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If you unironically like this game, and think it is good, then
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If you unironically like this game, and think it is good, then you have zero credibility as a gamer.
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>>344872696
>as a gamer.

You have zero credibility as a human.
>>
>unironically
>game
>think>
gamer
cr
>>
>>344872696
11th letter of the alphabet.
>>
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>>344872696
>>
>>344872696
>Gaymer

Please stop.
>>
Which hip cool dude let's eceleb was it that started the "Sonic Adventure is bad" meme?
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>>344872847
probably Egoraptor
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>>344872696
but everyone knows sa 1 is shit its 2 that people think is good and its worse than 1
>>
I wouldn't call it "good" but it is fun. I give it a playthrough every five years or so.

Has anyone else here played the restored Windy Valley prototype level? Shit is fun
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>>344872696
shut the fuck up white bitch
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It's a fun but flawed game.

Fuck those Amy A rank missions though.
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This is where the 3D sonic gameplay was reaching it's peak. The only issue was the gun shit and jewel finding fuckery weren't terrible, they didn't need to be in a mainline sonic game. Leave that bullshit for a mario party-like spinoff or something. The story also was the most cringe worthy thing ever written. It's the pretense for all deviantart stories involving sex with hedgehogs.
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>>344872696
the sonic parts (and by extension the tails parts which are similar) are fun

the rest of it is shit but i'll still boot up my dreamcast every so often to play emerald coast or speed highway.
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>>344872696
kys
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Honestly, serious question here, why was Mario's transition to 3D so fucking good and perfect while Sonic's wasn't?

I mean really. 3D Mario games always range from somewhat enjoyable to great, while Sonics are always annoying mediocre glitchfests with shitty acting and a generic anime plot.

Super Mario 64 left a permanent mark in gaming history and revolutionized 3D gaming in 3D.

Sonic Adventure didn't do any of those things. It was pretty lame to be honest. I really don't think Sonic was ever a worthy rival to Mario.

Mario was an innovator. Sonic was an imitator.
>>
Sonic adventure 1 is infinitely better than SA 2

debate me
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>>344873793
luck? Also the fact that Mario's standard platforming gameplay was an easier transition than Sonic's need to go FAST.
>>
>>344873793
They never really seemed to have an idea of what they wanted to do with sonic desu, the first two games have fishing, shooting, emerald hunts, whatever amy was doing, kart racing, chao raising alongside the actual Sonic game.

Mario just went with one thing and did it well.
>>
>there are faggots that don't think Sonic Adventure is 2nd best Sonic game of all time only behind Sonic the Hedgehog 2

So much shit taste on this board.

>dem robot missions
>dem sonic missions
>dem Amy missions
>dat Amy soundtrack

The only thing that was shit was those Knuckles emerald finding bullshit but more importantly those Big the Cat fishing missions were PURE fucking cancer.
>>
>>344873793
Sonic always sucked. Sonic 2 and 3+knuckles were alright, but there are pretty much no other good games in the series.
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>>344873793
Sonic Adventure was intended for the Saturn, then hastily moved over to the Dreamcast, then had additional character playstyles forced in, then got rushed out for launch. No wonder it's a little half-baked.

And then after that SEGA got cucked out of the console industry, so why bother trying.
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>>344874050
awful, awful taste
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>>344873793
Because they're two completely different games? One is a doodle jump tier platformer, while Sonic is Need 4 Speed for Furries but on crack cocaine.
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>>344873793

Controlling something in 3D is inherently more difficult than controlling something in 2D, exponentially so when they're moving at very high speeds.
You have to make longer levels too since your high speed character blows through them like nothing.
Constantly trying to reinvent the wheel to get soemthing that works, rather than polish what they have to make something that works.
Takashi Iizuka is an idiot
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I never liked Sonic games because a lot of the time, you're just holding down Run and going through a pre-set path of obstacles with cool scenery.

It LOOKS and FEELS like you're in danger, but usually if you just follow the path they wanted you to follow 1:1, you can clear the level easily.
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>>344874128
>cucked
by whom?
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>>344873186
Got any more pictures like this?
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>>344872696
I unironically liked this game tho, it got good path progression, high replayability and fun gameplay.
The cutscenes are funny and a bit stupid, but it beats Super Mario Sunshine by a longshot
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>>344873356
I still have hard time believing that they could write such a horrible msmash of a story when the game doesn't even really have a need for something so "deep".
>>
>>344872696

>I did not play a game during its prime and let others decide what good games are for me, especially youtube personalities because I'm a self entitled cock sucking faggot

OP in a nutshell. If anything, your lack of interest in it shows you got into video games rather recently.
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>>344874330
playstation
>>
>>344872696
>Stop liking things I don't like!
>>
>>344872696
> if anyone likes games that I hate, they're shitty
Just to spite you, I'm gonna play it right now.
>>
I WANNA FLY HIGH
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>>344874437
they wanted to make an rpg or something but got stuck with sonic.
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>>344872696
>as a gamer
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>>344872696
I like it, and while it's not necessarily well put together I still had fun.
Besides the Chao garden is rad.

Also it has one of my favorite soundtracks of all time.
https://youtu.be/xYn-ipADKJ4
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>>344874009
They knew what they wanted to do with Sonic, problem is that Sonic going fast means the game ends fast, so they needed them to pad out the game with other gameplay.
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>>344872847
"Sonic Adventure is bad" started when the Dreamcast died and SA:DX was released on the GameCube.
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>>344874437
>horrible msmash of a story
The average Saturday morning cartoon in the late 90s/early 00s had worse.
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Mystic Ruins was comfy as fuck.

"The train to Station Square will be departing soon"
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>>344874160
This is hilarious coming from someone with shit taste. Kill yourself my man.
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>>344875986
>you weren't baiting
truly awful taste
>>
UNLIKE SONIC I DONT CHUCKLE
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>>344874693
I'm pretty sure sonic is pro capitalist.
>>
>>344873356

>This is where the 3D sonic gameplay was reaching it's peak.
Too bad most of the game was 3D tails, eggman, knuckles and rouge gameplay.
>>
>>344872696
>you have zero credibility as a gamer

Good.
>>
>>344872696
>my opinion is the only that matters
kill yourself you piece of shit
>>
not as good as 3nk

>credibility as a gamer
good one OP.
>>
I've 130 Emblem'd this motherfucker multiple times on Dreamcast, Gamecube, XBLA, and Steam. What of it, OP?
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>>344872696
I realize it's shit but I bought it on steam anyway. It's the only 3d sonic game where I can go fast as Tails. This is all I want and yet there is no other 3d game that I know of where this is possible. It should go back to where every character plays like Sonic.
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>>344872696
Go away, Arin.
>>
I loved it but haven't played it since probably the year 2000 when I was 15.
>>
People who say sonic needs to stay 2d are not born innovators
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>>344876093
>said the kid with shit taste

Comical.
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>>344872696
Says who? What credibility do you hold to make bold claims like this?
>keyboard and virginity
Keep it
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>>344872696
>"i'm a gamer"
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>>344872696
>you have zero credibility as a gamer.
Good I didn't want to be a faggot anyways.
SA1 is just an okay game. SA2 is infinitely better.
>>
>>344874351

Look up "Sonic gems collection gallery". Full of images like that.
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>>344877813
>It should go back to where every character plays like Sonic.

You'd think they would do that considering the Sonic/Shadow missions were the only good parts of SA1/2 but Sega is a stay-the-course type of company.
>>
>>344874379
>Replayability
>Doing the same zones 4 times over with 4 teams
That was stupid as shit with no variation between the teams either.
>>
>>344873356
Everyone controls fucking weird in that game. Sonic especially controls a lot more stiffer in SA2 than he does the first SA game.
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>>344872696
I do. And I have credibility as a gamer, you don't. So go fuck yourself you fucking piece of shit. You don't know shit.
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>>344872696
>gamer
You are the cancer that's killing fun in video games.
>>
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>>344872696
>then you have zero credibility as a gamer.
fucking cringed
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>>344873793
>why was Mario's transition to 3D so fucking good and perfect while Sonic's wasn't?
Because it's simply fucking MARIO.
Not baiting, it's because it's Ninty's big M that is why people biasly prefer anything done under Mario's name is why 64 was "perfect" which it's far from. Thanks to Mario's standard formula, its simplicity made it the perfect start into the 3D world. It's not rocket science. While many, many other games that aren't even Sonic games still can have its ups and downs from transitioning from 2D to 3D (Rayman for one being a rather good transition from the first, and Megaman being hit and miss, like Sonic). Sonic's formula isn't the hardest thing to translate into 3D, but his concept is. I'm not saying he can't be 3D, much like Rayman, 3D has been their strongest points; all 3D games > 2D IF done so in a professional way, which companies fail at massively most of the times.

In short, Mario was never going to go wrong because of bias, but mainly simply, simple gameplay. Sonic has too many variables that makes Sonic in 2D work that 3D can't grasp without very careful planning and quite simply, practice. This is why 3D Sonic has basically been one long "tech demo", trying to find the best "3D Sonic game". But as someone that basically grew up with Sonic since 2, playing mostly all the games over the years, the adventure series is the better choice of 3D Sonic, as memehated and cringeworthy you think they are. Gameplay wise, their are the only Sonic games that tried being Sonic games, working like Genesis Sonic but in 3D. Ever since Heroes, Sonic became lost, and only since Unleashed had Sonic found a new medium to work with, only to get dropped again.
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I personally think Sonic Adventure is the worst game I ever played, aside from the OST
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I don't take anyones opinion seriously if they believe Jak 2/3 or Sonic Adventure are good games
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>Let's reinvent the wheel yet again
>Let's have random stages that don't even match the theme they're based on
>Let's have tubes that give the illusion of multiple paths to make idiots think Sonic returned to his roots
>Let's have villains that are so one note and boring you forget they're in the game
>Let's have cutscenes that feel even more disconnected than the zones

This game pissed me off more than Sonic 06.
Literally Iizuka just putting whatever pops up in his head into the game. He must be Japanese George Lucas or something because there's no way no one else at Sonic Team challenges him.
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>>344881491
(Con't)
Basically Sonic just needs to be finalized in 3D after 20 years of trying. Sonic 3D is something that is simply "too advanced" to make a clean slap in into the 3D space compared to Mario. But as for comparisions, I've grown rather tired of the MvsS shit and honestly they have nothing to do with each other, in 2D and 3D, and the console wars has long since passed. If anything Mario should be compared to the likes of Banjo, Spyro, and even Rayman in terms of platformers.
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>>344875425
>how to tell someone is underage
>>
>>344873793
Why do people genuinely thing sm64 is good? It controls like shit. The fuckin ds version is better
>>
Sonic was never good.
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>>344879352
Are you me?
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>>344881829
>japanese george lucas
That's Miyamoto.
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>>344873904

you can spot the underage motherfuckers when they say sonic is about "going fast"

sonic was never about going fast. it's a standard platformer with moments of speed peppered throughout. speed is by no means the focus of the game.

but of course, these kids raised by internet culture and memes would rather parrot their favorite e-celeb than actually play the games and form an opinion themselves
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>>344879901
Wrong game, mate
>>
How did SA2 fuck up the non-Sonic levels so badly?

SA1:
>Sonic is great, weird physics sometimes but otherwise fine
>Tails is broken as fuck but in a fun way
>Knuckles is boring because there's no real challenge
>Amy is okay, but she's slow as shit
>Big is awful
>Gamma is okay, he's slow like Amy

SA2:
>Sonic/Shadow is still great, but there's more bullshit(loops, speed boosters, and so on)
>Knuckles/Rouge is worse because the levels are gigantic and the radar is shit
>Tails/Eggman takes Amy's clunkiness and multiplies it by 10

At least the Chao Garden is better, but the majority of the game I'm just waiting until I can play as Sonic or Shadow.
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>>344882569
Hey rebbit
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>>344872696
>zero credibility as a gamer.
>gamers ever have credibility
my sides
>>
>>344883291
I know it wasn't about that (see Marble Zone) but for some reason with the release of Sonic Adventure SEGA decided it was.
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>>344883291
Sonic in the 90's was always known as the fastest thing alive. That's kinda his thing.
>>
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>>344883365
>if you have a different opinion than me then you're from reddit
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>>344873186

You mean those three easy as sin time limit missions?

I had more trouble with Sonic's Speed Highway A mission than all of the other characters together, and that isn't saying much, just took me two or three tries.
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>>344873849
I agree
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>>344873112
Fucking cis white make scum amirite?
>>
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REMINDER:
The ONLY good Sonic characters are the robuts.
https://www.youtube.com/watch?v=a2sOpyF1nF4
https://www.youtube.com/watch?v=47EB-v-lG3A
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>>344873849
It is. Only the Sonic and Shadow stages are fun in 2.
>>
But the chao gardens were fun.
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>>344873793

They simply did not know how to bring Sonic to 3D. They took a swing, and it missed.

Here's an example of what they could have done right: check out the fangame Sonic Robo Blast 2. It's just a doom engine mod, but in my opinion, it's a better 3D sonic game than the official ones because it does so, so much that I feel they missed the mark on.

https://www.youtube.com/watch?v=P3aNcvBrRHM

>Tight controls
>Actually plays like the 2D sonics, just in a 3D environment
>Long draw distance; can actually see what's coming up before you reach it
>A heavy feeling of speed and momentum
>No "hold forward and watch a cutscene of sonic going through a loop-de-loop" horseshit
>Challenging platforming that challenges your skills instead of your ability to not fuck up a homing attack and fall to your death
>Can go extremely fast, but knowing when to use your speed is a part of the challenge
>Huge sense of scale
>Levels are fun to explore and reward you, but are never too complicated that you'll get lost
>tolerable boss fights
>No bullshit
>>
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I fucking hate this game, but my autism made me complete it. I left a bad review. This is the most unfinished lazy bullshit ever.
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>>344873793
>Honestly, serious question here, why was Mario's transition to 3D so fucking good and perfect while Sonic's wasn't?
Because by the time the Dreamcast rolled around, Naka was a producer (not a programmer) and Hirokazu Yasuhara left Sonic Team (he was the guy responsible for the level layouts and general overarching game structure of the originals, he was also director of 3K). Essentially, they were left without a solid understanding of the physics and the level design that made the originals good.

Nearly everything that SEGA has ever done wrong has been due to company in-fighting, poor management in the area of human resources, and people generally moving up to higher roles in the company without competent enough newcomers to fill their old roles. Sonic is most certainly no different.
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>>344873793
Jumping and moving around at a normal pace is easy to build any type of game around. Running fast isn't

Mario games always get enough development time, Sonic gets shat out 6 months early
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>>344884239
>Here's an example of what they could have done right
That looks okay but you gain momentum way too fast. it needs to be toned down.
>>
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>tfw no japanese dub

What's the fucking point, then?
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If you unironically dislike this game, and think it is bad, then you have zero credibility as a gamer.
>>
>>344884396
It's been 13 years and I still haven't bothered to get all the emblems. Fuck that shit.
>>
>>344884239
>Actually plays like the 2D sonics, just in a 3D environment
Considering SRB2 didn't even have SLOPES of all things when I last played it, and the slope physics I've seen in mods have been lackluster, this may the most patently untrue statement I've ever heard about a Sonic game
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>>344884593
I love it, but you have to admit that it was a bit unpolished.
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>>344884451
>>344884902
My bad lads, accidentally namefagging because I was in a gamedev thread earlier. Pls no bully
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>>344884593
Shit game.
>>
>>344873793
Sonic simply doesn't work in 3D, going very fast + landing on platforms is a mess in 3D. Mario worked due to being slower paced, plus Nintendo gave Mario tons of moves to use. Sonic has the homing crutch and you better get used to it, because you'll spam it like mad in those games. 3D Sonic games also barely have platforming, and are way more automated than the 2D games.
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>>344884949
You seem like a nice guy, and so I feel the need to admit that that was a basic shitpost and I scarcely remember what I played of Sonic Heroes.
>>
>>344884239
Love this game.
>>
>>344884902
I suppose that's true; that a pretty big limitation of the Doom engine.

Still more like a Sonic game than Sonic Team's turds.
>>
Part of what contributes to its negative reception is that the majority of people nowadays have played ports based on the original Japanese Dreamcast release, which was bugger than the North American Dreamcast release. The North American Dreamcast release is less buggy than Sonic Adventure DX or any rereleases of it.
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>>344884593
It's bottom-of-the-barrel garbage, but I liked it.
>>
>>344883291
People do overstate the importance of speed with Sonic the Hedgehog nowadays, but that doesn't change that speed was still part of his appeal. Remember "blast processing"?
>>
>>344885968

Did SoA just lose the source code or something?
>>
This game never got the massive amounts of hate it gets now before Game Grumps.

I blame Game Grumps and Egoraptor's shitty opinions for poisoning gaming discussions online.
>>
>>344884593

Better than any Sonic Adventure game.
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>>344872696
the sonic and tails levels are good.
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>>344884593
>slippery as fuck
>shiny graphics
>pitfalls everywhere
>health bars
>annoying dialogue
>beat the same game 4 times
fuck this shit
>>
>>344885968
I don't recall running into bugs, but I still thought it was a shitty platformer. Sorry friend, theory debunked.
>>
Chaos 4 boss battle three fucking times
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>>344886252
The only thing worse than people who base their opinions off e-celebs' are people like you who think that people who share a contradictory opinion MUST be one of the former

Consider this; I really, really, don't like Myst. Do I voice this opion? No, because people rarely talk about it, and when they do, they liked it so I don't want to shit on their opinions with my negativity.

If an e-celeb came along and shit on Myst, and a bunch of threads popped up about it, I might join in on it. That doesn't mean my opinion changed.

Same with Sonic games.
>>
>>344886341
I wish Tails's flight didn't make the levels only last thirty seconds.
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>>344874050
10/10 taste anon. Gamma was almost as fun as Sonic if not more.
>>
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>>344886675
>Chaos 6 battle three fucking times
>one as Big the Cat
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>>344872696
SA1>SA2

fite me
>>
>>344881491
>Gameplay wise, their are the only Sonic games that tried being Sonic games, working like Genesis Sonic but in 3D. Ever since Heroes, Sonic became lost, and only since Unleashed had Sonic found a new medium to work with, only to get dropped again.
Well Super Mario 64 and Sunshine deviated a fair bit from the design of the 2D games, at least compared to 3D Land and 3D World.
>>
I think I figured out what would make a good 3D sonic game.

Make the physics identical to Sonic Adventure/2 Battle (but more on the 2 battle side) but instead of the linear corridor levels, give us huge sprawling levels. I realized this after playing the beta Wind Valley mod. That level has tons of room to run around and tons of alternative paths to take.

Make the whole game like this and also give back the intertwined stories with all of the characters, as well as the chao garden, and you would have a winner.

https://www.youtube.com/watch?v=rAEgLe6PfaU
>>
>>344886734
The fact that people don't stick up for their opinions until someone with fame and popularity comes around and states them is even worse.

Sonic Adventure has tons of problems, but in the context of when it was released, it was a solid game, and is still fun as fuck. It had a bigger scope than PS1 platformers and a more cohesive world than Mario 64. It was the right move for Sonic at the time and still holds up compared to a lot of other 3D platformers from that time (at least the ones not made by Nintendo or Rare).
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>>344886797
This is why I prefer Tails in the mech. Flying is so hilariously broken that it isn't even fun to play. It was better to give him a new playstyle than keep easy-mode Sonic levels.
>>
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>>344874379
>it beats Super Mario Sunshine by a longshot
>>
>>344875834

It had the best music in the entire franchise and that is saying something.
>>
>>344873356
>worst story
>"cringe"
Explain yourself.
>>
>>344884239

Sonic adventure games actually controlled well, I didn't see anything wrong with them and I don't understand why they kept changing the gameplay rather than enhancing them.

It was the gimmicky shit that ruined the games desu
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https://www.youtube.com/watch?v=16M9p6-Sw1s
>>
Guys I figured out how to make a good 3D Sonic.

Just make it Crash, but fast.
>>
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>>344874379
> better than super mario sunshine
Shadow the Edgehog was a tryhard mature game with shitty gameplay.
>>
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>>344873849
SA 2 enthusiast here, I will take your challenge. The levels in SA 2 are better designed than 1, because they are designed to work with Sonic instead of against him. In 1 it feels like the devs didnt really know what they were doing and just threw a bunch of shit together, crossed their fingers and hoped it worked. Sometimes it did, most of the time it didnt.

SA 2 also has 5(?) additional challenges for each stage, which gives the player a reason to keep coming back to them, and those challenges are more well constructed than the ones in 1. As well as, of course, the advanced Chao garden.

People always complain that the main flaw in 2 are the tails/knuckles missions. Well, I agree, Sonic Team did go all out with those missions when they should have focused on Sonic and Shadow. But those missions arent necessarily BAD, they are just in abundance. I personally enjoy them, not as much as sonic and shadow, but without them I feel the game would feel incomplete. They complete the game for me.

So as a game, yeah I think SA 2 is better than 1. As for story, it's kind of personal preference. SA 1 plays like an extended anime series, such as Naruto etc, while SA 2 plays like a Saturday morning cartoon show, so it's whatever you like most. I enjoy the campiness of 2 (we have to save the PRESIDENT!). But I also like the seriousness of 1. Its hard for me to choose.
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>>344874379
>beats super Mario sunshine
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>>344887551
Yeah I don't get this. SA2 probably has the best story of any Sonic game. It's better than any other Sonic game that tries to be serious and at least they tried more than just "oh no Eggmans being evil again time to stop him".
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>>344886675
>tfw Chaos 3 and 5 will never exist
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>> 344872696
>" I'm a gamer"
Pic related, it's you. Go back to twitch you camwhore
>>
Reminder that Shadow the Hedgehog is just Sonic06 except it isnt bugged to hell
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>>344887834
It feels like Sega was onto something with the extreme sports elements of SA2. The perfect Sonic game in my opinion would be like the Sonic/Shadow levels of SA2 but filled with branching paths you can only get to by pulling off THPS-style "lines" through platforming.
>>
>>344879901
That's Shadow the Hedgehog (the game), m80. But you're right about Heroes though.
But Shadow is 10x worse
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>>344888291

Shadow the Hedgehog doesn't have best character.
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>>344888558
you mean the guy that can hold you in the air indefinitely until he dies?
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>>344887834
not him but i want to challenge your autism

let's talk prototypes vs their retail counterpart

SA1 proto with original windy valley > SA1 with the valley we got
SA2 with looser control engine > SA2 we got
SA2 with buckle shoes > SA2 with soap shoes
PC versions (modding allowed) > Dreamcast versions > gamecube versions > Steam version > PC versions (vanilla) > 360/PS3 versions
Mid Dreamcast to Gamecube port prototype of SA1 was dank as fuck

Overall level wise
SA1 had to make everyone accessible in each stage (give or take exceptions to this). It did reasonable
SA2 tails stages and rouge stages suck dick but the music can make up for it.
SA2 chao garden > SA1 garden
GBA Chao garden from Sonic advance is respectable
Japanese summer sampler gamecube disc with a SA1 demo is hard as fuck due to time restrictions but has a chao garden prototype that has been unknown of for years now with a sample of the GBA link support for it (see pic)

I appreciate you showing up, but you need to remember how changed from prototypes to final were bad moves and im sure you can agree with me if you're said enthusiast.

Choosing meshes and no skeletons for SA1 was a horrible move but only because it was on the saturn initially.
The looser control engine in the SA2 prototypes were also superior, but tightened for an unknown reason- but likely because it only was to include sonic eggman and knuckles at first.

i want that poster on the left
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>>344888249
Forgot to tag OP >>344872696
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>>344888667
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>>344888647

No, Sonic 06 is the only game which has this character's gameplay in 3D
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>>344888819
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>>344888916
>>
SA2B is the best Sonic game
2D Sonic wasn't good until CD.
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>>344872696
You posted the wrong picture, dude.
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>>344889154
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>>344888667
Well I wasnt basing my arguments on prototypes, but the actual games themselves. I have only played Sonic Adventure on the gamecube and steam, so I cant vouch in on best versions. HOWEVER, if you mod the Steam version with the Better SADX mod you get the game in full HD, all of the gamegear games, and the option to mod it, so I would say that is the best version if we are allowing mods in this debate. I have no idea what the Mid Dreamcast to Gamecube port is but it sounds interesting.

I prefer the tighter physics of SA2 over SA1, however both games are far better than controlling the train that is Sonic Generations.

I dont really care about Sonic's shoes, they are still red and white so as long as they arent some popular brand like Nike it doesnt really matter to me.

Anyway, I personally enjoy both games, I just feel that SA2 has an advantage over 1. It feels more cohesive, whereas 1 feels rushed and all over the place.

Also, I want all of those posters.
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>>344889154
Sonic Generations is the best sonic game
>>
What if I unironically like that game and I think it's terrible
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>>344873186
>Amy A-Rank missions
Those were fucking cake.
Big's B-A Rank missions were fucking atrocious.
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>>344874379
>but it beats Super Mario Sunshine by a longshot
Stopped reading right there.
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>>344885898
"am a classic sonic fag and classic sonic is god"
>>
Fuck off, Sonic-baiting faggot.
>>
>>344872696
>unironically himself a gamer
>thinks he has credibility as a gamer
Wew lad go back to readit.
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>>344872740
You okay anon?
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>>344884557
Seriously the japanese version is superior to the English dub it's insane
>Live and Learn playing when Sonic and Shadow fight the Biolizard
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>>344872696
>Your opinion is wrong, and mine is right!
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>>344886172
They were just too retarded to think "let's use the better version" I guess
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>>344891458
Welcome to /v/, enjoy your stay.
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>>344873793
>Mario's transition to 3D so fucking good and perfect
Ignoring that Mario 64, had shit squirrel-like controls. empty level-designs.
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>>344884593
The level design is okay, the music's awesome, and the art style is nice and bright, but the controls aren't very great and playing as Team Chaotix SUCKS.
Ultimately, I wish there was some kind of mod or Action Replay code where you could just switch between playing as one character out of the three team members instead of having the whole team with you at all times. Simply playing as Tails or Knuckles feels much better than dragging your friends beneath you as you fly or slamming them into rocks and shit.
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>>344886797
To me, them not taking the effort to actually design levels around Tails' flying makes it more fun. Feeling like you're doing something not allowed by being able to basically skip half the level is how flying should feel in a 3D platformer. Provided there are obstacles for you to dodge if you decide to go that route, of course, which Sonic Adventure lacked but 2D Mario games had. 3D Mario games balanced out the flight by severely limiting it. Super Mario 64 did the best job in this regard by having large open levels that you could zoom around in the sky in.
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>>344891841
>squirrel like controls
the fuck does that mean?
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>>344884239
>Devs have no intention of making the game controller compatible and ban people asking for it in the forums
It's shit.
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>>344885708
So you're just a nostalgiafag.
Not him, but Sonic Heroes only has one good thing about it, its aesthetics. Gameplay is slippery, speed controls is botched, and the team mechanic needs improvements. And the game is prime Padding; the Game, featuring shit rail grinding from the Rail Grinding levels.
The game is far from bad, it's just heavily flawed in many ways, like the Adventure series.
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>>344872696
Get raped
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>>344872696
You can still enjoy a shit game

If a game is laughably bad like this, adventure 2, or 06, then I can still enjoy the laughs and play through them

But whatever floats your boat
enjoy being a "true" gamer
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>>344892758
How is SA2 laughably-bad?
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>>344884239
>sonicfags will think a pisspoor doom mod and mediocre 2d sidescrollers transcend heaven
i lol'd
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>>344892230
What?

I wasn't sure what you meant, so I literally just plugged in an xbox controller, opened the game, I played the first level with it, and it worked fine

What do you mean?
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>>344890892
Naw, I don't really like sonic that much, it's just that the 3D games aren't good.
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>>344893067
Buttons work fine, but it has some finicky problems with joysticks. If you use the D-Pad like arrow keys everything is fine, but if you try to look around or move with joysticks, you'll get weird results, like walking forward really slowly when you press back and left strafe.
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>>344892915
That's not what I said.
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>>344892823
The story sucks
The characters are complete idiots for not being able to tell apart Sonic and Shadow

The mech and treasure hunting sections suck

The mechs are a bit hard to control and are often big targets for enemies, the levels are also a bit too long

The treasure hunting is the worst
you have to find the stuff in the correct order which leads to a lot of backtracking and mindless running around
If you use the computer too much, you don't get a high score, if you take too long, you don't get a high score
Also that space level with Rogue can go fuck itself
>>
Op no fucking kidding, your making fun of my favorite game, kill yourself and kill every other retard in the sonic Bandwagon fucktard
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>>344886927
64 didn't do much different from the 2D Mario series.
> Same platforming
> Same environments
> Same controls
I'd just say things look "slower" than the likes of SMW, but that's because N64 games ran like shit on the 64, Banjo being a prime comparison. But Sunshine did change things, and guess what, it's considered the worse 3D Mario out of the series, as in it's not as good as the rest of them that stayed as close as possible to the original formula while still adding new gimmicks to the gameplay.
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>>344893471
>The mech and treasure hunting sections suck
No if you actually complain here you're a fucking casual that wont get good

https://www.youtube.com/watch?v=7i4B4Tor5Ag
https://www.youtube.com/watch?v=nR3bAr70e_0
https://www.youtube.com/watch?v=O5y-Qw7IsKo
https://www.youtube.com/watch?v=Cjx6XwtzlGs
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Oh look guys! it time for some Sonic Bingo!
>replace ssmb with any Sonic discussion thread.
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>>344893518
>> Same platforming
>> Same controls

Why are you lying? Mario 64 has far less platforming than any Mario game before it (especially platforming mixed with enemies) but simultaneously has the most free controls of any Mario game before it.

Not to mention, you know, the entire change in structure with the hub world / star collecting shtick.

I would even say that Zelda 2 is closer to Zelda 1 than Sm64 is closer to Super Mario World.
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>>344873356
Sonic Adventure 2 will always be worse simply because it wasnt as FAST as 1

seriously why is SA2 so damn slow and for some reason Knuckles is faster than Sonic
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>>344887107
Underrated post.
I should make a thread about this opinion, then others may begin to think the same.
I wish it was that easy
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>>344893686
im not sure what im supposed to do here so i just ringed the things that are applicable to me whether im the person posting or if ive seen someone post it
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>>344872696
What do you consider a good game then OP?
>>
>years of hearing SA2 is the best sonic game
>play it
>its absolute dogshit
Good thing i prefer the 2d ones more.
Sonic CD is still the best sonic game ever made.
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>>344893368
With the default config, Xbox360 uses left stick to move forward/back and to turn left/right, and uses the triggers to strafe. I don't get the problem you described.

I think whatever issue you had may have been on your end, or they fixed it in an update.
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>>344872696
>credibility as a gamer.
Valuable
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>>344872696
You were born after this came out
>>
The Eggman levels in SA2 are the best. Sonic's later levels are dumpster fire quality. Prove me wrong.
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>>344873356
>3D Gameplay was reaching its peak

Obviously you gave up after the titles after or you would have player colors and generations.

To this day they are my favorite sonic titles.
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>>344893669

Of course it isn't hard putzing around a giant, empty level devoid of any significant obstacles or enemies, brainlessly playing hot and cold for doodads. It's just not fun at all and is just there for padding.
What's next? Are you going to say people hate Big's fishing levels because they thought they were too hard?
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>>344893669
I get you want to show off your legit youtube channel, but he wasn't saying they're had, he's saying they suck, and I agree.
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>>344893669
So what are you trying to prove with these videos
The treasure hunting doesn't suck?

Of course it doesn't suck if you happen to be going in the direction of the treasure without a hint and it signals being nearby

It has nothing to do with being good at the game, it's luck, you get lucky if the things are nearby in the direction you're going in the stupidly huge sandbow

you can even see in the last video the guy restarting because he got a bad start and took too long because of bad luck

so yeah they still suck
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>tfw I hated this game years before all the token Let's Play retards played it and showed plebs that it's actually shit
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>>344872696
>implying I want a status of a "gamer"

No thanks
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>>344894264
> Are you going to say people hate Big's fishing levels because they thought they were too hard?
No people say it's too fucking long and slow when they dont even realize you can manipulate the fucking frog easily.

I'll even make a video of that right now if i have to. Big's stages can take just as long as a sonic stage or less. It's not that difficult or long at all.
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>>344894206
Colors is mostly 2D. Generations is like 70% 2D (Classic is entirely 2D, Modern has 2d sections)
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>>344893686
I don't what half of these are referring to.

Do I put a check of someone says Knuckles is dumb? There's always one of what? I have never seen anyone say "sweet boost pad," etc
>>
>Nobody modded the comic sans font in the PC version of steam
why is this acceptable.
I can´t play this game. that font triggers my autism so hard. how did that get to the final version of the game.
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>>344872696
What if like it, but acknowledge that it is mediocre?
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>>344893887
I'm not lying. You're confusing game content with gameplay.
I said it has the same platforming, and it does.
>Jump from A to B, avoid enemies, attack enemies by jumping.
I've play the classics far enough to tell it's the same exact thing. While Shine gives you F.L.U.D.D, absolutely different from anything Mario has ever had before it.
Controls do the same as SMB1/3, just in 3D. If you going to draw semantics, it's 3D mongoloid, of course it's not 100% 1 to 1 2D controls, it's how 3D controls would do what the 2D ones did. That's where it's the same.
>Hub worlds
I'm sorry, but is the overworld map not just a simplified hub world of 64?
>Control Mario to get to the next level.
>Levels are icons represented for entry access into level (dots, numberpads, paintings)
It's the same thing. Just different coat of paint.
>>
What is everyone expecting from the 25th anniversary party in NINE DAYS?

Mediocrity?
>>
>>344894463
Jeez, way to ignore what he was saying.

Watching a video of you playing a shitty level well isn't going to change his mind about it not being fun, reguardless of whatever leet strats you have.

No one is impressed.
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>>344894463

Way to miss the point completely. Big's stages are trivial, I have no trouble beating any of them quickly, in 3 out of 4 stages you're even placed right in front of froggy. Big's gameplay still isn't interesting or fun and has absolutely no place in a fast-paced platformer.
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>>344873356
As a mainline, 3D Sonic the Hedgehog platforming game, this titles is bad at worst, and mediocre at best.

As a creature raising/breeding sim + Mario Party hybrid? It's unrivaled.

The eugenics aspect of the game is accessible enough to suck you in, and deep enough to kep you there. You can facilitate the raising of said creatures by collecting animals and rings for them. This relegates the independently mediocre character levels to minigames, which is how they're best viewed.

Likewise, you can play multiplayer, which turns them into Mario Party style minigames, where the point is to see who can better endure and master the mediocre gameplay. The purest form of "fun with friends".

The story is there to be laughed at, as are the script and voice acting (and mouth flaps).

The music is legitimately top notch stuff.
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>>344872847
ProJared
https://m.youtube.com/watch?v=JgG--74XExY
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>>344895014
Are you implying SA2's story and script is bad?
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>>344888291
Superior taste right here.
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>>344894824
heres how easy a stage with big is even with a fuckup

>>344895001
>Big's stages are trivial
yeah no shit, and people still spend upwards of 15+ minutes in one.
the treasure hunting and mech parts of SA2 are also trivial as shit and easy so theres nothing to even complain about aside from them being unneeded filler.

Sonic games haven't been fast paced since the move from 2D to 3D and thinking they should be fast still is laughable.
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>>344873793
Mario is much simpler as a 2D platformer compared to Sonic and it's momentum-based physics gameplay hence why Mario had a better transition to 3D.
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>>344872696
>t. underage faggot
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>>344895274
So bad it's good.
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>>344894690
>>Jump from A to B, avoid enemies, attack enemies by jumping.

And all games where you can move your character have the same gameplay. Don't be thick.

>Controls do the same as SMB1/3, just in 3D.

I didn't know you could crouch, triple jump, back flip, punch, dive, or long jump in SMB1/3. I'm surprised they could fit all that on an NES controller.

>It's the same thing. Just different coat of paint.

I also remember when I played level 4-1 in SMB1 6 times in a row to collect all of the stars hidden within it. Your goals in SM64 are clearly different and almost puzzle-like compared to getting to the end of a traditional Mario level.

And "simplified" is the understatement of the year. If you're going to pretend that each star in SM64 is comparable to a level in a traditional Mario game then it's the first Mario game with such an open structure -- you would be hard pressed to find a moment in World or 3 where the number of unplayed levels you could reach even approaches the number of unplayed stars (or even entire world) you could complete at any moment in SM64.

The overworld in classic Mario and the overworld in SM64 may be similar in kind (hubs to access levels from) but the sheer difference in quantity is a radical difference (like comparing the overworld in a Zelda game to the overworld in Grand Theft Auto).
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>>344895336
Nigger, read the posts you reply to

I didn't say a goddamn thing about Big's stages not being easy.
>>
>>344895001
personally I never had any issue with big when I did play the game, but that might be because I beat his story so quick and was too busy finding it funny more than the gameplay.
>>
>>344894264

Big's Rank A levels are retardedly hard though. SA2 treasure levels are just luck
>>
>>344894520
>Colors and generations are mostly 2D with 3D running segments every once in a while

I am not sure what your getting at here they are still my favorite sonic game to feature 3D gameplay.
>>
>>344895616
people complain about the mech stages and treasure hunting stages being bad
of course theyre bad. even sonic and shadows stages are bad but nobody bothers to complain about it because theyre busy going fast.
they rushed them to shit since it was supposed to be just knuckles eggman and sonic and everyone else being plot

if they kept that original formula nothing would be rushed and everything would be fine

besides the chao garden is the only thing that matters in the end.
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>People modded in the SOAP ads back into the game in the Steam version
>didnt mod the fucking comic sans font.
Just why.
>>
>>344895336

>so theres nothing to even complain about aside from them being unneeded filler.

So there is something to complain about. That literally two thirds of the game is spent doing "unneeded filler".
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>>344895354
This. Classic Sonic games had fairly advanced physics that greatly influenced the gameplay. And rather than try to bring those into 3D Sonic Team instead focused on pure speed. They should look at something like Marble Blast Ultra for inspiration.
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>>344895858
again
>they rushed them to shit since it was supposed to be just knuckles eggman and sonic and everyone else being plot
>if they kept that original formula nothing would be rushed and everything would be fine

But people bitched about no having other characters and they had to please the fans
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>people hate 2D sonic now

What happened?
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>>344872696 (OP)
I Find it hilarious that any of you Genesis-era Sonicfags continue to bait /v/ with Awful threads like this in order to remind the majority of people on this planet. that the Genesis-era sonic games are like the holy gospel. that should be immune to criticism. but use the "their just good games!" when you react horribly to any negative criticism what so ever. meanwhile anything 3d/non-genesis era. is fucking satan/isis. i Seriously doubt any of you have an Social-life what so ever.
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>>344881491
This is such a bullshit post.

Mario 64 is a huge departure from the previous games and they literally invented gameplay mechanics no one had ever seen.

Eat a dick sonicfag and I say this as some whose first console was the Genesis
>>
ITT: Sonic Autist getting triggered over having their favorite game being shat on.
Being a sonic fan i cannot see how anyone would like the absolute shitfest that is the Adventure series.
Even Heroes was a more fun game than any of the Adventure titles.
>>
>>344872696
>look mommy i'm a real gaymer xDDDD
kys
>>
>>344896330
My favorite game is Megaman Legends 2 and im more triggered when people shit on legends over sonic.

Sonic is a clusterfuck of garbage, while Legends at least was fun for a while
>>
>>344894405
Do you want a medal for having an opinion shared by tons of Sonic fans at the time?
>>
>>344895881
The physics in Adventure 1 were actually pretty solid. What Sonic Team failed to do was design levels around them in a 3D space.
>>
>>344896108
Underage shitters who either haven't played them or expect to go fast all the time without actually getting good and learning the levels.
>>
>>344896108
It's the latest contrarian fad, galvanized by RLM and Egoraptor being really bad at video games.
>>
>>344896198
>they literally invented gameplay mechanics no one had ever seen.
not really. the moveset in mario 64 was mostly inspired by donkey kong 94.
>>
>>344873849

Gamma's storyline is the only area where 1 is superior. SA2 is superior in every other way.
>>
>>344896576
Spin dash was broken though. Also the level designs weren't great but they were better than the games that came after. Adventure 1 had actual 3D platforming which most of the other games abandoned for running down glorified tubes.
>>
>>344896179
Dumb mobileposter.
>>
>>344896975
They were better than what came after, but it still left a lot to be desired. Not enough places to roll down hill or moon jump. Too many bottomless pits.
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>>344872696
If you don't like this game, then you weren't playing video games in this decade... and you can go fuck yourselves.

>Fuck squeakers.
>>
>>344873793

Most 3D platformers sacrifice the speed and precision of their 2D counterparts. Mario got away with that due to opting to go towards a more "open world" type of system rather than a level-based system.

Sega, meanwhile, didn't seem too clear about where Sonic needed to go. They also weren't as competent as Nintendo.
>>
>>344872696
>"gamer"

ahaha
>>
>>344897154
What can I do if I played it that decade and knew it to be the garbage it was?
>>
>>344895846
why is sonics brain full of spaghetti o's?
>>
https://www.youtube.com/watch?v=pBWZIJI7y8I
>>
>>344895604
>Comprehension.
Listen, how you work in 2D Mario, is how you work in 64. Sunshine and even Galaxy isn't how you work from the 2D gameplay, that's my point, and you're failing to grasp it.

Those are functionalities. Not controls. Movesets aren't just controls. Moving around and jumping controls Mario's movement, which the point of 2D Mario, and what was done in 64. Stop goalposting.
And fyi, please play 2D Mario for once before talking to me, cuz since you didn't know, he can crouch, long jump and dive in the 2D games. Just run at top speed + jump, and just jump into water.

And I also remember when I had to replay red dotted levels in World because they had a secret key to access the hidden levels/ Star World levels, some only could be found via puzzle solving. Again, same, damn, thing. Stars in 64 is just the goal post/flag/roulette of the classic Mario games, it's the same damn thing, different coat of paint.

You really need to stop thinking this shit is like Sonic to any degree, it's like you're defending 64 because it's your first game and me stating something you didn't like makes me invalid.
Case in point, stop talking about Mario and get back to Sanic.
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>>344896880
SA1 had better level designs, better music, and better physics. SA2 had better bosses and graphics.

>>344897142
Definitely. That's one area where I wish they'd have borrowed from Mario, namely 64 or Sunshine. In those if you miss a jump you usually just fall to a lower area and the punishment is having to get back to the jump you missed. In pretty much every 3D Sonic it's you miss a jump and you die. Larger, open levels with multiple paths through and varied terrain that makes use of a solid physics engine is the way to go; I don't know why Sonic Team doesn't see that.
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>>344896198
Mario 64 is a huge departure from the previous games.
In what way? Please explain.
>Sonicfag.
Nevermind, you're just baiting. Discarded.
>>
>>344872696
>as a gamer
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>>344890858
That was the end of the statement

>>344874379
I enjoyed Shadow the Edgehog but it was nowhere near as good as Mario Sunshine
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>>344896994
Case in point, people in Sonic-related circlejerking/bandwagoning/smacktalking/subjective discussion. lack an compelling or average Social-life. this goes for various e-celebs. writers/reviewers in gaming journalism. neogaf-members. webcomic artists. social media accounts. etc.
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>>344898207
Dumb mobileposter
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>>344897914

I must disagree about SA1 having better level design. While SA2's design is not that great, almost all of SA1's stages are either broken (Sonic, Tails) or last 30 seconds. (Knuckles, Gamma, Tails, Big)
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