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DOOM 2016 classic weapon stance
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Why is this game instantly more interesting with a modern take on the classic weapon pose? I already played through it once and had an absolute blast, but this makes me want to run through it another time.

>doom thread
>>
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Now they gotta update the game so you can see Doomguy's entire model.
>>
>>344127290
those comparison pictures are shit because not every game was like that in 2005.
>>
>>344126387
Personally I think it looks dumb, it looked dumb, and it's okay to have it on the left or right or whatever.
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>>344127563
you look dumb
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>people still pretend that the original Doom is still in any way good or playable in this day and age

Sick of this meme to be honest.
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>>344126387
I actually shoot better like this. They need to being this feature to the multiplayer.
>>
Didn't they also replace some animations with recreated original Doom versions?
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>>344127680
Dumb frogposter
>>
>>344127680
There's no use arguing with such people. The term "nostalgia goggles" exists for a reason.
>>
>>344127680
Kys
>>
>>344126387
TURN OFF THAT CROSSHAIR
>>
>>344127680
Go play pokemon go
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>>344127680
Are you fucking retarded? Classic Doom is more playable than most first person shooter games that came after it.
>>
>>344127813
Yeah, the shotgun cocks like it originally did.
>>
>>344127497
But it's 2016 now, why doesn't every game have that?
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>>344127680
Played it recently. It holds up. Especially the first episode where the level complexity is backed up by texture variety unlike the later more mazelike indistinctive levels.

I don't consider the "classics" sacred, but I don't consider them bad for being old either.

Doom might have been a completely different game on release, but with mouselook becoming standard and regular community support it's evolved into a fast-paced action game with great level design and aesthetic.

Doom 2 sucked tho I'm not defending that one. Fucking second-rate expansion pack of a game.
>>
>>344128184
Backward ideas about immersion in the industry.
>>
>>344126387
Destiny?
>>
>>344127987
If you are not playing on console the crosshair is needed.
The original doom had autoaim out the ass, this does not.
>>
>>344127290
fucking foot fetishists
>>
is there a way to remove the retarded tacked on modern progression system yet?
no?
no buy then
>>
>>344126387
If they are doing this, I am expecting a facial hud soon.
>>
>>344131160
Don't use it?
>>
>>344127680
OG Doom still holds up, it's fucking fantastic
Doom 2 however is litterally super secrit wall of spooky monsters: The Game. The additions are cool but the level design is shit
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>>344128184
>CURRENT YEAR
>>
>>344127680
Call me underage, but the first time I ever played Doom and Doom II was when the BFG edition released on Ps3, and I thought they were fun, much better than 3, and surprisingly long. Easily some of the best FPS to have ever existed, and influential for good reason.
>>
>>344127680
I was just playing Doom today and having a great time.
Fuck you.
>>
What is this?
Is it an option now
I haven't played doom in a week
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>>344132232
New option
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>>344128336
Doom 2 is better than 1 in pretty much every way.
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PLANET'S DEVASTATED
MANKIND'S ON ITS KNEES
A SAVIOR COMES FROM OUT THE SKIES IN ANSWER TO THEIR PLEAS

THROUGH BOILING CLOUDS OF THUNDER
BLASTING BOLTS OF STEEL
EVIL'S GOING UNDER DEADLY WHEELS

HE IS THE PAINKILLER
THIS IS THE PAINKILLER
>>
The weapons are a little too big in this mode and it makes me feel uneasy.
>>
>>344132747
In every way? It's the same fucking game in almost every way, it uses the same engine with the same assets in the same setting with the same enemies and the same weapons (bar 1 or 2 additions).

Enemy placement and level design is MUCH worse. It's worse than like 2 of 3 of the Shadow Warrior Expansions.
>>
>>344133168
This.
Doom II is basically Doom: The Lost Levels
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>>344133168
There's far more enemy variety, more weapons, and fuck you because the level designs are far more interesting. Knee Deep in the Dead is better but overall Doom 2 is a much better game.
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>>344133168
>one or two additions
>chaingunners
>Hell Knights
>Mancubus
>Revenants
>Arachnotrons
>Pain Elementals
>Arch-Viles
>one or two
>>
>>344128184
Hi John Oliver
>>
>>344133168
There is one thing that Doom 2 gave us that is better than most things in Doom 1.

Screaming rocket Skeletons.
>>
Is there more enemies on nightmare? I feel like there's not enough on hurt me plenty
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Old DooM is great.
Heck when one of the creators still makes maps for it you know it holds up.

New D44M is just corridor after corridor with door locks that lock you in every time there's a spawning monster.
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>>344127680
>>
>>344133814
I think they just respwan on nightmare difficulty.
>>
>>344133807
and super shotgun
>>
>>344133840
>Brutal Doom
>>
>>344127680
Dumb frogposter.

Doom's simplicity makes it perfectly playable even today, both with and without enhancements from source ports. Compare it to System Shock, for example, which has a complex but utterly retarded control scheme because back then people didn't know how to make anything better.
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>>344134129
I like the physics it adds to the game, but the take downs or glory kills as they are called in D44M are cancer and I hate them.
>>
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Brutal Doom is funner than 2016 Doom
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>>344133746
in tech and video games terms, every year is a leap forward, at least it was for a time from like the 90s to the mid 00s
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Why does every "reboot" nowadays always have to realistic-ify the media, redesigning the outfits and look to be more "tactical" and "more realistic". Why cant the style and look stick with original Doom's bright colors and basic doommarine outfit and shit but with just better graphics.
>>
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>>344134492
This.
Also DooM is a 3D game, not a 2.5D.
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>>344134532
also i dont like thje futuristic weapons in doom 2016 i wish they were just normal grindhouse guns like in original doom
>>
>>344127680
>there are people who unironically frogpost in 2016
>>
>>344134564
not really, but kinda, it has variable height, but the map structure is 2d in design, true 3d space can go any direction, like making a cube with a map, than a 2d blueprint with some height
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>>344134532
>redesigning the outfits and look to be more "tactical" and "more realistic"
I imagine part of this might be because higher resolutions and higher polycounts means you can cram more details in equipment, and if you don't have a billion lines and indentations and whatnot people will complain that the model looks like something from a billion years ago.
>>
>>344134791
>true 3d space can go any direction

So a 3D game with a flat game word and no ability to jump isn't a 3D game? Besides, it's possible to move in all 3 dimensions in doom, take a look at that webm for example
>>
>>344134532
What I wonder is, why does every new entry of a franchise that hasn't gotten a game in a relatively long time called like the first entry of that franchise?
>Doom
>God of War
>Need for Speed
>Tomb Raider

What's up with this trend?
You now have to put up with everyone calling those games different names.
>>
>>344134673
>that pistol in D44M
Seriously, what were they thinking?
>>
>>344133814
Not sure. I only played on Ultra Violence and Nightmare, and the enemy count remained the same. So my guess would be no. They just get much more aggressive, are harder to kill, and do more damage. Oh and they learn to lead their shots on Nightmare. Projectiles are much harder to dodge because of this.
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>>344134673
Mmmm~
https://a.pomf.cat/rjdjsj.mp3
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>>344134791
inb4 enemies are infinite height and you can't stand on them.

DooM is 3D deal with it.
>>
>>344134995
its a complicated thing that youd have to be like an actual programmer to break down, and i am not
>>
>>344135065
Thought the same when I started Doom 3 up back then.
The Beretta was perfect.
>>
>>344134532
I think the Doom 2016 armor looks sick as hell, but the demon designs are disapponting
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>>344135186
enemies WERE infinite height, that's a source port
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>>344126387
I like it, removes the need for a crosshair and makes the game feel even more like quake

>>344134901
But having less detailed junk would mean they could've pushed those wonderful console hardware limitations in places that actually matter e.g. the enemy count
>>
>>344135297
I liked the Revenants, Mancubus, Pinkies and Barons of hell. Everything else seems off, I agree.
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>>344135297
I don't really like the imps and maybe the Cacodemon looks awkward since its eye doesn't have a pupil but other than that they're very solid and pretty faithful to the original.
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>>344135313
The word indeed "were".
Not anymore.
While DooM evolves, other games including D44M devolves.
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>>344127680
I never played it as a kid and I admit I had a bit of trouble getting into it recently when I decided to give it a shot and see what all the fuss was about.

But after tweaking a few Dosbox settings, getting proper WASD+mouse control set up, and figuring out that the game is most fun on Ultraviolence, I had a blast playing it. I have a pretty low tolerance for poorly aged mechanics, so I'm confident that the game play still holds up today.
>>
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Poast you're gunfu
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>>344135297
The only demon design that I don't care for is the Cyberdemon. The original design and even Doom 3's design looked far better. But the rest look fine. The Barons, Revenants, and Lost Souls turned out great.
>>
I'd like to use more modern FPS games use centered aiming. It would be pretty neat.
ADS doesn't count. I mean always centered.
>>
>>344135518
pinky looks like shit though.
>>
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>>344135501
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>>344134564
doom is 2D with raycasting
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>>344135026
It's a marketing trick. Most of kids today haven't played the original games, and a title like Doom 4 might be off-putting to some of them. Rebooting the name along with franchise makes it more clear that playing the previous games isn't required to play the new one.
>>
>>344134564
Doom doesn't even support level over level like the Jedi engine did you idiot. It doesn't even bother to try to trick you into thinking it does like Build engine games did. It's a great game but being able to move vertically does not a 3D game make.
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>>344135436
you're moving goalposts, when doom was programmed and released, in 1993, the tech was limited to only some height variability, but not true Zaxis, all monsters were infinite in hight, any monster above you could still MELEE you even if you were way above them, map design was 2d in nature, with height variables in the actual game space, contrast to quake later on, when maps are built in a 3d space
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>>344135501
Is that the sawblade launcher thing from Strife?
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>>344135597
Doom doesn't use raycasting, though Wolf3D did
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>>344135578
It looks like a pinky. All they need to do is get rid of the stupid armor and it would be fine.
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>>344127680
First episode of Doom > Doom 2 > The rest of Doom 1 > Doom 4 > 3

:)
>>
>>344135469
>Dosbox
There's your problem. It's not exactly authentic, but you get a much smoother experience with minimal tweaking required when using a source port like zdoom.
>>
>>344134564
Well technically all display methods are ultimately 2D, but the main thing with the 2.5D games were that they couldn't support overlapping maps. Which led to a lot of teleporting for the Duke Nukem community maps that faked it.
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>>344135186
But you're using a modern source port. Modern source ports such as ZDoom or GZDoom or whatever fix all sorts of bugs the original Doom had, and they change a lot of original properties that DOS Doom had such as the infinite height enemies. And not to mention, one of the source ports, GZDoom, renders real 3-D floors.
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>>344135765
Add Final at the very end and 64 equal to 2 and I'll agree completely.
>>
>>344127290
>literally, LITERALLY comparing one of the most lauded games of 2005
>to one of the most lauded games of 2013
Yeah no wonder FEAR did better, they're not even the same quality or production values

t. >>344127497
(but he's not being sarcastic)
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>>344135297
INCOMING FACTS REGARDING ENEMY DESIGNS, NOT OPINIONS AT ALL

>Great tier designs
Baron, Pinky even though they're more red than pink, Revenant

>Okay tier designs
Imp, Mancubus, Hellknight, Cacodemon, Lost Soul, nu-Archvile, Spider Mastermind

>Belongs in Quake 2 or 4 tier designs
Cyber-Mancubus, Possessed Soldier

>Trash tier designs
Cyberdemon, Hell Guardian
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why didnt they atleast add the head at the bottom of the screen
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>>344131160

ignore the shit out of it and spend what you get. The game doesn't shove it in your face most of the time and the few upgrades that you do get actually help. I'm playing through on ultra-violence right now and having a blast.
>>
>>344134564
>>344135186

Maybe you're saying that because you're a fucking faggot that's using a different version of doom that runs in a 3D engine.

You're fucking retarded.
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>>344136018
What about Unwillings?
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>>344126387
Add in a hud that shows Doomguy's face looking about , and you have a deal.
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>>344127680
Congration on all the (You)s.
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>>344135690
they both did fampai
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>>344136202
They're fine, I don't really consider them enemies due to them being such a non-threat and would prefer traditional cliche zombies i.e. what Doom 3 did
>>
Have any anons made any recent .wads/SnapMaps they want to share?
>>
>>344136018
I know I'm the minority, but I actually liked nuCyberdemon design. Great boss too.
Hell guards are indeed generic as fuck tho
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>>344136419
No, Doom used a technique based on binary space partitioning

https://en.wikipedia.org/wiki/Doom_engine#Binary_space_partitioning
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>>344126387
Because you're a fucking hipster retard that takes pleasure over retardedly superficial qualities so as it reminds you of some outdated-done-to-death software from the past.

2000% murder yourself until you're dead.
>>
>>344127290

That makes me think, why the hell does Amanda have no head in Alien Isolation? She's got and legs rendered, but why no torso?

It literally wouldn't affect the processing to include her head.
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>>344127680
Dumb frogposter having a dumb opinion, what a surprise.
>>
>>344131493
>The retard's answer
You never disappoint, /v/.
>>
>>344137110

>it's retarded to suggest the only logical answer

Kill yourself, you fucking child.
>>
>>344136735

Probably VR, you'd never see them on a monitor, and they'd collide with the cam in VR.
>>
wake me up when they add significantly more demons on the screen at once

oh wait they can't do that
>>
>>344137280

But the game wasn't made for VR, at least not with the intent to be a big VR game.
>>
>>344137394

Its one of the first games that did actually went out of its way to support it.
Not an advertised feature but a feature nonetheless - and again, why bother making it if its not visible to you in game?
Especially if it doesn't work with new tech you are experimenting with
>>
>>344137354
Play Serious Sam if you want that.
>>
>>344137354
64 per level, total, unless clever portalization/bsp culling trickery, which isn't allowed in SnapCrap.
Not really a horde of demons.
Doom 2's second level has 90 on Ultraviolence.
>>
>>344137532

Because it's stupid to make her headless if they went to the trouble of giving her arms and legs. Either make the whole body or don't. To not make it whole is just lazy as shit.
>>
>>344137621
Or the original Dooms.
64 is too low for the gametype.
>>
>>344137662

No, working on things that will never be visible or matter to the player is the definition of "a waste of time".

You can do that with your 1man indie game or small team, but not at this size.
>>
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>>344137354
They can, but they won't since the game has to run at 60 fps on consoles most of the time

Platform parity is a wonderful thing
>>
>>344137768

Making a body you rarely see is a waste of time. So adding the head wouldn't be any problem, especially since the game was originally in third-person. And Creative Assembly could easily have done that.
>>
>>344137889

But again - why bother?
Especially if it would need to be disabled for another feature.
>>
>>344132747
Nah the level design is shit after the first episode.
>>
>>344137980

Then they disable it for VR or whatever, easy as that.
>>
>>344137852
Aim for the lowest, the slowest, the cheapest.
Make everyone else suffer because of misguided brand loyalty.
Truly, wonderful times, pushing the limits of technology and innovation.
>>
>>344138034

You still gave not a single reason to work on it at all.

Parts you see rarely are worth the work - attention detail.
Working on what nobody sees is autism to satisfy yourself - not the consumers.
>>
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>>344134129
Project Brutality is breddy gud.
Now Demonsteele.
That's the shit.
https://www.youtube.com/watch?v=RElfXigIe4c
>>
>>344138154
DoomRL Arsenal, try that shit, you'll love it.
Build your doomguy with armor sets, customized weapon assemblies and fucking OTT enemies.
>>
>>344137889
>especially since the game was originally in third-person

Really? I'd be interested in a source for this
>>
>>344127290
Why does it matter?
>>
>>344131160
It's done well though
>>
Dammmit oo now i gotta get up to go look i WAS comfortable in bed >:[
>>
Ultimate > D44M > Plutonia > TNT > Doom3 > Doom 2

screaming rocket skeletons aren't enough to make up for samey brown levels
>>
>>344138292
Oh I have anon. That's great too.
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>>344138345
Not really, you have to fiddle with 3 seperate menus and it's ultimately arbitrary since you end up maxing out everything

Thankfully it's not as bad as nu-Shadow Warrior where for example certain guns are initially worthless without upgrades
>>
>>344138624
Imma go play it now.
See yas later.
>>
>>344135773
You can also run Chocolate Doom for a good sourceport that runs it like it's DOS, but on modern computers. Less fiddly than Dosbox.

That does assume you WANT to play it without any kind of engine upgrades, of course.
>>
>>344138940
I used it to try my own speedrun, since i figure dosbox would be more troublesome for recording, and not wanting to mess with novert and all that
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>>344137649
Why do you people still say this.

You can put hundreds of demons on the map, you can only have 12 active at one time and you can only pre place 64, but using spawners, encounters, and other triggers you can put an assload of demons, you're not limited to 64.
One of the prebaked gamemodes for lazy people is a straight up horde mode until you die, literally infinite demons.
>>
>>344138940
I only played with gzDoom for a long time, then just tried Chocolate Doom for the first time recently. Holy shit, it's a lot more atmospheric and spooky with the lower resolution and color depth.
>>
>>344139129
You think that's bad, playing it with keyboard turning like it was originally intended gives it some real atmosphere.
>>
>>344137110
No-one's forcing you to buy any of the upgrades. If you find the game too hard without them, you can unlock them using the dev console
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>>344139110
>but using spawners, encounters, and other triggers
Different anon here - I've been screwing with Snapmap recently and without actually placing a single demon in a room, I've managed to create some pretty cool encounters. The 12 active demon limit is pretty bullshit, but maybe that's just me wishing I could set up crazy encounters with multiple Barons backed up by a ton of Hell Knights and Mancubi.
>>
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>>344135065
I thought it was a leftover asset from Prey 2 when I first saw it.
>>
>>344137178
It's almost as if the game is designed and balanced around this system existing! Just like fucking glorykills or fast travel / quest compass in TES games.

So, as I said, you are retarded and have no clue what you're talking about.
>>
>>344139709
>DOOM
>designed around the glorykill system
But you can play through Nightmare and Ultra-nightmare without using any Glorykills at all except for on the Cyberdemon, Hell Guards and Spider Mastermind and never have any issues.
In fact, that's how I did my Nightmare playthrough. I can count the amount of glory kills I performed on one hand.
>>
>>344134703
It's normie shit now, doesn't stop the teenagers and early 20 year olds from their "fun posting"
>>
>>344139797
Except that it's annoying as shit because it's clearly what the game was balanced around, shooting to finish enemies off is tedious and they have health added for the glory kill health range
>>
two questions

one what does BFG stand for in this game cause they never specify in the logs i have found

two could they have possibly made the BFG ammo more fucking loud?
>>
>>344136614
Oh shit right. I forgot


still 2D tho
>>
>>344140109
>it's clearly what the game was balanced around

That would only be true if you couldn't survive using the health pickups in the levels alone. But you can because there are no hitscanners.
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>>344140109
Not really unless you're still mostly running around with the regular shotgun for whatever reason. SSG blasts at the ideal range are more than enough to turn most weakened enemies into red mist, often killing them outright without putting them into the staggered state. Plus there's stuff like the rocket launcher, fully charged Plasma Rifle shockwaves and the Gauss Cannon.
You can, if you so desire, go the entire game without Glory Killing anything except for the mandatory bosses. Besides, the game throws MORE than enough ammo at you, to the point where low ammo should only be an issue if you're a poor shot or overusing one weapon instead of switching as needed.
>>
which difficulty will get me through the game in lets say 4h?
very easy?

i hate bullet sponges
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>>344140312
Don't forget that if you start running low on health and ammo, that enemies have a chance to drop medkits and ammo when killed normally. Between that and the pickups laying about in levels, there's no need to use Glory Kills at all.
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>>344140312
>you CAN do it, so it's fine, ignore the fact that it makes the game even less fun than if they were never added in the first place!
>>
>>344140265
>one what does BFG stand for in this game cause they never specify in the logs i have found

Has it ever been explicitly alluded to? In the original Doom manual it alludes to the secretly cheeky meaning of the acronym, but I think it's never been outright stated in-game. I think the Doom movie called it "bio field gun" or whatever
>>
>>344127290
I don't get why people want to see the feet. It's not actually realistic because you should be able to see the entire body when you look down yet you don't.

The gun view in just about every FPS these days isn't realistic either. It's too close in view when it should actually be further out.

I prefer no legs shown.
>>
>>344140597
That's subjective
I enjoyed them, I think they made for some nice gameflow
But since you can play the game without them, even being able to turn off the visual markers, everyone ought to be happy
>>
>>344135501
Doom 64 chaingun
>>
>>344140265
BIG
FUCKING
GUN
>>
>>344140602
the dsoom movie was a pussified bullshit version of the story that had genetically modified humans rather than demons all so they could asvoid the whole hell and satan thing

oh and "mars is hell" such bullshit
>>
>>344133124
Nice.
>>
>>344140817
The only ONLY good thing from that movie was the FPS part.

How would you anons make the movie if the jews got you at gunpoint to make it?
>>
>>344140972
make a mario spin off in which shekelmeister jew collects gold pieces
>>
>>344140972

Hardcore Henry: Hell Edition
>>
Why is snapmap such shit?
https://www.youtube.com/watch?v=ss8SyOhqk1I
>>
>>344141058
>kills the cyberdemon via optic nerve decapitation
>>
>>344141106
yeah the limitations suck and you can only use prefabs besides those it's pretty good
did you know that guy is the creative director at running with scissors?
https://www.youtube.com/watch?v=q19sVKcAqIw
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>>344126387
i played this shit for 30 minutes and got a refund
i've never been so bored of a game before in my life
>>
>>344127786
Anon, it IS a feature in multiplayer
>>
>>344140597
>ignore the fact that it makes the game even less fun

Let me get this straight. Simply shooting the fuck out of the enemies is less fun than glory killing them? So you think glory kills are fun? Okay. I guess my work here is done.
>>
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>>344141106
But it just works
>>
>>344140708
Personally, I'm ambivalent towards them, but saying "you can just not do them" is fucking retarded and always will be. They're an integral part of the gameplay, and the game has been designed around them. The game is /not/ the same as if they had just not been added, and you're retarded if you think it is.
>>
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>>344140972
>under 90 minute long tightly paced action-fest with a very simple plot about doomguy trying to get the fuck off of the UAC base before eventually ending up in hell
>doomguy never takes off his helmet and rarely speaks, has to be played by someone who can emote and physically act really well
>has to be gory, preferably with plenty of practical effects and minimal digital blood horseshit
>only do pure CGI for the bigger demons, everything else should be mostly costumes and make-up
>metal score that properly accentuates the more intense scenes

I don't know dick about making movies
>>
Anyone have that picture for playing the first Doom on modern PCs?
>>
>>344141831
step one: download gzdoom
step two: download doom.wad
step three: put doom.wad in same folder as gzdoom
step 4 run gzdoom and setup controls how you are comfortable with
step 5 consider suicide since you had to ask how to do this very simple thing
>>
>>344127680
Here's a (You). Actually played it for the first time recently. The first three really, and other than 3 for its own problems, the first two still hold up. They're still fast-paced, balls to the wall action that's fun as fuck.
>>
>>344127680
it's literally a bit like playing tetris or pac man. it still works pretty well but you jus talways have this context of new and better stuff in the back of your mind.
>>
>>344133471
>and fuck you because the level designs are far more interesting.
They may be interesting visually, but they're worse in every other way.
>>
>>344140265
BIG
[REDACTED]
GUN
>>
>>344140396
Only mancubi tend to be spongy, other enemies aren't too bad. With the SSG, they go down about as quickly as in Doom 2, give or take a few hits depending on the demon.
>>
>>344140396
ultra nightmare :^)
https://www.youtube.com/watch?v=P6J352J_RG8
>>
>>344135423
I liked the imps from the E3 demo. The final design is cheesy to me.
>>
>>344136018
What about the Hell Razer?
>>
>>344126387
Looks kind of stupid, that model was clearly designed to be viewed from one angle and that ain't it.

I like centered weapons, but you can't just take a right handed model and put it in the centre of the screen.
>>
>>344133168
Enemy design is MUCH better, though.
>>
>>344135773
Utter bollocks. It runs fine on Dosbox on a non-toaster and the experience is as authentic as you can get without playing on real DOS.
You have no business talking about authenticity if you think ZDoom can come close.
>>
>>344147507
You can also play Chocolate Doom without having to fuck around with DOSBox.
>>
>>344135765
nostalgiafagging at its best
>>
>>344141992
i'm sorry I disappointed you anon
>>
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>>344126387
>Why is this game instantly more interesting with a modern take on the classic weapon pose?
pure nostalgia, you might want to remove those goggles
>>
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>>344135501
>>
>>344136018
Personally I thought the Spider Mastermind was great, I loved both the design and how twitchy it was. Music was cool too.
>>
>>344126387
sexy
>>
>>344127290
Nope. When I think id tech games, I think fast, floating camera action, not le edgy realism bullshit. Fuck off.
>>
>>344149563
Stop being a faggot though.
>>
>>344152094
>Fear
>Realism
This is some weak ass bait.
>>
>>344146471
Yeah, the Imps in the E3 demo were kind of like mini Doom 3 Hell Knights. Fuck those spray tan looking motherfuckers in the final release
>>
>>344126387
>Why is this game instantly more interesting with a modern take on the classic weapon pose? I already played through it once and had an absolute blast, but this makes me want to run through it another time.


anyone who believes this is incredibly superficial. It changes literally nothing except aesthetics.
>>
>>344152394
I don't think you've used it

It feels so much better playing with it
>>
>>344138154
>Welcome to Hideki Kamiya´s Dom.
KEK
>>
>>344143804
Mancubi are the most unsatisfying enemies ever. There's no blood splatter when you shoot them so it doesn't feel right, and their standard non glory kill death looks shit, nothing like the satisfying Doom 2 one. Same with firing at pinkies from the front - that fucking force field with no blood feels incredibly unsatisfying
>>
>>344126387
Woah.

I'd have respected this new game several hundred percent more than I do had this been the de facto setting.

Bonus points had it been mandatory, and faggots who wanted it on the side would have to mod it in.
>>
>>344138154
I'd be sold if the protagonist wasn't some mouthy bitch with a katana.

The katana looked cool when Bruce Willis was using it in a pawn shop, but in like 95% of cases you look like a shithead.
>>
>>344131029
>auto-vertical because you CAN'T fucking look up and down is "autoaim out the ass".

Well. I'm slightly upset now.
>>
>>344127680
>pretending ANY modern shooter is more "playable" than the first Doom.

They already fail at the player having to learn either WASD+MouseAim or analog twinsticks.
>>
>>344142084
When I play the classics, I always have the context of how over produced and messy newer games are in the back of my mind.
>>
>>344133674
Most of those enemies are shit though
>>
>>344127290
But this just breaks immersion. When you look down you see someone else's feet rather than your own. Total immersion breaker.
>>
>>344135765
>Doom 2
>better than anything
Fuck off
>>
>>344126387
I not a fan, looks better normal
>>
>>344153997
The first half or so of Doom 2 is great and way better than Doom 1. More enemies plus the super shotgun. By the latter half of the game the map design starts getting really shitty, whereas Doom 1 is great from start to finish
>>
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>>344127680
Thread replies: 208
Thread images: 25

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