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What difficulty you usually play games on /v/?
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What difficulty you usually play games on /v/?
>>
Usually Easy, then I'll go to a harder difficulty if I like the game.
>>
>>344179051
>Usually Easy
CASUAL
A
S
U
A
L
>>
Normal, then hardest
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>>344178838
always the highest difficulty available. if i can't beat it then i consider myself defeated and i stop playing. the thought of lowering the difficulty never crosses my mind.
>>
>>344178838
>Playing a King's Bounty game on anything other than normal

I just can't do it, I get wrecked
>>
>>344178838
Stealth games I play on Easy because it's just not fun having to continuously reload a save because you got spotted while trying to get a ghosting achievement.

RPGs are usually the average setting because being an autistic munchkin doesn't equate to fun, but if everything dies to two hits there's no real sense of accomplishment.

Everything else I usually go straight to the hardest setting so it feels like I'm actually doing something.
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>>344178838
Normal. Then hard on every consecutive playthrough.

I'll say, it was a bit of a jump in Dead Space 2 when Necromorphs began one-shotting me in Chapter 1.
>>
>>344178838
Play Normal for a little to get a grasp of the game and then start over on Hard or higher.
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>>344178838
Usually normal since harder difficulties are just flat percentage changes, if content is locked behind harder modes I'll default to them.
Repeat playthroughs are usually on hardest setting.

The new Wolfenstein was the last game I tried on the hardest difficulty from the get go, made me hate most of it.
>>
Highest is the gameplay is affected in any meaningful way, easy or normal if it's just numbers scaling.
>>
>>344178838
The hardest difficulty if mastering the battle system is enjoyable. If the gameplay isn't fun, then I just won't play the game.
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>>344178838
Normal, since that's what most developers have in mind when creating the game.
If there is a good reason to (unlocks, alternative endings etc.) I'll play another run in hardmode, provided it's not bullshit (like Total War on higher difficulties).
>>
>>344178838
I always play on easy. Video games are about fun, and I have never had fun playing difficult games. As a kid I would get really mad and end up just turning it off.
>>
I rarely go harder or easier than standard hard. Usually seems like the ideal difficulty.
Unless the game has a lot of shitty grinding, in which case I might go Easy or Normal.
I also go Easy or Normal on a lot of games with shooting mechanics because my aim is fucking garbage.
>>
>>344178838
Usually the hardest, because it's more fun.
However, certain high difficulties (1 life in Divinity Original Sin, FE:A Insane, 3 saves in Dead Space)
are just not meant to be used for your first playthrough, so I tend to keep those for dedicated second runs of a game.

Also, I feel like Nightmare in Doom deserves a special mention, because fuck that stupid speedrunbait.
>>
If it's a genre or type of game I'm used to and good at, Hard. If not then normal.
>>
Have you ever gotten completely fucked by starting with the hardest difficulty?

>Rocket Knight Adventures
>Everything kills you in one hit
>Basically unplayable first time through

>Kingdom Hearts BBS Critical mode
>Don't know how to grind up all the broken shit
>Bosses take ten million hits and kill you in one hit
>>
Usually hard, but not the hardest.

Picked Ultra-Violence in DOOM and it feels like optimal for me, was about to go Nightmare but I doubt I'd have enjoyed it at all
>>
>Hardest difficulty
>Nothing about the enemy behavior changes, they just have higher health and do more damage to you

If this applies to your game then fuck off
>>
Usually the difficulty below the hardest one, or if theres only easy medium hard, ill go hard. Challenging games hold my interest more and I LOVE the feeling of being low on resources and having to use money wisely
>>
>>344179983
So if the game is balanced to be challenging but beatable on the hardest difficulty and the lower difficulties just have their numbers scaled down (ruining the balance and making the game more shallow) you'll play on normal? This applies to most games.
>>
>>344179946
>The new Wolfenstein was the last game I tried on the hardest difficulty from the get go, made me hate most of it.
Über felt like what Normal should be, what was so hard about it?
>>
>>344180235
I started Zone of the Enders 2 on Hard and got my ass kicked by the second boss. Also just seems like a really tedious fight.
I'll get back to it one day, it was a pretty fun game.
>>
Depends on how familiar I am with the genre and the series. If I've played the previous games, then I'll go with hard.

If I'm really out of my element I'll go with normal.
>>
Always the hardest because I want to impress people on the Internet
>>
>>344178838
Normal, but I'll restart on a harder difficulty if I especially steamroll through the first hour. I started Furi recently, and the fact it locks off hard on the first run while also really mocking easy mode players is gr8

Overall I much prefer if there are no difficulty options available to the player since many games poorly handle them by simply adding enemies or inflating health rather than cool shit like giving enemies new capabilities
>>
>>344180235
Witcher 3, though you could lower it I think

>start on DM
>not experienced with combat yet
>get killed by literally fucking everything in 1-2 hits
>don't really enjoy it at all at first
>>
If it's a familiar format like a shooter then I'll usually do second-to-hardest (UltraViolence in Doom, Heroic in Halo, etc).

Difficult enough that the mechanics are in full swing and mistakes still get firmly punished, but not difficult to the point where death comes so quickly that you barely get to experiment or learn from mistakes.

If it's a worthy game, I'll go back and clear it on absolute hardest afterward.
>>
>>344180330
it's just an excuse that bads use to justify playing on normal or easy. they think that developers should create terminator AI that adapts to your playstyle and uses highly intelligent tactics when that is just not realistically achievable.
>>
>>344180462
It wasn't so much hard just annoying when they start dumping those shotgun guys with ricochet ammo in tiny rooms with no cover. Also respawning was pretty glitchy with either weapons and ammo disappearing or on a few instances the enemies themselves vanishing instead.
>>
>>344178838
I am a real man, so I play on the hardest difficulty while executing the gameplay flawlessly and complaining the game is too easy.
>>
I don't answer questions
>>
Normal usually because first time playthroughs need a grasp of the mechanics to play, and usually hard modes are only just number changes
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>>344178838
Normal if I just got the game. Hard if I played a lot of the franchise of the game. Easy if I just wanna enjoy it. Impossible if I played through the game multiple times.
>>
>>344180753
Thing is there's smarter ways to do it. Look at Metro for instance, you die easier but so does everything. You get less bullets to shoot with, less filters and less HUD or none at all.
Then there's Skyrim where you have to whack enemies a little longer and that's it.
>>
It depends of the game and what does changes the difficult settings, if it only makes the enemies hit sponges then it's not worth it, but if it makes them more smart in therms of AI and etc, then hard is the way to go.
>>
>>344181175
DMC4 changes enemy groups and when they appear based on your difficulty choice. I think that's a fair compromise.
>>
>>344179051
kill self filthy casul
>>
Depends on the game

Some games are better on normal because higher difficulties just make it less fair. Some games like the STALKER series are better on max difficulty because it's just more realistic. If it's like Terraria's expert mode where it actually has changes to AI patterns and loot I'll play normal first so I can appreciate the changes more
>>
>>344180297

Ultra-Violence was just about perfect for the gradual difficulty curve that took place throughout the whole game.

Early areas were low-stress but still required full-time management in order to not die, mid game started to pile on the deaths, and the arena fights in the last third of the game would sometimes take 10 lives or so to successfully clear.

Nightmare behaves the same in every way except numerically, glory kills, armor and health kits yield at most 1/4 of what they normally do and even an imp can blink your entire health bar out of existence if he connects two fireballs.

I just made it out of Foundry on nightmare and it's still fun and worth playing but death gets imparted on you so frequently from off-screen (and usually adds a good 30 seconds of walk-back time from the checkpoint) that about only half the time spent in-game is for fighting and breaks the flow a bit.

Nightmare's doable but anybody who does their first playthrough on it has a good chance of hating the game altogether.
>>
>>344181067
Logical
>>
>>344178838
The one before the hardest difficulty. Its usually the hardest mode without the game being to cheesy.
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>>344181175
This man gets it, he is awesome.
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>>344181342

Changing enemy group composition and AI patterns is the correct way to do it.

It's just a lot more work for the developer so most of the time you get broad-strokes changes to the metrics and that's it.
>>
hard if I enjoy the game

if I don't really care about a game, or if its just some casual chasecam garbage like god of war, I play it on normal

if I hate it, I put it on maximum easiness and cheat if possible
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I start at normal every time. if I feel like the game is too easy, I'll turn the difficulty up, which is why I appreciate games that let you change difficulty without starting a new game.

If I want to replay a game, I'll play it at a higher difficulty than I did the last time since now I know how to beat it at that difficulty.

The exception are games by big publishers like ubisoft, Activision or EA, where the devs are forced to make the games incredibly casual friendly to APPEAL TO A WIDER AUDIENCE - only the highest difficulty may possibly be challenging in any way, so that's what I play.

Also every time a developer describes any difficulty that isn't normal as "this is how the game was meant to be played", I die a lottle inside.
>>
>>344179393
pssshh... nothin personnel kid
>>
>>344181828
>Playing games you hate

Are you autistic?
>>
>>344178838
usually just hard
>>
hardest in fps
normal in most others

give me full on sandbox mode for rts though cause i ain't got any of those skills
>>
>>344181768
The AI isn't that different, it's just more aggressive. Having some kind of adaptive AI is just a meme, like that one guy said earlier.
>>
Depends on the game. If its only 3 then usually the hardest. If its like 6+ with the hardest being xXxULTRADANTEINFERNOFRIEDPORKxXx then usually the one below that because then the hardest one more often than not is just everything one shotting which is kinda retarded if you dont know shit about the game yet.
>>
>>344181946
you mean like everyone on this board

any time you hear the word 'backlog' they are talking about games that they are not actually interesting in playing, ie, games they hate
>>
>>344178838
Depends on the genre.

For FPS and Stealth games I play on the hardest difficulty avaliable and often put some additional constrants on myself like not abusing an op weapon or doing a pacifist/ghost run.

For action games I play on the second hardest difficulty.

RPGS I either play on whatever is one step above the normal difficulty or normal, depending on if the only difference between those two is having to grind more.
>>
Normal unless the devs did difficulty right and not just add damage/health modifiers.
>>
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>>344180235
Viewtiful Joe.

I had no idea what the difference between the modes were and quickly got ass fucked by it.
>>
>>344180235
La Mulana.

The first time I hit it I got the warning and said cool, I'm not gonna push it. I came back to the area hours later trying to see if I missed any puzzles and forgot about it. No more warning this time.

And I didn't finish the game because of it. Was very far in the game too. Probably could have powered through, but it got too frustrating.
>>
Hardest one as long as it's balanced and not bullet sponge bullshit
>>
>>344178838
depends entirely on what higher difficulty entails. like in Dragon Age Inquisiton it just means you have to sit there for another 50 minutes every battle, and that sucks ass
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>>344181972
>Sandbox RTS
God yes please
I love building bases and moving huge armies around but every mission either has a bullshit win condition, a timer or the enemy failing to upgrade so you stomp them.

I loved playing sandbox in Stronghold. Arranging huge battles and sending my king bear hunting on his own.

Truly the best time
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>>344182093
Backlog are for games that you want to play but you are too busy finishing others.
Who is autistic enough to play something you hate? At least yo do for a bit then you realize you hate it for a number of reasons then you leave it, why would you play a game that you hate from the start? To prove you Wrong? or to see if you were right? If so, damn you have a Lot of free time in your hands, pal.
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>>344182254
Oh god, don't remind me.
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>>344179241
>I need to aggrandize myself by devaluing other people who don´t play as high a difficulty as I, because my life is devoid of other achievements
>>
>>344178838
You better have picked Impossible, OP. King's Bounty series is about restricting your losses to as few as possible. Having one bubillion gold and steamrolling enemy parties with small leadership values just isn't a game worth playing.
>>
The difficulty between normal and hard is always the best choice.

>>344180301
Other then some of the Halo games, I don't know any game that doesn't do that
>>
Is it a new game I'm unsure of?
Normal
Is it a game in a genre I'm confident in and/or a sequel to a game I've played?
Hard

No excuse for easy. Ever.
>>
>>344178838
CoD on easy, everything else on normal/hard and very rare on hardest difficulty.
>>
Always hardest. Not to be edgy or hardcore or any of that shit. It honestly just feels like the way most games should be played. Games are far too casual and easy these days, and I love the feeling of being challenged. Plus you never get better playing easy mode.

I specifically love playing a lot of the modern RPG's this way, as it really makes you have to stop and think sometimes. Divinity: Original Sin and The Witcher 3 are immeasurably better when played on the hardest difficulty.
>>
FPS and stealth games always on hardest.
Everything else on normal.
>>
>>344183916
do you play Call of Duty for the story?
>>
>>344178838
Whatever the highest difficulty is, unless it's explicitly stated that the game wasn't designed to be played on the highest difficulty.
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>>344179671
>I ruin games for myself because of meaningless achievements
lol fuck you are dumb af dude
>>
>>344183916
>CoD on easy

I understand your reasoning
>>
>>344184906
I don't
>>
depends,i will enjoy the game? (can know from trailers)
>yes : highest difficulty unless its bullshit difficulty (enemies sponges annoying/boring grinding and retarded things)
>no: normal or easy
>>
>>344182013
And that doesn't mean it follows different patterns?
>>
>>344184757
I actually don't even know why do i play it. The last one i enjoyed was BO. And i dropped the BO3 at second level.
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>>344178838
Always hardes. If I suck I go one step lover. But usually Im gitting gut and staying on hardest.
>>
>>344182829
I don't really understand all your fancy booky words but anyone who doesn't play on the hardest difficulty for their first playthrough of any game is a faggot.
>>
Easy if its a porn game

normal if its a real game

hard if i heard the game is really easy
>>
>>344180235
Xcom 2 and Xcom.
But the higher difficulties melt down to

>doubled time required to acomplish a research
>enemies have more HP/armor
>there are more enemies per mission
>lower funds

Aaaand that's it, in X-com 2 first two months boil down to flawlessing every mission else you can easily restart the campaing.
AKA autism simulator.
>>
>>344178838
Normal.

The game's difficulty curve usually takes the Normal difficulty into account, and I have nothing to prove to anyone. I will play subsequent playthroughs on higher difficulties if the game provides compelling enough incentives to do so (better items, alternate endings, etc.).
>>
>>344178838
Normal if I'm not familiar with the genre or series. Hardest available otherwise.
>>
What games have the most bullshit hard difficulties?
>>
>>344186910
shmups?
only game i can think where difficulty wasn't a 100% AI bot knowing your position all the time was ut99
>>
>Got wan piss pirate warriors 3 during week sale.
>Hard doesn't feel that hard and I've been going through the story on it since the prologue.
I am still having a blast with it nonetheless.
>>
>>344180301
>You also deal more damage to the enemy

Thx stalker, there is no disadvantage to play on master, since your fucking bullets vanish on lower difficulties.
>>
>>344186910
Oh now I remember. RTS games.
>>
>>344185084
>Anon hasn't experienced his grenade danger indicator light up on veteran.
>>
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>>344178838
I tend to play a game first time on its "normal" mode, after completing it or if its too easy, I'll bump it up a notch.

I don't tend to play on the hardest, as for the most part with games like cawl of duddy, doom or even halo, it becomes a cheap 1 shot fest. at times. At least STALKER and Metro give some credit to the extreme difficulties, as damage scales both ways.
>>
>>344181405
One of my more casual friends for whatever reason played through the new doom on nightmare from the get-go and actually managed to finish it.

Surprised me, and now am a bit envious of him, since I've only completed it on UV so far.
>>
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i only play hard if the rewards are better or if normal mode is too easy

i dont care for epeen
>>
Normal, unless it involves any sort of first person or third person mouse/keyboard controls. Then I select maximum difficulty.
>>
>>344187641
its metro worth playing on hard ? fuck its worth playing on normal?
>cod on the highest difficultie
>infinite granades! infinite respawns till you move into the next checkpoint!
i never cared again for playing cod on any difficulty that wasn't easy
>>
>>344188020
Depends on which metro it is, perpare for some info dump

Metro 2033 - Ranger hardcore
>Can fucking tear shit up with a revolver for the most part, humans and lower mutants.
>Disables some HUD elements, but the game accounts for it (Some weapons you can see how many bullets you got in a mag, can use your diary for a read out
>Stealth isn't affected by difficulty, and stealth is pretty hard anyways (usually 1 path to follow to do it
>Enemies still have infinite ammo, but you pick up like 1-3 bullets of each dude, so weapons with reusable ammo is better

Metro last light
>Further split up into Survival and Sparatn
>Besides having less ammo to go around, Survival makes it more like the older metro stealth, aka no warnings, and 0.1 second window to take out someone who sees you
>Can still tear shit up with a revolver
>Ranger hardcore takes away hud elements AND THEY DONT HAVE ANY FUCKING WAY TO COMPENSATE FOR IT


All, in all, yes it is worth it, but prepare yourself for some silly bullshit and save ammo, as mutant encounters are the same, so you'll get stand off against large waves with little ammo to spare.
>>
>>344188020
>>344188769
Forgot to mention in Last light, that without having a hud, selecting grenades is a ball-ache, having to wiggle your mouse listening to the sounds of your grenades and hopefully you don't move it at the last moment and plant a claymore instead of chucking a knife.
>>
>>344178838
impossible anything below is boring as fuck.
>>
Normal, because hard modes are generally just shit to play with unfair modifiers boosting enemies and gimping player. However, if I know that hard is actually good (eg. in Halo heroic is the perfect difficulty), I'm going to go with it although such cases are sadly quite rare.
>>
>>344188769
haven't played neither , guess i should start with the oldest one (2033)
i dont like silly bullshit stuff
i tried playing it years ago when it was released and i ran out of ammo on the first encounter with mutants (when going outside for the first time)
started monkey island and dungeons today , need to finish that and witcher first
>>
>>344188020
Not really on normal, since some dudes are like you, can just take a fuckton of rounds, it can grind the game to halt sometimes with the armored fuckwits.
>>
>>344189186
What makes the halo heroic good ? On halo 2 vista, I've noticed that you get fiddled by invisible elite squads at times in the MC levels that aren't there on the lower difficulties.
>>
>>344178838
Easy.
If I want a challenge I play games with real challenge aka pvp.
>>
>>344189224
Well by silly bullshit, I mean stuff like getting elbow blasted by some cunt with the bastard smg, because you weren't fully in cover by 3 pixels, but in all honesty, for the most part, I would recommend atleast ranger mode for 2033, as long as you aren't legally blind and you take care, it will play out well for the most part.

Take care to not use your MGR by accident though, you really do need to scrimp and save those. The heavy combat armor you can get polios is a game changer.

Except for 1 level near end, slimy pit of gooey infinite spawning balls that will rape you/your escort npc, but thankfully you can destroy the newspapers for them
>>
>>344179393
>>
>>344189704
>newspapers

I meant respawners, I swear.
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>>344189978
well i'll play it on hard when the times comes
shadow warrior (old) > witcher > monkey island > dungeons > metro > fear > FFVII , fuck my backlog and replaying games
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>>344178838
Normal. Most games on Hard just make enemies bullet sponges. If I want something hard I play a hard game, not a normal game on hard.
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>>344190226
>Shadow Warrior (old)

I've only played the reboot or whatever the new one was, but I might have to give the old one a peek.
>>
>>344182379
Same, until I learned where to find all the powerups. Fighting Baphomet with basically nothing was absurd.
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>>344186546
My game must be glitched because on impossible, full cover is basically no cover. Guaranteed crit for my guys every single time.
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>>344189340
I feel that hits a good balance of difficulty, you have to keep on your toes but it doesn't seem unfair and enemies don't feel bulletspongy. Normal is just too easy if you have even the slightest idea about how to play.
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>>344178838
Critical
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>>344191162
A gripe I have with it is that Sergeant marines actually have more health than you. I had Sgt.Stacker marine survive 2 hunter meeles, yet I couldn't survive a single pounding from the love monster.

But yeah, I'll give that overall it does strike a good balance. Just a bit silly that the marines are more tougher than the chief at times.
>>
>>344178838
stealth games: hardest
everything else: default
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>>344179983
highest.
I only play STGs these days, tho.
>>
>>344178838
Second hardest. Challenge without some of the bullshit that games pull.
>>
Normal because that is the way the game was intended to be played. I'd rather games didn't have difficulty options at all.
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>>344192821
I agree with this, especially rts games cause I usually get massacred on higher difficulties
>>
Normal. I don't have the time to slog through a bullshit game where the difficulty is just health buffs and damage debuffs just to prove that I can.
>>
Depends on the game.
I will play most games on normal on my first playthrough and If I liked it I will play it again on hard mode.
If I try a new genre, I start on normal too and rarely go higher because I am not used to them.

The problem with hard modes is that it usually results in the A.I having more health, more chance to land a critical hit, being able to see you through walls (CoD campaign) etc. The difficulty is artificial.
>>
I play on Hall of Fame (hardest) on my Mycareer 7'3 350 lbs center on NBA 2k16.
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>>344178838
Hardest. If I can't do shit in two days I'll go slightly lower.
Fighting games I alternate between hardest and normal to practice and learn .
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Depends on the genre, i'm shit at RTS so i usually play on normal, while in shooters i tend to play on the hardest.

Generally, if there are 3 difficulties i pick the middle one, if there are 4 i pick the third, if 5 the 4th and so on
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>select hardest difficulty
>instead of making enemies stronger/smarter, it just nerfs the player
>>
Depends on the game. If increasing the difficulty just turns enemies into bullet sponges I'd rather just play on normal or whatever
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>>344194882
i just play on easy unless i'm doing archievements
for practicing i just play online , fuck reading-input AI
>>
Normal. The game is balanced around normal.
>>
>>344178838
The hardest difficulty, which usually makes me end up kicking myself because difficulties are shit and enemies just become bullet sponges
>>
1 to 3, then 3.
If its 4 levels or more, I usually pick 3. The last one is almost always just bullshit and pain in the ass on purpose, plus they way AI cheats is just too obvious and aggravating at that point.
>>344195986
It's balanced around normal for a braindead 13 year old, a casual who will stop playing after 1/3rd of the game or a chad. Are you any of those?
>>
>>344185656
What about games where the hardest difficulties only unlock after a playthrough?
>>
>>344197297
>the only games that exist are AAA accessible-tier games
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>>344178838
>impossible mode
>it's actually possible
>>
Ever since classic Doom, I usually play on the 2nd from hardest difficulty. There are exceptions when the game only has 2 or 3 difficulties where I'd pick the hardest one.

Streets of Rage II, Mania is the only difficulty, 3 lives only.
>>
>>344199134
>Impossible mode
>It's actually impossible
>The game will crash every time you reach the final level
>If you manage to beat the final level, the final boss doesn't spawn, meaning you can't trigger the ending
>>
>>344179393
I always play on the hardest difficulty to start with, unless it's something stupid like an "impossible" mode. The way I see it is that if I start easy and then work my way up, then I'll be surprised each time I take damage or whatever and I'll always be comparing it to the difficulty level before, where as if I start hard then if I get hit for say 70 damage or something, than that's that and I can work around it.
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>>344202317
I feel like in a lot of cases starting on the hardest/almost hardest difficulty makes me save scum a lot so I'd rather play the game on normal difficulty first and then on hardest when I know how to beat enemies without save scumming
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>>344203014
Get out of that habit anon, it's bad for ya.
>>
Usually normal unless I played the series before, then hard. Later the hardest.
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>>344198490
Even bigger faggots for falling in line with what the devs want.
>>
Second to hardest difficulty; I want to get my money's worth in one play through
>>
>>344181405
>dying 10 times on UV's final fights
not with the fucking ground stomp railgun
that shit turned the game into a slaughterfest
>>
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most of the time normal. im not good at games despite playing them for so long.
games like terraria, i obviously played expert mode but i also made a softcore character because i die a lot.
>>
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>>344179531
>>344178838
>tfw you started playing Kings Bounty a week ago and find people on /v/ who are currently playing it too
>>
I hate difficulties in games because they leave the problem of balancing the game to the player and then judge the decision. I prefer having to overcome a problem I know was designed by a human and not just a side effect of blindly bumping up some values.
>>
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>>344178838
Usually Hard or the second to hardest difficulty when they're not locked behind beating the game or something.

Gonna have to second what >>344180137 said. I'll play on Ultra-Violence but not Nightmare. I see no point in doing it when every enemy respawns every 5-10 seconds and you can turn on fast monsters regardless of Nightmare if you want.
>>
>>344178838
Normal the first time, possibly hard if I find normal too easy or if there's more than one option harder than hard.
Hard for second playthroughs.
>>
depends on what the extra difficulty does. if it just makes enemies bullet sponges or garbage like that I'll just blaze through on normal.
>>
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>>344180137
>tfw friend gives me shit for playing on UV for whatever fucking reason
>meanwhile he whines like a bitch about his every death on Nightmare
>>
Usually normal, sometimes hard depending on the game. I think I had to play Catherine on easy because I kept getting wrecked.
>>
Depends, but usually the second-highest difficulty because I don't mind being thrown in head-first. In the case of KH games though, Critical or bust.
>>
>>344178838
Normal if harder = bullet sponges, otherwise the hardest or near hardest depending on whether there's perma-death on hardest or not. I used to like perma-death in games but nowadays I don't really have time for it.
>>
>>344178838
Anything labeled "normal" or the equivalent on my first playthrough of a new game - if the game is compelling enough to warrant a few more, I'll keep coming back until I've beaten the highest difficulty, and then usually try for self-imposed challenges if I'm really hooked. The exception for this is games in a franchise I've played before - I'm always going to go right to Insane for Gears of War or Legendary on any Halo game, since I don't need time to get the hang of the mechanics.
>>
Depends, in strategy/rts i play on normal or hard, other games I usually take the hardest
>>
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>game has flavour text for each difficulty
>>
>>344181067
The only logical answer.
>>
>Impossible difficulty
>You can still beat the game
>>
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>>344178838
Very easy, easy when very easy is not available.
I don't care
I LOVE IT


you just got icona pop'd by the best of them
>>
>>344178838
Normal, sometimes hard.
I always play the hardest difficulty on action RPGs since balance is usually shit.
>>
>Easy/Normal/Hard
Hard. Sometimes Normal if I just want to get shit over with, which rarely happens.
>4+ difficulties
At least second hardest, depends on a game and its balancing. Although even if it's balanced like shit, I may sometimes pick hardest anyway and then regret being such an insecure faggot coughtox2cough.
>difficulty unlocks
Hardest available at each playthrough until I just can't anymore. Have yet to beat DMC4's DMD.

I like challenge but I should really start prioritizing fun more.
>>
>>344178838
I typically chose one difficulty above default for the first run at a game. It's usually a good balance. After that it depends on the game and my mood at the time.
>>
Normal because it's incredibly rare to have proper higher difficulties and I'd rather not waste my first playthrough finding out if it's bullshit or not.
>>
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I used to always select the hardest difficulty if it's a genre I'm confortable with (platformers and other action games).
That was before I tried Wings of Vi.
>>
Whichever one is 100% for both players and NPCs.
>>
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Easy if its a genre im not familiar with like RTS
Normal for most games
Hard if its a genre i play a fuckton like CRPG
I dont play Very Hard because im not a masochist
>>
>>344198490
>not hacking the game to unlock the hardest difficulty on your first playthrough

kys filthy casul
>>
>>344199134
>>344200710
I'd get a kick out of designing an impossible mode that actually seems possible at first because the impossibility is so subtle. So basically a whole game that's like one of those autism "tests."
>>
>>344212123
That's pretty much me, too.
>>
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>>344178838
>beat game on hardest difficulty
>still have to play through other difficulty levels to get the achievements
>>
always do default on first play-though, then if I replay I will go higher

except on bethesda games where the hard difficulty just makes the games way more tedious and not challenging
>>
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>>344180650
I had a blast on Death March for my first time

right up until the wraiths that attack you during the Baron's quest. then the fun came screeching to a halt

>mfw i'd forgot that Yrden caused bonus damage
>>
>>344178838
>What difficulty you usually play games on /v/?

It really depends on the scales.

If it's my first play through and my choices are "easy, medium, hard, and insane"
I always pick "hard."
If it's "easy, medium, hard" I pick hard.

I like games to be hard, but often times the hardest difficulties have stupid mechanics that make the game insufferable.
>>
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2nd to hardest for first playthrough, then hardest if I liked the game. Hardest modes tend to just double enemy stats and chop down yours, so it just slows everything down and makes games duller. Best Hard modes give enemies additional tactics and abilities, and gives it to them earlier.
>>
Depends. Shooters often turn enemies into bullet sponges if you pick anything higher than normal/medium.
>>
>>344178838
Depends on the game, but most of the time the hardest setting unless it's something completely new like a 4X I've never played before and needs learning beforehand. Usually if the game doesn't allow difficulty changing on the fly I'll check online what the actual changes are.

Only notable times I've really regretted picking the hardest available difficulty setting are Dark Messiah of Might & Magic and Shadow Warrior remake. The former because fucking ghouls (which you fight in groups towards late game) two shot you out of max upgraded HP, and the latter because the game was still piss easy on the hardest difficulty and it just made greater demons and bosses humongous bullet sponges.
>>
>>344178838
Normal if it's the first of a franchise i've played.

Hard if i know what I'm getting myself into.

Impossible if it's good enough for a 2nd playthrough.

Easy if i just need to finish up a few things that aren't difficulty locked and I'm going for 100% or whatever.
>>
>>344179051
You're alright.
>>
Normal. Hard is only if I liked the game enough to warrant replaying it since hard mode is almost always just slightly stronger enemies.
>>
Normal unless a harder mode is actually worth it with more aggressive AI or something
Fuck difficulty modes that just make everything a damage sponge
>>
second to hardest
>>
>>344203014
I'm the opposite, but not deliberately
even if it's hard, I won't save, then I'll die like a shit scrub and have to replay a large section of the game
>>
I always start on the max difficulty available
Getting gud feels really good
>>
>>344183054
Bethesda games
>>
>>344215981
he said doesn't, not does
>>
>>344178838
Depends on the game.

Recently I've been playing Darksiders1-2, MGS:R, Shadow Complex, Wolfenstein: TNO and horror games all on the hardest difficulty. Been having tons of fun, I couldn't imagine Darksiders 2 or Wolfenstein on anything lower than the highest difficulty.
>>
The setting above normal. I'm not a scrub but I'm not a nerd either
>>
>>344216093
Whoops, so he did
>>
>>344180051
me too anon. I can't have fun playing a game when i need to take 30 attempts at a single part. I simply can't play dark souls for this reason.
>>
>>344186546
>tfw I'm not autistic enough to do hardcore runs of Impossible
>>
>>344180051
>>344217204
If Hotline Miami were easier it would be way less fun.
>>
Easiest difficulty available so i can post about it on 4chan and trigger autistic muh hardcore gaemurrz
>>
>>344178838
Games released before 2007? Normal. Games released after? Hard.
That formula has been working for me for the most part.
>>
When it's a new game? Hard.

When I've played games in the series? Hardest.
>>
>>344216093
>>344215981
haven't slept at all, but just in case it wasn't clear: I was saying that the only games I know of where the AI actually get smarter and changes their tactics, and not just get more health/damage/reads your inputs is some of the Halo games (CE and Reach, to be specific)

>>344207867
Does Destiny keep the same difficulty names and such that Halo/Myth etc had?
>>
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>gg ez difficulty
>normie difficulty
>impossibru difficulty
i play on hard like my dick
>>
>>344179051
>>344180051
>>344189356
Neck thyself, journalist scum
>>
Normal. I'll only do Hard right off the bat if it's a franchise that I have a long history with. Fire Emblem Fates is the most recent example.

I only do stuff on the maximum difficulty if I absolutely adore the game. At that point it's more about wanting to play it more and keep the experience fresh, not about specifically wanting a challenge.
>>
Usually hardest available. Sometimes it's not a good idea. Line at this moment, I'm playing FE Awakening on lunatic and I just started Paralogue 1,and the boss already has a fucking silver weapon. This shit is not just hard, it's completely unbalanced to the point of being ridiculous.
>>
>>344178838
I play games on youtube
>>
Hardest difficulty available. If it's complete bullshit, then I play on the second hardest for a little bit and get more used to the game before replaying everything i missed back on the hardest.
>>
>>344178838
I play the hardest possible unless it's just too ridiculously hard and I lose interest with the game, then I'll reduce the difficulty a bit if I don't care anymore.

If it's an jrpg I usually put it to normal because most of the time it just means you need to grind more which is stupid.
>>
>>344183054
Ninja Gaiden for one
>new enemies
>enemies are faster, smarter, have new counters
>aside from the bosses none of the enemies really do more damage the higher the difficulty
Perfect difficulty. Fuck I wanna go beat it on master ninja again.
>>
>>344225372
>you will never know the triumph of beating Ninja Gaiden Black on Master Ninja again

why live
>>
>>344225973
I mean, there's always no hit runs right?
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