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Holy shit! How did they do it? There is no way this is real time
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You are currently reading a thread in /v/ - Video Games

Thread replies: 255
Thread images: 82
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Holy shit! How did they do it?
There is no way this is real time footage
>>
>>343621682
They slapped a piss filter on it. Good job.
>>
>>343621682
WAIT A MINUTE
I RECOGNIZE THAT BUSH
>>
>if we put enough fog in the game and add a piss filter they wont even know we just re-used the "high res" texture pack from 4 years ago complete with all of its shitty meshes.
>>
WE HUMAN REVOLUTION NAO
>>
>>343621907
waitaminutethatcard.mp4
>>
>>343621682
That rock in the bottom right corner actually looks like it has a lower res texture. How did they do it?
>>
>>343621682
>people will pay for this
>>
>>343621682
they deleted the guard to save more wam
>>
How the fuck can they make the remaster look worse than the original? The textures are blurry and everything looks low poly, not to mention the horrible piss filter.
This is some black magic shit here.
>>
>>343621841
If you went out of your basement you'd know that dawn and sunset have yellowish colors
>>
>>343621682
They literally didn't change anything. Everything looks the same. Only yellow bloom.
Why is this allowed? People will buy the shit out of it.
Oh god.
>>
>>343622151
>not to mention the horrible piss filter
see>>343622159
>>
>>343622159
so it's always sunset now?
>>
>>343622159
>>343622213
Nice try Todd
>>
>>343622213
The sunset is orange, not yellow, you fucking idiot.
That isn't sunset. It's a piss filter.
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>>343622250
If you take a picture of a place at sunset, is it always sunset?
>>
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>>343621682
Hi guys, do you want to get this game? It will probably be the best remaster, yet. I will absolutely get it. Oh yeah, I like how that Todd person uses a yellow filter in the remaster. It reminds me of Fallout a bit and I like it.
>>
How the fuck do paid professionals come out with objectively inferior products to amateur hobbyists? Is it unions? Nepotism? How the fuck are these retards still employed with all the talent out there?
>>
>>343622159
>dawn and sunset make the whole world yellow

Do you live in a polluted shithole or something?
>>
>>343622159
>dawn
>giving things a piss filter
What fucked up land do you live in?
>>
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Hey guys. I heard this new Skyrim HD remaster is going to knock out socks off. Let's all buy it and see how amazing the effort that Bethesda has put into a game that just works so well.
>>
>>343622009
The hi-res pack only had textures, not meshes.
>>
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DELETE THIS THREAD RIGHT NOW
>>
>>343622486
Force me.
>>
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>>343622180
NO IT'S COMPLETELY DIFFERENT RETARD THERE'S A NEW BUSH SEEE!!!!
>>
Reminder that 64-bit and DX11 means better mods so stop moaning.
>>
>>343622393
>>343622392
>>343622306

Fuck off.
>>
>>343622632
This new lighting will fuck up all the ENBs that made the game look acceptable.
>>
>>343621682
Is this Skyrim - Human Revolution?
>>
>>343622672
whoa. what game is this?
>>
>>343622672
Is that what it looks like outside your basement, anon?
>>
>>343622672

Witcher 3's sunset and rises actually look good though since the foliage casts shadows etc. because of it
>>
>>343622771
I compare video games with video games unlike you retards who compare it with real life.
>>
>>343622672
Look at all that piss coming out of the sky. How can anyone like that shit.
>>
>>343622543
I SAID DELEEEEEEEEETE THIIIIIIIIIIIIIIIIIIIIIIS
>>
>>343622812
So the dawn and sunset don't actually have yellowish colors

>>343622854
>forgetting your Todd pic
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>>343622672
i like how you used this to respond to >>343622393
when if youve ever looked at dawn or sunset, youd see that it doesnt give everything a yellow piss tinge. Youre a fucking moron.

Also >>343622392
this. What polluted shithole are you in that this smogfilled shit is your sky everyday.
>>
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>>343621682
>60 dollars for a piss filter
>STILL 30fps
>>
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>>343622905
SHIT!
I SAID DELEEEEEEEEETE THIIIIIIIIIIIIIIIIIIIIIIS
>>
>>343622712
Even HR didn't have such a shitty piss filter. And even still, Deus Ex made the stylistic choice of always being at night or with the sky blocked by the Hengsha overcity, so the piss filter, while obviously not that great, still worked somewhat. It fitted the urban feel, despite them going a bit overboard.
>>
>>343622075
Wrong meme you dip
>>
>>343621841
Do you even know what a sunset or sunrise looks like you faggot
>>
>>343623005
Your rage is delicious, Todd. It sates me.
>>
>>343623029
I just rationalised it as the filter being the lenses of the bionic sunglasses
>>
High Hrothgar Flatulence Edition
>>
>>343621682
They have actually managed to create a Nostalgia goggle filter, to make it look exactly the same as it did before with a sepia tone to let you know you don't own the better and cheaper version on PC

There is honestly nothing I can think off that needed a remake less than this. I can't believe people are even remotely excited for this.
>>
>>343623093
It makes a portion of the sky look orange for a little while. It doesn't throw a pissy fog over everything. If it WAS so foggy already, you wouldn't even see the orange at all, it would just be behind the fog.
>>
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>People will buy and play this garbage

It's literally the same game but now with a very, very shitty ENB mod added to it and a bit more grass and bushes here and there.
>>
>>343621682
surely these pictures are all jokes
they can't honestly think that putting a filter constitutes a remastering
>>
>>343621682

Why is it so fucking yellow?
>>
>>343621682

Skyrim has MSAA

Fallout 4 has TXAA

Do you think they'll remove MSAA because of the new lighting system?
>>
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>>343622159
So they turned it into a New Vegas then? Great.
>>
Is OP baiting? The one on the right looks absolutely dreadful. Is there a sandstorm?
>>
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>mfw it looks like they'll be breaking quite a lot of mods with this until SKSE gets updated
>>
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>>343621682
>Piss filter
>Blur filter
>>
>>343623370
>can't distinguish a bait from a joke
>>
>>343623132
That might explaing "I never asked for this". Who would ask for permanent pissfilter sunglasses?
>>
>>343621682

This pretty much affirms my belief about Bethesda after playing Fallout 4.

They need a game to fail badly. They've become so complacent and just down right lazy that I fear for the future of any game they develop. This isn't even them being shit developers, it's literally just them being too lazy to put any effort into making a good game because they know regardless of how much effort they put in people will eat it up anyway.

They seriously need slapping back down to reality with a game that bombs big time.
>>
>>343623475
I don't know, anon. People turned on Fallout 4 REAL fucking fast compared to Skyrim. Some like to pin that on Witcher 3 saying "oh, that game showed you don't have to sacrifice story and characters for open world" but I think it's just player's retention going down the drain and they won't stick with your obviously flawed game for much longer. Especially when Bethesda has given Fallout 4 barebone patches.
>>
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>>343621682
>>
>>343623419
>assume skse will just be ported from f4 in a few days
>gopher says it could take 2 MONTHS

>implying i'd even touch skyrim remastered without skyui
>>
>>343623475
Their marketing is too effective for any turd they put out to fail, and marketing is what rules the industry nowadays, unfortunately.
>>
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>>343623630
it's like pottery
>>
>>343623630
Cheeki breeki soon fellow dragonborn
>>
>>343622369
Capitalism and its senseless persuit of rates of profit
>>
>>343623475
you have to wonder what the fuck do they even do in development when each game seems to be simpler and simpler. like, their games are not cutting edge or anything nor are they adapting to a new engine.
>>
>>343623630
>"Dragons soon fellow Khajit."
>>
>>343622369
>How the fuck are these retards still employed with all the talent out there?
Why get talent when you can just coast and get millions for minimal effort?
>>
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>>343621682
HISSSSSST
>>
>>343624005
They realized they don't need to put any real effort on improvement, the simpler the game is, the more apes buy it. It's really the fault of the consumer at the end of the day.
>>
>>343623193
*PFFFRRRRRRRRT*
DO
VAH
KIIN
>>
>>343623630
Just need to edit the skies a bit more.

>>343622369
What this >>343623851 anon said.
>>
>>343621907
POST THE FUCKING PICTURE
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>>343622672

That looks massively better than the OP though, even if the colors are a bit oversaturated.

The OP looks like it takes place in a sandstorm.
>>
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>>343622672
No, you fuck off
>>
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>>343621907
Is it from Fallout New Vegas?
>>
>>343624505
No doubt. I'm sure there are Morrowind assets in Fallout 4.
>>
man what the hell is Bethesda gonna do when they actually have to use a new engine

they can't keep doing shit like this forever
>>
>>343624106
>black
>god tier
>>
>>343624678
redguards are tanned imperials
>>
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>>343624658
People joke that they'll actually do it forever, but even the normie audience is starting to catch on. Mainstream player groups like r/fallout expressed their dislike of the continued use of the Gamebyro engine, as well as the other shortcomings of Fallout 4.

Unless they can pull some really showy shit, or actually improve, Bethesda's bubble is popping.
>>
>>343624106
>Nords not God tier
*crumples up your opinion and throws it in the trash*
>>
>>343624765
*puts cigarette out on your forehead*

Don't fucking disrespect me again. Are we clear?
>>
>>343623470
I dunno they do look sweet
>>
>>343624658
>>343624761
They can't change their engine. Their whole modding community relies on gamebryo engine. I would much rather prefer Gamebryo with modding support than some other engine without modding support.
>>
>>343621682
Naw not real time amd probably just rendered super duper slowly on a ps4 so the can technically not being liars about shit being running on console hardware
>>
>>343624949
Do you actually think mod support is something only gamebryo can do?
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>>343624678
curved swords my man
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>>343625064
No, but Gamebryo is the most "moddable".
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>>343624949
>I would much rather prefer Gamebryo with modding support than some other engine without modding support.

I want to respond with a civil argument, but you're making it really fucking hard. Gamebryo isn't the only engine with mod support- they don't even need to make a new engine, just use a newer one. How fucking old is Gamebryo? Nine years old?

They can't improve if they're going to gimp themselves with the engine.
>>
>>343622369
Naw since the people hired to do that are essentially code monkeys and thier equvialint in all other aspects with only a few top people genuinly caring ir having passion for what they are working on.

Cimpared to the hobbyists who work of mainly passion for the work they are doing and also maybe because its fun for them since its not a job and since its not paid work they can take as long as thwy want without worry about deadlines.


Pretty much to sum it up quickly one is done for pay and not fun. While the otuwr is done dor fun and not pay.
>>
>>343625162
They can make any other engine just as moddable.
>>
>>343622632
Mods can't save a game as bad as Skyrim.
The game's only use is porn.
>>
bethesda games after morrowind really do age like shit. skyrim was amazing when it came out but now id rather chop off my dick than play through the main quest again
>>
>>343624949
>>343625167
Gamebryo isn't just "moddable", of course every engine is capable of that. The thing is that it's not just a graphical engine but a further framework that the game is built into. The reason that the games are so moddable, and also the reason why the games have so much content is that it's a fairly robust system which makes adding content relatively easy. The 'huge worlds' of bethesda's games pretty much rely on this to be easily produced.

tl;dr it's not as simple as "just use unreal 4 bro", and gamebryo is basically perfect for Bethesda's needs, but obviously outdated being 15 fucking years old at this point
>>
>>343625389
I seriously doubt that. If it was that easy, other developers would have done so.
>>
>>343625167
but anon, it's CREATION ENGINE these days. which is totally not gamebryo.
>>
>>343625162
Gamebryo modding is despite the engine, not because of it. It's actually just a step above being just plain unmoddable. The only reason there are so many mods is because there are legions of people willing to mod, not because it is easy to do so.
>>
>>343625583
>Gamebryo modding is despite the engine, not because of it.
t. never tried modding a game that's actually hard to mod
>>
>>343623029
Well to be fair in HR shit was like a stylistic almost thematic so they actually had consideration for it and made work. Cimoqred to the Bethesda shit where they just slapped a color filter on since they think poorly of thier audience while at the same time being dumb themselves.
>>
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There's not much that can salvage the trashy contrast and default colors (primarily the sky) but there you go.
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>>343625583
Nah, it's because of the engine. Have you actually tried modding TES games? It's infinitely easier than anything else on the market, rivaled only by NWN1 back in the day.
>>
I never finished the main quest in Skyrim, despite playing the game for about 120 hours. So in one way I'd like to get this update so I could make a new character and finish the main quest, but I do fear that my bethesda burnout will set back in immediately after character creation and I wont have any desire to play the game.
>>
>>343621682
So, baring the x64 jump, can this Remastered version do anything mods haven't already done? I mean, they're not tweaking the game in any mechanical way, right?
>>
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>>343624604
There's morrowind and oblivion classes in the game .exe
>>
>>343625690
The orange blur looks so lazily done, i daresay even worse because it takes away detail such as the water reflection and makes the grass stand out in a bad way. What an absolute catastrophe.
>>
>>343621907
>I recognize that bluge
>>
>>343625583
How many fucking games out there have an addon system as robust as the .esp functionality in Bethesda games? The engine allows you to overwrite pretty much any part of the fucking game from a couple simple, enabled/disenabled files, including other modified files.
>>
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>>343625826
Jesus fucking christ. Is this real?
>>
>>343625859
Yeah, compared to the non-remastered version the water blends in with the sky waaaay too much not making it salvageable by mere color curves. Maybe it'll look different in other times of day, that's the only thing one can hope at this point.
>>
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>>343625826
This is the future we deserve.
>>
>>343625536
No one said it would be easy. But you do realize the reason other developers don't make their games moddable isn't because it's hard, right? Most devs literally try to shield their games from modding.
>>
>>343621682
So they're charging for a game with an enb filter slapped on it?

Modders have already done this, and so much more, for F R E E.
>>
>>343621682
This wont sell. At least not for PC owners. I dont see how it will net them a profit. Regardless I fucking hate this wave of re-mastered bullshit give us a new game already you fucking jews.
>>
>>343626025
They don't because they can't.
>>
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Apologies, but this is the closest I'll get to a Fallout 4 thread without making one.

How does this class look?
>>
>>343625932
>>343625996
>autism
Of course it's real, are you really upset that they didn't 100% remove the class framework from their previous games?
>>
>>343625632
>>343625693
Most games nowadays are modabble. Anybody working with pure code is just shooting themselves in the foot. But trying to do anything beyond just dropping in extra models, NPCs or quest scripting is difficult. ANimations for example is a custerfuck. You also not aware of how bad it is because Bethesda has been using the same engine for years and all the painstaking community tools have been out there for years. If Gamebryo were to come out today you would be singing a different tune.
>>
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>>343626097
Let's not forget a collection of unofficial patches for bugs Bethesda left in and you KNOW they're not addressing with re-release.
>>
>>343625996
>>343625932
t. people who don't make games
>>
>>343621682
Holy shit that looks horrible compared to the original.
>>
>>343626110
>ignoring all those people who'll buy the DLC to get the remaster because "Oh I might as well, I pirated all that DLC ages ago anyway".
>>
>>343626152
Like shit because
>no random crits
also there's the fact that your SPECIAL doesn't matter if you're not getting the perks you want
>>
>>343626120
They can't what? Make their games moddable? That makes no sense. Any game is moddable as long as the files aren't encrypted. And they usually are.
>>
>>343626097
It is not an enb filter. It is the fucking temporary volumetric lightning effect/godrays from Fallout 4. It happens randomly at dawn in Fallout 4.

And the Remastered Version is also free for PC owners.
>>
>>343626162
But anon, if you want modding to achieve prominence it has to be easy for average Joe Schmoe to get into it. Witcher 2 has a REDkit. Know how many people made mods with it? I can count on one hand so CDPR cancelled the mod tools for Witcher 3 because it's not worth it. Bethesda realizes mods are a big draw to their games' sustainability and you can bet they want to keep the existing structure so old modders don't have to re-learn anything.
>>
>>343626162
Animations aren't a clusterfuck to mod because gamebryo is bad at being modded, animations are a clusterfuck because gamebryo is literally so old it wasn't fucking designed with morphing ragdolls in mind.

>most games nowadays are modabble
Again, how many games have a robust system for applying changes which can support multiple patches to unrelated parts of the game properly the same way the elder scrolls games can?
>>
>>343626273
I choose that special spread with perks in mind, it's a sneaking build that only uses pistols; I use ricochet for the hell of it.
>>
>>343625926
Any which are moddable? Modding functionality isn't a black art, it's been there since even before Doom, and is practically required to make any game. It's just a question of how much a studio is willing to obsfucate the process to please the publisher, improve performance, and the release of any tools.
>>
>>343626280
The Creation Engine is unique. No game engine out there offers this much modding support as Creation Engine.
>>
>>343626289
>thinking it's getting fallout 4 effects
>being this delusional
>>
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Finally they fixed the rocks behind the boathouse.
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>>343623208
All those people who bought and played this maybe 12 hours top and posted cringey comments on twitter about how great iz is on twitter are now in their early 20s and reality dropped hard on them. They will want to relive their best years on the brand new and more powerful Playstation 4â„¢. This is basically the "I'm a gamer" essential game
>>
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>>343621682
>that shitty crepuscular implementation
>>
>>343626159
>lol why are u guys mad there is code from a 2004 game in a game from 2015
>>
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>>343621682
Fuck off dumb Toddposter
>>
>>343626438
>any which are moddable
Hardly
Look at doom, for example. You're only realistically able to load at most 3 different wads, which each redefine strictly different parts of the game
>>
>>343626097
They're doing it for the new generation of consoles, it's coming to PC too because they have no reason not to, plus steam users get it for free if they already own the game
>>
>>343626471
It is.
>>
>>343626536
Yes, why are you?
Do you think perfectly functional code needs to be constantly thrown out and replaced?

Are you complaining about literally every game running off any variant of idtech engine containing huge amounts of identical code, too?
>>
>>343626097
> mods are free

Not anymore :^)
>>
>>343626536
well? why are you?
>>
>>343626409
>how many games have a robust system for applying changes which can support multiple patches to unrelated parts of the game properly the same way the elder scrolls games can?
Do you only play Bethesda games? There's zero reason for patches to affect mods which change things they don't affect. 99% of mods are things like models, textures and scripts, a normal patch would never affect that, not to mention quite a few patches are basically mods in structure.
>>
>>343626536
There is code from the 90s in all Source games, UE4 games and idTech 6 games. It's pointless to rewrite every single line of code when the resulting code is going to be the exact same as before, which you'd know if you had any clue about programming at all and weren't just spouting shit from some picture you saw on reddit or something.
>>
>>343626664
Piss filter isn't a fallout 4 effect you fucking idiot lol
>>
>>343626667
Perfectly functional code? What fucking use does it have in Fallout?
>>
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>>343626667
>>343626716
>>343626735
Good posts, friends!
>>
>>343626727
>I am literally fucking retarded hurf durf
Elder scrolls mods are applied as patches.

.ElderScrollsPatch
>>
>>343626761
what issue is with it being there?

>>343626761
no-one can say because we dont know context
>>
>>343626667
If it's not used then it's best to get rid of it. Otherwise it clutters things up. Removing unnecessary code reduces size and memory use, too.
>>
>>343626583
And you can mix any wad in any combination you like to form a new set of wads, which is what all mod managers actually do in any case. It's no different from any modern game at all.
>>
>>343626760
>get told exactly what it is
>call him delusional that he thinks it's the same thing
>he posts proof
>backtrack and call him names because you were wrong
I don't understand people like you, why do you force yourselves to reply? Why not just stop and let them be right?
no one will ever know you were wrong
>>
I know I will get dunked on for even suggesting this buf here goes.

For a person that doesn't have a PC or a reliable income, should I buy the remaster?

Noting that I never played an elder scrolls game before because I skipped ps3 and 360 gen.

I mostly played ps2 through that gen because poor fag.

Now that i have a ps4 should I get skyrim remastered?
>>
>>343626761
What use does removing it have? Save half a kilobyte on the filesize of the .exe and break anything set up to call on it redundantly?
>>
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>>343626760
As I said it is a temporary effect that happens randomly. Other remastered screenshot look normal.
>>
>>343626814
At what point did I defend Bethesda's shitty engine? I'm just saying every engine (and in fact, every large software project period) reuses code, and you're a fucking idiot pretending to know what he's talking about.
>>
>>343626893
>Human Revolution uses a piss filter
>IT MUST BE USING THE FO4 ENGINE
This is how retarded you are.
>>
>>343626898
All TES games are fucking boring. You'll play 2 hours and then regret it.
>>
>>343626735
Why are things like rpg class definitions hardcoded into the engine? It's ridiculous.
>>
>>343627000
But muh best game of all times.
>>
>>343626963
Hi Todd.
>>
>>343626886
I don't think I have ever seen any instance of multiple gameplay-affecting wads work with each other. Same with multiple level-affecting wads.
>>
>>343626898

I'd say no. If you really wanna try out a TES game and don't mind it being on console and don't mind missing out on (real) mods then go for it.

It's still a decently good open world game with tons of content and some good dlc.
>>
>>343627048
Are you gonna make a point or just keep posting memes instead of refuting what I said?
>>
>>343626959
That still doesn't make it a "fallout 4 effect". Maybe you don't realize just how easy it is to add a simple sepia filter at certain times of day.
>>
>>343626898
You should try it. Ever wondered why everyone talks about TES games, even on /v/?
>>
>>343624106
Objectively great taste
>>
>>343624949

Gamebryo is not even the most moddable engine though
there are plenty of engines that are just as moddable if not more like Source or the Warcraft 3 engine
hell these engines were so great for mods they literally spawned entirely new and now hugely successful games just from mods that were originally made with them

but you have to remember a huge reason that Warcraft 3 for example was such a big target for modding was because they made tools that really supported and enabled modders efforts
the main reason that some games don't get modded very much is just because the devs don't actually want people modding their game
of course sometimes the game itself just doesn't inspire modders to want to create mods for it
but that works both ways too
a big part of the reason Bethesda games do get so many mods is simply because they're large sandbox RPGs

and even so just look at the romhacking community
these games you were never even really intended to be able to see the files of yet people even went so far as to create their own damn tools to be able to make those hacks

the only real issue I guess is just that people are very familiar with Gamebryo at this point but there's really no reason you couldn't make a new engine that was even more accessible for modding
>>
>>343626986
What are you even saying? It's Bethesda, of course they're using the same engine.
>>
>>343621682
all i can say is 'wow'
>>
>>343627197
You are implying they updated Skyrim to use the FO4 engine which is naive and delusional.
>>
>>343625167
Gamebryo is actually 18 years old

>>343625532
You know that you could just make your tools work with a different engine right? Or that you can make toolkits akin to yours that aren't limited by self-imposed limitations that were set in 2001? Look at OpenMW and it's basically perfect compatibility with original mods and game files, and that was achieved for free by a few nonames. They are part of one of the biggest publishers out there and are coworkers with ID FUCKING SOFTWARE.
>>
>>343627315
Ah, right. My bad.
>>
>>343627371
if your game engine is old enough to shitpost on 4chan you need to make a new one
>>
>>343622672

well thats a proper sunset, not just world turning into sickly unrealistic yellow hue like shitty bethesda games
>>
>>343627175
>no mention of aurora engine
>>
>>343626898
>I mostly played ps2 through that gen because poor fag.
Nothing wrong with that. I think i played with my ps2 more than with my 360 during the past gen?.
If you want to get the remaster at least wait until the ps4 gets Skyrim mods. I think they are xbox only for now.
>>
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could be worse lads
>>
>>343627371

>You know that you could just make your tools work with a different engine right? Or that you can make toolkits akin to yours that aren't limited by self-imposed limitations that were set in 2001?

Yeah you can do all that. It'd require an ungodly amount of manpower and time to do but technically you can.

OR you can actually release games and not sink your whole company.

>>343627371

>Look at OpenMW and it's basically perfect compatibility with original mods and game files, and that was achieved for free by a few nonames.

Yeah look at OpenMW. How long has it been in development? What does it have to show for it? A proof of concept?
>>
>>343627465
Making a new one does not mean you delete every line of code in the old one.
>>
>>343622159
>doesn't like game
>therefore he is a basement dwelling meet

>everyone who doesn't like what I like is a basement dwelling meet

How does it feel to be a bitter, dilusional, sad, gay and obnoxious retard?
>>
>>343622672
You fuck off, you massive cunt.
>>
>>343627506
t. dead island remaster
>>
>>343627548
Yes it does. If you are using old code then you're not really making a new one are you? You're just updating it.
>>
>>343622328
In the picture, yes.
>>
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>>343627502
I don't think they are coming.
They are already making excuses and they will probably
End up saying
>it was possible for the Xbox because its a PC.
>>
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>>343622369
>>
>>343627645
A game engine is hundreds of components. A new engine is not every component being rewritten, it's the parts that need to be rewritten being rewritten. There hasn't been a "new engine" in the AAA world by your definition since the 90s. Everything is an incremental improvement or contains code lifted from other engines.
>>
>>343626898
Just pirate that shit, it's one of the most selling games ever made. Then buy it when it goes on sale
>>
what was the biggest "city" in skyrim, like 15 buildings or something?
>>
>>343627371
It's not just a matter of the tools, it's a mater of the extensibility of the framework.

And yes, OpenMW was made, but took years to make and has nowhere near the graphical capabilities required for modern games. Not the Bethesda couldn't do it with all the money they have, or that they shouldn't, I was saying that a purpose built engine would be required, which is a more indepth feat than many here seem to think bethesda's solution would need to be.
>>
>>343627736
This doesn't explain how people fucking lap it up or console players, though.
>>
>>343627315
Yeah I guess that part were they said that's exactly what they were doing doesn't exist anymore
>>
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I already have the remastered version, it is called the pc version.

Seriously tho, I think the only benefit of this new remastered version for consoles would be the modding support.
>>
>>343627831
Nice source
>>
>>343622159
>try epic bantz and fail

Love when this happens
>>
>>343627858
No, you dumb shit. The benefit of this remastered version is that the game will be 64 bit, and will be able to use more RAM.
Also some script extender functionality will be core, thus will run better and faster.

It is in fact very beneficial for the PC release as well. It will let it scale reasonable well.
>>
>>343626583

and yet you can have way more fun with most Doom wads than you can with most Skyrim mods because they just add superfluous shit like horse vaginas and annoying "survival" features

weird how that works huh?
>>
>>343627858

Console modding is above and beyond pathetic anyway.
>>
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>>343627790
>15
>>
>>343622369
>Skyrim: Remastered
>Now with console mod support!

They're employed because they create and control a platform and make money off the superior amateurs that have to work through them.

Bethesda is basically the NCAA.

But seriously, as a company what sounds better to you: paid-for mods, which caused a controversy and lost consumer goodwill, or selling mod support for a 5 year old game at $60 a pop which somehow creates goodwill and hype?
>>
>>343627942

>because they just add superfluous shit

I somehow doubt you've modded a game in your life if the extent of your knowledge on the subject comes from these threads.
>>
>>343626986
FUCK OFF YOU STUPID CUNT!
>>
>>343627858
there will more convenience like not having to jury rig 64 bit support anymore and hopefully if we're very very very lucky some native lod changes so we dont need to use a dozen mods just for basic stuff
>>
I noticed they took the legendary edition off of steam.
>>
>>343627942
I mean, skyrim mods are generally shit because the community is retarded because the game is simplistic as fuck, but don't act like shit like fucking Nehrim isn't fucking impressive.
>>
>>343627828
Consoleshits will buy anything, no matter how crap it is. Stupid people are the reason consoles even exist in this day and age.
>>
>>343621682
There's no way this is real. Nice try.
>>
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wassup honkeys

dis game looks dope af, anyone else already preorder?

I usually don't play games about crackas with swords, but the graphics are tits and da asses on da wenches was fat

PREORDER TODAY

unless you is racist
>>
>>343627938
I just hope they fix the shadows being cpu heavy (which I know they won't).

Literally almost doubles my fps when I turn them off.
>>
This can't be real, surley this is a joke image? No company is this fucked.
>>
>>343625926
Any UE, idtech<5, unity, ogre.... made game with mod support. Look Half-life 2 mods, all the idtech3/4 standalone mods (like CoD). These games also let you bend the core of the game beyond what any Bethesda game would ever let you.

Bethesda self-imposed limitation for the plugin system isn't somethings hard to recreate, it's just that nobody else gives a fuck about plugin systems. Racing sims like GTR2 and AC have been doing it for 15 years so far and nobody hails symbin as saviors of modding.
>>
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>>343621907
I RECOGNIZE THAT GAY BLOWJOB!
>>
PC mods still look far better.
Consoles BTFO
https://www.youtube.com/watch?v=-cfThUTcSTI
>>
>>343627049
Only because such wads are ambitious and any attempt to merge would result in conflicts, which happens with Bethesda games too. It's not like as if you can't theroreticaly manual copy and paste them into each other. Besides, it's essentially a quibble since you're comparing the dawn of true modding with modern times. Frankly, Doom still holds out very well in modding terms because nothing has really changed.
>>
>>343628348
Best Todd post I've seen in a while.
>>
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Hey will i be forced to upgrade to remastered?
I don't want to break all my mods.
>>
>>343628443
The plugin system is literally the entire reason elder scrolls modding became such a huge thing though. The ability to install a vastly different amount of mods and tweak things to your personal preference rather than one big mod made by some faggots like anything you listed on that first line.
>>
>>343628605
I'd be extremely surprised if it wasn't a different thing
>>
>>343628201
They probablt want to avoid people buying it just to get the new version for free
>>
>>343628665
It's not like as if the plug-in system isn't basically an official mod manager, which in any case is immediately ignored for community ones which are much better.
>>
>>343626583
>3 mods that do the same
>be surprised they clash

Load 3 horse vagina mods and see if they all work.
>>
>>343624816
Ouch fuck jesus christ!
*grabs you by the balls* BACK THE FUCK OFF?!?!
>>
>>343628605

Doubt it'll break anything other than maybe visual mods. The core game is still the same, just some rendering options changed.
>>
>>343628868
*balls are a hologram*
>>
>>343621907
They put a fucking dead bush in the remake.
>>
>>343628774
>hurr durr
The plugin system is built into gamebryo, the official mod manger which gets replaced is just a front-end.
>>343628785
They'll work just fine though, without crashing.
Also, "do the same" shouldn't cover "alter the maps at all" or "alter the gameplay, weapons, or monsters at all"
>>
>>343628605
I doubt they'll be giving free remasters to anyone.
It would be a huge loss if they gave all of the consolefags free remasters for PS4 and Xbone. But if they gave free remasters only for the PCfags, it would piss off the consolefags.
>>
>>343628970
>But if they gave free remasters only for the PCfags, it would piss off the consolefags.
it's free if you own the Legendary Edition
>>
>>343629036
Oh, my bad then.
What about the people who own the console version for the 360 or the PS3? Do they also get it for the Xbone and PS4?
>>
>>343628047

the vast majority of mods for ALL Bethesda games are exactly superfluous shit

the ratio of big total conversion mods to minor mods that just change like a few textures or add an NPC for Bethesda games is probably something ridiculous like 10,000 to 1

I mean half of the best mods for Skyrim are actually just fixing shit that should've been that way to begin with if Bethesda was a competent developer
>>
>>343628941
*teleports behind your balls*
psssht! No homo, kid!
>>
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>>343629120
Nope.
>>
so they just made a custom enb and called it a day?
>>
>>343628969
>The plugin system is built into gamebryo, the official mod manger which gets replaced is just a front-end.
No, the plug-in system is a fancy name for a hard-coded mod manager.
>>
>>343629286
Interesting, thanks anon. Though I'm a little surprised there isn't any kind of media or fan backlash.
>>
>>343629524

Well Pete's right, it's exactly the same as any other remaster for another platform. Bitch about one and you gotta bitch about all of'em.
>>
>>343624436
Notice how shadowing actually does its job as opposed to just bathing everything in yellow residue.
>>
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>>343629286
>PCucks BTFO again
>>
>>343623419
They won't be breaking any mods because the remaster is being treated as a separate game from the original.
Your modded to the eyeballs install isn't being changed.
>>
>>343629826
dat reading comprehension tho
>>
>>343628348
You sum finna
*smacks lips*
Toddposter
>>
I'm betting they didn't change a single mesh or fix a single bug. Just throw in a couple filters and call it a day. How fucking lazy are they?
>>
>>343624436

you can hide the combat controls? nice desu
>>
>>343629286
>$60 for a port
Damn they Jewish
Most "remasters" are 30/40
>>
>>343629646
Fair enough. Considering that no one even really batted an eye about the TLoU remaster, I guess I shouldn't even really be surprised.
>>
>>343623649
>Skyrim remastered replaces your main Skyrim files
>no SKSE for months
>free offer is a limited time only

How mad would you be?
>>
>>343629940
>Falling for such an obvious troll
Come on anon
>>
>>343621682
>put on a filter and call it a day
how did they get away with this shit?
>>
>>343630506
They've already confirmed it'll take up a separate spot in your library
>>
>>343629718
Ahahahahahahahahahahahahahaah
Oh nice laugh anon. Witcher 3 has some awful shadow effects. That picture alone shows that they never went beyond PS2 level for shadows.
>>
>>343622760
Gothic 4
>>
>>343628462
haha thanks for sharing ;)=)
>>
>>343630969
>Witcher 3 has some awful shadow effects
As opposed to none at all?
>>
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>this old as fuck game has better sunset colors
Thread replies: 255
Thread images: 82

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