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How's that game coming along, anon?
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You are currently reading a thread in /v/ - Video Games

Thread replies: 255
Thread images: 66
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How's that game coming along, anon?
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>>344771436
making an early outline for a really difficult level. Trying out a new direction in level design.
>>
>>344771436

making games is too hard and doesn't seem rewarding unless you get super lucky and make a meme flavor of the month game.
>>
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It's doing ok, I've got a bug in the tutorial though.
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>>344771436
rain effects!
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>>344771436
It's not coming along and it never will be.
>>
What language should I learn if I want to make a little 2D game under gamemaker ?
>>
>>344772021
GML, the language game maker uses.
>>
>>344772021
C++
>>
>>344772021
Assembly
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>>344772021
french
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>>344772186
>>344772225
>>344772251

Anons please
>>
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foggy stuff
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>>344772360
I'm not joking, if you want to direct code in gamemaker, you use GML, that's the only option.
>>
>>344772520
One ship sank and the other is about to run aground.
>>
I use ROBLOX as a platform to make my games

I make survival horror games
>>
Is it fun making games?
I've taken some classes, and they're always so boring.
There's no game I really feel like making, but I feel like making games is a pretty logical conclusion to what I want to do.
I like drawing, making music, and I've just graduated with a CS bachelors.

I wouldn't mind picking it up as a hobby I guess, but every time I come up with an idea, it just sounds
like a forgettable indie title.
>>
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working on a giant patriot robot

trying to think of cool, over the top weapons and moves to kill giant foes
>>
>>344771665
>>344772520
Pretty good desu
>>
>>344773259
Doing some bullshit class where you sit around and make pong or some shit is awful.

Its way more interesting when you are making whatever the fuck you wanna make.
>>
>>344773402
But can you really make whatever the fuck you want without learning the basics before that?
>>
>>344773492
No, you can't.

Its not that hard to learn though. Just takes time.
>>
Does anyone have interesting ideas for a Tower Defense game?
I also wondered how to not make certain towers superior to all others so only one strategy is worth it. So far any tower defense I played had this problem.
>>
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High resolution lightmaps are cool.
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>>344773683
Make enemies that take more/less damage from certain towers.

Would at least force variety.
>>
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Just working on assets, today has been a lazy day
>>
>>344773402
Pong gives you
>Simple graphics lesson
>User input
>Ai (even if it's simple as fuck)
>collision
>Projectiles/movement/trajectory calculations
It's a pretty good crash course really.
>>344773683
Rock Paper Scissor attributes?
>Type A is weak to fire but strong to strength attacks
>Type B is weak to strength attacks but strong to electrical attacks
>Type C is weak to electrical attacks but strong against fire attacks
Anon beat me while i was typing >>344773990
>>
>>344773402
I'm >>344773259
I have trouble getting motivated to learn, because I have trouble thinking
of what kind of game I'd like to make.

>>344773990
Expanding on what this guy said, make enemy formations contain various types with strengths and weaknesses.
For instance imagine two types of enemies in a box formation. Red 's on the outside, blue's on the inside.
During the attack phase, the player can switch between the towers that attack to destroy the outer layer then the one inside that, then the one inside that.
>>
>>344774079
>pikahamsterdev
your sprites look fukken NEAT
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It's dead.
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>>344774194
>It's a pretty good crash course really.

I suppose, but depends how its done.

If the course is using scratch and shit off of a packet that you copy/paste off of the entire way through like my courses did, nobody learns anything and everyone's bored out of their skulls.
>>
>>344773990
>>344774194
>>344774298
Hmm sounds pretty good, thanks.
I myself thought of a way to let the player permanenly upgrade certain towers so he can customize whichever towers he likes the most.
>>
>>344774298
>I have trouble getting motivated to learn, because I have trouble thinking of what kind of game I'd like to make.
it took me 6 months of thinking to get something together in my head that I want to make

I say if you have trouble thinking of anything you really want to make just make whatever for now - as practice - and meditate on what you really want to make
>>
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>>344771436

pretty fine, working on integrating new character graphics into my game to improve performance
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it's still coming along okay i guess
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>>344771598
Adding more detail to the haunted house as well.
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>>344774298
>I have trouble thinking of what kind of game I'd like to make.
http://orteil.dashnet.org/gamegen
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Lewd Kobold Quest is going well for a day of development.
LoZ silly shitty gameplay. All of the Overworld's sprites, props and physics are done so now you can make content in Markup files. ( So I don't need to make the content. :^) )
Next is content importing so you can define a billion trees easily, and then I suppose it's Interacting with NPCs, dialogue, quests and etc.
>>
>>344774524
I don't play too many tower defense games, but maybe have a build phase, then a setup phase where you assign "fuel" to certain defenses.

>>344774564
I guess I should start doing the sample tutorials again just to go through the process to make it feel more like something I could do in my free time.
>>
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>>344774673
Its no fun if the idea is completely random and you have no stake in it.
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it's alright, I finally fixed this bug, didn't really get to work on it much lately
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Im not sure if i wanna make my 2D adventure game in Unity, Gamemaker or Clickteam Fusion.
I know some basic of C++ and i sorta know how to work within Gamemaker.
>>
>>344775045
Just use the tool you're most comfortable with and DO NOT PREMATURELY OPTIMIZE.
Make a game first, then make it run well.
>PRO TIPS
You could write a 2D adventure in fucking PHP and it would still run well.
>>
>>344773259
it's fun at some points when you're getting results quickly and not having difficulty, but if you don't have a game you really want to make it's going to be impossible to push through the difficult shit that makes up 70% of development time
>>
>>344775045
>2D
no point in using Unity
>>
>>344774903
It's because you haven't put any thought into it.
Think Thief but with fulton mechanics where you try to create the best jazz band ever.
>>
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Pretty alright. wasting time with art assets i won't need for weeks, like waifubait radio.
>>
>>344776245
Reminds me of Iris

bretty gud/5
>>
I'm making a stealth gamemail, but I'm having trouble nailing down how I want it to look. So it's kind of stalled at the moment.
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>>344771436
Working on fixing some things up based on demo-day feedback. I also got hitting multiple targets at once working. Took a bit of figuring because instance_place only returns one ID at a time.
>>
>>344776604
I like that spritesheet Placeholder idea, anon. Will steal.
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I'm working on the attack part of the AI at the moment.
>>
>>344774450
It's kinda up to you to dissect the code and tinker and see what happens. Pong teach you some very basic principles and not much else, but it'll get you in the right mindset of how to build proper shit. Look up the SFML Game Development book (think it's on KAT still); has libraries for most languages but the book is C++ since SFML is C++. It's pretty good and will help you alot more the GameMaker imo if you wanna get serious.
>>
>>344776462
Which Iris? I can't think of an iris that looks much of anything like that. Also thanks, anon.
>>
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>>344776845
My rectangles are of the highest quality, anon. You can't just steal them. Actually I stole the idea from someone else; it's fine.
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>>344777103
From a flash game called Material Sniper

which will never be finished ;_;
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>>344777491
Ah, i'm sorry for your loss.
>>
>>344771436
It's going very well. The best part is that it's a gift for a group of people, and they have no idea what's coming.
>>
>>344774079
Ooooh, I love this style!
>>
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I am changing most things / everything about my game, to be more about crafting and planning like Atelier than puzzle solving like a point&click. Which basically means starting over
>>
>>344778782
What engine are you using?
>>
>>344772021
Brainfuck
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>>344779062
MonoGame. I can't easily make things as nice as I'd be able to in a program like GameMaker and the dev process is slower in general but I have more fun doing it this way.
>>
bump
>>
what is the best platform to develop on?
>>
real cool kids make games on their 3DS in smilebasic
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fucking around in unreal4. not sure what i want to make
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>>344774079
Where'd you learn to make drawings like these?
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>>344781249
H-HAYAI
>>
>>344781249
fucking around sounds like a good game idea
>>
>>344774353
>>344778193
Thanks lads, it means a lot. I don't have any fresh content to put with this post but I'll keep you updated as things move along
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>>344781610
I never really learned how to draw at all, I went to uni to study programming mostly. What little artistic abilities I have mostly come from being a Sonic and Pokemon autist when I was younger, so I did a lot of fangame art from the ages of 8 to 15ish. I only do graphics out of necessity since nobody else on my team can into art

Fun fact though, none of the assets are technically sprites, it's all vectors - I can scale them up as much as I want, if I ever got bored of the pixelshit meme and decided I wanted the game to be high-res instead
>>
>>344783927
> it's all vectors
Even the hamster? What tool are you using?
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>>344784248
Illustrator
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>>344783927
It looks really amazing though
>>
Hey guys, I've a problem with unity, I don't know if this is the right place to ask, but I also don't know where it is.

So I'm trying to make an AR thing following this guide https://www.sitepoint.com/how-to-build-an-ar-android-app-with-vuforia-and-unity/

And when I build the scene, Unity fails to build and gives me this error.

Error building Player: CommandInvokationFailure: Failed to re-package resources. See the Console for details.
C:\Users\Windows8\AppData\Local\Android\sdk\build-tools\24.0.0\aapt.exe package --auto-add-overlay -v -f -m -J gen -M AndroidManifest.xml -S "res" -I "C:/Users/Windows8/AppData/Local/Android/sdk\platforms\android-23\android.jar" -F bin/resources.ap_

stderr[

]
stdout[

]


HELP
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>>344774441
Why? Looks good. Characters should have a bit more weight to them though
>>
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The sprite animation is a little fucked in my Unity project and I don't know why.
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>>344785678
Only speaking from my own experience, when I had an issue like this it was easily fixed by doing a complete delete and re-install of the Android SDK. No guarantees but give it a go
>>
So for melee combat, using some calls for velocity based on different factors (player angle, strength, mass of enemy) is how you get an enemy to be flung away by blows, right? It seems alright, but are there any other ways I can do this?
>>
>>344786113
By that you mean the Android Studio whole? Or can I uninstall the SDK alone?
>>
>>344771598
Are you also posting this elsewhere anon? I'd like to follow your progress!
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>>344786235
What's the problem with that way? Vector addition would be the most obvious solution.
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>>344786235
define "flung away"
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>>344771436
>they fell for the game developer meme
>>
>>344786651
I'm going to be using Kingdom Hearts as an example here. When Sora uses the last hit of his combo against a common heartless, the force of this attack knocks/flings the enemy away. Based on its size and mass, the knockback is different. The bigger, tankier enemies are moved a little bit, as if lightly staggered. Smaller enemies, when hit by the same attack, would go reeling halfway across an arena, spending more time in the air spiraling around.

>>344786409
Well, there could be minor problems that would be ironed out through testing different variables. My main concern is that it would be near impossible to get right based on the engine physics (I'm using Unreal Engine by the way). The current "arc" of the character jumping feels a little bit off to me personally at the moment, so something as crucial as the feedback of combat is necessary to get feeling right.
>>
>>344771809
reminds me of Monkey Island 4 for some reason.
>>
>>344786395
It's on Steam greenlight right now if youre interested in keeping up with it. http://steamcommunity.com/sharedfiles/filedetails/?id=721107399
>>
>>344772021
if you want to make a little 2d game, use something like fusion 2.5, which requires no coding language at all.
>>
>>344780903
depends on what you're after. if it's money, then mobile.
>>
How the FUCK do you get friction working in GML? I'm trying not to use the built in variables because I heard it was a bad idea.
>>
>>344788504
friction for what exactly?
>>
>>344788504
Just decrease the speed in the step event. Remember to use absolute values so that there's no distinguishing between left and right.
>>
Has anyone tried Duality?
Unity is a pain for 2D and I'd like to stay with C# instead of learning some pointless shit like Godotscript.

Or should I just bite the bullet and go with Monogame? Graphics are scary shit.
>>
>>344788504
Multiply the velocity by some number smaller than 1 (but higher than 0)
>>
what do you think of when you hear this tune?

https://clyp.it/em3qxahh
>>
>>344790183
Seedy club or nighttime city.
>>
>>344789973
that's not friction
>>
>>344790183
Mario in a jazz club.
I like it.
>>
>>344771436

Not coming yet. Just getting started with learning the basics.
>>
>>344790183
A watering hole late at night, the "everyone here knows everyone else" type.
Nice tune.
>>
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>>344777334
Thank you friend. I will treasure this gift dearly.

I'd show it in action but I can't find a decent webm recorder for the life of me.
>>
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>>344791360
You gotta add arrows man, to indicate facing direction. Then while it is moving you gotta add a little black square that blinks in the corner of the moving direction. Gives it a bit of feedback so you can tell what you're doing. Trust me I'm an expert. Those Notepad++ tabs remind me of the time when I was dicking around in Inform.
>>
>>344791360
Why are you using Pokémon sprites of different generations?
>>
>>344791360
Are you writing this in D? That's pretty cool. What libs?
>>
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>>344791830
You're really clever, Anon. Thanks.
The tabs are basically an Inform inspired markup for the entire thing. I got tired of using XML and shit for dialogues in visual novels so I made something easier.
>>344792093
Because the person who is helping me with content lives in Australia and I'm making the engine faster than they can do anything.
>>344792398
Oh oops no those are another project. Actually the project that gave birth to this markup format. Just written in good old C#.
>>
>>344771436
t's hard to find this threats in /v make a title to find it easier.
>>
>>344793131
the image and OP are literally always the same man, can't possibly make it any easier
>>
>>344793131
i'm not the one who makes every thread, it just had been 5 days since i'd seen one and thought i'd make one, if i make anymore i'll put dev thread in the title instead of just the image name
>>
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>>344793131
I need to second this anon.
>>
Installing Unity right now.

Dunno what I'm gonna make though.
>>
I'm working with Clickteam Fusion, so I don't know, anon.
>>
>>344772318

laughed way more than i should
>>
>>344793328
yes because by the image is still hard to find it, it's easier to make ctrl + f "Game Dev".
>>
>>344793701
>Clickteam Fusion
>>
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just started working on it
>>
So, I'm thinking about doing a Visual Novel as my first game
What would you be more interested about?
1) Crime Novel, Ace Attorney or DanganRonpa like
2) Dating Sim
3) Mystery (Kinda like Layton or Rhythm Thief without minigames)
4) Other (Suggest me something else)
>>
Do you have any tips for coming up with a title? I'm fairly far in development but I can't think of anything non-generic.
>>
>>344794403
which involve sex scenes?
>>
>>344794403
Crime novels and mysteries are way better than dating sims. The only way a dating sim will sell is if it appeals to a niche market.

The downside is that they are also harder to write. Making a solvable non-asspull mystery that's not obvious is very tricky.
>>
I know this will sound stupid but is there an engine to make mobile games on a mobile phone?
Often I find myself without a PC around, not even a laptop, and I'd love to program a small and simple game on my phone.
>>
>>344774916
Hate to break it to you anon but your game looks and runs like shit.
>>
>>344794532
I don't think any, I'm not really into explicit stuff, Ilike having these things under a curtain so something could be implied in any of these but not shown
>>
>>344794872
then i choose the game with nice girls.
>>
>>344790183
Do you have a website where I could listen to more of your work?
>>
>>344795112
All three of them would have nice girls I guess
>>
>>344794151
>>344793701
>Not free
What's the fucking point
>>
>>344795241
make a date sims with power point.
>>
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>>344772520
want some unity lightnings?
>>
>>344795334
It was on sale a while ago.
>>
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>>344794151

Great to see fellow clickers here. Here's mah game. Some may identify me with this, but what the hell...
>>
>>344771809
Water looks nothing like the rest of the assets, you should make more cartoony, otherwise I'd play the shit out of it, looks pretty interesting
>>
>>344795407
That sounds painful
I was thinking about gamemaker, but I think there are more optimized engines for these things
>>
>>344795716
>3D

WAIT WHAT

SINCE WHEN CAN CLICKTEAM FUSION DO 3D
>>
>>344795334

There's no way to rationally explain using Fusion. It's masochism at it's finest.
>>
>>344795874

It's actually 2D, but it has some tricks with the lighting, prerendered characters and particle effects. A lot of things are possible in the engine, if you're patient enough.
>>
>>344796140
SORCERER
>>
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>>344796221
>>
>>344795867
Ren'py
>>
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Slowly, due to school.

Have wasted some time making pixelart tutorials lately, though.
Uploaded these two yesterday:

https://www.youtube.com/watch?v=8L7QIXIsrcc

https://www.youtube.com/watch?v=NTHNrD_5ivM

Part 3 rendering right now.
>>
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>I'm going to work for video games!
>>
>>344797507
Yes. And?
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It is becoming a game
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>>344798123
NERF THIS
>>
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I have a stress blemish on my scalp that keeps getting bigger. My video game is coming along poorly.
>>
>>344771809
This really screams for a flat shaded watershader. Otherwise looks like it could be pretty neat.
>>
>>344798482
Holy fucking shit anon! That looks fantastic!
>>
For a 2D rpg:

Unity or Gamemaker?

And for Unity, which software would you recommend for spritesheets and such?
>>
>>344798123
Thank you for helping to fill the void in pixel graphics indie platformers.
>>
>>344774630
That looks fucking amazing. Props to you anon.
>>
>>344796221
FNAF was done with fusion. it's easy to make 'fake' 3d.
>>
>>344798842
RPG Maker :^)
>>
I want to make a game.... but the game I "want" to make is probably too ambitious

I have some minor programming experience, burned out my senior year of highschool and failed AP comp sci (because I burned out).


how's unreal engine 4 for absolute beginners?
>>
>>344800630
UE4 will literally connect into your brain cortex, and if you're imaginative and creative enough it'll download the databanks and pretty much make your idea come true automatically.
>>
These threads have gotten so much better, nice to see so many people coming through with their games and ideas now!

Medfag here, if you have any science or medical stuff you want to put into your game and want some knowledge, I'm happy to help.
>>
>>344800954
If humans had skeletons inside of them, what would they look like?
>>
Do i need to know programming to make a game?
>>
>lots of programming experience
>love games
>can't come up with a story or idea at least

what do /v/? Should I read books or something
>>
>>344801020
Firm, spooky. Constantly seeking out calcium to replenish their desire to build an indestructible endoskeleton. I've only once seem a patient with a skeleton inside them, but luckily his strong thorax muscles kept it trapped inside.
>>
>>344801067
The most popular indie game of 2015 was made by a guy who can't program for shit, so no.

>>344801159
There are so many idea guys for you to team up with.
>>
>>344800747
are you being serious?
or is this irony?
>>
>>344801437

Completely serious.
>>
>>344801397
Where do I find one senpai?
>>
>>344798863
thanks anon
>>344801159
read books, watch movies, listen to music, play video games, play board games, hit the gym, do anything that you think will inspire you or give you ideas (or something to rip off)
>>
if I want to make a 2D game with the 45 degree sort-of top down view and a beat-em-up style combat, what engine would be the best? I've always been kind of wary to use GameMaker, and I'd rather know if there's any better options.
>>
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Workin on a second playable ship.
I also redid a bunch of back end stuff, but that's a bit boring.
>>
>>344801159

Think of a game you like
Make adjustments to the core mechanics and put in ideas that you think are good or were missing from the game
Find an aesthetic or setting that you feel complements said mechanics and ideas
Just like make game
>>
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>>344785986
I'm glad you liked it.

It's dead because I'm bad at making video games.
>>
>>344801159
Most people are idea guys with little to no skill when it comes to programming. I can write a 40 page design doc but I'm too impatient to sit down and do any programming, and I hate art.

If you really want to come up with it yourself, read more, play games, pick a gameplay gimmick and just write something. The initial draft of the story can suck, just come up with something basic. The story usually gets better over time as you'll keep changing it.
>>
I make music for games

What do you think of this battle theme?

https://soundcloud.com/iwilldevouryourkittens/forever-a-nomad
>>
>she is your current illustrator.
>>
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I would show you my games, but I plan on shilling it here nonstop when its finished and don't want to make it too obvious
Undertale and Va11 Hall-A showed me how much powerful can the power of shilling in this place be
>>
>>344796950
your sprites are off the charts man
will check out your videos for sure
>>
>>344802037
I will try anon, thanks.
>>
>>344798842
if you don't mind the RPG maker staple, RPG maker

if you do mind it and want to make something of your own, gamemaker

not sure what you mean with software for spritesheets but I use graphicsgale for sprites
>>
Anyone here uses actionscript 3.0? I kno it's outdated but it should be fine for a 2d game or am i wrong=?
>>
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It's nobody.
>>
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>>344802335
Thanks!
Hope you find them useful.

Here's the sprite I make in the tutorial.
>>
What do i use to make a game without a pre existing game engine? Provided i know programming?
>>
>>344804195
Is this fish wriggling on land? IT doesn't look like swimming at all.
>>
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What should be on Blanco's island, /v/?

Music: https://www.youtube.com/watch?v=mT9uZ9hrVuI
>>
>>344805452
Maybe some creativity
>>
>>344805638
I literally just put this down. I want this game to a part of /v/'s effort considering it started here.
>>
>>344805783
>I want this game to a part of /v/'s effort
don't do that, not even ironically

all you'll get is a bunch of shitposting
>>
>>344805783
i was simply trying to think of a way to make the island different from the rest of your levels, calm down
>>
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>>344805927
hasn't been that way for the past few levels surprisingly. I actually get really good constructive criticism.
>>
I added an event handler so now I can make cutscenes for all my cinematic needs.
I am also drawing new sprites for enemies.
>>
Hey guys getting some people to do a 16bit side scrolling shooter. Would Unity or Gamemaker be ideal?
>>
>>344805452
Put some palm trees and some sea shells, keep the beach theme
>>
>>344806228
this is looking so much better than your first levels
change the ligths to have a sligther orange, if not magenta hue
>>
>>344771436
Okay. I'm writing the story and scenarios first before I start doing the menial work.
>>
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Really good.

https://www.youtube.com/watch?v=xhp2V8g9yho

Working on a demo now.
>>
>>344806332
The beach them is a bit overused. He can make the beach out of sugar, the sea cola and be a sweet themed island. It could contrast well with the normal levels if it is some kind of hubs
>>
Writing is less frustrating than coding so I'm doing that. I know everyone says not to make an RPG as your first game, but I want to. It's not like I'm going to finish it anyway so it doesn't matter.
>>
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>>344806342
How does this look?
>>
>>344806627
I feel you, I can't get motivated to work on my game if it's not my absolute passion project
>>
>>344806504
That seems neat, a sweet-themed beach sounds cool. Do it, dev.
>>
>>344806627
like rpgmaker rpg? at least with something like rpgmaker you get a very basic experience of what making a game is like, even if its more just giving you a better state of mind on how things would have to be done
>>
>>344806504
a candy themed level is in planning
>>
>>344806790
Keep the beach theme, then. Put some palm trees, and then make just one of them red.
>>
>>344806504
Combining two pre-existing themes is usually a neat and easy way to keep things fresh.

Just take beach and combine it with something else. Candy, sci-fi, South American, whatever
>>
>>344790183
>this will continue to be posted in every game dev thread
>even though the person who made it is most likely not even here
>>
>>344806313
bump
>>
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>>344804195
>>344802335
>>344796950
Part 3 is up: https://www.youtube.com/watch?v=MDLS7wGfddc
>>
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Regrettably, still no fix for the Ori Cohen cooking bug in UE4.12, which means I missed Demo Day since I can't cook my project properly. Demo will come as soon as the bug is fixed.

So in the meantime I've just jumped in to developing the second level. Greyboxing it now. I think it's a lot more interesting than Magplate Stadium (the one I've shown until now); it's almost a better FIRST level than Magplate is, but the way its designed relies on having Armor Power +1 (basic mobility upgrades) which you only get AFTER clearing the first level. The level legitimately cannot be completed (well, the boss can't be beaten) without the ability to dash, and until you have Armor +1 you can take damage down to Armor 0, so...

Anyway, yeah. Downtown.

9+ arenas (9 building/city blocks, but some are different depending on which way you choose to enter them from/order), connected by 2D "road" segments, with a dashing racetrack showdown against a sentient APC as the boss. Also toying with having a secret underground area that connects two buildings corner-directionally, which is modeled after a Goldeneye level, but I'm not sure yet

Sorry about the printf debugging, I'm working on changing how dashing works in Iso-view segments to make it more intuitive (it currently uses tank controls since dashing is "steered" like a car, but that's really confusing when the camera is static) and I've got a lot of number-spam there for vector checking.
>>
>>344794403
I'd go crime, have some decent gameplay (ala AA/DR's investigations and trials), and then add a few bits from the Mystery genre to spice it up. It'll be hard to write, but they're generally more interesting than a dating sim.

It's what I'm doing, but more games in that style are always nice. I know there's a few mystery VNs out there, but there's barely any with any gameplay that isn't just "click on choices and read shit". Which isn't bad, but I kind of want a bit more from a game.
>>
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>When you've hit that point where you've progressed so far in your skills that you don't want to work on your project anymore because it reflects on your lack of knowledge prior and now you want to start over.
>>
I really want to make something like Black & White. It's probably impossible to pull it off though
>>
>>344809021
that's what they call optimization anon
>>
>>344809021
>what is refactoring
>>
>>344807490
DEMO
WHERE
>>
>>344809132
Why? The world needs another Black and White, it was such a good game.
>>
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>>344809021
that feel... I know it Anon

Don't give up mang and do this
>>344809431
>>344809404
>>
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Still looking for a composer, this is the style of music I'm aiming for.

https://www.youtube.com/watch?v=UjEuR_xkRrc
>>
>>344809543
Soon, anon, at least I hope.

I swear to god, the DAY that Epic puts out a hotfix for the Ori Cohen cooking bug, I will package a demo right then and there, with this incomplete level and shit fully accessible, and put it on itch.io right away.
>>
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>>344810190
you the man
>>
>>344809021
This is how everyone feels about every project they do all the time.

Do you know how many creators can't watch their own movies/play their own games/listen to their own albums?

I forget who first said "no piece of art is ever finished, it's only abandoned"; the act of creation is always a learning process and there's ALWAYS more you can do.

Just power through, you'll never actually make anything you're completely satisfied with. Nearly no creator ever does; those few that do put out this Magnum Opus and then just retire, as they have finally done all they are able.
>>
>>344810376
It was Da Vinci, potentially. Sometimes also attributed to Picasso. "Art is never finished, only abandoned."

Whoever said it was right as fuck, though.
>>
>>344810376
I swear to make a shoutout to /agdg/ in the credits if I ever release a game

These threads are unironically inspiring lol
>>
>>344810778
kys
>>
>>344810778
>/agdg/
anon
>>
/agdg/ and /v/ are literally the same people, I don't know why we keep crossposting.
>>
>>344811460
here we have progress
>>
>>344811562
and people who actually stumble into these threads and get into dev that would never visit /agdg/

also ideas guys
>>
>>344811562
a lot of these are reposts m8
>>
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I'm still working on the concept art of kind of a life project.
This character is a mock of the "Original" OCs of the ultimate edgelords that has a scythe and/or are the Grim Reaper

I'm also doing some sketches for what will be the ultimate 4chan game of the year to even be close as the Muhammad Sex Simulator 2015.
>>
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>>344774079
>>344783927
>>344784248
>>344784495
fuck, that's pretty awesome. I need to learn how to do vector pixel art.
>>
>>344807108
don't worry, next time i'll post the updated version.
>>
>>344811460
Aren't /agdg/ threads incredibly hostile to everyone and everything? The /v/ threads seem more like hobbyists than the vibe the /agdg/ people project.
>>
>>344811982
>Aren't /agdg/ threads incredibly hostile to everyone and everything?
no, people just need to lurk and learn thread customs and personal shitters like everywhere else.
>>
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Just finished this for my isometric RPG. I am still trying to decide which look I should go for, though. Which one do you prefer, anons? By the way, the game in general doesn't have a defined art-style yet; I just made this to figure it out by comparing.
>>
>>344801938
>It's dead because I'm bad at making video games


Thats very defeatist of you anon.

You seem to have at least the core mechanics down. You totally could make a decent game out of that.
>>
>>344811982
>Aren't /agdg/ threads incredibly hostile to everyone and everything?

No, there are just shitposters around like any other general. Almost every AGDG dev I chatted with outside of 4chan was cool as fuck.
>>
>>344812091
Either the left or right. Depends on how detailed you want the game I guess.
>>
>>344812091
textured, the simplified version looks too platicy
>>
>>344812091
theyre all shit
>>
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Stabilize now working. Next step: THE CORE GAMEPLAY MECHANIC: WALKING INSIDE THE SHIP AND CONTROLLING SHIT!

I'm having a lot of fun with this
>>
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>>344812551
Jealousy much?
>>
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These are the characters from the /vg/ amateur game dev general's last demo day.

What do you think /v/?
>>
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>>344795531
yes pls.
>>
>>344813194
that's a lot of anime
>>
>>344813194
Does that Kid Radd type game with the pink-haired rhythm girl and the guy with the skull shirt have a demo?
>>
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Fixed the island up a little bit. It look better, /v/?
>>
>>344813570
yeah

it's pretty inspired too

look on the itch.io jam page
>>
>>344813570
https://zeroquest.itch.io/zero-quest-demo-day-9-prototype
>>
>>344813646
>>344813724
Wonderful, thanks. I should probaby check our some of the others too.
>>
>>344798482
i would probably play the shit out of this
>>
>>344813353
some of them are just anime personifications of the original character

like that girl with a cube on her head - in the actual game you play as that cube
>>
>>344811939
It's a pretty handy thing to pick up, mostly it just means if I want to change the art style later on to be higher-res then it's no skin off my back

Or if I wanted to release a "HD" version of my game later on like a good jew :^)
>>
>>344815250
Are you making the actual "pixels" out of vector squares or are you drawing normally then filtering?
>>
>>344771598
this game looks fun as hell
>>
>>344786034
Maybe you could use it as part of the character?
>>
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>>344771436
Slowly, mostly.
>>
>>344816010
really cool
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