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How do people still unironically believe that 30 fps is acceptable?
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How do people still unironically believe that 30 fps is acceptable? You realize when devs say "artistic choice" or "cinematic experience" they're lying to you and they just cant optimize the game to run at 60 right? You are the reason graphics are so prevalent over gameplay, as you dumbasses fall for the meme and buy whatever is fed to you. You see pretty pictures and get your credit cards out, then complain about bad games ahahaha.
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>>343791927
Always thought hating 30 fps was a meme but it's a pretty jarring sight after getting accustomed to 60 fps.
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>>343792425
I played at 15 fps for 8 years until my brain stopped liking it
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Because I dont care about fucking ANYTHING.
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How many fps is Myst?
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>>343792425
Imagine playing 30 fps after getting used to 120
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>>343791927
Caring about such things is why you'll never get laid.
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I have no issue with 30fps. Its absolutely fine. I played exclusively on PC from around 2004-2015.
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>>343792757
You're on a fucking chinese anime video game image forum, same as everyone else here
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>>343791927
because objects moving at 100px/s look exactly the same and devs don't allow people to spin their camera at the speed of light
https://frames-per-second.appspot.com/
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>>343792980
>Its absolutely fine.
I mean, I understand how it's fine for many people, but I definitely think no game should be arbitrarily locked at 30fps. That'd be like arbitrarily locking a game at low settings when high settings are availilble.

Also, webm related is one of the best examples of how massive an improvement 60fps is over 30. There's a good reason almost every competitive fighting game ever made has ran at 60fps.
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Any framerate is fine as long as its playable
Which depends on the pacing of the game
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>le optimization meme

The kind of optimization you need to get from 30 FPS to 60 in the majority of cases means sacrificing picture quality which in the case of some games is more important than higher frame rate. 30 vs 60 is fucking arbitrary anyway, why settle for 60 when you could have 120?

A much bigger problem is uneven framerates/frame times. Even if your framerate never goes below 30 having it fluctuate between 60 and 30 is much more annoying than a locked 30.
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>>343793207
Lately I just come here to shitpost, such a shit board filled with manchildren.
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>>343793443
OP here, just to add to this webm, 30fps always looks better when recorded on video due to the addition of motion blur (and not the kind you enable on a game). So this actually looks less jarring than it should if you were playing it live
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>>343793443
Because locked at 30 is miles better than 40-50 fluctuating.

I'm not bothered if something is on low either to be fair. If it looks bad on low it's more than likely going to look bad on high.

I couldn't care less about "competitive fighting".
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>>343792757
>>343793579
>why you'll never get laid
Who the fuck cares about a soppy hole, seriously entering a vagina was the biggest letdown of my life. Maybe the doctor botched my circumcision or some shit but vaginas barely even feel good, they're not even that warm or textured or anything. Whenever normies say "oh, this is why you'll never have sex" or whatever other shaming tactic flavor of the month they use, I'm always like "how the fuck can you value a vag that highly?"
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>>343793790
No its not. Go load up Last of Us or Ryse on PC and set the framerate lock on and tell me honestly it feels better. 40-50 fluctiating is fine, its when it fluctuates like 20-30+ frames its a problem
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>>343793443
What game is that
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the 30 vs 60 argument is literally only noticeable if you compare them side by side, you get used to 30 within a couple seconds
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>>343792980

Same here. I can't even tell the difference during gameplay. Test videos designed to show it off, like with a rolling ball or something? Yeah, of course. But when I'm playing a game, I'm too busy to notice. Even when I watch comparison videos I barely notice most of the time. Though I don't care about graphics even a little bit, I care about every other aspect of a game more than graphics, so maybe that's why, I'm not terribly concerned with the visuals unless they're hindering me.
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>>343791927
daily reminder
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>>343793443
>not playing competitive fighting games with just hitboxes
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>>343794037
Nope, 30 fps is immediately noticable and very annoying if you play any game which requires precision or has a lot of camera movement.
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>>343793303
>because objects moving at 100px/s look exactly the same
The 60FPS object is quite clearly ahead and much more defined than the 30FPS one in your own link
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>>343793983
anus>vagina
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>>343793983
stop fapping

>>343794065
framerate =/= graphics
framerate is how well the game runs not how good it looks. low frames is what hinders you lol
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>>343794065
pcmasterrace doesn't play games too busy buying nvidias and adjusting sliders
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>>343794010
No, stop being a moron. Fluctuation is definitely worse and I don't want to play that garbage.

I didn't say it's better you absolute fucking spastic. I said it's fine.

What's your excuse for not playing on 144+? Stop being stupid.
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>>343793983
Circumcision is a fuck up in itself
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>>343794065
If it just had an impact on visuals it wouldn't be as much of a problem. But it makes the game half as responsive as it would be at 60 fps, which is unforgivable.
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>>343793443
Some games are locked at 30 because animations or physics are tied to framerate. An example of the latter is any of the 3D era GTA games; if you remove their framerate lock and go above 50fps, glitches start happening like handbrakes in vehicles always being applied and other random shit. I hate when games do it, but I wouldn't really call it arbitrary. Unless you're talking specifically about games that are locked at 30fps for no reason at all and function perfectly fine at 60fps, in which case yeah fuck that bullshit there is no excuse.

As far as my feelings on this topic in general, it depends on the kind of game but again, assuming it won't break anything, 60fps is definitely always preferable. I can play driving games and third person action games with framerates below 60fps, but for anything that requires precision (FPS or TPS that require accuracy ie Max Payne) 60fps is an absolute must have and a dealbreaker if the game can't manage it.
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>>343794298
Agreed, I'm almost positive I'd enjoy sex more if some jew didn't sell my foreskin for a few hundred shekels to be made into roastie face cream. Women say "my body, my choice" and that should really apply to men too.
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>>343794361
bb-but why animation-physics-gameplay cant run at fluctuating 30-60!?
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>>343794361
This is a reasonable, intelligent response and I agree wholeheartedly.
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30 fps is okay as long as the game isn't particularly fast-paced and has no drops whatsoever

problem is consoles don't even get that a lot of the time
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>>343794571
Shitty programming, basically. 30fps locks with physics tied to framerate are mostly implemented by Jap devs who suck at programming.
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>>343791927
Eh. I can deal with 30fps. Obviously, 60 is better in every way and that should be the aim, but if I spend enough time playing a game at 30 I can get used to it. After a while I just sort of don't notice it. It's only really jarring at the start.

Sub 30 I can't get past though. That's the limit for me. It's the reason I've never been able to emulate Ocarina of Time.
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>mfw converted a friend to 120hz+ goodness we he can around for a LAN

60hz scrubs don't know what they're missing
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>>343791927
the same reason films are still 24fps
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>>343794119
Someone did it in quake 3 and cs1.5
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>>343794286
Thinking fluctuation is bad is LITERALLY a meme created by 30-fps-is-fine retards that actually have never played a high fps game. It doesn't matter if it's fluctuating from 40-50 or even from 30-50, because that means even at it's worst parts it's performing at-worst equal to a locked 30fps game, and at all other times it's performing better. You're a fucking living meme and should just off yourself.
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>>343794232

Yes I know. But

> I'm not terribly concerned with the visuals unless they're hindering me.

Framerate is a visual thing. My point was, if it's visual, I don't give a fuck unless it's hindering me somehow.
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>>343791927
It's about having smoother controls and better feedback. There are some visual improvements with higher FPS, but it's much more noticeable if you're watching someone play or a video of someone playing. Anything higher than 24 FPS in film looks like shit.
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>>343794361
Also just adding on to what I said in the second part, I think a lot of console players don't understand that people value 60fps for games that require precision because of input latency rather than looks. Games register inputs on a frame by frame basis, ergo, less frames equals less registered inputs. At 30fps the game is registering literally half of the input it would be registering at 60fps.

This is why people that think framerate = graphics are ignorant.
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The new Ratchet and Clank was 30fps and I never noticed a difference from the other games. Except there nearly wasn't as much slowdown in the new one.
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>>343794804
>Tfw had an heated argument with a friend not so long ago
>Arguing that the human eyes just cant see past 60 fps
>Also arguing that monitor have "no fps limit" and the only limit is the human eyes
>He was certain he had 200 fps in warframe and though it was the actual number of image displayed in the monitor

I made fun of him for months, doesnt help that he actually work in a cable company
But he's getting a 144hz this very week, so atleast he's not completely stubborn
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>>343794804
I have purposefully avoided ever using a 120hz monitor because I already have trouble just reaching a constant 60fps in some modern games and I don't know if I'll be able to go back to 60 after trying 120.
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>>343795035
Your own example of why it was bad was fluctuation you absolute idiot. The jarring difference between 60 and 30. How many kinds of stupid are you?
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>>343793443
I honestly cannot tell the difference. I feel like everyone is playing some elaborate prank on me.
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>Implying you can tell the difference
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>>343791927
The Human Eye can only register up to 24 frames a second (hence why Movies target this frame rate.)

Video games use 30 as it is an exact half of the 60hz of the TV but there is no tangible difference to 60fps. There is a difference but no-one can notice it.

That's why devs focus on 30 - 60 isn't important.
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>>343795709
Left is much crisper and the colors are better.
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>>343794804
Not much by the looks of it.

Using a 120hz monitor for the first time was such a huge disappointment to me.
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>>343795806
fell for 24 fps eye meme...
summer /v/
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>>343795678
I understand not feeling much of a difference if you are playing a 30 fps game. But side by side, that's when it's really noticeable.

I'm not just saying this to be that guy, but your eyes legit seems to be a bit on the shitter.
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>>343794030
Shootmania: Storm.

Probably the most fun FPS in recent history that got fucked over by Ubisoft jewery.
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>>343796009
>he fell for the bait
Summer Reddit.

Or was that post bait and I am the summer /v/?
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>>343795806
Movies only do it because its cheap and the movie industry is the last to innovate. Meanwhile NFL is at 60fps and is the best looking thing on tv
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>>343795652
>the jarring difference between 60 and 30
Not him, but he was pointing out that when playing a game that jumps from 30 to 60, you go "sweet, game's running a lot smoother now" which is superior to locked 30fps. It's "jarring" in a sense that the player gets impressed by the improved smoothness and responsiveness of a higher framerate.

Also, as someone with a mediocre graphics card who experiences 30-to-60 fps fluctuations in certain newer games, I'd much rather have the fluctuations then locked 30fps. Honestly, even locked 45fps is a very noticeable step up from 30fps.
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30FPS is perfectly fine until the first time you meet 60FPS
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>>343796378
And then it's fine again when you get used to 30fps after playing for 15 minutes.
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>>343796324
You're just saying that to justify your purchase of 60fps NHL. It's okay.

Now, if moves are the last to innovate how come the special effects are miles ahead of video games?

Video games need to do cheap things like "60FPS" to keep up, movies have already hit the sweet spot.

If your eye could see above 24 they'd go above - they tried with the Hobbit and it was seen as stupid as no-one could tell the difference. Explain that.
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>>343795806
>The Human Eye can only register up to 24 frames a second

This will go down in history with other misconceptions of immense retardation like "humans only use ten percent of their brains" or "cops have to tell you they're undercover if you ask them, they can't lie to you."
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>>343795806
i don't know who said this crap first....
but it is the brain that limits the eye to "FPS" not the other way around...how can ppl belive that crap...
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>>343795806
I mean, that's patently false.

New research indicates the human eye can see 150 fps.

I know I can tell a world of difference between 30 and 60 fps, and your eyes or brain have/has problems if you can't.
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>>343791927
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>>343796553
Actually everyone could, they felt it unnerving, because it made the CGI look more real, hitting the uncanny valley harder.
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>>343796851
Second one looks more realistic
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>>343796009
>>343796324
>>343796562
>>343796710
>>343796728
Is this your first day on /v/?
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As long as it's a fucking STABLE 30 or 60 I don't give a shit
The problem is that a lot of games can't even manage that
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>>343796851
If you can't see the difference in fluidity here, your eyes are trash.
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>>343795806
this
why does everyone hate 45fps movies then
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>>343791927
>6 glasses in the bottom
>11 glasses in the top

REEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEE
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>>343797038
If the human eye can only see 24fps then how are people able to tell a difference between 24fps movies and 45fps movies?
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>>343796919
Is this your first five minutes on /v/? You really think no one here is stupid enough to believe "human eye can only see 24fps?" There are normies that genuinely believe that shit.
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>>343793983
>he's circumsided
enjoying your mutilated penis anon?
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>>343791927
I don't get it, I've played CS:GO at 144, and several Zelda games at ~20.

It doesn't bother me at all.

Of course you can tell the difference but I'm more interested in gameplay mechanics and overall immersion than I am about visuals.

God, people are autistic about frame rate.
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>>343791927
30fps is perfectly ok for games that do not require quick movement.

turn based RPG, puzzle, and VNs(to a degree) can be 30fps

Shooters, platformers, and racing games must be 60+
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>>343797164
They can't

it's just some people can't accept it so their brain actually plays tricks on them and makes it look smoother - it's a bit like seeing a mirage on a desert.
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>>343796916
Realistically I will not play through the second option just out of sheer frustration of how sluggish it would be.
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>>343797186
Not in the least, that's the problem.
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>>343797193

>people are autistic about the money they spend, wanting their purchases to be valid
>people need to just give me their money! and they shouldn't expect quality

How about no.
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>>343797178
Not the way that post was framed. It's clearly bait/a joke.
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>>343796553
Its on basic cable bro. Movie special effects aren't rendered in real time you dumb fuck. They take weeks for a few minutes. They realized with the hobbit the amount of money they'd have to spend for better makeup and sets that were normally disguised by slow frame rates and blur weren't cost effective. Second of all to prove your retardation, a game cycling at 60fps means your game loop is cycling faster so your controls are much more responsive
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>>343791927
MUH 60 EFFF PEEE ESSSS

REEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEE
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>>343797193
>visuals

Lower framerates cause input latency. It's an issue of control, not visuals.
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>>343797287
honestly, I'm so sorry anon, i'm uncut so I don't know how it actually feels to be cut
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>>343797256
>some people can't accept it so their brain actually plays tricks????
>some

WTF? now we 2 subspecies
/v/ is medical board now?
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>>343797193
It's because of frame drops. You want the game to feel fluid or it looks and feels jarring. If the game is capped at 30, and it's cemented at 30, things are fine. But if any frames are dropped, the effect is felt more heavily than if you were at 60 fps to begin with. Moreover, 60 always looks more fluid, just look at >>343796851
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>>343791927
It's pretty undeniable, but people who actually defend shitty framerates in video games are the same people who willingly pay to use their own internet, so what can you expect?
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>>343797542
it's called denial - the person has convinced themselves that 60 fps is real so the brain hallucinates and makes it seem like it is.
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>>343796916
>realistic
Realism is not a cinematic experience.
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>>343796553
>how come the special effects are miles ahead of video games?
Other way around, the uncontested king of CGI was and is still Blizzard
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>>343797641
60 fps looks too much like a video games, 30 looks closer to what real life is like
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>>343791927

Okay let me set this straight

For 2d games that aren't fighters it doesn't fucking matter.

However on 3d games it's generally noticeable that low FPS is low quality.

Also devs who can't run their game at 60 FPS have other issues, like spending too much resources on [Probably not very] high def things instead of focusing resources on making a functional fun game.
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>>343797354
>a game cycling at 60fps means your game loop is cycling faster so your controls are much more responsive
Not that anon, but wouldn't that mean stable 30 is better than 45-60 fps? I don't want the response time to constantly change by 30%.
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>tfw I want to enjoy games like Armored Core: Verdict Day
>have to constantly deal with sub-30 FPS

And let me tell you, it does hurt when you get a major drop. It screws up your aiming and makes online pretty hard to play. I still think it's a good game, but developers need to put a little less money into graphics and CGI, and more into optimization.
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>>343797634
kinda understand...but not some man.....it's like saying some man can change xy to xx if they convinced themselves....i mean come on...fking biology....
or i am baited...nice work man. baited/10
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By not being autistic. I played several games in 30 fps and you just adapt to it after playing for a certain amount of time. If you don't then you have some serious issues or you don't play games long enough, seeing how games usually sell more on PS4/Xbone than they do on steam. And before you accuse me of being a "console+insult of your choice", here's my PC. Games like arma 3 or other shit struggles to keep 30 fps even with this rig.
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>>343797634
So people who believe in god see god or miracles all the time. All it takes it for them to believe it, and then they will see it.
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30fps is just fine for slower games.
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>>343797429
To be fair. Only like a handful of games require that extra control.
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>play rocket league 144hz
>60 looks like trash afterwards
>some games can't even hold 30
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>>343797625
You stealing your neighbors wifi or something?
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>>343797858
It's basically Schrodinger's frames - 60 fps exists and it doesn't.
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>>343797429
most people even pros probably cannot actually change their timing by 1/60th of a second, it's just a visual smoothness noticed at 30 vs 60, humans cant react faster than like 200ms
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>>343797753
I'm so sorry anon.
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Have a decent gaming pc that can hit 60fps for most games. Then take a trip to our cabin and play N64 episode 1 racer and get a migraine. That made me think how much faster my brain processes now compared to when I was a Lil fagit
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>>343791927
Taking about fps
Post jpg
What is autism
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>>343797907
this, 144hz is a drug
>>
Does real life not run at 24fps or something? Why do we need 60fps?
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>>343797864
>>343798065
The increased latency is very noticeable with a mouse. With a controller, I agree that you're not going to notice it, but with a mouse it is a night and day difference. That's why a lot of people say they can deal with sub-60 for some games but need 60 for others.
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>>343797838
Pretty much this

Also, I love how these threads always start out as
>30 fps is unacceptable
and then turn to
>30 fps is worse than 60 fps
at which point the thread become pointless as no one here thinks 30 fps is better than 60.
>>
>>343797838
>16gb ram
Why?

How much multitasking are you doing?
>>
i play on 60hz monitor with fps usualy above 60, but since my screen is 60hz i can experience max of 60 fps.

my brother has 75hz monitor and holy fuck how much smoother the gameplay is on his screen.

Anyone who cant see difference between 30 and 60 fps is mentaly handicaped
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>>343798229
someone calculate how many FPS real life actually has based on the Planck time
I'm too lazy to look it up
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>>343798237
I'm surprised vrmeme tech hasn't be reincorporated back into fps games, async time warp would fix a bunch of games
>>
>>343798283
I'm mostly using it for uni and virtualization
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>>343798229
Real life runs at about 1000 fps.

Or rather, that's how fast we process it.
>>
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>>343791927
I think the only people who do believe that are the ones who have never experienced playing vidya at 60+ FPS in the first place. Like those people who has never played a vidoe game other than consoles. I do believe they exist, yes.

I myself actually even want to get more than 60 FPS but god dang it man 120Hz or 144Hz monitors are fucking expensive as fuck.
>>
>>343798446
>virtualization
Fair enough then. Like one of the only reasons to have a lot of RAM unless you do complex calculations and shit like that.

Seeing people waste money on hardware, especially ram just makes me mad for some reason. Like seeing people throwing money at apple products or brand name headphones and shirts.
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>>343798550
some monitors can be OCd to 75hz, its just 15 more hz but the difference is very noticable.
google "cru"
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>>343798686
RAM costs next to nothing though
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>>343798237
I would have thought games would decouple input from rendering; so you could always have 60fps+ input with the advent of gsync/freesync
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>>343798550
And some of us just don't care that much.

Like when I see people screaming and crying because some 10 year old console port is locked to 30 FPS I just think, "eh, I don't really give a fuck".

I'll happily play Dark Souls and enjoy it just as much as Dark Souls 2.
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>>343798686
16 GB is like the cost of a video game, it isn't remotely expensive
>>
Mighty no. 9 runs at 60fps, must mean they really did a good job at gameplay!
>>
60fps is REQUIRED for fighters, racing games, and platformers.

30fps is acceptable for everything else.
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>>343792709
my monitor is 165hz. console games feel like cancer.
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>>343797634
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>>343796029
are you using a monitor from like 1997 or something?
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>>343792701
1
>>
>>343795678
Did you check your monitor? It might be locked at 30 Hertz.
>>
>>343792575
except getting (You)s and 2s
>>
>>343798916
>>343799083
Well, you could have used that to maybe put it towards a better video card or even CPU.
>>
>>343791927
Because it's fine and makes no difference for most games

This whole "30 FPS is LITERALLY UNPLAYABLE" garbage is pathetic.
>>
>>343799186
No? It's just an ordinary LG monitor.
>>
30 is fine if it's a stable 30, and the game doesn't rely on precision shit.

Otherwise 60.

You can't debate me about this, because I'll just call you a fag.
>>
>>343799264
The difference between 8Gb and 16Gb is $30. It's been a while since I've upgraded (2500K & 290) but I'm assuming the difference between current mid end and high end GPUs and CPUs is more than $30. I could be wrong, though, in which case disregard I suck cocks.
>>
>>343799390
Well consider this. the higher the frames the more chances for input, so even if you can't see a difference, you should should be able to feel the difference of when you press a button/buttons in sequence.
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>>343791927
I honestly thought 60fps is better was a meme before I built my first desktop. Now its painful being mainly console and seeing frame drops let alone being in a staggering 30fps
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>>343799536
This

Hyper light drifter felt like ass at its 30fps locked frame rate, even though I couldn't tell the difference in visuals.
>>
>>343799498
Really? Jelly. It's about 60-70 in my country.
>>
>>343799109
>surprised when a PS2 game runs at 60fps on current gen consoles
>>
Anything higher than 45fps gives me a fucking headache
>>
>>343799679
Shit, yeah, I forgot how much bigger the difference would be in other countries. In that case I agree that it's not really worth it.
>>
>>343799887

Anything lower than 30 gives me one too.
>>
>>343799109
The PS4 version for some reason lowers the frames in some areas. 2 Parts of Cryo's stage locks at 40 frames, and you can feel the difference when you play.
>>
>>343799306
Stable 30 fps yes, but in recent times from late 7th gen to now its been a staggering 30fps with frame drops all for the sake of looking pretty.
>>
>>343799536
I mean, agree with you. 60 fps is better in every way. I was just pointing out that I find it strange if you can't see the difference in that webm. Since usually you only sort of get used to 30fps if you have no comparison to 60fps.
>>
>>343799390
Are you using a graphics card? Your video decoding might be fucked.
>>
>I am autistic and think a game is unplayable unless it adheres entirely to my standards and preferences
I could already tell, OP. I buy two or three games a year, I couldn't give a fuck less about framerate because the only games they matter in (ie action games and fighting games) usually have a solid framerate. Go back to /r/pcmasterrace, you sperglord.
>>
I think it's acceptable still if they can't do it, but i'll always prefer 60 fps and anyone who says they could have done 60 but didnt cuz 'artistic choice' is just lying
>>
>>343792709
Well 120 htz/fps is the standard in first world countries. They only play at 30 fps in third world shit holes.
>>
>>343798065
>humans cant react faster than like 200ms
http://www.humanbenchmark.com/tests/reactiontime

Average is around 250ms. However, that is the time it takes to click in response. The brain is faster is though, so you'll be aware of the change long before you can react to it (relatively speaking).
>>
>>343797753
Boxxy is that you.
>>
>>343795806
GUYS

It's about the motion blur. Film works differently than a digital screen, because each frame in a movie is not just a single moment, it's actually nearly a 24th of a second all together. That creates blur. The 24fps in movies was created because WITH MOTION BLUR it created a nearly perfect illusion of movement

Video games do not have motion blur. Frames in a video game are just images of one exact moment in time played over and over again and it looks really wrong when at 24fps because there's no motion blur to make it look realistic to us. That's why higher frame-rates are used as compensation
>>
>>343794769
Koei tecmo is a huge offender on the matter
>>
>>343800335
Why would it be fucked? I get 60fps all the time. That is my default mode of playing.
>>
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>>343796984
Or maybe I'm the lucky one.
Trying to target 60 because people brainwashed you into believing PC was not inferior only if it doesn't push 1080p/60 at bare minimum, but that you also can't enjoy video games unless the hit that frame rate and alas, mountains of idiots subscribed to the idea and now legitimately can't enjoy video games, unless I adheres to an arbitrary performance quota. Enjoy the fucking meme PC clowns. When technical problems starts coming before you and video games, you should start to realize you that fucked up and became a literal pawn molded by and for PCMR
>>
>>343800667
Really? I thought all the Musou games had 60 fps on PC?

Hell, don't they do that on consoles as well?
>>
>>343800734
If you use integrated graphics, or don't keep your drivers up to date, you video may not play at the correct rate, and you may not notice a difference.

Or maybe you just can't tell the difference, I'm trying to control for all factors.
>>
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>>343798438
>>
>>343791927
because I dont care simple as that
>>
>>343800870
Musou games play worse on PC because KT knows you cucks will eat up terrible ports. I think for Pirate Warriors 3 they literally just ported the Vita version and people still bought it. They're usually 60 on consoles, or at least have been for a long time.
>>
>>343800878
What? Of course I can tell the difference. That is what this entire thing is about. I found it so weird that he didn't that I felt forced to make a post about it even.
>>
>>343791927
I prefer 30fps, 60 looks unnatural. I even lower it to 30 in every new game.
Call me what you want, but it won't change the way I feel.
>>
>>343801000
Why? Haven't played a Musou game since DW8: Xtreme Legends and that port worked more than fine from what I remember. Especially the frame rate.
>>
>>343800629
Motion blur isn't realistic
>>
>>343797625
WTF WAS THAT BOTTOM RIGHT???
>>
>>343800452
Considering only a 1080 can play modern games at close to your mentioned fps, the first world must be damn tiny especially since the 970 is the most used GPU world wide. Maybe you didn't know that but using your Dads credit for unreasonably overpriced card isn't called first world
>>
>>343801187
Because KT realized le master race faggots are so desperate for console ports it doesn't matter if they put in as little effort as possible.
http://screenshotcomparison.com/comparison/140253
>>
>>343801227
Try waving your hand quickly in front of your face.
>>
>>343801465
But it still runs in 60fps no? So I don't see why Koei are bad at making 30fps locks.
>>
>>343794135
This. I wouldn't really even consider myself that stingy over FPS (for example that Dark Souls 30 fps lock didn't really bother me, though obviously 60 would have been better), but some games just are unbelievably annoying to play with 30 fps. Generally shooters are the worst, it's just so damn hard to hit moving targets if the game isn't running smoothly at 60 fps.
>>
>>343798550
>120Hz or 144Hz monitors
there like 250$
>>
>>343795806
You're almost right, but you got the number wrong. It actually varies. The human eye can see 29.97 FPS in NTSC regions and 25 FPS in PAL regions.
>>
>>343801750
I don't know, I just wanted to make fun of mustards for buying upscaled Vita ports that run worse than the console version. Japanese developers don't usually make games specifically for PC the way AAA devs do, so they don't usually plan on people breaking the game logic by cranking the settings up as high as they can get it and this has led to people on /v/ whining about Japanese devs being retards who can't program.
>>
I can't see a difference between 30 and 60 honestly
>>
>>343802270
Well, it's more about the fact that so many Japanese devs lock their logic and animations to the framerate. Which is just bad practice. Planned port or not.
>>
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>>343799132
>30fps
>first person shooter
>acceptable
>>
>>343799887
did you never play nes/snes or anything 2D?
>>
>>343797827
Hopefully the new AC is better optimized, given From Software's track record i wouldnt get my hopes up.
>>
>>343799132
Swap racing games for precise shooters and I'll agree. I don't think racing games have an excuse to be sub-60, but I do think they're still playable below it. Shooters on the other hand will suffer from lower accuracy at lower framerates.
>>
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>>343801384
>>
>>343791927
I'd say it depends
there's a lot of games where the difference between 60 and 30 is measly-to-unnoticable, maybe because it's a 2d game with pixel sprites, or maybe there's not enough movement to warrant absolutely smooth framerate - i've played games like several RPGs and more standard shit like skyrim at 30 fps without major issues, but there are some other things like >>343793443 where 60 fps is absolutely mandatory because half the framerate means you get these cuts that will make you dizzy as fuck

it goes the other way too, there are some games where you go so fast that 60fps becomes nauseating, at least in my case

also there's devs and devs you know, there's a lot of devs that truly can't be assed to get 60fps optimization and others that straight up can't afford it for various reasons

i'd say it's more case-dependant than anything
>>
>>343802329
It all looks the same to me.
>>
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I'm not autistic, so I don't care.

Would I /prefer/ 60? Sure.

Do I run most of my games at 60 on PC? Yep.

But I'm not gonna make up some autistic bullshit about 30fps giving me motion sickness. It looks fine.
>>
>>343791927
How do people still unironically believe that 60 fps is acceptable?
>>
>>343801997
Mine was only $100
>>
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http://www.testufo.com/#test=framerates-marquee
>>
>>343803925
>furry
>not autistic
tip top kek
>>
>>343801000
>>343802270
>I think for Pirate Warriors 3 they literally just ported the Vita version and people still bought it.
No. It's the PS4 version but they forgot to add in one shader(that is ugly), turn on some settings which were fixed by mods, and messed up some logia models.

It's a decent port aside from the online and overall looks better than the PS4 version.
>>
>>343794361
>Some games are locked at 30 because animations or physics are tied to framerate.

You do know that is a practice from the start of the millennium and anyone who does it nowadays deserves to get booted on the street instead of making video games, right?
>>
>>343804829
Bethesda games are unplayable over 64fps because of this. You'll get wacky physics in Skyrim or even accelerated gameplay and animations in Fallout 4. Older gamebryo games (TESIV, F3, FNV) can have this issue fixed with a mod though
>>
>>343801389
>buttblasted 30fps pleb
kek
>>
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>>343794804
>tfw 144hz monitor
>>
>>343793443
yep, 30 fps is better. because you have more time to notice things. 60fps is to smooth and fast.
>>
i prefer 60 but sometimes it looks uncanny and weird
both are fine
>>
>>343803925
>i'm not autistic
t. autist
>>
>>343793983
you mean that one and only time you had sex?
>>
>>343807246

60fps done right doesn't mean it's twice as fast, it means it's twice as smooth. If you put two games next to one another and run on a straight line the 60fps one won't finish in half the time, we're not talking about state of emergency.
>>
>>343793545
This. As I see it, the number of frames per second isn't as important as the consistency of that number. Framedrops are the actual problem that needs to be solved.
>>
>>343793545
It's not arbitrary when 30fps is objectively not smooth for the majority of video games, including text based ones or JRPGs.

60fps adds more to picture quality than the graphics whatever console is gaining, MGSV looks just as good as Uncharted 4 in any way that actually matters, as an example.

Battlefront looks better than every 30fps game on the console too.
>>
>>343799306
>yfw mustarricers will say 25fps is playable on 4k
>>
>>343800542
>250ms
for a gamer, casuals and everyone else is probably like 1000ms
>>
>>343808839
>yfw consolecucks keep thinking high resolution, high grafix quality, and high FPS are somehow impossible to achieve together
>>
>>343808839
No, we're playing games at 144 now. I'd ask you to keep up, but that's a lot to ask of a consolefag.
>>
>>343808804
>MGSV looks just as good as Uncharted 4 in any way that actually matter

Go to sleep Kojima
Nobody gives a fuck about your shit game with x360 gfx.


inb4 sonygger

oh nope, uncharted 4 is just textures and polygons, literally 0 technology

but saying MGSV that looks like garbage looks just as good as UC4 is fucking retarded
>>
>>343800951
>>343798438
but I recall people saying even at low framerates our mind fills in the missing details to create motion
so 60fps autists have brain problems literally
>>
>>343809205
>at low framerates our mind fills in the missing details to create motion

is this autism or retardation

i cant fucking tell
>>
>>343809109
>ignoring Battlefront
What about Wolfenstein? Doom? These all look better than 30fps(with drops) games.

Both games look like garbage.
>>
Some games or more specifically, next gen graphics in motion on a 1440p or higher resolution monitor/tv actually look good at 24fps. GTAV mod is good example. Crysis photoreal too.


Playing them like that... that's another story.
>>
>>343809321
both
>>
>>343798065
yea so you get to start your reaction 10% earlier

also who said human brain has that slow reaction cap

also also you clearly dont understand what people mean by this smoothness. even moving your mouse on the fucking desktop feels like magic for the first time. (60vs120)
>>
>>343791927

60 fps is obviously better, but 30 fps is fine too.
It's literally the same as any other graphical choice, including resolution and shadows and lightning detail.

The argument that it allows faster button presses is meaningless since it's a fraction of a second difference.

The only time it might matter for gameplay is possibly in fighter games where fluid animations make tells more visible. However, general ugly graphics would cause similar issues.
>>
>>343791927

Giving devs strict boundaries does do some future good luckily. A lot of techniques get to PC and make our games better. LOD being one that comes to mind.
>>
>>343809404

i didnt play Wolfenstein and i never said Battlefront or Doom doesnt look good
they do

but please dont forget that Doom isnt technically impressive either

both DICE and Ubi could do better graphics at 60fps with Doom tier maps, physics and AI amount and other shit


Doom is basicly what the Order is but at 60fps and (obviously) less impressive graphics
>>
>>343791927
Because I've experienced far fucking worse so I can accept it again. Do I like it? No, but it isn't a deal breaker

I play tons of subnautica and that game runs at like 10 fps
>>
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How do people still unironically believe that 60 fps is acceptable? You realize when devs say "artistic choice" or "cinematic experience" they're lying to you and they just cant optimize the game to run at 120 right? You are the reason graphics are so prevalent over gameplay, as you dumbasses fall for the meme and buy whatever is fed to you. You see pretty pictures and get your credit cards out, then complain about bad games ahahaha.
>>
>>343809652
'feels smoother' probably doesn't actually correlate to better play especially if you're bringing up competitive games
>>
I can deal with 30fps but 60 is optimal and should be the norm these days.
>>
>>343809764
>Doom isnt technically impressive either
Hahahahahahaha okay we're done. You're shitposting too hard.

You lost this argument anyway. Developers are just lazy fucks capping their games at 30fps. 60fps games can still look good.
>>
>>343809967
That's totally hilarious and everything, but doesn't really work since games running on a PC at 60 FPS can run at 120 FPS no problem
They're not locked to one underpowered machine so if you want 120 FPS you can get it
>>
>>343791927
It is acceptable in that it really doesn't harm gameplay. Inconsistent FPS is what harms gameplay, whether it be jumping 20-30 fps regularly or jumping 60-90 regularly.
>>
>>343810268
most PC games are horribly optimized and pretty much won't run for shit unless you're using on of the top popular cards. Having a powerful system doesn't guarantee a game will run well.
>>
Very few people would ever mention framerate if there isn't hardware dick waving going on over console/PC power.

The idea that 30fps is unacceptable and unplayable is absurd. You'd have to be absurdly snooty to adopt that attitude for any other reason than to justify spending $1500 on your PC.
>>
>>343810419
t. poorfag with a laptop
>>
>>343809975
I didnt say anything about competitive video games. Its.. smoother. Its a graphical improvement that just doesnt show up in screenshots. I too at first thought that hey more than 60 frames is just a meme made by the esports and yea its kinda true you dont suddenly become a better player. Just a little depending if you're into twitch shooters or not. But the biggest thing to me was that "hey this actually makes my games look and feel really neat".
>>
>>343810419
Not true for most games, just for shitty AAA console ports
But that's beside the point, the point is you _can_ have 120 FPS just as well as you can have 60 FPS, the dev doesn't lock you down to sub 30
>>
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I sear how do you people play games?
>>
>>343810229

Tell me how Doom is technically impressive.
Small closed maps with tons of linear corridors.
Very few AI.
IF there is dynamic lightning and shadows, its only at certain places.
STALKER is technically impressive because it does full dynamic lightning and shadows, big ass draw distance with plenty of AIs, GOOD AIs also, while also having great physics and big maps.

And it did all this in 2007-2009.

The id tech engine Doom is running on is just simply shit and isnt capable of this.

Doing corridor shooters with good graphics and 60fps is nothing special or impressive.
You are just happy your shitty console finally can play something decent looking at 60fps.
>>
>>343810268
Depends if the game is tied to delta or a fixed frame rate.
>>
>>343810719
>just AAA ports
Or games made for PC

Like subnautica
Dead by daylight

Most indie and small company games come out unoptimized as shit.

>>343810542
Nice maymay response
>>
>>343810542
And this is why PC gaming is pointless and I stick to consoles.
>>
>>343810842
Have fun, shitlord. Stalker isn't impressive at all.

https://www.youtube.com/watch?v=la0O0SyM3gg
>>
>>343810592
>hey this actually makes my games look and feel really neat
so does vr
>>
>>343810896
>Nice maymay response
Not him. Steam hardware charts would like to have a word with you, toasterfag.
>>
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>>343811286
Again, nice maymay response
>>
>>343804829
You did read the part of the post where I said I hated when developers do that, right? I wasn't defending it by any stretch of imagination, I was just stating that some games do it.
>>
>>343797858
>>343797990
There are people who are going to read this and think it isn't trolling. You are turning someone into an ignore console cuck. Stop.
>>
>>343811084

You are only proving me right.
Doom only runs good and looks good because its a corridor shooter.

STALKER, FEAR, Crysis are all way more technically impressive.

Just for the fact alone that they have actual physics, full dynamic lightning and shadows, oh and non-braindead AI.

All that 9 to 11 years before Doom.
2 of those did all that on big ass map too with great draw distance.


So yeah, just stop shilling for bethesda.


Also kek at digitalfoundry and at that title
Those retards called uncharted 4 a technical masterpiece, even though it is not, literally just textures and polygons, plus they forgot Metro 2033 and LL which both look better than Doom and were released years before it.
>>
>>343811681
clearly you're not a PCowner if you think that is a meme.
>>
>>343811753
It's not a corridor shooter and yo didn't watch the video lol.

Stay mad toddler.
>>
>>343811029
>restricting yourself to paid online, half the genres and a tenth of the games because you're too lazy to figure out how to work a computer

consoleniggers never cease to amaze
>>
>>343811103
how appropriate, considering it gives headaches just like 60FPS does
>>
>>343811867
>Stay mad toddler.

Says the consolekid who just seen his first decent looking game at 60fps.


topkek

Stay mad faggot.
Currentgen games are still way behind on a technological level behind PC games from 10 years ago.
>>
>>343811827
It is a meme, anon. Whenever anyone has any sort of optimization issues in games, it's "their PC's fault and it's a toaster" even if it has SLI'd 980 ti's. It's become a popular meme on /v/ and /g/
>>
>>343791927
nah. its fine. stop being an elitist loser. this thread will change nothing once again and developers will continue doing whatever just as you will continue being a loser and saying "b-but you are the cancer killing!" yeah yeah shut the FUCK up
>>
there're idiots like me enjoying console games since years, it's frustrating right?
well different tastes, different experiences, different opinions. getting mad at people for not having the same priorities is autistic
>>
Call me crazy but I like 59
>>
>>343812101
>implying I even play shooters or have a console

Keep up that damage control nigger.
>>
>>343811990
>restricting yourself to a library of indie pixelshit just because it has 10 times the games

PCucks never cease to amaze
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