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Is Resident Evil going back to its roots?
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Is Resident Evil going back to its roots?
>>
>>343826332
No.
We VR now.
>>
It was never first person no weapons allowed so no.
>>
>>343826332
No.
RE7 is going to be a Five Nights at Freddy's clone.
>>
>>343826873
it does have weapons though

real talk
>muh survival horror
only because most people played it underage, the games were always b movie humor with action elements
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>>343826332
It's going back to horror but not the kind it was remembered for. The demo may be indicative of it becoming like one of those indie youtube-bait horror games but we'll see as time goes on.
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>>343827096
nice bait
>>
>>343826332
no
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>>343827125
Well at least it has weapons, so we are probably going to kill some infected monster or two.

The demo is boring, the trailer seems more interesting to analyze and discuss. As anyone made an analysis of the trailers yet?
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>>343827226

He's right, RE has never been a pure horror game. None of the games that get brought up as such are.

People bring up shit like Silent Hill 2 when that game floods you with more bullets than a Texan BBQ
>>
>>
>>343827226
It's not bait. That's literally what the game was designed to be. Did you even watch the opening cinematic? RE was designed to be a playable B-movie.
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>>343827378
>>343827096
you can stop, I saw you doing this shit in another thread already
>>
I never understood the hate for Tank controls. They make so much sense and control beautifully in the later games. Seriously, I feel like the Tank controls hate is just a big meme or people just don't like things that are even remotely different than what they are used to.
>>
>>343826332
demo release for other platforms when?
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>>343827494
No it was made to be horror. B-movie actors was what all games could afford back in those days, like old Red Alert etc
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>>343827597
just take a bottle of tylenol PM and play outlast

>>343827669
horror like Aliens is horror maybe as in not fucking really

RE has always been an action game first
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>>343827597
Probably never. Would be nice though, I don't wanna get a PS4
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>>343827589
The games wouldn't even operate properly or be nearly as challenging without them. Anyone who complains about them is a retard.
>>
>>343826332
No, it's the extreme opposite of RE6's all action all the time instead of the happy medium that was classic RE.

It looks pretty alright regardless.
>>
>>343827747
>outlast
no thanks
>>343827792
why not? it's not like it's an exclusive when the game releases.
>>
>>343827589
Because casuals
>>
>>343827792
it's coming out soon
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>>343827831
>meth lab/cannibal in the middle of the woods
>anything to do with biological weapons created by an an evil magic science company

The only thing it shares with RE the item pick up sound effect/preview
>>
>>343827797
>>343827902
The worst part is that RE2 remake probably won't have tank controls and will be a dumb action game. It would be awesome if we got a game like the first RE remake but I highly doubt we would be that lucky.
>>
>>343826873
>It was never first person

Found the underage.
>>
>>343827893
I meant "Would be nice though" as in I would like the demo on other platforms
>>
>>343826332
Hopefully.

This guy is a retard >>343826873 being first person doesn't make a difference and they already confirmed it'll have guns and melee weapons.

This guy is also a moron >>343827096 it was definitely B horror flick action and drama, but that doesn't exclude the horror part at all, modern American culture has over time ungraciously turned that horror style into low level comedy. There was, at one time, a serious approach taken to those type of movies, and there was definitely jump scares and nerve-wracking suspense in the old RE games still, so it did have a strong horror aspect.

This guy is unfortunately right >>343827125 going by what we've seen so far it's just going to be walking sim bullshit for Youtubers, which is fucking awful. But we still haven't seen the main game, and they said the demo is unrelated / there will be guns, herbs, and it will take place in a mansion, plus the demo had slowly opening / closing doors, so I guess there is still hope...
>>
>>343828181
I think they will do something like REmake Remastered
>>343828193
That's a spinoff, not a main entry in the series
>>
>>343827589
>people just don't like things that are even remotely different than what they are used to.
bingo. that's why you have so many games trying to copy other games that don't resemble it and you get this narrow funnel of how games play. too many people think that something different is bad, even it fits the rest of the game design.
>>
>>343828057
I didn't say it was like classic RE though.

>>343828193
Survivor is a trash spin-off trying to cash-in on House of the Dead.
>>
>>343828265
Thank you, but seriously ignore >>343827096
he's done this before, his comment is almost the exact same one too and it just serves to derail a good thread.
>>
>>343827589
>>343827797
Shitty controls are a dumb way of making a game "scarier" or "harder." Why not try good game design instead?
>>
>>343828265
but the thing is... Biohazard is big in Japan yeah (or?)? Would they really be okay with this new formula? At least there is an inventory and weapons in the demo, so we will probably get some enemies and herbs at least
>>
>>343828406
>I didn't say it was like classic RE though.

It's not ANYTHING like ANY resident evil

So far it looks like the DmC of Resident Evil
>>
>>343828437
>Shitty controls
They aren't shitty, they are very intuitive, especially with quick turn. It would come naturally to anyone if you play with it for a few hours.
>>
>>343828437
it is good game design, especially considering how the older games where built with a fixed camera angle that was used to purposefully direct and guide players in a natural and subtle way.
>>
>>343828437
Non standard controls isn't the same thing as shitty retard.
>>
>>343826873
>no weapons allowed

There's even a weapon in the demo, so I don't know how you would think this.

Did you actually think a teaser was supposed to be an accurate depiction of the final game? Did you think Silent Hills was going to be exactly like P.T.? If the answer is no, then kill yourself, as this is no different.
>>
>the finger literally did nothing and they are going to patch in a solution

Pretty much sealed me never buying anything resident evil ever again.
>>
>>343828596
That's what I'm saying anon

Why are you trying to argue
>>
>>343828437
It's very hard to make game scary if you feel powerful.
If you've played Castlevania on the NES, that game benefits from having a slow main character since it makes the action more about planning ahead, using right weapon and killing enemies in right order. Resident Evil is kinda the same, you don't walk into a room and do fifty dodgerolls and then kill whatever was in the room immeaditaly.

Also, tank controls work fine with different camera angles which adds so much to the series.
>>
WELCOME
>>
>>343828719
>being this assflustered over a joke item
>>
>>343826873

>Being this uninformed

For all the rubes out there, it has been confirmed in interviews that the demo was not a true reflection of the game.

>the key pillars of the game are fear and horror, exploration of the environment, puzzle-solving elements, resource management, and combat against enemies. Those are all in this game, but we wanted to start off with the first two – horror and exploration – and get you experiencing those two pillars up front. If you’re thinking that because those other elements aren’t in the demo, that they won’t be in the game, that’s not the case.

http://www.capcom-unity.com/timturi/blog/2016/06/24/resident-evil-7-developers-discuss-the-new-evolution-of-horror
>>
>>343828797
IM MAD

RE6 ISN'T EVEN BAD AND HAS GREAT GAMEPLAY

ALL THEY HAD TO DO WAS SCALE IT BACK A LITTLE IN THE STORY DEPARTMENT AND MAYBE MAKE THE ENEMIES MORE DEADLY

BUT FAGGOTS BITCHED SO HARD NOW WE HAVE A MEME GAME
>>
>>343828956
>the key pillars of the game are fear and horror

Is there a more generic thing they could say?
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>>343828936
YEAH NICE JOKE
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I got this sneaky suspicion that Resident Evil 7 actually was supposed to be Revelations 3, because that's the titles they were always experimentating on. The sound effects when you pick up items are from Revelations 2, the game description has this weird oddity of having to tell you that it takes place after 6 while that should be obvious since main entries always move forward in time according to their numbers
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>>343826332
if the game title isn't spoken on the title card, then no.
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>>343829023
he contiunues to mention more key pillars though
>>
>>343829023
He could have said that fun things are fun.
In all seriousness though, for a short statement I think he has conveyed his meaning well enough.
>>
>>343829115
what the fuck is that creature in your pic bro haha
>>
>>343826332
Nope, it's jumping on the meme horror trend. It will probably be fine if you like shitty horror games like Outlast and Alien isolation.
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>yfw it's hot shit
>yfw classicfags killed the series harder than Capcom alone could
>>
>>343829023

What do you even mean by generic in this context and what would you rather have them say? If they're breaking down the key pillars of the game horror is obviously one of them, and it's imporant to mention given the past few RE games have gone away from that.
>>
>>343829115
>The sound effects when you pick up items are from Revelations 2

that's how almost every capcom game is not just RE let alone one specific RE game
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>>343829285
>and Alien isolation.
here's your (you)
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>>343828984
>tfw capcom step up their meme game
feels dank man
>>
>>343829350
I guess I don't play that many Capcom games as I thought. Anyway, I never heard that sound in Revelations 1, only in 2.
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>>343828984
RE6's main campaign is ass and does nothing to hold up its great gameplay mechanics. Mercenaries and No Mercy is worth the price of admission though.
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>tfw it's the closest we get to Condemned 3.
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>>343829591
RE6 mercs is trash and you should kill yourself for even recommending it. same with No Mercy.

Now, RE5 Mercs Reunion? god tier.
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>>343829591
you know what else is ass? the story in every RE game except 1, 2 and 4
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I don't get people's hate for first person. How would a proper first person RE not be superior to what we've had so far?
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>>343829591
I dunno, I think it is fun when some invades your game and tries to fuck you up. Especially fun when there are multiple Raskaplanjes invading at the same time
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>>343828984
You do realize that this has nothing to do with people bitching to Capcom right? This is a response to the success of P.T.
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>>343829729
I think it could be cool, but you know - I like variety. Amnesia and SOMA can do first person, Resident Evil should be third-person
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>>343829591
Chris and Jake's campaigns aren't bad. Leon and Ada's are ass though.

>>343829656
RE6 No Mercy is fucking awesome, what the fuck are you saying? Did you just suck massive dick at it or something?
>>
>>343829362
Alien isolation is garbage, sonny boy.
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>>343829729
I would play a first person RE1 desu.
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>>343829656
>people who say 6 is ass but act like 5 is good

I can't believe we've gotten to this point.

5 is literally worse versions of both 4 and 6

>>343829729
because it's literally just shittier Outlast/Amnesia/etc where it's OMG2SPOOPY and you're not allowed to fight and it has nothing to do with RE and RE has always been combat heavy
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>>343829902
well, at least Leon's campaign is very fast-paced. No actually good sir, I don't agree with you. I think I like Leon's campaign and Ada's was fun too because it was the one that was made like a single-player-campaign
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>>343829954
>because it's literally just shittier Outlast/Amnesia/etc where it's OMG2SPOOPY and you're not allowed to fight and it has nothing to do with RE and RE has always been combat heavy
You're talking about the demo, but I'm not. I'm talking about a proper first person RE. Some people seem to think the new game is bad BECAUSE of the first person, not those other problems (which we don't have confirmation of yet since they disregarded the demo as representing the main game).
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>>343827096
this is a man who has never been afraid of windows in a hallway
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>>343829954
there's already a weapon and an inventory in the demo, it is already better than those games
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>>343830153
and im telling you to eat a fucking dick

go play dead aim if you want FPS Resident Evil because that's exactly what it is
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>>343828265
>herbs
>guns
>mansion

RE6 had all those too, so I wouldn't put too much stock in those being indicative of the gameplay :^)
>>
>>343828827
>played Castlevania on the NES

do you really think someone who would post that bait has ever played a NES game, let alone a good one
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Do you guys think WELCOME TO THE FAMILY could be a hint to THE FAMILY, that are basically Umbrellas rival-allies-foe-friends?

Are they making more CGI movies? I think I read something there are coming new movies soon
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>>343830419
that's why I clarified "Castlevania on the NES", because I'm starting to get the feeling that /v/irgins are just getting younger and younger. That or the summer is incredible strong this time
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>>343829643
Yeah, those textures are mighty bad, feels like Condemned alright.
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>>343830461
There's a new one with Leon (again) on the way.
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>>343830298
well I think they make it so combat is kinda scary somehow and that is probably good.

...I imagine there will be QTEs though...
>>
I hate it when underage fucks try to tell me the roots of a game that I played the day of it's original release, fuck off. RE was at best a B-Movie with dialog to match, there was nothing remotely scary about the game, if anything it made me laugh more than anything.
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>>343830710
>he thinks it'll have combat

yeah like Outlast has "COMBAT"

enjoy hiding under a desk because the monsters are just 2spoop to look at
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>>343829591
the best part of RE6 is Mercs, and RE6's Mercs is shit
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>>343830710
Director of Resident Evil 7 said no QTEs
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>>343830286
You were fucking wrong, admit it instead of being an ingrate and changing the subject.

Dead Aim was also an offshoot title and a shooter for PS2 that switched to third person when you moved around, that's not even remotely similar to what I mean by a "proper first person RE."
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>>343830663
Cool. Leon is hot though
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>>343830784
SHUT UP!!!! RE7 IS GOING TO BE GREAT!!! I HAVE ALREADY PREORDERED SEVEN COPIES OF IT AND A COLLECTORS EDITION DUMMY FINGER!!!! SO SHUT UP½!!!!
SHUT UP!!! SHUT UP! !!! SHUT UP!!!!!!!!!!
>>
>>343830152
Leon's was the spottiest though. It had the most QTEs from what I can remember, a really slow and terrible start, Helena was a pretty boring character that kept you in the dark for like the whole first half of their campaign regarding what the fuck you were even doing... Ada's had a few good parts too but the story with her is so bad I was too disgusted to remember hers fondly.
>>
>>343830710
>inb4 all combat is QTEs
>inb4 the final boss is a boulder
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>>343830765
at some point people forgot that Resident Evil is supposed to be fucking silly

I knew the series was fucked when RE4 kids were acting like it was terrifying and deadly serious when half that game is killing zombie priests with a german suplex
>>
>>343830765
The pupper jumping through the window was pretty spooky. That's about it though.

RE's thrills have always been more about "oh shit oh shit I'm almost out of ammo and I'm surrounded by Hunters fuck" than spooks.
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>>343830790
Cool. Who is the director though?
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>>343830765
It never felt intentionally funny though, it felt campy.
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>>343826332
Is it goes back to camera fixed angles again.
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>>343830790
you generally need combat to have QTEs
>>
Have we heard anything about RE2
Remake since the announcement?
>>
>>343831075
Revelations 2 confirmed that's in fact Barry's character
>>
>>343830765
>if anything it made me laugh more than anything
What did? The cheesy voice acting of RE1 and 2?

Aside from that, which is like the only real B horror movie aspect of RE, you have jump scares, creepy music in 2 and 3, silent parts in all of them, hunters that run at you and kill you in one shot, awkward hallway angles that make you wonder if something will crash through a window, gritty and grotesque sound effects like zombie groans and dirty metal platforms to run over, etc. You have less B horror by the time RE3 rolls around, and then you have straight up action movie in Code Veronica, and then almost straight horror in RE0 and REmake.
>>
>>343831070
Koshi Nakanishi

Written by one of the Writers behind Spec Ops The Line
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>>343830951
It is a bit uneven, but at the same time it is also the one that is most linear and that kinda speeds it up and I like that since RE6 is arcadey as fuck.

I really like Chris campaign though because it has some fun and varied enemies and I guess less irritating moments
>>
>>343828827
I agree.

I've never found an RE game scary, despite the shitty controls. The only kind of game that can scare is if something is going to make me lose serious progress if I fuck it up, that's what makes me scared.

Shitty controls in a horror game just makes what could be a good game worse just for the sake of attempting to make it "scary." I would call RE4 a 10/10 if you could just fucking strafe, that's it.
>>
What the fuck are you on about? No one on 4chan generally likes anime. That's why anime posters are ridiculed on site and they have their own containment board.

Get bent you fuckaroo
>>
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>>343831287
don't feed the trolls
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>>343831287
REmake had boob physics.

Wish more games had that.
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>>343831269
That was fan-service though. But he is a DAAAAAAAAD!!!-character
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>>343831186
No
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>>343831287
the live action intro is still one of the funniest things to ever exist

The Japanese version is even funnier because of the stupid song that plays over the character intros
>>
>>343831387
Well yeah, that old save-system would probably be enough to make the series scary again.
It worked for Dead Space's Hardcore mode.

But I'm still in favor for tank controls, I like them
>>
>>343831603
>That was fan-service

Character consistency isn't fan service

Part of why the Resident Evil and characters are so endearing is because of how reliable their quirks are. Leon will ALWAYS crash a car, a helicopter will ALWAYS crash
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>>343831454
>That's why anime posters are ridiculed on site
what
>>
>>343831186
They have a SECRET DIRECTOR
but it is not Hideki Kamiya.

Hideki however dropped a name of who it could be, don't remember, but someone who also worked on RE2 when it was being made.

Hideki also told that he often bothered H while they were drinking at bars with the question "When are you making the Remake of Resident Evil 2?" etc so he is taking this thing happening is kind of partly because of his nagging.
>>
>>343831764
he didn't crash a car in 4
>>
>>343832080
he crashed the truck
>>
>>343831764
also, they didn't intentionally make Barry's character laughable in the first game, it just happened and everyone remembers it so they brought it up again in Revelations 2 - so, yeah, it is fan-service
>>
I feel bad for Eiichiro Sasaki. He makes the Outbreak games, which are damn brilliant and awesome, but which don't ever become all that popular, and then he works on RE6, which is a good game, but gets torn to pieces and shit on by everyone, without a single soul out there to really appreciate what he did, the most specific thing being the intersecting campaigns in that game. When do you ever hear anyone talk about those as if they were anything?
>>
>>343831764
>a helicopter will ALWAYS crash
That's just false. I can only name 2 crashes, 1 sabotage, and 3 shooting-down scenarios if Survivor counts. While there's a well over a dozen non-destructive flights and successful rescues by helicopter.
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>>343832154
>implying it wasn't super intentional
>>
>>343832145
I felt the car crash in 6 was more a reference to 2, along with Pete and the survivors and all that. They really wanted to show they remember the zombies that people always were complaining that were missing.
>>
>>343832193

Instead of working on that piece of shit game, he should be working on another Outbreak.
>>
>>343832290
I don't accept it as a real reference to 2 because he didn't get attacked by his twin brother
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>>343831737
Nah, bad controls can sour and otherwise great game just for the sake of scaring some people. It's a bad choice.
>>
>>343832281
not the first game, more like just a really bad script and un-motivated voice actors.
I mean, look at Silent Hill 2 - they had the same problem, the devs were SUPER-SUPER-SERIOUS with their product, then they got weird voice actors (that I still like)
>>
>>343827494
Wrong. They couldn't get high quality actors or voice actors.
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I want Rebecca Chambers in this game and I want her hymen intact.
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>>343831609
I
GOT
A
SHOT
GUN
>>
>>343832384
The voice acting in SH2 is good though
>>
>>343832193
Eichiro wasn't even happy with the game. He said if it was up to him, it would have been WAY more puzzle centric. Remember, he also directed Zack and Wiki.

>>343831986
I almost want to say it's Jun Takeuchi, but he left Capcom.
>>
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>>343832371
Well, I still don't want super-duper-mega-CUUUUHRAAAZYYEEEE CONTROLS. I still want it to be like - zombies has a chance of killing you and some enemies are just faster than you etc
>>
>>343832193
Probably because individual game sections aren't signed, and most people don't spend weeks on the internet scrounging through reports vindicate only specific people.
>>
>>343826332

Did you guys ever manage to find anything in that demo?
>>
>>343832480
https://www.youtube.com/watch?v=NQk53jFSA-g

it's so good
>>
>>343826332
Resident Evil's roots aren't Amnesia, idiot.
>>
>>343832584

It literally tells you who the director is in the beginning of the game. Do you have ADHD?
>>
>>343827096
This, so much.
>>
>>343827532
But he's right.
>>
>>343832631

Who gives a shit about Amnesia or Outlast. Neither sold very well and were shit horror games.
>>
>>343832550
Hideki dropped a name on K...

"Privat går jag ut och tar en drink med Jun Takeuchi* ganska ofta. Varje gång vi träffas tjatar jag på honom: ”Ni kommer att göra remaken, va? Ni kommer att göra remaken, va? Ni kommer att göra remaken, va?” Och han har svarat: ”Nej, vi är upptagna med andra spel”.

Skam den som ger sig. Remaken är på gång. Kamiya, som lämnade Capcom för Platinum Games, är inte direkt inblandad men hintar om vem som regisserar remaken.

– Det är faktiskt någon som började på Capcom samma år som jag. Vi jobbade nära varandra med Resident Evil. När vi började arbeta på Resident Evil 2 jobbade han dock på Mega Man Legends, vilket enligt Polygon låter som Kazunori Kadoi**, men vi får se."

*Sorry, seems like Hideki was bothering Jun while drinking, not H

**That's the dude he mentioned - Kazunori Kadoi and appearantly he didn't work on RE2 but Megaman Legends
>>
>>343832803
>Neither sold very well
Yeah, that's what we were talking about here, you spastic retard.
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>>343832803
>Neither sold very well

why would someone go on the internet and just lie like that
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>>343832834
Repeat that in English, please?
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I need to go pee-pee /v/ wait for me
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>>343832881

I... what? Are YOU retarded? Who's "we"? And where do you see anyone talking about the popularity of those shitty games in this thread?
>>
>>343832972
Read the two last sentances, marked with * and **
>>
>>343832708
There were also 4 producers on the game, and separate scenario planners. You're saying you everyone want to assign credit for every feature you like to one person? Because that's not how any creative production creation works.
>>
>>343832631
>>343832803
>>343832881
Jesus Christ, what's with all the teens? Fuck this thread.
>>
>>343833101

You don't even have a job, anon. You're in no position to tell me how the world works.
>>
>>343832313
I would fucking kill for a new Outbreak.
>>
>>343832980
Do you have a mental condition? How is a first person popscare simulator going back to RE's roots? RE was a puzzle game with ammo conservation, not a first person point and click adventure with insta-kills.
An by "we" I mean the people in the thread.
My god, you're one crazy fuck.
>>
>>343833224

This is the second time you've changed the goalposts, anon. Keep embarrassing yourself.
>>
>>343833057
No.
>>343833139
You need to stop pretending to have played RE 1-3, because it's evident you haven't. It devolved into pure action schlock almost immediately and by design.
>>
>>343833101
A producer is not a director. Producers are more like managers, usually geared towards the financial and organizational end. Sasaki was the director, that means he was the creative head, and he also directed Outbreak, the only other RE to have an emphasis on online features — so I think you're crazy to not have figured out that he was responsible for the intersecting campaigns feature, and probably Agent Hunt too.
>>
>>343833360
I haven't changed anything, you're just schizophrenic or something. Stop eating paint chips.
>>
>>343833139
Summer, ignore them
>>
>>343828406
>Survivor is a trash spin-off trying to cash-in on House of the Dead.

Fuck you, I like it
>>
>>343833769
It doesn't change the fact that anon is correct
>>
It's nothing like it's roots but it's still better than what its been for the past few games
>>
>>343833959
If it turns out to be just the demo but longer, then actually it'll be the worst RE game ever, worse than Gaiden as far as I'm concerned.
>>
>>343833484
Producers can almost always show where the quality goes.

Compare the Resident Evil games in which Mikami was related to, whether it's director or producer. Now compare ones he had very little to do.

I do suppose it helps to produce a series you once were a director for. There's still a definite gap in quality between the games Mikami directed himself and the ones he produced, with his directorial games being considered THE BEST in the series.

All of his non-RE Produced games are fantastic though. DMC1, Viewtiful Joe, Ace Attorney.
>>
>>343834034
Wasn't that the GB Color game? I actually liked that
>>
>>343833695
>Replying to yourself
Get a grip, anon.
>>
>>343826332
I always thought RE would do better as an anthology horror series. I like what 4 did and 7 is doing.
>>
I don't want a horror game; I want Leon Kennedy suplexing monks and making fun of midgets.
>>
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>>343834329
No fun allowed only super serious spoops
>>
>>343833484
That's true in movie production, not game development.

Producers are not fiscal overseers in development teams, they're in charge of the developers that are placed in whatever specialization the game's director assigns them to, but are equally responsible for content production. And the scenario planners are the ones that direct the development teams to collaborate towards a ... planned scenario so multiple subdivisions of staff can work towards a coherent unit.

Assuming that the one person at the top is the one person that was responsible for originating every idea is not reasonable. It's what gives Inafune undue credit for every good thing on every game he, when "The rest of the staff" is just as likely to be as or more integral if not more likely to collectively have more creative ideas than a single director.

Yes the feature is in the game, so him green lighting and okaying resources to develop it gives him some responsibility. But it doesn't make him "The only person who even thinks about internet at Capcom".
>>
>>343832437
Tis man knows what's up.
>>
>>343832437
>Rebecca shows up
>"Hi! Meet my boyfriend Jamal, we have ten kids."
>>
>>343835490
I'm fine with this, rebeccafags would likely be upset and I hate rebeccafags
>>
>>343826873
>no first person
god the 4-6 cry babbies now a days are the fucking worst
YES RE1 WAS FIRST PERSON
i know you are too young to remember but RE was originally planned to be in first person but due to limitations it was made fixed camera with pre rendered backgrounds
but they still wanted to find a way for players to relate to the character to make them feel like they were in the thick of things so they left first person in the form of the loading screens when transitioning from room to room (which you 4-6 babbies never got to experience)
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>tripfag joins the thread
>>
If RE7 doesn't have a single giant, mutated animal, then it's dead to me.
>>
>>343834760
>Assuming that the one person at the top is the one person that was responsible for originating every idea is not reasonable
That was never said though. Sasaki was just being referenced to the intersecting campaign feature, since its online aspect is reminiscent of Outbreak.
>>
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Post your face when it's episodic like SFV
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>>343836884
https://www.youtube.com/watch?v=YgHNtzxO0y8
>>
>>343837751
>>343837121
is that all you have as an argument?
yeah?
ok
>>
In the same respect that DOOM did? Sure.
>>
>>343826332
Yes. Those who haven't played the demo , and RE4 fags are the only ones complaining.

It's literally RE1 in first person if you actually read the details. Hallucinations are already in the REverse
>>
>>343837559
Or like Revelations, just one of many reasons why those games are shit.
>>
>>343838131
2 is very decent
>>
>>343838094
RE1 was pretty goddamn actioney, don't lie to yourself.
>>
>>343838379
Not if you were good at it. Stop shooting everything.
>>
>>343838094
>It's literally RE1 in first person

yeah remember that part where RE1 was some fucking shack from the Outlast 2 trailer and you weren't part of a highly trained police force shooting zombies in the fucking head
>>
>>343838491
there's a difference between not needing to and not being able to
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>>343838094
>It's literally RE1 in first person if you actually read the details.
It's not. RE's puzzles are way different and the Enemies had a much bigger importance. It's way more like Outlast than a first person RE1. I would wait for the actual game before making claims like that.
>>
>>343826332
Yes. So far from what the devs have said it's literally going to be like REmake, but in first person. Lots of puzzles and combat I can see being similiar to fighting the working joes in Alien Isolation with harder boss battles. Going to be gud.
>>
>>343826332
Resident Evil 6 opens with the player running through a street full of cars that are exploding in a chain reaction michael bay style and doing all sorts of QTEs.

Resident Evil 7's demo has the player walking slowly through a dilapidated house looking for items and keys to use on other items.

It is the most Resident Evil game we've had in years.
>>
>>343838094
It's only RE in first person if you've never played RE at all.
>>
>>343838821
/thread
>>
>>343838821
RE1 opens with a shootout against zombie dogs
RE2 opens with Leon crashing a car and a truck exploding and the street being littered with burning zombies

fuck off
>>
>>343839231
>RE1 opens with a shootout against zombie dogs

That's just a cutscene. When the game gives you control you begin walking slowly through a mansion and inspecting points of interest, before coming across the body of a team mate and encountering your first enemy.

RE2 opened up big and frantic before dialing it back in the police station. Where you began walking slowly through the place looking for items and documents ect.
>>
>>343839747
>dialing it back in the police station

clearly you haven't played it in a long time

that game is 90% action

maybe in your first playthrough where you don't know where everything is and you spend 10 minutes exploring the tiny area
>>
>>343839872
There is also WELL MORE than enough ammo to kill everything once over in RE2.

The games were always action orientated.
>>
>>343826332
Yes
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