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F.E.A.R.
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Does this get scarier? I'm a couple chapters in (The first place you see the an enemy using land mines), and it's been a bit spooky so far, but not too bad. This coming from someone who is a complete pussy when it comes to anything horror.

Otherwise it's a pretty fun game, even if the combat is pretty much just go slowmo and shoot them in the face.
>>
>>344630972
Its just got a spooky atmosphere but if you're not going into flat without people hyping it up I think it wouldve been better. It didnt really scare me but Im immune anyway and I had people harping on about it being "OMG SO FUCKING SPOOK". Same thing happened with slender and fnaf which were both shit anyway but Fear is worth playing because it has good gameplay anyway
>>
jumpscare alma is pretty much all the spook the game has. just enjoy the AI
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>>344630972
Just shoot stuff to make it go away. If it doesn't go away, then it's most probably harmless and is out there just to try to spook you.
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>>344631157
>>344631162
>>344631246
Going off what you say and where I am in the game, I feel like the praise for the spookiness is more for the fact it's not just jumpscares. It does a pretty good job of getting the atmosphere going.
>>
my greatest video game shame is that I never completed this game.

Goddamn I'm a scrub.
>>
>>344631857
How about you fix that issue of yours?
Play the expansion packs too. Ignore the sequels.
>>
>>344630972
>Does this get scarier?
No. All the horror sections are stupid scripted events, most of which cannot hurt you. There are no monsters lurking. Just scripted spooky bullshit and then it's right back to fighting 'tacticool' human grunts and realism boring shit. Lamest attempt at horror I have ever seen in a game.
>>
fear 1 is mostly about the spooky atmosphere.
and fuck those invisible fast guys.
>>
Its not spooky at all its just a great linear fps
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>>344632395
If in doubt, slide tackle.
It'll one-shot those electrical bitches.
>>
>>344632645
>using slide tackle instead of the bicycle jump kick
>>
>>344632645
i know, once you understand how they attack you can just melee them, but still i didnt like them and that's why i love hated the dlc. and >>344632706 is right the jump kick is much more fun.
>>
I'm a major pussy who has somehow managed to complete some spoopy games.

Where does FEAR lie in terms of spoopiness compared to:
Amnesia: TDD
Dead Space
Thief Gold
Dead Island
Call of Cthulhu: DCotE
VtMB
>>
>>344632706
The Replica Assassins aim low, so the better counter is a sliding wall of Point.
The Lui Kang special is for taking out clowns through windows.
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>>344632847
Lower than most if not all of those.
It's the gunplay, control and AI that makes the game a long-lasting presence.
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>>344632847

It has the great spoopy atmosphere of CoC and VtMB, with some of the earned jump scares of Dead Space while also making you a badass slo-mo machine like Max Payne.
>>
>>344630972
I don't get scared by this game, alma is too much of an angel to scare me.
I just wish i could protect her from her kids.
>>
>>344631357
It actually does the great kind of jumpscares where the spooky thing doesn't literally jump in your face with a loud noise, but instead slowly enters the scene in the background/in some distance.
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>>344632847
It lies well below all those, somewhere slightly above Call of Duty.
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>>344630972
If you can't beat a pretty short game without stopping and asking about it then the answer is no. You also have ADHD.
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>>344633474
That doesn't sound like a jump scare at all.
It does do the hilariously bad kind of jumpscare where literally a skeleton pops out.
>>
No. Fear is actually a pretty fucking terrible game in every respect outside of the gunplay and (to a limited degree) A.I.
The story is absolutely retarded, the horror aspect of it is pretty much laughable, the enemy, weapon and location variety is laughable, the level design is a joke, the game is littered with poor design choices and retarded moments and is also incredibly poorly ballanced and pretty fucking laughably easy.

Everything outside of the actual immediate shooting action is terrible about the game. But MAN is the shooting fun. Provided that you don't abuse the fuck out of the slow-mo mechanics, those 10-60 seconds of pure carnage when you get the jump on an enemy team is undeniably insanely fun.
Shame you have to slog through so much shit inbetween those.
>>
>>344630972

Is there a FEAR sale going on or something, or are all the threads a coincidence?
>>
>>344633573
I guess it's just sudden scare without the jumping. Yeah, it has literal skeleton pop out jumpscare, but it still doesn't use the loud noise shit. And not many other jumpscares.
>>
Its not really scary but I did get me 3 times.
ladder
Jankowski in back alley
Alma in offices cause she appeared in middle of shootout
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>>344633734
I'm maybe a bit of pussy but I disagree. I think the atmosphere it sets is fantastic. I also think the setting is incredibly interesting giving power to the story that without doubt lacks in some other areas.

I think its overall great experience, not just for the shooting.

>>344634270
The ladder was only one to get me, but man I didn't trust any ladder in any game for a year after that
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>>344630972

I didn't find it scary, anyone here just incapable of being scared by women/girls
Like seriously, if the "monster" is a woman, like the ring or the grudge, it just isn't scary, I don't get it
>>
not my much, if at all

it does get extra spooky though at near the end

those enemies are genius ideas
>>
FEAR is for gunporn, not for spooks
honestly a well-executed squad move to ambush you in a way you didn't expect it much spookier than any of the little girl alma shit in the entire trilogy
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>>344634813
>>344634930
Although I slightly disagree, this reminded me that I sometimes have very dark dreams where alma tries to scare me with her psychic shit, but I just end up comforting her.
>>
>>344635052
>very dark dreams
sounds like very lewd dreams to me anon
>>
the ladder is the best one in the whole game
FEAR 2's were generally shit since they switched to the more traditional jumpscare, but there is one right at the beginning of the game where you go into this office
I was not really thinking and just looking around at stuff
turn around; there's Alma just standing there looking up at me
lost half a mag to that sneaky cunt
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>>344630972
It's mostly atmospheric

Especially this part
>>
I always hear anons hate on 2, but I don't see what's so wrong with it. 2 is pretty much the same as 1 except for the flashlight not having battery but instead flickering when spooky shit happens.
3 is where they dropped the ball, literally different game with FEAR name.
>>
Only scary part is when you realize the whole game takes place in featureless boring office buildings
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>>344635123
n-not that kind of comforting!
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>>344635143
honestly, I prefer her real form
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>>344635212
It's actually a solid entry in the series, just not as good as the original

I like it for what it tried to do, and it didn't do a horrible job with the combat/gunplay either

>>344635375
You mean, the drowned skeleton?
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>>344632847
fear is not even the same category of any of those games. fear is a sci fi shooter game.
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>>344635426
Yes
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>>344632847
>Dead Island
>Thief

>Spooky at all.

If you find either of those games scary, FEAR will ruin you because you are an absolute wimp. Perseus Mandate and Extraction Point would put you into cardiac arrest.
>>
>>344634270
My favorite scare was the single tv set in the alleyway. Not sure why,
>>
Notions of what is and isn't scary have changed over the years. Once, all it took was a skeleton to give people nightmares.
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>>344635212
Spook-wise, FEAR 2 is miles above FEAR 1.
Gun-wise, FEAR 2 is garbage. The enemies become bullet sponges and the guns look, feel and sound extremely weak. The way enemies react to being shot reminds me of Borderlands.
>>
>>344635687
can confirm
I used to be deathly afraid of spooky scary skeletons as a kid
thanks AYAOTD
>>
I love this resurgence of FEAR threads.It's far from a perfect game, but what it does well it does beautifully.

>>344630972
On topic, OP, not really. Extraction Point ups the spooky a little bit, and yeah, slo-mo is a crutch. There are just so many ways to go about clearing the levels though, and that's where the real fun is. But I'm not gonna tell you how to fucking play video games.
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>>344635602
Holy shit this

I don't actually have any great webms of XP but the tension is absurdly high
>>
I think what's scarier about FEAR is all the times you don't see Alma looking at you from some corner or upper floor.
>>
>>344634270
>Alma in offices.
If it was the one where she crawls from the cubicle, it is basically impossible for a shootout to happen in that area.

>Jankowski in back alley.
Pretty sure that's Extraction Point.
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>>344635762
>Spook-wise, FEAR 2 is miles above FEAR 1.
This is true, I almost shit myself during the school part.
>Gun-wise, FEAR 2 is garbage.
It's a bit worse, but not that much. I feel it's a bit easier, but not much else really.
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>>344635948
>encounter the invisible fuckers in XP, in that blood drenched room
>looking for ammo
>exit a room to see Alma staring at me through a window
kinda pissed myself a little after the tension of the shade fight

>>344635964
It's in PM
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Has any of you played Nightmare House 2? What did you think about the obvious inspiration it took from FEAR?
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>>344634717
Not matter of being a "pussy": the game, it's environment and narrative is just "objectively" terribly designed. You might be forgiving of that, maybe not attentive, but you can't deny it's just fucking awful if you actually look at it carefully. The game has good lighting and (for it's time) very good particle effects, but that is purely technical aspect of the game. When you start to look at any basic narrative element of the game: art direction, visual aspect of level design, enemy design, variety, the writing and world building, basic consistency, themes (or more precisely the utter lack of there-off): it starts feeling like a fucking amateur project done by a twelve years old after sugar-filled night-projection of Akira. Those few elements that aren't ABSOLUTE dogshit are lifted wholesale from either Akira, or Half-life. The story, the settings, the whole setup is incredibly awkward and only thinly masked by the above-average technical prowess of the engine.
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>>344636142
>>344635948
This is what I was talking about in >>344633474
You essentially spook yourself when you notice that shit, that's why it's more unnerving and spooky.
>>
>>344635493
gross

>>344636368
fuck i can't believe I deleted it but there was a scene in the original game where you meet Jin in a blood spattered lobby and have some dialogue there

I went to get a drink and just left the game running with Jin walking around taking pictures, when I came back and watched her camera flashes I noticed Alma standing on a balcony overlooking the lobby the entire time

it got me really good since it didn't pop in, it was just there
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>>344636179
It was good when I played it 5 fucking years ago. Too bad it's fucked now because of some changes Valve made to steampipe.
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I picked this game up during the summer sale. Are Extraction Point and Perseus Mandate as good as the vanilla game, as well?
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>>344635602
Thief is actually really fuckin spooky at some points in the game since you can actually get fucked up. It rates higher for me than amnesia for example.
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>>344636535
>gross
in-game appearance of "hot" alma is gross
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I enjoy the shooting and the spooks. Got properly spooked a few times.
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>>344636673
They are equally good from gameplay standpoint. The scripted events/spooks and atmosphere feel alot more fan-fictiony and amateurish, like if it was just a fan made mod for FEAR.
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>>344636179
Underhell is a MUCH better adaptation

>>344636796
no you
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>>344637117
Is it good mod? I haven't heard about it, but I loved Nightmare House.

Also, lips and tits are too big.
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>>344637373
It's very solid, even has some rudimentary survival horror aspects

It's her psychic projection of what she thinks will turn Becket on, she wants the D bad but is a scared child psychologically
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lewd
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>>344636363
If you can be so critical of fear, I wonder what you have to say about pretty much every game released in the past 10 years.
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>>344637518
I think I'll play it then. Thanks anon.

I know, I played the games. I just always assumed it's just how she'd look like if she wasn't dead.
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>>344637680
Spooky!
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>>344637718
Depends. I don't deny that I'm a pretty rough critic, but I also do give credit where credit is due. I can only speak for PC games, but frankly, most shooters released over the last decade were better in these respects than FEAR. Most games released before FEAR were better in these respects too. FEAR really is exceptionally weak when it comes to all things narrative. As well as some other gameplay design aspects, like enemy design or balance.
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>>344637985
Only first person shooter I've managed to complete after fear is prey (just barely managed to complete). I find that anything I tries does horrible job at creating mood, which kills the thrill for me so I end up dropping them quickly. Care to recommend anything?
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Why is Alma such a slut though? I know that Beckett was psychic like her and shit, but like what the fuck?
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>>344638312
abuse at very young age leads to that
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>>344637985
The narrative isn't where the game is mediocre, it's the setting and level design.
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>>344638419
Does it really?
I'd think that after being pulled out of coma at 14 to just give birth and then year later again you would hate that shit and not want to get pregnant again.
I guess shes just insane.
>>
>>344638793
https://www.youtube.com/watch?v=VDVaiwzU8yc
Check this out, I think its really interesting
>>
>>344638189
Prey is just about one of the few games I'd say is WORSE than Fear in terms of atmosphere.
Keep in mind though that I'm talking about atmosphere and narrative aspect of things, which does NOT mean games I'm going to recommend have better gameplay (and gunplay in particular, because let's be frank here, there are very few, if any FPS that have as satisfying core shooting as Fear had).
In terms of atmosphere, Bioshock 1 and 2 are actually fairly good. I'm off the small minority who actually think Bioshock 2 was better than the first one.
Metro and Stakler are absolutely amazing (though each have it's own fair shares of faults - both Metro games have terrible writing and fairly retarded story, while Stalker series is the very definition of gem in the roughest).
There is a little known FPS with some absolutely amazing atmosphere and storytelling called Cryostasis, though it might be a bitch to actually get running decently (also, it's nearly impossible to get your hands on legal version, I think it was pulled off distribution entirely). It's a clunky shooter with some serious design flaws, but my god is the story and narrative good.
The new Wolfenstein (New Order) is surprisingly good too. Shame it feels a little rushed in terms of story, but the actual setup, including the settings, atmosphere and weirdly enough characters are great.
Syndicate would be passable if it did not taint a much better franchise with it's frivolous name and really, REALLY dull mechanics.

In terms of old classics, if you had not, play Half-life 1/2, System Shock 2, and if you want something really silly but at the same time, really fun, Painkiller and Serious Sam FE, SE and 3 - though admitedly, neither of the last few entries can boast a good narrative (though some levels in Painkiller and Serious Sam 3 have surprisingly good atmosphere).

None of these games feels as good to shoot things as FEAR though.
>>
How come they made the non-spooky sequels canon and got rid of the really spooky expansion packs story wise?
>>
>>344638312
>Bucket is a good boy who dindu nuffin.
>Dumb as a brick but give him a gun and it's high-noon.
>Armacham is like "Nigga u off the charts, drink this juice and lay down on this table for me. DW mate, we ain't gonna do nothin, scouts honour."
>REFLEX UP!
>PSYCHIC LINK UP!
(Gameplay shit happens here)
>Level 3-ish and Genevieve is like "Hey buddy, just step in this thing over here! Just making sure you're not carrying any concealed firearms ;P".
>Bucket gets psychically linked to Alma.
>Alma checks out his tinder and swipes right.
>YOU'RE LIKE FREE PIZZA AT AN ANIME CONVENTION. SHE CAN SMELL YOU. AND SHE WANTS YOU.

That's why.
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>>344637985
The balance in FEAR is good enough to do an Extreme difficulty run without Slo-Mo, using only checkpoints; you get punished severely for every fuckup, but there's no overwhelmingly cheap instadeath shit, everything has a counter.
>>344637985
>>344637985
2005, remember hardware limitations were an actual dev concern, a lot of the setting and design choices were created specifically for said limitations, the darkness, the sterile uncluttered office setting (the AI is directly tied to the level design, too complex, the AI steals more CPU cycles == slowdown) the seeming lack of variation, hell that logitech bug was in there for a valid reason apparently.
>>
>>344639132
Meant to be pointed at
>>344638476 as well
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>>344638476
The three are very closely tied together. Settings ARE narrative aspect of the game, (it's essentially an part of the narrative content) and level design can always be judged from two angles: mechanical (e.g. how well it feeds into interesting gameplay) and narrative (e.g. how well it creates an illusion of the particular settings you want to create, being effectively one of the narrative tools the game has to establish it's settings).

FEAR's level design is mediocre/functional mechanically speaking, but terrible narratively speaking.
>>
>>344630972
No.

Still a solid game, as is the second.
>>
>>344639114
The expansions were outsourced, I believe, and the sequels were by Monolith so they went with the original creators to dictate canon.

Bad move in my opinion. At least when taking FEAR 3 into account.
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>>344639125
>Bucket is a good boy who dindu nuffin.
>Dumb as a brick but give him a gun and it's high-noon.
had a hearthy kek, thanks anon
also, I know this, its explained, but telepathically sensing someone/being connected to him doesn't automatically warrant raping him and getting pregnant with his child on purpose
>>
>>344639303
>Timegate studios
Yeah, that's a sad story.
Don't trust the Pitchman.
>>
>>344639114
Expansions had fanfiction/horror half life mod tier spooks and monsters.
>>
>>344638978
>Prey is just about one of the few games I'd say is WORSE than Fear in terms of atmosphere.
While I agree that prey has bad atmosphere (it only appealed to me because of native american shit), I can't help but disagree on fear having one. I think it has the best atmosphere out of almost any game, only coming second to half-life.

Thanks for the recommendations though. I've already tried and dropped a few of those, but theres plenty I havent tried. System shock is something I've somehow avoided though, and I've heard a lot of good about it. It might be what I'm going for next.
>>
>>344639431
Hell, SWAT 4 has some pretty palpable atmosphere, wasn't expecting it.
Fucking cultists.
>>
>>344639319
He has the psychic POWAH which makes him RIPE FOR BREEDING. She wants a sprog of her own to care for and love.

Remember how asshurt she was when Pointman was taken away?
>GIVE ME BACK MY BABY, REEEEEEE
She was in an induced coma when she gave birth. She woke herself out of it when she felt her womb being pilfered.
>>
>>344639125
>>Bucket gets psychically linked to Alma.
>>Alma checks out his tinder and swipes right.
niiiiiice
>>
>>344639132
>The balance in FEAR is good enough to do an Extreme difficulty run without Slo-Mo, using only checkpoints
That is kinda my issue here: the game is entirely manageable on the hardest difficulty without ever using one of the game's main features which also makes the game vastly easier. If you don't shy away from using shlomo (even if you don't abuse it), the game presents virtually no challenge even on Extreme, which I don't think is a good balance. Yeah, no slow-mo, no manual save option is there, but even that isn't particularly challenging, and you have to make that challenge at the expense of entire CORE game mechanics being ignored.

>a lot of the setting and design choices were created specifically for said limitations
AND that is bullshit. Complete and utter bullshit. Half-life in 1999 had better fucking environment designs. Technical limitations have FUCK ALL to do with it. It's either laziness, incompetence, or them blowing their entire budget on fancy engine and good-looking A.I. not leaving anything for the actual playspace. There is literally NO excuse for the terrible, dull, and poorly designed repetitive environments in the technical limitations. None what so ever.
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Alma is Cute. CUTE
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>>344639405
So I just looked them up...

>On May 2, 2013 it was reported that the studio had filed for Chapter 11 bankruptcy protection, owing US$10 – 50 million.[6][7] It was reported later in May that the studio had closed.[7][8][9]

How the fuck does that even happen?
>>
>>344639863
Shit is fucking ridiculous for any 3D related artistry companies, insane deadlines and small payouts for developers leave studios spending more than they make.
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>>344639767
>Half-life in 1999 had better fucking environment designs
Made in modified Quake engine. If you tried to create Half-Life like environments in FEAR engine your PC in 2005 would literally shit itself.
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>>344639863
When businesses go south, they generally take out loans to weather the storm and hopefully trade out of it. It's rarely a case of "Oh we made a loss, time to close the doors".

And the bigger the company, the more they need to borrow to continue working.
>>
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FEAR didn't deserve those shit sequels at all.

It's just not fucking fair.

Not fair man. Not cool. Shit is sad.

FEAR 2 was at least alright but that godawful third game was just disgusting. If I remember correctly, it also considered FEAR 1's DLC's non-cannon or whatever because that asian chick was back.
>>
>>344639863
>How the fuck does that even happen?
Pretty easily. Timegate studio had a lot of bad luck with their releases. They made Kohan, one of the best RTS games of the last two decades, which immediately fell into obscurity. They made a sequel, but the publisher forced them to jump on the contemporary Warcraft 3 craze, so they ended up making a shitty WC3 clone. They made FEAR, which was great and succesful, but then the publisher made them re-focus on console crowd, resulting in games declining in quality and unsurprisingly, bleeding money, the studio losing prestige. As a desperation job, they took on the multiplayer component of Alien: Colonial Marines. Yeah, we all know how that turned out.
And I think that was the last nail in the coffin. it was a talented studio with some good gameplay ideas, but a FUCKTON of bad luck.
>>
>>344639767
Dude, what? The AI is directly tied to the level design; that is a limitation. Read Jeff Orkin's dissertation on it if you care. Not sure what you mean for the "actual playspace", you're supposed to be playing a John Woo movie featuring a YĆ«rei-style spook session. It succeeds in that regard, the environments are perfectly serviceable for the gameplay, which still shines above 90% of AAA releases. The story is barebones but gives context for the gameplay, more games need to put the cinematic grandeur on the back-burner.
>>344639863
Gearbox used the Sega money intended for A:CM to develop Borderlands 2, then outsourced the unformed fetus of an Aliens game to Timegate, who basically made expansion packs. Shit happened, the Pitchman came away without a scratch. Until Battleborn. Hue.
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>>344640125
Then they should have not blowed their hardware budget on pointless fancy lightening. It's THEIR fucking responsibility to use their resources wisely. If you overload your fucking engine with fancy shit that means you have to sacrifice CORE aspects of the game, you are doing it wrong. And I can assure you, A.I. demands had nothing to do with it. Frankly, none of the technical aspects had anything to do with it. The level design was just lazy and completely phoned in. It was not a matter of technical possibilities, it was a matter of them not giving two flying fucks, and now it's a case of you being a dumb blind apologetic. They fucked it up. Did a poor job. Simple as that.
>>
>>344640090
The rule is if you love vidya, stay the fuck outta the industry. If you love solving jigsaws made of gelatin with a chainsaw, getting sued for no reason and going without pay for months, it's the industry for you.
>>
>>344630972
Turn the music off. It's like playing a new, even better game.
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>>344640474
Did you work for Day 1 studios or something?
It not apologetic, it's the stone cold fact, the AI used a node based system that was directly tied to the level design, the AI would have 'need states' and would use the pre-defined nodes to dictate movement and tactics.
The level design had to remain fairly uncluttered and simplified to not break the AI or slow down the player's system from over-complicated pathing.
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>>344640376
>Dude, what? The AI is directly tied to the level design; that is a limitation.
Ahahahaha no. The A.I. has absolutely NOTHING to do with the environments being drab, boring, lacking in detail, texture, or sensible distribution. It has nothing to do with the insane repetetiveness of the environment. It has little to do with the actual space you traverse either, by the way. If you don't understand what "actual playspace" means, I'm not sure you have the most basic grasp of game design to actually be participating in this discussion. It's surprisingly enough, the actual space in which the player and other agents move around.
As for A.I. being tied to the level-design, that is only true in the sense that the level design includes a bunch of pre-baked markers which the A.I. interacts with in a pre-baked fashion, which if ANYTHING ELSE means the A.I. requires less actual processing power than say, the fucking A.I. in Half-life 1, as it's much less emergent. Which means that the A.I. has FUCK ALL to do with technical limitations or hardware demands of the game. Hence, it's absolutely no fucking excuse for the game having some of the most dull and poorly designed locations and settings I've ever seen in an FPS.
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>>344640597
If you can find it, get the Silent Replica mod.
They turn into fucking ninja terminators.
Fuck Alma or the spookies, that is scary shit.
>>
>>344640693
None of which is an excuse for how bad the level design is from the visual and schematic side you idiot. How many times do I have to fucking explain this?
Yes, they use nodes. That does not actually in any way explains why the whole place LOOKS LIKE ABSOLUTE HORSESHIT AND FEELS LIKE ABSOLUTE HORSESHIT.
>>
You only recently pick it up? Try Deus Ex or System Shock 2. Would be interested on your take on the environmental design.
>>
>>344640784
>>344640930

>>344641054
>>
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Expansions are more fun than the sequels.
>>
So I picked up FEAR 2 just now because of the FEAR threads lately. I don't remember the animations being so cartoony looking when I played the demo as a kid.

Alma looks hot as fuck though holy shit, this feels so wrong.
>>
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>>344642021
She looks hottest in 3 desu.
>>
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>>344642410
>>
>>344642410
>>344642618
>Have a seat.
>Right over there.
>>
>>344640597
>>344640802

Holy fuck, do not listen to these guys for your first playthrough.
>>
>>344642661
>>344642618
That's not even pedo, she looks like 13-14 in 3, unlike in 1 and 2 where she's like 6 or 8
>>
>>344644449
Whatever helps you sleep at night my man
>>
>>344636179
>>344636546
How do I play HL2 mods on downloaded non steam version?
>>
>>344644449
see:
>>344642661
>>344642618
>>
FEAR only has one decent scare which is the ladder bit early on.

Even then it only works if you're the kind of faggot who finds little girls scary.
>>
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>You're like free pizza at an anime convention. She can smell you. She wants to consume you.

WHAT THE FUCK AM I EVEN PLAYING
Thread replies: 123
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