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Another quality product, brought to you by EA!
>>
>he has a shit GPU
LMAOOOOOOOOOOOO
>>
>>343583356
Is the game as good as the first one?
>>
>>343583356
Well it looks like shit if you run the game on low settings
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>>343583505
no
>>
SUPER HOT SUPER HOT
>>
>>343583356
Something is wrong with your computer. It uses Frostbite 3, possibly the greatest engine ever made.
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>>343583356
Don't use phenom cpus
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>>343583467
>>343583687
It's on ultra settings you compete fucktards
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>>343583467
A shit GPU somehow makes individual texture LOD completely fucked while leaving others working as intended?

You sure are a sharp cookie.
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>>343583545
Alright I'll just keep on forgetting it exists
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>>343583998

Post your specs faggot.

Something a lot of people don't realize is that regardless of cpu/gpu, and even if you put the settings on max, in modern games it doesn't automatically universally force those settings at all time.

Games now days use a kind of a real time "optimization" (sometimes this is an actual setting in a few games [but very rare]) where without your choice or intervention low your graphic settings in order to coup with how your system is handling the graphics.

Most likely this is a resort of consoles needing this, but PC games do it too sometimes.

It really comes down to the thing that games still need the most work on, culling distances. People say graphics are so great and realistic now and don't need to be improved, which is mostly true, but culling distance are so ridiculously small, but only big jumps in hardware power would enable this to be doable with high frame rate.
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>>343585202
The original Mirror's Edge managed it in fucking 2008 because they actually synergized their art direction with the capabilities of their technology.

GTX 770
8 gigs RAM
i5-2440 quad @ 3.1GHz

Hardly the highest powered rig, but capable of running any well optimized new release at high settings at 50+ FPS
>>
gfycat url for proof of ultra UnnaturalOptimisticAnemonecrab
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>>343583356
oh wow, an error in a game
haven't seen one of those before
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>>343583356
God they managed to fuck up the perfect art direction in the original
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>>343583505
They're equal in enjoyment I'd say.
>>
Just hack my denuvo up already. I want to play it.
>>
>>343583505
no
>>
>>343583356
You think that's bad? Play anything on Id tech 5.
>>
>>343587095
No they didn't. Cataclysm looks just as beautiful, the only real difference is that Faith is actually hot now, so in a way it's better than the original.
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>>343587316
Then why does the city look like shit
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>>343587316
Catalyst. She looked much better in pic related.
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>>343587392
It doesn't though? What the fuck are you talking about?

>>343587539
Stupid auto correct. Meh, I still like her in the game.
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>>343587316
the game added unnecessary details to all the building to help make it look more future like
just about every good aesthetic detail from the first game was removed
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>>343586201

>GTX 770

So you are blaming EA for the graphics in their game because you have an old shitty GPU???
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>>343588329
>unnecessary details to all the building to help make it look more future like
I think you're making a fuss over nothing. It looks great to me, nothing looks "unnecessary." It's as minimalist as the first game if not moreso.
>>
>>343587007

It's in the first fucking minute of the game. The game is crammed full of atrociously bad textures, awful shaders, and a focus on disgusting effects over actual model and texture quality.


>>343586384
>>
>>343589008
I've seen videos and screencaps
all the buildings are covered in lines
and the rooftops are covered in these weird hexagon tiles
its no where near as minimalistic
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>>343588891
It's running on ultra at 50+ FPS you complete fucking mong.

>>343589008
No, the first fucking game was minimalistic.
FLAT GREY TEXTURES with random cuboids sticking out of everything is just shitty.
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>>343589146
You'd have to play it, or play the first game again as a refresher. It's really not any more detailed than the first, especially not the interiors.
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>>343590083
I have yet to see anything disproving it though
I'm not gonna buy and play through a game just to see if they can sell it after its bought
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>>343590301
http://store.steampowered.com/app/17410/

Just look at screens of the first game. None of the power lines / cables, but there's grid lines on almost everything. In the end I see basically as much detail... but overall this seems like a negligible complaint to me since Catalyst is still a very attractive game on Hyper settings.
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>>343590890
I'll just post the comparison
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>>343591504
>>
>>343591504
>>343591605

Completely completely accurate. The art design for Catalyst is like a caricature of the first game. The first one was pretty minimal with it's textures and geometry, but it did a lot with what it had. Catalyst uses a bunch of high poly shapes just to LOOK simple.
>>
>>343591504
>>343591605
If you're talking about the full cityscape view, then yes, I agree. But on close up view / hallway / indoor shots, I disagree.
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>>343592171
I specifically stated the city itself as well as the roof tops

the game itself feels like its trying to not only toss out the things that made the first game good but also trying to pretend they havent been thrown out

Not a single thing they added was a good idea
the game is fucking trash
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>>343592373
Sounds completely retarded, but alright.
>>
>>343592613
its true though
they added more forced action to a game where one of the most interesting things is either the action or running away from it
they added unnecessary open world which detracted from the level design
EPIC THIRD PERSON TAKE DOWNS
a leveling tree to make sure you cant just have fun and parkour
a grappling hook so you dont have to parkour

the game is trash
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>>343591504
>>343591605
>muh me1
I admire ME1 visuals and how well they aged, but you need to understand that ME1 looks good only because it has prebaked lightning literally everywhere.
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>>343591504
>>343591605

Honestly, I would have been ok with all of this if the game itself was good. It just isn't.
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>>343593051
and?
if a game looks graphically good then it looks graphically good
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>>343591504
that's running on low, right?
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>>343593282
I assume so actually
I didnt post it for the textures as much as the design of the buildings themselves
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>>343593134
You guys blame mirrors edge 2 for having actual real-time lightning and I don't get it. Obviously when you make an open-world you want it to have actual lightning and there's no place for brebaked meme. I bet you praise that unreal engine 4 demo with brebaked shadows too.
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>>343592871
>they added unnecessary open world which detracted from the level design
It didn't detract from it because story and side missions were still in specific environments. Also, the open world part didn't take long to navigate, it was light and time trials took advantage of it.

>a grappling hook so you dont have to parkour
Needed because of the open world, but it didn't really diminish the amount of parkour anyway. You do enough of it when traveling to mission areas in the open world.

I don't like the leveling tree either, I thought it was a pointless addition. Combat was definitely shit. I still thought it was as enjoyable as the first game, which was very cool, but not exactly mind blowing either, especially since it took me like 4 hours to beat.
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>>343593431
>You guys blame mirrors edge 2 for having actual real-time lightning and I don't get it.

Not once have I ever blamed it for that
I blame it for looking incredibly overdesigned
in fact lighting has nothing to do with that
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>>343593561
Oh ok then. I don't like the design as well.
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>>343593445
They had a leveling tree
then added side quests to get experience for the leveling tree
then added open world for the side quests

as far as im concerned they are all the same problem
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>>343593692
I think the open world came first which gave birth to the leveling tree as a lazy man's way of preventing players from accessing later areas of the game too soon, or something. I don't like the leveling tree, but I like the open world and side missions as I genuinely like playing it so giving me more things to do is fine to me. Some of the time trials actually took some time to clear them which was fun to me.
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>>343594228
It was just a pointless mechanic they added to try to get more sales
they could easily have left out open world and the skill tree and just used a straight forward level system and the ability to access the time trials in the menu

open world is just a gimmick
>>
>>343588891
not him but the gtx 770 is fine
>>
>>343593445
Regardless of how it was accomplished, Mirror's Edge worked within the technological constraints that they had, and IMO it STILL looks better than Catalyst close to 8 years later.
>>
>>343584554
Good job being an absolute idiot. There's literally a setting to limit GPU usage and keep it below the recommended amount therefore causing this effect to happen if you're on a non-bleeding edge card.
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>>343594440
>open world is just a gimmick
It's more immersive. Instead of just going through a menu like you said, which feels like software, the world itself becomes the menu, but you lose sight of the menu aspect and it feels like you're in a continuous world with things happening.
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>>343586201
>770
LMAOOOOOO SO I WAS RIGHT
YOU DO HAVE A SHIT GPU
LMAOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO
>>
>>343594845
yeah they were clearly thinking about immersion when they added in third person takedowns
the immersion would be completely fine if they just let the story progressed like they did in the first game
you dont need immersion in the time trials especially when the first one had levels that were just floating blocks
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>>343586201
>GTX 770
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>>343595023
>yeah they were clearly thinking about immersion when they added in third person takedowns
Those are retarded, whoever put them in clearly didn't get how it's shit for this type of game.

It's still more immersive this way overall though.
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>>343585202
>Games now days use a kind of a real time "optimization" (sometimes this is an actual setting in a few games [but very rare]) where without your choice or intervention low your graphic settings in order to coup with how your system is handling the graphics.
bullshit
name one game that does this
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>>343595280
its really not
the first game went out of its way to make you feel like faith
it had no hud (which i know the 2nd one can be turned off but you still have to keep that shitty sprint bar)
it never showed faith from a third person perspective outside of stylized cutscenes and mirrors
it let you choose how to progress through battles (save 2 moments)

the first one was way more immersive
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>>343595370
catalyst
>>
>>343594817
You mean the setting where it limits the VRAM it uses to HALF of what is available, and does a fuck awful job of actually deciding what to load?

The setting that, if you turn it off, tries to load everything and completely fucks framerate stability?

Yeah, I fucking know already, dipshit.

>>343594908
You truly are on an entirely different level of dumb fuck.

A 770 still massively outperforms consoles and can easily run new games on high settings with stable frame rates.

Can it run them at 60 FPS on Ultra? No. That hardly makes it a shit GPU. Catalyst's optimization and polish is fucking piss poor.
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>>343595530
I concede, you make valid points there.
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>>343595963
you should write less, realize you're wrong, and just deal with it
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>>343596079
>how dare you not concede defeat after I make a completely retarded 'point'
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>wahh I can't run the latest games on the highest/second highest setting with my outdated and shit card >:( its all ea's fault
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>>343588891
sperg
>>
Am I the only one who thinks the original game's cutscenes were totally fine?

Unless it's a Blizzard title, most modern games just render their cutscenes in-engine and it looks fucking uncanny. You can see the meshes and textures really well and it just looks very video game-y. Catalyst's cutscenes aren't much to look at now and in two years they'll be even more outdated. The cartoonish cutscenes of Mirror's Edge are timeless.
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>>343596205
You aren't fooling anyone, samefag
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HURRY UP AND BUY
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>>343596306
the cartoonish shit story is also eternal
something this new game definitely didn't fix
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>console port
>looking better than the console version

It's fucking sad. Games on "Ultra" barely look any better than they do on consoles, yet they require exponentially more computational power to achieve that.
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>wahh if consoles can run X game at 720p 30fps, I should be able to run that game on ULTRA settings on my outdated card >:(
LMAO
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>>343589215

You are truly retarded. Didn't you read the stuff about the real time optimization. You are getting 50+ FPS because the game is gimping the graphics in real time to keep up with your over reaching settings that you thought you could handle but can't.
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>>343596393
This exactly.
I don't expect to run the game at ultra at 60fps with a 770.

I expect the game to look/run better than a console.

But everything about the game screams "console port," from the nauseating default FOV, to the menu design.
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>>343586201
fuck off nerds I have a 770 it's alright
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>>343596737
>from the nauseating default FOV, to the menu design.
you have to be over 18 to post on this site
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>>343596570
It does it on ALL settings levels you drooling scrote licker. I only switched it to ultra in the first place to ensure it wasn't a settings issue.
>>
>game barely looks any better than BF4
>requires the lastest GPU to not run like absolute crap

pc gaming is cancer
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>>343596737
Every multiplat on PC is literally a console port. It doesn't matter if the engine was made to allow for easy cross porting, if a game is made for consoles and PC, it was made for consoles first. There never has been, and there never will be a game where the PC version on Ultra is leaps and bounds above the console settings.
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>>343596878
>60 degree fov is acceptable

console players should be euthanized
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>>343597080
You know you can adjust the FOV on console?
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>>343597080
>console players should be euthanized
Sure, but knowing how stupid you are as demonstrated in this thread, you'll probably also end up euthanizing yourself tbqhwyf
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>>343596907

Yes...and? It just means your """GPU""" is really shitty and not worthy of playing ME2.

>ME2 = 2016
>GTX770 = 2013

>HURR DURR WHY DOESN'T IT WORK RIGHT?!?!
>>
>>343597080
>yfw Doom 4 has an FOV slider on console and 90 is the minimum

There is still hope
>>
>>343597428
>ME2 = 2016
>Xbox One/PS4 = 2013

See how stupid this argument is?
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>>343597063
Battlefield
Doom 4
Crysis series
MGSV

Try again faggotti
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>>343595370
>>343596570
Source on this real time optimization bullshit? Sounds like something you're pulling out of your ass
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>>343597836
As far as I know, pretty much only Forza Apex pulls this stuff, with your consent
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>>343597428
And yet it manages to run other 2016 games on high settings at a constant 60+ FPS without issue.

The rig is still massively more powerful than consoles.
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>>343597481
Was so happy when I saw that in an early look a couple weeks before the game launched.
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>>343597591

>Xbone/PS4 = same optimization, rendering settings, and culling distances as PC

Apparently as retarded as your """argument"""
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>>343593075
>Honestly, I would have been ok with all of this if the game itself was good. It just isn't.
But it is.
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>>343583505
Its alright, gameplay is mostly the same. Too much combat though, they took away the ability to pick up guns which is weird since they make you fight so much. The "open world" seems like it would fit this type of game and it does somewhat, but you can tell it was implemented to pad the games length and not much else.
>>
>>343597836
By "real time optimization" they mean they have a setting to limit VRAM to console levels, so if you're running higher quality textures, it will run out of VRAM because it's only using a fraction of what your card is capable of and many "low priority" textures won't load anything over their 128x128 scaling until you're scraping your nose on them.

If you turn it off, stability goes to shit.

They couldn't be arsed to code the thing to work close to optimally on varying hardware and tuned it for consoles.
>>
>>343598710
>same optimization, rendering settings, and culling distances as PC
They should be less, yet that is not the case for some reason, which means it's pretty likely the game is just fucking broken or buggy
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>>343597836
I think they're talking about dynamic settings ie game detects low frames so it starts using lower settings. "Real time optimization" is the biggest buzzphrase I've heard on /v/ all month.
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>>343598986
But it still happens even if you have hundreds of FPS so no that's not it
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>>343583505
If the first game was 7/10, this one is 6/10. Just slightly worse, but about the same still.
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>>343583356
that's happening because you have gpu limitation checked on. and you also have a shit gpu.
>>
What really bothers me about this game is instead of actually using good level design for scripted sequences, they used runner vision as a crutch.

Near the beginning there's a mission where you're trying to escape a building with huge glass panels everywhere so if you have runner vision turned off it's near impossible to tell where the fuck you are supposed to go.
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