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Outside of fighting games, what genre must always be played at 60fps?
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Outside of fighting games, what genre must always be played at 60fps?
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>>344279671
Party games.
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>>344279671
All of them
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>>344279671
DMC/Ninja Gaiden/Bayonetta-type action games.
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>>344279671
i don't think there is any other genre that dependant on framerate.
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>>344280581
Some games lock physics to frame rate. Dark Souls and Metal Gear Rising come to mind for having justified reasons.
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FPS.
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Rhythm games
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>>344279671
Any game where the gameplay is real time.

So only Turn based games save themselves.
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>>344279671

Normally, games should be 60fps, with specific genres like arena fps being played at 144 or higher.
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Character-action suffers significantly from being under 60fps. Since attacks and combos require specific, well timed inputs in a similar way fighting games do a poor frame rate can mess that up. You can still play and beat them easily, but I doubt you'd see all of those stylish fights people pull off without a high frame rate.

Platformers can also be rough without at least a decent frame rate. I don't know about other people, but playing a platforming focused game on a low frame rate is a fucking nightmare. It doesn't necessarily need 60fps, but if it's too low it can actively hamper your ability to play well.

Honestly, 60fps should be a standard no matter what genre. I can see some genres like turn-based strategies or RPGs being fine with lower frame rates, but they are actively improved by higher ones. I will always be cool with sacrificing graphical fidelity for a higher frame rate since that plays right into the gameplay aspect.
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>>344280329
Was about to say.
Thread replies: 12
Thread images: 2

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