better:
-Tone
-character customization
-story
-enemies
-locations in city
-missions
-minigames
-respect system layout
-driving
Perfect example of why SR2 was that much better than SR3, the sex dungeon in the graveyard. Not because sex dungeons are LOL SO WACKY! but because it was there at all. There was no reason for it to be there. No mission ever used it. There was nothing drawing your attention to it. It was simply there for something the player could discover if they looked hard enough.

Same with the bunny in the middoe of the ocean. In SR2, there was a few lone vauge pointers floating in the middle of nowhere showing you where it was, but other than that, you had to use youtube videos.

In SR3, they ut the fucker everywhere like a goddamn redditor and his ragefaces. It was on the airplane, it was in apartments, it was even tangled up in a cargo ship at the docks. There was no reason for it to be there.
>>
>>345196845

Have you ever actually explored Stilwater?

Sometimes you gotta back the fuck up and sniff the fucking roses once in a while.
>>
>>345197148
Well. Driving, Mini games and enemies I don't agree with. Missions were about the same quality, from a game play perspective I mean.

The city I remember being pretty shit in both games, tone and story I agree is better, as I said, but they don't really matter as much as the gameplay for me.

CC is better. That I agree with as well.

The simple truth is. If I want to play some Saint's Row these days. odds are I will boot up SR3. Because at the end of the day, I'm gonna have to play the game and not just watch it.

>>345197349
Well. Not painstakingly explored it. But about as much as you expect from a open world GTA clone.

I don't remember it being that special. Quite boring in fact. It's just sort of bland.
>>
2 > 4 > 1 > 3
>>
Did sr3 have *anything* over 2 other than the graphics and nighttime aesthetic?
>>
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>>345197148
While I don't disagree with your premises.

Wasn't that dungeon used as the exit of an escape route for a mission?
And SR3 had something quite like that in a little indent inside one of the island boarders. With no collectibles or anything around it to indicate a location.
>>
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>>345197435

Bruh you blitzed through SR2.

Opinion disregarded.
>>
>>345197492

Some polish here and there and an arguably better use of the reputation system. Beyond that not really.
>>
>>345197542
But I didn't. I player around with it quite a bit in my younger days. It's the SR game I've played the most by far if anything.
>>
Saints Row 2 looks better than 3 and 4.
>>
>>345197492
better gunplay
>>
>sr2
>the way the boss was fucking crazy
>That time he made the big red guy run over his wife
fucking brutal
>>
>>345197435
>Missions were about the same quality, from a game play perspective I mean.
you mean how you were fucking forced to do minigames as missions in SR3?
>The city i remember being shit in both games
>The part of the city with a mountian with a secret base was shit
>The suburbs where you could plow through white picket fences at breakneck speed was shit
>The airport that was larger than a swimming pool was somehow shit
>The times square knockoff where you could make all the signs come crashing down was """""shit"""""
>The cheesy restaurant/beach district with a pirate ship was """shit"""
did you explore at all?
>>345197530
Nope, It wasn't used for a damn thing.

And that's two mattresses with blowup dolls. This was a hidden cave with sex dolls in the walls, Dildoes everywhere, dirty magazines, hand lotion bottles, white splorch decals on the walls.

The best thing about SR2 in my opinion was how in almost any part of the city, there was SOMETHING you could drive off to catch huge air. The best or freshest in my mind was the community center roof.

the community center was a secret casino btw. But that was used as a mission. You knew damn well it was there after storymode.
>>
>>345197492
I like how you could buy upgrades (making them optional) instead of them being thrust upon you when beating activities.

>do Fuzz in the projects at the start
>get one of the best guns in the game and infinite ammo for it within the first 20 minutes
>>
>>345197435

>I don't remember it being that special. Quite boring in fact. It's just sort of bland.

That sounds like an apt description of Steelport.
>>
>>345197492
The jumping was way better animated
Gun customization/upgrading was a good idea that was poorly executed
>>
>>345197639
It objectively does not
>>
>>345195459
1 introduced lots of characters that are extremely irrelevant now.
>Dex
>just a ped in good
>julius
I think he became a homie in 4 but it was just played as a joke because keith david was in the game too.
>undercover cop
haven't seen him since
>Gat
He is the only one who is still relevant
>benjamin king
He's somehow with the boss but doesn't really do much in the story.
>>
>>345197946

It does.

3 and 4 looks like shit. Everything looks like a greased balloon.
>>
>>345185979
>Saints row 2 did a great job in differentiating it from GTA in the era of GTA 4
It really didn't, SR2 felt like more of the same except even stupider somehow. I don't know why people put it on a pedestal.
I guess the impossibly shitty PC port didn't help.
>>
>>345197764
>you mean how you were fucking forced to do minigames as missions in SR3?

Wasn't that a think in SR2 as well? Well, although not to the same degree. But yeah, I do get what you are saying and you are probably right in SR2 having better missions in hindsight.

>did you explore at all?
Yes. The fact is those locations aren't all that great.

>>345197803
True. As I said, both are about the same meh stuff. Not outright terrible or anything, but quite boring all the same.

I mean, for all the countless hours I've spend in SR2 I don't really remember much interesting stuff in the map. While I can pretty much close my eyes and remember every little detail in say, the GTA:SA map.
>>
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>No American white male voice in 2
Dropped. Wtf were they thinking? I don't wanna play a fucking brit, nigger, spic, or woman. Is there a mod to change that?
>>
>>345198037
I have to agree with this. As much as people shit on it it feels like with 3 the series really got it's own identity.
>>
>>345198060

>The fact is

Okay there bud
>>
>Sr3
>Complete story mission
>Cool military helicopters replaced by scf-fi shit
No thanks
>>
>>345198090
>I want to make the most generic boring shit available.
Nah, fuck off.
>not making a fat Asian woman with a British man's voice
>>
>>345196427
Fucking chip, goddamnit.
>>
>>345198090
Do a voice over when you play the game. The "Take on Me" part while driving might be tough tho
>>
>>345197148
It was objectively more polished but none of it stopped the game from being a mediocre GTA clone. And that's, relatively, a compliment because GTA after VC is just shit.
>SR2
>better CC
No fucking thanks, your character ended up looking ugly whether you wanted it or not.
>minigames
I recall half of them being just a chore to play.
>driving
Was worse if anything.
>locations in city
Nice but literally worthless. Most of them. The mall was good, just because it existed and was actually used. Malls are always good.
>>
>>345197976
Boss killed Julius in a secret mission in 2, so he has an excuse to be irrelevant
>>
>>345197764
It wasn't just the locations that were great it was the npcs in those locations.
>Old men squatting and playing dice in the suburbs talking about how they need to win to buy shoes for their kids
>College kids doing the same thing near the university except talking about how they need it for weed
>People doing Yoga and when you get up close to them you can hear them softly going "ow ow ow ow ow"
>Bums gathering in a bar
>People stopping to water planters

The world felt more alive than any other open world game that I've bothered to pay attention to.
>>
>>345185758
>peaked at 2
lol no at 3
>>
>>345198274
Means nothing, they had that guy who wanted to fuck lin in a sr4 dlc.
>>
>>345195936
>>There's now nothing to make SR5 out of because Earth is gone and there's only like 10 humans alive
Except they did make another game. Why do people pretend Gat out of Hell doesn't exist in these threads?
>>
>>345198367
Explain yourself.
What parts of 3 were good enough to be the peak of SR
>>
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>>345198212
What's wrong with having a head canon white American male?
>>
>>345197986
check your eyes
>>
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>>345198090
>Being a
>WHITE
>FUCKING
>MALE
Volition are huge gigantic SJWs, complete with silly hair, but thankfully not much of that bullshit leeches into the game. No WHITE FUCKING MALE voice being one of the few things.
>>345198060
>Camp silver lake wasn't cool
>Secret ultor base wasn't cool
yeah alright, We're just not going to agree here.

Also, Gat out of hell gave me more than i was expecting for 7 dollars. I was genuinely suprised by how good it was.
>>345198241
>SR3 CC
Let me just wear this coat with this shirt. OOPS the shirt disappeared. Baby can't dress himself! Mama volition has to fix it!
>SR3 minigames
If you diddn't want to do pimpin in 2, you diddn't do it. Because pimpin was the most bullshit of all the minigames. In 3, you had to play pimpin to help that stupid pimp autotune character.
>>345198350
This guy knows what i'm talking about. Look at the casino in 2, then the casino in 3. In 2. it has people playing slots, it has shit happening going on. In 3, go ahead and look. there's no one in it. It's like mr house's casino in new vegas when you first get there. There's no people in it.
>>
>>345198394
Same reason they're pretending Agents of Mayhem isn't a Saints Row game.
>>
>>345198545
>yeah alright, We're just not going to agree here.
Sure it had neat places. But the overall map wasn't that great. A few cool locations doesn't really make up for how boring the rest of the map was.
>>
>>345198632

>But the overall map wasn't that great.

Still far and away better than Steelport.
>>
>>345198632
There was no "Rest of the map". It was literally fun location next to fun location. The only boring part was the slums, and even that had a rad freeway to speed down, or set up bombs on to cause huge wrecks.
>>
>>345198697
Not really.
>>
>>345186796
V has plenty of silly to it. For crying out loud, one of the missions involves dressing up like a hipster douchebag to blow up a stand-in for Mark Zuckerberg.

IV was definitely too stiff and trying to be serious though. It wasn't just the characters, it was removing almost everything fun about San Andreas and putting it in a bland, gray city with almost no side activities.
>>
>>345198697
I think Steelport's problem is that it was underused (as far as the missions went), not the scenario variety. And the fact that they reused it three fucking times.
>>
>>345198090

I remember Volition explicitly stating that they simply couldn't find a suitable "white" voice actor for the game. They tried several, but none of them really worked out in the end.

>>345198350

The sheer amount of varied locations in SR2, coupled with all the unique pedestrians tied to them, is really what made Stilwater shine.
>>
>>345198739
I didn't mind the tone of IV, and Niko was one of the coolest GTA protagonists, but the game had no mission variety at all. It seems all the thought went into the engine and the story and they left the mission design as an afterthought. How many times do you drive somewhere to kill someone and then you're done? I don't remember even 3 being this bad.
It's true, too. All the missions around the middle just blend into each other. At least Ballad of Gay Tony fixed some of this.
>>
>>345198730

Yes really. Infinitely so, I'd say. Any criticism against SR2's Stillwater for being boring can be levied tenfold against Steelport, as it is greatly inferior in pretty much every regard.
>>
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>>345198730

Now you're just being a contrarian faggot for its own sake.
>>
>>345198545
>Let me just wear this coat with this shirt.
I rather sacrifice this just to have my character's face not look like a pile of shit. SR3 had a nice selection of unique clothes, too.
>If you diddn't want to do pimpin in 2, you diddn't do it.
Fair point. That mission was the most annoying shit in SR3. But that has nothing to do with the minigames' quality.
>>
4's quest and progression system was really good, it hardly felt like a waypoint slog to get though things even though that's exactly what it was
>>
>>345198931
Yeah but is it really inferior, or is it that you don't get to see much of it because you're zooming around in cartoon helicopters and planes, and then flying about? The moment you go vertical, you start ignoring the map altogether.
Do you remember any locations from prototype?
>>
>>345185828
>>345185758
this is all becoming a meme now. stop it
>>
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>>345198826
If they remade Saints Row 2 without cutting any content and casted Troy Baker, my dick would be diamonds

A man can dream...
>>
>>345195572
>>345195706
The one who gets tied to a chain and you have to chase them was horrific
>>
>>345199009

>Yeah but is it really inferior

It really is.
>>
>>345198540

You honestly think 3 and 4's cartoony and runny shit looks good?
>>
>>345198968
But it has everything to do with the overall game's quality, hence this debate.
>>
>>345199083
Nah.
>>
>>345199017
I don't believe they are capable of recreating SR2 anymore.
>>
>>345187525
yeah the metal gun was better
>>
>>345198545
>Because pimpin was the most bullshit of all the minigames.
Get a bear
>>
>>345195459
I enjoyed 1 and 2 more than 3 and 4.
>>
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>there are people who've played the shitty PC port of SR2 first other than the original console version
>>
>>345199289
I wont buy a console just to play one game yo
>>
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>>345199289
>there are people here who don't own an XBox
>>
>>345199110

Well see there's plenty of options/opportunities for "verticality" in SR2, but that doesn't somehow tarnish the quality of the map. Same for SR3, being able to fly around in VTOLs and such isn't the reason the map is bad.

As for Prototype, it takes place in Manhattan. Outside of a few areas (like central park), it's gonna look pretty samey.
>>
>>345199342
enjoy your shitty port and implementing the brotherhood fix mod.
>>
I finished 4 today (after not playing it for over a year after buying it in a Steam deal), and was really disappointed by the whole ordeal. There's pretty much jack shit to do other than the main and side missions, and the wide open GTA-like sandbox is absolutely pointless now that you have [PROTOTYPE]-like powers that make zipping through the city trivial. Only thing I enjoyed about the game were the storyline missions, of which there were nearly not enough of (actually, is it just me or was the storyline far shorter than in 3?).
>>
saints row 2 was too edgy
>>
>>345199659
It was about the same, but all they proved is that they're better off making a linear game and not a sandbox. The shooting sections with hordes of enemies and power armor/robot were great. I still think the Punisher game was volition at its peak.
>>
>>345195459
hey, I said 4 is great, and 3 is still fun even if it is a huge step back.
>>
How many have tried multiplayer on the third?

I haven't laughed as hard in ages as when we tried the escort missions.

After playing the multiplayer, I'd say it's one of the best co-op games I ever played. A few of the campaign missions don't work too well online, but other than that, A+ stuff.

Highly recommended.
>>
Anyone else have airplane fights in co-op in Saints Row 2? Trying to clip the wings off of each others planes with a plane above the airport was the pinnacle of my xbox live experience.
>>
>>345185828
You forgot something OP

saints row 3 & 4
>Make a new engine to make the game look better but hire a bunch of drolling retards
>Remove dynamic day/night cycle
>Remove tons of activities
>Remove fun borken physic like the spider bike
>Remove fun activities
>Main campaign is made 75% of forced activities
>Didn't fix any of the issues from the original with empty streets and car despawning in front of you
>>
>>345199659
[Prototype] was way better than 4
>>
>>345196934
There's more to this right?
>>
>>345200078
If I remember right, they didn't even implement a way to organize your damn garage
That's the only damn thing I wanted from a sequel to SR2 (well, that and plane/copter/boat customization)
>>
>>345200109
All of the good shit in 4 was stolen directly from Prototype and Crackdown.
>>
>>345200213
4 is still a lot more fun than teh protodowns.
>>
>>345200283
Well, it is much, much easier than both.
>>
>>345200283
The superpower shit was frankly quite boring in 4. At least getting around was kinda fun when you had to drive cars, but now it basically boils down to holding Shift and W and occasionally pressing Space.
>>
>>345200213
Yea but Prototype was designed with super-powers in mind and built to be 'fair' with them (sure you can tank a missile or 5, but there's 20 coming at you)
SR4 just wasn't
>>
2>3>4, didn't play the first
4th just felt like SR3 but with shitty super powers and a map that felt so much smaller because cars were not useless on top of everything being so fucking dark and with that gay pixelated effect that blurred past every two seconds
>>
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>>345186220
>outside of that stuff SR2 is pretty forgettable
>>
>>345201674
The first is kinda clunky
But there are some fun radio stations like WMD KBOOM
It's a talk-show station
"You are polluting your mind, there's no doubt, and I find I am polluting my mind when I watch these games, but you go to confession, you go to confession that night and become absolved."
"You are free to do whatever you wanted to do, as long as somebody in our government approves of it."
>>
is 3 the same as 4 only without super powers? how are the missions are they the same as 4? i only played 4 and planning picking up 3
>>
>>345201817
Oh boo hoo, that ponitless faggot had to be put down like a doge. Much emotions, so feels.
Wow.
>>
>>345201817
I always felt like a traitor if I didn't sport some trace of Saint's purple. Even if it was just a tie
>>
>>345201920
It's exactly 3 minus super-powers
It was supposed to be DLC, not a game
>>
>>345201920
Honestly, I liked the story in 3 much better than 4, but aside from that, it's exactly the same game, minus the superpowers of course.
>>
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>>345185758
Never played any saints row games but pic related was free for ps+.I really enjoyed it for what it was.What do you cunts think of it?Do people like how saints row ended up or do you guys prefer it before it turned into a superhero simulator?
>>
>>345187663
took me a while to master insurance fraud, but jumping and then pressing space in the air is a much better way to fling yourself into cars for high cash than simply trying to fall over infront of them.
also it's completely worth it to spend time driving to the high adrenaline spots because you rack up the cash there much MUCH faster than regular areas.
if you can, try to get on the highways as well, they go over most of the areas on the map and during insurance fraud cars are CONSTANTLY spawning up there so there's never any downtime
>>
>>345201934
(You)
>>
>>
Saints Row 3 is the only good SR game.
>>
>>345202108
It's essentially just a mission pack with a city reskin. You get no customization options and the 2 most boring characters to play as.
Flying around was fun, though.
>>
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>>345202108
I'm 99% sure that Agents of Mayhem is going to have the crew, at least Gat, Kenzie, and Matt in it but most likely unplayable.

I just want Saints Row 5 to be hood niggas being hood niggas with some degree of crazy shit not full on.

Also gangs actually having their own story missions not that syndicate garbage in 3.
>>
>>345199349
one day i'll get to play whacked again :(

such a good game
>>
Wish they actually bothered to properly put an end to the Dex shit.
>>
>>345185837
Saints Row 2 is better than literally every GTA game, even GTA:SA
>>
>>345187030
The trailer for 3 made it seem like it was going to be pretty fucking cool, with the Saints becoming a serious power and possibly entering international infamy

it ended up being pretty bad unfortunately
>>
I just wish the story missions in SR2 would consider progress in the other storylines

>do Maero's stuff last
>he says the Saints are pretty much over and are barely around
>at this point I've done all of the other storylines and own all of the city except The Brotherhood's areas

Though that'd be asking for too much for the time it was from I guess
>>
>>345203420
I liked Maero
Too bad the Boss kept provoking him
>>
>>345203479
That's kind of the point though

Just like Julius says, The Boss became the exact thing The Saints were formed to stop
>>
>>345202965
It isn't even better than SR1, you silly billy.
>>
>Bought Saints Row 2 on Steam
>Car controls make me want to kill myself
How can I fix these controls?
>>
>>345203983
by not playing the pc version
>>
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>>345203789
>>
>>345203983
Install the gentlemen of the row mod.
>>
>there are people out there that like 4
4 was rehashed DLC sold as a full game, the powers get old fast, and lose their charm real quickly, the missions are worse than the shit in 3, they amped up the silliness to cover for their shit game
>>
>>345201934
I didn't know Maero shitposted here.
>>
I thought SR3 was enjoyable. There's a lot of cool moments like when you do a mission with Burt Reynolds or when you jump out of the plane or whatever and POWER starts playing.
>>
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>>345210110
That mission was fucking great. I think too much negativity is pressed on 3 since it's a letdown compared to 2, but it did have it's moments
>tfw you get that hoverbike and explore the city at night
>>
>>345185758
Sleeping Dogs was more fun.
>>
>>345206367
>4 was rehashed DLC sold as a full game
Who gives a shit, I didn't pay for it. I don't avoid games on principle like some champion of DLC morality.
We never got crackdown on PC, so this is the only alternative.
>>
>>345210427
The problem with that game was that it had a great storyline and campaign buried underneath a vapid sandbox non-experience.
>>
>>345210110
>soundtrack inserted into moments when you're not in a car

I didn't like that.
>>
>>345210992
aw
HEE~Y
aw
HEE~Y
>>
>>345210992
I NEED A HERO.
>>
Saints row 2 best world and gameplay
saints row 3 best soundtrack
saints row 4 best activities

tfw dont have xbox so cant play SR1
>>
>>345214381
Objectively correct
Loved the Third's radio
>>
Did anybody ever figure out the downgrade weapons glitch for the ps3 version of 3? i went back and replayed it with a friend and really want simplistic weapons back
>>
>>345215147
Idk but max upgraded dual police pistols was the tighest shit

I wish the upgrade aesthetic was back in 4
>>
>>345215446
>get the no reload unlock for rifles
>still have to burst fire the max-upgraded AR-15
>>
>>345196725
PC master race everyone.

I played it on PS3 with zero issues.

Ever notice how it's always PC users complaining about ports, frame rates, their hardware not being compatible or games running poorly on certain cards, crashes, driver issues, etc etc. and celebrating when they finally get to play games the rest of us played years ago and already forgotten about, eg dragons dogma.

Yeah, PC master race ladies and gentlemen.
>>
>>345215446
i noticed theres a lot a bugs and glitches when swapping saves in co-op. so i'll do some experimenting today.
you get the same equipped weapons as the previous save, and dual wield perks stay until you change them in a store or cache. might apply to upgrades as well.
if i find anything out, ill post it.
>>
>>345185758
>>345185828

For me it's 3>Gat Outta Hell>2>4

I never played the first one but 3 was so comfy for me.
>>
Looks like it's time to replay Saints row 1
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