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You are currently reading a thread in /v/ - Video Games

Thread replies: 112
Thread images: 17
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realtime ray/path tracing
runs @60fps/1080p on 2xgtx1080
https://www.youtube.com/watch?v=fQEYVbZETVM&feature=youtu.be
video related is single 970 720p
Consoles are DOOMED
>>
>>343940001
Should be able to run at 4K on a fairly cheap card by 2020. Photorealism is coming bros.
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>>343940001
>that video
Fucking kill yourself
>>
>>343941150
>Fucking kill yourself
>>>/pol/
>>>/r9k/
>>>/b/
wrong board
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>>343941284
triggered reddit kid
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>>343940001

wow now all the PC exclusives that aren't getting made can not get made in even higher definition with real-time ray tracing
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>>343941429
>le reddit
>>>/reddit/
>>
>>343941457
This will be on consoles in 5 years. Be excited.
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>>343941457
now companies can stop developing for consoles and move on to pc
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>>343941525
can consoles even do 1080p yet?
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>>343940001

Isnt this that shitty engine from years and years ago claiming you could get hyper realistic graphics without a good video card? something about millions of dots.
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>>343941525
>This will be on consoles in 15 years. Be excited.

ftfy
>>
How does it achieve these speeds? Normal path tracing would take hours.
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>>343941525
You knnow this won't happen, consoles used to be same speed as pcs and each new generation pcs have had exponential speed advantages over consoles. CONSOLES ARE DYING
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>>343941626
>>343941610
This is running on a 980. Both new consoles are equal to/more powerful than a 980. Assuming another refresh in 2020 or so, this will be viable in games very soon.
>>
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>>343940001
LMAO that looks like utter shit
Also
>~$1200 just for GPUs to run that trash
>>
INFINITE DETAIL
>>
>>343941620
>im retarded
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>>343941610
no, PS4&XBONE are both running on 720&900p
ps4 and scorpio will be 1080p but cost twice as much with same graphics
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>>343941737
(you)
>>
so im retarded, what am I looking at
>>
Oh god is the Euclideon Unlimited Detail shit again. I swear to god it pops up once or twice every year and it never does anything.
>>
>>343941563

sure, that'll happen.

But the theoretical games will be amazing! PC theoretical gaming is going to get a huge boost!

Like, just imagine the games Developer X could make if they weren't developer for console wow it makes me want to build a PC right now so I can speculate on the games that will never exist too :>
>>
>>343941712
Lol if you actually believe that
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>>343941948
Fuck off, real-time path tracing has nothing to do with "unlimited detail".
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>>343941651
they use special filters and algorithms that work well for vidya, not useful for offline rendering though.
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>>343942001

Believe what? The confirmed specifications of Neo and Scorpio?

There's no reason to be pessimistic about this.
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>>343941982
*tips framerate cap*
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>>343942050

Fuck off you piece of shit shill nobody cares about your fake tech.
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>>343941737
>path tracing looks like shit
enjoy your real life while we'll be living in vidya matrix
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>2k dollaroos
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>>343942204

https://en.wikipedia.org/wiki/Ray_tracing_(graphics)

Kill yourself. This isn't even new, we just have the hardware to do it now.
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>>343941948
>euclideon
>same as ray/path tracing
normie detected
>>
>>343942315
No we dont
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>>343941947
To put it simply it traces the path of light rays. It means you can get insanely detailed scenes with realistic lighting and reflections.
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all that money and it's not even fullscreen
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If you want a better example of what real-time path tracing will look like in games in 4-5 years, watch this (noise levels have since been minimized): https://www.youtube.com/watch?v=aKqxonOrl4Q
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>>343941737
>this post will be deleted soon when he realize how retarded he is
Google ray tracing you stupid fuck
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>>343941712
> Both new consoles are equal to/more powerful than a 980

Well I don't think that's exactly the case an..

>Assuming another refresh in 2020
>Assuming
>Assuming I buy more crap from my console overlord
>Assuming they even make said console
>Assuming this generation of consoles is going to make enough money to fund the 'next' one


Keep mindlessly buying crap anon.
>>
>>343942479
It's an unoptimized early version, it'll run on cheaper hardware once it's released in within the next 1-2 years
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>>343941712
>Both new consoles are equal to/more powerful than a 980
oh haha hee hee! say it again hoo hoo!
>>
>>343942634

>Well I don't think that's exactly the case

Look at the specs. You're factually incorrect.

>Assuming this generation of consoles is going to make enough money

Lol. We'll get another refresh in probably 2019 or 2020.
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>>343942505
the video you linked is running on multiple gpus. OP related is single gpu
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>>343942757

There will no more new consoles in the future. This is the last generation.
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>>343942695
see
>>343942757

Neo has a 980-equivalent, Scorpio a 980ti equivalent.
>>
If this was even close to becoming a reality there would be a lot of press and other companies going crazy about it because muh realism
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Someone made a path tracing plugin for Quake 2
http://amietia.com/q2pt.html
https://www.youtube.com/watch?v=Bi1XJ9q1lGo
You can actually try the demo yourself but I wouldn't know how to the install it.
Still noisy as fuck, real-time path tracing has a really long way to go before becoming standard
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>>343940001
All these graphical improvements, and still no games with good gameplay
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>>343942432
this. we have the hardware to pretend like we have the hardware so people buy overpriced cards in order to play the latest consolized shit from ubisoft
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>>343942790
Yes, it's called optimization.
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>>343940001

Is this the same shit as a couple of years ago, where everything looks great, but is impossible to code into moving animation?
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>>343942953
There's only standard shaders and it's the same crappy level design as before, not using any of path tracings potentials and there's still too much noise
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>>343942916

That's mostly because pre-baked lighting is already close enough. See: https://www.youtube.com/watch?v=Gah8sHA1r_8

We're gonna reach photorealism within 4 years regardless. Ray tracing will just speed up development times along the way.
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>>343943117
There is moving animations in other videos of the engine, just not in OP's post.
>>
>>343942175
"Well sell you hardware at 1/3rd of the actual cost!"

yeah surely that will happen, or like every console generation since like PS2, it will be a disappointment and Overhyped on what it is actually capable of doing.
>>
>>343942283
In two year it'll be $1000, and then in another two years it'll be affordable for the average PC gamer.
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>>343943174
ray/path tracing will allow dynamic/animated photorealism, your video is only static baked offline renders
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>>343943174

>just full static shit

This nothing and matters nothing.

This is UC4 tier graphics which is textures+polygons only.

No physics, dynamic lightning & shadows and other shit are calculated there.
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>>343943345
Hardware goes down in cost, friend. Scorpio isn't even out till next year.
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>>343943174
>We're gonna reach photorealism within 4 years regardless

We reached photorealism in 2006.
Now it's just arbitrary increments of detail.
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>>343943174
Hasn't pre-baked lighting been a thing for quite a while already?
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>>343942867

[Citation sorely needed]
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>>343943465
The engine allows physics, dynamics. animations even volumetric smoke, they've shown it in other videos
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>>343943441
>>343943465

Yes, I know the difference. No, I don't care. Most modern game environments aren't interactive anyway, it isn't an issue.
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>>343943635
>The engine allows physics, dynamics. animations even volumetric smoke

Yes, obviously.
But the photorealistic video you showed doesnt have any of that, i cant give a shit about that.

>Most modern game environments aren't interactive anyway, it isn't an issue.

I want to say "thank consoles" but both The Division and R6 Siege have heavily interactive enviroment and while great lightning and physics compared to the average game today.
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>>343943545

http://www.eurogamer.net/articles/digitalfoundry-2016-xbox-one-project-scorpio-spec-analysis

Six teraflops of GPU power for Scorpio.
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>>343940001
>2xgtx1080
>>
>Not even BDPT or Metropolis Light Transport.
https://www.youtube.com/watch?v=W87zWTuF0k0
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>>343942867
Which will be pretty outdated by the time they actually come out next year, and the RX490 and GTX1080ti have been released
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>>343944367
>bidirectional path tracing
elaborate
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>>343944367
How do you know brigade isn't using bdpt? All it does is render at twice the speed if I'm correct?
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>>343943493
>we reached photorealism in 2006.
>>
>>343944773

I don't think you even remember what this argument is about. Go back to the beginning.

Not trying to say "consoles are equivalent to high-end PCs".
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>>343945048
it's an art style, not some semi-unquantifiable measure of texture resolution
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>>343940001
I feel sad for the pathetic fucks buying 2 GPUs or buy current gen GPUs.
>>
>>343945228
Not disagreeing with you, just putting it out there
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>>343941857
C'mon dude. As far as I know, the only sub-1080p game on PS4 is Battlefront at 900p. Xbone is rife with sub-1080 games though.
>>
>>343945392

Well, yeah, you're right. All I'm trying to prove is, consoles (whether they outmatch PCs or not - they won't) will be capable of running real-time path tracing within 5-6 years.
>>
>>343941982
PC is the platform with the most developers working for it.
>>
>>343945574
All the 1080 ps4 games habe ps3 tier graphics so they don't really count
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>>343946231
All of the best looking games on PS4 are 1080p

Uncharted 4, Until Dawn, Witcher, Arkham Knight
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>>343940001
What is ray/path tracing and why would it replace the traditional means to graphics?
Does it increase graphical fidelity at a lower performance cost or something?
>>
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>>343944864
https://www.youtube.com/watch?v=f0Uzit_-h3M
I'm dumb and not a programmer but here's a direction quotation from someone who knows their shit
>Unlike unidirectional path tracing, bidirectional path tracing can sample indirect light directly by connecting eye subpath vertices to any light subpath vertex, not just points on the light source itself. This allows the light source to be found even when it is not directly visible (http://bptmlt.blogspot.my/)
>>343944992
As far as I know, the Brigade site doesn't explicitly state it uses bdpt but raytracey says the engine uses a different method called ERPT
>ERPT was presented at Siggraph 2005 and is an unbiased extension of regular path tracing which combines Monte Carlo path tracing and Metropolis Light Transport path mutation to obtain lower frequency noise and converge faster in general. Caustics benefit greatly as well as scenes which are predominantly lit by indirect lighting (http://raytracey.blogspot.my/2010/07/energy-redistribution-path-tracing-in.html)
The article is old so they might be using a different method currently for this version of Brigade.
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What killed console gaming for me was the heavier and heavier requirement from games to use the internet. 360, PS3 and Wii will be the last consoles I ever own.

I own several games I can't fucking play because the company no longer exists or they got jewy and shut down the servers.
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UNLIMITED DETAIL
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>recording a video of your monitor
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What about gameplay? Year after year technology improves. Graphics, sound, controls, etc. But what about gameplay? It seems to be doing down the shitter
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>>343947089
It allows photorealistic graphics including perfect reflections and glass etc. Pretty much what the avatar movie looks like but with video games
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>>343948694
I think gameplay's getting better every year.
>>
>video facing upright
>BETTER TURN IT SIDEWAYS
>>
>New API
>Thinks it can compete with DX/OpenGL/Vulkan


HAHAHAHAHAHAHAHAHA
>>
>>343948694
Fuck off. You come into a thread specifically about graphics so you can complain about gameplay.
>>
>>343940001
>noone remembers absolute failure that was INFINITE DETAIL
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>>343941620
No this one is about path tracing. The one you are thinking of was about point cloud data or something.
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>>343940001
silky smooth 12fps@240p

PC WINS AGAIN
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>>343943174
The lag on those mirrors really bothers me.
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Could we surpass photorealism?
>>
j-j-just like voxels r-right guys?
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>>343949559

I've thought about this unironically. Once matrix-level VR is reached, I think the answer is yes. Digital worlds will eventually be unfiltered and uncompromised; we'll see virtual reality clearer than we see 'real' reality.
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>>343948620
Maybe it was so intensive that he couldn't run recording software without his computer shitting the bed.
>>
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>>343949803
>tfw consolebabbies will never experience this
>>
>>343949559
if you sent the signals straight to your brain instead of your eyes?
sure easily
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>>343950057
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>>343948750
Also accurate caustics as well.
Another use of raytracing is to do weird reality bending geometry shit.
https://www.youtube.com/watch?v=tl40xidKF-4
>>
>>343950389

>ray tracing demo
>looks worse than Minecraft

lmao I guess that's what brigade engine will look like on consoles
>>
>>343950057
consoles and you will both be dead when this is possible
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>>343950520
I expect it by 2040. We're making huge progress already.
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>>343950681
this and technology usually develops exponentially so it's likely to happen within the next 30 years
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>>343950509
video related is using ray tracing for physics not graphics. the shapes in the video are all deforming and warping thanks to ray tracing, the crappy visuals are just there to demonstrate what's physically changing
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>>343951334

I try not to spout anything Kurzwellian, but yeah, definitely. Fact is, we have enough technology to form a prototypical matrix-level VR experience today - visuals sent directly to the brain, the controlling of remote devices with brain waves (simulated body parts, in theory), simulated touch using electric signals, etc. This is all possible today.

20-30 years from now? I'd be surprised if matrix VR wasn't consumer-available in some form.
>>
>>343944864
Not the person who posted that but bidirectional path tracing is similar to path tracing except it has less noise than regular path tracing since you trace rays from the light source and the eye.
>>
>>343949191

Except all the people who mentioned it before you.

Do you even fuckin bother to read?
Thread replies: 112
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