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>hired no programmers >everything done in UNREAL BLUEPRINT
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>hired no programmers
>everything done in UNREAL BLUEPRINT (basically gamemaker drag and drop tier of game development)
>no version control (no git, no svn, nothing)
>people gave this hack money

jesus fucking christ
>>
>>344004706
It shows too

>fps drops to shit except for xbone
>>
He's one of the only games people who deserves that label.
>>
>>344004767

Does PS4 and xbone at least get 60fps ?

The WiiU version runs at a ridiculous 20fps WITH DROPS.
>>
LEAVE HIM ALONE
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>>344004908
Ps4 drops to 40 fps (sometimes 35). Xbox stays closest to 60 (55fps) most of the time.

Pick this game up for $10 if you must
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>>344004706
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Inti-Creates and Comcept's strategy right now is to pretend the game does not exist. They didn't feature it in their booth at Anime Expo. Inafune never touched on it during his panel. The panel was devoted to IC's work on past Mega Man titles, Capcom, and Gunvolt 2.

Yes, Gunvolt 2, a game that never had a kickstarter or much hype, is getting more promotion and even an anime, than MN9, the game with tons of hype that was supposed to become this multi-media empire.
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>>344004706
>>hired no programmers

Not true. He hired a bunch. But check their credits. Half of them are only credited to MN9. Few have any experience. And none of them seem to have any experience with Unreal engine.

http://www.mobygames.com/game/windows/mighty-no-9/credits
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>>344005285
Inti I understand but Comcept has nothing else, its over for conman
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>>344005285
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>>344004908
Doesn't the game brick Wii Us?
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>>344005392

Inafune is out promoting ReCore, which he and Comcept worked as "Comceptor" for. Yes, that's what Inafune wants to be credited as from now on as. Then they have Red Ash, which looks like another disaster in the making. Supposedly it's set for a release next year, according to Wikipedia. But they've shown off nothing. It wasn't at E3 or anything.
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>>344005497
I think it was the DLC that did.
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>>344005497
Wii U's are already useless bricks.
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>>344005497

No, that's a misconception. But what it does is almost as bad. It crashes the system, and requires a hard reboot (like pull the plug). Trying a soft reboot doesn't work.

I have NEVER heard of a game for any console in any generation that crashes the entire system and requires a hard reboot.

The WiiU version should have been cancelled. The WiiU can't handle the game, and as I said it crashes the damn thing.
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>>344004706
>No version control
holy fuck, it's a "game designer"-only-what-is-programming episode
>>
Ay yo HOL UP

What is this Unreal Blueprint you speak of
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>>344005640
I assume generic Unreal Engine tools.
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>>344005604
Had plenty of those type of crashes on gamecube as well as wii, but they were random and quite rare. Never caused by something with the software afaik.
>>
How does the 3DS version run?
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>>344005640
A piece of shit, unoptimized way to "program" games in unreal. Learn c++.
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>>344005727
Not out yet
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>>344005757

Why is it unoptimized?
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>>344005548
Keks
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>>344005626
I'm shocked they accomplished anything, let alone released on 3 platforms. How can you even function as a programmer without revert, blame, branches, tags, etc.
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>>344004908
I wonder how terrible 3ds/vita versions will be
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steady 60fps here with PC master race
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>>344005521
>Then they have Red Ash, which looks like another disaster in the making.

can't fucking wait
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>>344005604
What about last gen ports
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>>344005858
That looks even worse, than I first saw it.

And it's still the same picture.
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>>344005793
I don't know how it works exactly or why it's so crappy. Of course it's possible to make a game with it like Mighty No.9 but it'll run like it, too. Especially if you have more in your game than a 2.5D action platformer.
>>
I wonder if the wii u version will be usable for some exploit considering how broken that pile of shit is.
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>>344005727
>>344005791
>>344005813

3DS requires a full remake in a new engine. How many millions and years is that going to take? Since we've heard nothing about it, expect it to be quietly cancelled. I expect them to just be cutting their losses with this game and moving on.

>>344005858

The guy in the back has the same face and eyes as the Legends villain guy. Show some god damn originality Comcept.
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>>344005640
>The Blueprints Visual Scripting system in Unreal Engine is a complete gameplay scripting system based on the concept of using a node-based interface to create gameplay elements from within Unreal Editor. This system is extremely flexible and powerful as it provides the ability for designers to use virtually the full range of concepts and tools generally only available to programmers.
https://docs.unrealengine.com/latest/INT/Engine/Blueprints/

Blueprints is really useful, but for a finished commercial product it should be used in conjunction with your coder's C++ code, not a complete replacement no matter what people say.
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>>344004908
No. neither gets a constant 60 fps. some areas run well on Xbox console and poorly on PS4 and vice versa.

https://www.youtube.com/watch?v=C9dgvSUg3KI
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>>344005793
Programmer here.
It is unoptimized because it is general purpose.
Most programmers optimize their code because there is actually code to optimize. You can change every little piece til it runs as fast as possible.
With a drag and drop general purpose system, you can't tweak every little thing to make it run as fast as possible, it just is what it is. There's no details to optimize or refine.
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H.ow many of you have actually played this game
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>>344006185
I pirated and played for 15 minutes, all I could take.
>>
The prototypes have some really stupid shit going on (they're 3 months apart from each other)

>Pc version had all names that backed it. Jokes or otherwise. Consoles had "A Generous Backer"
>Pc version had a fire scarf for the fire power up. Console versions did not
>360 version had built in command line, ps3 did not (there's a technical reason as to why but you wouldn't care)
>Each after form summer if 2015, all of which have varied bugs the least buggy being ps3 and content complete being ps3.

>If you own the steam version you can load up any copy of the game, demo, debug prototype, or retail game and it will detect it as the final game.
>If you cheat with command line in the prototype and have the steam version purchased to have it devoted you can just cheat all the achievements.
>Without getting a VAC ban since it's built into the build

Here's a good one
>If you have the dlc files, just drag them to a folder named DLC in the main mn9 folder directory and it will accept them whether you have bought it or not. There's no DRM here at all.

>This game demands system requirements higher than that of crysis 3 of all things.

But the part that gets me most is the stages. I've never seen such a lazy job where virtually nothing should go wrong, yet still has shit that breaks and has bugs.

Never mind that the game was complete for a year, online included, but not fixing bugs in that year? What the fuck.

And throw in that the Fuze game system is supposed to have it as well as red ash, and both animations are happening as well, I'm just not seeing what else is left. I'm not sure how they'll ruin it but they'll find a way.
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>>344005909
Wasn't there a recent Call of Duty that looks horrible for absolutely no reason on the 360 and PS3?
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>>344006010
>The guy in the back has the same face and eyes as the Legends villain guy. Show some god damn originality Comcept.
Why be original if their entire marketing strategy was based on remaking old Megaman games?
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>>344006264
Black Ops 3, they did a bargain basement port that made it look like a N64 game and excluded more than half the game, selling for full price.

I guess if it isn't clear Activision would like to stop making last gen ports by now, it never will be.
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>>344006249

>Protofaggot still attention whoring

Your only claim to fame was having a dev build. The game is out now. You're irrelevant. Come back with something people might care about. Like news on Bloodstained, Comcept or Inti-Creates.
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>>344006351
Was it at least running at 60?
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>>344004706
>>everything done in UNREAL BLUEPRINT (basically gamemaker drag and drop tier of game development)

His game was made in UDK, not even UE4 so it only has a very primitive version of blueprints.
You can do great things with blueprints though, and in a game as simple as MNo9 it wouldn't be a bad option at all.
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>>344006398
Nope
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>>344005604
The Witch and the Hundred Knight on PS3.
Mugen Souls had a similar crash too, NISA is incompetent as fuck. WITCH&THK would literally brick PS3s at random due to the overheating it caused.
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>>344006242

Wasn't sure what to think during the tutorial stage but started liking it once the game started. More enjoyable than say Megaman 8 or x5/x6.

>>344006249
>still has shit that breaks and has bugs.

Haven't encountered anything playing casually. Get a steady 60fps with the 64-bit steam version.
>>
>>344004706
>everything done in UNREAL BLUEPRINT
You know UE3 didn't have blueprint right?

The shitposting about this game has reached critical mass.
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>>344006185
I beat it with my friend in a single sitting, and played some stages in the not-Zero mode.

I'd say Ray mode remixes the game into something more interesting to play (though it could do with a few little changes), Beck's mode is average to mediocre Mega Man title at best.
>>
what are the odds that they actually make the mn9 show?
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>>344006351
It's always on sale and bundled with Black Ops 1 on the 360 marketplace, so I think they realized how shitty the game actually is. Are they doing a last gen port for Infinite Warfare?
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>>344005858
https://www.youtube.com/watch?v=X-4iVsnkO24

It's going to be great.
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>>344006351
This was only MP + Zombies
They also uncluded voucher for BLOPS1
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>>344006572
They recently reconfirmed its coming
And the sequel too
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>>344005285
>>344005392

Inti-Creates's B-Team was brought in when the game still had transformations happening. They made a few level design proto-types, and then left the project after having a disagreement with Inafune.
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>>344006572
100%

it's going to take the world by storm you just wait
>>
>post yfw red ash turns out to be good
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>>344006392
I'll still bitch about shit if I need to
Besides I got a C&D from capcom regarding Dead Rising 4 so Im legally bound not to do anything with that anymore. I would but I can't.


>360 delay is die to a cert bug
>A cert for 360 is what allows it to be run on retail systems
>If a cert bug were to occur it would mean that there's something so badly programmed that your game can't be authorized to pass the QA phase
>They've programmed it so bad that it can't even be approved to pass to XBL

Somehow it passed the xbone certs but whatever.
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>>344006637
Never heard this before
Youd think it would be more widely known if it was true
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>>344005604
>I have NEVER heard of a game for any console in any generation that crashes the entire system and requires a hard reboot.
Well, that's a bit hyperbole. What about the NES generation that had no soft reboot at all? And as that anon says, it has even happened before in this gen.

That said, it's still inexcusable.
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>>344006630
Kind of the least they could do. Black Ops 1 looks better and runs at 60fps.
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>>344005412
I feel kind of bad now. MN9 didn't deserve the treatment it got in development.
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>>344006604
Just kill me.
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>>344006637

Haven't heard any news but assumed their role was the boss fights (attack patterns and such)
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They deleted their launch stream. It was a nice source of information. Anyone back it up?

I think the reason is that they were too honest about it.

>>344006563
>The shitposting about this game has reached critical mass.

Why contain it? Let it spill over into the web and videos, let the complaints pile up in the forums. In the end, Comcept will beg us to save them.
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>>344006637
got a source?
>>
>>344006604
why would you show this to anyone
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>>344006572

0%. The game is a bomb with a lot of hate. No one would touch a game like this. You'd have to sink millions into this unknown product and no clue if it would ever make that back. And what's so special about MN9? You can just make your own robot hero characters. Beck and Call aren't even popular.
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>>344006759
I've received reports of troll attacks on forums. There's not enough developer communication to go around, and the players are starting to get desperate.
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>>344006759
>They deleted their launch stream.
Oh fucking wow, guess that weeb guy didnt want to stay on the internet as the "better than nothing guy"
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>>344006683
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>>344006747
>>344006824
You guys do realize that this is also what Legends looked like in pre-alpha phase, right?
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>>344006563
Isn't this game UE4 tho?
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>>344006825
http://www.siliconera.com/2016/06/10/keiji-inafune-expresses-regret-mighty-no-9s-delay-looking-forward-sequel/

Sorry dude but its totally happening
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>>344004706
holy shit. he made entire No.9 without any coding?

maybe i have a chance at making vidya?
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>>344006953
It's UE3.
It started development before UE4 was even public knowledge
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>>344006863
The translator on stream is notorious for adding in his own words when he shouldn't be. The "its better than nothing" wasn't translated from Inafune in the slightest but instead his own words.

That doesn't excuse it at all but inafune himself did not say it. Though he sure as fuck thought it.
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>>344006964
sorry anon, OP is shitposting
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>>344006964
Yeah just trick the internet into funding it for you with nostalgia
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>>344005285
What was the audience reception like, if you know?
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He tried to warn you. To Kamiya this is information that is mundane and uncontroversial. It's only because the MM fanbase has this idea that Inafune is a "creator" or "director" who is single handedly responsible for the good games that this comes off as controversial.
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>>344006935
to reiterate:

why would you show this to anyone
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>>344007036
I know it was his own words thats what I meant

>>344006960
>“One more thing I’d like to say is that Mighty no. 9 is a [set of] ‘contents,’ meaning it’s not just a game. We’re also moving forward in an anime and live action film for it. Development for a sequel is already in our minds, and we all share the feeling of ‘we’ll do it even if it doesn’t sell’.”

Is this guy high on cocaine
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>>344007107
He translated Inafune's thoughts
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>>344007091
ey fucker derete this know
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>>344006351
That can't be real, why would anyone sell something like that, and why would anyone buy that.
>>
>>344007107
he overestimated the quality of MN9
>>
So this game was made with a drag&drop gamemaker and and he got 4m for that?
Where exactly is the rest? Where are the 3.7 million? This has to be worse than this Falco dickhead taking 12 years to make a Sega game on par with the 2k3 RPG maker.
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>>344007107
>live action film
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>>344006495
I think the PS3 bricking was Disgaeas D2, no?
I heard it melted CPUs.
>>
>>344006863
Ben Judd is reasonably notable, he's not just some random weeb. Dude's ex-Capcom (He helmed some of those latter-day Bionic Commando, which explains why he's tight with Inafune), was heavily involved with Igarashi's Bloodstained campaign and negotiated the deal between Platinum and Microsoft for Scalebound.
>>
>>344007179
Activision still milking COD
iirc Treyarch were against the ports so Activision let another studio do them
>>
>>344006604
wtf is this? can kicking simulator?
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>>344007091
>I don't understand why they take the word 'business man' in bad part

Kamiya is bros with Inafune.
Stop being an idiot.
>>
>>344007365
Well he is a total shithead in my mind after that stream, it wasnt just that one line either.
Fuck him I hope he starves on japan and gets deported to australia
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>>344007107
>>“One more thing I’d like to say is that Mighty no. 9 is a [set of] ‘contents,’ meaning it’s not just a game. We’re also moving forward in an anime and live action film for it. Development for a sequel is already in our minds, and we all share the feeling of ‘we’ll do it even if it doesn’t sell’.”

I don't have the image, but there was a slide from the Sony Leak, showing how they presented After Earth to the executives:

> “ecosystem of content and brand initiatives to begin launching in Spring 2012.”

That's how businessmen think.
>>
>>344007385
You don't remember the beloved can kicking in MML?
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>>344007303

>Disgaea 2

Yup. Unpatched, the CPU's would be stuck in an infinite loop while processing fire effects and eventually overheat.

The patch tells the CPU to knock that shit off.
>>
>>344007179
It doesn't look quite that bad usually, it's a cherrypicked screenshot, but its still pretty bad
>>
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>>344007440
Kamiya refers to Igarashi as "sweet cheeks" in person.
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>>344007440
>Kamiya is bros with Inafune.

Search his twitter. He says he barely knows the guy and has never worked with him. But it's true he doesn't hate him or anything. Kamiya is just giving his uncontroversial view that Inafune is an illustrator/businessman/producer. That's all he is. He's not the one responsible for Mega man's great gameplay or greatest games. So it's wrong for fans to think that he is.
>>
>>344007513
So that's why my PS3 crashed everytime I tried a fire spell in the item world.

Uncharted 3 bricked my first ps3, glad I didn't lose a second one.
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>>344004706
>UNREAL BLUEPRINT
As someone who actually does programming.

There's absolutely no difference between that and real programming.

If you want speed, you just rewrite the game in c++ as the engine supports it.
>>
>>344004706
Are you the person who bitch about people writing their games in unity then buying assets for their game?

PICK ONE ALREADY.
>>
>>344004706
fag
>>
>>344007816
I wonder if those people ever got their dinner with Inafune.

Can't imagine how awkward it would be.
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If Iga can pull this off, he will make Inafune look like a buffoon. 3/4 of the dev team are the same people as MN9 as Inti-Creates are doing much of the grunt work. Even if it's as good as the lesser DS/GBA Castlevanias, it will be heralded as a successful project.

And if it's a success, then Iga has a good chance of creating a successful studio as well, with him as CEO. Ensuring your game is good is pretty key part of being a good businessman.
>>
>>344005285
why did basedinti have to be anchored to this hack? I just want Gunvolt to become popular enough to become our surrogate, ZX3 would be cool to.
>>
>>344007816
>>344007848
They did, it was a bunch of middle-aged guys (Unsurprisingly) and they went to some ritzy wagyu steakhouse in Tokyo.
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>>344007863
>Inafune hypes up a Mega Man spiritual successor
>uses his fame and reputation
>gets millions
>does a few designs
>Orders 10 versions, tv shows, anime, merchandise, etc.
>hires some inexperienced developers to make it
>then ignores the project to work on other things
>ends up being a disaster
>sequel and spin off dreams dashed
>Inafune criticzed as being a terrible businessman

>Iga hypes up a Mega Man spiritual successor
>uses his fame and reputation
>gets millions
>focuses entirely on just this game for a year instead of trying to build a new company
>hires a bunch of veterans of the handheld series
>game lives up to everyone's expectations
>sequel confirmed
>slowly builds up a fanbase over the years
>multi-media spin offs slowly are made
>Iga praised as being a brillian businessman
>>
>>344007545
I just saw this. Kamiya is A GOD.
>>
>>344007848
Yeah somebody posted it in gamefaqs or gamespot forums
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>>344004706
Source?
>>
Please post the dinner with Inafune pasta. I can't find it in my hard drive.
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>>344005858
>announce you're making a new game during the production of MN9
>>
>>344007583

Yeah. There's a few other games that have serious enough glitches that they can crash, but none so much that they brick the PS3. Witch and the Hundred Knight is one of them. Text overflow would cause the game and system to just give up, requiring a hard reboot.

Uncharted 3 only seemed to freeze itself, and very rarely the PS3 as a whole, and only during the beta phase. That's the first I've heard of it actually bricking a PS3.
>>
>>344005604
>I have NEVER heard of a game for any console in any generation that crashes the entire system and requires a hard reboot.
BRAWL did it once for my Wii

Basically have both Ho-oh AND Lugia at the same time as the space sht happens in that stage with Palkia/Dialgia and have someone use a Final Smash as well, shit was gold
>>
>>344006563
UE3 has kismet which blueprint is based on. In UE4's source blueprint-related functions have K2_ for kismet 2. They are quite similar, one of the biggest differences is that kismet could only be applied to the whole level.

>>344007685
Blueprints are about 20 times slower than c++ in ue4. They are also restricted in what they can do by their api.
>>
>>344005640
Worth checking out if you wanna get into game design, but if you ever learn C++ boy will it feel like taking the training weights off.
>>
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>>344007848
>Well kids, here is he is. The man who took an abandoned game series, and made it better than nothing: Mr. Keiji Inafune
>>
>>344007107

If I can explain this, I believe it's a culture difference. Manchildren went fucking wild donating money trying to reach goals when Japs are conservative and give money to things that only specifically interest them. There was this comically ignorant word of mouth that Inafune is some one man wonder that is responsible for all of classic Megaman when he's just sort of the Ideas guy. He seen this and thought people were wildly interested in the concept. (Professional) games aren't made by one person you dipshits.

As for the game, maybe it has technical issues. Maybe it was poorly marketed. Maybe it was poorly managed. Maybe it was over ambitious and had wrong priorities for allocating the budget. But at its core it's pretty damn faithful to Megaman.
>>
BETTER
>>
>>344008165
>Blueprints are about 20 times slower than c++ in ue4. They are also restricted in what they can do by their api.
That's outdated information.
>>
>>344008247
THAN
>>
>>344008245
>. There was this comically ignorant word of mouth that Inafune is some one man wonder that is responsible for all of classic Megaman when he's just sort of the Ideas guy.

Inafune has refered to himself, in English as "Mega Man Creator".He's a fucking Con Man.

https://youtu.be/R3rkb-zifUQ
>>
>>344008340
HORSE COCK
>>
>>344007848
I was curious of this and yes, they did
the bullshit part was, that they didn't even went to a 5star restaurant or anything.
and Inafune just showed them some gameplay
>>
>>344008368
That's debatable.
>>
>>344008363
A middle-aged Japanese man wearing an Abercrombie t-shirt looks really strange. Same with Kojima when he had that run of wearing Mossimo polo shirts a few years ago.
>>
>>344008368
>Not wanting to let a horsecock mess up your insides and shoot a liter of cum up your asshole
>>
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>>344006604
DELETE THIS
THEY PROMISED IT WILL BE DIFFERENT
>>
>>344007848
>>>344007930 >>344008002 >>344008186 >>344008380
You'd think that at least one of them would post details and pictures of what happened.

Yes, I am aware that the gamefaqs one is fake.
>>
>>344004706
Truly a visionary on par with miamoto or newell.
Remember that old game, megaman? He invented it.
>>
>>344008245

Inafune is listed as "Character Designer" on most of the MM games, including the first one. And he became The Face of the series in the mid-90's when he became series producer. So peopel worked backwards from that. The Mega man Guy was a character designer on MM1. Obviously he made Mega Man.

Now the reality: he was A character designer and artist among many. On the first game, the only character he made was Elec man. He also later made the design for Zero. But "Father of Elec Man and Zero" doesn't sound as good as "Father of Mega Man".

Inafune fans never learned the difference between producer and directors eitehr. They give Inafune credit for every game he was a producer for.
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>>344008245

>pretty damn faithful to Megaman

It's not.

With all the focus on dashing, it's much more similar to Rocket Knight or Twinbee than it is to Mega Man. Sure, cosmetically it fucking aped Mega Man, but mechanically it's pretty far away from it. The weapon switching and level select are reminiscent, but they aren't defining characteristics (especially when the alternative weapons are all a joke).

Anyone who went in to MN9, even if they were expecting a lack luster Mega Man clone, would be severely disappointed.
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What did he actually DO when he worked on megaman?
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>>344006604
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>>344008478

They're both Westaboos who think Western society is superior. Inafune dresses in god damn service jackets sometimes.
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>>344005285
>>344005412
With sales that'll make you cry like a businessman at an anime expo
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>>344008667
Well western society is better, but westaboos never make anything good or interesting
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>>344008640
Character design, story. His job as a character designer was shared between a few other people at different points in the series.
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>>344008363

Jesus christ the artstyle there looked fucking AWFUL.

I'm kinda glad we didn't get it.
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>>344008640
Character designer and ideas guy, basically.
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>>344008640

He did illustrations for the series. The cover art for instance. Did a few character designs. Not all of them. He was just one designer among many. Some animations for characters. Some pixel art. Then he was a producer for the series.

He was never all that important really. he only got promoted because of seniority. He was the only one from MM1's team to stick with Capcom.
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This game is certainly one way to forever lose the faith of all of your beloved, respectful fans.
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>>344005412
FYI, there is no MN9 booth, that's just an area where Inti loads their equipment.
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>>344008640
He was an illustrator and I think he later did some level design. The only reason he ended up as series producer is because most of the original team left after MM1 or 2, so Capcom just kept promoting him because he had seniority.
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>>344005604
new vegas on 360. complete freeze. power button wouldn't even respond
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>>344008363
>All of those retarded zooms and vfx trying to emulate new trailers for games

It honestly just looks fucking hilarious seeing that done for a game done in such an unexciting style.
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>>344008789
>Character designer and ideas guy, basically.

The Ideas Guy part is later. He has a minor writing credit for MMX. Probably just made some suggestions with Zero. Then later as producer he got to control the direction of the series, like make the Zero series. So he wasn't even "ideas guy" for the majority of the best games in the series, and his "ideas guy" input on X is pretty minor.
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>>344008818
>FYI, there is no MN9 booth, that's just an area where Inti loads their equipment.

And Inti-Creates never had anything for MN9. Dont you think that was weird? It's their highly anticipated game that they just released.
>>
>>344008835
>and I think he later did some level design.

Zero level design. Zero directing.

Look at his Mario Maker level. It's like something a kid would make. Inafune has a complete inability to understand game design. Decent artist sure. I even like his Toriyama-like style. But he's never contributed to anything gameplay wize.
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>>344005858
At least Call is dickable
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>>344005131
>Pick this game up for $10 if you must
Nice try, con man.
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>>344008636
>especially when the alternative weapons are all a joke)

That sounds pretty Megaman TBQH. From the presentation, to the doctor, to call, to the other Mighty No.s being like Mavericks. The stage design is very Megaman, dashing into enemies is one of its only defining characteristics. Actually feels closer to X than Classic, only without the wall jump.
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>>344009110
Gotta love how Inafune sabotaged Call though because his shit-tier design didn't win.

Let's make her the final boss instead and the female Beck for the future instalments
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I'm only a pretty casual observer of the MM games, are Zero (Both the character himself and the spin-off games he had on the GBA and DS) and the Legends/Tron Bonne games not looked on very fondly by the fanbase? Or is a lot of that just retroactively disliked because Inafune's largely gone to crap in the past decade?
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>>344008640

>Megaman 1
Character Designer

>Megaman 2
Character Designer

>Megaman 3
He took on the roll of planner half-way through development when they lost their previous planner. The game's blandness can't be entirely attributed to him here either, as Capcom was pushing the release date harder than Sega pushed Sonic 06's.

>Megaman 4
Planner

>Megaman 5-7
Object Designer or Advisor

After that, he was only ever a character designer or a producer. Oh, and he came up with the concept for Tron Bonne's Misadventures.

So, outside of Megaman 4, he's done pretty much fuck all.
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Well this was made with rpgmaker and is hailed as one of the greatest games ever made.
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>didn't even edit out the performance options from the PC version on the console versions, just disabled them

Lovely.
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>>344009028
http://www.strawpoll.me/10659837
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>>344009110
Not with that decaying corpse skin.
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>>344007951
What MM is Iga working on?
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>>344009201
>and is hailed as one of the greatest games ever made.
By complete retards who barely played any games maybe.
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>>344005604
The WiiU can handle DKTF, a much better looking game, with much more going on, that runs at 60fps with no drops whatsoever

It's clearly not the system
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>>344009185
The Zero games are fucking awesome. They're a little easier than previous series, but also play very differently. Where Original and X are more deliberate platformers, Zero is very fast-paced, with an emphasis on close-range combat, dashing back and forth, and each game's respective gimmick movement ability.
I'd say the Zero games are still the gold standard for fast 2D action like this.
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>>344009289

He's not, he's working on bloodstained (castlevania successor).

The other anon just typed Megaman twice instead of Castlevania.

Iga's game isn't fantastic or anything, but so far all we've seen is a beta, and it's pretty serviceable. It's already looking better than MN9, but that's a pretty low bar to hurdle.
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The biggest influx of actual good sidescrolling games since the 90s and he goes and says "It's better than nothing, I certainly haven't had my sidescrolling fix"

He should really just exit the games industry. There is nothing he can contribute except what are basically just recolors of characters he made 30 years ago.
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>>344009201
No its not, only the furry/fedora/underage community cares for UT, its already been forgotten here and by people that know about games.
>>
Isn't this game made in Unreal Engine 3?

UE3 doesn't have Blueprints. It has Kismet, which is... less than ideal. UE4 Blueprints are perfectly fine.
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>>344009185

Zero the character and the Zero games are remembered VERY fondly.

Inafune also had practically nothing to do with either of them - he designed Zero, but never wrote any of his lines or his personality

Legends is remembered fondly but ML3 was a fuck up that soured everyone's taste. Tron Bonne is fantastic but no one played it.
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>>344004706
>no version control (no git, no svn, nothing)

How does that even work? Did the team share files through google drive or something and merge their changes manually?
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>>344009424

>Zero games are easier than Classic or X

Did I just wake up in bizzaro /v/?
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>>344009379
Wasn't DKCTF made in Unreal 2 though?
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>>344004706
>needing programmers
Why haven't game advanced enough so we can just do a #include <vidya.h> directive and have virtually all the work done? It's 2016.
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>>344009559
USB
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>>344004706
>no version control (no git, no svn, nothing)
[citation needed]
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>>344004706
FOUR BILLION BUCKAROOS
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>>344004706
>that hair style
I remember when growing up it was a "that kid" hair style
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>>344007519

Hahahahahahaha

Look at that shit in the back.
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>>344008952
I thought of that too. All I could think of was that they're prioritizing unreleased games but that sounds too convenient.
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>>344009045

>Zero Level Design

I know it sounds like shit you'd make up, but he actually did design a few levels, specifically for Mega Man 4. He also planned out the general layout of the game, story and stage sequence wise. Emphasis on general though, of course.

(the Mega Buster being able to charge wasn't his idea though, so no crediting/blaming him for that)

So yeah, the one game that Inafune had a bigger hand in is the downwards turning point in quality for the classic series.
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>>344005858
>Japanese name for Legends is Dash
>Mighty No 9 focuses on the gimmick dash
>make a bootleg Not Legends named reD ASH

Indiana, let it go.
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>>344004767

For fuckin' real? It looks like a game from 2002, I don't know how they managed to do this shit
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>>344006495
The fact that the ps3 didn't shut off automatically like almost any modern processor when it gets too hot would blows my mind. Even the 360 did this which is why we had the RRoD.
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>>344011023
I always looked at the name Red Ash more like regarding dash or re: D-Ash
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Remember when people supported this to give the finger to Capcom? And yet, those same people are still buying Capcom games.
>>
hiring dina was just the cherry on top of this shit sundae.
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