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What was the biggest thing that killed gaming?
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What was the biggest thing that killed gaming?
>>
Probably the Xbox 360.
Turned western developers from mainly PC-based FPS games to console shooters. This destroyed both the PC shooter and the console platformer/3rd person action game.
>>
>>343785382
Growing up
>>
Casuals
>>
>>343785382

my dick
>>
Weeaboos.
>>
>>343785382
F2P being more than a demo before you got the real game.
>>
mobile
>>
>>343785382
more emphasis on things like story/graphics than gameplay
>paid mods
>ads in free versions of mods
>devs hiring modders to fix and create their shit
>mobile gaming taking over
>day 1 dlc rampant
>season passes are popular
>censorship encouraged and defended
>sjw politics forced into games
>games no one wants continue to release
>games people do want are mobile only
>episodic remakes
>games getting more casual and easier
>mid generation "HD" console releases like PS4.5
>japanese companies bowing to western pressure to censor their games
>companies refusing to bring back popular highly requested dead ip's
>more and more games needing a kickstarter
>every game in beta early access for months to years
>VR dead before its even a thing
>ridiculous DRM in games like always online and cutscene streaming
>broken games and bugs and shitty errors disguised and defended as unique game features and art direction (quantum break)
>micro transactions slowly becoming mainstream
>big studios dropping E3
>lets play videos are extremly popular
>more people watching other play games than people actually playing games
>>
>>343785382
Xbox 360 and Xbox Live Is what I'd think

Microsoft started charging people to use the internet on their console and since the 360 was such a big success sony saw that they could do the same

Also xbox live arcade let people release their indie game on the console and charge for them which would eventually make steam early access and xbox game preview. These two platforms let even more devs release and charge for unfinished games in hope of getting "support" and feedback from the people playing them
>>
Achievements on the 360.
>>
>>343785835
all of this
>>
touchscreen/waggle gimmicks, day one patches/updates, on-disc DLC, microtransactions
>>
Online multiplayer.
>>
the people
>>
But gaming isn't dead
>>
Narrative-focused game development.
>>
DLC and preordered bonuses.
>>
>>343785382
Overemphasis on making games pretty making it massively more complicated and difficult to develop which stifles the incentive to take bigger risks with gameplay innovation
>>
Talentless indie SJW fuckwads.
>>
>>343785382
Big Bang Theory.
>>
>>343785547
This

7th gen killed Western developers
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The internet, without it devs wouldn't be able to sell shitty DLC and release broken games that can be patched later.
>>
DRM
DLC
Devs focusing on casuals
free2play
steam
And greed in general.
>>
Sony microsoft and nintendo
>>
Esports.
>>
>>343785382
Boipussy
>>
/v/
>>
>>343785382
the nintendo entertainment system
>>
YouTube.
>>
>>343785382

Call of Duty 4 and Xbox 360 is really what brought literally ALL of gaming to the normie wal-mart masses, and now gaming is a multi-billion dollar industry focused soley on making the same money as COD4 did but any means possible.
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I'd say Nintendo and SEGA since both are responsible for the existence of PlayStation and XBOX.
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>>343786283
There hasn't been a point in the history of console games when people weren't racing for the technological edge over their competition. There were graphics arguments back before the nes.
>>
DLC
The massive influx of casuals
Paid console online services
>>
>>343785382
Weeb shit, definitely
>>
Everything being made into an esport.

Partly this is due to twitch existing, but multiplayer games can't just stay multiplayer.
>>
>>343785382

The internet.

Through it, you got DLC, rushed games with the intent to patch them to work later, F2P/P2W/mobile garbage, games with little focus on singleplayer, microtransactions, early access, etc etc.
>>
>>343785382
manchilds
>>
PC gaming
>>
>>343785382
Developers learning that people care more about the idea of what they're doing more than what they're actually doing.
>>
PlayStation. It killed off the arcade market, and by extension smaller Japanese developers had to either close up or rely on reissues of their games to stay afloat. It introduced the concept of AAA gaming with expensive development and marketing budgets, and choked out the ones who didn't pay up. It introduced the concept of multimedia consoles, which inspired Microsoft to do the same with the Xbox, and the Xbox in turn birthed the AAA western game industry. If the PlayStation didn't exist, we probably would be seeing more games from Data East and Taito that weren't safe arcade ports, we would be seeing more technically impressive games from Sunsoft, Konami would never have entered the Pachinko market.
>>
>>343785382
Early access
>>
>>343786801
>PlayStation. It killed off the arcade market
wut?
>>
>>343785382
>consoles getting online capabilities
>social media
>mobile
>>
>>343785382
Feminists and SJW's
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Mobile gaming, and the consumers who were prepared to pay for the same thing with different sprites.
>>
>>343786801
That's fucking bullshit though.

So many of the best games like Devil May Cry, Metal Gear Solid and Silent Hill started right before or during this era.

Gaming didn't die until 7th gen.
>>
>>343785382
dlc

in my day, devs had to actually finish a game before releasing it. expansions (i.e. brood war) are fine, dlc is the god damn devil
>>
>>343785382
DLC
Steam
League of Legends
World of Warcraft
>>
Twitch/youtube

Most popular games you go on are full of cancerous 12 year olds who want to be just like their favourite youtube character. That and these retards constantly make "LOL XD SKIN BETTING VIDEO WOOOOAH I GOT ANOTHER MW KARAMBIT FADE" causing most of the community to not give a fuck about the game and just care about skins or hats or whatever,

As for twitch well that introduce esports and then just about anyone who wasnt a cancerous skin toddler wants their high kd and shit
>>
Microtransactions
>>
>>343787089
That's why they're still making MGS, DMC, or Silent Hill, right?
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>>343786556
I guess I've always hated video games then
>>
Shitposters
>>
>>343786801
The arcade market was in decline before the playstation hit it big. The arcade market was inevitably going to shrink massively with a home console market. You could sell way way way way more software at a low manufacturing cost.
>>
>>343785382
MMOs, MOBAs, RTS, Turn-Based RPGs and Free to Play
/thread
>>
>>343788149
>Turn-Based RPGs
no
>>
When Western Devs took over.
>>
Cod
>>
>>343785382
people buying only copies of games they've already played
>>
>>343788149
>Turn-Based RPGs
Kill yourself
>>
>>343785382
I know it's cynical or whatever, but the massive influx of "casual gamers" that made gaming a hugely pfrofitable industry is what killed it. A select few games made horrendous amounts of money from getting really popular with mainstream audiences, and this killed innovation and stagnated the industry. Plus add on the fact that the casual gamers that make up the majority of people who buy games aren't that good at them, and now you have a majority of games that are simple, easy, and appeal to the lowest common denominator in an attempt to please everyone.

I think the bubble will burst eventually. It would be nice to see hardware start to be pushed again as well. The old days of companies like id and valve making large leaps in technology need to make a comeback.
>>
DRM, graphics and Hollywood.

Games needing top notch graphics constantly made it so devs are always playing it safe.
>>
>>343788149
MOBAs?

How does the most popular game in the world League of Legends kill gaming? It's a free to play game with a successful free to play business model, its also a low spec game which is why its so accessible.

No devs on Consoles are making f2p games only for a console but are just porting PC ones
>>
>>343786801
> It killed off the arcade market, and by extension smaller Japanese developers had to either close up or rely on reissues of their games to stay afloat
Games only started being arcade perfect with the dreamcast.

>It introduced the concept of AAA gaming with expensive development and marketing budgets, and choked out the ones who didn't pay up
Sony bent over backwards for small developers with stuff like net yaroze and the simple series.

>It introduced the concept of multimedia consoles, which inspired Microsoft to do the same with the Xbox, and the Xbox in turn birthed the AAA western game industry.
This was sega with the sega CD and the saturn.

Sega also made online and dlc for a console big during the dreamcast, sega introduced truly absurd AAA game budgets with the crazy amount of money they spent on shenmue. Sega created waifufag games that are more about creating a fanbase/selling merchandise then the game itself with sakura wars on the saturn. Sega started the trend of console wars and branding yourself as cooler and edgier then anything else to get sales way back on the genesis. Sega started the trend of retarded console gimmicks to try and keep the genesis on life support, something they did all the way up to the dreamcast with stuff like that stupid fishing controller. Sega was the first company to do motion controls with the activator.

Every single terrible trend that choked the life out of gaming started with sega.
>>
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The fact that video games were hitting huge mainstream starting in the 2000s. More people means more game devs trying to appeal to everyone, and making games that make the most money. To be fair, video games becoming popular was inevitable.
>>
>>343785547
FPBP
>>
2007
>>
>>343785382
"Cinematic Experience". That and business ass businessmen in suits controlling everything as opposed to developers having fun with their jobs and creating what they want to make.

The need for every game to be a multi-million dollar blowout really killed a lot of the industry imo
>>
>>343785382
"competitive" gaming. Seriously it fucking killed it.
>>
>>343786390
Internet is singlehadedly the best and the worst invention of the humanity.
>>
Waifufags
>>
>>343788193
>>343788429
>ITT: triggered babies
>>
>>343785835
>tfw casuals ruined your loved series with SJW shit and dumbed down mechanics
>They shitpost and yell "XD THIS IS SO MUCH BETTER THAN THAT UGLY ONE!!!11!!"
Rainbow six is dead
>>
>>343785547
Yes it's MS fault not shitty devs who just want to make bocou bucks instead of make a good game
>>
>>343785382
Microtransactions
Pre-release DLC
DLC coming out before the game is 6 months old
Early access
Piracy

Honestly the consumer can be blamed more than anyone. If they didn't buy DLC that was obviously cut from the game, if they didn't buy skins, and if they didn't purchase early access games, none of it would persist.
>>
>>343789016
What did they do to it?
>>
>>343785382
Exclusivity
>>
>>343785382
consoles
jews/businessmen

but the single biggest thing?
the incredibly unconceivably retarded customers who act líke they need to get fucked by companies or they might die
>>
>>343787235
why the fuck would you think someone would want to read you answering yes to someone's actual interesting post?
>>
>>343785382
The increasing amounts of incomplete games that are latter fixed via DLCs and pandering to demographics that doesn't consume games but like to whine about.
>>
>>343785941
to be fair some pretty creative and interesting games came out of early access

but I will def never play something in early access again, since it is pretty frustrating

but it has pretty few downsides desu you can just wait for the game to be released dude
>>
When they stopped making ironically good 3d platformers based on kid shows. Looking at you, Battle for Bikini Bottom and Ed Edd & Eddy.
>>
The gaming industry is creatively bankrupt.
>>
Bloated budgets and focus on graphics, forcing publishers to expand the target audience and appeal to the lowest common denominator to increase sales.
>>
>>343785382
Itself.

It became too big and everyone wanted a piece of it as costumer and as developer,

If you wanna keep something nice keep it small/private.
>>
>>343785382
Depends on the genre.

Halo CE for FPS, followed by CoD 4.
>>
>>343789231
Not sure what he's harping on about, Siege is fun. I guess the female Navy seal they added is SJW?
>>
>>343789194
it's MS's fault for marketing their console to a segment that cares nothing for good games
>>
ooh ooh! excessive focus testing!
>>
What does gaming need to do to be taken seriously as a medium?
>>
>>343785941
Others being shitty is not an excuse for being shitty
>>
Oversaturation of the market between 1980-1983.
>>
I wanna say modern gaming journalism. They started doing shit like praising games for story over gameplay (even when the story is shit), stinting creativity by putting a megaphone to people criticizing shit they don't actually care about, bribery, praising and advertising shitty DLCs, spreading false and fallacious statistics, hyping shitty mobile games, etc.
>>
>>343789701
more like>ignoring the focus testing and going with whatever they decided to go with from the beginning then using the focus testing to market shit to people who didn't want it in the first place
>>
>>343789642
>no planning phase
>no carefully constructed entering
>Weapon customization
>Over-reliance on being loud as fuck
>Just shoot thru walls XD
>>
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It peaked
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>>343789791
"Considered by some as a curiosity in the mid-1970s, the computer and video game industries have grown from focused markets to mainstream. They took in about US$9.5 billion in the US in 2007, 11.7 billion in 2008, and 25.1 billion in 2010 (ESA annual report)."

those aren't small numbers
>>
/v/ and the polar opposite of /v/.
>>
You are, fatass.
>>
>>343789986

I mean as a form of art, like film or literature.
>>
Things were already going downhill with the release of MW2 , but to me Diablo 3 was the final stab in the back.
>>
>>343785382
Microtransactions
>>
>>343789861
this confirms "sjw" has no meaning anymore, just like "cuck" or "autist"
>>
>>343789861
I don't know why the removed the ability to vote on your entrance/defense spot, but for everything else:
>no planning phase
use mic/play with friends
>no carefully constructed entering
use mic/play with friends
>weapon customization
this is a bad thing?
>Over-reliance on being loud as fuck
I'm not sure what you mean by this but you can walk and/or crouch to move quietly as well as use silencers.
>Just shoot thru walls XD
You're being too loud and you need to check walls before you walk infront of them to see if there's a murder hole or not.
>>
>>343789605
Halo CE didn't do shit

It's all the shits who tried to capitalize on its success and make shitty games that caused problems, same situation with Gears of War
>>
>>343785382
americans
>>
>>343790087
Because redditors don't want to be laughed at when they say they're a gamer
>>
2006 kicked in.

That year was a mistake.
>>
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>>343785382
>>
>>343787669
But they did make a new MGS, anon.
It's even arcade only _____:^)____.
>>
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>>343789791
Consumers need to prove they aren't simple minded and won't just buy literally anything. Gaming used to be taken seriously before gamers proved they'll buy DLC a month after the game comes out and still buy the sequel a year later.

gaming is fucking doomed, cash cows are just barely beginning to be milked to their fullest
>>
>>343790087
art died 2 centuries ago
>>
>>343789791
why the fuck do you want to be taken seriously? that just attracts all sorts of artfags that don't care about making fun games.
>>
>>343790506
>Gaming used to be taken seriously
no it fucking wasn't
it was only taken seriously when it became profitable
>>
>>343790240
The whole point in the old games was to be silent and efficient, not blow shit up and do "whatever it takes", the issue with weapon customization is that in the case of you needing to learn new weapon you can just take a shortcut and add a silencer
>>
>>343785382
it was dead on arrival
>>
Popularity, 'realistic/realism', and just western AAA devs/pubs in general.

With the influx of popularity, more money could be had, so more people needed to be appealed to, which resulted in simplification so the lowest common denominator can enjoy anything, the complete and total butchering of many genres into little chunks, sometimes to be stitched together at a later date (stealth being the main one, I'm sure there's others), and the rise of marketing being the main way a game makes money, rather than being a good fucking game.

The push for realism has been around for a long time - take a look at old PC mags showing clumps of polygons with captions "Yes, this is actually a video game" - but it really came to a boil with the 6th and 7th gens. The rise of the realistic, "you're actually there, take a look at this bullshot of a door!" graphical fidelity helped drive out smaller studios that couldn't compete with the demands more realistic graphics created. The result is what we see today, a few massive studios pushing out hyper-realistic variations of the same theme over and over. Coupled with the push for 'cinematic' experiences, and the western AAA industry is so homogenized that games are barely discernible from one another the vast majority of the time.

AAA developers and publishers really take the cake, though. EA has been ruining games and small developers since before many of /v/ was born. The absorption of studios into its massive blob of greed has been catastrophic for the state of western video games in general. One only needs to take a look at what modern Bioware is shitting out, or what happened with Battlefront to see. Not to mention what happened with studios like Free Radical, which is just one example of many of publishers killing devs, western AAA publishers had a massive hand in destroying this hobby. As a result, modern AAA devs are utterly cancerous. Eg, Thi4f, The Order 1886, etc. Comment too long.
>>
>>343785382
Post release patches.
While it is nice that games get to be fixed if gamebreaking bugs are discovered, more often than not it has just enabled publishers to be lazy and release a half baked game.
>>
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>>343785382
the internet
>>
Appeals to the general public.
>>
>>343790705
video games used to be far more creative. innovation was made year after year, developers were as excited as the players to experience new things.

but then everyone realized they could make MORE money with LESS effort. now you have modern gaming, where the developers think gamers are a bunch of retarded children, because that's what their spending habits say about them.
>>
>>343790747
How does silencing a weapon remove the need to learn it?
>>
>>343790206
>Crying black bitch in the intro, women in a highly specialized counter terrorist unit that didn't really have women
>NO FUCKING RAINBOW SIX
>>
Suits/investors/big wigs
>>
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>>343790984
Why does their presence trigger you?
>>
>>343790924
>video games used to be far more creative.
not really, they mainly just aped real-life scenarios and older tabletop games
also, the advancement of technology was more dramatic, giving the impression that developers were more creative - they weren't, they just had better tools to realize their visions.

>developers think gamers are a bunch of retarded children, because that's what their spending habits say about them.
this has more to do with the community changing than developers/industry
>>
>>343791304
technology advances at an exponential rate, it doesn't slow down if you keep trying to find new things.

it's slowed now because nobody has to try new things to make money
>>
>>343791226
because they weren't in rainbow six
>>
>>343785835
>more emphasis on things like story/graphics than gameplay

completely this. Games these days are just re-skins of previous games, that follow the same pattern and structure of previous games.

"Game Play innovations" these days are either complete gimmicks or subtle variation in established controls or mechanics that make little difference to the overall gameplay of the game itself. Actual innovative ideas are few and far between.

No matter how many ways you change the look, or the aesthetic, or story, the majority of games just feel like you have played it before (gameplay and mechanics).
>>
>>343785382
Blizzard """"""""""""Entertainment""""""""""""""
>>
>>343785382
Casual audience and mobile.
>>
Becoming popular.

That's not really a singular thing, but gaming's popularity now compared to the relatively niche market it used to have is what's fucked everything up.

Every game publisher wants to go to the big bucks, every investor wants the surefire thing, every idiot consumer wants nothing but more of the same big flashy experiences (that cost a shitload of money to make) that don't take any significant effort.
>>
7th gen consoles, 360 and ps3

they had games on both of them and pc

lots of games

consoles stopped having unique libraries of games, now it's just a lot of the same games on all platforms with a smallish catalogue of exclusives on them.

it makes the exclusive games argument and the people who partake in them even more retarded
>>
>>343790774
For Thi4f, take this shining paraphrased quote - "we want you to play as a thief, but we don't want to force you to play as a thief". The fucking game is called Thief, if you're designing it around letting people blow shit up and epic quick time events and achievements (+100 exp headshot!), you clearly have no idea what the fuck you're doing. For The Order 1886 - "We wanted to make a cinematic experience, we didn't want to make a game" or some shit along those lines, I'm sure it was plastered all over /v/ enough that anon knows what I'm talking about, these people have utter disdain for people that like to play video games, and it shows when they begrudgingly allow the player to experience gameplay. Take the TORtanic, take the ME3 ending debacle, hell, anything by EA, you can see that these stockholders see this as nothing more than a cash cow to be milked, over and over. Take NISA, take NoA and Treehouse, although that's more localization than development, these people hate you and want to control you and your wallet. I'm ranting now, so I'll just stop and post this, but this is the state of the industry and why it's so awful.
>>
>>343791489
>technology advances at an exponential rate
while true, diminishing returns kick in with things like graphical fidelity
>nobody has to try new things to make money
this is where you're so wrong
developers are trying new things all the time, just not with overt gameplay - see "freemium" games and their ilk.
trust me, theres more to come, especially with machine-learning, VR, and marketing/merchandising/monetization, just not what you want.
>>
test
>>
Nothing killed it for anyone ITT. This board is for memes, flavor of the month, platform wars, wafius, shitting on or circlejerking to ecelebs, (You)'s for the anons with severe attention issues and occasionally news for upcoming games.

If anything killed vidya for someone they would be on /vr/ not this board and ITT.
>>
>>343793213
>post GBA handhelds in /vr/
is GBA even allowed? why are you so cancerous? is this thread autosaging? we will never know
>>
Season passes.

Developers used to start working on DLC after their game was released and people wanted it.

Now developers are fucking making DLC months before the game is even released. In the case of Evolve, a YEAR before it was released.
>>
achievements
>but i like achievements
achievements are not for the players, it's a metric for the publishers/developers to see how much of the game was actually played, so when they make the sequel, they know how much can be cut off to save money, but have the least backlash and keep people purchasing the next sequel

today's games are what they are because of achievement feedback systems
>>
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>>343791504
Except they were, stupid whiteboi
>>
>>343785382
Pc esports
>>
>F2P p2w/p2notgrind models becoming increasingly popular with retarded children madly buying into them
>early access being the norm, again because of retarded children paying those devs
>releasing a "skeleton-tier" base game, expecting the modders to put some skin on for free, and releasing the organs and muscles (essential DLCs) in the course of a couple of years for a couple of times the initial price
>youtube/streaming and the general pandering of the devs to those audiences so their games are promoted for free through them, which highly discourages ""boring"" hardcore gameplay and encourages casual bullshit
>>
>>343785382
The Internet

>DLC
>Always online games
>DRM
>microtransactions
>Steam, Origin, UPlay
>unfinished games released
>broken games released
>digital only games

The only good thing to come from it is online multiplayer. Even that killed couch multiplayer.

Prove me wrong
>>
Big Bang Theory
>>
>>343785382
normies
>>
Filthy casuals.
>>
>>343785382
(You)
>>
Multiple things:
DLC required to get the whole story (optionals are ok)
Sjw censorship
Jpn companies bowing to sjw censorship
Let's Plays
Reboots instead of new ips
HD remasters
Annual releases of a franchise
Focus on money over passion
Everything on mobiles
F2P adware
Everything getting easier for casuals
Consoles trying to be PCs
Half assed PC ports
Kickstarter games
Gaming "journalism"
Gimmicks
Unfinished games released broken
Exclusives
>>
>>343788552
is that the sopranos girl

i want her in my dick
>>
>>343785382
THE FACT THAT YOU GOT OLDER
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