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>universal ammo
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>universal ammo
>>
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>pick up rifle from fallen enemy
>by magic, you also have all 7 of the mags he was carrying
>>
>>344621910
I kinda like it on early 50cals because it gives you the most API-T
its ok for the hispanos because you get the HE shells with a bit of Tracer but you also get a practice shell
otherwise its air targets 24/7
>>
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>>344621910
>muh realism
>>
>>344622040
stealth all day, fuck tracer and practice
>>
Metroid Prime Hunters quite literally has a thing called universal ammo. Only missiles use separate ammo, and I think it worked out sorta okay.
>>
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>>344621910
>Mass Effect 2
>thermal clips are universal
>run out of ammo for one gun
>still have max for the others

Fuck you
>>
>>344622171
>stealth
you mean air targets?
thats the belt with only HE for the hispanos
also stealth on 50cals is pointless
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>>344621910
>hand loading
>>
>>344622009
>game does something slightly unrealistic, but player-friendly
"oh my god this is so silly, what were they thinking?"
>game does things the realistic, but impractical way
"fucking hell this is so annoying, who cares about realism? get your head out of your ass"
>>
>>344622291

I never understood what the thermal clips did exactly
>>
>>344622107
>Run-out of ammo for Nuke black hole gun
>Now have no pistol ammo

Totally a realism argument and not gameplay
>>
>>344622009
Play insurgency
>>
>>344621910
Is it truth that doom, at one point of development, had universal ammo? I remember a bunch of faggots here saying how the game would be shit because ammo was universal

>>344622009

So you liked the manual weapon and ammo pickup from crysis 1 huh?
>>
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>>344622009
>pick up enemies rifle
>no spare mags
>press use button on enemies body
>cannot take their mags
>>
>>344622386
I play maily germany and japan so i dont really play with hispanos. When you can lead efficiently, stealth is always the way to go. It usually has the most incendiary/explosive rounds and no tracers means that your targets have a harder time evading your shoots
>>
>thought I hit /k/
>ususally only see stalker and new vegas threads there if its vidya
>confused as fuck over this thread
>I hit /v/ by accident
>>
>>344622447
why is rukia such a slut
>>
>>344622509
>game spoon feeds you
>>
>>344622516
Allow the game to ditch the "overheating" mechanic of ME1.

In-universe, a gun's heat is stored in a thermal clip, and when the gun overheats, you just slap the clip out (it probably disintegrates) and insert a new one in. Doesn't explain shit, really.
>>
>>344622516
You know how in Mass Effect 1 guns had a heat system? Well thermal clips were used to absorb that heat, so you'd swap them out instead of waiting for them to cool down. Basically an excuse to have ammo instead of cool-down.
>>
>>344622516
It was a disposable heat-sink that absorbed a lot of the energy produced by the firing mechanism. The idea is that you can swap out thermal clips faster than the guns could vent heat normally to prevent overheating.
>>
>>344622679
Please don't call my wife a slut, thank you kindly.
>>
>>344622764
A half way system would have been better, you so you can either wait for it to cool down ow switched it out.
>>
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>throw trops leave game
>>
>>344622872
why is rukia such a whore?
>>
>>344623015
Because we need the money
>>
>WW2 game gives you *7.62* ammo
>it just werks with every and all russian rifle regardless of type
>>
>>344622885
That's exactly what I was thinking the whole time I played it.
>>
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>>344622647
>stealth is always the way to go
no
the API-T on the 50cals is the best round they have even after the nerf
the stealth belt on hispanos has AP rounds
>pic related air targets belts on the hispanos
>>
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>used mags go back into your inventory for use later
>a couple tactical reloads later and you can no longer trust your gun
>>
>>344622009
>Area of no combat
>Kill an enemy before he reacts
>Pick up his weapon
>Magazine only half full and he has no more ammo on him.

Ill take what you said over the stupidity listed above. Double if you are using the same weapon he is
>>
>>344623208

well no shit stupid shit they only had two rifles worth mentioning, SVT-40, and Mosin Nagant. Both were 7.62x54r.

Now get fucked. I'm /k/ and I'm triggered.
>>
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>>344623398
>get raped
>>
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>>344623398
>you can check witha button how full a mag is
>>
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>>344622009
>zone of alienation
>every gun is of their respective caliber such as 7.62x45, 7.62x39, 9x18, 9x19, 9x39, and so on
>You have to loot magazines individually, and then you must equip the magazine into your hand to unload it to grab the ammo
>Having the ammo in your pouch, you can also load other magazines by hand, one by one
This is the first game I have ever played that has done this, and I love it
>>
>>344623549
7.62 high caliber also does this anon, and you stack all kind of bullets of their respective caliber into the same mag.

like having an ap being the first bullet then an hp.
>>
>reload mag
>somehow all the bullets in my old mag gets moved to a new one

Has any game ever done an ammo system based on mags instead of generic bullet count? Besides that one indie as fuck game where you manually load everything.
>>
>>344623686
Jesus christ. You HAVE to be new to shooters
>>
>>344622885
How about a system where they don't fucking throw away the clips like its trash.

Really, they couldn't figure out how to make them reusable, when they already had a cooling system inside the guns.
>>
>>344623686
There are hundreds
You need to play more vidya
>>
>>344623686
SWAT4, Red Orchestra and many more.
>>
>>344623686

literally read the two posts above yours.

Also Red Orchestra 2, the entire Arma series, Insurgency, SWAT 4, Squad, and many more.
>>
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>>344622447
I found the source anyway.
>>
>>344623686
Have you only played like 2 FPS games or something?
>>
>>344623686
STALKER with mods.
>>
>ammo is divided into shotgun shells, rifle magazines, and pistol clips

is this acceptable?
>>
>>344623998
>>344623746
I mostly play arena shooters, or team shooters

>>344623808
Good to know, its just a trend I usually see and it annoys me to no end
>>
>>344621910
If the game is centered about fast action I'm fine with it. If part of the gameplay is about resource management then it's another thing.
>>
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>WWII game
>MP40 and Thomson use compatible ammo
>Meanwhile the M1 Garand/ 1903 Springfield and BAR do not have compatible ammo
>>
>>344623931
oh fuck thats hot
>>
>>344622757
>>344622764
>>344622825

With that being said, the lore behind the guns in ME is total shit

"Ammo is nearly infinite because small chunks of metal are cut in nanometers".

Assuming each round is 1 nm long, and that a gun can fire 50 rounds per minute, thats 50 nm per minute, and 1 nm is 1 millionth of a meter, the ammo block is definitely not 1 m long though (thats not even the lenght of the gun) so its probably around 10 cm or less, it would run out pretty fast
>>
>>344624263
that's not the game doing it though, that's a mod doing it
>>
>>344625294
>stalker with MODS

but yeah still.
>>
>>344623686
Battlefield 2142 and before I believe discard the remaining ammo in your magazine when you reload.
>>
>>344623686
Insurgency, ArmA
>>
>>344625625
and america's army rise of a soldier.
>>
>>344624789

>pistol
>clips
no
>>
>>344625106
Oh MoHAA I always laughed at that.
>>
>>344622516
To put it shortly, it cools the gun.
>>
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>game is set in a realistic modern world
>pistol has unlimited ammo
>>
>>344625245

To introduce an ammo system I would have just said that shields have had technobabble done to them and now guns need to fire bigger bullets to compensate, resulting in the need to reload regularly.
>>
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>>344625768
why not?
>>
>>344626168

because fuck you like two pistols in all of history have used clips.
>>
>>344625245
A nano meter is actually 1 billionth of a meter.

Let's say that the metal is a 5 cm sided square.

5 cm is 50,000,000 nm, so the square area is 2,500,000,000,000,000 nm.

The block of metal is 3D, so it may be multiple shots thick. So multiple it by how many shots thick it is.

That is more than enough shots.
>>
>>344625245
what are you doing for math son?

going by your guesses, 1 nm per round, 50 rounds per minute, and a 10 centimeter "block" or whatever of metal:

thats 100,000,000 nanometers, and it would take 2,000,000 minutes to fire the entire block, and thats not taking into account the fact that the gun will overheat long before an entire minute of firing. So yeah its basically infinite ammo.

Now I see, you said that 1 nm is 1 millionth of a meter, when its 1 billionth.
>>
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>>344626221
ok
>>
>>344626496
I'm immediately posting again because as the anon above said it's actually a 3D block, so yeah it's definitely infinite.
>>
>>344626523

oh christ so there was a third, fuck me.
>>
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>>344626732
oh
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>>344626806

right, that's three now. Got more?
>>
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>>344626871
maybe?
>>
>>344626871

Most revolvers are also capable of using clips.

Not the same type of clip granted, but a clip none the less.
>>
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>>344627082
Indeed, I'm just posting autoloaders though
>>
>>344625932
>pistol is the starting weapon
>in a game where the MC should be armed to the teeth for their situation
>>
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>>344627178
also derringers
>>
>>344623686

Old rainbow six games, it was actually really confusing because eventually you'd get the "you have 2 clips left" indicator but they would only fire like 2 or 3 rounds.

Also, alone in the dark, the 2008 game.
>>
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>>344627205

>Cutscene starts
>Player character is suddenly using the starter pistol

Alternatively
>Player character pulls out a late game weapon that's impossible to get by that point in the game
>>
>>344627325
We can also venture into "legally its a pistol"

(yes, the VZ58 takes SKS stripper clips)
>>
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>>344627541
Or we can go back to autoloaders, even if they are just experimental
>>
>>344627482
fucking SWTOR did the pistol thing
if you're playing an Imperial Agent or Trooper you will never ever use a pistol in combat but in most cutscenes where you hold a weapon you just take out a piddly little pistol instead of the fuckhuge cannon or sniper rifle on your back.
>>
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>>344627663
Even en bloc clips
>>
>>344623931
What is it anon I'm not smart enough to do this

nothing on google, tin eye or iqdb
>>
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>>344627791
Semi auto revolver with full moon clips.

I'm done now. I fucking love clips BTW.
>>
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>reloading weapons doesn't make you lose the ammo left in the mag
>except for a certain type of weapon
>start using one of those and get confused as to where my ammo went
>>
>>344622509
Literally who the hell complains about realism (except casuals)
>>
>>344622107
It's not about realism, it's about not being able to fight your way to more ammo with another gun because emptying one gun empties all your guns and now you're fucked.
>>
>>344627835
Just look up Rukia on Exhentai. It's on the first page.
>>
>>344627835
http://exhentai.org/g/942449/6377152896/

here you go anon
>>
>>344626581
>so yeah it's definitely infinite.

Not quite, The grumpy old Krogan mentions in astonishment that he actually managed to run out of ammo after three days of fighting Aria while you're wandering around the station hearing about how badass she is.

That was ME2 though and 2 is retarded.
>>
>>344628871

No, that story was from ME1.
>>
>>344629090
Aria and the Primarch (the guy who tells the story) dont just up or are even mentioned until you get to Omega in ME2
>>
>>344629209

Wait- I got confused because you got confused. You're thinking of the wrong story.

Wrex relates a story in ME1 where he was fighting an Asari on some shitty station for three days and he ran out of ammo so he killed some mercenaries for their guns.
>>
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>>344629358
>ME2 can't even leave my memories of ME1 in peace

Truly that game ruined everything.
>>
>>344629358
Im actually a different person. I just jumped in because I saw Aria and assumed he was talking about the Patriarch. (I got his name wrong the first time. Opps)

But now that you said that, I think it may have been a ME1 story. (I would never have remembered either of those stories)
>>
>>344629516

The main thing is that the person who wrote the codex in ME2 on thermal clips treated them as a new technology, but literally every single other place in the game treated them as a retcon.
>>
>>344629726
This was especially upsetting when you are finding twenty-year old thermal clips in Jacob's Dad's castaway camp.
>>
>>344623549

I know that feel, too bad ZoA is buggy as shit and i get random gamebreaking CTDs or glitches from the weirdest shit like the game somehow loading the wrong ammo into a mag or firing any ammo from a certain caliber and the game just crashing.

Nothing like taking a break around a campfire with your fellow stalkers to reload your mags after a fight while one of them plays this.

https://www.youtube.com/watch?v=NxBMMI68i14

>>344623686

Swat 4 and the Arma/OFP series are the only ones i can think of.
>>
>>344629964
>Swat 4 and the Arma/OFP series are the only ones i can think of.

Really nigger?
>>
>>344626732
theres fucking SHITLOADS of clip fed pistols that arnt revolvers. they are just all 100 years old and lost to time mostly. think horse drawn wagons. theres not many today and we cant name a single model type, but there was fucking hundreds and thousands of types
>>
>>344630439
>clip fed

They're still magazine fed. It's just that the magazine can be loaded using a clip.
>>
>>344622516
They divided the fanbase, anon

And also made the player have to rely more on the new skills system they added which was later made redundant by DLC weapons anyway (like the explosive sniper and Locust SMG)
>>
>>344630439
>we cant name a single model type

Speak for yourself faggot, the Coronation Coach is ICONIC
>>
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>>344630653
>all those guns made before the widespread adoption of magazines?
>they had magazines

what
>>
>>344622009
>watch enemy reload gun
>immediately kill enemy
>walk over corpse
>quarter of a mag ammo gained
>>
>>344622009
>firing the gun in full auto/bursts turns the ammo display counter to ?? if you're inexperienced
>having a gun with a large mag eventually becomes ?? ammo after being fired multiple times
>having a dumbass character get ?? on a revolvers remaining ammo
>>
>>344630851
Magazine just means "part of the gun that holds the ammo", in reference to the building inside of a fort where gunpowder was stored.

What you think of as "a clip" or "a mag" is a detachable magazine as opposed to an integrated magazine.
>>
>>344630851
Clips load magazines in every instance except one that I know of which is pic related and even in that case it could be argued that the mechanism acting on the clips could be considered a magazine. Do you even know what a magazine is? What a clip is?
>>
>>344621910
Silent Storm
>can reload rifles that use the same ammo as MG42 from a giant 350 round drum magazine designed for MG42, but only the rifles capacity at a time
>in one go
>20 loose mauser rounds takes up the same space as a 300 mauser drum magazine
>>
>>344630910
Nothing wrong with this. It is entirely possible that he was using a quarter-filled mag.
>>
>>344622009
>fire one bullet, 29/30
>reload magazine, bullet remains in chamber, 31/30
>bonus points if game still cocks the weapon/pulls back slide etc

also

>30 round magazine, 150 rounds spares
>each time you fire a shot, the magazine decreases and a bullet is removed from the spare 150 rounds
>can reload repeatedly after each bullet until you go below 30 rounds

and

>have 30 round mag, 150 bullets spare
>reload at 20 shots, magazine thrown away
>game takes 30 rounds from spare instead of 11, new total 120
>can still throw away 120 magazines if autistic enough to reload after each shot though

finally

>fire one shell from break shotgun or three shots from a revolver
>reload animation still dumps all unspent rounds onto the ground
>>
>>344622757
>clip
Dropped
>>
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>both equipped guns have same ammo type
>somehow not universal ammo
>>
>>344623435
>what is PPSH
You're not /k/, you're a faggot.
>>
>>344631692
Reminds me of Rainbow Six Vegas 1 and 2

>using 9mm pistol sidearm, infinite ammo
>primary MP5 has limited ammo

I guess you can argue different mag sizes but it's still foisdglhadg;lkjhwepijh
>>
>>344631743
not a rifle?

Im not the above guy. I dont visit /k/
>>
>>344622009
>shotgun features ammo pouch/shell rack attachment
>running out of ammo for the shotgun still includes shells visible in pouch/shell rack
>>
>>344622447
i see loss
>>
>>344627473

>Siege doesn't have a mag count to discourage people just pissing ammo everywhere

Fuck.
>>
>>344621910
>unlimited ammo
>>
>>344628841

Fun

Thanks
>>
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>>344627178
>da twelve gauhge ahutolhoadah
>>
>>344623435
Is the mosin nagant an ok rifle to get as a first rifle?
>>
>>344623686
BLACK
insurgency
anything tom clancy made pre 2005
>>
>>344631078
what game? would love it if is fallout.
>>
>>344632607
It's not a bad gun by any means but try not to spend too much on one.

>tfw the glory days of CRATE FULL OF NUGGETS FOR $60 EACH are long gone
>>
>>344632769
It'd be a cool mod for a Fallout game but the only game I know of that does that is Jagged Alliance 2

It's cool because it also features a weight indicator that also lets you know if a guns magazine feels full or empty
>>
>>344632812
I've seen some anywhere from 250-400. Most of the higher ones have extras with them like shoulder straps etc.
>>
>>344632812
How much does ammo generally cost? I'm UK based with a US friend who has a fairly vast collection of guns but he doesn't fire them because "it's too expensive"

I kinda always figured they were really cheap, and handing over spent brass got you discounts or something lol
>>
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>>344633157
Ammo prices have been a huge issue across the board ever since the "Obamers gonna take yer guns" scaremongering, some retailers even indulge in blatant scalping.
>>
>>344633398
They can't take your guns but they can take your ammo? That's pretty evil. If the US was the UK they'd probably just put like 800% tax on it or something.

Such a strange feeling seeing it just stacked up on a shelf like that. They put cigarettes behind the counter (in the UK anyway don't know about the US actually) but bullets neatly stacked, whoa

So how much does a full mag of 7.62 or 5.56 cost on average? Or humble 9mm?
>>
>>344633398
oh man i hope you rotate your ammo

i dont wanna think about the legal fees that come from selling expired ammo
>>
>>344633809
>They can't take your guns but they can take your ammo?

That's the worst part, "They" didn't take anything.
Paranoid preppers bought up all the ammo in massive hoards.
>>
>>344621910
Invisible War was a mistake.
>>
>>344622560
I know this is four hours old, but I wanted to call this faggot a retard.

You're a fucking retard m8, heavy weapon ammo was on a seperate counter. Fucking mouth breather.
>>
>>344621910
Fire one round, reload and throw away an entire magazine full of bullets, yet miraculously it only counts one bullet missing
>>
>>344622589
>Pick up a gun that accepts the same mags or rounds as the last one I was holding
>Kek no ammo cunt
It cuts both ways.
>>
>>344623398
Arma 3 improved this over A2 by letting you check in your inventory easily, but it still cured my constant reloading from Battlefield 3.
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