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>better weapons >better replay ability >better level
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>better weapons
>better replay ability
>better level design
>better bosses
>better co-op

So why do people even pay attention to 3 again?
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>>344771941
Best souls coming through
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>>344771941
20fps
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>better co-op

you can suck my balls. DaS 1 is one of my favorite games, but don't even say that any of the newer Souls game have shittier multiplay. The netcoding is absolutely abysmal
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>>344772212
>no poise simulator
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>>344771941
>better co-op

That's the equivalent to say "I've never ever even watched someone play dark souls".

Come on op, co-op in DS1 was putrid.
>>
You forgot best PvE.
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>>344771941
>>344772998
And actual atmosphere.
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>>344771941
>better co op
Nope, tried to get my casual friend to play this game with me but he dropped it because we had to wait hours before he could summon me to a single boss fight.
>>
>>344771941
because you can restat
>>
How can anyone possibly claim that any souls game has done bosses better than 3 did. Every single boss in that game is completely unique
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>>344771941
90% of people think DaS1 is the best of the saga. I don't see the debate anyway
>>
>>344772212
>DS2
>best DS
found the casual
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>>344771941
Demon's Souls is better
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>>344773427
Shit feature.

>>344773465
Bloodborne has better bosses.
>>
>>344773790
>Bloodborne has better bosses.
fuck off Sonypony. I've watched videos of them online. They're not that impressive.
>>
>>344774036
kek
>>
>>344773465
>Nameless King
>Champion Gundyr (AKA lazy FROMsoft)
>Ancient Wyvern
>Deacons of the Deep
>High Lord Wolnir

A decent amount of them are gimmick bosses
>>
Ranking of the SOULS games based on what they have or don’t have compared to the other titles
Das3 > Das1 > Des > Das2
Das3
Pros:
>best gameplay ( weapon arts)
>best bosses, bosses with two phases
>boss music changes with the phases
>best graphics (blood splatter)
>offers different interpretations to the lore
>DLC’s will only make it better
Cons:
>worst poise
>worst covenants
>able to summon people at any level with a password
Dark Souls
Pros:
>best characters
>best music
>best poise
>best covenants
>best DLC (as of now)
Cons:
>need a mod to play properly
>too many bosses that turn into normal enemies
>worst aesthetic
Demon’s Souls
Pros:
>best aesthetic
>best enemies
>best level design
Cons:
>30 fps
>can only be played on a 7th gen console
>world tendency
Das2
Pros:
>power stance and offhand moveset
>best NG+
>bonfire ascetics
Cons:
>worst control
>worst bosses
>worst level design
>enemies with tracking
>charged for a complete edition with separate servers
>weapons degrade faster when played at 60 fps
>SOUL MEMORY
>>
>>344772212
dark souls 2 level and enemy design has got to be the most lazy garbage I've ever seen in a modern game of its size

instead of making interesting and more challenging enemies like the other games, this one just throws 100 of the same enemies at you and calls it hard
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>>344771941
>it's "that" thread again
sage and report
>>
>>344773465
i agree, even though it's not my favourite souls game
>>
>>344771941
>>344774201
this
>>
>>344774036
for me they are on the same level. but i love bb too much, and ds3 is good but in the end is always the same thing. good thing is that the serie is now over.
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>>344773465
because dark souls 3 has very few bosses that were challenging, and so they weren't memorable

also too many "find the weakspot" bosses
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>Replay ability

>Nobody has called out this literal retard yet

Where the FUCK am I
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>>344774680
who gives a shit
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Dark Souls
>best bosses, not all bosses are guy with sword, and shows you the meaning of "size doesnt mean everything" early in the game with Hydra, Gaping Dragon, and Taurus Demon
>best level design, unique areas, with the occasional eh generic castle, swamp,
>decent replay ability, though doesn't favor 70% builds later on due to boss mechanics
>decent weapon choice and "best" upgrade system, though most weapons aren't considered viable after a certain point
>only a couple of 100% bullshit areas: Blighttown with 5 fps near invisible toxic dart guys with no way to cure it that early, New Londo Ruins with the 20 ghosts in ONE tiny house, and THE Archers

Dark Souls 2
>every boss is a humanoid figure with a weapon
>bosses are all low tier, but the occasional "hes a guy with a sword, but hes really cool unlike the other 20": Velstadt. Spider was cool too.
>the draogn bosses arent cool either. They breath fire and fly like every other dragon. No cool things like Gaping, or Seath.
>NG+ actually made differences in the game with new enemy locations and unique changes like the spider boss popping up earlier, with means to start the boss at lower health than normal when you make it to them
>story made the most sense straight out, rather than Dark Souls 1. No need to entirely look up item text or talk to every NPC. Story is told straight out as you progress.
>good tier replay ability, partially the NG+ changes, and mostly the lack of DPS race bosses, allowing for most builds to be viable later
>world-wide death count was a great touch
>level progression was smooth as fuck
>if you get hit twice consecutively, you start dancing and cant stop until you get hit again (Poise is nonexistant)
>mediocre level design with a lot of them being enemy gauntlets, and literal marathon runs to the next area: Shrine of Amana
>really good PvP, though have fun seeing the same 2 areas over and over. Rat and Bell Covenants are really cool, though
>>
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>>344774817
Anybody with half a brain I guess.
>>
>>344774680
>linear
>most boring combat
>easy bosses

Dark Souls 3 has no replayability.
>>
>better bosses

Stopped right there.
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>>344775293
>>most boring combat
have you played 2?
>>
>>344771941
>better co-op
working only with a 3rd-Party-mod

but yeah, DaS > DaS 3 > DaS 2

>>344772212
it's shit
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>>344775293
speak for yourself, faglord. I've played more Das3 than Das1 or Das2 and i only play pve

have 10 characters files, two of which on ng+, and i have plans to make more
>>
>>344775293
I haven't even played DS3, pham.

I was just shocked at how we don't call out idiots anymore
>>
>>344774201
>ds1
>worst aesthetic

WHOA WHOA WHOA DUDE, WHAT THE FUCK!?
>>
>>344773284
try using DSCM
>>
>>344774201
>too many bosses that turn into normal enemies

I wouldn't say that's a con really. Part of the "it's about the levels" design.
>>
>>344775293
>most boring combat
I didn't realize we were talking about 2 here?
>>
>>344775491
>>344775773
Dark Souls 2 doesn't count.
>>
>>344775641
>bright, sunny sky for the majority of of the game
>light grey cobblestone all over the place
>enemies like the hollow soldiers wearing nipple armor and skirts
>>
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>>344775436

Are you the guy that thinks the Mario bosses in DS3 were unique and interesting?

>haha hit the 3 golden glowing weak points and you win! The fight gets harder every time you hit him! But not by much.

>haha hit the big guy with your special attack 5 times and you win! The fight gets harder every time you hit him! But not by much. His animation to get up takes as long as the charge, and the animation to attack him is as long as it takes for him to run up to you.

They were literally wasted potential. One was a waste of a boss, and one was a waste of time.
>>
>>344774201
>Dark Souls
>Worst Aesthetic
2 has by far the worst aesthetic of them all. It's not even a contest. Not only does it have the worst graphics the vast majority of the levels are really boring too compared to the other games. It has a few standouts then a bunch of shitty filler levels like door of pharros
>>
>>344775641
>>344776084
oh and how could i forget the pink gummy hollows
>>
>>344776084
>>344776197
>>344776128
>>
>>344774917
But most of the bosses in DaS are big, boring humanoids with big weapons too, and the few that break the norm are complete shit (ceaseless hitbox, bed of artificial difficulty, punching bag dragon, seath the waiting game)
>>
DaS2 is shit but it has an added value that is nice and is the Build variety.

On DaS and DasIII you cannot fuck up on your build DaSII gives you more freedom on tjat aspect. Hell I like to play sorcerer and I like hexes but on DaS I couldn't pull the build correctly and Magic on DaSIII is literally the worst build possible
>>
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>>344772212
DARK SOULS 2 HAD THE BEST PVP AND THE WORST PVE PROVE ME WRONG, FAGGOTS
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>>344776495
i's say Das3 has the best pvp

ya the poise is fucked, but it doesn't suffer from Das2's gameplay mechanics, making it inherently better
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>>344776751
what
>>
>>344776791
did i stutter?
>>
>>344776339
>Most of the bosses in DaS are big, boring humanoids with big weapons too
The difference is the big humanoids with weapons in DaS don't also all fight almost exact same way. Gwyn is far different than Ornstein or Smough, for instance. And even then there are less than there are in 2 so it doesn't get as repetitive.
>>
>>344776843
yeah it sounded like you said dark souls 3 pvp was good
>>
>>344776791
Not him but DaS2 has by far the worst combat. It's slow, it's clunky, you can't cancel anything anymore, parry timing and ripostes are incredibly stupid and unintuitive. The only good thing it has is powerstancing, and even then powerstancing is honestly just a gimmick more than anything else.
>>
1>2>4>3>6>5
>>
>>344776957
i said it has the best pvp in the series

it has it's ups but it still needs improvement, like poise
>>
>>344776751
What bad "gameplay mechanics" are there in Dark Souls 2?
>>
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>>344772212
>people will still fall for this bait
>>
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>>344777124
Stay mad.
>>
>>344777062
Everything is incredibly slow compared to the other games and there's no real animation cancelling in 2 so fights in 2 tend to be slow turtlefests no matter what build you have unless you're a magic build.
>>
>>344774201

>Dark Souls
>worst aesthetic

Oh shit nigga what are you doing?!
>>
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>>344777184
Bait them, not me
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>>344777062

so i was playing das2 again to see exactly why it feels so much worse than the other souls games

>walking backwards while locked on makes you move slower
>rolling, even at high adaptability, makes you move two-three feet
>turning around makes you stop for just a second, killing your momentum and possibility getting you killed

the worst was walking in a straight line and slightly moving the joystick to the right or left. in das1 and das3, the character slightly moves. in das2, the character doesnt move until the joystick is at about 3 o'clock.
>>
>>344777184
God game reviewers are such retards. I mean I get they're on a tight schedule so they can't really critically analyze a game but fucking hell how do you miss DS2's shitty level design
>>
>>344777290
>>344776283
>>
>>344777448
>DaS2
>finish tutorial land and enter Majula
>Can go to Heide
>Can go to the Gutter if you save up for a Silvercat Ring (I think it is pretty cheap even early game)
>Can go to the forest

>DaS3
>Finish Tutorial land
>Get to Firelink
>Can go to the High Wall
>Or maybe the High Wall
>>
>>344771941
>better co-op
2 had the best co op system as the rings never failed.
1 was a complete crap shoot and 3 has TERRIBLE issues with people from differeing regions.
>>
>>344777773
>DaS2
>Finish tutorial (that has no boss)
>Can go to 3 shitty levels

>DaS3
>Finish tutorial with a nice boss at the end
>Can immediately go to a well designed level.
Nonlinearity doesn't matter when everywhere you can go sucks.
>>
>>344772229
Play it on PC retard
>>
>>344777773
>yuu can do anyfing! is good level design
>>
>>344771941
Roll roll attack
>>
>>344774680
Shut the fuck up. Even separated, the words mean the same shit as if they were put together.
>>
>>344777967
>>344778056
stop replying to bait idiots, its your fault ds2 cretins have the guts to show up
>>
>>344778149
I honestly don't understand the complaint about r1 spam. Unless I'm missing something that's been my experience with the combat in every single fucking souls game. Except 2 but 2 is just stand around for 10 minutes, then roll, then r1 twice, which is even less fun.
>>
>>344773465
Someone that hasnt played Demons Souls.
Every single "unique" boss in Dark Souls 3 is a copy from Demon's Souls
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>>344777967
>Nonlinearity doesn't matter when everywhere you can go sucks.

I couldn't agree more.
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>>344778149
A very shallow complaint. You can play the game in different ways and play styles, shitposter-kun.
>>
>>344777773
>13400 souls for the Silvercat ring
>pretty even early game
It would be cheap if they weren't going for tieing invincibility frames to adaptability. In general you need to level up a lot more in DaS2 than you needed in the original.
Could be wrong tho. Never played DaS2 farther than Velstadt in the undead crypt. The way to the boss probably is the most bullshit thing ever done in the Souls series. The fucking bell which summons dark spirits and the spawning undead.
>>
>>344774201
Dark Souls
>Worst Aesthetic
>Best music
You sir have a shitty taste
>>
>>344777967
sure love my Carthus, Anor londo copy pasta and 1-way doors every 20 feet.

>Only way into a castle is a fucking ladder
>>
>>344778783
I didn't know Carthus was the high wall of lothric.
Also still much, much better than the vast majority of levels in DaS2 that are literally just glorified hallways
>>
>>344779128
Dark Souls 3 levels just get too goddamn linear after awhile, I'd much rather play 2 than play in a small, cramped "world" that offers absolutely nothing to the player.
>>
>>344777424

>character focused on a enemy that can kill him
>walks slower while walking backwards

This seems fine to me desu
>>
>>344776751
>Estus spamming and endless gank squads are good
Kek
>>
>>344779238
Dark Souls 2 levels start linear and then get even more linear. The only levels in 2 that aren't linear as fuck are the FotFG, the Lost Bastilee, and the Iron Keep. Apart from those we go from Heide's and the wharf to the dragon aerie and dragon shrine. Nothing is more cramped than the shit in 2. Even at their worst the levels in 3 are bigger than most of the shit in 2.
People love to try and say 2 is non-linear, and yeah its progression is nonlinear in the beginning, but all the levels are so fucking linear it's horrible.
>>
>>344776495
There's nothing to prove wrong, you're absolutely correct.
>>
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When will it be a bannable offence to lie and say DaS2 is better than anything else in the series? We simply can't allow this meme to spread.
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>>344778708
Either sprint past them or when you descend the stairs turn around and kill the 3 hollows before they can ring the bell.
>>
>>344779681
Sadly having godawful opinions isn't a bannable offense
>>
>>344771941
There's so much about DaS1's design that's objectively shit.
>>
>>344776102
>he says while ignoring trash ass bosses in DS1 like Pinwheel, BoC, Gaping Dragon, Priscilla, Seeth, Centipede shitter, 2x Stray Demon reskins, Iron Golem etc

Literally the only good non-DLC bosses in DS1 were Gargoyles, O&S, Quelaag, and Gwyn.
>>
>>344779128
Highwall barely not a hallway that leads to a courtyard.

there is only 1 big divergence from the main path and it is one big room.

High Wall is no better the FotFG it is the same shit but one looks like ass.
>>
>>344777424
>walking backwards while locked on makes you move slower
So like a normal person would?
>rolling, even at high adaptability, makes you move two-three feet
Roll distance is tied to equip load. Iframes are tied to adaptability. Don't blame the game for you not understanding game mechanics.
>turning around makes you stop for just a second, killing your momentum and possibility getting you killed
Again, like a normal person
>the worst was walking in a straight line and slightly moving the joystick to the right or left. in das1 and das3, the character slightly moves. in das2, the character doesnt move until the joystick is at about 3 o'clock.
You're right about this one.
>>
>>344780576
>So like a normal person would
Emulating reality as much as you can doesn't make for good, fun gameplay.
>DS2 mocaps their animations
>Animations worst in the series because of it
>>
>ever using linear as a complaint

Kill yourself immediately
>>
>>344771941
Shitty pvp, then again 3's pvp is only slightly less shitty. Only thing DS3 got going for it is that its newer. Miyazaki is overated as fuck, hes only good at designing maps. Tanimura is the real brain behind the DS series.
>>
Dark Souls 3 has the shittiest covenants (with the exception of Demon Souls which doesn't have covenants).

>Warriors of Memelight covenant
>Rosaria's Fingers barely gives any advantage to just invading as part of another covenant
>Blue Sentinels and Darkmoon Blades literally the same
>Watchdogs of Farron and Aldrich Faithful literally the same
>Mound Makers only covenant that offers something new but there's little reason to join it

Praying that the DLC brings a new covenant or two.
>>
>>344777424
>>walking backwards while locked on makes you move slower

Then lock off. God forbid you have to make a decision between mobility and locking on, which has been present in every game in the series before and after.

I mean, fuck, in DS1 you couldn't even roll properly if you were locked on which is far more important than walking backwards.
>>
how do i beat Pontiff Sulyvahn

>inb4 git gud
>>
>>344781095

Mound makers are great, but the entire covenant could be replaced with a purple orb.
>>
>>344781017
But it is a big problem when one of the best parts of Dark Souls was its interconnected world. You could sequence break really hard in lots of different places. You have to stay on Miyazaki's railroad in DaS3.
>>
>>344775491
>>344775773
DaS2's combat is literally objectively better than 3's
DaS2 has
>biggest variety of weapons and useful weapon movesets, as opposed to das3 which reuses the shitty boring movesets from das1 for most weapons
>full weapon movesets in the left hand, but at least you can block with the parry dagger in 3 lol
>powerstancing, instead of a few designated pairs of dual wield weapons (enjoy having to play through 90% of the game just to be able to dual wield straight swords)
>gradually increasing rolls, rather than 3 tiers only one of which is useful
>i-frames on backsteps adds another way to avoid hits and switch up your game up, riskier than rolling but also comes with a bigger reward since you recover faster and can do a running attack right away
>shield slap is more useful than das3's slow kick, which isn't a guaranteed guard break like in das2 but is also not as fast as the kick in das1
>roll cancels, attack cancels, delayed and sped up attacks added another layer of depth to the combat for higher skill players, are the one of the reasons pretty much everything is viable in das2, and are all missing in das3
>magic is actually viable, even as your main weapon, not just due to the high damage but also the variety of spells and spell cancels
>poise system is a perfect combination of poise and hyper armor, wherehaving some poise might just let you shrug off a single hit from a rapier, but gets increased when swinging a big weapon to the point where you can poise through a katana, as opposed to das3's dumbed down hyper armor system with no poise where R1 spam is rampant and you have hope your opponent is dumb enough to run right into your swing, and good luck doing that when you can attack cancel
>2 handed parrying and weapons with unique abilities which are actually useful like the fume ultrasword, blue flame, puzzling sword, alonne sword, bone fist, santier's spear and throne watcher sword, unlike the shitty weapon arts in das3
>>
>>344781243

Parrying makes him trivial. 10/10 boss design, From.
>>
>>344781362
i'm too bad for parrying, always miss timing :(
>>
>>344781403

Just do it; I never parried anything before or after him in any of the games.
>>
>>344781243
You gotta learn his combo timings and get your dodge timing down well, he really punishes you if you just try to roll spam. I'd also recommend sticking close to him: his gap closing thrust moves comes out really fast and the combo afterwards is pretty rough, but if you're close he'll never use it. It also gives you more opportunities to hit him.
You can also try parrying if you're feeling up to it. But if you can't dodge his combos then you probably won't be able to parry it either.
In his second phase kill the shadow ASAP. If your un up and mash attack in front of him like a crazy person you can knock off a good 50% of the shadow's health before it can even move. Hopefully you can whittle his health down enough so that if he summons a second shadow you can just kill him fast enough that it doesn't become a problem.
>>
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Bloodborne is the best in the series and the only people who disagree are non-idort console war children or people with shit taste
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>>344779730
I sure won't touch that game again. I tried multiple times but I never got that far again.
That said, I tried just sprinting through or killing the 3 hollows first, but it still is a badly designed way to a boss. I either got fucked by the guards at the fog-gate because you aren't invincible while traversing through it anymore or because I got blocked.
>>
>>344779846

You disgusting, putrescent, quivering mass of wasted dreams. You sit in the dark vortex of your basement room like a turd that just won't be shat, typing uneducated comments. I am thankful though, that fate or even God himself has placed me on this Earth to witness the sad end of your family line that is you. Your family line ends not with a bang or a dramatic flourish, but the gurgle of discarded pork fat slithering down the kitchen sink. If you ever show your Stay Puft face again, you abysmal cheeseburger golem, I will hire Mandingos to breed with your mother in front of your face until you realize the error of your ways.
>>
>>344781640
>Would love to play Bloodborne
>tfw mustard
>>
>>344781810
I've already got over a hundred hours on it and I'd still buy it again day 1 if it got a PC release.
>>
>>344774201
>Das2
>Pros:
>>power stance and offhand moveset
>>best NG+
>>bonfire ascetics

your a casual you also left out:
More weapon/armor/item/spell variety then all other souls game combined
Much more build variety than all the others
Much better balanced, mainly due to the others lacking balance.
Best Co-OP/PVP
DLCs are arguably better than DS1 dlc(too short).
>>
>>344780004
>Implying Sif wasn't a great fight
>I mean, I know he's not the hardest, but I'll be damned if his lore and his limping animation didn't pull at my heartstrings.
>>
>>344781337
And literally none of that really matters because the base combat itself just isn't fun due to how slow it is. It's really incredible. You say it adds skill but it really doesn't, it just makes everything slow and boring. Fights turn into these slow tedious affairs no matter what weapon you use since being offensive is guaranteed suicide, especially in groups, so you have to wait around and bait enemies the whole game. DS2 fags like to talk about how much build variety there is but every single melee build plays the same, you just wait enemies into attacking then hit them once or twice, rinse and repeat, which is funny since that's the same complain they give to 3.
Also the gradually increasing rolls are one of the worst parts of the game. Adaptability is horribly implemented since there's no animation difference so you never know how invincible your roll is, and you're locked into what's basically the mid tier roll from the other games whose distance varies and nothing else.
I will admit the magic is great though, that's one of the things I actually really dislike about 3.
>>
>>344782004
didn't mean to green text that second sentence
>>
>>344776495
you're right
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>>344782004

I'm playing a game, not watching a movie.
>>
>>344781640
Let's not kid ourselves here
>extremely linear, no sequence breaking to be done
>regressing back to farming for healing items when the estus system is objectively better
>can't reset areas at checkpoints nor level up at them, have to teleport to the hub and back instead, having to sit through 2 lengthy loadscreens every time, when bonfires had already fixed that issue
>lack of equipment, 90% of items you pick up will be the same 3 consumables
>no build variety whatsoever, forced to play as flippy fast dex man, no magic, no armor, no shields, no bows
>regain mechanic is useless, specially in the late game
>bland grey color palette, areas look very samey
>a lot of the bosses are difficult for all the wrong reasons, for some it feels like you're fighting the camera more than the boss and some have inflated health bars
>too many big bosses whose moveset consists of unpredictable flailing instead of defined attacks with tells and cooldowns, which can catch you the wrong way for seemingly no reason and lead to frustrating deaths
>related to the above, the game encourages dash spamming and panic rolling, stamina manage management in general is not nearly as important
>gun spam is also unpunishable
>terrible multiplayer system, invasions removed, covenants are shit
>chalice dungeons and gem farming

It's ok but nothing special, the DLC makes it slightly better but still doesn't redeem it, you'll be disappointed if you've played Demon's or Dark Souls, hell even DaS2, since it regresses on even the most basic stuff like the healing system.
>>
>>344777424
>walking backwards being slower is a bad thing

i bet you exclusively play a stealth archer in every game ever
>>
>>344776495
Yes, which is the reason DS2 is the absolute worst in the series. The PvP is essentially a mini-game, the PvE is what the series is actually about.
Souls PvP isn't even that good
>>
>>344778708
Why does everyone complain about the Velstadt run so much? I just ran through all the spoopy ghosts and the royally slow knights every time, then grabbed the chests after the boss fight.
>>
>>344782341
What version did you play?
Original DaS2 or Scholar of the first Sin?
>>
is it just me or can you not change the direction of attacks out of a roll etc in DaS2 like you can in DaS and DaS3?
>>
>>344781337
This, but to bad most of the players are casual and will never notice these mechanics. There is a reason games are getting dumbed down, no point in going the extra distance when 90% of gamers are too dumb to figure/know about the in-depth stuff.
>>
>>344781362
>Great introduction, music, character design, boss concept and moveset.
>Summoning makes him trivial.
>Parrying makes him trivial
>Overleveling makes him trival
>Magic makes him trivial
>Skill makes him trivial
Great boss design, From. Like 10/10, haha
>>
>>344782341
It's just obnoxious. Yeah you can run through it but did they really need to put like 6 knights at the end there?
It's nothing compared to the Ancient Dragon's boss run though. That fucking garbage is horrible. Though it's fitting since Ancient Dragon might just be the worst boss in the Souls series. At least Bed of Chaos is over quick.
>>344782474
Nope. You also can't animation cancel at all. Have fun being locked into 5 second cooldown animations after every single attack, even the caestus jab.
>>
>>344782208
>>lack of equipment, 90% of items you pick up will be the same 3 consumables

Frankly, I prefer this to 90% of loot in Dark Souls being garbage -- though this might still be the case for BB, I have not played it.

The series did not go far enough with the estus system. All consumables should be charge-based so finding a new one is as significant as finding an estus shard. There's little reason to explore an area again on repeat playthroughs if all you'll find is arrows, weapons you won't equip, and resins you can purchase in unlimited quantities.
>>
>>344771941
because it just came out

and it's promptly forgotten. not a bad game but it's so safe and middling
>>
>>344771941
3 is great. So is 1. I don't know why you try so hard to compare the two, it's ridiculously hard.
>>
>>344772478
But he didn't post DS3
>>
>>344782551
Cheers senpai i was looking in the options menu in DaS2 to enable that again, its honestly the worst feeling thing to be locked into an animation to such a good degree. Removes so much control from the player for absolutely no reason. So many mindboggling things in that game to make things feel like complete shit. Holding B while travelling up a ladder drains stamina, fucking WHY???
>>
>>344773551
I don't like DaS2, but it's clearly the least casual in the series. That's why most of /v/ doesn't like it.
>>
>>344782640
I don't understand why they ditched the estus system from DaS, it was perfect. I mean I can understand why they did it in 2, because they had no fucking idea what they were doing with anything as shown by all their stupid "fixes", but 3 is clearly made by competent people so it doesn't have that excuse.
>>
>>344772212
>literally has enemies despawn if you just suicide rush them enough times
nah
>>
>>344782640
>Frankly, I prefer this to 90% of loot in Dark Souls being garbage

This wouldn't be a problem if From wasn't so incompetent

In DaS3 there are 5 or so curved swords but the Carthus Curved swords is better in every way compared to the others.

I'm not sure how they don't just see the numbers on some weapons and realize they are way too good/bad.
>>
>>344782193
So games should be devoid of emotion?
Also, can you explain why a boss like Bell Gargoyles is better than one of the 'trash ass bosses' in DaS1 like, say, Priscilla?
>>
>>344782536

>Summoning makes him trivial.
>Parrying makes him trivial
>Overleveling makes him trival
>Magic makes him trivial

>Skill makes him trivial

See, everything in the top half takes no skill, except maybe magic which got the nerf stick. Horrible comparisons, anon.

You are defending a gimmick boss where the only way to have a challenging fight is to refusing pressing the L2 button. I say this as someone who cannot parry for shit -- it's like they went out of their way to make parrying extra easy on him.
>>
>>344782814
Most of /v/ doesn't like it because it fucking sucks. It has shitty level design and enemy placement, by far the worst in the series, the enemy and boss variety is practically non-existent, the graphics suck, there's so much wasted potential everywhere, etc.
But the worst part by far is the combat. Some people try to defend it by saying it's deep or fucking whatever, but it just sucks. It's not fun at all. They slowed everything down to an absurd degrees and completely took away animation cancelling. There's also input delay too. It's just not fun to play unless you're really, REALLY into slow defensive play.
>>
>>344783008

Even if the weapons were balanced well, if I'm starting a new character I'm going to beeline for the one I want and leave the rest of the garbage loot alone because it doesn't upgrade my character or it can be gotten trivially later.
>>
I must have around 150 hours in Dark Souls 1 and I still don't know how to slide down stairs. Please help.
>>
>>344782814
>Least casual
>The game literally fucking panders to fans of DaS1 and spergmemers while missing the mark on what made DaS1 and DeS great in the first place
The game is ass, anon. No getting around it.
>>
>>344777773
>tfw i spend an hour walking around firelink looking for the next place to go
>a message told me that you need to use the bonfire to get to High Wall - A place i have never been before

The design is worse than DS2s. Why are people defending this shit? Not to mention that Firelink DS3 is easily the most ugly hub in any From game.
>>
>>344783413
>DaS3
>beeline

Don't forget your playing A Teams masterpiece.

memeing aside I don't get what your complaining about. If From wasn't incompetent and actually balanced and mixed up the weapon arts attached to weapons there would be a huge amount of variety in PvP.
Just because you wouldn't use the weapons it doesn't mean it wouldn't affect your invasions or duels.
>>
>>344783850
That's your fault for being a retard, not the game's fault.
>>
>>344774036
Hilarious
>>
>>344783413
So the weapons are garbage because you're a fucking sperg and choose to only use one?
>>
>>344783869
>If From wasn't incompetent and actually balanced and mixed up the weapon arts attached to weapons there would be a huge amount of variety in PvP.
>Just because you wouldn't use the weapons it doesn't mean it wouldn't affect your invasions or duels.

I was never talking or complaining about that in the first place, anon. I wasn't even disagreeing with you.

I'm talking about finding dozens or bodies with resins, arrows, resistance boosting fruits, and weapons you don't plan on using. Stuff that is near useless on your first playthrough and completely useless beyond that.
>>
>>344782814
This. Play it all the way through in Covenant of the Champions.
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>>344777424
>walking backwards while locked on makes you move slower
No shit its called backpedaling and completely fine

>rolling, even at high adaptability, makes you move two-three feet
what is equip load?

>turning around makes you stop for just a second, killing your momentum and possibility getting you killed
You can sprint out of a roll so roll backwards first.

>the worst was walking in a straight line and slightly moving the joystick to the right or left. in das1 and das3, the character slightly moves. in das2, the character doesnt move until the joystick is at about 3 o'clock.
I cant say for or against it, never caused me trouble but its a good point
>>
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>>344772212
best souls for pvp, everything else sucked
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>>344784293
>Resistance boosting fruits
Has anyone actually used these? Like, ever? I ate one of the fire ones so I could walk through the lava in Iron Keep but that's about it
>>
>>344784227

Anon, I hate to break it to you but you can equip, at most, 6 weapons at a time barring some 420LeetMenuingSkills that you'd see in a youtube pvp video.

I know reading is tough on you, but I was saying that for any given playthrough, you will not use 95% of the weapons you find. This is doubly true on NG+ because you will most likely already have the weapon from your previous game.
>>
>>344784293
arrows are useful for killing archers before you aggro the melee enemies, but the stupid fruit things are 100% useless I'll agree.

using a fire resist pellet so i can grab sacred flame and I still die in 2 seconds from the lava.
>>
>>344783850
>HELP THE GAME DOESNT TELL ME EXACTLY WHAT I HAVE TO DO RIGHT AWAY!! BAD GAME DESIGN!!
>>
>>344784681
>Don't have the ring from the first game that lets you walk through lava
>Still puts a bunch of treasures in lava paths
>The only way to survive is to use a ton of shit to boost your fire res
>Even then you take a ton of damage and have to chug estus to survive
What the fuck were they thinking
>>
>>344782059
The combat being slower isn't necessarily a bad thing, personally I much prefer it to the dumbed down spammy shit combat in DaS3 and Bloodborne, and it does require more skill, there is more to learn and get good at.

>every single melee build plays the same, you just wait enemies into attacking then hit them once or twice
That's just one of the many ways you can play, you can also actually go on the offensive in DaS2 since unlike in 3 there aren't any enemies with instant, almost impossible to react to attacks and 7 hit combos that reward sitting back with your shield up and watching as they do their dance in front of you before R1 spamming them to death (see the pontiff knights irithyll)

Adaptability has nothing to do with equip weight and roll distances. Invincibility frames are never explained at all in any Souls title, and if you know about them then you're likely deep into these games and will look for what ADP does, not that you need to since you can easily complete the game with base ADP.
>>
>>344784681
>arrows are useful for killing archers before you aggro the melee enemies

Just buy 999 wooden arrows for a handful of souls. Arrows obtained from loot are a minor convenience at best.

(and this is a subjective opinion, of course, but I don't find killing enemies with no risk to myself to be very fun.)
>>
>>344784774
It's confusing that you have no indication that you could warp to this place you've never been to before, I imagine. I wouldn't know, cause I skipped DaS3 in favor of the better game.
>>
>>344784197
>>344784774
>any Fromsoftware game before let me walk to the next location
>now its suddenly a linear teleport simulator

DS3 fanboys are the worse. You faggots made be appropriate DS2 more.
>>
>>344776495

I'm also on board.


Had it not been for the god-send PvP that the game had plus the glorious community it also has, it would objectively be the worst souls game.
>>
>>344784872
>>The only way to survive is to use a ton of shit to boost your fire res
>>Even then you take a ton of damage and have to chug estus to survive

What's wrong with this?
>>
>>344784872
What's the problem? All I needed was Flash Sweat, it's not hard. Stop bitching about an easily solvable problem like it's bad game design.
>>
>>344784513

Dis rite here
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>>344784872
>no rusted iron ring in 3
>have to wade through at least three fucking giant lakes or bogs

What the fuck is with From's obsession with poison swamps? They're always the worst parts of every game.
>>
>mfw there's people who shit on dark souls becouse they say it's unfinished
>mfw they say best souls is Demon's Souls
>>
Never touched any Souls game, started up my first DaS playthrough on the shitbone as a Thief w/ Old Witch's Ring. Did I royally fuck anything up yet or is class/gift really not that important?
>>
>>344785218
class/gift is unimportant but usually having a masterkey makes things quicker
>>
>>344785213
DeS is the least unfinished Souls game though, since they actually removed all unfinished content as opposed to DaS.
>>
i bought DS1 on steam. if i download that dsfix mod, would i get banned?
>>
>>344785218
Class and gift don't really mean anything besides choosing starting equipment. Any class can become anything with levels and there's a vendor for every kind of spell as long as you find them and meet the requirements.

Starting gifts are also pretty meh outside of the master key, which is amazing, and the pendant, which is literally useless.
>>
>>344785218
You should be good, gifts in particular have very little affect on gameplay, they just make it that little bit easier.
>>
>>344782208
>>extremely linear, no sequence breaking to be done

Kill yourself
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>>344785218
Start wearing the Old Witch Ring once you go underground. It lets you talk to Quelaan.
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>>344784939
I just think it's poorly designed slow combat. The lack of cancelling combined with hilarious enemy tracking and ganksquads means if you try to be offensive, despite your assertions you can be, you will get hit for your troubles. Every time. The only safe time to attack enemies is when they're in cooldown, and if they have poise you can only get 1 or 2 hits in.
In the other games you can actually attack enemies before they attack, or even in the middle of their combo strings, because you could then cancel your animation and dodge roll or block. The fact that you no longer can actually takes away options from the player, which technically makes DaS2 combat less deep than the others. Forcing you into a playstyle is not strategic, it's just dumb. People like to shit on 3 saying it's just spammy combat, but you can totally play a tank build in that game too; I've seen people beat Sulvyan blocking more than they dodge.
And about the rolls; I never said it did. I'm saying adaptability is terribly implemented. Yes every game had invinciblity frames, but they make sense; they last during the roll animation and end at the cooldown. There is 0 guesswork involved once you realize that. in DaS2 that's not the case, since your i-frames are not tied to any animation but instead a stat. If your adaptability is low you will get hit in the middle of your roll. But then if you pump it, suddenly you won't be, with no change to the animation. That's not good design. It's not exactly a bad system on paper but it's just badly implemented because it involves a lot of guesswork with your i-frames.
>>
>>344785454
giant's archstone
>>
>>344785596
Can someone explain this animation cancelling shit in DaS1? Only animation cancel I remember is switching weapons to escape UGS stunlock.
>>
>>344785657

How about you learn to finish reading a post before3 replying?
>>
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>>344782208
oh boy its the dreaded peacock again

>extremely linear, no sequence breaking to be done

right off the bat you can progress through the first fucking level in multiple ways with 2 bosses inside it- right after casgoigne you can do

>hemwick
>old yharnam
>cathedral ward
>old workshop/ church basement

after amelia you can do (with the dlc)

>forest
>hunters nightmare
>cainhurst
>nightmare frontier/ lower lecture hall

thats not even addressing all the other retarded outright lies youre spewing, there is more meaningful equipment in bloodborne than in any other souls game where the majority of weapons is laughable trash like shortswords and battleaxes with the occasional broken sword and hollow skirt

learn to play the game and 99% of your I watched it on youtube complaints will vanish
>>
>>344783163
DkS' difficulty is relative. Your perception dictates how difficult you view a boss. No boss is challenging, nor easy.
Pinwheel, for example, is not easy. The way the levels are structured lures majority of players away from the area until later in the game, and then
>Overleveling makes him trivial
>Summoning makes him trivial
Talking about how challenging a boss is therefore meaningless.
It's easy to trivialize most bosses with any of those criteria I listed. Gundyr and Watchers are held in high regard, but easily defeated with the right know-how.
>>
>>344782208
>gun spam is also unpunishable
Thought your post was detestable before this point but this tips it off into idiot savant territory.
>>
>>344785743
I'll go in-depth just for you.
An attack animation generally has 3 parts: the wind-up, the swing, and then the cooldown. In every single souls game but 2, you could actually cancel the cooldown portion of the animation by rolling or blocking (and even just by walking in some games, not sure if that's in all of them). The easy way to prove this is with your shield: holding l1 during any action with a shield equipped will make you raise your shield automatically as soon as possible. If you attack, then hold l1 during the attack, you will basically get no cooldown animation since you will immediately raise your shield after the weapon swing. If you compare this to just pressing r1 and then doing nothing, you'll see there's actually a sizable difference. The applications of this are it allows you to be more flexible and fluid during combat, and it also allows you to be able to take risks. You can run up and try to hit an enemy while they're winding up for a big swing or doing a combo because you'll actually be safe afterwards thanks to the cancelling.
In DaS2 for some reason they threw all this shit out the window so after every attack you're stuck in this 5 second cooldown animation. It makes things really fucking slow and totally ruins more offensive-oriented playstyles because, well, if you attack an enemy before they attack you or while they're doing their combo you'll be stuck in cooldown and then they'll hit you. Guaranteed. Combine this with groups and it's even more of a nightmare; when you fight groups in the other games you can get little hits in here and there and then immediately roll away, regardless of what the group is doing, but in DaS2 you can't do that. You have to wait until either every single enemy in the group attacks at once or until one member of the group is far away enough from the others that they won't be able to interfere.
>>
>>344785885
giant's archstone
>>
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>>344786512
not him but kill yourself retard
>>
>>344786498
Oh and combine all this with the tracking and positioning doesn't really matter either, so the only safe way to attack an enemy is during their cooldown. And because you can't cancel your animations you can only get like 1 or 2 hits off because if you try to get any more hits you'll be stuck in cooldown after they've recovered.
This is why I think DaS2 has terribly designed slow combat. Remove the tracking and the over-reliance on groups and it'd be pretty decent, but you can't have ganksquads, tracking, AND no cooldown cancelling all at the same time. It's really tedious.
Also note I'm not complaining about difficulty here; in fact I don't even think 2 is that hard. It's just not fun to play.
>>
>>344786141

All I'm hearing from you is that it's okay to make a boss incredibly easy unless you purposely gimp yourself. Summoning and overleveling trivializing the game are already flaws and you want to add more. At least summoning and overleveling apply more or less equally to every boss -- for Pontiff you have to forgo a basic element of your moveset to make him hard. It'd be like defending a boss that dies in one hit to any R1 swing because a player could deliberately choose to damage him in less effective ways.
>>
>>344771941
>better weapons
Overall yes, but Weapon Arts were great.
>better replay ability
No Argument here.
>better level design
Yep. 3 was great here though.
>better bosses
Yes, but barely. The Asylum/Firesage/Stray Demon rehash was lazy, and Bed of Chaos was terrible. If DS1 didn’t have the DLC bosses and Gwyn, I’d give it to 3 overall.
>better co-op
Even leaving out netcoding issues, this is just wrong.

>Can’t heal partners without end-game covenant and miracles
>Summon can’t heal themselves without rare consumables or miracles
>Can’t scale level/weapon to match friends at higher/lower levels than you and play with them for fun.
>>
>>344786886
Overlevelling trivializing an RPG isn't really much of a flaw because to level up you have to do something more tedious and time consuming than just practicing the boss a few times. Summoning is a shit mechanic though, agreed.
>>
>>344782947
Thats not how it works
>>
>>344787284

I like DS2, but yes, yes it is unless you're in the Covenant of Champions.

You have to be pretty bad to see it and it's fixed with an ascetic or the covenant, so it's not much of a complaint.
>>
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>mfw I can't get DsFix to work
Playing in 30FPS is still viable right?
>>
>>344787573
Of course. That is how it was originally designed after all. 60fps is nice but it's not mandatory by any means
>>
>>344787573
I think it gives you bit more i-frames and longer jumps so in a way it's better. I don't understand how you can't get the DsFix to work though. If it crashes, turn the in-game antialising off.
>>
>>344785596
>the lack of cancelling
What? Rolls, weapons and even magic all have cancels, while in DaS3 there is no canceling at all, and the only ones I can think of in DaS are all the Fireball cancels and WoG cancel, meanwhile in DaS2
https://www.youtube.com/watch?v=mk3WyoSEc7Q
https://www.youtube.com/watch?v=1FeAKr1kmhI

There is nothing wrong with tracking unless you actually enjoy the shield up-circlestrafe-backstab playstyle that DaS1 and 3 encourage.

>if you try to be offensive, despite your assertions you can be, you will get hit for your troubles
>In the other games you can actually attack enemies before they attack, or even in the middle of their combo strings
And DaS2 is literally the best one for this since enemies are much slower and you can attack cancel and dodge with backstep I-frames, you can even avoid most attacks by just walking away if you're playing unlocked and you know your spacing, I'm starting to doubt you've played DaS2.

>because you could then cancel your animation and dodge roll or block
I just fired up DaS1 to try this and oh man we were thinking of something different when talking about animation cancels, what little animation cancel you can do in DaS1 is so insignificant I didn't even consider it, and after you attack you are gonna either block or roll anyway so it changes nothing.


When I first played DaS1 I never thought there were I-frames since the combat seemed mostly ''realistic'' and nothing hints at them, I though you actually had to physically dodge attacks.
>>
>>344774201
This guy has pretty good taste.

But all three of your DS1 cons have problems to them
>need a mod to play properly
PC only, and is a result of a bad port. Doesn’t fit with your other criteria in terms of design choices.
>too many bosses that turn into normal enemies
I loved that. Taking out multiple Tauruses and Capras simultaneously really drove home the feel of how much your character has grown.
Also, seeing that huge group of Taurus demons down in the Demon Ruins gave you a sense of how grand the scope of the world was.
Like how Tolkien wrote about Balrogs in the Silmarillion. “You know that thing that took out Gandalf? Turns out, in the ancient wars, there were lots of them!”
>Worst aesthetic
DUDE WHAT. Genuinely, please justify this. The dark fantasy aesthetic is what drew people (including me) to this in the first place.
Yahtzee put it best in his review; the world feels like they made it with zero regard for the player, then figured out how you get around it after it was done. Makes it feel actually real, instead of “made for you to explore”.

Overall, good criticism. And DS1 has plenty to complain about, just not those.
>>
>>344788505
>When I first played DaS1 I never thought there were I-frames since the combat seemed mostly ''realistic'' and nothing hints at them, I though you actually had to physically dodge attacks.
was meant for
>>344782059
>>
>>344788505
You have no fucking clue what I'm talking about do you? None of those videos have it.
Cooldown cancelling. You can't do it in 2. You can do it in every other game.
>>
>>344788469
I did turn the AA off, it still crashed. The only difference when I play without DSFix is that when the game starts it starts with a black screen but when I put DSFix, the screen goes white then crashes.
>>
>>344786886
>Game already has flaws and you want to add more?
Irrelevant.
Parrying applies to most bosses dealing physical damage in the game; this mechanic is not exclusive to Pontiff. This is why I compared the mechanic to summoning and overleveling, both of which are universal problems with bosses.
You have to explain how this stops becoming a DkS III problem, and how this is a "boss design" flaw (solely Pontiff).
I could see an argument made for how he is too easily parried compared to other parriable bosses. I would point out that Champion Gundyr is a worse offender in this case, and more intuitive to parry seeing as you've already fought him at the start of the game.
In addition, parrying is in itself an act of risk taking, confidence or comfort. It's a counter balance to the passive play style the Souls' series is known for. Bosses rarely allow this comfort unless you have already mastered them (beaten without parry), and most players would rather play passively while learning boss moveset than do something risky. (glass cannon build, no shield, parrying etc.)
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>>344788767
You what? The first video literally cancels attack cooldowns with a backstep are you retarded
>>
>>344789037
>In addition, parrying is in itself an act of risk taking

Not against Pontiff.
>>
Just started playing 3.
Got a +3 raw uchi and am fighting giant enemy crabs.
Anything I should know?
>>
>>344788767
I know what you mean, in DaS1 if you roll or block after an attack you regain control faster where otherwise the animation would linger for a little while longer, but it's such a small difference and changes nothing during combat because you wouldn't just fucking stand there in place after attacking anyway.

The videos I posted show how in DaS2 you can actually shorten the recory time of an attack significantly or straight up cancel the attack with a backstep.
>>
>>344789347

The swamp is a terrible area that feels overwhelming for the part of the game you're at, to the point where you feel underleveled and like youre on the wrong part of the game.

Well you're suppose to be there. The difficulty curve is kinda stupid.
>>
>>344789347
All you need to know is that unless you use a glitch, you need to get an item from the area after the boss of that area as well as go down a ladder to the next area to continue forwards.

Your first optional area is coming up as well, here's a hint.
"When the Bones rise, Cross the Bridge, cut your Ties and Descend to the MOTHERFUCKING TRIPLE BALLISTA on a Ledge."
>>
>>344788843
I used to have the same problem with my old rig. Do you have Nvidia video card? I fixed it myself by fiddling something with the Nvidia control panel, something something 3d. It fucked up DS3 for me, too.
>>
>>344785493
No, it is practically endorsed by Steam and Fromsoft at this point.
But it never banned anyone regardless of endorsement.
>>
>>344789738
That ice dogman bastard on the way down was a bitch and a half.
I just threw him down the elevator shaft and assumed he didn't drop anything outside of his sword.
>>
>>344785493
You can use cheat engine and not get banned. They aren't really monitoring what people do with that game.

>>344789347
If you're playing blind the NPC guest are really cryptic. This time around you don't need to summon them for bosses to get their questline, though.
>>
>>344790502
>If you're playing blind the NPC guest are really cryptic.

Luckily only Seigward's is worth completing.
>>
>>344771941
Because it's better.
>>
>>344789763
>"When the Bones rise, Cross the Bridge, cut your Ties and Descend to the MOTHERFUCKING TRIPLE BALLISTA on a Ledge."

This is the worst thing I have ever read. Was the shitty poetry necessary? You ended up spoiling the ballista anyway. And isn't it fine if he misses Smouldering Lake on his first play through?
>>
>>344791151
I guess so. In a way letting Greirat get killed and failing his questline is almost better since it gives you some good items from handmaiden. Guess Ahri isn't really worth a damn anymore since they nerfed that sword.
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