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Is this the worst game ever made?
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Is this the worst game ever made?
>>
that would be Jak 2
>>
>le "ds2 is le baddest game evar!!!11 xDDDD" MeMe again
>>
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>>343763943
No, this is.
>>
Mentosmethtonisonis please go

No. Lost Izalith is not beautiful and yes you are still a potato.
>>
>>343763943
Not when Dark Souls 3 exist.
>>
Dark Souls 3 is way worse.
>>
>>343763943
>2014 AA Game
>Worst of all time
I bet you're the type of guy who gives a game a 0 on Metacritic because it didn't work on your PC.

>>343764104
is more along the lines of "worst of all time"
>>
If you think this is the worst game ever made then you haven't played or seen many games.
>>
>>343763943
I feel like you're an underage faggot who's only ever played games within the past 5 years.
How right am I?
>>
Not when DaS 1 and 3 exist.
>>
Only if you're a sweet combination of stupid and incompetent.
>>
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Yes
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>>343763943
The game last update it's pretty solid, i mean scholar of the bla bla. The base game alone sucks, but the changes and fixes made in scholar make it worth it, i got it on 50% disscount 2 years ago, and i really enjoyed it. It's not the best souls game but it's enjoyable, the multiplayer works perfectly, the downside is soul memory and boring bosses, but definetly is not the worst game i ever played, if this game is your worst then you didn't play lots of games.
So yeah, go fuck yourself with a rake, faggot.
>>
>>343764000
I thought that was pretty good though, except for the final boss I had to cheese to all hell because I couldn't get anything except blaster ammo.
>>
>>343764104
>le "superman is le baddest game evar!!!11 xDDDD" MeMe again
>>
>Reminder that ADP is great and that iFrame fags can cry however much they want given the mechanic they love so much destroys the basics of spacing
>DS2 poise is the best implementation in the series
>Greatest build variety in the series
>Enemies that aren't complete pushovers even when you try to exploit them
>>
>>343763943
You don't even play video games.
>>
Any recommendation for the order I should go about doing the DLC? Just finished this thing because people said the DLC's actually makes the thing bearable and can't afford DSIII.
>>
>>343764787
They cucked up the enemy placement.
>>
>>343763943
It's the weakest in the series but still better than 90% of other games out there.
>>
Would you guys check out this new series I'm starting for this awesome throwback to Castlevania with a Dark Souls twist?
S A L T A N D S A N C T U A R Y

https://youtu.be/ib9hyNNC8Yk
-
>>
>>343768052
Second thread you've spammed this in, fuck off.
>>
Also, have to say from someone who freshly finished the base game.
>Controls floaty as hell.
>PvP latency is shit
>Ambushing the player ever 2 minutes is not fun and makes things difficult for all the wrong reasons.
>Putting heavy enemies in a narrow hallway ""
>Environments and atmosphere, though not bleak like DSI, was still gorgeous
>Challenging you to duel the heavy hitters in Dragon Shrine instead of kill everything was really cool both from a gameplay and story perspective.
>Iron Keep was bollocks and it's only redeeming values is as a PvP arena.
>RPG elements were par for the course for as souls game, was annoying to have to bulk up a stat purely to role properly, though.
>Greater variety weapon-wise, played around with various weapons a lot more
>At no point was I exploring and came upon a shortcut that absolutely blew my mind like DSI
>Overall solid game but also a solid disappointment since I played the first and second back to back.
>>
>>343763943
Not the worst game ever made but it's the worst Soulsborne game
>>
>>343764162
>>343764181
>>343764428
I am playing Dark Souls 3 and all I can say is that you ate full of shit.

It blows 2 out of the water in terms of being a good game. Plus it got rid of the stupid adaptability bullshit from 2. One less stat I need to invest into
>>
It's not even close to the worst game ever made. It's the worst Souls game by a far, far margin though. It doesn't even feel like part of the same series.
>>343768969
This. How the fuck does anyone think 2 is better than 3? 3 has great level design and combat that isn't mechanically slow, clunky shit compared to every other game in the series.
>>
>>343769153
>This. How the fuck does anyone think 2 is better than 3?

Shitposters
>>
>>343763943
>Is this the worst game ever made?
Not even close.Dark Souls 3 on the other hand is a prime contender for the worst game ever made.
>>
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>>343769318
Seems that shiposters have better taste, seeing as DS3fags are always trying to justify paying 60 bucks to play DS1 again.
>>
>>343769616
>seeing as DS3fags are always trying to justify paying 60 bucks to play DS1 again.

this is a sign of someone who has not played Dark Souls 3
>>
>>343763943
the game is still above average in quality and is overall pretty good.

I played it after bloodborne and noticed how different it was in quality though.
>>
>>343763943
It's a bad Souls game.
Bunch of stuff never appeared again like life gems and the look of the game was just ugly as hell.
>>
>>343769616
Even if that were true, I'd much rather play a pure rehash of DS1 again rather than touch DS2
>>343769827
It's not though, it's honestly kind of bad. It looks bad compared to even Demon's Souls, the level design is terrible, the enemy placement is amateurish, the bosses suck, and the core combat is just not fun.
>>
>>343769678
Oh I have. It's DS1 from A to B, with no poise. It's shit.
>>
>>343769948
I agree though. I'm just saying, the game is still decent compared to a lot of the trash out there nowadays.

As I said, I played it after bloodborne and immediately noticed the drop in quality
>>
>>343770000
>Muh poise
Poise was a shit mechanic anyway. I'm glad it's gone or disabled or changed to be meaningless or whatever.
>>
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>>343770000
Quads speak truth.
>>
It's better than DaS3

wtf man

>Not playing SotFS
>>
>>343769153
>The worst Souls game by far

Every time i've seen this posted i really wonder what people is talking about

Scholar of the First Sin is incredible and filled with content to the brim. Plays looks and explains its lore incredibly (if you actually finished it)
>>
>>343770000
>It's DS1 from A to B

You're going to have to expand on that, because as much as I prefer DS1 to DS3, that doesn't sound like the issue I see with DS3's level design.
>>
>>343770000
Quads confirm it, Myazaki dicks suckers can go fuck off.
>>
>>343770092

I didn't like Poise myself, but along with armor crafting I think it's been a net loss for the game in DS3. I personally love my glass cannon builds, but others like to play high defense, slow, unmovable, resistance-based ones.

DS3 basically killed that aspect of the game wholesale, and it's all the poorer for it.
>>
>>343770000
>It's DS1 from A to B

Just because one area is literally an area from DS1 doesn't mean the ENTIRE game is DS1
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>>343770394
>same clunky gameplay
>onion bro quest
>anor londo
>gwyndolin
>ash lake
>catacombs
>izalith
>scaleless dragon for a boss
>duke's archives
>kiln of the first flame
>gwyn reskin
>>
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>>343770798
>one area
>>343770875

Miyazaki cucks, ladies and germs
>>
>>343769616

But then DS3 plays pretty differently from DS1, so I don't see your point.
>>
>>343770343
SotFS is shit. It doesn't fix any of DS2's problems.
DS2 has god awful amateurish level design and enemy placement, it looks bad, the combat sucks since everything is so slowed down, the enemy and boss variety is just awful, the world makes no sense, adaptability might be an alright idea on paper but it's implementation is laughably bad, and probably some other things I'm forgetting. It's the worst Souls game by far and it's a mediocre game by other standards too.
>>343770669
I don't. I think poise was a bad mechanic that just gave you another way to cheese the game. If they wanted to make heavy armor really viable, all they had to do was make defense matter more. And armor crafting being gone is actually pretty nice, since you don't have to dump a ton of resources into an armor set and can just wear whatever you want.
>>
>>343769948
>the bosses suck
You're saying this as if the vast majority of DeS and DaS1 bosses are worth a damn. They're all trash, DaS2 just happens to have a higher amount of bosses total, so there is slightly more filler crap.
Overall, New Age Souls games (DaS3, BB) > Old Age Souls games (DeS, DaS1, DaS2). There is nothing particularly important that DaS1/DeS do better than DaS3 or BB.
>>
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>people like Oceiros, aka shitty Ludwig that has no lore or purpose
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>>343771115
>There is nothing particularly important that DaS1/DeS do better than DaS3
Except provide a unique experience.
>>
>>343770875

Oh, so you're talking content rather than game-design?

Oh, well, yes in that case I understand how it can be seen as a clone of sort, but I don't mind really. Don't care enough about it that much myself. It's more the game aspect I take issues with. And there's it's the differences that cause problem.
>>
>>343771115
The difference is the vast majority of DeS and DaS bosses aren't big knights with an equally big weapon that all fight very similarly.
Bloodborne => DS1 > DS3 > DES >>>>>>>>>>>>>>>>>>>>>>>>>>> DS2
>>
>>343771280
Ah, yes, muhfeels and muhatmosphere sure do sound like compelling, objective arguments.
>>
>>343771319
If you're talking game design, then it IS literally just DS1 with poise removed.
>>
>>343771438
are you me? 100% agree with your souls taste anon
>>
>>343771519
That's pure bullshit. Have you even played the game? It's closer to BB combat wise than it is DS1.
>>
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>>343771440
>rehashing is alright because feels and atmosphere are for faggots
Holy fuck go back to Call of Duty or Assassin's Creed, or whatever the fuck you play.
>>
>>343771115
Except for far better, non-linear worlds which make consecutive playthroughs enjoyable. Also build/weapon variety and lore that isn't one big nonsensical clusterfuck.
>>
Probably.
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>>343763943
>It's a good game just not a good Souls game
>>
>>343771438
>The difference is the vast majority of DeS and DaS bosses aren't big knights with an equally big weapon that all fight very similarly.
Only half of DaS2 bosses (more or less, depending on what you actually count as a "big dude") are actually humanoids though.
>>
>>343771008
>And armor crafting being gone is actually pretty nice, since you don't have to dump a ton of resources into an armor set and can just wear whatever you want.

It's both a positive AND a negative, depending on where you're taking it from. I personally find it's more a negative than a positive. Losing the whole defense-focus aspect and the sense of gear-investment wasn't worth it, especially when the end result was trivializing armor choice really.

>I don't. I think poise was a bad mechanic that just gave you another way to cheese the game.

I don't either, didn't even use it myself, but as I said, I do think the game is poorer for it. Less ways to tackle things.

And if we're going to talk cheese, that over-focus on attack over defense in DS3 means you're much more likely to defeat a boss on a stroke of luck, which I can't see as a good thing either - worse than the poise "cheesing" if anything.
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>>343771629
https://www.youtube.com/watch?v=RZZeMqCeP6A

https://www.youtube.com/watch?v=CAymNk_ePH4

https://www.youtube.com/watch?v=S2mEBYDDKaI
>>
BB > DaS > DeS > SOTFS > DaS2 >>>> DaS3 > most other recent games tbqfh
>>
>>343764692
Even he said that DaS2 is a good game, just not as good as DaS1.

And he did his review before the DLCs.
>>
What you want me to blieve
> Dark Souls > Dark Souls 3 > Dark Souls 2
When it is actually
Dark Souls 3 > Dark Souls 2 > Dark Souls
>>
Best PvP in the series still

>No bone fists in DS3
>>
DS3 is the worst.

>as linear as Call of Duty
>no poise means everyone plays the same way
>pvp does not exist because invaders are never dangerous

The only good thing about DS3 are the graphics and the bossfights. DS3 and Bloodborne both succeed there but DS3 just lacks idenity and balance in every other part.
>>
>>343771936
Okay that was a slight exaggeration but it's still not exactly the same as DS1. DS3 is definitely faster paced
>>343771995
>>343772094
>DS2 better than of the others.
That's a good one.
>>
>>343772283
Also nothing important happens in this "grand finale", except the identity of the Firstborn is revealed, and he's just a secret boss in a secret area.
>>
>>343771008
>DS2 is bad because
>it sucks
>I hate it
>It's hard

Those are just opinions and not really factual. Neither the slowed down opinion, the boss variety opinion, the graphics opinion, or the standards opinion.

You're just full of opinions. And opinions like that make the game a worse place.
>>
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It's the worst case of bait and switch in recent gaming history at least.
I'm still mad at the horrifying downgrade they pulled off.
>>
BB > DS2 SotFS > DS3 > DeS > DaS 1

factual truth, no need to reply with your shitty opinion
>>
>>343772283
Agreed, DS3 made me appreciate DS2 far more, especially in its current state.
>>
>>343771519

Not at all. The level design is pretty different, with loads more of shortcuts to reach the bosses, switching the focus on getting through the level to an over-focus on the bosses.

Add teleport from the start and DS3 is far less about mastering space than DS1.

At its best DS1 works like a mix of old school arcade games and RPGs. It's about long term resistance, mastery of environment. Aggregation of small mistakes kill you as often if no more than big one. Bosses wer just an element of the overall space, which is what you had to master.

DS3 levels are made to be traversed once and then forgotten. Hell, for most of them you're not even expected to get through them before the bosses, which are now tha main focus.

Those changes were made kinda mandatory by another gameplay change we've mentioned in this thread: the change of defense mechanics and the sudden focus on active/attack builds other passive/resistance ones, which were basically removed.

DS1 nd DS3 may use the same bases, but they're very different beasts.
>>
>>343772415
>DS1 lets you ring two bells and visit the big holy city before you need to collect 4 big souls to enter the final fight
>DS2 does the same but adds more between the 4 big souls and the final giving the game a far better pacing
>DS3 falls back into the DS1 hole

DS3 really dropped a lot of neat shit that DS2 introduced. Like that or NG+ that is worth playing.
>>
>>343763943
No but it is the best Dark Souls hands-down
>>
>>343772519
The game actually is slowed down though. That one is a fact. Every attack has more start-up and much more cooldown that you can no longer cancel, your roll is slower, healing is a lot slower and it's a fast regen rather than an instant health regain, and even enemies attack slower. DS2 is one slow ass clunky game friend.
The level design and enemy placement is also objectively bad in the grand scheme of game design, ESPECIALLY compared to the other games in the series. Yeah sure you could try to argue this as opinion but if you think DS2 has good level design, well, I don't know what to tell you
>It's hard
I love how DS2 fags always rush to this defense. No one ever said that. In fact I think it's easier. People only think it's hard because they try to play it like the other games, but you can't because of the shitty slow combat.
>>
I got significantly more hours of gameplay out of 2 and sotfs

I think it's more enjoyable to play since there's no bullshit and some neat mechanics and stuff that you can play with.

There's also actual viable build variety.
>>
It's a meme by this point.

Loved Demon's Souls
Finished Dark Souls
Finished Dark Souls 2
Couldn't get into DaS3

I mean, DaS3 is Miyazaki again and all that noise but it's not really interesting in the end.

DaS3 is super lineal like Demon's Souls and the enviroments are really bland looking. No DaS game is bad by any means, but DaS2 got me hooked until the DLC endings.

Can't say the same for DaS3 right now. Maybe with the inevitable DLC.
>>
>>343772625
>>DS2 does the same but adds more between the 4 big souls
quality > quantity anon

>and the final giving the game a far better pacing
what finale? nashandra? or aldia? because they're both horribly repetitive bosses that seriously drag the end of the game down

that said das2 did introduce some really neat mechanics that 3 dropped, RIP power stancing
>>
>>343769153

The /v/ cycle. Whenever a new game is released in a series it is automatically shit and the previous entry's crimes are forgotten in the name of saying it's better than the new version
>>
>>343773078
Only DS3 and Bloodborne have good final bossfights.

Gwyn in DS1 is a joke.
Nashandra and Aldia are both easy and unfun
And lets not talk about Demon Souls.
>>
>>343763943
>didn't live up to Dark Souls
>automatically the worst game in existence
>>
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>>343772525
>>
i hated DS2, it felt like a huge downgrade in quality for a soulsborne game. come at SoTS fags
>>
>>343772915
>objectively bad in the grand scheme of game design

Saying utter nonsense doesn't make your point seem any more valid. There is nothing objective about game design
>>
>"hurr, das2 is shit, like, enemies are placed in a way you would die"
>"god das3 is such a good game, it's so good, and smart, and it plays on the players because every chest is a mimic, trully brilliant"

face it: das2 is just the hardest soul game and you're all shitters
>>
>>343772915
But why any of those things make the game bad?

Like really going in depth of the mind of a videogame hater

I'm actually interested on hearing the experiences of the DaS2 haters at this point, considering DaS3 is already out and it's the same. what makes it really different if they're so similar?
>>
>>343773229
I don't agree
>>
>>343772625
>Giving the game far better pacing
Yeah I love how the game completely falls apart after the halfway point too, even worse than DaS. Great pacing there. Hell, let's just not even have a final area! The final new content should be the terrible giant memories!
>>
>>343773337
Bloodborne is harder.
>>
>>343772915
>if you think DS2 has good level design, well, I don't know what to tell you

I do think, among the more mediocre ones, it has some *really good* examples of level design... only for another genre. If this was a King's Field game, Shulva would be grand. Most of the DLC levels would be really.

For a DS game? There definitely is gameplay to level-deign adequation issue. Which is sad.
>>
>>343763943
No.

Even matthewmatosis in his DaS2 review said
>It's still one of the best games around
>>
2 has the least amount of nonsensical bullshit.
There's also no shitty swamp level.
Nor is there a giant lava cave full of dinosaur butts

2 is less of a major ball ache.
>>
>>343773381
>let's just not even have a final area! The final new content should be the terrible giant memories!

???
>>
>>343773367
and you don't have to. DaS2 is the worst of the 3 so far, can't speak for DaS3 though.. haven't gotten to it yet
>>
>>343773381
The final area is the Throne of Want which is the Kiln of the First Flame.

Did you really play the game?
>>
>>343773229
>>343772915
But why?

Like, why you say that?
>>
>>343764124
>>343764692

>blaming matthewmatosis
Funny how many people clearly didn't listen to his review.
>it's still a pretty good game
>I much rather play dark souls 2 than most games released in the past few years
https://www.youtube.com/watch?v=UScsme8didI
00:45

Jumping on the bandwagon is fun u guis do i belong yet u guis?
>>
>>343773681
>it's the worst
>but i haven't played DaS3 yet

I kinda have bad news for you then, my friend...
>>
It's a shame that 3 threw out all the neat ideas and mechanics from 2.
>>
>>343767308
Im playing the dlc right nlw(well not right now ) and that fucking sunken king is full of shit, fucking shilva no wonderful why it got sunken everything is bullshit and I cant even beat that fucking dragon man
Recomendación: fucking buy the dlc anon, you gonna rage but you gonna enjoy it, one of the best pucharses in my life
>>
No. It's got the worst level and world design, but the best mechanics and PvP by far.
>>
>>343773401
you mean the game that give you the most forgiving dodges with the longest i-frames in the serie?
where a single dash is faster than a naked roll and cover 3 times the distance while taking 1/6 of your stamina level 1?
and where all your weapons have the most ridiculous range of the serie?
>>
>>343773708
>>343773510
The throne of want is not an area. It is a straight path to a boss room. And I said the giant memories were the last new content because you can enter the throne as soon as you beat the crypt; you can immediately go beat up throne watcher and defender if you so choose.
Yeah the Klin wasn't a spectacular area but it was still an area. It had enemies, it had items to find, and it was a nice thematic final level to top things off.
>>
What we need is a souls game with 1's interconnectivity, 2's mechanics and pvp and 3's graphics.
>>
>>343767308
Scholar of the First Sin is the only release that you should play

Actually forgot that DaS2 had a beta release before

If you're playing "vanilla" DaS2 just stop, delete it and buy SotFS
>>
>>343773827
it can't be that bad.... i'll know in like a half year, i'll pay $35 for it tops.
>>
>>343773840
You mean thank fucking god 3 threw out all the shitty things DS2 tried to add to the game?
The only real disappointment is no powerstancing, but at least they had dual weapons even if they weren't as good.
>>
Dark Souls 3 somehow managed to be worse

It fixed a lot of the flaws with 2 and still managed it

I'll just stick to Bloodborne tbqh
>>
>>343774109
Don't listen to that faggot, 3 is leagues above 2.
>>
>>343773979
Getting hit while dodging acts as a critical attack on your character. You better time your shit and time it good. Also all the long-range weapons are trash.
>>
>>343773681
Ok, I'll actually say things now. I haven't played DS1 so I can't say much in the way of that but after playing DS3 I've noticed how hard it was to achieve what DS2 had. Things like build diversity and being able to create an exciting story for a good amount of the stages that it had was definitely some of my favorite things about it. I figured From was talented and that DS3 would be more or less the same but fresh and new for me to reexperience what love I had for DS2. DS3 has not been that. Powerstancing is gone, Poise is gone, Rolls cost nothing, stamina management is a joke in PvP, Swamp sucked, Undead Settlement sucked, and poison, my personal favorite, sucks. So I do feel a lot less happy with the new DS, however if I were to concede a point, I LOVE the bosses in DS3 but seeing as how you havent played it I wont mention them.
>>
>>343773712
see >>343772915
>>
>>343774062
>2's mechanics and pvp
FUCK NO.
>SOUL FUCKING MEMORY
>no full orbs
>concentrated cancer camps a.k.a. arenas
>spinning
>>
>>343774138
2 had the best poise system
2 was a lot more non-linear than 3
in 2 you could get invaded in an area even if you beat the boss (but the chance was diminished)

and various other things that I can't remember right now
>>
>>343773840

While I definitely have my issues with it, I can respect the bonfire mechanics of DS2 as a way to tackle difficulty levels.

I know people who aren't really good at the game who just "pacified" zones until no respawn, and then went for the bosses. That was their easy mode" so to speak. My hunch is that a LOT of people did that, which might be what initiated the change of focus of DS3 to bosses with all its shortcuts.

But then the ability to make the zones harder on demand? And the way narrative justifications and mechanics were tangled? I really liked that. There was something to dig there I think.
>>
>>343774010
The Throne of Want is just the final room of the Drangleic fuckhuge climatic castle, i remind you.

I can't understand you, anon. You just keep saying you hate things because they weren't what you exactly expected them.

I've seen shitty things, i've played shitty sequels, and DaS2 is hard to accept as shitty, or bad, or unworthy.
>>
>>343764070
>it's the "apologize" meme again
>>
>>343774334
obviously not those things, but everything else instead
>>
>>343774334
>running into a level 838 every now and again is worse than constant gankers and hornet ring parry spammers
>concentrated cancer camps that served to contain a great deal of the cancer
>spinning, which is in DS3
shit opinions
>>
>>343773878
The dragon you can easily beat with the Drakewing Greatsword (I think that's it's name). Just bring a bunch of repair powder and blast him from afar with the charged projectile R2. And don't summon.
>>
>>343772625
>DS3 really dropped a lot of neat shit that DS2 introduced. Like that or NG+ that is worth playing.

Which is a good thing because NG+ DS2 was pure shit
>>
3 is fucking garbage
>>
>>343774619
it was a lot better than 3 or 1's
>>
>>343774109
It's not bad... But it feels like a beat em up.

Like a good beat em up but you'll see for yourself

There's no real weapon variety unless you want to cap yourself, and the initial equipment is the best
It's much much more linear
Has no enviroment variety other than gray ashen castle and ashen mountains with ashen ruins covered in grey ash
No poise, at all
Lots of corridors
No chests, few ones are ALL MIMICS. No joke about it, that's not even clever. It's kinda hilarious as an overlook.
>>
>>343774286
God dammit poster but that's just a bunch of opinions that don't go in depth of your experiences

It's not a real WHY
>>
>>343774810
>>343774254
I'll lower my expectations then. BB=DaS1>>>>DaS2 for me
>>
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Why Yhorm cosplay like him even he is different giant race?
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>>343773349
Okay, you want some depth?
I think the slow combat makes the game terrible. I don't think it actually adds any depth to the experience; all it does is take away options from the player. The player is forced into taking a very defensive approach to the game no matter what weapon they're using just by the simple act of not allowing you to cancel cooldown. In the other games you can take this defensive approach, but you also had the option of being more offensive. The fast rolls combined with cancelling allowed you to do things like hit enemies in the middle of their animations and then roll to safety, it allowed you to attack someone in a group while other members of the group were getting ready to hit you, it allowed you to be able to get the first hit in without being fear of the enemy noticing you first, etc. The group thing is especially important, because DS2 has the worst mechanics for fighting groups yet is the game that relies on them the most, and it makes the game not fun. Fighting groups in DS2 is a tedious experience where you have to either try to kite one member of the group far enough away to get like one hit in before the rest of the group catches up, or you have to wait until the entire group attacks at once. It's the same with the healing: yeah on paper maybe slower healing sounds like it makes the game more strategic but it doesn't actually. It just makes it take longer. Now when you get hit you have to bait an enemy into doing an attack with substantial cooldown to be able to heal or you have to run away. Of course if you make healing too fast you can just heal whenever you want basically, which I think is an actual problem with DS3 and BB, but DS1 had a nice healing speed where you still had to time it but you didn't have to spend a while trying to bait the boss/enemies first.
>>
>>343774810
>Like a good beat em up

Good beat em ups typically have variety in combat. Dark Souls 3 does not. Most encounters have like 3 ways they can play out if you're playing efficiently. And the poor build variety doesn't help things. You either wait for an enemy to get in range and stunlock them, rush in and stunlock them or do a parry/backstab/what have you. Hell I doubt most people that played it remember the movesets of enemies.
>>
>>343774782
2's NG+ made an already tedious game even more bullshit

Like the turning the Lost Sinner boss fight into a Ganksquad fight
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>DS3 apologists

Yeah. I really love the lack of poise, nonfunctioning covenants and endless cathedral corridors after cathedral corridors leading me to flame bosses and flame bosses which all get supported by the same crying women choir OST
>>
>>343763943
Maybe not the worst ever made, but as far as failing to live up to a series pedigree it's up there.
>>
>>343775164
Eh you're right about that too.

I don't want to say it, but DaS3 is kinda the worst but it's a good game.

I'm not "dissapointed hurr so mad" because it was obvious it was the cashgrab and BB was the loved child, so you could see it coming.

I still enjoyed it but it's not really that interesting after awhile.
>>
>>343775395
You sure you don't mean bloodborne, anon?
>>
>>343775395
>DS2 apologists
Yeah I really love the terrible slow combat, the over-reliance on enemy groups, the nonfunctioning covenants, the bad linear level after bad linear level leading me to humanoids with big weapons and humanoids with big weapons which all get supported by the same trying to be ornstein and smough OST
>>
>>343775151
>Fighting groups in DS2 is a tedious experience where you have to either try to kite one member of the group far enough away to get like one hit in before the rest of the group catches up

In a game where enemy attacks move in slow motion and where they all have short predictable combos? Get outta here. It's incredibly easy and rewarding to be aggressive with big, tanky enemies because of how slow and predictable they are. Meanwhile for smaller enemies the good ol stunlock works like a charm. Or heavy weapons like the greatsword.
>>
>>343775151
Oh well that's better.

I added some points to adaptability and made rolling better by adding invincibility frames. It's the most stupid design decision, to tie inv frames to a stat, but that's how it works in this Action RPGEE.

Didn't felt it was bad because i mainly played knights and it was exactly the same strat you use in DaS and DeS back then.

I appreciated the weapons tho, there was interesting builds in PVP for roleplay. DaS3 has nothing right now.
>>
>>343775956
Adaptability is especially retarded because there is literally no animation change. So at first you just magically get hit in the middle of your roll animation and you think you got cheap-shotted but then later on suddenly attacks don't hit you in the middle of the roll.
Adaptability is a really poorly implemented mechanic.
>>
>>343773078
>quality > quantity anon

This is still the most retarded argument ever made. It implies that DS3's barebones amount of content is okay because it is better content than DS2. Clearly that's only true if the content in DS2 is actually that much worse but you've made no argument to support that.

It's worse, I agree, but not so much worse that you can say quality > quantity. Bosses in particular -- I don't find combat outside of bosses to be that great in either game so in this case quantity can trump quality.
>>
>>343775826
>In a game where enemy attacks move in slow motion and where they all have short predictable combos?
That's literally irrelevant. If you try to fight a group in DS2 all at once, here's what happens:
>You hit one of the enemies, either when they're in cooldown or before they've attacked
>The other enemies all hit you because you're stuck in a 10 hour cooldown animation and they all started attacking when you were attacking one of them
>Also there's a big chance the enemy you hit wasn't even phased and he gets to hit you too
>>
It's the worst souls game by some margine, but still an entertaining game if you flex your asshole and agree with the game's varying degrees of shit design.
>>
>>343776386
>It implies that DS3's barebones amount of content is okay because it's better content than DS2.
Yes. Exactly. DS3 is better than DS2 even though DS2 has more content because that content is bad.
>>
>>343776703
Are you incapable of speaking without hyperbole? Obviously if you're a dummy and attack enemies without baiting their attacks out or positioning yourself accordingly you will get fucked. But playing aggressively isn't anywhere near impossible. It isn't even difficult most of the time, and when it is there's typically environmental elements you can use to make it easy on yourself or some other type of gimmick you can take advantage of.
>>
>>343777063
I don't think you quite understand what I mean by being aggressive. Waiting for enemies to attack and then attacking them is not being aggressive. Attacking enemies while they're winding up and then dodging away if they don't flinch is being aggressive, and that's not feasible in DS2, especially in groups.
And before you respond WELL JUST DON'T BE AN IDIOT THEN LOL that's missing the point entirely. You can totally do that in the other games. It was an option you had. That option is gone in DS2.
>>
>>343777457
Show me a player attacking an enemy mid wind up and then rolling away to dodge the attack in any of the other Souls games. Video or webm, don't care.
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No. This is.
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>>343777751
I agree on all fronts.
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>>343777751
>>
>>343774616
>Dont summon
Why?
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>>343776849

>This 20 hour game with no replayability is better than this 40 hour game with much more replayability because those first 20 hours are a little better.

Wew.
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>>343777591
I don't have a video ready, but you can try it yourself! Just equip a falchion in DS1, find a non-quick enemy, and see if you can run up and smack it while it's doing an overhead attack and then dodge away before you get hit.
You can
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>>343775151
>autistic dodge/attack spam add more variety to the combat
looks like you havent played ds 3 or blooodborne.
>>
>>343777928
Bosses become stronger with each summon you bring into the fight.
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>>343778017
>not using the based battle axe
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>>343777972
>This 20 hour game with not as much replayability is better than this 40 hour game with more replayability because those 20 hours are actually fun to play and not a poorly designed mess
Yes. That's true.
>>
>>343778017
>find a non-quick enemy
Ah, you mean the slow-ass enemies like the fatties and snake men? You can do that with certain DS2 enemies as well like the greataxe knights at Heide's or the turtles.
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>>343778058
It does add more variety though. Having the quick and speedy option means you can play that way or you can play the slow cautious option. That's what variety means anon.
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>>343777852
How is it bait? It's worse than Dark Souls 2 in every way.
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>>343778108
Axes are shit, dex weapons all day.
DS2 also sucked because Dex weapons weren't as good. One of its biggest sins honestly, right up there with really shit levels
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>>343778348
Why? Because it's not on the PC?
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>>343778495
Dex weapons were fantastic before they buffed poise
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>>343778512
That's part of the reason, because 2 minute loadingscreens and sub 30 fps definetly made it a chore to play.
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>>343778348
>This is what DS2fags actually believe
How do people with taste this shit honestly exist?
Are we just all being trolled and DS2 apologists are just this huge inside joke we're not part of?
>>
>>343778341
>or you can play the slow cautious option.

No you can't. Blocking has been destroyed outside great shields or smaller shields preventing the occasional chip damage.
>>
>>343778606
have you even played it since? the ladds aren't bad anymore.

>sub 30fps
sometimes it lags, but i don't see how this is that bad of a thing. I'm personally ok with 30fps, and have not even had that many fps drops
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>>343778348
this is hilarious bait, you even got me to acknowledge it.

Bloodborne might be ps4 only, but it's a great game overall. The lore is pretty good, great boss fights, weapons play different enough, areas are pretty good, shortcuts connect the maps in decent ways, etc...
>>
>>343778765
No, it has absolutely no replay value and I just jumped in the DLC with my already existing character. The DLC runs even worse than the maingame. Also are you fucking retarded?

>sometimes it lags, but i don't see how this is that bad of a thing
>>
>>343778606
>That's part of the reason

so you are a saltlord who should not be taken seriously because Bloodborne was not given to the mustard race
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>>343778017
You can do that shit in any of the games, anon
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>>343778994
What the fuck is a saltlord? I still have my copy of Bloodborne right here. It's fucking shit.
>>
The only bad things about DS 2 are,
>Soul Memory
>Bad level/world design(except for some of them)
(PS:adding to this i didnt mean the concepts of the levels were bad only the area connections.)
>ADP
>Weapon Tracking at times
>Some of the bosses were awful(Although it wasnt that different compared to DS1, since it also had a share of terrible bosses)
Other than these the core gameplay is the best one so far.
>Sweet mocapped animations that feel natural and good.
>Good amount of build options
>More than 2 types critical attack animations that dont look like you are stabbing people with a scythe's dull tip.
>Better backstab animations since your enemy's back doesnt end up at the tip of your sword.You actually throw your opponent's balance of before landing the backstab.
And some more better changes that people tend to ignore because of a few bad things.
>>
>>343778747
In DS1 and DeS you could both be quick and speedy or slow and cautious. If you didn't know what you were doing being aggressive would probably get you destroyed but if you did you could roll around like an idiot for days. In DS3 you kinda can though it is more about the speedy combat which is the superior playstyle
Obviously you can't in BB because shields don't exist.
>>343779069
Except DS2 unless the enemy is really, REALLY slow
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>>343779080
but you admitted in >>343778606 that part of the reason why Bloodborne is bad is because it's not on the PC
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>>343778495
Why do people like to go online and talk about stuff they have no clue of?
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>>343779172
Come on, bruh. You don't get a one hundred percent shield until mid game. For the majority of it, you're pretty much attacking enemies and then dodging away.
>>
>>343779216
And it's still true because of what I said here >>343778606 you fucking retard. Those problems are PS4 exclusive. They wouldn't exist on PC. Do you see how being PS4 only is part of the problem now or are you still pretending you're fucking retarded?
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>>343779096
>Sweet mocapped animations that feel natural and good.
If you mean slow and floaty, then yes. Yes they did
>The core gameplay is the best so far
DS2 apologists never cease to amaze me.
>>
>>343778949
not retarded anon.

>no replay value
the game has 3 endings, randomized chalice dungeons, and weapons that require either a quality build or a bloodtinge build.

How is that not replay value?
>>
>>343779368
whatever, Saltlord
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>>343778065
Well fuck, I did not know that, thanks anon
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>>343763943
yes, stuff from greenlight is so much better.
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>>343779368
jesus anon, it sounds like you're a booty flustered cock sucker only because bloodborne never made it to pc.

>muh peeceeee
>>
>>343779172
Seriously, did you just do a tank run and then based all your experiences off of that?
>>
>>343779327
Yeah but you're not playing the aggressive playstyle, you're playing the "bait enemies into attacking then hit them once or twice before dodging away" playstyle.
>>
BB > 1 with DLC > 3 > vanilla 1 > SotFS > DeS > vanilla 2
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>>343779461
>the game has 3 endings
All achievable by just putting your savefile on an USB stick in one single fucking run.
>randomized chalice dungeons
Which are the worst addition to any souls game ever.
>and weapons that require either a quality build or a bloodtinge build
That are still almost exactly the same as the other 10 weapons in the game.

Great replay value my friend! I really enjoy being able to get 99% of the whole game experience in one playthrough and still replaying the game to get rid of my buyer's remorse.

>>343779486
t. shitposter

>>343779628
t. shitposter
>>
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Is it a bad sequel to a good game? Yes.
Is it a bad game in general? No.
>>
>>343763943
Dark Souls 2 was an enthusiasm nullifier.

I didn't hate it. I didn't like it. But now I look at the series and I feel nothing.
>>
>>343779663
No I used curved swords and katanas and was really frustrated that they were slow as fuck and I couldn't dodge cancel anything. Then I played a strength build and wow the game is so much easier when you just use a greatsword and stay back all the time. Then I realized the game's combat was shit.
I also played a caestus run and even that had like a fucking 5 second cooldown attached to it. What the fuck is that nonsense. Though powerstancing caestus was one of the few good things about the game
>>
>>343779684
Because most enemies don't have poise, anon. If you hit them in the middle of their attack, you don't need to roll away because they're going to react to being hit. For the ones that don't you can absolutely attack them and then roll away before they hit you during their animation. Don't see why you would want to since that's dumb, but you can.
>>
>>343779684
>you're playing the "bait enemies into attacking then hit them once or twice before dodging away" playstyle.

If you're so terrible at the game, why are you discussing it? DS2 gives you tons of healing items for a reason.
>>
It's not the worst game ever, but it's probably the worst Souls game in terms of PvE
>>
Its a decent game and worth the money (if you get sotfs) but a shitty souls game overall.

Atleast they went with quantity over quality.
>>
>>343779725
>All achievable by just putting your savefile on an USB stick in one single fucking run.
ok you got me there

>Which are the worst addition to any souls game ever.

now you're just fucking trolling.

>That are still almost exactly the same as the other 10 weapons in the game.

beast claws, amygdalan arm, kos parasite, beasthunter saif, minigun, arm cannon, blood letter, blade of mercy, threaded cane, I can go on anon.

explain to me how these are all the same weapon. different attack patterns/tricks to them.
>>
>>343780218
Not even, DS3 has that honor. Although it's kinda unfair because it hasn't gotten its DLC yet but in its current state it's by far the worst Souls game when it comes to both PvE and PvP
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>hurr durr Dark Souls 2 was the worst in the series durr
Meanwhile people forget how utterly broken, unfinished and buggy Dark Souls 1 was. If DaS2 is the worst in the series, what the fuck does that make the even worse first game? You're honestly forgetting how many things DaS2 fixed in terms of sheer fucking programming.
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>>343779684

Mage aggressive works I'd say.

Haven't tested a priest build in DS2, how does the zone-control (Force and related) spells fare in this one?
>>
>>343780286
Sorry I don't see the point in arguing with a guy who first says that slowdowns are not a fucking problem and then goes on and says that chalice dungeons are actually good. You clearly don't like video games so you can just fuck off.
>>
>>343780179
>Terrible at the game
I beat the game no problem. I understand how you play it. I just think the core combat isn't fun.
Though I'm not articulating it very well and i've kind of strayed. Essentially I think the fact that everything is slow and there's no animation cancelling combined with big groups of enemies makes for an overall dull experience. I liked playing fast and loose in the other games and doing that in DS2 just gets you hit most of the time.
>>
>>343780325
except Dark Souls 2 exists
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>>343780423
>>
>>343779993
Katanas were always slow, anon. They always had a shitty delay before they attacked, even in dark souls 1, unless you were one handing it. And curved swords are shit except for their double attack, which is slow as shit.
>>
>>343780325
That's totally bullshit. DS3 might have a generally linear progression but the level design, bosses, and combat in general is way better than DS2.
>>343780376
Just because DS1 had some technicaly hiccups and the second half isn't stellar doesn't make it worse than DS2. DS2 might not have been as buggy but it's just plain worse game design-wise. By a huge margin. It never reaches quite the same lows as DS1 arguably but DS2 as a whole is much worse than DS1 as a whole.
>>
>>343780518
Dark Souls 2 has its issues but the game's combat has variety, it has replayability, it allows for multiple builds and the DLC levels are actually interesting instead of by the numbers formulaic shit that DS3 consists of. The only thing DS3 excells at is boss fights, but it ruins even that by making them all really easy.
>>
>>343780376
>You're honestly forgetting how many things DaS2 fixed in terms of sheer fucking programming.

the "fixes" DaS2 had made things worse and 3 fixed the "fixes" that 2 did

>>343780612
has more attention put to it than >>343780423
Someone is biased
>>
>>343780482
>>343780482
Here's something you're missing which also makes the Souls combat dull as bricks: (sometimes complete) lack of kinaesthetic feedback. Hitstop is only present on a handful of enemies (why?), some enemies don't even have a visual effect upon being hit, and some hardly react at all.

Compare that to, say, Dragon's Dogma or other Capcom games, where each hit can be clearly seen and felt by the player.
>>343780715
>Just because DS1 had some technicaly hiccups
Try a whole fucking lot of them. And then From shits out Dark Souls 3, and it rolls back most of the fixes.
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>>343780771
>>343780423
>>
>>343780763
>and the DLC levels are actually interesting

the DaS2 DLC was fucking bullshit like the rest of the game
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>>343763943
>>
>>343780480
I said I didn't see how the slow downs were THAT bad, because I personally haven't had many of them.

>muh replayability isn't there
>RANDOMIZED chalice dungeons don't add replayability!!!

you're being a fucking retard, if you don't like them, that's your own problem, but saying it adds 0 replayability is downright retarded.

>You clearly don't like video games so you can just fuck off

now I just know you're out of arguments. What's next? criticizing my grammar?
>>
>>343780771
>the "fixes" DaS2 had made things worse
Right.
>cancellable object interaction animations made things worse
>not having full, free i-frames on backstabs and ripostes made things worse
>better pathing on enemy AI made things worse
>items to make matchmaking with friends easier made things worse
>proper dual wielding and power stancing made things worse
>better performance even on weak machines made things worse
>a proper PC port with proper graphical settings made things worse
You're a fucking retard.
>>
>>343780889
>the DaS2 DLC was fucking bullshit like the rest of the game
Iron King and Ivory King actually had nice level design, even if the enemy placement was still suspect. Also the bosses in Iron King, all 3 of them, suck.
But sunken crown just sucked. I don't know why people like it. It's basically just a bunch of drab hallways with nothing really interesting going on.
>>
>>343780889
I'd say in order, it's
>Three crowns>Prepare to Die>Old Hunters
Gameplay wise, of course. Lore wise, three crowns aren't that relevant
>>
>>343780715
>level design
Compared to vanilla DS2? Sure. Compared to the DLC levels? Fuck no. The encounter and world design also detract from the level layouts. For example I'd be surprised if anyone bothered methodically clearing out the Archives past their first run of the level because it's such a clusterfuck of ranged and melee enemies.
>>
>>343779415
>floaty meme again
How is it floaty again?explain?
Protip:you cant because you are stupid shitter
>>
>>343781015
>now I just know you're out of arguments
And you ever had any?
>slowdowns are fine!
>chalice dungeons are also fine!
Might aswell tell me it's okay for the game to be worse than dark souls 2 because you like it more. Those are your fucking opinions and not arguments since they are objectively shit and you putting up with them is probably a psychological problem.
>>
>>343781063
Sunken King was so bad it turned me away from the other DaS2 DLC
>>
>>343781063
>nothing interesting going on
>actual puzzle elements
>shifting environments
>creative "soft" shortcuts in the form of the phantoms
>oppressive claustrophobic atmosphere once you're inside
>complex, consistent layout
>>
>>343781275
>Oppressive, claustrophobic atmosphere once you're inside
I didn't feel that at all. I was just bored by the drab hallways.
>Complex
It's really not. It's a bunch of hallways with larger open rooms here and there. The level is basically a straight line with some branches.
Even when you're outside it's basically a bunch of hallways too.
>>
>>343781061

To be fair, tying weapon durability to frames *was* a mess.
>>
>>343781210
Not the guy you're replying to, but ALL Souls games have "floaty" animations in that they aren't properly meshed together (which is common for Japanese developers), but more importantly offer very little feedback outside of numbers popping up. It's kind of like Gothic, except Gothic was 15 years ago.
>>
>>343781232
>doesn't like the King's Field throwback DLC

The whole place was a love letter to old From fans.
>>
>>343763943

I'm playing it just now for 1st time (got it in the Japan games offers on PSN for 10 bucks with all the DLC).

Last boss I killed was literally Jabba the Hutt.

I find the game Itself good, the standard Souls game. What I'm hating are the boss fights. Maybe it's because the last Souls game I played was Bloodborne...but I'm finding DS2 bosses uninspired...boring...forgetable.

>3 metal soldiers with a lance
>A bunch of gargoyles
>3 "king skelletons" that die in 3 hits and then spawn a lot of skelletons that die in 1 hit
>That soldier with a halberd that I'm sure he only has 3 moves

I dunno...the best boss I've already beaten was the Last Giant and the fucker was easy as fuck.

I'm playing a STR build using the Pursuer's Ultra Greatsword+1
>>
>>343781553
It's From Software we're talking about. Plus, there are hardly ANY Japanese devs who know what engine tics are. Capcom, oddly, is one notable example.
>>
>>343781218
argument - noune, a discussion involving differing points of view; debate.

>slowdowns are fine!

I gave you an OPINION on that one. I haven't had enough to be pissed at the fps dips

>chalice dungeons are also fine!
I said they added replayability, to which you said that RANDOMIZED dungeons were not replayable. come the fuck on man, stop being a retard.

You've gotten me pretty rustled so far, I'll give you

>down to saying I have psychological issues
thanks for the chuckle
>>
>>343771280
WATCHING YOUR DEATH MUST BE TERRIFYING JOTARO! THIS WILL PROVE IF YOU REALLY CAN ONLY MOVE FOR ONE SECOND!!!
>>
>>343781531
All Souls level design consists of straight lines with some branches. I'm obviously comparing it to the other games in the series. And really, you didn't feel claustrophobic while walking through tight hallways that didn't allow for any mobility deep inside a trap-infested pyramid?
>>
>>343781670
Most bosses in Dark Souls 2 are gimmick boss, in that they are built around a gimmick. This makes them more unique, in my opinion, than Bloodborne's bosses, which are all fairly standard, gameplay wise(dodge their attacks, attack them until they die).
>>
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>>343781854
>>
>>343781210
Well, if you wanna get technical about the animations here, the reason many of them feel floaty is because they do not have a good balance of the wind-up, the animation itself, and the cooldown. I think the best example of this is the mace: the mace is one long swing that's just the same speed throughout and it has this weird cooldown animation where you keep swinging at the same speed. It doesn't have a lot of weight to it: it feels like you're daintily swinging it about.
I think part of the reason for this is BECAUSE they were mo-capped. Animation tends to be an exaggerated art, because when you exaggerate animations you give them much more weight and impact, and when you just copy reality it doesn't look as good. Here especially it looks floaty. The combat animations need more weight to them.
The walking animation is really floaty too it's pretty funny.
>>
>Shit levels

Where does this meme come from

Lost Bastille was great. The forest was great. The DLC is incredible. Iron Keep, the toxic depths and the rat dungeon to the rat shitter to the windmill and Drangleic were great and memorable. It truly felt like exploring a wasted once great land with secrets.
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>>343781591
I never played King's Field
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>>343781990
>they do not have a good balance of the wind-up, the animation itself, and the cooldown. I think the best example of this is the mace: the mace is one long swing that's just the same speed throughout and it has this weird cooldown animation where you keep swinging at the same speed.
Doesn't this remind you of a certain other studio that /v/ hates?
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>>343781990
I feel like dark souls was a lot floatier. Dark souls 2 had a more realistic movement animation. The biggest example is how in dark souls you're literally floating on the ground as you can spin the character in a circle without moving from the spot, like a puppet, but in dark souls 2, the character has to move their legs as they turn.
>>
BB > DS3 = DS1 > DS2 > DeS
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>>343782092
>there will never be a desert level in a souls game
Sad
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>>343781990
You are a stupid shitter that doesnt even know what you are talking about.Floatyness can be caused by badly choreographed animations, badly meshed up models or when the world would feel apart from the character model.None of the souls games feel floaty.I dont even know where this shitty meme came from.You are trying desperately hard to shit on the good things of DS 2.
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>>343782092

I think area variety (at least in visuals) was one of the game's strong points.

When I first saw Earthen Peak I was a little upset with "Yet another poison area" after Dark Souls 1 and Demon Souls, but at least Peak differentiated itself by being a gas mine and placing the poison in pots. I wanted to hang myself when I saw Farron Keep, literally the third poisonous swamp in the Souls series.
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>>343781962
>(dodge their attacks, attack them until they die).

That's literally how I keep playing DS2...


This is me yesterday
https://www.youtube.com/watch?v=XpQIYH0kamE
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>>343782590
>None of the souls games feel floaty.
Have you ever played any action/action RPG game other than Souls? Souls games are all extremely floaty. It goes with the developer.
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>>343782092
People dont shit on its conceptual designs of the levels, but its level design.I guess you got it wrong.
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>>343782837
I did and you have yet to prove it with well documented evidence otherwise you are shitter parroting what other people say.Spitting out bullshit wont make you right.
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>>343782837
>action/action
kek
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>>343782979
>well documented evidence
The only well documented evidence I've got is of me railing your mother last night. Will that suffice?
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>>343782837
>Have you ever played any action/action RPG game other than Souls?
For example?
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>>343783076
>missing "RPG game"
Heh.
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>>343782839
People don't shit on anything specific because they're lamb memers.
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>>343783110
The only thing you ll ever rail is your own asshole faggot.
Also, this proves that all the fucking faggots who shit on DS 2 without any valid reasons are underage faggots like this guy.
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>>343782179
One problem.

From has made good games.

Ninja Theory has never made a good game
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>>343782590
Except I know exactly what I'm talking about. Floaty animations are animations that don't have a lot of weight and impact to them.
Look, I'll break it down for you. Animations, especially action animations, essentially have 3 parts to them: the wind-up, the swing, and the cooldown. To make an animation feel weighty, you generally have a lot of start-up, very little of the actual swing, and then a lot of cooldown. DS2 does not have that for a lot of the combat animations, so it makes them feel like they don't have much weight.
There are some that do though; greatswords are a good example of this.
And yeah, badly choreographed animations will make them feel floaty, and this is generally why. Also it's important to note there's a difference between a bad animation and a floaty animation: not every animation needs to be snappy after all, and sometimes you'll make animations feel floating by ironically animating them too well; i.e, having too many frames. But generally, when you're doing combat animations, you want them to have weight to them so it feels like you're making an impact.
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>>343783187
Well, gee, I don't know. It's not like there's a bunch of high-profile series from Japan which are exactly that.
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