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ITT Video games with disappointing sequels
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>>343645586
You referring to The Thousand-Year Door? What disappointed you about it?
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pm64 had great pace and the battles felt more strategic in a sense but as a package ttyd shits all over pm64 no contest and by all means, please let's have a chat about why u think otherwise
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My favourite of all time .
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>>343646236

It was literally the exact same story with the exact same characters. It had slightly better combat and visuals, but it would've been better if they added something novel to the series.
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>>343646832
>exact same story with the exact same characters
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>>343646832
You have no fucking idea what your are saying
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>>343646705
Half-Life 2 was disappointing itself.
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>>343646832

>I neverr played TTYD the post

Replaying for the first time in years right now. Yah, your first partner is a goomba and your second partner is a koopa but that's pretty much where the similarities end
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>>343646832
I was hoping you had a legit complaint with TTYD and weren't just baiting. Thanks for disappointing me.
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>>343646236
Rehashed 64 with more backtracking except it's boring and pointless.
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>>343648125
I don't see it as rehashed, I see it as a true sequel to 64. It added so many gameplay elements like the Crystal Stars actually having action commands, Stylish commands, super guarding, curses, bingos, the audience, had a bigger better overall story and etc. The backtracking was definitely an issue though.
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>>343645586
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>>343647596
How? I know it's cool to be a contrarian and all that , but outside of level design Half Life 2 definitely lived up to its expectations.
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Is this just a bait general thread?
ok
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>>343652468
>opinions I don't like are bait!
Back to /r/eddit
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Dead Space
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>>343652557
fuck off with your meme opinions
>i swear im not just a a contrarian
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>>343645586
The Thousand-Year Door was the best of the second party Mario game. Even better than first-party I find, normally.
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>>343652850
>opinions I don't like are a meme!
>I swear I'm not a sheep!
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>>343653440
>Backtracking: The Game
>best anything
>using "first-party" and "second party" incorrectly
Just say "spinoff" you fucking retard:
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>>343645586
nope just kill yourself thanks
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>>343653508
>literally using the term "sheep"
Oh nice, an unironically, real fedora.
Thought they were just a legend
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>>343648841
Never understood backtracking as something bad. What the fuck does that mean? Going back to the same area to get or do something? How in the fucking fuck is that bad at all? I enjoyed it. I mean it's a fucking RPG you have to go to the same places sometimes. I like to enjoy the areas. Never understood this at all.
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Is this the new tactic of Color Trash shills? Calling proper sequels "rehashes"?
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>>343649431
>>343653612
Is backtracking the only issue you can point out with it? I mean it is an issue but it doesn't make the game total trash.
>>343653892
I'm not bothered by it as much as others but it was a bother in Chapter 4 and when you're searching for General White.
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>>343649431
They will. The Color Splash formula does have fans, they just get overshadows on enthusiast sites because of the autists here.
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>>343653818
As opposed to you using the "contrarian" buzzword?
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>>343653904
You are literally calling Color Splash a rehash of Sticker Star. Fuck off with your hypocrisy.
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>>343647062
>>343647284
>>343647637
>>343647910

Four! Four nostalgiafags! Ah ah ah!

Nah it's alright. I'm glad you faggots enjoyed replaying the same game with the same empty, useless side characters.
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>>343654113
Backtracking is the only thing that differentiates it from 64 besides the different story/characters and using action commands for the special moves.
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>>343645586
Every single game with a sequel
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>>343655042
Color Splash is a proper sequel. A sequel to something shitty and unwelcome.
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>>343655716
And for all you know the sequel could be infinitely better.
It sure looks better from the E3 footage.
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>>343655293
Nah, you don't have to like it but there's way more to it than that, read >>343648841 and the areas are mostly different compared to PM64 (apart from Chapter 1 & 5). Also story/characters is a huge element, don't try underplaying it's role.
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Paper Mario is already a disappointing sequel to SMRPG. I've been playing it through it and it's just so fucking dull in comparison.
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>>343655968
Then why do you people hate Super Paper Mario when it had the best story in the series?
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>>343655968
>a bunch of useless gimmicks make it completely different
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>>343656197
>SMRPG
>good in any way shape or form

Video games were never good people.
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>>343654113
>>343654113
They are probably just trolling. It's their fault they have abysmal opinions about great games. I pray everyday for being the way I am and thank god I'm not an ignorant tasteless cocksucking tool like these fucks.
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>>343656349
A lot of people like Super Paper Mario, way more than Sticker Star/Color Splash anyways. Also people look for different things in games, some are super into story while some just want gameplay. Overall though both aspects are what make a great Paper Mario game. Personally I feel they over did the dialogue in Super Paper Mario but it was still a good story for what it was and I enjoyed the gameplay.
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>>343656716
>REEEEE STOP NOT LIKING WHAT I LIKE! REEEEEEE!
Holy shit you're pathetic.
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Can /v/ not enjoy games when it has any faults? I swear a game must be fucking perfect for /v/ to like it, and even then they'll say it was just ok.
Despite the backtracking, TTYD is still a great game.
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64>SPM>Sticker Star>TTYD
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>>343656872
64>TTYD>Super>>>>>>>>>>>>Probably Color Splash>Sticker Star
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>>343656779
Yeah, which is why TTYD is a soulless rehash in everything but story.
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>>343654113
Looking for General White was fine because you have the blue pipes to each location underground at that point
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>>343656946
>soulless
Nice meaningless buzzword. The game has no heart either huh?
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>>343656854
Sticker Star has flaws and /v/ hates it.
>Inb4 making excuses as to why it doesn't count
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>>343656993
I didn't think it was fine since it was just so boring, it's not like you're getting funny dialogue out of it, plus there's no pipe for Glitzville so you have to travel to the blimp. At least when you finally find him it's funny.
>>343657259
Depends on how many flaws something has, TTYD does have flaws but not nearly as much as Sticker Star on where it hinders full enjoyment a decent amount of the game.
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>>343657170
Considering nearly everything about the gameplay is copy/pasted from 64 and the only things added are useless gimmicks, yes.
They even copied some of the partners. Or are you going to try and defend Goombella, Koops and Bobbery?
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>>343655198
It's time to stop posting friend
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>>343657432
The backtracking sure did fucking hinder my enjoyment of TTYD, friend.
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>>343657435
Goombella is a superior Goombario, Koops does kinda suck, yeah, but Bobbery is completely based.
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>>343657591
It bothered me at times also, but not nearly as much as Sticker Star does. The only time I enjoyed Sticker Star was in the Enigmansion since the rest of the game had so many issues I couldn't stand.
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>>343657942
They're the same characters with a different appearance and backstory. There is no defending this.

>Sir, we're coming up with ideas for partners, what do you think we should use?
>MAKE A GOOMBA THAT TELLS YOU THINGS AND A KOOPA THAT USES ITS SHELL! OOH AND A BOB-OMB THAT BLOWS UP!
>But sir we did that for the first game
>DON'T CARE! DO IT ANYWAY!
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>>343658118
I enjoyed it all the way through despite its obvious flaws. Maybe you're just irrationally hating a game just because it has flaws.
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>>343655198
The story is literally completely different.
The "same characters" have actual personalities and really the only similarities are the fact that they're goombas, koopas, and bombs. By the way, every other party member is completely different.
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you sure are bored, cody
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>>343658118
Meanwhile, the only time I enjoyed TTYD was Glitzville, everything else was a long, boring slog filled with shit I didn't care about.
And even Glitzville was flawed.
>forced to lose a fight on purpose just so you can get a partner at the exact moment you need them.
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>>343658501
>fact that they're goombas, koopas, and bombs
Oh yeah and they do the same thing. Forgot to mention that. You can't deny that Goombella, Koops, and Bobbery are Goombario, Kooper, and Bombette done right.
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>>343658658
I'd rather have an entire party of different characters than three carbon copies but "done right". Unfortunately, TTYD does not have that.
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>get ignored when you shitpost with Sticker Star
>switch to shitting on TTYD
Sad.
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>>343658246
Except you can because every other character is different. Do you also complain that bombs are the same in every Zelda game?
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>>343658479
Good for you, I'm legitimately jealous, but even if I enjoyed it also quite a lot did not. I played Sticker Star completely blind when it first came out due to hype, I didn't like it then and still despise it. I hope you enjoy the new game but I know a lot will avoid it due to Sticker Star and how this new game is heavily inspired by it.
>>343658648
It just wasn't for you then, at least we share tastes in chapters. I will say I don't understand how the Armored Harriers are a flaw though.
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>>343656349
>SPM
>best story
The story in the game is "feelsy" fanfiction bullshit.
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>>343658847
Ok you're entitled to your opinion
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>>343659010
You're forced to lose a fight just so Yoshi can pop out of his egg and save the day exactly when you needed him to. How is that not a flaw? It's bad gameplay and bad storytelling.
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Did you ever come to the conclusion that he's just shitposting?
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>>343658479
The flaws are far too prevalent, large, and intertwined with a large majority of the game.
I'd honestly excuse the lack of story, and annoying partner if the combat wasnt so awful.
Not to mention most puzzles (The apparent focus of the game) are just *Insert sticker* forcing backtracking if you already used it or missed it.
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>>343659248
It's just two retards humoring him.
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>>343658949
Bombs are a staple weapon of the Zelda series. That's like complaining that every musou or fighting game has a gimmick character.
What people actually complain about in fighting games and musous are clones. And wow, look at that, TTYD has those. And no one says "Yeah but it's okay because the OTHER characters are different!", now, do they?
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>>343658648
You're forced to lose the literal first fight in Paper Mario.
Not that being forced to lose a fight is a flaw anyways, just pointing out the fact you're an idiot.
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>>343659139
As opposed to TTYD, which is "MUH ANCIENT EVIL SHADOW QUEEN" fanfiction-tier bullshit?
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>>343659448
>What people actually complain about in fighting games and musous are clones
Thats such a false equivalency that I cant even begin to describe how wrong you are.
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>>343659557
Both TTYD and SPM are both fanfics.
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>>343659217
I don't see how it's a flaw still. You're supposed to try every move you have since apart of their character is being invincible. Then you either run before losing all your HP or simply lose (by the way, you can't even die during the chapter until Macho Grubba so there's no draw-back to losing unless you fuck up the rule you're given) a leading to the Yoshi reveal which gives new options to attack which involves Gulp which does allow them to get hurt.
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>>343659451
Did I say that was okay to do in Paper Mario?
No, I didn't. Don't put words in my mouth.
That is clearly a flaw in Paper Mario as well. But unlike TTYD, it doesn't have numerous obvious flaws INCLUDING that.
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>>343659690
You just compared Goombella, Koops and Bobbery to bombs in Zelda. That is the worst false equivalency I can think of. Fuck off.
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>>343659139
>>343659557
None of the Paper Mario games have good story.
>Bowser kidnaps Peach, collect 7 stars
>fanfiction, collect 7 stars
>fanfiction, collect 7 stars
>Bowser kidnaps Peach, collect 6 s̶t̶a̶r̶s̶ stickers
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>>343659248
Nigga he's not shitposting, he's just an idiot.
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>>343659692
Good, so we agree that 64 was infinitely better.
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>>343659448
Bombs are a staple of the series because Nintendo decided to recycle them in every game. Likewise, bombs are a staple in Paper Mario because Nintendo decided to recycle them in every game.
Blowing stuff up for puzzles is a staple in most games, I really don't understand why you're complaining. Is it because this bomb can fight?
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>>343659962
The 3rd one is "git 8 hearts", not "7 stars"
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>>343660085
It's because it's the same character with a different coat of paint and you're trying to claim it's unique. It's not and will never be.
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>>343660014
Finally somebody that understands me

Did anyone else hate TTYD's battle system? I could handle backtracking and fanfic-tier character designs, but that was the deal-breaker for me. All it does is constantly annoy and fuck you over.
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If there's one thing TTYD did right is make the post-chapter segments less shitty by adding some humor. PM64's Peach segments sucked.
TTYD's Peach segments sucked too but at least they made up for it with Bowser.
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>>343659975
It's probably a mix of both since Paper Mario fans are mad & disappointed over Color Splash. He's probably just taking advantage of it since he's sick of Sticker Star getting shat on so much, basically just being contrarian or whatever the word is.
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>>343659867
That was just pointing out that sequels re-introduce items and abilities from previous games all the time, and all TTYD did was bring over 3 out 8.
Meanwhile you're talking about fucking clones in fighting games.

The reason people dont like clones is because the same character+moveset already exists within that rendition of the fuckin game.
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>>343655198
>spotted the hcbaily faggot
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>>343660337
Oh hell yes, it was awful.
>Oh hey let's randomly damage you for no reason because THE STAGE FALLS OVER LOL!
>people will throw stuff at you so you have to hit them before they can! But that means you lose an audience member and get less star power, oh well!
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Is this the new meme? Act like critically acclaimed good games are completely shit because they are flawed?
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>tfw 64 and TTYD actually provide things for discussion
another thing they have over sticker star
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Anon, I'm telling you this from the bottom of my heart. Get off /v/ for a while, play some video games, or better yet, go outside. All you're accomplishing with this thread is making /v/ more toxic then usual. Who really gives one single fuck about others opinions on fucking Video Games??
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>>343645586
Gosh, I hated the backtracking in Thousand Year Door. Otherwise great game.
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>>343660337
>All it does is constantly annoy and fuck you over.
In what way? I seriously barely see a difference between it and 64, besides more variety.

I thought you were going to talk about backtracking and level design.
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>>343660604
Honestly, that's what I like about Sticker Star. It was so shit, it makes everyone appreciate all the things about the previous titles.
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>>343660410
And in TTYD the same character and moveset already exists within the previous game. Why not just bring back Goombario, Kooper and Bombette if they're going to be so unoriginal? Nope we gotta paint them a different color and call their parents Julio and Julia instead of Jean and Jeanette. Genius!
>>
Paper Mario thread.
I fucking hate how the developers focused on dude paper lmao instead of it being a STORYbook.
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>>343660627
>Who really gives one single fuck about others opinions on fucking Video Games??
Why the hell does anyone care about another person's opinion on any topic?
>>343660765
He's probably talking about how the stage literally drops items on you at random. I died in the Pit of 100 trials before due to getting frozen from stage hazards, pissed me the hell off. Good thing that rarely happens.
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>>343660601
You mean like how Sticker Star is the best selling Paper Mario game but /v/ hates it because it's flawed?
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>>343660335
I never tried to claim it was unique. I said that it's the same characters but better. Again you're entitled to your opinion but I think it helps create a sense of familiarity for those a fan of the previous game (as well as creating the same familiarity with newcomers who are only familiar with the other Mario games). Would it be better if they did other characters with the same function? Yeah but I never claimed TTYD to be perfect. I also can't think off the top of my head what those characters could possibly be.
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>>343660765
>Lets randomly hurt/confuse/burn/freeze you or make an enemy invisible because WHY NOT LOLOLOLOLOL THE BATTLE DIDN'T GO ON LONG ENOUGH ANYWAY KEK
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>>343660979
>You mean like how Sticker Star
He said critically acclaimed, Anon-kun.
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>>343660979
Super Paper Mario is the best selling actually.
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>>343660937
>Dude the battle arena is a stage with an audience lmao
>Dude you can turn into a paper airplane and curl up into a rolled up sheet of paper and turn into an origami sailboat lmao
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>>343661145
I am talking about ttyd, assclown.
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>>343661120
>Critics only matter when I want them to
Guess that makes Gone Home a masterpiece.
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>>343660868
>And in TTYD the same character and moveset already exists within the previous game.
He just said that people only care about clones in fighting games because they're multiple characters in the SAME game that are the same.
Comparing it to TTYD and PM64 is a false equivalency.
>Why not just bring back Goombario, Kooper and Bombette if they're going to be so unoriginal?
Because that's even less original than Goombella, Koops, and Bobbery?
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>>343648125
The world design was worse, the overworld was better atmospherically, characters and stories are pretty on par, TTYD has more content and improved, deeper combat.

both great games, but i enjoy playing through 64 more. 64 with TTYD's content (as far as help center and pit of trials and shit goes) and combat would be the perfect game.
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>>343661298
It offers more than Sticker Star, so I guess it could.
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>>343661145
At least in TTYD it was only flavor, the characters weren't aware they were paper, hence why the paper stuff is refered to as "curses".
Now that everyone is aware they keep making references to it every second.
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>>343661145
>Dude Mario falls out of the sky like a piece of paper lmao
>Dude the bridges pop up to fold out and characters get flattened lmao
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Paper Mario thread?
How about something a bit different this time.

>What was your favorite puzzles/mechanics/set-pieces from the games?
Talking about what makes the overworlds fun.
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>>343661028
>>343661028
That's your major complaint about TTYD?
You must be really unlucky or have a selective as fuck memory, I only ever got stage hazards once every 10-20 battles, and half the time they would be beneficial or neutral, and I could block it unlike the enemies.
Even then you're ignoring all of the improvements the battle system made
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>>343661765
>improvements
All 1 of them?
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>>343661765
Not him but you must have gotten lucky if anything. The stage hazards usually fuck me over, mostly that damn bucket that makes me dizzy, it's a real fucking nuisance. You're right though on the other thing though, they added a lot to the battle system and made it so much fun.
>>343662018
Read >>343648841 They expanded on it a lot.
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>>343661752
>tfw going through every section of the desert to hear what Goombario had to say
>Jr. Troopa exhausting his health
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>>343662018
Partners having HP, being able to restore star power without losing a full turn, More action command types, using the background as weapon (as you can block it but not enemies), star attacks having action commands to increase power...
Not to mention the badge combinations since the badge quantity is a lot greater.
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>>343660868
>>343661340
Also because they're all way better characters in the second.
>Goombella > Goombario - they actually gave the goomba a character and purpose within the story
>Koops > Kooper - he's got a real story arc and interactions
>Bobbery > Bombette - Bombette literally did nothing the whole game and just was handed to you in the castle cause they needed a bomb.
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>>343661340
And comparing reusing characters because you have literally no concept of originality to a staple of a franchise like bombs in Zelda is also a false equivalency.
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>>343662018
>super blocking
>bingo
>audiences/stage design
>timed hits in PM64 are laggy imo
>partners have HP and can actually use fucking items
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>>343662183
>Not him but you must have gotten lucky if anything.
I've played through it 3 times. 2 of which were 100%
I can count the amount of times a stage inflicted me with a status on one hand for each
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>>343662315
>it's okay to be unoriginal and rehash characters because this time they were better!
Fuck off.
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>>343662231
>>343662468
The only one I agree with is that partners are more versatile, that's it.

Also, I've never had a problem with 64's action commands.
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>>343662428
At least that one makes more sense than comparing fighting game characters desu
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>>343662428
But they arent re-using character.
They're re-using their moveset and ability.
If anything they probably brought them back because the characters those moves were tied to in 64 were so bland.
On top of tight development time
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>>343662763
>it's okay to use a false equivalence as the basis for an argument because mine's better than yours
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>>343662750
What's wrong with super blocking? It makes danger mario runs more fun.
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>>343662587
>completely new personality, story, and theme
>Same race
>Obviously a rehash
I know I'm just biting the bait here, but honestly the only worthwhile partners in the first paper mario compared to TTYD are Bow and Lackilester.
Watt was useful, but she's another one of those ones they just tossed at you instead of giving them a full character and arc.
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>>343662830
The point is that reusing the moveset and ability instead of making up a new one is bad you idiot.
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>>343662018
>more action command variety
>partners can equip badges
>partners have HP
>super guard lets you counter with stricter timing
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>>343662861
To be fair you did the exact same thing.
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>>343662571
I've beat it like 11 times (only 100% it once but I always do the pit when I replay the game) over the past 12 years. The bucket usually fucks me over. Also one time I had the best stage rank and the ice kept spraying at me fucking me over. I think I only ever had 1 boo help me by making me transparent, they almost always helped my enemy. The Shy Guy barely helps when he makes the stage light fall since I already have Zap Tap on so I just lose damage with out getting the electric touch attribute.
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>>343662428
>>343662986
>only three partners are the same "species"
>they have two "rehashed" moves tops
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>>343662892
Super Blocking is way too risky besides Chapter 1 enemies, just regular blocking is more worth it if you have a defense boost and 2 damage dodges.
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>>343662978
>same moveset
>same ability
>different clothing and backstory
>WOW SO UNIQUE THIS GAME IS A FLAWLESS MASTERPIECE
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>>343663205
>Super Blocking is way too risky
That's why it's more fun
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>>343663190
>Goombario tells you things
>Goombella tells you things

>Kooper uses his shell
>Koops uses his shell

>Bombette blows up
>Bobbery blows up
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>>343663213
>>WOW SO UNIQUE THIS GAME IS A FLAWLESS MASTERPIECE
That's a strawman and you know it. Literally no one in this thread thinks TTYD is a masterpiece.
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>>343653892
the backtracking was plentiful and pointless. the areas were 99% hallways with no exploration. the game was stupidly unfinished and hinged on gimmicks to make it playable

look at chapter 3. it's literally 3-4 rooms and 20+ consecutive battles. but people sing its praises because "LE STORY XDD"

same shit with chapter 6, possibly the least replayable chapter in the entire franchise, including sticker star. mmm mountains of flavor text masking fetch quest gameplay. thanks, IS.
>>
>>343663190
>No Sushi
Triggers my autism every time.
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>>343663190
>Sushi isn't there
>>343663391
And that's where the similarities end.
>>
>>343663429
Oh really? Seems like a lot of people were triggered with the fact that OP likes 64 more than TTYD and actually called him retarded and baiting for just having a different opinion.
>>
>>343663391
I really just dont understand why this is a big deal to you. It's 3 partners out of 7, and the 3 ones with similar moves are original characters at the end of the day.
Why does them having the same overworld ability matter so much?
Does them bringing back Sushi's overworld ability via the paper boat bother you too?
>>
>>343663547
stop talking in third person
>>
>>343663543
>the only difference is story
>this makes it okay to completely copy gameplay elements
Soulless. Rehash.
>>
>>343663547
The unanimous opinion on TTYD that is said in every PM thread I've ever been on is that it has flaws like the shit ton of backtracking and as many bad chapters as good chapters. However, it's still a damn fun game.
>>
>>343663671
>to completely copy gameplay elements
So...you're saying 64 is shit because Paper Mario jumps and hammers like in SMRPG.
>>
>>343663639
>he has a similar opinion, he must be samefagging!
Fuck off.
>>
>>343663769
>similar opinion
try exact IP
>>
>>343663547
Nah its that he called ttyd disappointing, not that he liked 64 over it
>>
>>343663612
Yes.
If you want to claim a game is unique it can't copy numerous things from its predecessor. TTYD is not unique. Never was, never will be.

>>343663763
False equivalence.
>>
>>343663190

Most of them have the exact same field function used in the exact same way for very similar puzzles.

>Goombario = Goombella : Hint
>Koopa = Koops : Shell Kick:
>Bombette = Bobbery: Explosion
>Parakarry = Yoshi : Flutter
>Bow = Vivian: Shadow Hide

Only Flurrie and Ms. Mowz do things that the PM64 cast don't and even then Ms. Mowz isn't used for any progression.because she's optional.
>>
>>343663927
>Mario jumps and hammers, collects stars
>Mario jumps and hammers, collects stars
Seems like soulless rehashing to me.
Like your posting style.
>>
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>>343663868
I don't have the same IP as the OP, buddy, and if you really think I do then I urge you to prove it.
Protip: using the post count isn't proof that it's the same IP, there are dozens of posts attached to one person in this thread.
>>
>>343663927
>TTYD is not unique.
Good, I'm glad. We all know what trying to be unique brought to the series.
>>
>>343664114
False equivalence, and I'm still not OP. Try again.
>>
>>343662978
What about Sushie? She was not thrown at you like the rest, to be honest. You see her baby-sitting the Yoshies beforehand.
>>
>>343664189
The best game in the series, Super Paper Mario? Yeah, that was pretty great.
>>
>>343664226
>still not OP
I didn't say you were the OP. Don't grasp for my pile of straws just because you ran out.
>>
>>343663927
Well, yeah. The gameplay style is the same.
Hence why it's a sequel and a Paper Mario game.

Sorry I wasnt whoever called the game unique, I just saw you throwing a fit over 3 re-used overworld abilities and became confused
>>
>>343660584
Don't forget the pointless fluff between chapters in TTYD.

In 64 you were always onto the next area unless you were doing sidequests with the exception of chapters 6 and 7. Then again, 6 was no big deal since the only way you can miss the seeds through the game is if you're fucking blind, and 7 was just going to Merlons house for a key.

TTYD is a different story.
>going to glitzpit? LOL go get a password, then talk to a mafia boss to find some lovers for a ticket, WAIT LMAO buy contact lenses for some craggy old bitch first
>to go to chapter 5 first find bobbery in his chimney, then go to the bar to listen to some sobstory, THEN go back to his house for more sobstory, and finally you can move on
>chapter 6 KEK go back to the mafia boss to find the couple again, go back to the island, find a fucking wedding ring, have the asshole say "ily" over 9000 times, head back to the guy, and finally get a ticket
Hope you love 5 minute conversations.
>>
>>343664352
Good God no. Everything about that was a downgrade compared to the original two.
Except for Tippi, she was alright.
>>
>>343664352
>The best game in the series, Super Paper Mario?
>take the worst of TTYD and make it a boring platformer
Eh.
>>
>>343664447
>Hope you love 5 minute conversations
Anybody who played 64 wouldn't mind.
>>
>>343664447
Twilight Town was the worst.
>nope you can't go in that pipe because your undies don't have the password on them, go back and find the recluse hiding in the last place you'd look
>>
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>>343664352
is the joke here the irony that super paper mario reused a ton of TTYD assets and it's painfully evident when a frankensteined character appears
>>
>>343664481
>>343664510
Oh, sorry, you only like turnbased combat and nothing else? Here's a soulless turnbased game with stickers. Have fun.
>>
>>343665094
>Sticker Star is closer to SPM since you don't really have to fight anything and environments are empty
Eh.
>>
>>343665094
Nintendo tried to be "unique" and "experimental" and shat on the turn-based combat of 64 and TTYD. I don't know what you're getting at.
>>
>>343656804
>REEEEE! STOP LIKING WHAT I DON'T LIKE! REEEEEEE!
>>
>>343665094
Anon, if you took SPM's fanfiction plot and put it on a different soulless platformer that at least tried to be a platformer, you'd have a better game.
>>
>>343665185
>you don't have to fight anything
>the environments are empty
>in SPM
Confirmed for never having played the game.
>>
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>>343665360
>you really don't
>they really are
Eh.
>>
>>343665336
And if you put TTYD's fanfiction story on any other JRPG you'd have a more unique sequel than TTYD was to 64.
>>
>>343665514
>And if you put TTYD's fanfiction story on any other JRPG
That's redundant. It's already any other JRPG plot-wise. That would be like placing TTYD's bland 2D Bowser stages in SPM.
>>
>>343665476
>All of those enemies & blocks
>In the first level no less
>Empty environment
Eh.
>>
>>343665476
>the level up system suddenly doesn't exist
>cherrypicking one part in 3D
So you never played the game, got it.
>>
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>>343665779
>less on-screen than a 2D Mario's first stage is impressive
>resorts to mimicry
Eh.
>>
>>343665639
So you admit TTYD is shit? Great.
>>
>>343666137
He never said that or even implied that.
>>
>>343666061
>that screenshot
>having less on the screen
You blind or something senpai?
>>
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>people complain about the quality of paper mario sticker star and eventually color splash
>paper mario was never, ever good.
>>
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>>343666061
It's about on-par with a normal Mario game. Eh.
>>
>>343652557
You could've just said yes.
>>
>>343666137
I was never even defending TTYD.
Every game has its flaws. If you think one is perfect, you're an idiot.
>>
>Complaints about a Nintendo Game
>A Nintendo Game
>A Game
>>
>>343666446
save for the fact that flipping was a poorly executed and boring gimmick, and the platforming was objectively terrible (constant speed, awful, floaty, impercise jumping)
>>
>>343666061
>>343666446
The problem with super was that locations requiring flipping weren't that interesting
Flipping itself was a neat mechanic
>>
>>343667079
oh and the fact that bowser broke the game and could 1hko most bosses.
>>
>>343667079
I'm just talking about the environment here, Anon. Though I never had issues with it's platforming, I think I can understand the point of view on it though.
>>
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>>343666446
>It's about on-par with a normal Mario game.
Until you went into the different perspective.
Eh.
>>
>>343666761
Good, so you admit everyone bitching about OP saying 64 is better than TTYD are idiots.
>>
>>343667272
Yeah, then it's better, like in that screenshot you posted where there are more blocks hiding behind the other ones and a whole swarm of enemies hiding behind a platform that's impassible in 2D.
Ehhhhhhhhhh.
>>
>>343667335
Everyone ITT blindly defending anything is an idiot, including you.
Hell, I'm an idiot for explaining this to posters with severe passive aggression.
>>
>>343667272
Technically it's the same since the blocks are in the same location. Also enemies & blocks are hidden in 3D spaces at times (hell, look at the image you posted earlier with all the Squiglets >>343665476 while others can flip as well.
Eh.
>>
>>343667661
>Yeah, then it's better
Not really since the previous 2D level design goes out the window until flipped back and the new 3D doesn't look better than any other 3D segment in a Mario game. An amalgamation of mediocrity eh
>>
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Both the sequel and the PS2 port were shite.

At least you could discuss another game...
>>
>>343667924
>the previous 2D level design goes out the window until flipped back
That's the point. It's supposed to completely change the environment. eh-eh-eh
>>
>>343658872
Shit, really? I'm playing through first game and loving it.
>>
>>343668491
NMH2 is still good, but a few of the levels and Jasper Batt Jr. spoil the game
>>
>you will never be the huge, mighty king of GUYS WHO TALK TO POSTERS
>>
>>343669236
You already are,
>>
>>343669236
I'm legitimately confused what the hell you're on about, Anon, explain.
>>
>>343669380
Bowser sequence in TTYD. He thinks a poster of Peach is the real deal.
>>
>>343669528
Oh, I misunderstood the post. I thought he meant posters as in posters on 4chan, not a literal poster of someone/something. That shit was pretty funny.
>>
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>>343669236
>you will never go on a cozy picnic with your troops and relax in the sunshine
>>
I replayed TTYD recently and I forgot the humor got pretty crude at times. No wonder I'm so fucked up.
>>
>>343655198
Kill yourself, Tutan. Sticker Star was a fucking abomination and everyone knows it.
>>
>>343670040
sticker star=spm>ttyd>64
>>
>>343670508
No.
>>
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>>343664447
TTYD had so much filler. it makes me wonder if it was even designed to waste your fucking time in the first place or that it was a result of rushed development

either way, TTYD is piss easy too and all around lackluster outside of the gameplay additions and occasionally interesting character
>>
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>>343646832
>>343655198
>>343670508
>>
>>343648456
Yes.
>>
>>343671920
I was mad that the most atmospheric chapters (Boggly Woods and Twilight Town) were SHIT.
>>
>>343673485
3 and 6 were pretty atmospheric and good
>>
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>>343660584
>I can't handle a little bit of random damage for the sake of fun in an easy as balls game
>WAHHH ONE AUDIENCE MEMBER WHAT A TOUGH DECISION TO MAKE
>>
>>343674363
wait til you get dizzy'd for no reason or the enemy gets invisible because why not
>>
>>343646442
TTYD has shit pacing and drags on for longer than it's worth. For every good moment in the game there's another where you have to drag your ass across a shitty boring part, which this game is abundant with (the forest in Twilight Town, the jungle in Keyhaul Key, all of Chapter 2, the non-boss battles in Glitzville, finding Francine and Francesa, General White, the slew of recoloured enemies you have to face, etc). The first game had this problem as well to an extent (the prologue, Shy Guy's Toybox, Flowers Fields), but it wasn't nearly as grating.
>>
>>343674620
Yeah, and you work around that, because it's not a big deal at all.
>>
>>343673784
Nah, they're considered trash now. According to /v/, chapter 1 is the only good chapter.
>>
>>343674909
It's an unnecessary inconvenience anyways.
>>
Must really suck only liking 64.
>>
>>343675121
But it's not a major flaw with the battle system like the original retard acted like it was.
>>
>>343675093
I liked Chapter 8 though, despite 1-2 puzzles being recycled from 64's Bowser's Castle.
>>
Potential: TTYD >>> PM64
Execution: PM64 > TTYD
>>
>>343675372
So wait, you claim the hallway level design is one of the main reasons TTYD is garbage, but like the chapter where it's the most blatant?
>>
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>>343675762
I liked it only out of atmosphere though, especially the Riddle Tower.

1 > 8 > P > 2 > 3 > 4 > 6 > 5 > 7
>>
>>343655198
>Calling others nostalgiafags

Oh the ironing
>>
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>>
Demon souls

>literally everything after
>>
>>343675970
The prologue is tutorials and dialogue. What the fuck is wrong with you?
>>
>>343676351
It's over very quickly, and I think it does a good job teaching you the mechanics.
>>
>>343675093
>According to /v/, chapter 1 is the only good chapter
But chapter 1 is the least exciting chapter by far. Easily the worst. The rest of the game is so much better and so much more unique.
>>
>>343676854
Chapter 1 has the least amount of backtracking and the only good dungeon in the game.
>>
>>343676854
>rehashing 64
>unique
kek
>>
>tfw I like the peach sections in both games, all the inbetween chapter shit, and the large amount of dialogue
>>
>>343677053
Chapter 1 is a rehash right down to the koopa village.
>>
>>343677008
Also the best boss.

>tfw Hooktail eats the fucking audience
>>
>>343677479
>Best boss
>Not MACHOOOOOOO GRUBBA
Those're some shit opinions you got there son!
https://www.youtube.com/watch?v=FhgO1ZBCTfI
>>
>>343678101
Macho Grubba is fucking lame, you can literally kill him before he gets a chance to use his power-up moves.
>>
>>343677008
>only good dungeon
You didn't like chapter 8? What the fuck is wrong with you?

Chapter 1 is just far too plain and standard outside of Hooktail and the game show.
>>
>>343678385
The only good part of Chapter 8 is the riddle tower. Other than that, Chapter 8 is essentially one big hallway until the second half, which not counting the bosses, is way too short.
>>
>>343678101
Even PM64's soundtrack shat on TTYD's.

https://www.youtube.com/watch?v=P6YtYQ5klcc
https://www.youtube.com/watch?v=LgcA0ovucQ8
https://www.youtube.com/watch?v=wuLoSZ7tvEg
https://www.youtube.com/watch?v=VfCq2BFckVs
https://www.youtube.com/watch?v=Rmjd9Ypci9M
>>
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>>343678724
64'soundtrack was fucking MIDI.
>>
>>343678724
>none of them are boss music
What's wrong with you?
https://www.youtube.com/watch?v=w5AZRtpTLhM
https://www.youtube.com/watch?v=aN6eitV7lQc
https://www.youtube.com/watch?v=GhLwyabmswY
https://www.youtube.com/watch?v=wQLeMEPS7Cc
https://www.youtube.com/watch?v=93WK_q9BSC0
>>
>>343678339
The only boss that had any measure of actual difficulty is the shadow queen/bonetail, anon.
Both paper mario games are pretty easy RPGs.

>>343678724
>The Sun
>Crystal Palace Crawl
You got me there, I don't think anything in TTYDs soundtrack tops those, but it's still quite good.
>>
Who /hypeforStarRod/ here?
https://www.youtube.com/watch?v=7w4FGwguIPA
Guy is making some amazing progress, and apparently they've cracked the PM music/sound encoding so you'll be able to add custom music and sounds.
>>
>>343678695
>one big hallway
>until the second half
The descent to the courtyard definitely doesn't take up half the time spent in the chapter.

I also don't agree with this whole metric of how many exits each room contains. Then again fixation is one of the hallmark traits of the /v/ poster.
>>
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>>343679550
>we can finally make the true Sticker Star/Color Splash
Thread replies: 255
Thread images: 44

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