Which floor looks more visually pleasing for a 2d platformer
>>345110570
none, 2d platformers are shit and only hipsters play them
they both look bad, needs better graphics tbqh
>>345110570
Number 2 is the reason why every Mega Man on the PS1 was shit.
>>345110570
>2d
alright
>platformer
uh abandon thread
saged
test
Are you an indie developer? Eat a dick then please.
>>345110570
First for tradicional platformer.
Second for beat n'ups
literally the least important aspect of 2d platformer
both are fine
1 is objectively better when precision platforming is required.
2 is better otherwise.
>>345110570
who cares
>>345110570
The second is 2.5D
2 is for cinematic platformers like pop.
NUMBER 1 JESUS CHRIST
>>345110570
2 for looks
1 for precision
>>345110570
1 is better. 2 gives an angle of perspective to everything, that unless your using it for a 2.5 d game, you shouldn't use. If it's true 2d, stay that way.
1 (one)
Nothing looks good for pixel/flash indie garbage. Go fuck yourself.
>>345111125
>opening a thread
>typing a post
>filling a captcha
>posting
>"doesn't care"
>>345110570
Your game should switch between both viewpoints
>>345111375
this
1 is better for platforming. 2 looks good but it doesn't have any design benefits.
>>345110570
1 is better not only for the precision, but also because it lets you imagine the depth of the platform, while 2 shows you that you are the entire time running through narrow corridors.
>>345111380
>should the floor be this or that
>who cares
>YOU OBVIOUSLY CARED U POSTED IN THE THREAD
fucking autist
only use 2 if you plan to have some kind of background to foreground movement