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TF2 >You can choose what skill bracket you wish to join as
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TF2
>You can choose what skill bracket you wish to join as long as you can find an appropriate team
>Individual skill matters just as much as team cooperation
>Different modes with different amounts of players
(6s, HL)
>60 tick rate
>Every win is earned

Overwatch
>You are forced into a skill bracket based on wins/losses, completely independent from your skill at the game
>Individual Skill is ignored in favor of who can press Q better and who has better team compositions
>Modes they copied from TF2 (even stripping some features like stopwatch)
>20 (TWENTY) tick rate
>Wins often come down to who can Q the best rather than which team can out play the other
>Sudden fucking Death

If you think OW is better than TF2, you're simply wrong. I hope you enjoyed paying money for a broken game, TF2 is free :)
>>
>>343885019
TF2
>dead

Overwatch
>not dead
>>
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>>343885120
>implying
>>
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>>343885019
>Wins often come down to who can Q the best rather than which team can out play the other
this is a pretty dumb statement.
if you Q better than the other team, then you outplayed them.
also if you still think that ultimates rule/dictate overwatch matches then you have not played much of overwatch.
at least overwatch has no pay2win bullshit
>>
>>343885120
unfortunately if the game is made by Valve or Blizzard it will never be dead. PCucks have no taste.
>>
>>343885456
>has no pay2win bullshit
Neither does TF2. All weapon drops are free and if you forge two weapons you can get literally any weapon in the game through trading.
>>
>>343885456
are you implying that TF2 has pay2win bullshit?
>>
>TF2
>win a game
>nothing

>overwatch
>win a game
>level up and get a loot box with cool stuff in it

Atleast i don't have to idle
>>
>>343885552
woah, you're right. It reminds me of hearthstone, you get free card packs and use them to forge other cards
>>
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>>343885552
>>343885565
well this comes down to definition.
i also consider league of legends pay 2 win.
2 players get the game for free.
player 1 spends 50 bucks to get all the weapons while player 2 grinds them over half a year.
thus player 1 having more options means he has an advantage.
>>
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>>343885019
>>You are forced into a skill bracket based on wins/losses, completely independent from your skill at the game

If you can't carry yourself out of a shit rank maybe you belong there?
>>
TF2
>no players

Overwatch
>players

HMMMMMMMMMM
>>
>>343885552
>>343885456
You can litterally buy weapons in the shop
>but its free
Yea you just need to be able to trade in the game or idle until you get what you want
>>
>>343885786
>Solo queued from 55 to 58
>find some people to queue with
>go to 54

>solo queue again
>back to 56
>then back down to 53

it literally doesnt matter how good I am at the game, it only matters if I win or lose.
>>
>>343885719
Except that League of legends gives you an objective advantage through runes stat boost while in TF2 most of the time stock weapons are the better choice.
>>
>>343885884
>it literally doesnt matter how good I am at the game, it only matters if I win or lose.

If you were good at the game, then wouldn't you win?
>>
>>343885834
>>343885240
>>
>>343885719
An advantage that doesn't necessarily translates into victories. There's not a thing you can buy with money in that league of legends store that will give you an advantage on any single match. LoL is more like "pay for convenience" than "pay to win".

I dislike LoL as much as the next guy, but lets not go around attaching buzzwords to games we don't like.
>>
>>343885960
>63k
>most of whom are not even playing matchmaking
>when they are, the skill levels are so varied you have to wait 30 min just to get an imbalanced match
meanwhile Overwatch has literally 10x that amount of players
>>
>>343885938
not explicitly, OW is a team based game. if your team, and by extension you suck, you lose. opposite, you win.

individual skill takes the backseat when it comes to team comp and other strats.
>>
>>343885670
>cool stuff
>shitty skins
>sprays that no one uses
>fucking emotes
overwatch? more like overpriced
>>
>>343886050
So that mean's one is just bad at working with a team and getting things done, so they should lose.
>>
>>343886050
>enemy team is bad
>your team is bad
>you, however, are good
>therefore your team will win
unless you want to consistently blame RNG matchmaking which if truly broken then should give you busted teams as many times as it gives you garbage teams
>>
>>343885240
Thank you for confirming.
>>
>>343885924
If stock weapons are the best then why are weapons banned in comp for being too good?
>>
>>343885456
>Ow requires 40 bucks to play
>somehow TF2 is bad because it *may* require you to pay 30 cents to be eligible to trading if you're too lazy to play enough hours to get enough drops yourself
>>
>>343886125
Its better than nothing at all.
How do i get cool stuff in tf2 then?
>>
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>>343886019
well yes, eventually you will have everything in league if you spend enough time.
but spending money for all heroes / faster runes results in an advantage over other players with similar playtimes.
by that definition most games aren't pay2win either.
>>343886050
you're not wrong, but i often feel like i make a huge difference for my team playing pharah, i always get the teleporters and their healers thus allowing my team to push in and eliminating the enemy teams resurrection etc.
but you're right, if your team is shit and doesn't adapt then you will have a hard time.
>people picking junkrat against zarya and pharah
makes me furious fighting a zarya with constant 100 energy
>>
>>343886335
>literally defending P2W
lmao tf2babs
>>
>>343886050
OW is a team based game, and individual skill does take a back seat, on any individual match. It's totally possible for a terrible team to make you lose a game, however, that's just a game. You need to consider the only absolute constant in all of the matches you play is you, so by the magic of averaging the only thing that will be relevant on a larger scale is your own personal skill. Maybe you will be ranked one or two tier lowers than you would based on your skills on a vacuum, but it will still be pretty much only on you.
>>
>>343885865
>You can litterally buy weapons in the shop
No one but the biggest retards ever do that. The prices there are fucking ridiculous, like 10 dollars for a weapon when a single key would buy you enough metal to buy every single gameplay-changing weapon in the game 10 times over.
>>
>>343886335
>he hasn't payed at least 20 bucks for TF2
how does it feel having missed the best years of TF2?
>>
>>343886373
>if I use more buzzword I'll be right
>>
Not even considering getting OW till it has private servers.
>>
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>>343886335
>defending p2w
Are you the guy who defends Valve for having gambling inside their own game too?
>>
>>343886342
It's already available right out of the gate?
>>
>>343886342
By playing the game, or by idling if you are really desperate
>>
>>343886498
i don't really mind this, but i wish we would have gotten junkrat jumpmaps and lucio parkour maps.
>>
>>343886457
Tf2 was terrible at launch. Balance was beyond fucked (even more than it is now) there were less maps than Overwatch, and shitty ones to boot. Whoever says that tf2 was better at launch is either blinded by nostalgia or is just parroting others.
>>
>>343886550
>>343886623
lmao
>>
>>343885019
Overwatch its a poor minded mans TF2.
>>
>>343886681
it was better before F2P
that's what matters.
also multiplayer games don't need many maps, just good ones.
hell, look at all the Counter strike fags playing Dust 2 all day.
also TF2 was never balanced and it doesn't need to be balanced.
>>
>>343886729
sick facebook/reddit/whatever filename
surprised you're capable of quoting people
>>
>>343886830
>also multiplayer games don't need many maps, just good ones.
release TF2 maps weren't good either
>2fort the chokepoint simulator with no medkits ever
>hydro lemao
>>
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>>343885019
Honestly both are shit, especially competitive which always devolve into both teams using the same boring and ridiculous comp.
>>
>>343886916
not once was i talking about TF2 at release. just before F2P
stop putting words in my mouth.
>>
>>343886295
Weapon bans in 6s are rarely the result of a weapon being blatantly overpowered (although there are cases of it), but rather, they usually happen whenever a weapon forces the other team to run obscure counters that otherwise reduces the potential of that class, or just turns the game into a stalemate. See Gloves of Running Urgently for an example. It makes the Heavy be a valid class to make it to mid at about the same time as the rest of his team. If that happens, the other team is forced to run a Heavy of their own, because the Sniper gets easily countered by a Scout or a Roamer, and no one falls for a Spy in a small team composition. And when that happens, a Heavy on each team means pushing into last is next to impossible and the game slows down to a crawl.

But hey, that's 6s, and only if you are playing on a league. You could play HL which is much more ban-relaxed, or just play Valve's comp matchmaking which has no restrictions at all other than the size itself of the team.
>>
>>343886350
>but spending money for all heroes / faster runes results in an advantage over other players with similar playtimes.

You can't buy runes in the store. There's the argument that you can buy champions and thus freeing IP to buy runes, thus accessing content faster. The problem is you're trying to apply p2w, a term used for literal in game numerical and quantifiable advantages to what is really more of a collateral one, and a pretty dubious one at that. You will need 16 champions and to hit level 30 before you can play ranked, and accessing that content faster won't exactly do you any good. In fact it's easy to make the argument that it will be damaging to you, since time spent and experience will be a lot bigger of a defining factor on whether you win or lose. It's easy to make the argument here that the person who had a slower run through the content will have an experience advantage over the person who paid to rush through it to their first ranked match. This is the issue when you try to define something as unclear as this as a p2w thing. The argument wouldnt even be there if it was a "pay to 20% plus attack pot"

tl;dr stop redefining terms to your convenience.
>>
>>343887253
i haven't played League in years.
but can't you buy IP boosters thus getting runes way faster?
>>
>>343887253
or you could just play Dota 2 and have everything unlocked the second the download finishes
>>
>>343885240
>TF2 before Overwatch
>120K+ players everyday

>TF2 after Overwatch
>60K players everday
>>
oh look its the "TF2 is dead" meme from 2011
>>343885120
>>
>>343887347
b-but its not buying the objective straight upgrades directly so its not p2w :-)
>>
>>343885834
really makes you think
>>
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>>343885019
>TF2 isn't fun
>Overwatch is fun
>This somehow means TF2 is better
>>
>>343887492
Do you have some kind of weird enjoyment for spouting whatever facts you pull out of your ass?
>>
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>>343887507
>be EU
>start game
>check server browser
>only servers populated are custom mods or 24/7 same map servers
>use valve matchmaking
>get on their official server
>it's also 24/7 same map
>kids start screaming in voice chat
>Exit game
>uninstall
yea it's pretty shit, this was during the week before Overwatch Beta.
>>
>>343886295
pub babbies dont use the OP banned guns in pubs most of the time anyway, except for the minisentry cancer
crit-a-cola and Quick-Fix are the worst offenders
but any class with stock weapons can do pretty decently
the biggest example of a class that does great with stock weapons is probably scout and demo, but stock weapons overall are extremelly underrated in the pub community
>>343886373
>pay 2 win
what
>>
>>343887750
>minisentry
>OP
>>
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>>343885019

You forgot to add:
>VAC bugs will get you kicked mid game
>Shitty netcode will default your ping to 100+, even though you're less than 100 km from the server location
>Half of the weapons are banned from said competition formats because they're """""balanced"""""
>50% of your """"""wins"""""" are default wins because the other team didn't show up
>Still no decent hit detection
>Graphical glitches show invisible spies and stuff

Better luck next time!
>>
>>343887725
did you seriously install TF2 just to do that
also you can mute people in every source game, or disable voice chat entirely
>>
Honestly the worst thing about Overwatch is matchmaking and the lack of communication between players. Except when we're 30 seconds from losing the game, then the finger pointing begins.
>>
>>343887860
Must be nice pulling stuff out of your ass so easily
>>
>>343887725
enjoy your safespace predetermined sprays you're allowed to use
>>
>>343887860
literally none of that exists except for the banning of weapons.

Ive played ~3000 hrs of TF2 and the rest of that shit you pulled out of your asshole
>>
>>343887860
>Shitty netcode will default your ping to 100+, even though you're less than 100 km from the server location
maybe you should upgrade from your dial-up internet
>half of the ewapons are banned from competitive
there's only a handful of weapons banned, around 10 at the moment, but that won't stop casual babies from complaining they can't use the gayest weapons in the game
>>
>>343885019
>You are forced into a skill bracket based on wins/losses, completely independent from your skill at the game
You just contradicted yourself, of course you're gonna be put into a kill bracket dependent on your skill. The fuck did you expect?

>Individual Skill is ignored in favor of who can press Q better and who has better team compositions
Any idiot that can breath through their nose or mouth can tell when someones gonna ult and to get out of the way.

>Modes they copied from TF2 (even stripping some features like stopwatch)
Yea, since TF2 invented koth, payload, cotf, and death match. Oh wait.

>20 (TWENTY) tick rate
This has been debunked so many times, you're probably just shit posting at this point since you're most likely shit at the game.

>Wins often come down to who can Q the best rather than which team can out play the other
If a person kills an entire team with their ult, then the other team without a doubt got out fucking played.

>Sudden fucking Death
I agree on this, it is pretty bullshit.
>>
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>>343887872
well i installed TF2 to have some fun since i was hyped as fuck for Overwatch.
and while playing soldier was still pretty fun, the servers are pretty shit and it's just not the same.
and i am aware that i can mute people, but i don't mind people talking in general, just kids yelling
>>343887971
well i didn't see any gay sprays or goatse sprays anymore, all sprays were bronie shit wich i can do without.
i miss gay sprays
>>
>>343888128
well valve servers are the easiest way to find the lowest of the lowest of TF2 players...
for me the best servers are between 8 and 16 players, and with nocrits enabled (no random crits)
there are also a handful of team deathmatch servers (4v4) or MGE servers (1v1) if thats your thing.
the mge ones are like a compilation of different parts of maps, and you pick an "arena" to play in
>>
TF2
>bronies
>pedophiles
>russians
>12 year olds who couldn't get mommy to buy them the brand new game

Overwatch
>normies
>well-adjusted college grads who have the ability to buy whatever game they want
>Americans who know how to speak english
>>
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>>343888384
well i had some high hopes for TF2 competetive.
but during that time it was still in closed beta.
i also assume that people will just play spy/sniper/engi like on normal server thus making competetive a huge pain in the ass.
competetive mode is just too late. now i can just play overwatch all day.
>>
>>343888543
Overwatch
>bronies
>pedophiles
>russians
>MOBAfag crybabies
>12 year olds who got mommy to buy them the brand new game
>12 year olds who fap to SFM characters

TF2
>normies
>well-adjusted adults with jobs and a passion for life
>a small but extremelly productive comp community that has been doing everything themselves since 2007
>>
>>343888585
i'd give you a pass if you want but they actually did the last stress test for MM a few days ago, they will supposedly release the REAL DEAL in a few days
but im dissapointed by how they lock so many commands in comp, even stuff like brightness is blocked
i have a feeling community competitive will always be better than Valve's competitive
there's a reason top ranks in valve competitive are actually classic 6v6 comp players using actual decent class compositions
>>
>>343888972
>Go into comp matchmaking with about 3 other friends who I played 6s Silver with in the past
>The other two players are randoms with who we can't communicate
>We still manage to push the entire enemy team into their spawn and lock them there just with 4 players
Yeah, it'll be pretty hard to make matchmaking be a truly competitive place at all. Even TF2 Center has lobbies with much more skilled people.
>>
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>It's a "/v/ collectively shits on any form of Blizzard media for the sake of being contrarian" episode
TF2 isn't some secret/obscure game you know, and PC gaming is a huge normie thing now.
>>
>>343885719
>>343885865
https://scrap.tf/
>>
>>343889506
You still have to buy the game to trade, so its no longer free.
>>
>>343889185
>UGC players
i feel bad for americans for not having any other free league
something like asiafortress where you only have to pay metal to participate and it goes towards prize money would be great imo
>>
>>343889645
Good, fuck f2pockroaches
>>
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TOP 6V6 PLAYERS BY CONTINENT
EU = NA > AUS > South America > Asia > other
>>
I heard ESEA open 1st place gets more prize money than InterMediate 3rd place
why the fuck would you do that? is this to make open players feel better about paying to participate? how much do you have to pay to play ESEA anyway ?
>>
>>343889645
OP never made a point about it being f2p so fine, it's a $0,5 game

or beter yet, buy a key for 2,5 dollars and trade it for literaly every non-reskin weapon in the game
>>
>>343885019
>>60 tick rate
it's 66
>>
>>343890065
>buy a key
stop
crates and boxes in source games are the single worst thing ever
>mfw attention whores get over 300k views just for overreacting to opening boxes or crap like that
>>
>>343890120
its actually up to 128 if the server allows it, but most times 66 is the max allowed
im not sure about the default values tho
>there is people who use the default 75 FOV ITT
>>
>>343885019
>Modes they copied from TF2
What? TF2 wasn't the first game to do payload if that's what you're referring to
>>
>>343887106

Can someone post one of these that is not a KOTH game?
>>
>>343890370
Quake TF was the first game to do headshots
also payload is considered a joke by the TF2 competitive community, its a really casual mode, i wonder how blizzard thought it would be good for competitive

symmetric maps are the way to go for competitive in a game like TF2 or Overwatch
>>
>>343885019
tf2 is a lot more fun thats for sure
overwatch tries too hard to make it feel like everyone wins, anyone with a brain will see its really everyone loses
>>
>>343890193
I even agree that unboxing is stupid
but like I said if you complain about the weapons then you can trade a single key for every weapon in the game in under 10 minutes without even having to interact with another person
>>
>>343890570
>also payload is considered a joke by the TF2 competitive community, its a really casual mode, i wonder how blizzard thought it would be good for competitive
I don't see the problem if the teams play both sides and the best time wins
>>
>>343885120
What is dead may never die
>>
>>343885019
>OW vs TF2.jpg

This competition literally only exists in the minds of TF2 players. The overlap between the two games is almost entirely people who play/played TF2 who play Overwatch rather than vice versa.

Don't you think starting internet fights between two games and dickriding your favourite makes you look a little defensive, especially when your "opponent" is rocking your game in popularity and sales?
>>
>>343890689
Not enough players available to push the cart AND attack the other team, you're stuck doing one thing or the other, or sometimes with a clusterfuck around the cart. its easier for new players to not get lost in payload, but its not like 5CP or koth maps are that hard after you play few minutes of them
>>
>>343891253
i play OW and im still kind of mad that they adopted 20 tickrate, wich is something more typical of Battlefield games because of the huge amount of players
but in a game where its 12 player servers... blizzard are huge fucking jews
maybe they ran out of money for hosting from all they spent on advertising the game and featuring it on conan

20tickrate means that even if you are running the game at 60FPS, it could take up to 3 frames to register your actions, wich is around 50ms on top of your actual latency in the server
its a huge amount of input lag for such an action oriented game
>>
>>343891610

matters not

I can play on the murrican servers with the same effectiveness as my EU ones, that tells us everything about how bad it all is.
>>
>>343885019
Excuse me, but what the hell is tickrate?
>>
>>343885019
>TF2 is free :)
Nope, I payed for it
>>
>>343892808
the amount of times a server refreshes per second or something like that.
>>
>>343892808
tickrate is the amount of times the client sends info to the server in a second
its like the "FPS" of the connection
20 tickrate means that 20 times each second your actions are sent to the server
the common tickrate on competitive games is usually 66
its important to always have a framerate higher than your tickrate
>>
>>343891610
Actually, that's non entirely true.
Having a lower rate means that your actions, and everyone else, are calculated less frequently, that's it.
If anything it helps with lag and make the game less twichy, which isn't a bad thing as it isn't targeted to the quake audience
>>
>>343893078
>thats it
you know, having 60 Hz screen means that it takes 16,666ms to see the next frame
having a 20 tickrate server, means it takes 3 times more
its not "just a number"
>>
>>343885019
>skill bracket based on wins/losses, completely independent from your skill at the game

Why are you shitters so bad@games?
>>
>>343893204
>human reaction time is ~250ms
>20 tick is why I suck so much

uh huh
>>
>>343893375
you realise the input lag goes on top of the human reaction time right?
someone that reacts in 250ms but has 100ms of ping will react on 350ms
and anyway, 20tickrate is fucking awful
have you ever tried playing a game with 20fps? thats how the connection works for OW
>>
>>343893204
>having 60 Hz screen means that it takes 16,666ms to see the next frame
>it takes 16.6 whole seconds to see the next frame

I don't think that's true.
>>
>>343887205
>or just play Valve's comp matchmaking which has no restrictions at all other than the size itself of the team.

Oh my shit, they're actually making a comp. mode worse than Overwatch's.
>>
>>343893703
Yes and 20 tick is 50ms
Which is 5 times longer.
It's pretty inconsequential.

Especially since this is not a twitch shooter.
>>
>>343893879
divide 1000 ms (a full second) by 60
what do you get?
>>
I feel like there's only so much one person can do in Overwatch versus TF2. A lot of the time, the conclusion of a skirmish is clear before its already begun.

I guess I just feel like there's less impact one person can make in Overwatch compared to TF2
>>
>>343893879
>making fun of eurocommas
pls anon, lets be civilized here
>>
>>343893879
its miliseconds you idiot, learn the metric systems
>>
>>343894038
That is easily explained by you sucking in overwatch
>>
>>343894171
Nah man, I do alright
>>
>>343894232
>i feel I have no control and make no impact in games
>i do alright

well okay then
>>
>>343894096
Sixteen thousand miliseconds is sixteen seconds.
>>
>>343893204
Let me elaborate:
60hz of monitor refresh rate mean that every 16.6ms your monitor redraw the shit the video card gave it
The video card tries to keep 60fps which mean that if prepares a new image every 16.6ms.
The server however, produces a new state every 50ms.
Let's say that a state arrive just as the frame has been pushed to the monitor, it'll take it 16ms to get to your eyes.
Then at t=32ms your eyes get a new image, but of the same state, you still have time to react, then it's t=48ms, and it's a new image yet again of the same state. The next image however, it's going to finally represent the updated state, calculated with the actions you made in the whole three frame window.
Now, if someone in the same server could react every frame, you'll really be disadvantaged, as you'll get a chance every four to act, but since the rate is shared among every players, it's actually fair. The only things that changes from a 60 tickrate is that there will be virtually no framedrops, no teleporting and the such. Other than having more lax gameplay, with twitch reflexes being less important
>>
>>343894302
(you)
>>
>>343888734
nice try guy, enjoy your delusion
>>
>>343894315
>thinking the server sends you individual frames
That's not how it works

There is no performance issues for having 20 tick vs 60 tick.

It's like having an extra ~30 ping
>>
>>343894605
>this post
confirmed for technically illiterate
>>
>>343894315
>The video card tries to keep 60fps
if you have vsync or a fps limit set
you are basically implying that a worse connectivity and input lag are justified
going from any game with decent connectivity to one that does it 3 times slower feels awful and the input lag is noticeable..
its fair, yes, because everyone has to deal with it...
but its almost a step back 10 years in tickrate
>>
>>343894791
Nothing in Overwatch gives the impression that it takes skill to use the guns.
>>
>>343894728
Your client generates your frames you idiot. Not the server.
Server just updates state.
>>
>>343894791
> input lag is noticeable
It's really not because of favor the shooter.

Even for shit like roadhog hooks it comes from people not understanding how the hook worse rather than 20 tick.
>>
>>343894949
the greatest flop since "Press Q to Hack"

>Press Q to get aimbot
>Press Q to kill stuff around you, dont worry you dont have to aim, we'll do it for you
>>
>>343895094
>It's really not
but it is!!
do you only play overwatch? is that why you don't notice it?
put cl_cmdrate 66 in any source game and tell me if it feels different, then try cl_cmdrate 20
>>
>>343894605
It sends you individual states. Actually, it sends you a compressed version of deltas(changes) of main actors, so to save bandwidth, with some control and secondary data thrown in, and every game has its version of netcode.
But.
We can safely assume that every 1/20 of a second, the server make a new, authoritative, state and proceed to send it to clients, which will update or correct their individual, local states.
All of that means that you can expect to receive an updated state every 50ms+latency
And you have ~50ms-latency to send your shit to be calculated for the next state.
That means that
1) you have ~50ms-latency at best to send, so pings < of that value would be ininfluent, as opposed to ~16.6ms-latency at best, which would mean at the very least that you are always reacting to a stale state, as in your actions will be calculated at least in the next state+1. And that means performances dude.
2)~30 more ms doesn't mean shit, as you have still 20ms to react.

Also, I'm starting to suspect you're full of shit boy
>>
>TF2Fags STILL butthurt
What the fuck
>>
>>343894791
I'm saying that a lower tickrate is more forgiving toward bad connection speeds, less performant hardware and, bluntly, less reactive players, yeah.
But it's a blizzard game, it's designed to be enjoyed by kids and grannies, you gotta be able to run without any detriment on a toaster while a fat cat pisses on the dsl cable.
It's a step backward? Yes, kinda. The technology for high tickrates is here, but showcase of such technology wasn't the objective in overeatch
>>
>>343895843
im glad overwatch is giving TF2 so much attention
after all, overwatch devs take as a compliment the comparations with the latter
>>
>>343894949
this
the most aim-requiring gun in the game is probably widowmaker's sniper and even that is easier to use than the Sniper Rifle

hanzo is basically huntsman sniper with even more forgiving hitboxes in his favour

i still can't believe they unironically made roadhog's hook a hitscan, like what the fuck
>>
>>343896527
Are you fucking kidding me?
Is it really a hitscan?
>>
>>343896721
It is not.
It does have a huge hitbox though
>>
are there channels like 2kliksphilips explaining game mechanics in depth for Overwatch or TF2? I only know one for TF2 and its not that entertaining but it does show interesting stuff
>>
>>343895451
What the hell are you talking about?
You were saying shit about framedrops.
How is that shit reliant on server ticks? That's an issue between you and your video card.

~30 ms does not mean shit, and that's pretty much the difference between 20 and 60 tick.

My ping is about 60-80 usually.
Going from 80-100 to 110-120 when human reaction time is 250 really does not mean much.
Especially in a game like overwatch.
>>
>>343896937
It is hitscan on a delayed trigger
>>
>>343896721
After a brief google I'm not sure, some say it is, some say it isn't and that it's just 20tick causing people to get hooked around corners
>>
>>343897559
And the latter people are idiots.
It just has a delayed animation and huge hitbox.
Once the animation starts it's already hit.
>>
>>343897193
Stop posting.
>>
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>>343887860
>Let me join a thread where people are talking about a game they've been playing for 9 years and blatantly lie about it to shill FotM meme MOBAshooter
>>
>>343897706
no
>>
>>343897769
despite all the cosmetic shit added, those silhouttes still mostly stay true

the biggest offenders are probably items that can be used both by Engie and Pyro and obscure the upper body, such as Potassium Bonnet and Cute Suit, those shouldn't have been made multiclass

other than that, though, i can still tell which class and team another guy is from the other side of the map through a bunch of explosions, so that's pretty good
>>
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>>343898063
i like using no hats mod to avoid those distractions
also gives me a slight FPS boost and makes me not discriminate anyone in my fragging
>>
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>>343887860
>VAC bugs

You must be severely retarded, anon. I've played TF2 for almost 4000 hours and had that happen only once. And that was back on Windows XP!
>>
>>343885719
Except that in TF2 the stock weapons are the best ones in most cases.
>>
>TF2 fags dislike Overwatch because it is not like TF2
Is that good or bad? Who even understands you anymore.
>>
>>343899105
i dont dislike overwatch
its fun
but the way blizzard is spoonfeeding broken mechanics and modes as "competitive" makes me want to stay in TF2
also every character is so stripped down, if you know what i mean
>>
I've always been surprised that 6v6 came first and highlander came second to the Tf2 pro scene. You would have thought highlander takes better advantage of the fact the game is balanced roughly for 12v12 with at least one of each class.
>>
>>343901107
12v12 is a spamfest
the reason highlander is not considered so serious is that the bigger team size makes each player's impact in the game much lower, wich makes it a good introduction to competitive for most pub players
but having teams of 9 havign to attend lan... besides having to split the prize money
its a logistical nightmare
besides, in 9v9 fighting a choke is just exchanging spam for long periods of time, where 6v6 also has some spam exchange but the lower number of players makes it much easier to "make things happen"
>>
>>343885019
>TF2 is free
Fuck that, I payed for that shit and it's been shit ever since it went free.
>>
>>343901474
I always figured that demo/solider/medic/scout were so broken that they just cut out the middle man and turned it to quake lite.

Is demo still limited to only one per team?
>>
>>343901807
yes, people realized long time ago that having 2 demos breaks the flow of the game by having sticky traps in both the main entrance and the flank
Europe took a while to catch up tho, allowing 2 demos until like 2010

heres an interesting video on the evolution of the meta, ruleset, and classlimits for 6v6 by american medic thefragile
https://www.youtube.com/watch?v=CLRhmad9Jq4
>>
>Download Overwatch for first time
>All gameplay elements are available to to me

>Download TF2 for the first time
>Oh.. I dont have that weapon
>Oh.. don't have that one either..
>Man, I've been playing for a while now and that weapon I want still hasnt dropped...
>maybe if I just bought it..
>wish 90% of my drops weren't these boxes I cant just open
>maybe I should I buy a few keys while I'm here...
>>
>>343902263
>cares about weapons
>in a game where stock is as viable or better than unlocks
>>
>>343902263
but the best players in TF2 use stock weapons
pub players tend to think that just because they got a few wierd weapons they are better than stock, dont fall into that mindset, most unlocks are either useless or gimmicks
>>
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>Wins often come down to who can Q the best rather than which team can out play the other
>Individual Skill is ignored in favor of who can press Q better and who has better team compositions
>20 (TWENTY) tick rate
This shitposting is so old its not even funny.

I can't wait for Valve to get sued for having in-game economies so TF2 can finally fucking die.
>>
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TF2 was sold to the bronies and F2P third world horde long ago. Kill yourself.
>>
>>343902436
>cares about playing the full game
hehe what a p-pleb
>>
>>343902579
ow. the edge
>>
>>343902436
>in a game where stock is as viable or better than unlocks
You're fucked if you don't have a majority of the weapons, nigger. Enjoy playing Heavy without Sandvitch
>>
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Seeing matchmaking become the norm in TF2 and CS:GO makes me sick.

Are there kids now that have never grown up playing games on a set of servers, where they can interact with regular server players? Do they lack any sense of community now?
>>
>>343901807
>Is demo still limited to only one per team?
yes, but since the demo sticky radius nerf it's been less necessary. Scout is actually the more dominant class now
>>
>>343885240
Okay, now find me a server thats not
>Valve
>Skial
>Trade
>Mario_Kart
>>
>>343897769
>>343898075

Any other games that use a similar design philosophy? I love shit like this.
>>
>>343897836
Please, fucker.
If these people really have been playing for "9 years" they would either give up team shooters or go play Overwatch
>>
>>343902671
i dont normally keep in mind meme situational classes that slow the game down for everyone
>>
>>343887492
Before Overwatch, it was still 60-70k.
CSGO took TF2 players away, TF2 used to have like 100k consistently before Dota 2 and CSGO

>>343885019
Fuck competitive, TF2 vs Overwatch comes down to
>custom maps and community servers
vs
>neither of those
>>
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>>343886164
>enemy team is good
>my team is bad
>we get murdered
>lose a rank

>my team is good
>their team is bad
>half their team leaves with 30 seconds left
>gain 1/16th of the rank I lost because people left

This is the current problem.
>>
>>343886045
>matchmaking
found the shitter
>>
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>>343902995
>HEY GUISE I'M A FRIENDLY PLS DON'T SHOOT ME: the post
>>
>>343902838
games with Non-photorealistic rendering? there are many but i dont think there is any that improves gameplay with visual design as much as TF2
>>
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i heard some people appreciate these
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