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FOUR MILLION DOLLARS
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FOUR MILLION DOLLARS
>>
it's better than nothing.
>>
>>343858153
I would've preferred nothing.
>>
>>343858153
Better than a prom night of a bunch of nerds
>>
>>343858153
I sincerely think nothing would have been better at this point. I'd like to believe that most backers would rather have a video of Inafune stroking his dick off with only his middle fingers than the unpolished turd that he threw at them.
>>
>>343858153
If he released nothing then the bar on quality wouldn't have dropped.

Lesson to take away from this?

Never back a project that is planning to release on multiple systems.
>>
>>343858236
You still have that option.
>>
>>343857035
Has there ever been a Jewisher move in video games? I genuinely don't know.
Spore?
>>
I gave nothing. There a lot of great megaman games. A lot. Why the fuck would you fund this shit?
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>>343858615
>Why the fuck would you fund this shit?

A new mega man game is fine. One with modern graphics is something never done.
>>
>>343857035
One

Million

troops.
>>
>>343858153
>>343858258
As big of a disappointment MN9 turned out to be, the absolute worst thing about all of this is just how laughably the PR was.

>the terrible excuses for delays
>anime fan on prom night
>it's better than nothing

I guess when you get paid before making a game you can get away with this kind of shit.
>>
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>>343858429
As someone who kickstarted this nightmare, yes I do.

I have not played it at all. I don't fucking want it, and I don't want to suffer through playing it.

Fuck Inafune.
>>
>>343859132

dont worry friend, i kickstarted unsung story

or whatever the fuck its called, i dont even remember anymore.
>>
>game is shit
>backer exclusive content is not only shit but was also made into regular dlc
>4 hours of people who wasted or shitposted their money
>>
>>343859024
Don't forget this.

>tight budget
>>
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>34K backers got a free copy of the game for donating
>44K current game owners on Steam

>Only 10K copies sold
>>
One good thing came from MN9: the mainstream will finally learn to look at crowdfunding ideas with scrutiny. It took a colossal and unequivocal flop like this to do it, but I think people will finally spend money with their head instead of their nostalgia boner.

This is a good thing for everyone, because right now the bar is so low developers have no drive to succeed/push out a quality product. All you have to do is be a convincing con man.
>>
>>343859487

So what are we looking at total copies acrosss all platforms? Because every display I've seen looks unsold.
>>
>>343859487
A lot of them got their copy for consoles like the WiiU because "muh Nintendo nostalgia"
>>
Whatever happened to the people that donated $10k?
Did that dinner with Inafune ever happened?
>>
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>>343857035
>yfw you didn't back this pos
>>
>>343860767

>20fps with drops and crashes the console at times
>worst Famicom Mega Man titles were 60fps with some slowdown
>>
>>343860878
It's delayed. I mean, Inafune is on a tight budget.
>>
Was I the only one that didn't get hyped for this shitty game? I never once thought "wow this might be a good game".
>>
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>>343857035
so this is the power of crowdconning.
>>
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>>343860881

>>
>>
>>343857035
>FOUR MILLION DOLLARS

What did he mean by this?
>>
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>>343860881
>>
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>>343857035
>SO THIS IS THE POWER OF 4 MILLION DOLLARS?
>>
>>343861343
artist?
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>>343860881
I never back any kikestarter shit
so dumb
>>
>>343861343

The hype was real.

>The Creator of mega Man has thrown off the shackles of Capcom, and is now going independent. For too long they've gone against his vision.
>>
>>343861890
rakuma kanori
>>
>>343861971
Hopefully people have learned now. There doesn't need to be a final mistake to follow Broken Age and No.9.

Please, /v/. Do not unleash the Third.
>>
Bieng honest, after watching this review it looks kinda fun to an extent
https://www.youtube.com/watch?v=jBHU6o3r0wM
>>
>>343857035
5.22 million maple bucks!
>>
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>>343862224
So Yooka Laylee?
>>
>>343857035
>Using backer money to run side projects and offshots without explicitly telling the backers they'd be supporting it.

That's like backing a an RTS and getting a movie instead, is there grounds to sue?
>>
Well maybe if they made it for Dreamcast like REAL MEN
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>>343862224
>Hopefully people have learned now. There doesn't need to be a final mistake to follow Broken Age and No.9.
>>
>>343858615
Keiji Inafune and Inti Creates skillfully manipulated the masses into funding it. The timing was perfect as he was just fired, and the memory of Megaman Legends 3 was still fresh. People funded it also to spite Capcom whom they viewed as an oppressor, even after it was revealed that Inafune was in charge of several questionable decisions
>>
>>343862268
I'm not into megaman really, I did finish a lot of them so I guess there's a certain charm, but this game is definitely not megaman. So whatever it is may be """""""fun""""""" but its neither here nor there.
>>
>>343862224
Death Stranding will be the next disappointment, though not crowd funded
>>
>>343861971
My favorite post from the Mighty No 9 hype thread is the one about them Shenmue III being made via Kickstarter

Oh hindsight, you are hilariously 20/20.
>>
>>343863590
That's going to flop too right
>>
>>343863332
i counter with the fact that Bloodstained is actually following its goals and the developers are very transparent.
>>
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>le hating on mighty number 9 meme
Summer needs to fuck off already.
Game was tough, but rewarding. It wasn't perfect but it's still a good spend.
>>
>>343858153
He actually didn't say that. It was a mistranslation. But don't stop me from ruining your fun.
>>
>>343863964
You're right.


It's better than nothing.
>>
>>343863964
please fucking kill yourself you stupid piece of shit faggot cuck
>>
>>343863964

>MN9
>tough

maybe if you're playing Ray mode where any boss can OHKO you due to the shitty health drain mechanic
>>
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>>343864137
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>>343863964
>>>343863964
even if what you say is true, its still broken and malfunctioning on every platform
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>>343864115
>He actually didn't say that. It was a mistranslation.

Inti-Creates translator said that. An official guy part of the dev team during the release party live stream. It counts.

Also the game crashed at one point during the stream.
>>
under funded and promised something they didn't know if they could handled. That and some bad luck and bad timing really fucked it up.

It could have been a lot better even with the same management.

Still 4 million isn't all that much
>>
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>tfw you backed tides of numenara
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>>343864195
>cuck
Oh look, the niGGers are here. Fuck off already.
>>343864137
Inafune didn't even say that. That was an aside from the translator. Not professional I know but fucking stop flipping out over one single quote. It doesn't take anything away from the game.

>>343864227
So you're saying you managed to beat the game effortlessly, with no difficulty? Not even the long-winded final level

>>343864337
A lot of that are rumours, especially of Wii U bricks, they didn't happen. Even if they did that's unfortunate but you still can't take away from the merits of the game.
>>
>>343864452

If they used UE4, aimed only for PS4, Xbone and PC the game would be radically different. The ports ate up a huge amount of the budget, and drastically limited the graphics. Plus they never understood UE3 well enough to make games for it.
>>
>>343864356
>remove my name from the credits
>>
>>343864869
It's funny many backers didn't get their name in the game.
>>
>>343859326

and Dina.

It would be hilarious if Inafune swore off on western collaboration after this, because that's what's he's always been obsessed with.
>>
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>>343864356

>his smile and optimism: gone
>>
All this and still so little Beck porn to show for it, curse you conman!
>>
>>343864591
pc saves confirmed not working on pc, despite the pc debug build saves working just fine.

slowdowns on ps4, despite more technically advanced games using UE3 working just fine

and crashing for wiiU is hella confirmed, bricking is still in rumor territory.


i mean fuck man, the game crashed on the launch day livestream with infune himself hosting it. its broken.
>>
>>343858748
Some people in the industry are right. People don't want new games, they just want old games with new graphics. It just lends to the "why bother being creative?" creatively bankrupt approach to game design.
>>
>>343865782
>and crashing for wiiU is hella confirmed, bricking is still in rumor territory.

Bricking is just people getting confused. Trying a soft reboot does nothing. You need to hard reboot the game.

This is the first and only game I've ever heard of that you need a hard reboot to fix though. Can you imagine how many gamestop employees had to deal with angry parents who accused the game of destroying their consoles?
>>
>>343865714
http://rule34.paheal.net/post/view/1906686#search=call

oddly, this was made before the actual release of the game.
>>
>>343865841
And still they cant even do that right.
>>
>>343866012
I meant Beck himself, not of the other characters. There was a couple pics floating during its kickstarter phase.
>>
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>>343866134
>wanting porn of Beck himself
Ok
>>
>>343866134
i know, i just find it strange that the googling of mn9 final boss yields no results for her humanoid form, yet this was floating around before we knew what trinity even was
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>>343858550
Yeah Spore was pretty close. Worse in my opinion, I kinda of lost interest in MN9 when I saw the dash through enemies shit, but I was super hyped about Spore the whole way. You know you fucked up when your character creator is ten times more fun than the game itself, no matter how good the character creator is.
>>
>>343857035
What exactly was wrong with this? What went down? I know the SJW shit but beyond that, gameplay, etc.?
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>>343857035
FOUR MILLION
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>>343860881
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>>343857035
Why does this character model look so fucking bad? It looks like something I would make and I'm pretty shitty at making good character models.
>>
>>343866569
better than mega man x7
worse than pretty much everything else.
>>
>>343866325
>Not wanting it
He's cute anon.
>>
>>343866598

>Call is super emotive and cute in every piece of fanart
>Call ingame is an emotionless ice queen

What the actual fuck were they thinking?
>>
>>343866819
If you say so
>>
>>343866845
that's even better though
>>
>>343866845

Budget, obviously.

less work to avoid facial animations.
>>
>>343866617
That's a clean burning hell, I tell you what.
>>
>>343866845
>Call F is appropriate for the roll because she's supposed to be emotionless!! *proceeds to draw Call F being all cheery and smiling* FUCK CALL E ONLY NORMIES LIKE HER *draws Call F ahegaoing during sex* CALL E IS TOO EMOTIONAL THE E STANDS FOR EMOTIONAL
>>
>>343866251

He wears American serviceman Jackets. That's weird.
>>
>>343866845
I don't think Call's VA/writer got the memo that robotic characters in Mega Man don't actually talk like robots.
>>
>>343863332
>Demo was well received by fans and critics
>Team is actually responding to and acting on criticism
>Showing genuine improvement
Yeah no.
>>
>>343867230
>>Team is actually responding to and acting on criticism

Examples? They have that backer forum thread but do they actually read that?
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>>343866880
Oh i do.
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>>343867365
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>>343867350
They have a couple of team members on there yeah. Also the current shader set they're using came about due to the fans being dissatisfied with the initial screens, and shaders they were asked to vote on.
>>
>>343867365

Beck is too derivtaive of MM.

He also ahs a visor he never uses.
>>
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>>343867478
And an actual in-game area from the demo for good measure.
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>>343867503
In the original concept Beck would've popped the visor down when absorbing enemies and stealing their powers. This of course got cut with the ability stealing.
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>>343867503
Doesnt mean he doesnt still have a cute look, i mostly like his expression.
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>>343867598
>>343867478

Are people talking about the demo?

Problems I have with it:

>enemies too passive
>feels too slow (5-10% speedup of everything is needed)
>backgrounds too washed out (concept art backgrounds look perfect)
>area boss is a mess of design
>Miriam's torso armor doesn't change
>>
>>343867938
Feels too SOTN and not old castlevania where enemies were setup to fuck you up, and not just sit around and take hits.
>>
>>343867938
>enemies too passive
Well yeah it's the game's tutorial area, and it's being used in a demo for E3.
>feels too slow (5-10% speedup of everything is needed)
It moves at the exact same speed as Symphony of the Night, and there's bound to be skills or power-ups that let you move faster later on. That's always the case with Iga's games, other than Harmony of Dissonance which let you forward dash from the beginning.
>>
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>Japan makes the best games

The sad thing is, if Todd Howard were to kickstart a game project, there's a non-zero chance that it would be better than this.
>>
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Here's Inti-Creates booth at AX 2016. Notice something missing? Isn't it kind of interesting that a newly released game is absent?

>>343868231
>It moves at the exact same speed as Symphony of the Night,

Which was too slow. Aria and others sped it up a bit.
>>
>>343868185

The giant knight is the only one that really tries to attack you. The other ones just sort of stand there and take hits.
>>
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>>343866251
Is he a westaboo?
>>
>>343868185
>feels too SOTN
Have you never played an IGAvania game?
>>
>>343868457

Very much so. He wants superior Westerners to come fuck Japanese women because his tiny dick can't service them.
>>
>>343868185
So what you're saying is it feels like the games it's supposed to feel like and not the game it was never intended to.

Besides there's literally an extra mode for Classicvania gameplay.
>>
>>343868505
>IGAvania

End this meem now.
>>
>>343868571
So enemies are just supposed to stand around and get whacked when you run through rooms?
>>
>>343858419
>Never back a project that is planning to release on multiple systems.
Once again, Shovel Knight presents a good comparison. Right now, it's on pretty much every single platform, but the original release was just Windows, the 3DS, and the WiiU. Then OSX and Linus a few months later, then the PS3, PS4, Vita, and Xbone about 10 months after the original release. The releases for the Sony consoles and Xbone also came with unique content that could be available only to those consoles, because they used IP's owned by those companies. The same ended up happening with the Shovel Knight Amiibo for the Nintendo versions.

This is along side a bunch of side content coming out, for free, as additions after that initial release date.

MN9 got every single one of these things wrong. Shovel Knight was always a game easily portable between consoles. While MN9 was not and shows this in all versions, where the quality of it has suffered from not only simultaneous releases but being held back by the weakest console. Shovel Knight rolls out its "DLC," those reached by the stretch goals, after the game has already launched. MN9 tries to have everything ready by the release date, and still fucked everything up by not having shit ready to go despite multiple delays and messing up the codes people got for their content. Shovel Knight has nice bonuses for each console release that are not only exclusive to those consoles, but could never be on another console anyway, making the ports seem more than just slapping shit onto every console for more sales.
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>>343868895
>>
>>343865841
Best part is, Inafune was one of the people saying companies need to do new things and not rehashes.
Then, when he leaves Capcom, what does he do? Immediately try to start a new franchise of notMegaman
>>
>>343868959
THANK YOU IGA MAN
>>
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>>343868959
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>>343868350

They had a half-assed booth for a half-assed game.

>>343868959
Thank you IGA man
>>
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>>343869080
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>>343860881
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>>343869119
>They had a half-assed booth for a half-assed game.

That's directly behind the Inti-Creates booth. They were storing their MN9 merchandise there. They were too scared to show it off I guess.
>>
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So, what happens to Inafune? No one will ever take him seriously and it is more than obvious that the rest of his projects will also flop.
>>
>>343869172
>it's like an insult to their old home
Hit the nail on head
>>
>>343869359
He's gonna coast by on Chinese money and apologist fans for another couple years til either he fails again with ReCore, Mighty No. 9-2, or Red Ash, or he manages to pull a success out of his ass.
>>
>>343869359

He rides out the next few years until all of them are out. ReCore looks decent. But Comcept only did designs for that game, and wasn't heavily involved in it. Red Ash looks like another MN9 level disaster in the making. Notice that we've seen NOTHING of the game yet? Red Ash supposedly ships in 1 year's time and seeing nothing of it is pretty troubling. Expect a bunch of delays and then a mediocre buggy game.

The demo is just something thrown together in a day to give people something. And even then it looks like a student project.
>>
>>343869738
>Red Ash supposedly ships in 1 year's time
So we can expect three delays and at least one delayed apology demo?
>>
>>343858153
But his neck is literally nothing.
>>
>>343869864

Yep.

Note that Bloodstained also ships in 1 year. And we have a full fledged demo of the starting area. Red Ash has nothing. Not even screens or anything.
>>
>>343859024
Don't forget

>baby pooped his diaper? Gagabooboo? You sad now that your bullshit was exposed? Boohoo! Waaaaah fuck you
>>
>>343859487
she's faking that laugh, you can tell.
>>
>>343870057
I actually missed that part. Was that during the stream comments?
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>>343869738
>Red Ash supposedly ships in 1 year's time

huh. Well thats going to be another shit show.

>The demo is just something thrown together in a day to give people something.

It was a desperate attempt to get funding and I'm glad it didn't work.
>>
>>343870186
https://twitter.com/metalixk/status/547497343416041472
>>
>>343869945
Bloodstained is actually supposed to be only eight months away, which surprises the hell out of me. I'm expecting it to get at least one delay though, just because I thought from the beginning their original estimate was a little too soon.
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>>343870252
What the actual shit.
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>>343857035
SIX BILLION JEWS
>>
Is anyone going to trust Inafune again?
>>
>>343870252
How the fuck is this real, oh my god
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Inafune's fans never knew the difference between a director and a producer.
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>>343870271
They could just be doing what Shovel Knight did and saving all the stretch goal shit for later.
>>
>>343870715

>The development team announced that they would release the game using a staggered content model, following the approach used by Shovel Knight, so that they are able to release the core game on time, and bring additional content to the game over time and avoid critical release delays.[32]
>>
>>343870715
They're doing exactly that, but I still expect the base game to take a little longer. Iga's used to working with tight deadlines and low budgets, but for most of those games his team were able to save a lot of time with reused assets from previous games, a luxury they don't have here.
>>
>>343870154

>YouTube eceleb faking a reaction

Wow really?
>>
>>343870252
>SJWs will bring in a new market, they said.
>>
>>343869738
>ReCore looks decent.
No it's doesn't. It looks like complete dogshit.
>But Comcept only did designs for that game, and wasn't heavily involved in it.
Guess what Comcept did for MN9. Inti Creates were the ones who actually developed it.
>>
>>343871325

Check the credits. Comcept people include producer, director, etc. It was a co-developed project with Inti doing most of the work, but Comcept people being involved as well.

http://www.mobygames.com/game/windows/mighty-no-9/credits
>>
>>343862268
>The LJN defender

That tells me everything I need to know.
This guy accepts mediocrity.
>>
>>343867831
Those traffic cone enemies never even appeared in the game, to my recollection.
>>
>>343871697
what's wrong with LJN?
>>
>>343869738
I know that's just an engine test, but it's still fucking funny seeing Dr White's model from MN9 in there.
>>
>>343871971
Yeah they were cut entirely. The game seems torn between whether it wants to be a Megaman game or not, mostly when it comes to gameplay, but those were probably one of the first casualties. I don't think the final game has a Met/Metool equivalent at all.
>>
>>343872309

Red Ash shares the same universe as MN9.
>>
>>343871141
If it makes you feel any better, she got a golden parachute of $315 a month in patreon welfare and they apparently haven't paid out in two months.

Karma is an even bigger bitch.
>>
>>343872231
Just the fact that a good 90% of their games were unenjoyable licensed games?
Even up to the Dreamcast they were releasing shit.

>>343872439
Yet they have a sniper joe equivalent.
>>
>>343867831
Early footage and concept art looked so damn good, it could have been amazing.
>>
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>>343857035

Lately i've actually started to enjoy cgi

https://www.youtube.com/watch?v=RkZLl1CUT9s

There is a lot of clever stuff you can do with it as long as you're creative.
>>
>>343870252
>Has a Patreon
Every fucking time
>>
>>343872554
Well, they published Maximum Carnage so I forgive them.
>>
>>343870679
Isn't it the producer's job to make sure that the ideas of the staff are feasible given the budget and to act as the middleman for the publisher and the devs? He didn't do a very good job at the first part
>>
As someone who didn't bother to pay attention after the stupid-ass Dina shitshow (which feels like much ado about nothing in the grand scheme of things in retrospect) what should I know / care about with this?
>>
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>>343860881
>>
>>343873847
If nothing else, watch this:
https://www.youtube.com/watch?v=YngbHOz--oc
>>
>>343873847
its an ugly, average game. also its very poorly programed, issues for every platform its on, like constant crashing on wiiu, and saves not working for pc(despite them working on the debug version.) not worth it.
>>
>>343874054
The save problem is only in the DRM-free version that was released to backers, once you install the Steam version you're good.
Although European backers had to wait four extra days to get their Steam versions.

It might've been just a 64-bit build issue but I don't know.
>>
>>343873847
Never knew about Done until earlier this thread. What ever happened with her?
>>
>>343860881
never backed anything on kikestarter

>morons actually hand money to a website who takes their cut telling you you're funding something


capitalism is great
>>
>>343874297
well, when you have a bit of cash and nothing better to do, why not throw it at a kickstarter?
>>
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>>343867598
Man they need to find a way to make her character model pop more from the background. In the concepts she seems to have a light colored aura around her.
>>
>>343872753
Every "game designer" with a Patreon has never actually made a game yet they always get hundred of dollars a month.

Look up this cunt's profiles and you'll find 0 fucking games to be found.
>>
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>>343860881
>mfw I backed Harebrained Schemes instead

Sure feels nice to give money to people who actually know what they're doing.
>>
>>343867831
>animating a detail on a character's head

TIGHT
BUDGET
>>
>>343874297
I don't regret backing up all things I've backed
Muv Luv for physical merch
Skullgirls for OST and digital copy
Accessory for arcade stick (quick disconnect shaft)
>>
>>343873996
This looks like a shitty Wii shovelware title
>>
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>>343860881
I bought Megaman Legacy Collection for $10 instead
>>
>>343857035
you know a kickstarter is mismanaged when they start offering a deluge of shit that has nothing to do with the product in the first place.

a cartoon show? how about making a good game before planning to turn it into a franchise.

biggest KS train wreck since Call of Cthulhu 7th edition. at least people got fired over that one.
>>
>>343875861
>biggest KS train wreck
That's not Star Shitizen.
>>
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Gunvolt getting an anime before Mighty no. 9 is just icing on the cake.

https://www.youtube.com/watch?v=CTQgwT0oWNo
>>
>>343874373
Why not buy a good game, food or something else that's worth it?

Fucking nerds...
>>
>>343874373
How about searching around for hidden gems that you can actually play immediately?
>>
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>>343869359
he'll be fine
>>
>>343876332
Nah, that thing is a total success. For the scammers.
>>
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>>343877983
http://myanimelist.net/people/25737/Yoshinori_Odaka
>>
>thanks for the free money suckers.
>>
I haven't even finished my backer copy.
I feel obligated to so I can fully comprehend my wasted money but it's just so fucking bad.
I got through the tutorial stage but I just turned the entire thing off when I did Icebot's level next.
The boss fight was so fucking horrible I couldn't continue.
At least I only wasted 20 dollars.
>>
>>343879820

It's only twenty dollars. At least you learned to not trust Inafune or Comcept blindly anymore. Ask more for when you deal with kickstarters.

They're starting to learn from this too. Romero shut his kickstarter down so he'd at least have a demo first. He didn't want to be the next MN9.

Overall, this is GOOD for crowd sourcing. The frauds get filtered and the true people get support.
>>
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>>343860881
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>>343879368
I will never understand the mentality of "I'll just donate money to this project for nothing in return." Especially in regards to huge fucking projects like this, where they don't need your donations to reach their stretch goals, much less their original ones.

>913 people backed at this tier
>$4,565 total for the tier

That's not necessarily chump change, but the base goal was 500k. The total raised was fucking $5,545,991, about 11 times more than the initial goal. $4,565 is 0.08% of that total. Not even a fucking tenth of a percentage point.

By the end of the stretch goals, each goal was measured in hundreds of thousands of dollars. It was $45,991 over the goal, losing $4,565 doesn't even bump that down. Can't you retract your backing at any point too?

Goddammit people, I know this is fucking kickstarter here, and it was only $5 dollars, but spend your money better.
>>
>>343879820
Here's my suggested boss order so you can tolerate this shit.

No. 5 Battalion
No. 4 Seismic
No. 7 Brandish
No. 3 Dynatron
No. 8 Countershade
No. 6 Aviatar
No. 1 Pyrogen
No. 2 Cryosphere

Battalion's stage and boss fight are easy without weapons, and his weapon is OP during stages.
Each boss AND their stage is weak to the same weapon if that makes any sense.
Cyrosphere's weapon is only useful if you give any shits about combos, which you shouldn't because there is no reward or incentive for playing well.
Brandish's weapon is also very good because its standard attack doesn't consume ammo.
>>
>>343880278

They should just remove that tier. Turn it into a more or less a pre-ordering system. 20-30 dollars you get the game. 60 dollars gets you some bonus shit. Done. No tiers higher than that, no tiers below that.
>>
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>>343860881
>>
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https://www.youtube.com/watch?v=5UXDiQrgI6M
>"Whattaya think? Someday we will look back on this and laugh at how primitive it looks, but for now, for only one week of test work, it's pretty darn cool, don't ya think? :D"
>>
>>343859283
>>backer exclusive content is not only shit but was also made into regular dlc
They debunked this.

http://www.themmnetwork.com/blog/2016/7/1/deep-silver-responds-to-mighty-no-9-backer-content-rumors
>>
Might as well ask here. I heard that the physical release of Gunvolt 1+2 is coming out in the West, right? Did they say if Gunvolt 1 will have its content restored like the Steam version?
>>
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>>343860881
>mfw when it released and didn't backed
>>
>>343857035
On the bright side, inafune career is over. He wont get any other project funded. 4 millions yes. The last 4m he will ever get from crowdfunding
>>
>>343880684
>Mighty Beckers
>>
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>>343860881
>>
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>>343880624

That was before the extreme bottlenecking of the ports came into play. Notice that they actually have lighting.

Ironically, if they got LESS money, MN9 would have turned out much better. It would have gotten funding, but avoided the ports that ruined it.

These are some poorly thought out stretch goals. PS4/Xbone are far down on the list when they should have been the first things.

>PS3/360/WiiU.

Why bother? These consoels are weak as hell and ancient. If MN9 was released on time then it would have been a really late gen game, right when the new consoles were released.

>3DS/VITA

They put zero thought into this. The 3DS was never going to be able to run UE3. They have to remake the entire game in a new engine. That surely would take more time and money than just 200,000. There's no word on when or even if the 3DS or VITA versions are ever going to come out. I can just imagine the frustration of some poor porting studio having to grapple with this right now.
>>
>>343881297

Inafune has naive Chinese to con now.

>Inafune: I am a Japanese devoloper with years of experience. I made Mega Man.
>Chinaman: Oh wow. I give you money big time. You make good game make us lots of money!
>>
>>343880624
too bad theres no more flight attendant porn

she was great
>>
>>343857035

Ten different platforms.
>>
>>343881512
I'm not really sure who's scamming who in that deal, honestly.
>>
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>>343860881
>>
>>343873241
Video game producers are all over the place in terms of job description. Tom Hulette was a producer for a bunch of silent hill games but basically did all the creative director jobs as well
>>
>>343881842

Inafune's scamming the Chinese. They think he's some master game creator on par with Miyamoto. Right now Red Ash looks to be as big a bomb as MN9 was. No one cares about it and Inafune hate is high. The game would have to be amazing to turn that around.
>>
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>>343857035
>iFind, one of the biggest Kickstarter scams in history, only raised about $600,000
>4 times more than Kobe Red, arguably the most popular scam
>Mighty No. 9 was funded for more than 8 times than iFind and 32 times than Kobe Red
>finished product was rushed, yet still delayed, bottom of the barrel trash that didn't even have half the stuff in the stretch goals or backer rewards rewarded
>credits are a 4 hour long monument to who got totally & unconditionally cucked
>Inafune didn't even bother setting up his booth at Anime Expo to advertise his product
>mfw MN9 is going to go down in history as one of the biggest Kickstarter blunders ever
>mfw MN9 is going to go down as one of the biggest vidya blunders ever
>mfw I didn't back MN9
>>
>>343873241

That's one of their jobs. Another is to be a project manager to oversee production. Others just sit in offices and okay projects and never look at them. Producers also secure funding for projects from the higher ups.
>>
>>343865782
>pc saves confirmed not working on pc
fuck off I played it the fucking hour it was released and my saves worked fine. Confirmed my ass.

>console game problems
I'm supposed to give a shit about people who play on consoles? Especially Wii fucking U of all things IN THIS DAY AND AGE? LOL, I don't give a single fuck.
>>
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>>343882019
>>Inafune didn't even bother setting up his booth at Anime Expo to advertise his product

Yeah, he was there but Comcept didn't have a botoh as far as I can tell. And Inti-Creates didn't feature MN9 in their booth. You'd think that a game they worked on for years that's just been released is something they'd want to promote right?

>>mfw MN9 is going to go down as one of the biggest vidya blunders ever

In terms of money it's small potatoes. Daikatana was a bigger blunder at like 30 million of Eidos' money wasted.
>>
>>343882019
It was a necessary evil to get people to not fall for it again, or at least be more careful where they throw their money at, like playing an open-world Bethesda game
>>
>>343881378
I'm pretty sure the 3DS version is canned. There's no way they can get it to run on it if it's struggling on consoles.
>>
>>343883574

Hense why they would need to remake it in a new engine. There's no official word on it being canned though. I wonder if they're just going to ignore it and hope everyone just forgets it rather than making an official announcement.
>>
>>343881297
>Inafune career is over. He wont get any other project funded.
>He really believes this.

I don't think you understand the world we live in. Donald Trump fucked up with Trump University, Trump Steaks, bankrupted multiple companies and he's still rich and the republican nominee.

Kanye West is $53 million but he still pulls in $1.1 million a night while touring and has raked in about $72 million before taxes over the last three years.

People will continue doing business with Inafune.
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>>343880458
The problem is kickstarter isn't just for big games or just games. $5 might make some sense if it actually got you something for a smaller project.

Though I said I'd never understand, I can vaguely see a $5 dollar "thanks" tier for some small fucking project that people might want to support. It's still dumb, but a few $5 donations might make sense on a project where a few bucks makes more of a difference.

The stupidly expensive tiers are also on a project by project basis, and are also frequently dumb, but they're dumb in another way. They often get pointless shit for ludicrously overpriced, but at that point you're technically "getting something" for your money, as overpriced as it is. And you've given so much, it at least makes more sense as a "I just want to give money to this project."

You know what? Fuck it. I'm going to count this all up in excel to see how dumb each tier was.

$60 and below, the vaguely reasonable tiers, donated 35.16% of the money but made up 68.40% of the backers. The other 64.84% of the money was donated by the other 31.60% of the backers, though they got most of it by the $250 tier (74.85% of the money and 95.11% of the backers). That's still $4,150,995, enough to get up to the Online Challenge mode stretch goal and only missing out on the 3rd playable character, prequel for PC/Consoles, prequel for handhelds, roguelike dungeon, and boss revenge mode. People above $250 are pretty much just insane, as they really only get autograph's, large map of the castle, VA's saying short messages, and the usual "get your shit in the game" nonsense. That might mean something to people, but they're each starting to cost hundreds of dollars at that tier, so it's pure enthusiast nonsense. I can't really judge the value of the rings and stained glass are. The $100 to $250 tiers get at least the soundtrack and a strategy booklet, though that's a bit over priced too (you're also getting an additional digital copy at certain tiers, too).
>>
>>343881378
>TWO MORE STAGES!
This was probably the Call stage and the Robot Factory stage before the final stage. That the game was originally slated for eight main stages plus a final stage is dubious.
>MAC/LINUX VERSIONS!
Still not released I think.
>NEW GAME PLUS & TURBO MODE!
Basically extra difficulties after beating the game, you get to start with your eight weapons unlocked. Shouldn't fly as New Game Plus because there is literally zero customization or equipment.
>MAKING-OF DOCUMENTARY!
You can watch this shit here and is just propaganda to make themselves look not inept
https://www.youtube.com/watch?v=Ri4bV3Z186Q
>BONUS: BOSS RUSH MODE!
Yes, it's here. By the way, the game itself lacks a boss rematch gauntlet during the final stages.
>PS3/360/WII U VERSION!
AAAAAHAHAHAHAHAHA
>CHALLENGE MODE!
Pretty much just debug-mode tier levels with limitations and are boring as fuck
>EXTRA END STAGE & BOSS!
Okay so wait, is this the final boss stage or not?
>BECK & CALL ONLINE CO-OP CHALLENGE MODE!!!
It's shit. The netcode is still awful and was responsible for multiple delays.
>INTRO STAGE AND BOSS
It's decent. By the way they recycle the boss for one of the "extra" stages.
>SUPPORT CHARACTER!
Uhhh, is this the Patch thing that throws you mostly useless items when you die at bosses?
>PS4 & XBOX ONE VERSIONS
This shouldn't have even been a stretch goal, it should have just aimed to be PC, PS4 and XBONE.
>PS VITA & 3DS VERSION!
Trainwreck inbound.
>SINGLE PLAYER CALL STAGE & BOSS!
This stage is shit, nobody liked it. By the way, pretty sure this is one of the "TWO EXTRA STAGES!"
>OPTIONAL RETRO-STYLE CHIPTUNE SOUNDTRACK + FX!
The retro soundtrack sounds like they used GXSCC. I think the FX are limited to the Retro Hero DLC, which happens to be a one-hit death mode.
>ONLINE BATTLE RACE MODE!!!
Plagued with issues that nobody will want to play this.
>>
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>>343860881
>>
>>343883893
Intro stage was such a scam stretch goal basically paying for a tutorial level and a stage that sets up the game, don't know how the game would have been without it and Turbo (now hyper mode) is such bullshit

Beck moves at normal speed but the enemies are much faster and it's really unbalanced if you wanted to play buster only in Hyper mode you need to take a hit on the ladder in battilions stage with the two turrets opposite each other. And on another note, you can't even tell you're playing turbo mode because it doesn't activate straight away you have to wait 30 seconds.
>>
>>343883893
>You can watch this shit here and is just propaganda to make themselves look not inept
>https://www.youtube.com/watch?v=Ri4bV3Z186Q [Embed]

That's the fun. They will release more episodes and show some of the problems of the production. Even if they try to spin it, they can't hide it.

The episode we got so far is pretty cringy. It is framed as we're seeing the magic unfold behind the scenes. They're convinced this will be a great game.

>which happens to be a one-hit death mode.

Remember when Mega Man died in one hit to anything? No I don't either.
>>
>>343883893
I'm guessing the original plan was 6 robot masters like MM1, so the "Two more stages" were Brandish and Countershade.

Countershade's stage certainly feels rushed enough to be a stretch goal.
>>
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>>343883728
If we want to get a potential look at what a strict "$20/$30-$60" system might have looked at, let's assume no one under the $28 dollar tier would've wanted to back at all, and everyone over $60 would've still got it at the highest tier with stuff, which is now $60.

Right now, the "sane" people, the $28 to $60 dollar tiers, are 43,174 people who collectively donated $1,945,480. Enough for nearly 4 times the backing, but not the ludicrous total we see now.

We lose the $4,565 donated by 913 people and gain $1,222,320 donated by the 20,372 insane backers who are now forced to be more sane. In total, that's $3,167,800. Not 5.5 million, but still very respectable. Enough to get the WiiU port, only missing out on the previously mentioned tiers in addition to asynchronous online MP, a vita port, orchestrated tracks, and an online challenge mode.

Basically, it would've been perfectly fine. The problem is kickstarter basically encourages devs to put stupid fucking tiers because you only need a few whales to make millions of dollars extra. As long as there are stupid people will to part with a large sum of money for a hope and promise, people will be willing to accept that money with probably little scruples.

Bloodstained seems to be chugging along and while it has promised a lot, it's not promising it all at once. But it's still pretty insane behavior for people.
>>
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>>343858153
>>
>>343881378
>>343883893
Let's assume the game without stretch goals would've had 8 robot master stages and a single final boss level.

There are multiple stretch goals which promise extra levels.
>TWO MORE STAGES
+2
>EXTRA END STAGE & BOSS!
+1
>INTRO STAGE & BOSS!
+1
>SINGLE PLAYER CALL STAGE & BOSS!
+1?

There are 13 stages total, one of them is for the Ray DLC.
We got an intro stage sure, and I'm pretty sure that the two extra stages ended up being both the Call and Ray levels.
The extra end stage and boss is most likely the robot factory, because there's no fucking way in hell the game wasn't gonna have a final boss level.

>>343884228
If that were true the game would've been called Mighty No. 7. They planned 8 others from the start.
>>
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This character for someone that does nothing annoys me so much. She basically just exists to be "not roll" she's cute looking but that's where the fun ends. She's wooden, her personality doesn't grow, she remains the same, she only smiles on her lifebar. You could remove her from the game and it wouldn't change a thing.

Sanda and White give more support to Beck than she does. The Mighty No.'s could have broken that one guy out of prison, she literally does nothing at all in the game other than to be as mentioned before "not roll" to drive home the point that this is a spiritual succesor to Mega Man.

Does anyone agree? I did skip a few cutscnes but in the last few she still spoke the same and had that same wooden expression on her face which is a shame because from these mugshots she looked like she could have been a fun character. Fuck, even Trinity had more character development than her and she showed up at the end of the game with less screen time.
>>
>>343884490

buuuuuuuuuuuut the downside is that if you don't deliver, people will be OUT FOR BLOOD.
>>
>>343857035
So he only used $1000 and kept the rest for himself.
>>
>>343884665
Her voice is fucking shit. Sounds like someone high on pain pills.
>>
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>>343884665
She was created by Dr Sanda, and doesn't have any connection to Beck. Only Dr White's robots actually have any personality because he's the AI genius of the series.

If anything, Trinity is the real Roll of the series because she is actually Beck's sister.

Trinity was also one of the Call designs you could vote for.

In the grand scheme of things this means Call is a bait & switch, Inafune made her deliberately unlikeable and pointless because in a continued series, Trinity is going to be the sister with personality and purpose. She will even have the same assimilation abilities as Beck which makes sense for co-op play.
>>
>>343884936
JUMPING
HOLDING
BARRIER
Fucking shut up you cunt.
>>
>>343884665

Look at all those expressions she never uses in the game. Selling the characters should have been a priority for the game. Something as simple as animated textures for faces would have made a huge difference. MML games do that, and I doubt those were high budget games.

>Heroine contest initial sketches

Yuji Natsume you fucking pedophile. That shit is straight up perverted. Little loli running around withno pants and a key needed for her heart?
>>
>>343884698
I think we can look at past kickstarters to see just how much blood people are out for. It's hard to imagine it being worse than MN9, and I basically can't image what that would be beyond the game literally just not working or not releasing at all.

For the tiers, all the dumb 250+ tier stuff is easily doable. Get Hayter to take 2 minutes to shit out some dumb bullshit? Sign a bunch of boxes? Print some maps? Make a 4 rings and take 3 people one a dinner date? That's all easy shit. Everything else is just get people their game and soundtrack, which, admittedly, MN9 had some problems doing.

Everything game-wise is something else. They don't actually have to do anything but the original goals by whatever release date they choose. If that's a MN9 level debacle, I can't see people pulling out the torches and pitchforks any more than they are for MN9 right now. Sure, a lot of people on /v/ are, but MN9 is otherwise just a wet fart that reviewers put at 6/10 and fans rush to defend.

The thing about whales is once you donate hundreds of dollars to a game, you're beyond the point of rationality. You just want the fucking thing, and you wait years and still sing its praises. You're more paying just to pay a ridiculous amount, at that level of spending, and you get an illogical feeling of satisfaction for being the "big contributor," despite it not actually being relatively much at this point.
>>
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>>343885126
I'm convinced Inafune did this on purpose because he wanted his design to be the actual Roll design.
>>
>>343885081
>>In the grand scheme of things this means Call is a bait & switch
I really hope so. Trinity actually looks decent, I sincerely want Call to get phased out for real and she's just a background character that sells you shit like in the later Mega Man games.
>>
>>343885210

Was Trinity Inafune's design?
>>
>>343884665
Totally agree

I literally cannot play this game without turning off ALL dialogue and ALL text boxes because they get in the way and repeat every single fucking attempt

I don't understand the need for Call; they don't even say "HEY WE'RE ACTIVATING THIS ROBOT BECAUSE SHE'S GOT SPECIAL SENSORS" or anything she just appears

I don't get why
>Call, the support robot who specializes in calling you about shit, has the most irritating voice to listen to barring that little water shit
>EVEN THOUGH LISTENING TO HER VOICE IS LITERALLY ALL HER FUNCTION IS
>Doesn't explain the Patch robot or why he changes colours or anything
>Has a shitton of design work expressions and powers put in to her which IS NEVER GOING TO BE USED BECAUSE FOR SOME REASON THEY DECIDED HER PERSONALITY IS AUTISTIC
>Where the fuck is that robot dog motorcycle
>They already decided her fucking design before they even launched the Kickstarter and that contest was just a farce
>Inafune's shitty Trinity is a shit tier design after she reverts to normal, the pink one is badass
>Fuck this game
>>
>>343885307
That's exactly what Inafune wants because his design lost in the polls.

Which is a huge fuck you to the backers who voted for their design of choice.

>Okay, you'll get your Call design
>But I'll make her character so boring and monotone you won't care about her at all

>>343885378
Trinity was Inafune's design, Call D.
I can't find the Call vote results though, only that they eliminated 5 of the 8 designs for the final vote, and D was eliminated.
>>
>>343858550
DoubleFine Adventure was close
>>
So how was the soundtrack?
>>
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>>343866489
I thought the primal and space stages were pretty fun desu. Then again, I haven't played Spore since its release.
>>
>>343886204
Mediocre as fuck
>>
>>343886204
>>343886285
And that's if you even heard it.
The sound effects and chatter completely drown out the music half the time.
>>
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>>343861971
>Creator of mega Man
Don't believe his lies
>>
>>343886204
This is pretty much the only song I liked.
https://www.youtube.com/watch?v=Cs5BO6OWkl4

Reminds me of MM10's OST bland as fuck
Try and hum Pump Man's theme, you can't, you can't even remember what it sounds like without looking it up.
>>
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>>343885660
>The water/ice Mighty that literally says a bad ice/water pun in every dialog box
>Then every time it shoots shit it goes "pew pew pew!"

Just awful.
>>
>>343886416
>Cherry picking pump man when the game had Solar Man, Chill Man, Nitro Man, Strike Man and great Wily themes
Honestly though the only part of pump man's theme I can get is the intro.
>>
So who is she? Is she Beck's sister too? The DLC promised it'd shed some light on her but you end up finding out nothing.

More lies from Inafune.
>>
>>343886535
Inafune was the one responsible for Flame Hyenard.

And he repeated that mistake.

How does that feel?
>>
Comcept should have just cut back on most of the goals, remove all the unnecessary fluff like online modes. Given all the money to Inti-Creates to make the game, while they do all the concept art for enemies and character design.
>>
So I mean

In canon

Mega Man would rape Mighty No. 9 right

Like it wouldn't even be close
>>
>>343886984
Beck needs to absorb Xels and we're not even sure how powerful his buster really is so Mega Man wins by default.
>>
>>343865782
>i mean fuck man, the game crashed on the launch day livestream with infune himself hosting it. its broken.
No, they just accidentally closed it. /v/ told you it did though, so now here you are parroting it to other people.
>>
>>343869738
Red Ash wasn't backed. Why would they be giving info? And how can a game with no release date be delayed?
>>
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>>343887789

Looks like a crash to me.
>>
>>343859225
Thanks for reminding me, asshole.
>>
>>343888068
Yeah look at that error message, totally didn't close the game.
>>
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ICE TO MEET YOU BECK
>>
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>>343858153
>>
>>343888448
PEW PEW PEW PEW PEW PEW
Thread replies: 255
Thread images: 139

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