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Why will Halo Reach always be the best game in the franchise?
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Why will Halo Reach always be the best game in the franchise?
>>
because odst was just a glorified expansion pack instead of a truly realized tactical stealth game
>>
Halo 2 master race reporting in
>>
>>344865497
This isn't youtube, fuck off
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>>344865132

I agree, Reach is my favourite. Absolutely fucking epic game.

That said I do really like 4. I love how they refreshed the feel of guns, the graphics were amazing, etc. People hate it for some irrational reason but I think it's a good game.

I haven't played 5 yet.
>>
>>344866010
OP here
Same boat as you, Reach was the best game Microsoft ever spewed out. It had feels, gameplay, graphics, story. Basically what a game should be like when a developer actually loves their game. I thought Halo 4 was pretty damn good when it came out and I thought that 343 would actually add to the Halo universe but after hearing all the bad reviews Halo 5 got, I lost hopes in the company.
Why the hell would Microsoft stop making Halo after making such a masterful piece of art such as Reach?
>>
>compelling as fuck story
>every character is amazing
>musical score is great

Probably one of the best games I've ever played. The fact that I'll never get the same feeling as I got the first time I played saddens me.
>>
reach should've been the last halo game, not that it was a proper halo game anyway

halo 4 was utter shit and 5 looks awful

if it ended with reach it would at least be a memorable franchise not a dead one
>>
>>344866676
>Why the hell would Microsoft stop making Halo after making such a masterful piece of art such as Reach?
...but 343 is also owned by Microsoft isn't it?

>>344868270
It does have a great campaign but it's got great multiplayer too, arguably the best of the Halos

>>344868505
4 was good, it did everything it needed to do. What should they do, release another minor revision of the same formula? No one would have bought that, everyone would have said it was the same old shit. They refreshed the game but kept the same DNA in tact. It's a great game.
>>
>>344868653
no it fucking sucks dude, the levels were boring as fuck and the story was shit.

>What should they do, release another minor revision of the same formula?

except thats all the game is. it IS the same old shit.
>>
Reach was pretty lit
The missions were great and had lots of variety. And Forge world was outstanding at the time.

I wish they developed the characters though. The only thing really interesting was the Emile and Jorge banter. But still, no one was fleshed out and I felt nothing when they died (except for Noble 6).


Also 343 is the worst thing to happen to Halo.
>>
>>344868505
I totally agree, end the series on a high note with Reach and it would have forever been remembered as one of the greats in Video Game History.
It also would have given a whole new meaning to Remember Reach.
I remember back in 2010 when it came out. My mother got me the legendary edition for christmas. This huge ass box with the game, Noble Squad statue, Dr. Halsey's notebook and other Halo memorabilia. I was the happiest fucking kid at the moment. Halo Reach was and always will be the last good Halo game.
>>
>>344868505

I don't get the hate for 4. The campaign is the best in the series. The missions were a blast. It wrapped up Cortana and Chief's stories nicely and would have been a good stopping point. Multiplayer was also alright. Not as good as the others, but still fun.

Now 5's campaign is complete shit. The multiplayer is also shit since it incorporates shitty mechanics from Call of Duty.
>>
>>344869516
True, i wish they fleshed out the characters a bit more during the game so I didn't have to read the books and see videos about them in order to really feel and know what was happening.
this game's Cortana was the hottest
>>
What the fuck happened to this place? No one liked Reach at launch or over the course of its main existence and now all these children who grew up with it are pretending it's the best?

Reach was and still is garbage. Shitty campaign that retcons pre-established lore, shitty armor designs for covenant, multiplayer was shit, washed out color pallete, weapon bloom, armor abilities, worst firefight. The credit system was nice though and it's sad that 343 went with lootcrate-tier unlocks instead of the credits.

But whatever, point is Reach SUCKS and you underage faggots need to shut up.

CE > ODST > 2 > 5 > 3 > Reach > 4

Deal with it, nerds.
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>>344869878
I kinda agree with Halo 4 not being shit but then again I do realize that I probably only liked the story because the whole time I was worried about Cortana and was struck hard with her death
>mfw I will always remember 343 as the people who killed off Cortana
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>>344870156
>muh /v/ opinion
Start having your own, faggot, you'll see it's great
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>>344870156
>Deal with it, nerds.
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Because butts.
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>>344870156
>5
>not the lowest
5 is fucking shit god playing this shit game on legendary with the fucking squad mechanic this was the first halo where I was near quitting.
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>>344870358
This has been my opinion since it launched you asswipe and the current ranking is my opinion as of now. Any changes to 5 could bring it up or down but I feel it fits snuggly in the middle and will remain there.
>>
thats not Halo CE
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>>344869701
>tfw some massive neckbeard walked out with the last legendary box as i went in the store
>>
>>344870156
>Thinks that i'm under aged
>Thinks that being an old time 4cuck is a good thing
>Doesn't like that new people are using this board everyday saving it from it's obvious downfall into obscurity
>DOESN'T LIKE HALO REACH
GET THE FUCK OUT OF HERE YOU PIECE OF SHIT, YOU'RE NO HALO FAN
>>
>>344870504
I would argue 5's campaign is the weakest, easily down there with Reach and 3's, but the multiplayer is much better, forge is phenomenal, abilities tie into each other and feel fluid instead of clunky and gimmicky like 4 and Reach
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>>344870612
>>
it was better than 3 but not quite up there with 1 and 2
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>>344870156
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>>344869878
I played it at a time when I was seriously fucking bored of halos gameplay, but I gave it a fair go. The campaign feels dead to me, soulless and empty, for some reason you're fighting elites again and the game doesn't tell you why not that it matters it's just to get some more enemy variety which is lame af. Then you get random cutscenes of lengthy exposition throughout which is also lame and I hated it. Couldn't give a shit about Cortana at all just some blue hologram with tits that all of a sudden you're supposed to care about, if anything she's just annoying and cringy. The new enemies, which were supposed to be this mystical race, are just robot dogs, which you end up fighting for like 70% of the game. The levels contain loads of backtracking and there's hardly anything memorable about them. I just hate it.
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>>344870663
kiss faggot, new people using the board, crossboarders, reddit, tumblr, facebook, twitter, it's all bringing it downhill and has been since Reach came out

COINCIDENCE? I THINK NOT
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>>344870725
Reach sp is pretty good
for me
1>Reach>ODST>3>2>4>5
>>
>>344870725
>the multiplayer is much better

Apart from the fact that you can't play it with your friends. Why would I give a single fuck about playing a console shooter online?
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>>344870612
>tfw it was probably me
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2 > 1 >> reach > odst >> 3 >>>> 4 > 5
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>>344870949
1>2>Reach>ODST>3>4>Halo Wars>5
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>>344865132
Reach was ruined for me by 2 things
>Those fucking garbage armor abilities that weren't patched until months later
>That fucking garbage singleplayer cast.

Oh gee a character suddenly has 10x the lines trying to squeeze in as much character as possible. I wonder if they're going to die in 2 minutes. Oh look they fucking died who would have though.

At least it's not 4. How anyone can defend 4 after it had the worst map design of any shooter I've ever played is beyond me.

1=2=3>ODST>Reach>5>4
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>>344865132
That is like saying will ass cancer always be the best type of cancer.
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>>344865132
I don't know, mate. Why IS 2 the best?
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>>344871251
dunno I don't like 2 too much city and linear hallway maps.
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>>344871368
>Abilities being shit

gee i wonder whose fault that is


cough cough THREE
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>>344871532
2 is the most open game

and cuhrazy


people who dont like 2 are too serious and uptight and dont understand fun
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>>344870949
Not really, it tried to go back to the more open level idea of CE but they were still painfully coridored, not to mention it fucks up the Reach lore beyond disbelief
>Spartan IIIs
>Halsye KNOWING of Spartan IIIs
>brutes and skirmishers on reach

@344870959
>why would you play halo online

Lol that doesnt even warrant a (you), but probably because by 2010 all the arena shooters were dead and you were stuck between halo or COD if you wanted an online FPS that had more than 20 players
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>>344871652
CE is the most open game numbnuts, and 2 is where it started to be more cinematic and take away certain "cool" moments from the players control, like detonating the bomb in the covenant ship or running away from the glass beam after killing Regret
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>>344869878
Because it didn't wrap up Chief and Cortana's stories, 3 did. 4 reopened their stories because they sell games, as is evident that they're still doing shit in 5.

The multiplayer was also the worst in the entire fucking series. Half the maps like pic related were objectively fucking imbalanced, and there was so much overlap between the weapons that most of them became meaningless. Compare that to Halo 1 from 11 years ago were every single map was perfectly balanced and every single weapon had a role to fill.
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>>344871514
It was a major improvement from 1 and 1 will always be top shelf for me but story wise, Reach just got to me. It's the ultimate goodbye from Microsoft
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>>344865132
Never was and it never will be.

3>CE>2 ODST's alight too.
>>
It's funny because looking back I see Reach as symbolic of Bungie losing their touch when at first I saw it as their swan song.
>>
>>344871841
Then there's being able to play as a different race for the first time bringing more in depth story along with the cinematics
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>>344871559
Fuck off, 3's pickups were great. They gave reason to keep moving through the map and moved the game closer to it's arena shooter roots than any other game in the series. Spawning with cloak, shield drop, hologram, and god forbid armor lock, just incentivized the player to sit still and wait for the enemy to fuck up by making the first move.
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>>344871849
I don't think any weapon was balanced in multiplayer from the first halo. It's always been if you get the Needler first, you basically won the round
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>>344872067
True, I know the fanbase was really divided on Arbiter at first but I always liked him, it was such a perfect surprise. You wouldnt be able to get a simple but effective twist like that in games anymore
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>Reach Anniversary never ever
>Reach PC never ever
>you will never play Reach in 1080p @ 60fps or beyond, without the noise filter and motion blur
Kys me already.
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>Reach
>good

The campaign was great from when it came to gameplay and level design, but the characterization of the cast was hilariously rushed, and the multiplayer was flat out awful. How anyone can possibly think the Reach's multiplayer was ever acceptable is completely beyond me, and that's not even bringing up the fetid color palette and poor armor designs. I wouldn't say the game was bad as a whole, but armor abilities completely ruined any semblance of balance for the game.
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>>344872216
Just be glad we were able to experience first hand ourselves when it was relevant.
will there ever be another game with such jaw dropping twists?
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>4 had pretty good campaign but garbage multiplayer
>5 has garbage campaign but pretty good multiplayer

This is really worrying for 6. It has equal chances of being completely garbage or completely good because I dont trust 343 to bring a perfect balance

>>344872295
*mwuah*
>>
>>344872194
Sounds like someone has a bad case of the gitguds.

The needler was only good for midrange skirmishing. In closer range, the plasma pistol, magnum, shotgun all countered it, and at long range it was easy to just juke the needles into cover while taking potshots with the rifle.
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>>344872347
Its just children who grew up on customs in 3 and Reach thinking their time playing Halo was the best. When 6 comes out you'll see these same people saying how actually 4 and 5 are good and misunderstood and the real turd of 343's Halo is 6
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>>344872347
After a few months of balancing the maps and removing crap like armor lock, the multiplayer got a lot better. Which is more than I can say for the shitfest that was 4's multiplayer.
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>>344872508
>campaign with forerunner weapons
>good campaign
dump anime poster
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>>344869878
You're cooked cunt.

Campaign felt like I was walking through corridors and grabbing this and activating that. Oh yeah, we'll introduce new characters but don't worry about them anon, just focus on Cortana. They literally relied on the only two characters from the previous halo games.

I did like what they did with the guns though, but that won't earn it a pass
>>
>>344870156
>CE first
>Reach second last
Their positives and negatives are practically the same you fucking aspie.
>>
B-b-b-b-but muh rank!
They didn't show me muh number on ranked!
The game is ruined forever.
>>
>>344872857
Not really
>>
>>344872647
You're acting as if you got the whole world thought out.
We're not shitposting here, Halo Reach is one of the best made if you actually played all the games and knowing the lore of the Halo Universe amplifies the experience
5 is shit and will remain wether or not the next few installments are bad or good
>>
>>344869213
Not him but no they wernt. I like halo 4s campian. Only thing that was wrong with it was the final boss fight.
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>>344872857
On a superficial level, but I don't think you played very much CE in the first place.
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>>344873287
How could anyone like the invincibility frame knights?
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>>344865132
Singleplayer
>ODST>1>2>Reach>3>4>5
Multiplayer
>3>2>1>Reach>ODST>5>4
>>
>>344873218
>and knowing the lore of the Halo Universe amplifies the experience

This is how I know you're full of shit though. Reach was a cradinal sign on the halo lore. Cortana going rampant in 4 and 5 is more in line with the originals than was reach did. The reach 4 and 5 are just as bad is because of the extra bullshit they bring, didact, locke, spartan IVs, unecessary redesigns, killing M'Dama in the first mission, etc, but that doesnt mean Reach is better, its just as bad
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>>344873435
oh nigga that knight better have a penis
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>>344873478
>3
>best Multi

5 does everything 3 did but better, have you even seen the forge and custom creations from 5?
>>
>>344873478
>Actually, seriously believing Reach has better MP that 5
>Hell, better MP than 4

5's MP is the best since Halo 2.
>>
multiplayer on the mlg 4v4 maps was great gaming, i dont know why people didn't like reach
>>
>>344873641
5 would be a lot higher if it had splitcreen and no shitty microtranaction lootcrates. It also lacks the plethora of open ended maps unless you count the garbage Warzone gamemode.
>>
>>344873991
Because it was only ever good in MLG or similar settings. The rest of the game was unfiltered garbage. But I'm going to say now that Sanc sucked and nothing could have saved it.
>>
>>344874029
>Warzone
>garbage

Holy shit you're the fuck that lost us Firefight/Invasion off the last few games because they aren't normal Arena. Warzone is great, and 5 has the most well balanced MP in the entire series.
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let me just pop in to say i loved Reach the most out of any of the Halo games.
>>
>>344874150
>overpowered automatics
>balanced
>>
>>344874029
This is true, 5 did a lot of things right, but also did a lot of things wrong.

>amazing forge and custom potential
>but no way to play them offline

>lots of customization
>but not as specific as Reach or 4 and tied behind luck isntead of earning them

>warzone is pretty cool
>but utterly reliant on REQs and while it was fun seeing everyone progress from AR and pistol on launch day to now, newcommers are entirely at a disadvantage due to being underequipped

The worst part is that REQs were a huge success so they will be coming back
>>
>>344874150
>Please buy our loot crates so you can play the same as everyone else.
also
>losing a game because someone fired a BR twice at an NPC in the middle of your team hitting it with 900 rockets.

Please don't compare that load of shit with actual gamemodes like Firefight.
>>
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Holy fuck this game was just overall fucking amazing. Great story, characters, customization, matchmaking, gameplay and the graphics were fucking beautiful for the 360.

>Tfw you will never play a game as great as reach ever again
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How come every halo thread is just people bitching at each other for liking __ halo title now?

I feel like i'm the only one who likes every halo game and apperciates they all have pros and cons.

>>344874359
>Autos actually being useful and on par with precision guns, just focused on closer ranges rather then medium and long range
>overpowered

I want "Only precision guns should be good"-fags to leave. There's an argument to be made that spraying and praying is too effective in 5, which I agree with on the AR, but the AR doesn't need to be nerfed, it just needs to be tweaked so you need to burst fire to be as effective for more ranges then currently.

Reduce the base damage on it, but bring the headshot bonus on shields back it had in the beta, This way, people who actually burst fire and can land headshots with it get rewarded, and shitters who hold down the trigger do worse.
>>
>>344874247
Welcome to the club
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>>344874705
>Remember Reach indeed
>>
>>344865132
Protag is your character
Customisation everywhere
Likeable characters who actually feel like a loss when they die
You know you are fucked from the start, but keep playing
Remember Reach
Because it was arguably the best game in the series.
>>
>>344874990
>How come every /v/ thread is just people bitching at each other for liking __ title now?
Shit nigger I don't know.

You also act like this hasn't been halo threads ever since they stopped being taboo here.
>>
>>344874990
>>Autos actually being useful and on par with precision guns, just focused on closer ranges rather then medium and long range
>>overpowered
They're easier to use than every single precision weapon in the game, have the ability to scope in and improve their range by a large amount, and still have the ability to kill significantly faster than the magnum and every single rifle.
They got the AR perfect in H4 and H2A, but still found the need to fuck with it even more.

> but bring the headshot bonus on shields back it had in the beta
No, that's inconsistent with literally every other headshot weapon in the series.
>>
>>344874990
You're on of the lucky ones my friend, unlike most people on this board you stick to a game you like and actually enjoy every installation
I wish that whenever I play a game that I wouldn't focus on finding it's flaws and instead focus on enjoying what the game has to offer.I believe that's why we enjoyed the games we played when we were young so much.
People on this board would gain so much if they stopped thinking that they're a critic and actually play a game the way it was meant to be played
but that's just me
>>
>>344875702
>They're easier to use than every single precision weapon in the game, have the ability to scope in and improve their range by a large amount, and still have the ability to kill significantly faster than the magnum and every single rifle.


>aim at head instead of torso
>wow so hard

you're really trash if you think autos are too powerful when the pistol wins fights against them at everything except extreme close range
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>>344865132
Only campaign wise.

Multiplayer halo 2&3 blow it out the water. Hell even 5 is better.
>>
>>344875278
That last mission when you're surrounded by the destruction and death and are awed by the beauty of it and you know you're not gonna make it but you're gonna take as many covenant with you as you can
>Mission Objective: Survive
Heart Strings were pulled that day
>>
>>344876154
No one can deny the beauty of this game
Anyone that says it's bad has no place in my heart

https://www.youtube.com/watch?v=SGo1VaUzoeU
>>
literally the only thing reach got right was forge, which is objectively inferior now
>>
>>344875702
>hey got the AR perfect in H4

Except it couldn't hit shit past 5 feet and was literally impossible to burst and as such had no skill gap.It was a pure spray and pray weapon. The AR in 5 was basically just a heavy SMG, at which point it should have just been the SMG; but that's the niche the storm rifle and suppersor had. The AR should be different, as such:

The niche of the AR in the halo series should be a general purpose gun, like the BR or DMR, just with it's focus being at close range, but still decent at medium. Much like how the BR is best at medium, but is still decent at medium close and medium long, and how the DMR is best at long, but is still usable at medium.

This leaves other automatics to occupy a purely up close role, making them distinct, vs having them all be purely close range and do the same shit.

>No, that's inconsistent with literally every other headshot weapon in the series.
Perhaps, but it's better for balance and giving the gun a skillgap.

>>344875319
>You also act like this hasn't been halo threads ever since they stopped being taboo here.
Halo threads weren't always like this, though. They only started to be in the last 2-3 years or so.

>>344876442
And invasion, customization, assassinations, the return of health, no bleedthrough, campaign and firefight matchmaking, the covie sandbox, making guns feel distinct, (relatively, compared to CE, 2, and 3) good weapon balance, and bloom on autos.
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>>344876352
>There'll Be Another Time
>>
>>344876442
The story was one of the best along side ODST
>>
>>344876607
Nigger halo threads only started to be in the past 3 years or so, period.
>>
>>344865132
Halo sucks. And calling one of them "best of the franchise" doesn't mean much.
>>
>>344876973
Please tell us then what games you consider to be good
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>>344876973
>Halo sucks. And calling one of them "best of the franchise" doesn't mean much.
Sonygger detected.
Why are you so salty? couldn't you enjoy playing online multiplayer games on your PS2?
>organising playing vidya with friends after school
>playing "cat n mouse"
>playing "zombies"
>pranking kids with "the ghost of lockout"
>everyone had a mic and talked shit
I'll assume you are young, because had you played Halo 2 back in the day you would know that it was the game that defined online multiplayer
>>
>>344876912
There have been regular halo threads on /v/ since like 2007-2008, it's just untill like 2010/11 they were limited to being only posted at like 2-3 am to avoid kids shitposting in them about how halo is shit
>>
>>344872720
The TU didn't happen until more than a year into the games lifespan, and the only salvageable default maps were Countdown and Zealot, the rest were awful.
Even ZBNS MLG settings wren't as good as past halo games or 5.

Your Alzheimers is also showing because 4 got balance patches and a sandbox retooling whereas Bungie did fucking nothing for Reach.
>>
>>344870663

Jesus underaged neo-/v/ summarized in one post. Just because Reach was the first Halo mommy bought you doesn't make it any less garbage.
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>>344878862
You insult me and Reach yet provide no argument
I think you're the one underaged here my friend
>>
>>344869701

ODST was the last good Halo game, you've literally just admitted that you were a kid fanboy when you played Reach so you're obviously blinded by nostalgia.

It failed to capture the epic scale of the Fall of Reach, the characters were mostly underdeveloped and unrelatable and the combat scenarios were repetitive and boring save for the space battles.

It was shit, come to terms with it.
>>
>>344879612
>if it's not perfect it's shit!

also

>the characters were mostly underdeveloped and unrelatable
Relative to what? The other Halo games, minus ODST, had characters that were just as shallow or worse
>>
>>344875843
Autos have near no penalty for missing a shot, as they fire so fast, they also have massive reticles and higher aim assist than everything else in the game.The AR wins literally every battle where the pistol user doesn't land a perfect.

>>344876607
>Except it couldn't hit shit past 5 feet and was literally impossible to burst and as such had no skill gap.
It didn't need a skill gap, it wasn't a skillful gun. It was only good up close, but it had the damage output where it could actually kill something. If you want a skilled headshot gun, just pick up a BR, DMR, Magnum, Carbine, or any of the other headshot weapons in the game.

>The niche of the AR in the halo series should be a general purpose gun
>should be
Says who?
>>
>>344865132
I can understand people saying Reach was the best Halo game. They're completely wrong, but I can at least understand their reasoning.

People saying either 4 or 5 was best though...
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>>344865132
>Reach
>best at anything
The only thing Reach had over the others was Forge and now Halo 5 blew it out of the water.
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>>344879826
>It didn't need a skill gap, it wasn't a skillful gun. It was only good up close, but it had the damage output where it could actually kill something. If you want a skilled headshot gun, just pick up a BR, DMR, Magnum, Carbine, or any of the other headshot weapons in the game.

Every gun in the game should have a skill gap. There's no reason for autos to all be pleb crutch guns and precision weapons to be the only guns that have a skill gap, because that just makes it so precision weapons should inherently be better, which is bad balance.

>Autos have near no penalty for missing a shot
Whcih is why I suggest reducing the bodyshot damage on the AR, but increasing headshot damage and making it apply on shields too. You can even make it so the level of aim assist/bullet magnetism and the bonus multiplier scales inversely with the spread level: This way, the more the trigger is held down, the less bonus damage you'd get from a headshot, meaning people who only land them accidentally won't benefit, and if you are spraying and praying, you don't get the benefit of aim assist or bullet magntism and will miss even more.


>Says who?
Says the reasoning I just gave. There's no point in having the AR exist if it's just gonna do the same shit as the SMG or the storm rifle. Also, because it's a fucking assault rifle, not an SMG.

>>344879898
Litterally nobody has said 5 is the best overall, that'd be retarded. Plenty of people think it has really good if not the best MP mechanics/gameplay, and I'd be tempted to agree with them.

>>344880515
see >>344876607
>>
Is reach a part of the Xbox One halo remasters?
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>>344880572
No, it's the only main halo game that isn't. It does run on xbone via backwards compability though, but it runs at the same quality it did on 360 and it's buggy for some people
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>>344880572
How do you go from Reach to Halo 4 and Destiny? With Halo 4 all you had to do was copy Reach and call it a day.

Meanwhile Destiny launched as half a game
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>>344870156
>CE > ODST > 2 > 5 > 3 > Reach > 4
0/10
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>>344880564
>see >>344876607
Was that supossed to make me change my mind? Because 5 does all that but better, except Firefight.
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>>344880515
It had the best introduced weapons. Everything before and after has been so boring in comparison.
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>>344874359
>making automatics useless
>balanced
Go back to Reach and use your DMR all day if you want.
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>>344879612
>He's literally trying this hard
Oh it's not nostalgia anon, It's cold hard fact. Reach is the best in the franchise story wise and gameplay wise. I'm not gonna shit on ODST because it's the second best in the franchise.
>It failed to capture the epic scale of the Fall of Reach, the characters were mostly underdeveloped and unrelatable
Compared to what? The books? Well of course it's not gonna have as much detail and depth but as far as games go, it had plenty of detail and fleshed out the characters enough to fell like you were a part of their little group and to be honest, it felt good anon. You're just shit posting at this point so you can go now
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>>344881129
>implying you can only have one extreme or the other
5's balance is better than most games, but hasn't quite figured out how to equally distribute power in relativity to ease of use.
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>>344880564
People think 5 has good multiplayer because it has ungodly amounts of bullet magnetism, which allows even the most casual of shitters to kill things. It's why you hear statements like, "5 has the best gunplay" all the time. Don't be like those people.
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>>344881226
It failed to capture the epic sense of a battle that it showed in its own fucking cutscenes.

>>344881384
Halo hasn't had difficult guns since the first game.
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>>344881123
I do miss the pro-pipe yes and i'm mad it never returned. The others were meh (plasma launcher, focus rifle)
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>>344881495
The Focus Rifle was misunderstood and misused. It wasn't treated as the scoped AR it was, and was used as a Covenant sniper replacement. People also ignored how it would blind when aiming at someone's face, and dealt bonus headshot damage.

The Concussion Rifle was also a straight upgrade to the H3 Brute Shot.
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>>344881318
Every single weapon in Halo 5 is actually viable and serves a specific purpose. Just because the AR has better chance at killing at close range than a BR, DMR doesn't mean it's unbalanced, it just means they finally made it to acomplish the function it was created for.
You can shit on 5 all you want but if there's one thing you can't complain about is weapon balance.
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>>344881384
It sounds like you only watched Crowbcat's video and never actually played the game.
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>>344881463
No it hasn't. It's a console shooter afterall. But if we were to place them relative to, say, CE in terms of ease of use it'd look something like this:

Halo CE>Halo 3>Halo Reach>Halo 2>>Halo 4>>>>>Halo 5
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>>344881789
>Every single weapon in Halo 5 is actually viable and serves a specific purpose.
Except the pistol, which is entirely outclassed by all of the rifles because the rifles are so much easier to use and kill around the same rate.

>Just because the AR has better chance at killing at close range than a BR, DMR doesn't mean it's unbalanced
No, the problem is that this damage can extend out further than in any other game. Let's not forget that due to the AR's aim assist and rate of fire, it's near impossible to make someone miss while it is relatively much easier to make a rifle or pistol miss a shot. If you don't land a perfect every single time, you're going to get mowed down by a guy holding the trigger.
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>>344881909
Sorry, I'm not underage. I don't follow e celebs.
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>>344881998
If we're going to place them relative to H1, it'll probably look more like this:

Halo CE>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>Halo 3>Halo Reach>Halo 5>>Halo 4>>>>>Halo 2
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>>344882187
you got the arrows on the wrong direction m8
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>>344882319
Halo 1 is objectively the most difficult Halo game by a large margin.
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>>344881384
5 has less bullet magnetism than 4, Reach and 2. I don't think you've actually played these games at a high level if you can't tell, but the only halo games without absurd magnetism are CE and 3.

Compare the halo 5 BR to the Halo 2 BR (which you can now do, directly in game!) and you'll see how egregious its nullet magnetism is.
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>>344882027
Again, are you seriously complaining about more weapons in the sandbox being useful instead of focusing only on the BR/DMR like previous games?

>Except the pistol, which is entirely outclassed by all of the rifles because the rifles are so much easier to use and kill around the same rate.
And it's still way more viable than any pistol from previous games except CE obviously.
>>
Zozzling at all the faggots saying cortana is dead.

>cortana never died in halo 4
>a main character in halo 5 story
>she doesn't die in halo 5 either

You faggots are pathetic, if you are going to shitpost 343, do it right, you look like fucking idiots.

Halo reach was the best, it had lots of armor customization, lots of new weapons, and basically it was just a lot of fun to play. I felt that most weapons were pretty balanced.

Also, did odst even have multiplayer? I though it was just firefight, and neckbeards are saying it's better than reach.
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>>344882416
For it's clunky movement, weapon accuracy and level design? Yeah i definitely agree.
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>>344881998
I should clarify because I worded that like shit. List goes from hardest to easiest, with CE being the most difficult.
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>>344881463
You fail to realize that this game was made to make the player feel like he's loosing every battle since Reach was doomed from the start, the war was already lost. If they had "captured the epic sense of a battle" the player would instead feel like they're winning and lose the atmosphere of the whole game; which is how it feels like to lose a war. It does capture that morbid feeling of loss and hopelessness very very well which is exactly what they wanted us to feel
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>>344882672
Nah, for its projectiles that are affected by player momentum and low bullet magnetism.

>clunky movement
The movement was fine, it's only the jump delay that was clunky. The jump delay could also be overcome by just planning your jumps ahead of time.

>weapon accuracy
What do you mean by this?
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>>344882975
>make the player feel like he's loosing every battle
The game does a terrible job of making you feel like you're in any battles at all. The worst of it all was the beginning cutscene for Tip of the Spear.
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>>344874247
Never forgave that lying bastard. Those bullets didn't do shit on Legendary
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>>344882449
Except that's wrong. I am sick of people not understanding mechanics in Halo games. Learn the difference between aim assist, magnetism and the impact of RRR and then report back.
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>>344883158
>its projectiles that are affected by player momentum
You'll have to educate me on this, this is my first time hearing about it.

>The movement was fine, it's only the jump delay that was clunky. The jump delay could also be overcome by just planning your jumps ahead of time.
Yeah besides jumping, i don't how to describe it but CE's movement feels very weird after playing the other games. It's kinda floaty, slippery or something, like there's no traction.

>What do you mean by this?
I'm talking mostly about the AR and the magnum. The AR it's pretty obvious, it's pretty much useless at medium to long range. And the magnum loses accuracy when rapid firing, it surprises me everyone shits on Reach's bloom when CE did the same with the magnum.
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>>344883957
>You'll have to educate me on this, this is my first time hearing about it.
At least on the original Xbox version, the way your player was strafing would affect how far you would need to lead your shot more to compensate.

>when CE did the same with the magnum
https://www.youtube.com/watch?v=HUoVJzkL5es
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>>344865132
Reach was okay, but it's not the best to me. Context and story play a big role for me when I play games, and Halo 1-3 were much better in this regard. Playing the last spartan alive, the god damn Master Chief, in an epic against a religious system of aliens attempting to doom the entire galaxy and an ancient amoral parasite, is just way more exciting than being a rookie among a squad of tacticool Spartan IIIs.
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>>344883530
H5 has more bullet magnetism but less aim assist. Take it the way you want but it's pretty foolish to believe 5 is the most casualized Halo in the series.

In terms of "casual friendliness" (and with that i mean a newcomers playing the games for the first time) i would rank it like this, from hardest to easiest:

CE > 3 > 2 > 5 > 2A > Reach > 4

And in terms of skill ceiling:

3 > 5 > 2 > 2A > CE > 4 > Reach
>>
>Best
Never was
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>>344883269
You're loosing me anon
Literally every mission in the campaign is a fire mission
What are you talking? Elaborate
Also, the mission Tip of The Spear is a perfect example of "feeling like you're loosing every battle"
>Start off rushing covenant enemy encampments and landing zones with a whole army behind you, feeling like you can take on the entire Covenant
>Start taking them out one by one no problems so far
>Take out the last one
>Watch in horror as a covenant corvette takes out a friendly Frigate
>The mission to stop the covenant from signaling reinforcements was a failure
>Whole Covenant armada has already arrived

What better way to make someone feel defeated than to give them false hope and snatch it away?
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>>344884298
I see your point but Reach shows you the downfall of the Spartans and how much unprepared humanity was when the Covenant arrived. It shows you the sacrifice the last few Spartans went through to in order to make sure the Chief made it off Reach alive.
Halo 1-3 were very well written and have a very dear place in my heart but I personally prefer stories of untold sacrifice and of survival that ultimately end in vain.
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>>344884119
>At least on the original Xbox version, the way your player was strafing would affect how far you would need to lead your shot more to compensate.
I think that's because CE's weapons use projectiles instead of being hitscan.

>https://www.youtube.com/watch?v=HUoVJzkL5es
I should've clarified. If you tap the trigger the accuracy remains the same but if you hold the trigger the bullet spread increases outside the reticle.
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>>344885471
>I think that's because CE's weapons use projectiles instead of being hitscan.
That didn't happen in Halo 3, though.

>If you tap the trigger the accuracy remains the same but if you hold the trigger the bullet spread increases outside the reticle.
Then don't hold the trigger?
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>>344885471
Forgot the video:
https://www.youtube.com/watch?v=OilVqh0lhNY
>>
why does halo move at 35 mph in the books

but he moves slow as fuck in the games and has low gravity permanently turned on
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>>344885560
>Then don't hold the trigger?
You still get punished for rapid firing though, as shown here >>344885730
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>>344884543
Except you can strafe out of aim assist whereas it's far harder to strafe out of a giant bullet magnetism zone.

Add to that hitscan precision weapons and yes, 5 is heavily casualized.
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>>344885804
>thinks that Halo is Master Chief
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>>344865132
When are the rest of the Halo 5 gamemodes coming ou,t? Also reach is good.
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>>344881028
5 does not have better customization, assassinations or health. It doesn't have invasion, campaign matcmaking, firefight/firefight matchmaking, or bleedthrough at all.

>>344881384
No, people think 5 has good MP because there's no loadouts, there's no bloom on precision guns and even the automatics are pretty accurate, the guns do good damage instead of being anemic, the weapon sandbox is actually balanced well, the sense of vertacality, the good execution of spartan abilities, etc

>>344882027
>No, the problem is that this damage can extend out further than in any other game
Which is good and is the whole fucking point. The AR is SUPPOSED to be a general purpose gun, not just a close range one. There are other guns that serve the up close only niche.

The entire fucking point the AR wasn't in 2 and it was an SMG instead is bungie didn't want a rifle acting like a SMG. and only being useful up close

The only issue with the AR in 5 is that spraying and praying by just holding the trigger down is actually better then controlled accurate bursts out to a pretty good distance, which means skilled players who have trigger control and accurate aim get beat out when they shouldn't.

The issue isn't that the AR can hit shit past 10 feet it's that it can do so without bursting.

>>344885804
You actually do move at 36 mph in game while sprinting (around 20 while not). It's just doesn't feel it because Halo, unlike other FPS games, actually scales it's environments somewhat realistically instead of faking it, and first person cameras in games don't emulate your actual vision irl that well.
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>>344885860
Doesn't happen on console.
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>>344886648
>The AR is SUPPOSED to be a general purpose gun
Nice headcanon.
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>You'll never "it ain't me" in space ever again
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>>344885440
I think Reach would have been a LOT cooler if they just stuck with Spartan IIs. If we saw some of the Spartan IIs from the Fall of Reach or First Strike novels in Mark V armor, I probably would have dug it a lot more. Throw in some more plot with Halsey and maybe Colonel Ackerson, and it would be solid and have a place in Halo for me.

The way it was though, it felt like it was obvious that Bungie wasn't giving it their most dedicated attention anymore, given that their contract was ending with Microsoft soon.
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>>344886648
>5 does not have better customization
I agree
>assassinations
No
>or health
No, healthpacks don't improve the gameplay in any way, they just slow down the gameplay.
>It doesn't have invasion,
WZA
>campaign matcmaking
I agree.
>firefight/firefight matchmaking
WZF
>bleedthrough
Reach didn't have bleedthrough but 5 does.
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>>344887360
>No, healthpacks don't improve the gameplay in any way, they just slow down the gameplay.
How so?
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>>344887662
>My health bar is red
>Let me go somewhere else to grab a pack instead of jumping back into the action
Health packs are great for campaign and co-op modes but awful for multiplayer.
>>
Halo: Reach isn't better than Halo 3, let alone the best in the series.

Great gameplay, good story, but definitely not the most solid title in the saga.
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>>344887850
So Quake is awful and slow because it has health pickups?

Having low health doesn't mean a whole lot in either of the games that have it. Headshot weapons kill in the same amount of shots regardless. The only difference is that you need to be more aware of snipers and grenades.

If anything, it speeds the game up because it actively punishes you for turtling up.
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>>344886817
The art of halo has bungie eployees in it saying one of their big issues with CE is that the pistol acted like a rifle, and the rifle acted like an SMG, and the reason Halo 2 has the BR, SMG, and the shittier pistol is so they match the guns they are supposed to be more.

The in game and in manual discriptions for the AR since then have for the most part described it as a go to, close to medium range gun, it's just the balance has been shit and it's sucked at medium range. You;ll notice that in every game since CE, except halo 4, the AR was given more and more accuracy.

In 3, it and the SMG exist in the same game, where it preforms differently from the SMG in that it is more accurate but doesn't put out as much damage. In reach, it can be used in mecdium range, and is FAR more accurate then the plasma repeater, which acts as the SMG. in 5. It is clearly intended to be a general purpose weapon given it is effective both at close and medium range.

Not only is it readily apparent it is intended to not be a niche, close range only weapon anymore, but it not being that is better for balance.

>>344887360
>Assassinations, No
5 only allows you to use 1 assassination animation at all, which means it gets old. The system in reach where there were multiple ones that triggered depending on your postion relative to the guy you were assassinating was better.

>No, healthpacks don't improve the gameplay in any way, they just slow down the gameplay.
I don't even mean healthpacks, I mean the fact your health isn't just an extension of your shields. In 5, it is litterally just that. At least in 2 and 3, it took a long time to regen.

>WZA
It's arguably similar but I wouldn't count it.

>WZF
See above.

>Reach didn't have bleedthrough but 5 does.
Right, and i'm saying that's something reach has over 5. no Bleedthrough makes melee usage more skill based.
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>>344888027
Never played Quake so i won't say if it works or not in that game. But Halo is not Quake and i have played every single game in the series for hundreds of hours so i'm not talking about hypothetical situations.
I might be wrong on this situation but as far as i know the overall community prefers the lack of health packs in Halo.
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>>344888412
>the overall community prefers the lack of health packs in Halo
The overall community has not played Halo 1 enough to form a proper opinion on it, and they have biases against Reach.
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>>344888208
>no Bleedthrough makes melee usage more skill based.
You just lost me there, there's a good reason Reach was the only game to include that stupid game mechanic.
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>>344888412
I don't care so much about healthpacks so much as I do that your health is a distinct "resource" from your shields mechanically and as far as how you play.

>>344888596
With no bleedthroguh, if two players are in a close range engagement, a skilled player will almost always win because (presumbly) they will keep on target better and bring the other player down to no shields quicker, at which point they can melee and then finish the other player off. With bleedthrough, even if the skilled player has more shields then the unskilled one due to better accuracy and tracking, the unskilled player can get off 1 melee and win if both players are under the mele threshold given how mcuh shields they have left

furthermore, with no bleedthrough, if the unskilled player panics and melees before the other person's shields are all the way down, now they fucked themselves because there's a pause after meleeing before you can fire again, which means the player who didn't panic now has a huge DPS advantage due to having an extra few fractions of a second to get in free damage
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>>344889065
With no bleedthrough, the disadvantaged guy doesn't have to shoot a single shot. As long as his shields don't pop before he gets a punch out, both players are put on the same level for free. It also just makes weapons arbitrarily do less damage just because.
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>>344889271
>As long as his shields don't pop before he gets a punch out, both players are put on the same level for free.

This is true, but only really assuming both players are starting to melee when both have almost full shields. If the shields are low by the time they start, then the scenarios I described happened, and by the time the unskilled player does the melee and recovers from the pause, they'll shields will have been popped from getting shot and will be finished with a melee by the skilled player before they can melee again.

It's a tradeoff. Bleedthrough ensures more skill assuming the melees start closer to the start of the engagements, no bleedthrough does towards the end.
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>>344890401
That scenario can only happen if you can pop the guy's shields before he is able to reach you.
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>>344888208
>5 only allows you to use 1 assassination animation at all, which means it gets old. The system in reach where there were multiple ones that triggered depending on your postion relative to the guy you were assassinating was better.

5 has the air and jump assassinations. It also has sprint, ball, flag, sword, and hammer assassinations.

https://www.youtube.com/watch?v=XZYgcd7rrNo
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>>344869701
>halo reach
>kid
MODS
>>
>>344891185
Read the Spartan vs Spartan, Spartan vs elite, elite vs elite, and elite vs spartan sections here: http://www.halopedia.org/assassination#Halo:_Reach

My point is there's a huge amount of variety in what assassinations can trigger without them being weapon specific or whatever in reach and I guess 4 to an extent. In 5, that's not the case due to you having to select one.
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