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>antialiasing: on | off
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You are currently reading a thread in /v/ - Video Games

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>antialiasing: on | off
>>
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>every form of AA is FXAA + regular AA
>>
>postprocessing: on | off
>>
I still don't know what SMAA or FXAA is
>>
>>343794687
Google it if you actually care
>>
>SCHATTEN
>AUS/AUF
>>
>>343794687
Different kinds of post processing aa. So rather than msaa which is basically supersampling but on a smaller scale (where it only affects certain parts of the image rather than the entire thing) I think they try and match the colors of the edges of objects to eliminate aliasing. They're much faster than msaa or ssaa but often introduce blur. FXAA is worse than smaa.

But msaa is harder to implement with deferred rendering and ssaa is generally too expensive to use in newer games.
>>
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Half a dozen different methods of improving picture quality...none of them seem to work.
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>>343794424
>using anything besides off
>>
>>343795318
SO WHY DON'T DEVS TAKE ALL THE GAMES WITH FXAA AND JUST REMODEL IT FOR SSAA OR SMAA
>>
>>343794687
Fxaa uses vaseline to blur out the edges
>>
>>343795672
You can basically do ssaa in any game on PC these days since both GPU manufacturers have downsampling methods. I really don't know why fxaa is still used rather than smaa. It might have to do with them just being more familiar with fxaa and not wanting to put in the effort to change it.

Some games still do use msaa though. Games on Frostbite for instance. And some do have supersampling built in. Seems the new Doom game does, but it also has a temporal part of it which probably causes a bit of blur.
>>
>>343794424
fucking Witcher 3 actually does this

>>343795318
imo MSAA is the best kind of AA and usually 2x is enough to make it look good, 4x and 8x are overkill
>>
>>343796082
SO THAT'S WHY MY GAME LOOKS LIKE A BLURRY MESS
>>
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>brightness
>on/off
>>
>>343796327
Doom also does have a resolution scale option I see though. Which is basically supersampling. Though it only goes up to 200%.

>>343796156
4x is the best but 2x is still a lot better than no aa. I use 2x in GTAV and it's a million times better than having it off with minimal performance hit.
>>
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>Resolution: On/Off
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>antialiasing in a pixel art game
>>
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>game doesn't have the option to disable v-sync
>disable it manually in the config
>it turns itself back on if you don't make it read only
>>
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>graphics options
>the only thing in the menu is a low - medium - high - ultra slider
>>
>>343795318

SSAA - SuperSampling AA. Also known as FSAA (Full Scene AA). Basically renders the scene at a higher resolution, then interpolates back to your monitor's resolution. Slow.

MSAA - MultiSample AA. An optimized version of SSAA that's built into GPUs. Works like supersampling but only on polygon edges. Can fuck up if transparency is involved.

FXAA - Fast Approximate AA. Post processing effect. Kind of crap. Works by finding edges after the scene has been rendered using the depth buffer, then blurs it.

TXAA - Temporal AA. A form of AA that aims to prevent anti aliasing over multiple frames. Works on a per object basis, and is used to improve the look of fast objects at lower frame rates.
>>
With the advent of SMAA I don't really mind on/off AA anymore.
>>
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>game supports both Nvidia and AMD own types of AA
>>
>>343796697
THIS IS TRUE, SOMETIMES I PLAY WITH AMD CRIMSON SETTINGS ON AND IT MAKES THE GAME ENJOYABLE BEYOND WHAT THE GAME ALLOWS
>>
>>343796508
Yea, but try turning on 2x MSAA in Rainbow 6 Siege, performance drops from around 100FPS to 40
>>
>>343796671
TXAA is what some PSP games use, right?
>>
>>343796603
why would you want to turn it off ?
>>
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>>343796603
>have to manually change the resolution through an ini
>entering the ingame graphics menu will automatically revert the resolution to its default setting
>>
>>343794687
>>343796671

To add, because I'm fucking stupid and forgot them.

MLAA - Morpholical AA. Post processing, like FXAA, and made by AMD (FXAA is nVidia). Works on patterns of high contrast, rather than just high constrast differences like FXAA. Looks better.

SMAA - Subpixel Morphological AA. Uses a lookup table of patterns. Similar to MLAA, I believe, but looks more like SSAA. Seems like magic. Probably is.
>>
>not just playing at 4k with AA off
>>
>>343796880
It really depends on the engine at this point and how they implement it to get around the limitations of deferred rendering. There's almost no performance hit for 2x msaa in GTAV or Dice's games but like you said, in some other games it'll halve the framerate.

>>343796901
TXAA is one of Nvidia's newest aa methods. Honestly from what I've seen it blurs worse than fxaa.

>>343796956
Not him but since I got a 144 hz monitor screen tearing is pretty much unnoticeable to me and sometimes vsync can fuck with the framerate to the point where you'll be getting 20+ frames less with it on than with it off.
>>
>aliasing is caused by jagged edges
>pixels are squares (literally nothing but jagged edges)

Why don't we just replace pixels with circles That would solve any aliasing by design.
>>
>Vsync: On/Off
>game is capped at 30FPS

On that same note.

>30FPS cap

I thought it was called porting, not dumping shit on Steam and calling it a day.
>>
>Graphics: On/Off
>>
>>343797619
You can still get screen tearing at below 60 fps. But yeah, framerate caps are stupid.
>>
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>>343797757
>SOUND
>EIN/AUS
>>
>>343796956
V-sync causes input latency. I sometimes keep it on for controller games, but for anything where I'm using a mouse, it is very noticeable and I will take screen tearing over mouse lag any day of the week.
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>Graphics can only be changed in the launcher
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>>343796992
>make config read only
>game crashes when you enter certain menus
>>
>>343797783
What boggles my mind is how some games can work mostly fine without the cap, but a few small issues pop up that the developer could easily address. Let's take Bully Scholarship Edition. It has a 30FPS cap by default, but there is a cracked exe that allows you to run the game above that, with only a handful of bugs, usually mission related. Bully can run upwards of 120FPS without major issues, anything above that will double the game's speed.
>>
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>>343798038
>game has a launcher
>>
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>>343798038
>graphics can only be changed after the opening cutscene and the entire tutorial
>>
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>>343794424
>gender: male | female
>>
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>field of view
>its a slider
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>>343798334
I imagine it's probably because the Scholarship Edition of Bully uses Gamebryo whereas the original PS2 version used Renderware, and Renderware games break if you remove the framerate cap. The people in charge of porting the Scholarship Edition probably locked it at 30 out of habit because they were so used to needing to do it for the Renderware games.
>>
>mouse sensitivity
>just a slider with no numbers

for what purpose...
>>
>>343798574
This is fine. What's not fine is not having any numbers and just having it be an unlabeled slider.
>>
>>343798503
what game?
>>
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>>343798559
>sex: yes | no
>>
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>>343798559
just stop
>>
>>343798702
just turn it on max anyways?
>>
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>>343794424
>not wanting to turn aa off immediately after booting a game
>>
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>Graphics : Yes / No
>>
>graphics: low | high
>>
>>343798697
To be fair, you should be measuring your sensitivity with cm/360 or inches/360 rather than ingame numbers.
>>
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>>343794424
>willingly slowing down your framerate and adding unnecessary blur to what are intended to be crisp visuals
>>
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>>343794424
>power: on | off
>>
>>343798943
>suddenly fisheye

your FOV needs to be just right for your resolution

only retards max their FOV on everything, it just looks nauseating and retarded
>>
>>343798943
Depends. Some games have the max really low and some have it like at 180 or higher giving you extreme fish eye. I like it around 100 and my rule of thumb is raise it until there's a bit of distortion at the edge of the screen. Still, having to play with it rather than just setting it to a number you know you usually use is annoying.

>>343799019
>liking aa

>>343799129
>all aa is blur
>>
>>343799127
i dont have no damn time for that
>>
>>343794424
HOW DO I GET BETTER ANTI ALIASING IN FINAL FANTASY XIV? IT LOOKS LIKE SOMEBODY TOOK A SHIT ON MY FUCKING SCREEN
>>
>>343798607
That is true. But it's still boggling with how well the game operates above 30FPS, yet they never bothered to make it truly scalable. Hell, no one even modded the game's code to fix those four particular missions that break.

Rockstar always had a history of making PC ports that ranged from serviceable at best to broken at worst. This changed with Max Payne 3, and GTAV is regarded as one of the best PC ports of this generation. Shame that Rockstar will continue focusing exclusively on console sales.
>>
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>Game has motion blur
>Can't turn it off
>>
>>343794687
I always just pick whatever's last on the list because I assume it's the best option.
>>
>>343799397
r_motionblur 0
>>
>>343799397
>no option for object motion blur only
>turning it on at all with always have fullscreen motion blur

>>343799457
Lots of games these days are starting to have long lists of aa methods, just putting them all in there, so this might not always be the best. Plus even if the devs list them from worst to best their "best" might be something like txaa which is awful.
>>
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>Framerate: Locked 30 | Locked 60
>>
i choose to turn it off anyway because i only notice it in screenshots and i don't give a shit about screenshots
>>
>software mouse doesn't work that well in game
>force hardware mouse in console
>works for 10 seconds, then goes back to software mouse again
fuck you torque 3d
>>
>>343797227
TXAA I think looks better than FXAA, for example in FO4 FXAA looks like shit while TXAA looks a lot smoother even though it's a little blurru, but things like bushes or tree banches look great
>>
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>300 fps
>human eye cant see over 60
>>
>>343799320
Agreed. The only reason I still have my PS4 is because even now, with how easy it is to design a game for the PS4, Xbone and PC all at the same time, I expect Rockstar to still make their games temporarily exclusive to consoles.

They've made some of my most favorite games of all time, but goddamn they are a terrible company.
>>
>>343794424
either i have a shit resolution, but i seriously see no difference in several antialiasing settings
>>
>>343799786
i know you're baiting but my cousin is a fighter pilot, he's been tested to see as high as 110 fps.
>>
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What type of AA doesn't make the visuals blurry as fuck and why don't all games use that?
>>
>>343799947


aren't drones replacing that position?
>>
>>343799998
MSAA, because it can be incompatible with deferred rendering which every game uses these days, and ssaa, which has way too much of a performance hit.

SMAA is good though generally. I don't know what GoW uses.
>>
>>343800140
jet drones for air superiority? maybe in 50 years.
>>
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>>343794687
>FXAA
Oh yes
>>
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>game has graphics
>>
>>343797556
Computers cannot understand circles.
>>
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>>343800280
>blurry as fuck
>there are still obvious jaggies everywhere

Christ, FXAA is actually worse than no AA at all. I suddenly want to replay Mafia 2 though.
>>
>>343800461
we should meet them half way and use hexagons.
>>
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>No custom
>Ultra, High, and Medium have DoF, Motion Blur, and HDR + Bloom
>Low doesn't but it also doesn't have AA
>FoV is 80 and can't be adjusted
>>
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>Pixelart designed to run on toasters
>Graphics settings
>>
>>343800465
Mafia 2 is fucking amazing, one of the best GOAT imo
>>
>>343800578
But then we have the edge problem again
>>
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>Downloading: 86.4GB left of 87GB
>>
>>343800465
I do a Mafia 2 run every year, just like how i do my yearly FEAR runs
>>
>>343800823
>downloaded 23/30GB
>seeded 80GB
>>
>>343800680
not that jagged.

don't be a picky bitch.
>>
>>343800672
Agreed. I know a lot of people were disappointed by how much was removed, but I just think it's impressive that even after all that shit, it still turned out to be a fucking great game, and definitely my favorite GTA "clone" (I hate that term, especially for Mafia since it technically preceded 3D GTAs, but you know what I mean). I'm actually really excited for 3. I know it's a different team and there are some things about it that I'm not a huge fan of, but I'm still hyped.

There is one thing about Mafia 2 that bothers me, and this is going to sound silly but bear with me: if you pull out a gun with one of the rolled up sleeve outfits, the sleeves bug out and suddenly extend to your wrists despite still being rolled. I don't know why but that bothers the fuck out of my autism and pretty much always prevents me from wearing those outfits.
>>
>>343801168
Mafia came out a year after GTA3 but I guess might have been in development before it. They're pretty different types of games though so I wouldn't really consider Mafia to be a GTA clone. At least the first one. 2 might be a bit closer.
>>
>>343801168
I always preferred the full on pinstriped suit anyways, loved the feel of being dressed to the nines mowing down cops with a machine gun.
>>
>>343800920
>yearly FEAR runs

my nigger
my favorite game ever, I usually do it through with expansions as well around halloween.
>>
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>>343798559

here's your (you) you blistering faggot
>>
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>Good Graphics: On | Sometimes
>>
>>343801504
Wait, seriously? I could have sworn Mafia 1 came out in 2000. Anyway, I agree, that's why I hate using the term "clone," but it's easier than saying "my favorite open world driving and shooting game besides GTA."
>>
>>343801746
His teeth look like a chain link fence.
>>
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>Minimum FOV is 40
>Maximum FOV is 70
>>
>>343800249
did you not see the publications about the machine learning algorithm that already can beat multiple human pilots? it's more like 10 years
>>
>>343801876
Mafia was released in 2002 for Windows, 2004 for PS2 & Xbox

GTAIII was 2001 PS2, 2002 Windows, 2003 Xbox

Wikipedia says about Mafia:
>The game was in development since the end of 1998. It was codenamed Gangster and originally intended to be a driving game similar to Driver.

>Due to the change of the engine, the game was released two years later than planned.
>>
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>graphics options potato
>>
>>343796992
Never post this numale again.
>>
>>343794424
>turn on vsync
>fps still over 100
>>
>>343802665
Yeah, I know the release dates for GTA III (to this day it's still my #1 favorite game of all time) but for some reason I thought Mafia came out before it. I have no idea why I thought that, but at least now I know I was wrong.
>>
>>343796671
nice explanation. thanks, anon
>>
> Unlimited FPS activated
> Vsync off
> Still locked at 60 FPS
>>
>>343803985
>60 FPS activated
>1080p resolution enabled
>Still getting capped at 30 FPS and 720p
Dark Souls, I'm looking at you
>>
>>343804337
>720p
Goes up to 900p for me
>>
>>343804337
DSfix? It's a must have to play DS on the PC
>>
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>windowed: on | off
>>
>>343804337
Disable AA
>>
>>343795645
>>343803985
Why you running a shitty 60hz monitor?
>>
>>343803985
Why do you need more than 60fps in a 60Hz monitor?

You remind me of the kids that prefer to play CSGO at 200fps rather than locked at 60fps because they don't understand how monitors work.

I have a 144hz monitor It's a fucking meme (for now) because it's really hard to get more than 100fps in games with decent graphics
>>
>>343804970
Not him, but please explain how monitors work and why it's better to play at locked 60 rather than 100+ fluctuating slightly.
Not being a dick but I genuinely don't know.
>>
>>343804970
at 1080p? or 1440p

is there even a 144hz 1080p monitor
>>
>>343804494
yeah, yeah. I know someone would mention DSfix, but shouldn't it be From's responsibility to make the game playable in the first place?
>>
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>>343805362
yes
>>
>>343805362
1080p

I've seen 1440p@120hz, but never at 144hz
>>
>using anything but FXAA

Enjoy sacrificing 10-12 frames just so the line can be 0.0001x sharper
>>
>>343804970
You still get the benefit of lower input lag even if your display is only 60Hz.
>>
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>you need to see the games loud intro and be in-game to see the option menu
>>
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>Brightness
>"Adjust the slider until [thing] is barely visible"

Be honest with me now guys.
How hard to see do you actually make the [thing]?
>>
>>343805324
https://en.wikipedia.org/wiki/Hertz
https://en.wikipedia.org/wiki/Frame_rate

The keyword is frequency

If you have gone past 9th or 10th grade you'll know what it is
>>
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>>343802294
>Max FOV depends on your monitor's aspect ratio
>>
>>343805619
there's that asus swift monitor thats 1440p and 144hz though, with an ips panel.
>>
>>343805324
https://www.youtube.com/watch?v=YCWZ_kWTB9w
>>
>>343805662
No you don't
>>
>>343805362
There's plenty of 144hz 1080p monitors. If you have a gtx 980 or better you should consider 1440p
>>
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>>343805804
If its a horror game, really fucking dark.

If its any other game type, easy to make out with a glance in a bright room.
>>
>need to change visual settings to make a game run
It looks like consoles win again
>>
>>343805509
>>343805931

I'm thinking about getting a 1440p 144hz monitor for my 1070

what's your fps like on that derr 1080? The stats i've seen for 1440p seem to indicate it won't hold a steady 60fps
>>
>>343802294
>Increasing the FOV causes a terrible fish-eye effect
>>
>>343794424
>sound options
>sound: on|off
>>
>>343805821
Oh cool, I didn't know about that one
>>343805662
You don't if you have more than 60fps with VSync off, that's just a myth created by retarded ""competitive" gamers" who only play CSGO because most of them have shitty computers
>>
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>>343805804
I always put it way up, just before the point where black starts becoming grey.
>>
>>343806395
I'm assuming you meant 1070, since thats what I have. I'm probably not the best person to ask, since my CPU (FX 8350) is a huge bottleneck. For example, in GTA V I have all settings maxed and I'm downsampling by 1.25x my res. I get the same framerate when doing that, and running lowest settings. Dragons Dogma can drop to mid 30s in the open world. So, I'm not sure how well it performs for me just yet. But clearly none of my games are proving too much for the GPU, only the CPU.

tldr; if you want 144hz, I'd recommend going 1080p and getting a 1070. If you get a 1080, go for 1440p/144hz. You'll want as much power as you can to achieve those higher framerates, and trust me, once you see the difference, you won't want to go back to 60.
>>
>>343806265
I could probably just leave everything maxed out in every game if I wanted to settle with 1080p 20 fps. Actually in most games I probably wouldn't even be able to get that low without raising the resolution.
>>
>>343804970
You are actually a fucking dunce. If you've played more than casual deathmatch you'll understand that a higher fps gives less input lag, regardless of your monitor.

Here's a shitty video to educate yourself with:

https://www.youtube.com/watch?v=hjWSRTYV8e0
>>
>>343806905
yeah I meant your 1070
>tfw gtx1080 is literally twice the price right now
I got the 1070 for $450, same version of 1080 (rog strix) sells for $980+
>>
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>Memes: On/Off

every time
>>
>Desperately needed some extra frames w/o sacrificing muh graphx
>Turns Sound Quality to Low
>>
>>343798574
>fov slider
>has decimal points
>can never get a whole number FOV
>>
>>343802912
Do you know where that is from? I don't think you do.
>>
>>343807305
borderlands 2 needs this option
petition where?
>>
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>>343797783
>, framerate caps are stupid.
Why do you kids even own a PC if all you play is Console ports?
>>
>>343807725
why is is this dumb shitpost so funny to me godammit i hate video games
>>
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>turning off a setting from the in-game menu doesn't actually turn off the setting
>>
>>343800140
Drone's can't fly themselves yet

Gotta have someone looking at a screen holding a xbox controller to fly that sucker
>>
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>Any setting you change will resort in restarting the game
>This includes motion blur
>>
>>343808854
>Vsync requires a restart
fucking depth
>>
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>Volume Settings
>Volume Slider
>>
>>343804669
A GPU that can run new games on 120/144 FPS flat does not exist, unless you are so autistic you make your game look like literal shit to squeeze out those frames
>>
>>343794424
Controller Vibration: Off.
Controller keeps vibrating (FO3/FONV).
>>
>>343807725
It does have that option. It's the uninstall button
>>
>9 year old game has more antialiasing options than a 1 year old game
some of these memes needs to die
>>
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>>343808947
>poorfag with a 15 year old card tries to weigh in
People are playing Overwatch at 144 fps flat on ultra real easy, and I'd say that's fairly new.
You can argue "but it's got bad graphics!" but I bet your shitty card can't even run it. I mean, I don't play it either, but it's still a new game.
>>
>>343796956
Gsync only works with it off to my knowledge
>>
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>>343798792
yes please, and make it extra sophisticated
>>
>>343805478
>From Software
>Competent
They can't even hit a stable 30 FPS on the consoles they optimize the game for.
>>
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>windowed
>borderless
>fullscreen
>>
>>343809716
Truly the thinking man's fetish.
>>
>>343805804
>turn it all the way down
>can still see [thing] clearly
>game is waaay too dark to see anything, even in environments that are supposed to be brightly-lit
>just use the default setting and everything looks like it should
>>
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>adult content: On | Off
>>
>>343808136
coulda swore he was just complaining about console ports, but yea, keep being a bitch.
>>
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>hit windows key with intention to minimize game and pop up taskbar
>game goes back to windowed mode
>>
>>343807165
>Playing CSGO
>Believing every youtube video
Reminder that your average CShitter plays on a laptop at 45fps
>>
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>Post Effects: High/Medium/Low
>>
>>343807165
>I game at 200fps

>I game
Game is not a verb, you fucking retard

>200fps
What a fucking waste. You shouldn't play at a higher framerate than your monitor's frequency, you're just wasting resources.
Higher FPS than your monitor can handle =/= more responsiveness
It's a fucking dirty lie, it has to do with a lot of other stuff than just framerate
>>
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>playing first person game with mouse at comfy sensitivity
>open menu
>mouse pointer is rocketing around like a razer fartadder 100000dpi on max sensitivity
>alternately you have to sweep your mouse across the pad four times to cross half the screen
>>
>>343807165
>more fps at a lower resolution is easier to aim

if you can't even see your enemy how is higher responsiveness going to help you?
>>
>>343807165
https://en.wikipedia.org/wiki/Placebo

There's no proof that higher framerates than what your monitor can handle make the game more responsive
>>
>>343811003
6k hours in csgo I can tell you that there's a difference between 120 and 300fps go try it before you talk shit
>>
>>343810256
>No off
Triggered
It's a good sign of a bad console port
>>
>>343811357
No you can't, just because you have more hours in a shitty game doesn't act as proof that a game is smoother when you can't even see the all FPS that are being displayed. If you are so enlightened, please explain how that works, expect that "it just feels better". If that's the only "proof" you have, then it's clearly placebo effect
>>
>>343811363
It would take a lot more effort to have different quality levels.
It's a sign that they are too concerned about how the game looks rather than how it plays.
>>
>>343811357
if you're actually willing to put your beliefs to the test, do a blind test
have a friend set the fps_max to several values over your screen refresh rate, and then see if you can tell which are which
>>
>4k monitor
>turns AA on
Nothing rustles my jimmies more than this.
>>
>yearly fear runs
Other people do this?
>>
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>1080p monitor
>downsample from 4k and turn AA off or MSAA2X at most
>no jaggies

Thank you, 980ti.
>>
>>343813051
>downsample from 4k and turn AA off or MSAA2X at most
HATE SPEECH!
>>
>>343812261
>>343811638
ok as an extreme example find a shitty gpu and play Crysis 1 as max settings and try to aim and then again on a good gpu play on the lowest settings you'll find that the mouse is more responsive and snapper this isn't limited to the fps either from what your mouse does to what your monitor sees is quite a lot of information to compute and increasing the amount of information that the gpu pushes to the monitor is no placebo but it also feels good so fuck you xd

and as for the fps test it would be redundant I only get a max of 200-300 fps and I can tell the difference between that and 120 if I could test past that I would be curious to run a test but alas I don't have a beefy enough system.
>>
>>343811638
>>343811357
B T F O
T
F
O

The CSGO shitter couldn't even reply
>>
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>>343813396
see >>343813380
>>
>>343813380
I'm talking about monitors, not GPU, retard
How old are you? 14?

> feels good so fuck you xd
>xd
Oh, I see
>>
>>343813380
That fucking grammar
Your either a retard or underage
>>
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>>343794424
>1920x1200
>black bars
I can't tell you how many times I've had to deal with buying games that don't have 16:10 support and no fix.
>>
>>343813586
>idk how pc's work
like I get that you're mad and don't want to be wrong on the internet so I'll stop responding but frame latency is a valid theory behind why 300 fps feels better than 120/144
>>
>>343800280
>blur out the ass
>jaggies everywhere still
No AA is better than FXAA.
>>
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>chromatic abberation
>High/low
>>
>>343796560
>>343796481
quit making shit up you faggots, OP's case actually exists
>>
>>343807567
not him but
>my thread is doing ironman numbers and i don't care anymore ANON
>>
>>343798735
ANY UBISOFT GAME
>>
>>343815334
Excluding Division and R6S.
>>
>>343799397
name one game
>>
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>resolution
>high/low
>>
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>>343798559
Go back to tumblr you cuck
>>
>>343813380
>it would be redundant
no it wouldn't
maybe you don't understand what this word means
>and I can tell the difference
prove it with a blind test or fuck off
>>
>>343808136
I don't know what you mean. PC games can have framerate locks too. It's not as common but games on PC regardless of if they're console ports or PC games shouldn't have framerate locks. If it's locked at something high like 200 that's better than nothing but if it's locked at that high I don't see the point of having one at all anyway.
>>
>Anti-aliasing
>low/med/max
>every one of the options look like shit
this triggers me greatly
>>343796956
G-sync baby. Ever since I got a 144hz g-sync monitor, games have felt 10 times better. No input lag and no tearing. Also no need to worry about any shitty weird slowdowns that some games have with vsync on.
>>
>no subtitles
>>
>mouse smoothing
>can't turn it off
True suffering.
>>
>2014
>People still think the eye sees more that 1 FPS
>>
>>343797131
Thanks Anon.
>>
>no resolution option
This makes it so hard for me to replay Sacred.
>>
>>343817713
It actually sees at 0 FPS, because your brain doesn't process image at FPS
>>
>>343810756
Hello, Dead Space.
>>
>Sound at 192 kHz
>Video can only go up to 144 hz
>He doesn't hook up his graphics card to his speakers and listen to 192,000 FPS
>>
>>343796956
Personally I'm running a mid-tier toaster so I'll take the performance boost and I basically never experience screen tearing anyhow
>>
>>343801746
aaaaaaaaaaaaaw fuck i forgot that fuckface existed why did you remind me ffs
>>
>>343805509
>amd processor
>nvidia card

kek
>>
>>343799164
Or people playing online fps
>>
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>tabbing out of the game changes the resolution
>it doesn't change back when you tab back in
>>
>>343804669
Thete literally is no difference. I use my glasses when i play but on or off theres no difference. Maybe it looks a tad better but if you really argue there is a huge difference, you are fucking mental.
>>
>>343808947
nigger what the fuck are you even saying
I got a last gen AMD card and I can run new games at 120 easy, I purposely cap my FPS at 60 just to save power and reduce heat
>>
>>343813945
This is exactly why I stick with 1920x1080. Not because it's better, but because support.
>>
>>343821880
you mean you have one of those screens or? Because i'm thinking when I'm buying a new one I don't want a 16:10 one again for this very reason.
>>
>>343798735
Phantom Pain, I was getting like 180fps with my 760 during the entire intro and I was hitting like 80c until I could limit my framerate
>>
>>343799584
>>343795318
Is it wrong that I just force my graphics card to run super sampling on every game I play? as long as my PC can run it, doesn't really matter right?
>>
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>v-sync: on (always)
>>
>>343821880
I stick with a 1080p monitor and just downsample to 4k, works well enough for me.
>>
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>>343796623
>Sliders for every option
>Some go up to high
>Others go up to Ultra
>>
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>>343825650
>High
>Very High
>Ultra
>Extreme
>Max
>>
>>343797556
because circles can only be defined by math functions
pixels can be defined with simple values so that's how everything is done in real time rendering

flash is slow as fuck because it's vector-based (drawing from math functions) as opposed to rasterized (drawing from a map of pixels straight to the screen)

that's a bit of a shit explanation but there ya go
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