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Hows your game going? You are developing a game at the moment,
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Thread replies: 255
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Hows your game going? You are developing a game at the moment, right /v/?
>>
Tyler you know damn well I'm not developing a game right now.
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>>343615331
id like to help devs with sound and music. i'd be fine with doing it for free.
sample: https://clyp.it/4fopifzk

i can do genres that contrast this one though, anything works. Leave email address if interested anons.
>>
Fixing hit detection. There's a lot of times where I kinda fucked this kind of code before so I'm reading through the manual again to make sure I'm getting it right.
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>>343616327
Nice textures and rig. Do you have a webm of it in motion?
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>>343615331
I've added sight to the AI so he can now efficiently search any kind of place.
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>>343615331
you need to use the proper OP pic
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>>343617421
post it then so i can save it
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>>343615331
>Unity
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>>343615331

What's the point of making games?
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>>343617451
I don't have it
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>>343616789
I didn't make the enemy but I did make the paper bag on top of them to indicate they're placeholders.
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>>343615331
unity is for people who can't do C++
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I don't make games, I only make rocks and trees.
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>>343618182
make a game where you walk around the forest and dig out various rare minerals
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>>343618047
when unity is chosen over unreal it because of the license and not the programming language
>>
I have an idea but right now I'm in the middle of learning Python
I'm gonna get to GameMaker after this, I think my game will be small enough to be able to develop it.
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>>343618450
Unreal is also not very artist friendly.
While Unity is.
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Two of my friends are already programmers. What are the most useful skills that will contribute to a game project besides programming?
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>>343618843
concept art

it sounds like something "useless" but actually ends up being more important than people realize.
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>>343618785
fuck that, unreal is much better for artists.
>>
>>343618843
art
music
writing if the game has story
>>
>>343618843
MUSIC
>>
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how can i make good game out of RPGMaker.

literally only thing i know how to use
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Working on character designs at the moment. Post you game's main character if you got one.
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>>343619673
Make ideas so unique and refreshing that they will compensate for RPGMaker's stale, generic engine.
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Working away on background tiles, seems to be going alright.
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>>343619410
>writing if the game has story
Doesn't that mean just writing dialogue? Anyone can do that.
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>>343620001
isn't that furry porn game?
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>>343620001
isn;t this that gay furry porn game
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>>343620057
>>343620069
Nope, you're probably thinking of the one with Anubis.
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Released a few weeks ago, try it out on the Android playstore, it's called "Dega Madness". It's just a simple game where you avoid objects and reach the end, but the vehicles get bigger/slower with each level. Each vehicle is different and has it's own 1-time use ability to keep things fresh. It's free.

Working right now on a game with a knight that looks crazy in my mind, hopefully it translates well into the actual game.
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>>343620163
I don't really like how the vehicle stops so abruptly. Makes it feel like it has no force. It really shouldn't stop at all like one of those running games (bit trip).
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>>343620001
Are you making a furry game for all those furry dosh or are you a furry yourself.

In any case, you make want to puke
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>>343619817
To put it simply, The setting is kind of like Garo. But here, all the knights in this story have terminal diseases.
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>>343622429
nice mesh, how long have you done 3dcg?
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>>343622829
it's been years, though my practice has always been on and off since I don't focus on 3d art as my main job.
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>>343615331
Making some maps. Each one is like a big experiment on seeing what works.
>>
I just started a new job and it's taking up all my time and energy. I haven't worked on my game at all this past week. I thought I could do some stuff this weekend but I have other shit to deal with. I'll try and do some in the evenings but I'm so tired and just don't feel like doing anything.

tl;dr never become a wagecuck.
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Just released a new Demo
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>>343615331
yes i am and im hoping to playtest soon

its a board game thou, not vidya. fuck that shit.
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>>343624432
Tell us more. What board game?
>>
I just spent 7 weeks making a game in Unity.
I'm used to Unreal 4 and I wanted to kill myself using Unity. I can't understand how anyone would put themselves through the pain that is Unity.
I admit a lot of the issues were due to SVN and not using Perforce but wow, Unity is a mess.
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>>343624891
My computer can't handle UE4 ;_;
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>>343624046
Minecraft texture mods?

Cool
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>>343624961

Ah yeah sorry. I didn't take that into account and yes, that is a valid point.
For the, the interface was a huge let down. It felt like a hobby modded skin for WinVista or something.
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>>343624984
it's a 3d platformer
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>>343624046
>when you see another mine craft rip off even tho the games been dead for more than 5 years
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>>343625195
Its a platformer, not a craft game
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>>343625335
So Minecraft without Crafting
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>>343625421
No, a 3d platformer m8
https://www.youtube.com/watch?v=eJdAIkfnosk
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>>343625335
>I have a great idea!!! im going to take out all the good parts of mine craft!!!
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>>343625195
>Any game that uses a similar art style to Minecraft is a ripoff
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>>343625509
>Implying its not a rip off
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>>343625476
Jumping up stairs looks weird because his animation kind of freezes to that one jump frame. I'd add two alternating jump animations.
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Working on a game using a raycasting engine.
Gameplay is yet to come.
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>>343623672
Looks really solid anon, keep it up!
Just like finish game.
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ok. Demo day draws close but now there is a hermit crab.
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Keep up the good work dev-anons. Can't wait to see your guys finished stuff.
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>>343625661
This is an earlier build than what I have. That's already fixed
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Beta testers are loving it, so that's good.
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POST

THE

MUSIC

YOU

ARE

DEV'ING

TO

RIGHT

NOW
>>
>>343615713
You a fan of Com Truise?
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>>343626854
https://www.youtube.com/watch?v=emEg0zGS7KY
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>>343626854
https://www.youtube.com/watch?v=vaYk-lmysEc
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how's this
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>>343627160
I like you
>>343626854
https://www.youtube.com/watch?v=2a7_ky7YTKY
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>>343627362
Nice. I listen to Unicorn's soundtrack way too much.
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>>343627363
text speed is too slow
walk speed is too slow
his pickaxe looks too much like a crossbow in some angles
the giant sphere enemy needs a better face
textbox could be more interesting
puzzle seems like it'll be solved by random trial & error by 99% of players

everything else is good though, great job
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>>343615331
I'm almost done making the documentation.
I already have a prototype but it's all block design.

It's a game I made for my friends (it's local coop) before I leave. It basically takes the concept of Props Hunt but with a top down view and some mechanics from the Luigi Mansion Multiplayer game in Nintendoland.

The main design constrain is that everyone plays on the same screen.
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>>343615713
Could you shoot an email at my throwaway [email protected] so I could save your contact?
I don't have a project right now, but I'm starting one soon. If I ever get it off the ground, I'm gonna need some music sooner or later. I'll write you at that point.
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>>343626692
i remember you

hi
>>
>>343627649
big guy and textbox is a placeholder

thanks for the feedback
>>
>>343627363
>>343627735
you've been posting this for what, months? a year?
and every single time people tell you it looks like it's moving in slow motion
I'm beginning to believe that you're just a shitposter who keeps posting that and not the actual guy making it
>>
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Almost ready for demo day!
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>All these people making levels before they have a solid core gameplay
>All these people making 3D and rigging before they have a solid core gameplay
>All these people making 2D art before they have a solid core gameplay
>All these people making narration and story before they have a solid core gameplay

Pathetic, it's like you retards try to reproduce the surface of other games without wondering how they're built.
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>>343628084
im thinking about getting a walking cycle for him done

right now his walking and running animations are the same so it looks a litle weird when he walks
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>>343628323
I thought the gameplay for mine was pretty good.

https://www.youtube.com/watch?v=eJdAIkfnosk
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>still working on the same shit for years
>can't code so I "team up"with people who say they are dedicated but flake the fuck out

Fuck it... show me the way. I will spend the rest of this year learning how to code even it melts my brain.
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>>343628492
use unity
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>>343615331
Have an idea for one, but probably won't get started until a few more years. Too busy, la.
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I'm learning python but I don't know if I want to apply it to gamedev yet

I want to just learn a language and then see where it goes from there
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>>343628489
this really drives home how ugly the minecraft art style is when you get right down to it
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Every day with this shit
Every day I feel like I get better, then I try to apply everything and it just comes out as a mess
The structuring works better but the shape is all over the place
My line work is still garbage
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>>343628323
sorry to burst your bubble, but good art and graphics sells games, not programming. Most products are started with someone presenting the game to others, either for help or for donations, and art is what sells a product.
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>>343626854
https://www.youtube.com/watch?v=szRJ0mJedKc
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>>343628923
i think you're trying too hard, that body pose is all over the place and has no flow
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>>343628832
you seem to be obsessed with Minecraft, anon.
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>>343629016
I'm not the one making a game that looks like it (but worse)
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>>343628935
competency sells games

looking nice is only part of that illusion
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>>343629064
Yeah. You aren't making a game at all.
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>>343628323
not everyone is an auteur do-everything game developer
game artists have to get their start somewhere
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>>343628805
>falling for the starting with python meme

start with C
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>>343617421
As long as it says "your game going?" so I can search for it in the cat.
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>>343628492
Not sure if I'm allowed to do this but here is my old professor's website for his Programming 1 (COP 2210) and Programming 2 (COP 3337) classes for Java. Java is a simple language to start with that has concepts that can be applied to other languages.

Unreal Engine also has several resources on their website and youtube channel if you want to jump right into game development.
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>>343629132
put some effort into your games instead of releasing something that took you a week
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>>343629064
Everyone has their own opinions. It was no way inspired by minecaft.
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>>343629016
there is no cohesive art style in any of these pics

you have a black and white unity logo character

flat shaded pyramids

then tiled cubes floating in space with noisey patterns on

then blocks on top that are the same color as the thing they are place on

then theres some stairs too big for your character to climb that lead no where

and some playing cards

because why the fuck not

also its in space
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>>343615713
Can you leave YOUR email, anon?
I'll message you as soon as I have a game that needs OST.
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>>343629206
maybe it wasn't but it looks incredibly low-effort and downright ugly
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>>343629220
It's a video game... with an 8 bit cube man...
Are you expecting realism or something?
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>>343628492
>>343629181
Forgot to post the link. Sorry.

http://users.cis.fiu.edu/~shawg/

If you can't access the website let me know.
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>>343629289
Then show me your work with "tons of effort" put into it mate
>>
>>343629362
why do I have to show you my game to criticize yours
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>>343629008
I know, but what pisses me off is I drew the SAME fucking drawing on paper and it looks much more animated
I just wish I could get a "Style"
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>>343629416
Because I want to see what you can do Since you seem to know so much about design.
>>
>>343629430
look at something else as a guide
if you're trying to do concept art look how concept artists work. if you're trying to do a specifc type of video game art look at other games with similar artwork
>>
>>343629291
how is that man in any way 8bit?
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>>343629291
>Skinned 3d model
>8bit

your either an uneducated 10 year old or a crack head
>>
>>343619817
That's some premium A E S T H E T I C you got going there.
>>
Did most of you go to school to learn how to program
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>>343629636
Maybe "8bit" wasn't a good way to refer it, but you understand exactly the point I was trying to make. I'm going to leave this thread since the users in here are complete assholes. cya mates
>>
>>343629485
put 5 times the effort into a game before you start showing it off then it might start to look good
it's just way too bare bones to be interesting and the art style looks downright awful at times
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>>343629361
Thanks... I'll add this to my "shit I need to learn" category. Being a writer/artist... it all seems like an unclimbable mountain.
I just can't rely on others anymore. Too much time, effort and money has been wasted already.
>>
>>343629759
learning to program at school takes 10 times longer than it does just throwing yourself into a language and trying to make a game with it
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>>343629778
>I'm going to leave this thread since the users in here are complete assholes.
Yes, go back to your reddit hugbox if you can't handle criticism.
That said, I'm not the other guy and I like your MC
>>
>>343629778
I dont know how you think anyone has any clue as to what your on about since clearly you dont have a fucking clue to start with
>>
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>>343618843

2D art, whether that means animated pixel art or concept art

3D art, whether that means modeling characters, rigging those models, animating those models, or modeling environments and props

There's also visual effects people, which could be either 2D or 3D. Think fog, weapon trails, fire, lightning, all that sort of stuff.

Writing and music/sound are low demand, don't listen to anyone who peddles that in your brain. Art and code represent 90% of the man-hours of any one game.
>>
>>343629901
this guy doesnt know what hes talking about

you should never learn to program by making a game

it will lead to bad practices to get the visual result you want
>>
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>>343620001
>Furry character wearing tighty whities
You couldn't have made him wear something that make's people not want to play your game besides furaffinity? I don't know what aesthetic you're going with but even some Tomba shorts would look better.

Unless it's a porn game then nevermind m8.
>>
>>343618843
2D art and textures.
3D modelling and animation.
I'm a programmer and having to learn this stuff now because I ain't got no friends.
>>
>>343630207
yeah and then those bad practises fall apart as soon as you try to make something bigger, so you learn to program properly
better than the cargo-cult programming they teach you at school where you do things without ever understanding why
>>
>>343617998
I love the environment
>>
>>343630001
>Writing and music/sound are low demand, don't listen to anyone who peddles that in your brain. Art and code represent 90% of the man-hours of any one game
I wish more people understood this
the huge rush of musicians trying to get into game dev after Undertale was unbearable
>>
>>343630343
I doubt it

Your in a thread on 4chan talking about game dev

Either you still havent made a game or your using unity or game maker
>>
anyone seen this

https://www.youtube.com/watch?v=ujs20NXQUv0
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>>343630343
What school did you go to?

Yes, jumping right into making a game IS a good idea because you feel your way around the process of making a game. But the actual programming aspect of it will be made much easier when you take programming classes, even if your assignments have nothing to do with making a game.
>>
I'm making a porn game but I'm terrible at drawing penises.
>>
>>343630541
>>343630657
I dropped out of school 10 years ago because I was already selling the first game I programmed
I mean I guess you can go and learn but you will learn so much more in a month of practical application working on your game and reading online than you will a year in a programming class
>>
>>343630868
post game you made 10 years ago and ill be convinced
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>>343628935
I'm not talking about programming retard, I'm talking about design.

When you design a game the prototype of your core mechanics is the first thing you should do before. Doing the other way around is just retarded because as you tweak the mechanics and the core gameplay you will have to tweak the level design and maybe your art direction will change.
>>
>>343631050
it's probably not on the internet anymore, it's also shit so I dont want to post it
>>
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Still working on this on-rails shooter.

Currently putting together some kind of victory screen when the boss is destroyed.

https://www.youtube.com/watch?v=WcQllS-jreY
>>
>Tfw not a developer
>Have seen patreons and forum threads for "support my game!"
>Most of them have already taken 3+ years and aren't even close to completion
>The development team is either 1 guy with a massive ego and no perspective on how completely out of his depth he is
>Or a small group of fucks with no idea what they're doing surrounded by a hugbox of retards who throw money at anything
To the devs, do you bother going for crowdfunding with just a proof of concept or bare minimal demo? Or do you actually attempt to understand the tools at your disposal before asking for money for your "love child"?
>>
>>343630868
I sort of agree with you. It's just like most other art forms. You can go to film school, or you can just make a film and get the hands on practice. I agree with you on that.

However, there are good programming practices and habits that are taught in CS. Data structures is a class that literally teaches you efficient programming for the data structures in languages.

Here's an example of all the sorting algorithms and where they're efficient
https://www.toptal.com/developers/sorting-algorithms

and here's the code for how they work
http://visualgo.net/sorting
>>
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>>343629736
A S S T H I C K
>>
>>343631294
the only devs who succeed at crowd funding are people appelaing to nostalgia or people with an ego big enough to convince people they're the greatest shit in the world even when they aren't like Falco
>>
>>343629136
Well then start with something that can fully express you art then.
Most of the time when people use this defense their game is "2D roguelike/platformer No.3475783"
>>
>>343631154
>I dropped out of school to sell a game i admit is shit

Sounds legit
>>
>>343631335
I'm not denying that they teach you good programming practices, it just takes so long to get to them and you're bogged down with alot of useless knowledge
there's no point in using anything other than merge or quick in 90% of cases anyway and you can understand that by spending 5 minutes on wikipedia
>>
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>>343630343
>better than the cargo-cult programming they teach you at school where you do things without ever understanding why

that's a good analogy
>>
>>343631551
selling games online wasn't a big business 10 years ago, you can get away of selling alot of garbage when competition isn't hot
>>
>>343631396
I remember hearing how Tim Schaffer convinced a board of investors to fund his Psychonauts sequel on the precedence that it would give them "good feelings" about investing. I've seen some stuff on ULMF get funded based solely on little to no substance and somehow people haven't learned from the multiple projects "still in development" or otherwise. Like, it's fucking insane how people can say "Star Citizen and Mighty Number 9 are the exception, we should promote more games blindly!"
>>
>>343631650
Well it's going to crash pretty soon, infact I'm pretty sure the crash has started already, no fucking idea why anyone still supports Tim or Psychonauts 2 or thinks Broken Age isn't an underwhelming overbudgeted piece of shit
>>
>>343631294
I want to put my game on Kickstarter in some months but only really so my "team" will have an actual budget for in-game art and music. The programming, concept art, game design, level design, character design etc. etc. is just me and another dude, so we won't need that much money in comparison to most Kickstarters, but making games is still expensive.
>>
>>343629573
Im just learning how to actually draw in general
But it can just be so frustrating
>>
I'm thinking of doing a set of videos on how to do programming, but actually explaining it in a way that doesn't restrict it to gaming, but also makes it relevant. Would anybody here be interested if I did that?
>>
>>343632001
Sure. What language?
>>
>>343631929
>Im just learning how to actually draw in general
that's the problem in of itself. you complain about not having a style but you don't have a goal. I developed my art style by making the graphics my game needed and working within the limitations of that framework. If you're meandering around learning with no particular purpose you won't develop a style
>>
>>343631574
I wouldn't call it useless knowledge, but excess knowledge. Everything I've learned so far can be used for different situations. Some of the situations are a little bit more rare than others, but I still know how to use it now.

Either way, it all depends on whether or not you JUST want to make games. If that's all your looking for, then I agree with you. But if you have the time and money to go to school to learn programming, it would help a little with your gaming projects and also open up more opportunities career wise
>>
>>343631574
> Data structures is a class that literally teaches you efficient programming for the data structures in languages.

Not that guy but this is mostly useless. For gamedev you'll be using arrays 95% of the time. If you're interested in making a game and not an engine 95% of what you learn in CS school is useless.
>>
>>343632001
Maybe just me but I think videos as the primary source when learning something programming related kinda sucks, having to seek through the video to find what you're looking for instead of just ctrl-F or something is annoying. As complementary material to a text its fine but just videos doesn't work for me desu.
>>
>>343632086
Starting off with C++, then expanding that knowledge into C# and other languages. It'd be more focused on teaching logic than syntax, so that it can be applied to learning how programming in general works, rather than just one language.
>>
>>343632360
meant to reply to >>343631335
>>
>>343632383
Would it help if I possibly provided a transcript with each video? Or even a write-up of the contents?
>>
>>343632451
Write up is good desu. Maybe even just a dump of source code with good comments to go along with the video.
>>
>>343632414
>>343632360
Yeah, I sort of agreed here >>343632270

If all you want to do is make games, the first few years of CS is really all you need.
>>
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>>343615331
No, all I'm really good at is artwork, and some basic 3D modelling and texturing skills.

Tell me, is Unity easy to get into if I want to start working on a 3rd person adventure/platformer type game?
>>
>>343632451
videos are just a stupid idea for learning to code anyway seeing there's absolutely nothing aural/visual about it and you can't work at your own pace if you're watching a video as opposed to reading an article
>>
>>343632549
>the first few years of CS is really all you need.

Agreed. I went into CS and looking back the first 2 years were really useful because I didn't know any programming beforehand. After I learned how to program properly (and thanks my school for teaching me C and Assembly first) everything that came after was pretty useless.

If you already know how to program then I don't know what value there is for even going to school in the first place. And yea, this is valid for game dev only. I don't know about other areas.
>>
>>343632614
Your better off using UE4's blueprint system if you haven't programmed before.
>>
>>343620001
Looks neat.

How many different enemy rape animations does it have?
>>
>>343632549
you don't need any years of CS, you can learn to program from any online tutorial in a matter of days
if you have a purpose like making a game instead of just getting a degree it's a waste of time and money
>>
>>343631775
Blind nostalgia and people literally too stupid to use their heads before they throw money at shit?
>>343631786
See, this is what kickstarter should be for. You have no idea how many fucks I see on other boards legitimately use the argument "We're not Triple A, we should be able to get away with the same shit and kickstarter should be a reliable source of income for me." I get that the development process is expensive and time-consuming, but some perspective on what "crowdfunding" is needs to be taught to these people. It's not "fund me so I can sit on my ass all day playing video games and dedicating a few hours to making this game."
>>
>>343615713
Skype? add me: frostyraver

People that tend to work and do work for me end up with jobs/moving on to greater things.
>>
>>343615331
Multiple shitty HTML5 games atm, for different clients.
>>
>>343632669
Some people work better with that AV aid though. I can definitely see both sides of it, but some people just prefer being talked to, or taught verbally.
>>
>>343625476
I like it.
Maybe add some coins or gems to pick up along the way to keep the player entertained, my problem with platformers are that they are so boring after a while, so a tip would be to use as many "fun" gimicks as possible like a zipline here and there or whatever, you get the idea.

And don't listen to the minecraft fags, they have to be retarded if they think your game is even close to minecraft.
>>
>>343632838
>People that tend to work and do work for me end up with jobs/moving on to greater things.
lmao
>>
>>343632918
then these people lack the ability to think abstractly and would make terrible programmers
>>
>>343620031
If you intend to have an extremely basic and generic set of characters of plotlines, then yes, anyone can do that.
>>
>>343627363
Needs part of the explosion or smoke on top of the player.
>>
I just got a concept this morning, with 2 main axes of gameplay, more to add.

It'll be a 3D game with collectibles. No IA or too complicated shit. Mainly money and achievements.

Gonna try UE4 but maybe Unity would be easier?
>>
>>343628492
I can help you, add my skype frostyraver

Will give you resources to help you make your game anon.
>>
>>343632826
> I get that the development process is expensive and time-consuming
Most people don't. Most Kickstarters ask for at least half of what they actually need. The public doesn't actually understand how unpredictable, costly, and fraught with mistakes game development is. If you put up an honest Kickstart nobody would fund it. You have to lie to get peoples money, so the liars on Kickstarter are the ones that do the best. You can't just blame the developers, or the consumers, the funding model just doesn't work in reality in most cases
>>
>>343632687
How is UE4 when it comes to animations and physics?

Is it possible to make an animation system akin to what they're using in Overgrowth?
>>
Anyone have some ideas for more menu/text based games I could try to do? Because I can't into art and but I do like making menus.
>>
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It took a few hours, but I put all my older games on itch.io:

https://thetagames.itch.io
>>
>>343632684
>thanks my school for teaching me C and Assembly first
That sounds like a pain. My school taught Java first, which I thought was a good idea.

>>343632790
I agree that you can learn it own your own, but I don't think it just takes days to learn it. Though it does depend on the complexity of the game you're making.
>>
>>343633383
Not the anon who just answer you but from my experience from older version of unreal you still need a bit of programing. I'm not saying this because I'm a 3D modeler + animator and now force to learn programing and want someone to suffer with me.....
>>
>>343633632
>My school taught Java first, which I thought was a good idea.

It don't think it's a good idea. I can't imagine learning to program with Java first because of how much under the hood knowledge you'll miss. I think that out of all things I took from school, low level knowledge of how the computer works is the thing that has helped me the most, even though I only program using Lua right now and don't really need to go low level at all.
>>
>>343633213
>You have to lie to get peoples money, so the liars on Kickstarter are the ones that do the best. You can't just blame the developers, or the consumers, the funding model just doesn't work in reality in most cases
I see the opposite in most cases where it's people who legitimately believe they can just go into the development process with no experience or history whatsoever and people for some reason thinking if they fund this first game, they're somehow adding to the dying indie game scene. The problem is that while I can appreciate that the process is in no way simple and not accounting for shit like a poorly-implemented script causing crashes or text being misaligned, it's a bad sign when it's only 2 guys working on a game and the default response to people with experience offering their assistance is "Sorry, we don't trust other people with our project." Worse, though, are the people who fund it and don't pick up on the developer(s) not only being out of their depth, but that offers to help even on the most hands-off level are immediately rejected.
>>
what do you think of when you hear this tune?

https://clyp.it/em3qxahh
>>
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>>343633807
Schools teach java because that's where the jobs are at.
>>
>>343633917

Groove.

But I thought the first notes were a little out of rythm. Not that it matters alot.
>>
>>343633910
well delusional developers are still liars, they're just lying to themselves aswell
The problem is still anyone can just make a kickstarter, say something that sounds convincing enough to the general public and make alot of money regardless of the real potential of the project
>>
>>343633917
Either some sort of Detective game.
Or some kind of menus in those PSP Yugioh games.

I'd say the word City is a constant, the aspect of people in a modern society.
>>
>>343632790
No-one will learn to program in a few days unless by "learning to program" you mean being able to write some basic scripts with the help of a tutorial
>>
>>343633807
I thought starting with Java first was a good idea because you learn the concepts of high level programming first. Any programming mistakes made are usually conceptual or algorithmic mistakes. With C, there's tons more to manage, leaving the beginning stages of understanding concepts much more inconvenient. You don't need the under the hood knowledge to apply a lot of the early and simple algorithms.

But, I do believe you that once you know C, everything else should come easy.
>>
>>343632763
Zero. Sorry.
>>
>>343633917
A lower income area in a city where nothing out of the ordinary is happening. Like it's just another normal day.

Like when I hear it I imagine a camera panning across a street while people go about their day in a sort of run down part of town.
>>
>>343626854
https://www.youtube.com/watch?v=Q5dU6serXkg
>>
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I'm gonna post this again. Does anybody know how to make hdma effects, (Wavy backgrounds, like water and heat waves) in Gamemaker? Someone tried suggesting that I cut backgrounds up into pieces but that is neither efficient or something I really want. What I want is something like a shader, that I can set to a value and enable for certain rooms.

Image related.
>>
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>>343619817
>>343631371
Damn look so good
>>
Trying to figure out where to start on learning how to program, or at least understand enough programming to make a 3rd person shooter.
>>
>>343634653
You'll be using surfaces, friend.
>>
How the fuck do I come up with fantasy names?

I can't think of anything that wouldn't sound extremely cringy. I don't know how to name the main city and characters.
>>
>>343634808
a 3rd person shooter is an unrealstic goal for beginners
>>
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You guys will hate me if I make another roguelite?
>>
Not too good, can't even figure out jumping.
>>
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>>343619817
>main character

Twice in two days.. I'm revisiting this model to connect the legs to the hips and knees to the legs so those knee pads can do better.

Also thinking of redesigning the gun to be a more front heavy pistol, since the current grip design is just kind of unwieldy with the thick forearm armor and hands.
>>
>>343634905
all fantasy is dervived from real ancient cultures and mythology. look up ancient languages and place names for something similiar and change them around a bit
>>
>>343635132
I'll experiment with it, thanks
>>
>>343633748
Along with my artwork, 3D modelling, animation and texture skills, I do have a very rudimentary understanding of Java.

See I was an idiot and fell for the ploys of one of those "game design colleges". It was pretty much a waste of time and money, but on the bright side it did give me a nice "jack of all trades" foundation for making small games as a hobby.

I'll ask again, to all yall. Should I start with UE4, or is it better to jump right into Unity?
>>
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Is it extremely hard to make turn based strategy game?
>>
>>343634941
Bullshit, shit like Slender was made by beginners and while it's a crappy FPS, there's controllers and camera setups that people can buy.
>>
>>343635267
Unity. I find it quicker and easier to use. UE is overkill for small projects. Also, better pricing model
>>
>>343635378
it's not a shooter
you're one man walking around a static enviroment with one enemy
but if you consider that level of quality acceptable download unity and have fun
>>
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>>343635296
Surprisingly not, however there is a lot of programming involved, so you should have a grip on that.
>>
What does /v/ think about walking simulators?
>>
>>343635672
Naissancee is only good one
>>
>>343628492

Pay freelancers. It's the only way. You get the job done in a week top. Also if you spend a little extra time looking through applications and people, you'll find good quality for less money.
>>
>>343635078
I thought you were dead,it's nice to see that you're still alive. Where did you go?
>>
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>>343635672
>>
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>>343617052
Neato
>>
>>343635446
How is Unity when it comes to physics?

My long-term plan is to start making a somewhat open world, 3rd person adventure game featuring a lot of telekinesis use and physics.

I am only a newbie when it comes to game development, but I'll learn as I tinker and go. I'll probably be making some small 2D stuff for practice too. Unity supports 2D pixel art games too right?
>>
>>343634905
For places, make them fit stuff. Most place names comes from their history or location.

I.E, a town close to a river might be called Riverwood. A city that has or have a huge castle with nobles in them and have/has a focus on maritime trade might be called Harborcourt, or if they have a famous market, Faircourt, or Fairgate if it's more of a crossing.

This might help as well for inspiration and names:
https://en.wikipedia.org/wiki/List_of_generic_forms_in_place_names_in_the_United_Kingdom_and_Ireland

For names, if it's a smaller culture you can always go a bit strange. I played one RPG where everyone was named by a virtue. Innocence, Temperance, Vengeance and so on. But don't go overboard with to many of those people.
>>
>>343618406
one exists already its called starbound
>>
>>343635446
I like how having more and better tools is 'overkill' now
>>
>>343636459
>A city that has or have a huge castle with nobles in them and have/has a focus on maritime trade might be called Harborcourt, or if they have a famous market, Faircourt
settlements aren't named after the fact dumbass, you dont start a settlement with a big castle with nobles in or a famous market
>>
>>343636109
The physics are good, and you can mess with them quite a bit (for telekinesis)
>>
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>>343636596

I'll pay attention to your dumb as shit comments the moment you use a swiss army knife at Christmas dinner or a chainsaw for a haircut.
>>
>>343636596

>>343635446 is right though UE4 is overkill for anything but large scale products. Having an abundance of tools isn't always the best way to go. Besides, UE4's performance at the moment is absolutely terrible on anything but the highest end machines.
>>
>>343634874
Okay, cool. This might actually work the way I want it.
>>
>>343636708

I'm not the same guy, but you must be the most retarded nigger I've ever met.

There is literally a town in Skyrim called Riverwood since it's close to a river and the town has a woodmill.

Fucking faggots like you should be euthanized, it's a fantasy game, the town can be named after what the fuck it wants to be named after.

If you have a city in the middle of fucking nowhere far away from other civilisations then call it "Fargone" or whatever the fuck, it's not hard.

Lurk for about 4 more years before you think about posting, you dumb fucking shiteating inbred mouthbreather.
>>
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There's already stable android build, and right now I am working on cardboard+joystick. If you have Oculus, there's even old Oculus build.

https://omicron.itch.io/placid-trip
>>
>>343637114
lol
you didn't even read what I wrote
you can't name a town after a famous feature of the town because a town needs to exist before the feature becomes famous
'Riverwood' is a fine name
'Harborcourt' is /tg/ level cringeworthy
>>
>>343637494
>you can't change the name of a town ever
yuh dun be rahtarded, sun
>>
>>343636786
Except for the same amount or cheaper you can get cryengine or unreal if you're willing to pay the royalties. Unity Is a waste in the end and you won't have experience with a real engine in the end. If you're talking about overkill and really cared you'd use libraries or make your own over unity in the first place because unity has all that bloat as well
>>
Im working on porting jet set radio future.
I started about a week ago and this is what i've got so far.
https://youtu.be/4GzqhjfTmMM
>>
>>343637580
sure when it does things like change cultures and occupants, the reasoning in the post in just dumb and overly simplistic
>>
>>343636708
A lot of them are.
>you dont start a settlement with a big castle with nobles in or a famous market
No, but names change.

Nobody remembers the name of the village where Amsterdam user to be.

There was once a settlement called Lygos, then Byzantium, then Constantinople, then Istanbul.

Presumably the first people to be called Baker or Smith had a different last name as well before they became know more for their profession than actual last name. A settlement called Woodcross or whatever might haven only gotten famous when a castle was build in it. Hell, the place where I live is called Kings Mountain because it's a hill and 1000 years ago a king build a shitty fort here that nobody remembers.
>>
>>343637494

Alright, I can agree Harbourcourt is a pretty shit name.

But it's very possible that the people who built the city already meant for it to house the nobles of the land.

Like Kings Landing in Game of Thrones, your argument is still pretty weak desu famalamadingdong.
>>
>>343637694
It's an overkill because the UE tools are designed for large games where as Unity is more agonistic to the size of your production
it doesn't have much to do with bloat
>>
>>343637837
>Kings Landing
yeah notice the "Landing" part, it's not called "King's Residence"
>>
>>343637776
people change town names all the fucking time, buddy
recently here we had a vote to change the town name from "White Settlement" to "West Settlement"
people voted against the change
>>
>>343638261
with a name like that i'm not surprised
>>
>>343638102

Christ, you're just grasping at straws here.

Landing, as in this is where the king has "landed", this is where he is going to reside.

Do you actually think the city was named "Kings landing" but had another city 4000 miles away where the King actually lived?

Or do you mean that the name fits just because it's not L I T E R A L.

By that logic the town "Harborcourt" could be called "Harbournobility" or whatever.

To be quite honest, I'm not entirely sure what you're trying to say.
>>
>>343638261
Congratulations to your town on not changing name.
>>
>>343615331
Just got RPG Maker MV.
Did I fuck up?
>>
>>343638593
Dude that's for kids
>>
>>343637458
The world is procedural generated and endless.
This is how it looks in action.
>>
>tfw your post gets completely ignored because of people shitposting
>>
I'm semi-proficient in C++ (I know abstract data types, not sure if that's "semi-proficient", though) and I'm not sure where to start with game dev. Tips?
>>
>>343637828
Also. Just look at cities like Copenhagen. It's meaning roughly translates to Tradesman's Harbor and got that name because you guess it, it was a trade city fueled by it's harbor that sprang up from a settlement nobody remembers the name of. Names get changed when a village gets popular and turned into a city. A smaller noteworthy village might have a name more in line with it's location, but a historical famous city might very well have a name based on it's history.

Also. Some cities are founded specificity with names like castle or burg in it because that's the will of the king and a castle is a very prominent feature of a city.

Also, Newcastle, built around a old roman settlement called Pons Aelius, then, when a castle was built, changed it's name to Newcastle.
>>
meh
>>
>>343638821
Whatever you do, don't start by building some huge-ass game as your first project.
Start by making a couple of small games and then move on to bigger stuff
>>
>>343638474
I mean Kings Landing is what you call a settlement when it's first created, where the king landed, it has history and circumstance behind it
You generally don't call a city something like Harbourcourt or Bigmarket because when you're founding the city, how do you know if it's going to have a big market? it has no history behind it, it sounds amateur and artifical
>>
>>343626854
https://www.youtube.com/watch?v=zOxuQBe_cL8
>>
>>343638926
Yeah, I don't have my sights set on a big project just yet. I wouldn't mind doing something small like Snake or something super simple just to get the hang of things. Still not sure where to start, though. Putting things together is always my weak point.
>>
>>343638979

If you intend for your city to have a big market then you can call it "Bigmarket" even though bigmarket is a pretty shit name too desu.

And I know nothing of the GoT universe, but I am pretty sure there's no history of the king "landing" there, or whatever, it was where the king decided to settle down, therefore the city was named Kings landing, if you have a marketplace that's so big people start to build houses nearby then it would make sense to call the city "Bigmarket"
>>
>>343638979
And yet the real world shows us that is actually the case.

I will grant you that geographical features are way more common. I was just lazy inventing some names on the spot to show how a lot, if not most, places get their names.
>>
Is it easier to try going through Greenlight or trying to pitch your game to indie publishers like Devolver?
>>
>>343639934

Why not both?

Twice the chance of success.
>>
>>343639934
>>343640050
How much does Greenlight cost these days anyways?

Didn't they slap it up to like 60/80 bucks or something?
>>
>>343640178
$100 just to upload something
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