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How's your game going? You are developing a game, right?
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You are currently reading a thread in /v/ - Video Games

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How's your game going? You are developing a game, right?
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Continued from >>343615331
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You know there's a general for this, right? Maybe if you guys started using it it wouldn't be as cancerous.
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Im too dumb too
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>>343681184
>wanting to associate yourself with the likes of anubisdev or googem
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Looking at Unreal tutorials for character movement (input, movement, animation)

I don't know if its me being an idiot, but it all seems both complex but easy to understand in parts.
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>>343680985
>Source is an option
nice joke
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I'm going to post some references for a few different low poly art styles.
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>>343681184
If /v/ can have a neverending drawfag thread, /v/ can surely have a neverending devfag thread

>>343681280
Yea, movement can be a bitch to work with. Luckily, I've only cared about making RPGs, so I don't have to worry about analog controls or acceleration.
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>>343681754
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Drawing characters that I'm modeling tonight.

My game is a little team deathmatch 4v4 with physics projectiles and light base-building.

It's supposed to be cute and competitive. We will see.
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HOW DO I MAKE PROPER JUMPING IN A BEAT 'EM' UP

FUCK
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doing concept design and shit in zbrush. is goooood
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>>343681184
Sadly that community is 90% okay, but the 10% that are pure despicable wastes of life are the same 10% that have nothing better to do than shitpost all day.
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>>343681912
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>>343680985
I probably could make a game but I have no ideas.
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>>343681754
>>343681912
both shit
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>>343681790
I really want to make a "snappy" game, where actions happen fast. I'm learning a lot about how movement in engine and animations are paired together, but all of these tutorials have a lot of focus on smooth blending, which is fine in some situations, but not for that snappiness.

>>343681924
Nice. What general art style are you aiming for? Just letting you know, I don't think you'll be finishing those models unless they're very simple, geometric shaped.
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>>343682108
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>>343682017
>finished SC 2 days ago
>no idea what to do with myself now
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>>343681559
I'm not usually one to get elitist over this shit, but seriously, nobody should use Source. If you're new, experienced, whatever. It's 5 times harder to learn than UE or Unity, the map editor is dogshit (even the new Dota 2 version of Hammer), and Valve breaks shit 24/7. Like, you know, releasing a mandatory patch that stops Hammer from launching at all, for instance. Not to mention, UI outside of Source 2 (Dota 2 exclusive) is done in Adobe "Scaleform" Flash. Also there's a good chance you're gonna get fucked by the entire engine shitting itself when importing perfectly normal assets, and just getting imported assets to work right the first time is a goddamn nightmare. Source is like one of those crazy bitches. Don't stick your dick in crazy even if the sex is good.

This isn't about hating Valve. This is a warning.
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>>343634761
thanks

>>343681924
>>343681979
post your progress when you can, interested in seeing other's /3/d characters
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Still trying to fix the shoulders, any tips? my first player model so its shit.
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Fuck guys I don't know where to start
I've already got unity and Blender on my PC and I'm now downloading some free music maker called Magix
What should I start with the music, the character models or the actual game in unity
What should I leave until last
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>>343682537
no idea where to go with this one, doing paintovers but might just scrap her and try again desu
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>>343682267
Listen to this dude. There is absolutely no reason to use Source in 2016, when you have engines like Unity and Unreal, which both have insane documentation, guides, resources, help and everything you need to create a game. Source is outdated, obtuse, and overall just a terrible engine to work with. Even if Valve do end up making Source 2 available like Unity/Unreal, it's not going to make a big difference, because judging by how the Dota 2 tools work, it wont be a massive improvement. Just stay away from it unless you want to mod some existing games, not creating one. This is coming from someone who has experience with Source modding, and it's absolute hell.
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>>343682557
That's a common weight issue with rigging. I'd go to /3/ and see if they could help you, but it may take forever. /3/ is one of the slowest boards on this site. Don't just apply a rig to a mesh, you need to vertex paint the weight of the bones as well.
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>>343680985
>implying people use source
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>>343682757
thanks
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>>343682652
The coat and sword reminds me of Corvo, keep plese.
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>>343682652
The middle section is pretty plain looking. Add some decorations and creases / wrinkles around the torso.

I think the boots would look better with shoelaces.
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>>343682971
boots arent dont but yeah mid of the character is too plain, just dont know what to put there

>>343682894
Corvo?
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>>343682196
>What general art style are you aiming for?
Western cartoon. So far they look like they could fit into the cartoon Recess but in 3D. I'm just modeling the base tonight, clothing tomorrow. I'm admittedly very slow when it comes to clothing.

Are you making an arena shooter?
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>>343682652
Might look better if the ankle part of her legs are thinner, and then flare out the openings of her boots a little
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How about an atmospheric game that explores the paranoia you get from weed? Then it becomes a horror game.
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i dont really want to post it
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>>343682610
>What should I start with
whatever you feel like at the moment

>What should I leave until last
whatever you feel like at the moment

welcome to one man gamedev
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>>343683523
Sounds fun.

You are driving down a busy highway and every single car is a cop. How terrifying.
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>>343682652
I'd add a bunch of belts, cloths and straps wrapped around the legs and arms to break symmetry and add some more visual flare, but that's the style I enjoy. Maybe even some pockets.

You can also try to just add patterns and/or some other color variations and details later on texturing.
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>>343683176
No, I'm planning on making something akin to Kirby or Kingdom Hearts, where you run through interesting levels filled with weirdos that you wail on with a wide pool of attacks, and then have really memorable and great boss fights
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>>343683737
oh shit yeah pockets would be a good idea on the coat
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>>343681754
looks like a 3ds pokemon game
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>>343681924
>>343683523
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>>343680985
How much free time do people here have? I'd like to try my hand at amateur game development but the time investment in learning and building everything seems pretty large.
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>>343683542
why? think someone is gonna steal your idea?
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>>343683853
Sounds fun. We need more games like that.

Also sounds complicated. You have a team for that project?
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>>343685334
no, just i never get good feedback when i do.

that and i take everything people say seriously so one comment shitpost or not can change the direction i take my game in
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>>343685318
My work gives me two days off a week.
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>>343682557
>>343682757
This has nothing to do with vertex weights, it has to do with assigned vertices to the wrong bones that you are moving, you can have no weights and still have this issue
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>>343680985
it's going alright, we are gonna get together to work on it tomorrow during 4th of july shit. Just BBQ,beer and some dev time.

Game is a cold war asymmetrical turn based game based on political influence spread.
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>>343680985
>Source
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>>343685318
right now I have a lot of time until the next semester

but I immediately get discouraged for the day if I can't get code to work right
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>>343682017
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>>343685371
No team at the moment. I'm just going to see how far I can get on my own, and from there I'll see if I need a team.
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How can I learn to make a game, when all the tutorials on the net are just simple basic shit?
I don't want to waste my time to create a shit game.
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>>343685769
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Going pretty alright so far.
Need to learn about AI right now. Unreal seems to make it fairly simple. It's a bitch to find C++ stuff about unreal AI though. Most of it is solved or showed through blueprints.
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>>343685916
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working on more gun models, anyone have any guns they'd like to be in the game?
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>>343685842
You learn the basic simple shit and you expand from there.
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I was thinking of making a wee game project for fun. What would be a good engine for beginners and decent tutorials?
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>>343680985
>source
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>>343686064
im guessing and hoping m1911?.
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>>343686115
yes
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>>343686042
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>>343680985
http://gamejolt.com/games/cat-weapon-early-prototype-version/160379

Here is an early prototype demo for Cat Weapon. Tomorrow I will begin redesigning everything from scratch. This is just an example of what the game will probably be like.
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>>343686087
But how can I expand from there? If I could do this on my own, I wouldn't need basic tutorials in the first place.
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>>343685842
You'll be leagues ahead of other developers if you can see that your game is shit. That way you can fix it.

If you think your game is anything other than shit then you're doing it wrong. It's even shit when you launch but you can't think of anything to change so you launch anyways.

I may be a bit critical.
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>>343685318
I work a 8-4 job, but I still put in about 2 hours a night casually making a game. I can't say how long initial learning will take for you. My work is software development, not any game stuff but I knew enough to get started quickly.
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>>343686180
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Juggling between Panda3D and Unity at the moment. Unity is easier but I like how much room Panda gives me.

Ultimately I'm not too sure which one is better for a 2D action RPG with hand drawn assets. Could I get anyone's thoughts?
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>>343686220
Once you learn the simple basic shit, you can think to yourself how you want to expand and just do it. Come up with ways you want to implement it, googling little bits at a time if specific parts of the code aren't working how you expect.
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>>343686303
All I got. Good luck devs.
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>>343686213
loli cat pussy
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>>343686213
you can rest assured knowing you won't get my vote
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>>343685916
LBA is the fucking shit.
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I'm developing a story. Whether it turns into a game or a comic or a novel, I don't know. Its lookin like a comic though.
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anyone here using opengl or directx?
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where do I even start senpaitachi, only programming i've got down is the beginner python shit we were taught in school ages ago
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>>343686442
Back to furfinity you go
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>>343686521
after I'm finished shooting thick ropes of hot warm jizz inside that cute little kitty.
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>>343686359
The problem is I have no idea how to code. I don't even know how people learn this shit.
So when I want to implement something I can only do it if I got a tutorial for this. But most of the tutorials only cover basic shit.
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>>343686317
Why the fuck are you deliberating between two 3d engines for a 2D GAME?
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>>343680985
>good at coding
>bad at graphics/music
>don't like working in a team

Ah, well. Making games is overrated anyways.
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>>343686484
>developing a story and turning it into a video game
A recipe for disaster, steer clear.
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>>343686629
People like you make me glad my game is probably going to have an extremely niche audience who find the game through recommendations.
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>>343686498
I use d3d9
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>making a game
>not making something useful like something to save the world
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>>343686831
I wouldn't shit talk someone who might honestly be your only fan
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>>343682687
Seriously, Dota 2 made Source like ten times easier to use, namely with built-in lua scripting, switching the UI to an XML/CSS/JS-based system in place of Flash, and making Hammer not the most nightmarish map editor to ever exist... and it's still fucking awful.

I gave up on the mod that I got like 80% done because I was already getting fed up with Hammer and inconsistent pathing/collision behavior, and then they gave the main game a meaningless "MORE HATS" patch that... made launching Hammer crash the entire engine. Already had to deal with function changes that broke code, find-in-files fixing everything to fix up the random int/boolean arguments they added to a bunch of shit, then they revert it 3 days later so I have to go back and do it again. Quality. Besides, if I'm gonna make a fun game for someone it's not gonna be for a bunch of pretentious jackasses that make the average Overwatch thread poster seem friendly. Also the game's dying faster than ever, this TI's probably gonna be a disaster.
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>>343686638
Well I guess what I'd say is that when you're doing the tutorials, try to understand why things are working the way they are. Perhaps try to make modifications to the code to make it do things slightly differently, you might build some more understanding that way. For a really random example, you get a tutorial that's making a platformer, maybe you try to implement code that makes the character jump different heights depending on the button pressed or something.

I'm sure clever googling would help you figure out certain things as they come up, I'm sure the idea you have for gameplay isn't so unique that nobody's done anything even remotely similar.
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>>343687026
It's hard to tell if they're just messing about or if they're actually a fan. I've had this problem with several things I made in the past.
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>>343687005
>like something to save the world
Post what you've made to save the world.

Go ahead, I'll wait.
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>>343687005
Something useful like?
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>>343687005
Like porn?
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>>343687005
my game will save the world
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>>343687232
BUILDING A ROCKET
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>>343686657
Because they're the only two engines I know well. Plus there will be 3D segments in the game.
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>>343682010

Its always like that on 4chan. People are generally pretty cool but there are always a few people shitting up everything

Just look at every /vg/ thread
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>>343686096
bls respond
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>>343687535
Definitely Unity.
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>>343687535
Unity
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>>343687535
Game Maker.
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>>343687535
If you're making something for fun, just use Game Maker. Less coding required than Unity or any engine I don't know of.
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>>343687005
Nigga I'm gonna be dead in 60 years. Following any goal but my passion is a waste of time.
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>>343687320
>rockets
>useful
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>>343687535
Make your own engine you little shit.
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>>343681184
It's /agdg/ right?
>stopped in there to see what's up
>one of the first posts is a huge-ass blog entry
You couldn't pay me to even lurk in that thread
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>>343687070
>I'm sure the idea you have for gameplay isn't so unique that nobody's done anything even remotely similar
Of course people have done similar, but they didn't do tutorials about it.
those who actually can make good game don't waste their time with tutorials, they make games instead. That's why I have no idea how to even learn to do a game.
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These threads really make me wanna try developing something. I work with 3D shit when I have work available, got almost infinite spare time, but don't have any motivation to try to come up with ideas and learn how to code. Could probably try helping people out with art, but like 99% of the projects I see here never end up amounting to anything.
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>>343687798
>not creating your own programming language in a custom OS on a computer you built out of copper wire and a hamster in a wheel
fucking plebs I swear
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>too poor to buy Game Maker
>GM 8.1 Lite is too restrictive to make anything good
>try using Unity
>it crashes my toaster
>try learning Java
>my free textbook is out of date and refers to dead online resources
I'll leave game development to smart people.
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>>343687605
>>343687662
>>343687672
>>343687697
Right well take that into account, thanks
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>>343687979
nigger get the free version of gamemaker you don't even need the license until you release your game
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>>343687869
Samples?
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>>343660904
>If you want to put it in the simplest terms, you design the story before the gameplay
Here is a diagram I made, maybe it's not the method you read on Gamasutra, but that's what most western studios use and it's called the Top-down approach.
>barely any game is actually made like that despite the fact that you think it is
Of course because what you're describing doesn't exists, except maybe for games like Gone Home which arguably aren't games.

I hope you're just an artist or QA tester pretending to know shit about game design. Because I've seen a lot of people like you, thinking theory was not mandatory, thinking they knew everything reading and misinterpreting a bunch of articles on Gamasutra or designer blogs.
It always resulted in mediocre design decisions or even worse, designers like you moved to shitty studios that only do ports of other games, OR even worse you're put on hold because no one wants to fire you and you have to design a prototype every month your hierarchy won't even care about just praying that you ultimately leave or kill yourself.

>>343661454
Game design isn't an exact science, that's why you should don't take for granted what you read. Everyone has its own way of designing things even if there are guidlines one can follow. Something productive always comes out of confronting your ideas on design to someone else's.
So I would recommend the work of Eric Zimmerman and Roger Caillois, Jesse Schell but also Jarvinen and Parlett. If you want something more light-headed "Theory of Fun" is a little 51 pages PDF that can be a good start. Just remember to criticize everything and asks yourself the good questions.
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>spend all day fixing some simple instancing
>it's slower than my regular batching
A day well spent.
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>>343688076
Would he even need the license?

How the fuck would YoYo Games know?
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>>343687979
there is a shitton of microsoft tutorials on C# desu
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>>343687005
nigga do you go outside or are you just delusional?
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>>343688271
you can't remove the "GAMEMAKER" splash screen from your game otherwise
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>>343688208
>game design
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>>343687817
Well then focus on the first part of what I said, take those tutorials and see what you can do to modify the end result. Might help the coding make more sense if you work with it in a practical sense. What tutorial are you working from?
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>>343688501
What if he pirated it?
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>>343687956
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>>343688501
>you can't remove the "GAMEMAKER" splash screen
literally who cares
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>>343686213
https://eapyoutube.itch.io/cat-weapon-early-prototype-demo

Also made an itch.io link for the game, so you can find it on two websites.
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>>343688905
It's looks unprofessional anon-kun
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>>343689037
worry about that when you actually finish a game
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No, why the fuck would I do that?
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>>343687005
that comes AFTER I make the game
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>>343689104
this.
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>the most difficult part of my current game is the multiplayer and animations.
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>tfw Metroidvania Engine
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>>343682610
First you must made engine and then visual and audio stuff
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>>343688108
Don't really wanna share any public stuff or anything under NDA, so have a bunch of recent WIP practice shit from random concepts. Most lowpoly stuff falls under the other 2 categories, so yea.
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>>343682610
Start with designing your gameplay, on paper. Then prototype it, see if it's fun.
If it's fun make art, music and whatever feature you want, add all these and try to keep the game as fun as it was in our prototype, or even more fun.
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>>343687005
what if youre making edutainment games?
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>>343686754
>fallout 1 and 2 are disasters
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>>343689978
that is SICK
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>>343690096
Kids will only be interested if their are guns, blood, drugs and popular vine trends in it. Make your cover for the game click bait too.
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>>343690096
all games are edutainment.
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Is the first step the main menu for a multiplayer game?

It seems like everything builds off the host/join buttons.
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>>343689978
Anon, you're pretty skilled. Cool stuff.
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>>343690534
well, you need a quick way to connect to other people so you can test it.
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>>343689978
Thosr look great.
Very Blizzard-ish.

If you want to make some models then look for prototypes with placeholder Fuse models.

That way it's less likely to fold.

I wish I could afford you.
>>
>>343690247
>>343690641
>>343691069
Thanks anons.
I actually used to do stuff for Dota 2, but stopped because it's slowly dying. It was pretty good money too. I should try looking into other UGC stores, but lately I've just been cruising with freelance work. Really wanted to do some more gamedev stuff, but I just don't have much motivation for it, or contacts even.
>>
Workin on networkin'
Lot of stuff to account for
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>>343689978
Not bad that Asuka looks a little bit ayy lmaoi though.
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>>343691425
You could try /agdg/, though I doubt you'll find anybody there. Also,Unity is creating a service where people can offer their services perhaps there you'll find your place.
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>>343691425
Can you do trees? The style is perfect for my comfy snowy game but I'm not prototyped yet. Drop some contact info and I will hit you up once I have a prototype.
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>>343691907
>creating a service where people can offer their services
Does this exist yet for game dev?
VA, animators, modelers, musicians all in one place searchable by tags? Portfolios for everyone?
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it's going ok
Accidentally turned it into nico yesterday, but it's fixed now
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I've got a turn based game I have all the mechanics and AI programmed out for, but have no drive to make the levels and some decent art for the game. how can I get the drive for that piece? my game's been laying around for almost a year now
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>>343692714
C O M F Y
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>>343691425
>that game
!

I played that game for 4 years, the vast majority of the models in that game are pretty goddamn good so I gotta commend you for that. Out of curiosity, did you have anything to do with Lina, Enchantress, or Luna? If so, 10/10 would waifu again.
>>
>>343691872
>little bit ayy lmaoi though.
He's being true to the anime
>>
>>343693095
I think he means he made cosmetic item models that were sold
>>
>>343693095
Not ingame ):

>>343692367
Check my ArtStation I guess. Got more work there and a way to contact me: https://www.artstation.com/artist/belkun
>>
>>343682017
Is there a close up of the models? they look like prerendered graphics.
>>
>>343692594
Well, I don't know of many sites, but gamasutra has job offers related to gamedev and there's r/gameDevClassifieds/ I don't go there often myself, but it seems have some of the things your looking for.
>>
>>343693306
Oh okay, but a lot of the cosmetic stuff was cool as fuck so kudos anyway!
>>
>>343692594
You can maybe do some of that on ArtStation. It's essentially a portfolio for everyone, where if you find something you like, you can contact and hire the artists directly.
>>
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>Want to make my own game
>Can't decided if I should use Unity or Unreal
What's the advantages and disadvantages of using each engine?
>>
>>343693910
want your game to be good?
UE4

want your game to be a meme?
Unity
>>
>>343693910
Unity if you want development to be slightly easier and be able to port to other platforms easily.

Unreal if you want to make beautiful games with very skilled programming involved.
>>
>>343693910
Unity has record of running on almost anything, but it has poor 2D game support and requires you to learn to program a bit.
UE4 has a visual programming aid called BluePrints for people who don't know how to code and has better lighting.
There pretty even on everything else.
>>
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>>343694307
>UE4 has better lighting
You mean the default lighting? Because you can achieve great lighting on both Unity and UE4 I don't see how shaders are relevant to the engine.
>>
>>343693910
i find unity is easier to code in and implement shit quick.
unreal is easier to make art in just for their visual shader stuff. though modifying shaders in code in unity isn't too hard.
and as long as you're a good artist it won't matter that much anyway, and if you're a bad artist, unreal will just make your stuff look gaudy, like putting a photoshop lens flare over a stick figure drawing.
unreal has more built in features, at least ones that are enabled by default. obviously there are no limits in regards to these features existing in unity but some stuff you'll have to do yourself.
just try them both out.
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>>343694574
arousing
>>
>>343694574
the feet spazing out at the end looks a bit odd, and its loops kinda fast, but otherwise that's pretty fukken cool anon
>>
>>343694656
I suppose it's just a bias I have, then.
>>
Too big for 4chins:

http://i.imgur.com/9W6fqmY.gif
>>
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>>343694887
>>
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>>343695132
>>
Currently in a bit of a slog learning Blender, should I just push on through until I'm used to it or is there another 3D modeling program I should use?

As for the game idea, I've been playing around with a generic medieval game but with the healer as the main character. Controlling the flow of battle from the back by enhancing different party members (regen on the warrior makes him much more aggressive, providing shields for the mage lets him channel bigger spells, ect.)
>>
>>343695692
Blender is fine. The only downside is the sometimes pants on head retarded ui, but otherwise there's no real difference between programs.
>>
>>343694278
>>343694307
>>343694795
Thanks for the summaries. Even if these were great, I still can't decide on which engine to choose since I plan on doing a 2.5D side scroller. I guess the best way to find out is it try them both myself.

>>343695132
>>343695196
10/10.
>>
>>343695865
Thanks, I'll keep at it then. I've gotten the basics down so I just need to keep at it some more it seems.
>>
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>>343680985
>source

fucking shit valve promised us we would get source 2 soon and still nothing. they are memes at this point
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>>343695334
>>
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>Still no Source 2
>>
>>343695132
Holy shit that's cool. Not quite sure what's happening, but it's cool.
>>
>>343695692
3D modeling packages are all hugely complex, and I'd say Blender is one of the more intuitive ones. People say the UI is shit, but it really isn't anymore. It USED to be shit, as Blender in general used to be shit. But now honestly I'd say it's up there with Max and Maya, even better in some areas, in regards to game modeling.
It's just a matter of getting used to it, IMO.
>>
>>343696039
These are so cool, anon. Amazing work.
>>
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>>343696083
>>343696201
Thanks. There's no game in mind, i'm just enjoying making little low poly robots. Maybe i'll figure out a game from it eventually.
>>
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>>343696541
>>
>>343696672
How do you make transformer-like models?
>>
help
how do i get started with a 2d platformer i gamemaker
i dont even know how to code in it
>>
>>343695132
That's pretty sweet, Anon.
>>
>>343696672
cute
>>
>>343696746
Just a bunch of seperate models nested on top of one another.
>>
>>343696541
Okay hear me out. A typical RPG with puzzle elements. You can chose your bot. Each bot progresses through the story differently, but you can "code" them to solve the puzzles.
>>
>>343696076
Source 2 is Dota 2's engine. It's the only game on it since it was released, though.
>>
>>343697108
Yeah but the SDK isn't out yet so what does it matter.
>>
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Switching to unity. Monogame made me want to suicide. Don't use it.
>>
>>343697269
At this rate I'm kind of doubting that it even is gonna come out unless Valve has a huge ace up their sleeves.
>>
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>>343695132
>nice as fuck robot
>still has a gun as one of it's main features
ebin
>>
>>343696672
>>343696541
>>343696039
>>343695132
I love it.
What do you use to render these?
Is the "aliasing effect" a shader, or camera filter?
Just curious about how you do this.
If you want to keep your secret that's ok too.
>>
>>343696905
That's disappointing, but understandable. I thought was some master 3d technique
>>
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Welp, Big Jim is done.

I mean, he probably needs some retuning and his animations need polish, but he can be killed, which means his objective can be cleared and his Tier can be advanced through to Tier Infinite.

And that was my criterion for releasing a new demo, so I'll do it.

I'll continue to polish his fight (particularly his stomp attack which I need to work on), the Magplate Stadium level design (I have a lot of targets to place), and add more particle effects, IK curves and training mode indicators to player animations and such until Friday, then I'll cook down a demo for /agdg/'s Demo Day.
>>
>>343698052
>lowercase public fields
>no _underscore for private fields
>methods starting with lowercase
>>
>>343699023
Yeah I'm a piece of shit
>>
>>343689978
Animu Blizzard is the next big thing.
I'm with you anon.
>>
>>343698925
I really wish artists were working on this. I mean it's not bad right now it's actually good, but I feel that it would benefit a lot from having a better art style.
I'm still a bit worried about the game system, actual level design and presentation, but maybe you haven't worked on this yet.

Also I respect you a lot dude, doing all this on your own is really impressive, I don't know if you worked in the industry or if you designed games before this one, but it needs more people like you. You're very talented.
>>
>>343698754
Just render at low res (320x480) and then upscale it (maya texture filtering turned off to keep the blocky look).
>>
>>343699823
>I really wish artists were working on this. I mean it's not bad right now it's actually good, but I feel that it would benefit a lot from having a better art style.
Probably but I won't work with others. I can't share creative control, I just can't.

>I'm still a bit worried about the game system, actual level design and presentation, but maybe you haven't worked on this yet.
I've got this one level. The game system is pretty functional, you'll see it in the demo. It's very much like THPS and/or Mario 64; there's a list of objectives you're to complete before time is up, mostly revolving around your score or doing specific "tricks" like killing an enemy with a headshot.

>Also I respect you a lot dude, doing all this on your own is really impressive, I don't know if you worked in the industry or if you designed games before this one, but it needs more people like you. You're very talented.
Thanks! I have no experience programming, modeling, or anything else related to this project at all. Except music, I guess. I just wanted to see this game made. Learning as I go is fun, though.
>>
>>343700157
>Just render at low res (320x480) and then upscale it
Oh I actually have a camera script in Unity that does exactly this. But sadly it doesn't translate so well in an actual gameplay.
>>
Ok I have no fucking idea what I'm doing and I'm downloading Unity personal use edition now.

Do I need to know programming languages?
If so, which ones?

I have never done anything like this before. What other free programs are used for making games? What is easier for noobs?
>>
Which software would suit me best for low poly modelling? I've been muddling through Blender because it was sitting there, but I feel like all the bells and whistles are needless for something as basic as what I'm doing.
>>
>>343700936
calm down
watch and follow a tutorial on the unity website.
If you decide its not for you, there's UE4 and Gamemaker.
>>
>>343701082
sketchup?
>>
Check my Australian progress
>>
>>343700381
>I can't share creative control, I just can't.
You should learn to. If you keep your vision clear and share it with other, you will actually love it in the end.

>It's very much like THPS and/or Mario 64
Or JSRF? Cool.

>before time is up
I think that's a bad idea though. I think a time limit is abrupt, and too punishing for your type of gameplay. When I see your game, I want to experiment, I want to try all kinds of things, all kinds of tricks, maybe explore my environment and see how it reacts to my movement, like a playground.

Micro-objectives are ok, score and tricks is great, because it doesn't abruptly punishes the bad player too much and it rewards the player who's here for some challenge you should put emphasis on the score/tricks aspect.
Why not a global minimum score to obtain before going to the next level and the player can restart each objectives if he didn't perform well enough.

And maybe just make a huge score penalty for each death so if the player dies doing stupid shit he assumes he's responsibility for it instead of fighting against the game system in the form of a time limit (this rewards the most efficient player, not necessarily the one who's doing the best tricks).

I'm just throwing ideas away, I don't know your game that much so maybe they're completely irrelevant. All I want is for you game to be great, I know it can be.
Keep up the good work.
>>
>>343702193
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>>343698925
That's pretty genius, anon. Nice work so far.
>>
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Messing with physics for picking up objects at the moment. I don't have a webm of it.
>>
>>343703492
love you art style
>>
>>343703492
you trying to make me throw up anon?
>>
>>343703492
I don't get it. Why does that gun even fire a projectile? Does the projectile have to hit to flip the gravity? I need explanations
>>
>>343703492
>the gun looks like it is taking a shit when you fire it

No anon. I like the concept of the gravity reversal, but the candy canes and that fucking gun have to go.
>>
>>343703661
I'll just say this straight-up: this is not for everyone. Probably gonna have a disclaimer or something. You get used to it, especially if you're in control of the gravity-flipping.

>>343703619
Thank you very much!
>>
>>343704003

When a projectile hits a surface, you flip to an angle where the sticken surface becomes the floor. For example, If you shot a wall that was in front of you, you'd be sideways. Shooting a bullet at something in the distance would flip you in some direction, based on the surface that was hit.

>>343704017
The candy canes are only for the first world. Other worlds have different collectibles. If you don't like the way the gun looks, you can change its face in-game.
>>
>>343703492
>>343704032
Do you need some help on level design?
I dig your artstyle, reminds me of a more detailed and bubblegum version of lovely planet.
I have some free time in the next 3 months and I worked as lead game/level designer on a few different projects already.
>>
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>>343704590
>The candy canes are only for the first world. Other worlds have different collectibles. If you don't like the way the gun looks, you can change its face in-game.

You are ok. Hope to see a decent release. Keep up the good work.
>>
>>343704590
Oh, that's a cool concept. Movement seems kind of slow, though.
>>
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>>343704983

I'm good on level design. The only real thing I can't quite cover is music. If you want to add me on Steam I can keep you updated on how the project is coming along and stuff. That goes for anyone here who want to follow the project.

>>343705447
You pick up speed as you move faster. I kept it a bit slow for the webm, but you can go insane with gravity-shifting and transfer of speed.

>>343705381
Thank you!

Steam ID: [Jmelt] Codybean1
>>
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>420 hours in rpg maker
>have made literally nothing
Help
>>
>>343698925
Coming along nicely, man. You had taught me about the sobel operation some time ago. Glad to see your project again.
>>
>>343706171
BLAZE IT FAGGOT
>>
>>343700936
Use C#. It's the most well documented and is useful for other projects to.
>>
>>343706023
Mind showing a .webm of the player going at higher speeds?
>>
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Just finished this UI and added another gun (SMG)
>>
>>343700936
Unity is fine. You'll need to learn C# but it's not as complicated as it might seem at first. Follow every tutorial you can find, making their demonstration games. Everything will make sense in no time.
>>
>>343707329

I can't at the moment, but in a later thread sure.
>>
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Home alone coming along, this is the first section of the Mcallister house, made with modo which is awesome
>>
I've always been poor at math and have no coding experience. Could I possibly claw myself up out of the muck and become at least somewhat competent at Unity?
>>
>>343707779
That is so fucking creepy
>>
>>343702775
The time limit works like Bloody Palace, not THPS; killing enemies rewards bonus time, as does clearing arenas and picking up time icons. Also as long as you are in a combo, the round never ends. It's like maintaining grind/manual balance past 0:00 in THPS, keep your combo meter sustained and the round lasts indefinitely.

Idea is, get to work, stay moving and stay killing, and you'll be fine. Idle around being slow or unproductive and you "lose".

If you want to fuck around, there's always Free Slay mode, which disables the time limit and objective completion and lets you play through the level at your leisure (and also comes with a bunch of optional indicators like displaying rendered hurtboxes, anim frame layouts, attack properties, etc., so you can study how your attacks work).
>>
>>343708920
You should see what whatshisface is doing with VR porn. The dude is going to be a millionaire but that is true creep.
>>
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>>343707842
Everything that you have ever wanted to do has been done before, not the same idea that you have -- but the same code you'll need. you just need to know how to word it. There are also state system plugins you can use so you don't even have to fuck with code.

Think of the hardest thing you think you will come across, then dismantle the idea and figure out what comes first: do you want to have the character wear a different colored shirt? Look up a code snippet for changing model texture. Want your guy to dance when you press a button? Look up how to play an animation and how to make something happen on key press. When you look at a video game as "if, then, else" then the hardest thing becomes art. Don't let 3D become too intimidating either, it's easier than it looks, especially in unity since it is literally drag and drop of the most supported and common model formats.

You are going to get stuck when you're programming, I guarantee it, but as long as you know your resources and are good at googling / phrasing generically what you need versus doing something specific, you will be fine. You also have a lot of support here. Good luck anon.
>>
>>343680985
best engine for a 2d platformer? i wanna make a metroid clone, im an artist, low almost no coding knowledge
>>
How tough is unity to use?
I'm a noob but good at learning.
>>
>>343709330
Thanks, bro. My ultimate dream is to make a space sim like Frontier. I recognize that'd be hard as fuck, but I hope the learning process along the way will be rewarding.
>>
>>343696672
>>343696541

Would you be interested in working on a game with someone else?
>>
Threads like this make me want to make a game. I've always loved detailed sprites. Always. I want to make a good arpg with kick ass mini games and a good postgame.
I guess game maker would be a good place to start. The only experience I have is modding Pokémon gba games at the moment but I've sprite a couple things. I have some musical background too. My question would be what would be good for a good 2d arpg?
>>
>>343709735
It's super fucking easy, like having sex with an 18 year old model with huge tits in comparison to something like Source engine
>>
>>343709735
C# is a really nice language and the engine is very simple to use. I highly recommend it (using it for this: >>343707562)
>>
>>343680985
I'm a writer fag.

I'll write story/dialog for someone else's game.

Also have a B.A. in music composition.


HMU @
[email protected]
>>
>>343710695
>B.A. is music composition
That sounds like a really fun degree. Get good work with it?
>>
>>343686498
I used opengl 1, moving to opengl 2.
>>
>>343710695
I might hit you up desu. I'm a decent developer (it's my job, been doing it for years) but I'm shit at everything else.

I've been wanting to make an srpg in the spirit of final fantasy tactics since it seems fun from a programmer's standpoint.

I don't plan on making any money off of it, it's just a fun project I might do.
>>
>>343696541

Where did you learn to make these? I might steal that art style if I can get good with it.
Thread replies: 255
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