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Why don't you play fighting games, /v/?
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Why don't you play fighting games, /v/?
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>>343509698
im bad at button mashers
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But I do.
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Because there are too many good games available to me to waste hundreds of hours on one game , and still not even be that good.
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I like defensive/zoning games, which rules out every popular game on the market right now.

And I got tired of all my old FGs.
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>>343509698
SUGOI SUGOI
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>>343510029
SUGOI...
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>>343509698
nothing fun about getting beat up on the corner of your screen with no way of getting up
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>>343510015
>I like defensive/zoning games
Try Pokken.
>>
I don't play 2d fighters because I find them to be a bit clunky and require far too much practice to even be 'decent' at.

3d fighters (ala VF, SC or Tekken) allow anybody with natural rhythm and a little bit of prior experience with games to play. You can pick up Tekken and hold your own far better than all of the 2d animu fighting games.
>>
EFZ > Melty
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>>343510125
>letting yourself get backed into a corner
>Implying you can't escape after a while
Senpai...
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>>343510254
While it's easier for beginner to mash buttons in Tekken than in 3D games, reaching basic proficiency in 3D is harder.
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>>343510426
it's worse when a cute girl does it to you
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because no fighting game really caught my attention since skullgirls and I'm tired of playing that and 3rd strike all day long
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>>343510612

All characters in 3D play basically the same in my experience playing Tekken/BR, oki is retard shit, combos are easy, pressure is braindead, etc. I never played VF, and I hear that's hard, but it's dead in my scene.

It least in Tekken the game is piss easy until you start fighting people that know loads of frame data and you realize half your pokes are unsafe. This didn't happen to me online really, and didn't happen until I played at a national level and even then a ton of pool players still didn't know shit.
>>
been a while since i played MB. 2 months ago, we used to have MB almost everyday until it got released on steam. if anyone from EU wanna play, i can host.
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>>343511995
BR?
>>
>>343509698
Online tech isn't good enough.
Only the shittiest game are played

I just play character action game instead, same gameplay experience but with actual levels and story.
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>>343509698
I play melee if you want to count that, played a couple hours of skullgirls and liked how the neutral and defense game played, but I don't like having to memorize a billion inputs to combo. Also playing with a 360 pad is aids and I don't want to sink money into a stick, although a pad doesn't seem all that bad.

Been thinking about picking up 3rd strike or sfv, I like aggro play. Recommend me games.
>>
I suck at them, the singleplayer content is not enough in that games, I have no friends to play with (they are all huge normies) and I don't understand any of the terms that advanced players use.
I'd like to change this, but I'm too lazy
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>>343512948
>character action game
>same gameplay experience
They're not even remotely the same.
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>>343512948
>same gameplay experience

Only if you're talking about the training mode with the AI off.
>>
No good ones out.
I only care for 2d.
I hate anime fighters
That leaves me with sfv, which is trash. 8frames and homogenized cast makes for boring gameplay. Even with Balrog it's still dull because he does no damage without vtrigger and can't reliably use vtrigger because you need meter for v reversal
>>
I can't get good because I will go to training mode for 5 min, get bored, go online and get my asked kicked. I really need to just force myself to practice
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I tried to get into them numerous amounts of times but I can honestly say that I simply dislike the process of improving in them.

In other competitive games you improve by playing. Watching replays is one thing, but you rarely ever sit in a lobby for multiple hours trying to iron out mistakes. In fighting games you spend a lot of time in training modes, and even more time watching demos, trying to iron out mistakes. Another problem I have with them is the smaller communities unless you play SFV. A proper match making system appeal more to me than the lobby systems do because especially against good people youre bound to lose.

Guess thats one of the upsides of team based competitive games or even stuff like Starcraft and Quake. Especially in Quake and Starcraft training didnt even feel so mindnumbingly boring because it happens on a 3D plane with more freedom of movement.
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>>343513213
Sure m8
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They have no good stories
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>>343513262
>No good ones out.
What
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>>343513432
List one that is 2d and not an anime fighter/airdasher
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>>343509698
>Why don't you play fighting games, /v/?
too hard for QTE-wired pea-brains of today's gaymores
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Except I do. Why do you shitpost OP?
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>>343513380
Oh and to add to that: they are on consoles and borderline dead on PC. I simply hate using my PS4 and thats even though it sitting on my table and being connected to one of my screens. I simply hate everything about it and dont even know why. Using consoles simply is tiresome in my opinion.
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>>343513505
KOF
UNIEL
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>>343512948
>character action
Dont be a fag anon
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>>343513538
Those are both anime.
>>
Fighting games are filled with people who have been basically playing ever since they were a little kid, playing SF2 in arcades or on the SNES. They've been training almost their whole lives at fighting games and there's basically no way you could ever hope to compete.

Fighting games are hard to get into and asking for help is almost useless. Everyone either dismisses you for being a newb/scrub/etc or gives you advice that's no help to you. This is either because their advice is basically "practice more" which is what you've obviously been doing or all in FGC lingo that you can't comprehend.

Basically, fighting games are so insular that it's rare for them to attract any new players completely new to the genre. Fighting games are intimidating and scare people away.
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>>343513505
>and not an anime fighter
What's wrong with anime fighters?
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>>343513505
Killer Instinct is great. So is Mortal Kombat.

And even though it's anime, Blazblue is great. Don't believe the memelord hipsters who say it's bad. It's got the most unique cast with the best movelists I've ever seen in a 2D fighter.

Then again, you're the kind of guy who judges something without even playing it, already hating Balrog even though you never played as him.
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>>343513390
That's just bullshit though. There's nothing you can do about the game just deciding to counter your attack. I like NG but it has a lot of bullshit on the highest difficulty.
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>>343513619
Maybe if you consider literally everything that's not SF anime.
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>>343513619
>KOF
>even close to anime or airdasher
You don't even want to try.
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>>343513713
>Already hating Balrog even though you never played as him.
Except my opinion of him is based off playing him all day yesterday, are you stupid?
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>>343513524
enjoy your indie and mmo machine, broski.
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Why has no one mentioned Guilty Gear? I got Revelator recently and it's pretty goddamn fun.
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>>343513725
I consistently perfect them with barely any damages though.
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I like 3d ones but I'm not very good at them either.

https://www.youtube.com/watch?v=FbpXplP_WFE
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>>343513701
Not honest, mostly gimmicky characters
I prefer games where footsies and fundamentals are the focus
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>>343513694
You're half right. I only started getting into them last year, the terminology can be confusing, but usually wikis have a glossary for that purpose; if all else fails, you can ask /fgg/ and they'll tell you. You do need to practice more but you need a clear plan on what you want to practice. First you want to make sure you can do most of a character's inputs reliably, unless they have a really ridiculous one, then start researching combos and practicing those.
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>>343513619
No you retard.
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>>343513713
Not a fan of KI. Didn't like mkx over mk9
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>>343513819
Because the fucking game did not decide to counter your move your you just looped them like most NG fags do.

Tell me what you can do about the game deciding to do a counter move. Go on.
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>>343513603
How do you call those genre then genius?
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>>343513795
Dont forget FPS, RTS, ARPG etc. Honestly, the only console genre are fighting games. Apart from that none really are. Maybe racing games but they run better on PC as well, simply arent as popular. Proper simulations however are.
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Anyone hyped for UNIEL? It comes out on the 12th.
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>>343513864
>Not honest
?

>mostly gimmicky characters
Which anime fighting games have you played? I almost exclusively play them and the characters aren't generally gimmicky beyond what you would normally find in a fighting game, with the exception of Jojo, but almost everyone with a stand is.
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>>343513940
I just call them action games like any normal person.
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>>343509698
Best character of the best fightan ever coming through
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>>343513802
Anime fighter
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>>343513856
these are some high level footsies
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>>343513728
Street Fighter is the only manly fighting game series left. All the others is pussy feminine cuck ladyboy shit.
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Gimme a good one I'll check it out
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>>343513969
Why would you be? The online is going to be terrible if MB is anything to go by.
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>>343510015
>defensive/zoning
Play a defensive/zoning character in a neutral heavy game
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>>343513984
Bb, xrd r, AC+#r, #r, melty blood
Funnily enough I find cps3 Jojo to be most enjoyable
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>>343513941
>arpg and fps IN 2016
>not console game

>simulation
>games

ayy lmao, buddy.
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>>343513865
someone link sidewinder loops plz
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I do, but KOF netplay is dead unfortunately.
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>>343513802
No one cares, no one had ever cared, no one will ever care about Guilty Gear. Blazblue is more metal at this point and it's even better gameplay-wise. GG is always dead online and even Nips are fucking bored with the games.
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lot of 2d fighters are outdated trash
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>>343513989
There's no reason no be specific. Action games also mean crap like Uncharted. There need to be a term about technical melee focused games and character action game describe them well.
You're so fucking autistic.
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>>343509698
I don't have a fightstick
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>>343513802
YRC's effectively killed ggxrdr
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>>343514104
Player either of these on a console is an embarrassment to the genre. But go ahead, play FPS with a controller but please do mankind a favor and refute from breeding.
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>>343514154
No anon, uncharted is a 3rd person shooter
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>>343512948
>Only the shittiest game are played
You have a decent fightcade scene for every good game like kof 98/2002, street fighter 3.3, 2x or zero 3 and even some on fatal fury and mark of the wolf, what are you complaining about ?
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>>343514184
>>343514117
Contender for dumbest post of the week.
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Because the first and only time I tried, I got matched against some Korean guy with 3000 matches played and a literal 97% winrate.

The game was Tekken 6 and the guy almost perfected me without blocking once. So yeah, why even bother at that point when I clearly haven't been autistically practicing fighting games for 2 decades like some people?
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>>343514240
>fightcade scene
Those are only filled with veterans that played only those games for 2 decades.
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>>343513871
>Ask /fgg/
I pity you, stay away from that cesspool apart from maybe the resource links.
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>>343514326
They're still useful for quick questions.
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>>343514248
YRC's dumbed down ggs neutral game so hard my familia
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>>343514041
It's still a fun game to play.
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>>343514248
That's why the online is dead, both Xrd games sold poorly, everyone is bored with it and have no interest in it.

But whatever, keep tipping your fedora while denying reality.
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>>343514240
No offense but this is one of the most retarded arguments ever. These communities are so piss small that they are basically dead. If you cant understand why a few dozen players arent enough players to be considered a community (by most people) then I cant help you.

Fighting games are DEAD online. 50-100 people do not change dead. In the bigger context they are DEAD. A properly sized community has players at every single skill level, and players at every single skill level who play different characters. Thats a properly sized community, not having 90% veterans and 10% scrubs who all play the same char. If you cant see that this might be discouraging for new players then youre one of the reasons why the genre is dead.
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>>343510015
SFV Guile sounds like your thing
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>>343513694
Only complete toolboxes who are just above scrub level themselves dismiss new people like that. Basically 99% of /v/ (that actually plays) and eventhubs. For online, your best bets are going to be fightcade or forums for poverty games. Offline, fg players are probably some of the coolest I've ever met personally. I started with BB in 09 (which in the long run is probably the MOST crippling thing you can do since I can only feel confident playing BB) but nobody really gave a shit about that and were perfectly helpful.

As for the lingo, I've always hit here https://en.wiktionary.org/wiki/Appendix:Glossary_of_fighting_games and I'm good.
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>>343514412
>online is dead
Like, literally 3 hours ago almost all Tokyo lobbies had 50+ players in them. 32 lobbies, 10 of which with 64 people playing and the other 22 with 50-60. Sure is dead online.
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>>343514460
What are poverty games
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>>343514513
>Tokyo
Enjoy that full second of lag man. If it even connect.
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>>343513505
Mark of the wolves you NIGGER
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>>343514358
Only if you're incapable of using google.
Their mentality is awful and literally no one in there is a good offline fighting game player either, it's a community full of elitists without any credentials to back it up.
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You know what I liked? Arcana Heart 3 Love Max.

I liked being able to choose from different arcana for different effects and moves, even though it was just a small amount of customization it led to a lot of experimentation and it was fun.

I also liked how much single player content there was. A story mode (that was basically arcade mode with cut scenes), an actual story mode, survival and time trial modes as well as all the VN content. Every character had 10 shorts VNs plus one longer one that was 5 parts long. Using a character long enough would slowly unlock them all. I liked reading through all of them and learning about the characters. Lots of fighting games have really minimal story and character development, so having something like this was great. It also gave me an excuse to use characters I normally wouldn't use, since I wanted to see everyone's VNs and that meant using every character.
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>>343514529
Freeware fighters. Usually of the anime variety.
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>>343514678
Not that anon but by freeware... like, doujin games or something?

I got into fighting games by playing doujin fighters like Hisotensoku, so now I'm only good at playing fighting games on a keyboard.
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>>343514592
You said that the game is dead online. It isnt. No one cares about the west because the game is primarily aiming for the Japanese market. Its like KR MMOs that are aiming for KR, not the west.

The game isnt dead because the Texan or Spanish lobbies are empty. The game simply doesnt appeal to the western audience. However, fighting games in general never did. SFV has 1000 concurrent players on steam, Dota2 and CSGO have 800k each, League of Shitters probably 2m. Westerners dont give a rats ass about fighting games.
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I'm really shit at them. Combos are fucking impossible.
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>>343514762
I'm not that guy.
But I'm pretty sure when peoples speak about dead online they speak about their own region, and rightfully so. If you can't even enjoy the game that game simply failed it's purpose even if the problem doesn't exist for other peoples.

This is why this genre is crap.
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>>343514746
Yeah, basically.
And if it feels comfortable to you, whatever man. I could handle soku, type WILD, and fighting is magic, but 99% of the time, keyboard just feels too awkward to me.
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>>343514762
I feel like part of the problem is that fighting games keep dividing themselves. Like, not everyone would of swapped from Sign to Revelator for Guilty Gear Xrd for example. Not to mention that for MOBAs there's really only about 3 that matter so everyone funnels into those. Fighting games aren't so clear cut so we're all pretty divided.

But either way, I still think the fighting game genre needs to attract more players. It's a pity that every game that tried to do so gets spit on and mocked as too easy and "babby's first fighter", despite the fact it probably was designed to be an introduction to fighters in the first place and it's the only thing stopping fighting games from slipping into irrelevancy.
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>>343514601
That game is 80 years old
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if Americans win SF5 at EVO, will player increse in US?
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>>343515029
No, game is ass.
And reviews aren't going to bounce back since retards downvoted it to hell because no arcade mode
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They take too much time I'm not willing to spend to learn. I have many other games I could play instead.
They also depend on population too much. While the most popular one is fucking shit.
They pretty much require you to play on a console, and fuck that. I'm not willing to use consoles for anything but single player games either.
There's not enough variety to compensate for all the above. Unlike rhythm games, where I can start it up anytime without needing anyone to play with, play whatever tracks I feel like without waiting for the game to find me an opponent, and have my skill improve naturally and in a way I can see clearly.
Not to mention that the side camera view turns me off somewhat And some other minor things.

So there's that. They still seem pretty fun but they're just not for me.
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>>343515029
There's no way in hell an American is going to win SFV, so that's a pointless question.
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>>343515029
US is a lot worse than EU at SFV right now.
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>>343513864
>Anime fighters can't have footsies and fundamentals meme

Its called neutral you play it before you get in GG and Uniel have a huge neutral game. Also
>Not honest
Almost no fighter is SFV certainly isn't honest its whole games core is based around strike throw jump guessing and momentum and its neutral game is fought with mostly shitty normals until someone can get in 1 second later.
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>>343514063
You haven't learned how to play AC+R or XrdR if you think those games don't have a footsies game/fundamentals.
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>>343514993
The only thing stopping them from slipping into irrelevancy here is Street Fighter and Mortal Kombat. Nobody might play them, but they'll know who fucking ryu and scorpion are for as long as vidya exists. The games that try usually tackle bridging the gap in completely wrong ways that MAKE them too simple to last, or easy to abuse.

New players play these games, get shit on in the same ways because it's easier to shit on people, don't learn why they were shit on and blame it on controls still and leave, more experienced players find pretty much everything you can do, get bored fighting the same small group of people, then fuck off back to SF/Tekken/Whatever bigger pond there is and the game dies.
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>>343514860
I agree that fighting games are dead, but Guilty Gear isnt what I would consider dead because that game was never expected to be anything but niche. So even as few as 50 concurrent players can be considered a success in the west because then you at least have someone to play against.

>>343514993
>not everyone would of swapped from Sign to Revelator for Guilty Gear Xrd for example
I feel like the bigger problem is the fact that so many of them exist. Its not that one game keeps developing, its the fact that niche games like GG fight over players with BB, Persona etc. Or KI fights with MKX, Tekken etc. Fighting games are a niche, but due to companies pushing so many game the niche communities turn into even smaller ones. The fact that so many people play multiple games also doesnt help. FPS or MOBA players tend to focus on ONE games, which skyrocket concurrent players. Fighting game players usually switch games which makes all titles look dead.

>needs to attract more players
It will never be able to. One reason is that its 1v1, which means that the average casual cannot blame the loss on his team mate. The other reason is that losing feels like you cant do anything about it because of how much the game relies on knowledge/block timing/punish timing etc. The fact that the communities are small is just one aspect that keeps them small, the entire design however (its shit for keyboard for example) is the biggest problem if you ask me.

No matter what console players say: Competitive gaming happens on PC. Everything else is a joke in comparison. The fact that fighting games are dead on PC/borderline unplayable with a keyboard is one of the biggest problem they have. Competitive games grow due to hype and a lot of players, fighting games will always stay small because 95% of the PC crowd cant be bothered to switch to pad/arcade stick. Its shit this small that makes them drop the games because it already presents and entry barrier.
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I don't play dead games with a bunch of poorfags on fightcade
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>>343509698
is that catana hidden in a broom
p cool
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>>343515418
>Xrd r
>Footsies
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>>343514860
>own region

I live in New Zealand and I have almost never played fighting games multiplayer. There's no one to play them with locally, there's no one to play them with online near me and if I cast the net too far then I just get unbearable lag.

In the end, I very quickly stopped caring about the multiplayer side of fighting games. If it doesn't have a solid single player, it is of zero interest to me.
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>>343510007
>fighting games are too hard
>spends thousands of hours dota,csgo,LoL,Hearthstone, cod, wow
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Because I'm not austic enough to practice something for hours everyday in traning mode.
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>>343515575
>What is a neutral game

Just because you aren't just walking back and forth at 2 mph and throwing out cr mk doesn't make it not a neutral/footsies game kiddo.

Please try to get in through just randomly jumping at me and see what happens when you get CH AAd for poorly timed shit and lose because ill take the momentum and shove it down your throat

Its comical you think SFV has footsies when even at pro level people get in with dash throw because over half the cast has unreactable throw times between 11-13f startup and 8f delay stacked on top of reacting to that.
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>>343509698
I just hit Silver in SFV after 100 hours of game time and it's my first fighting game. How am I doing?
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>>343515520
Fighting games are playable on keyboard, I actually prefer it. That being said...

You really are subject to the quality of the port. If the game doesn't let you rebind keys then you're fucked. Plus fighting games generally have the most fucking bizarre default controls.

Want to punch? Okay, push O. I'm not even kidding.
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>>343515680
To be fair those games are much easier and much more rewarding--if you spend that much time on it you're likely to be good, unlike with fighting games.
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>>343515680
I honestly think that the only reason people even play Hearthstone is because you can do it while browsing. I play Duelyst every now and then but usually do so while shit posting or watching a movie or something. You cant even fully concentrate when playing CCG because they simply are too slow and nothing happens.
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>>343515585
I saw a NZ dude streaming USF4 last year, talking about some upcoming tournament there. So some people must be playing.
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>>343515680
Yeah, but those games aren't hard.
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>>343515827
True, im playing hearthstone right now.
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>>343515762
Jump at you, see you're going to aa, I yrc and counter, you yrc as I yrc and we both yrc because who needs neutral when you have YRC's
Ac+r is a better game
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>>343515680
That and praising melee for apm, while shitting on other games for rolling the stick around are things I will just never get. I'm fine with you saying you don't like them, but reasons like those just sound like bullshit excuses. You clearly have the time to play another game for hours on end, so that isn't it.

You don't need a reason to justify something you can't find yourself to care about, I don't give a shit about shooters and I probably never will.
>>
Tfw no good recent fighting game out
Is the genre dead?
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>>343515796
They are playable on keyboard but due to the higher actuation point youre actually at a disadvantage. Play a fighting game with Red or Topre switches and its ok, but its still worse than using actual arcade controller Hori or Sanwa buttons. Thats already something that demotivates people. They start out being at a disadvantage. The buttons are also way smaller which makes it harder to actually press what your wanna press in fast paced situations. Especially in games like SF where you have so many buttons for normals. The fact that the localization is shit just adds to all of that.

You also have to consider that all PC games use a mouse. Exclusively using your keyboard really puts many people off because they only games they do that for are old WIN98 games (which 99% dont even know) or emulated SNES titles (again, most even know these). Fighting games arent designed for PC and thats a reason they will always remain dead on it (and in general). Release a mouse movement focused fighting game and it might even be successful. I dont know, a combo system that uses something like OSU for example. But until that happens the genre will never appeal to PC players.
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>>343515680
Not him but I don't play either of these.
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>>343516180
There are so many fighting games out right now that the only people who would ever say this are actual bitches who don't actually play fighting games.
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>>343515680
>complain about fighting games being elitist
>no advice, just memes over anyone who have a little trouble with a soulsborne boss
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>>343509698
Because I get extremely anxious in any form of PvP combat, be it mmo, rts, ccg or fightan.
>>
>>343516180
KOF 14
XrdR
Arcana Heart 3
Where the fuck is T7 already
>>
>>343516387
Name one
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>>343515680
The main appeal of these games is the team based gameplay. People who say that these games are easier than fighting games are fucking retarded. You simply are less likely no notice how shit you are because the games are big (thousands of players in every skill bracket) and you can blame your team for losing/see many people who are as shit as you are.

There is a reason why fighting games, RTS, AFPS are dead while team based competitive games are growing consistently.
>>
>>343516632
I asked for good fighting games.
>>
>>343516614
just like anal sex, the more you do it, the more enjoyable and less stressful it becomes
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>>343516719
What did you play in the 90s/early 2000s anon?
>>
no friends
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>>343516675
Thing is, everyone who plays them doesn't even play as as team, they just do their own thing then start talking shit. The main reason is just fun factor, but I don't know what's fun tilting and farming creeps in a game. I rather play WoW or Overwatch for quick play/pve content
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>>343516642
Koihime Enbu, AH3LM, GGXrdR, SFV, KI, MKX, and then there's KoFXIV, Tekken 7, and BBCF coming up. If you can't find anything that you like there, then it's very easy to still find matches in several games on Fightcade.

Anyone who calls the genre dead clearly doesn't actually try to play fighting games and just like to bitch about things they don't know.

Since you're just going to say that none of these games are good, what do you consider a "good" fighting game then? Because chances are that you can still find matches for those even.
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>>343516675
Well... what if there was a team based fighting game?

Like... let's see... A 3v3 fighting game. Each team member fights someone from the other team, so it's like three 1v1 fights taking place on the same screen. From the player's perspective, his team mate's fights are occurring in the background/foreground. However, there are certain moves/mechanics that let's one team member affect another team member's fight. Like, maybe instead of launching projectiles at your own opponent you can launch them at your team mate's to interfere with their fight. Or you can quickly jump in, throw a few punches and jump out like you're an assist character.
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>>343516979
I prefer mk9 over x. Xrdr is alright, jack o is fun but not my kinda fighting game. I've
been toughing it out with sfv, but it's so boring
I hate ki's gameplay. And don't really care for anime fighters or 3d.

I feel likefif i keep playing 3s any longer in going to have an aneurysm
>>
>>343516908
Overwatch and MMOs have the same appeal as the other games: you do shit in a party so you have someone to blame in case of losing. People dont want to improve, they already think that they are the best. Which is why single player competitive games are less and less successful.

In CS you have a harder time blaming your team as well, the only thing that made CSGO so big were the skins. In MOBAs and Overwatch you can literally blame your team for everything and shift all blame away from yourself. Its not only satisfying on the outside but also the inside because most people delude themselves into believing that the losses are not their fault, its the other peoples fault becasue they couldnt have carried (playing a Jungler) or done something about losing. In CS they could still have carried 1v5, doesnt work in MOBAs or Overwatch which is why the games are so successful.

>>343517104
This has been tried with that Gundam ripoff, no idea what the name was anymore. Westernized version of it with Demon forms and shit. Also has been tried with other arena like brawler games and simply never turned out to be successful.

However, a team based fighting game would probably turn into a completely different genre so I wouldnt really categorize that under fighting game anymore. Might be successful, might not be who knows. But it would definitely need something like that for the genre to ever be successful on PC. Or, like I said earlier, simply develop a fighting game that actually makes use of peoples mice.
>>
>>343517104
Check out gg isuka
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>>343517104
That second part sounds like a nightmare to handle right from how Isuka turned out, but KOF is literally doing actually 3v3s in 14.
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>>343517481
Wait, there are other fighting games beside smash that handle team battles in any way acceptable? Not even trolling, I just can't imagine a classic fighting game pull it off somehow.
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>>343509698
>anime combos with multiple steps and juggles of variable height
>micro dashes
>character specific combos
>super jump cancels
>air dashes in combos
>counter hit combos with a small amount of time to confirm that leads into HUGE damage
>more system mechanics than some characters have moves
>some characters have to manage an additional resource and those resources play a huge part in combos,neutral or oki
>negative edge characters
>multiple gauges
>multiple styles of the same characters which makes learning some mus a pain
>dashing/air dashing being part of footsies
>zoners are usually overwhelming or shit no exception
>mfw trying to learn a anime

There is no hope for me huh I wasn't born Asian so I lack the dexterity to deal with all of this garbage. I think the game that hits almost all of these points was the first UNIB rev.
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>>343509698
I'm terrible at them. but I still like them and I even have an arcade stick.
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>>343517731
How on earth does UNIB hit even half of those?
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>>343509698
Because the latest sf is garbage and no other fighting game comes close to offering what sf offers.
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>>343518029
You do realize there are plenty of other amazing fighting games that aren't Street Fighter, right?
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>>343517701
Yes.
I'm not that knowledgeable myself, but GG Isuka basically had a "turn" system like some of the fatal fury games that let you switch planes while fighting and was even 4 player. You can look it up or get it on steam for like 9 bucks, but I don't know why you'd do that second one.
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>>343509698
>Love fighting games
>Hate playing online
>Only 1 person I know is decent enough to play with me
>He stopped playing ages ago
>No arcades for miles

It was best to just let it go
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>>343518120
None that offer what sf offers, though.
I want footsies.
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>>343517731
UNIB is probably the must misunderstood "anime" fighter ever. For good reason, I mean just look at it.
BUT it's probably the funnest "newbie" of the bunch and made me really want to try melty blood out one day.
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>>343514041
No one seems that the online is terrible for SFV
>>
>>343518459
?

SFV isn't developed by ArcSys. Not a valid comparison.
>>
>>343518459
Only for people with:
A.) Shit video card
B.) Third world internet
C.) Connected via wifi
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>>343514427
>SFV Guile
His normals suck dick now and he lost invincibility on his Flash Kick to compensate for his meme V-trigger combo, fuck that.
>>
>>343513864
I'm an honest man trying to play ky in the most honest way and you tell me this game isn't honest? Fuck you, buddy.
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>>343518576
For other games, yeah. Not SFV though, it having bad netcode is a well-known fact that people just put up with. Bamco and ArcSys are the only ones who are able to do it right in fighting games for some reason.
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>>343517869
>he doesn't remember the kuso hypeshit of the month with 30 hit combos that lead into oki

The grid system is pretty deep. Hyde has like 8 moves counting specials and supers. The combos were LONG as fuck with many steps (steps for example (moves,jump,button press,dash,ect so a rekka will be 1 step but an A>B>C gatling juggle into jc will be 4 steps). You know what fuck this just watch this https://www.youtube.com/watch?v=d4MvOuNZCr0

>>343518368
Misunderstood? Can you elaborate?
>>
>>343514112
you can get mauled by spics in fightcade if you want
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>>343518715
Ky kiske is anything but honest. Go yrc your 236HS and keep up the pressure
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>>343518731
>for some reason
ArcSys relies on their games not being shit. They cater to a niche and ask 60 bucks per expansion so they need to deliver. Its one of the reasons why their releases hardly ever have flaws and if they do release patches in less than a week.

Capcom knows that SFs name is so big that they can tease content and release it 6 months later, people still wont drop the game over it and buy it either way.
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>>343515906
So in a single attack you YRC twice. Last time I checked Xrd had a limited amount of resources.
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>>343518747
forgot to timestamp 4:07 for keks but most characters play like that

What an awful experience
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>>343519082
Are you denying that YRC's don't effectively dumb down the game?
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>>343518747
I like how after the cancel he wasn't even doing damage until the super but still kept going.
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>>343519256
I think youre missing the point here. Youre also ignoring the fact that it makes balancing characters so much easier that its mind-blowing. YRC might be a mediocre system (which you cant just spam like you pretend), but FRC werent any better. If I had to choose YRC or FRC + Force Breaks I would take YRC any day of the week.
>>
Jack O is the only honest guilty gear
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>>343517104
XTekken though, people played that game with teams sometimes.
Also Smash doubles.
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>>343518731
>Bamco and ArcSys are the only ones who are able to do it right in fighting games for some reason.
Only sometimes

See: Steam Melty release. Patch when?
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Most of the time I spend playing videogames is with fighting games.

>>343519256
The time slowdown (and the input-eating effect it generates) is pretty bad, but the YRC itself is way more versatile than FRC and it lets you be more creative.
It actually gives it a bit more complexity that way althought it reduces the execution requirements.
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Whats the fastest animu fighter?
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>>343519104
My god, Linne was the worst for sure, I feel like there was an example of her combo being perfected to the point where it ate up 70% of the timer. And then there was that Wald infinite.
I'm personally very pleased with how far UNI has gotten but damn, the crucial period was definitely at the beginning for it to hit big if it was ever going to.
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>>343519494
FRC were only bad of you had pisspoor execution, but I understand dumbing the game is essential for game to be successful, so I can understand why it's gone.
Yrc just allow for dumb option selected and also completely remove risk/reward out of the question. You gain meter do fast that you might as well cancel to maintain pressure or to prevent yourself from being punished by doing anything unsafe. I'd gladly take force breaks and FRC over option selects and no risk gameplay
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>>343513864
>Not honest, mostly gimmicky characters
This is SFV's character design philosophy though. If you want a non-gimmicky cast with heavy footsies/fundamentals based gameplay stick to Tekken or KOF. SFV is gimmick city.

Can't comment on GG as I haven't tried it.
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>>343518715
Fuck YOU, when do I get to play.
t. Potemkin
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>>343519715
>Only picks "waifus"

How to tell someone is awful at fighting games - the post
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>>343519941
Name a gimmick character that isn't a mika
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>>343519484
>>343519821

My favorite match was the hyde vs linne where before she did her super the combo was at 95 hits for 2 point fucking 5 k damage and she did 2 combos that same round lasted around a minute and ten seconds.

The game is still meh but UNIB compared to UNIEL is night and day,hot and cold, sour and sweet and this happens every time I try to get into an anime game. I hate it.

>tfw pre Encore SG


I'm not cut out for fighters if this is what they require. I'm stuck playing shit like SFV becuase my hands literally cannot move fast enough for these games.
>>
>find group of obvious /v/ college kids discord
>they all talk about and reference street fighter constantly
>none of them actually play the game or are any good at it
Oh /v/ plays fighting games, but they're too busy playing Dota and CSGO instead.
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>>343520151
3s is best sf
Ac+r is best gg

Every other game is irrelevant
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>>343520295
Didn't mean to reply
>>
>>343514414
Why does that matter as far as >>343512948 is concerned, anon just wants people to play the game with. People are there, so what if it's 50 - 100 people instead of 5k+ people?
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>>343519839
>FRC were only bad of you had pisspoor execution
FRC were a piss poor concept that added NOTHING to the game There were certain cancels that simply were the most efficient so they turned into base combos for some characters like I-No. The system offered no freedom which is what cancels should provide.

>completely remove risk/reward out of the question
It doest. It lets you pay for something with a resource that, depending on character, might be somewhat hard to regain. It gives character without proper reversals actual options and makes the roster way more balanced overall which is a good thing. At the end of the day YRC add more to the overall feeling and creativity of the way the way the game is played than FRC/Force Breaks ever did.

I also seriously dont see how execution requirement could be considered a good thing to be honest. They dont promote active gameplay at all, they promote camping training mode. And that has literally nothing to do with 'being shit at executing combos', its a fact. High execution requirements only add pseudo longevity to games because of how long it takes you to master the timing. That same time you could spend playing other people and actually become better at the game. In fact, I would say that these combos are one of the reason why fighting games are so dead. There are so many people that never play the game but instead sit in training mode all day because they think that they need a dozen combos (that they then cant execute in a proper match).

This issue is more related to people being retarded but thats something you have to expect. So making 1f less mandatory (or simply remove them) will contribute to the game in the long run if you ask me.
>>
The input delay in SFV is really, really fucking jarring for me, I can't get used to it (I'm not sure I actually want to either at the risk of messing with my experience with pretty much every other video game ever)
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>>343519715
Can you post the template senpai?
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But I do play fighting games
I play the best waifu, Hisako
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>>343520627
>I also seriously dont see how execution requirement could be considered a good thing to be honest.
what modern fighters even have difficult execution at this point, every single franchise has dumbed inputs down now
why does this argument still exist?
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>>343509698

no story
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>>343520741
Here it is. The original one had MK instead of SFV, though.

>>343520084
I don't care about "waifus" and I don't only play those characters. Hugo for example was my main in USF4 before I tried playing Elena, and before him I played E. Honda.
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>>343520627
>They dont promote active gameplay at all, they promote camping training mode.
But this is exactly what yrc promote. You train for different OSs so you don't have to make reads anymore. I'll never understand the hate boner people have for execution in fighting games. It only adds depth, there is nothing wrong with raising the skill cap. You still have to make reads and have strong fundamentals I'm heavy execution games
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>>343520936
Arcana Heart 3 Love Max
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>>343520936
It's going to keep happening and happening until all fighting game's play like smash
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>>343520936
Its one of the reasons why people say that Xrd is worse than +R when execution requirements never were a good thing to begin with.

However, the shit Capcom pulled with SFV is just overkill. They went from Ultra option select, 1f link BnB Fighter 4 to Perma Delay and unreactable Grabs Fight 5.

>>343521103
>But this is exactly what yrc promote
Are you seriously going to claim that FRC are more reactionary than YRC? YRC actually promote players to improvise.

>It only adds depth
You have no fucking idea what youre talking about. Muscle memory isnt depth you fucking retard.

>raising the skill cap
Reactionary gameplay (which YRC promote more than FRC ever did) increases the skill cap. Having harder BnB does literally nothing to the skill cap of a game. Reactionary gameplay is what counts, its what shows a players true ability to play a game. Auto piloting a long/actually hard combo is not reactionary, its basically a single player mini game.

Hell, I have fun doing combo training, but you cant seriously believe that it is even remotely as interesting as reactionary, multiplayer gameplay. The first hit of your combo is related to the multiplayer aspect of the game, all follow up links are a minigame.

>still have to make reads and have strong fundamentals I'm heavy execution games
Reads and strong fundamental. Yeah, BB and MvC totally require reads and strong fundamentals.
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>>343521613
The fuck? Your entire argument is that combos should be autopilot and you're saying games with heavy execution makes it autopilot? Yrc removes any risk involved in neutral play. Improvise my ass, you just throw out an attack see that it won't work in your favor and press three buttons to go back in neutral whoopie damn doo. In MVC and bb you still have to play the neutral game to score a hit and a ToD in MVC is equivalent to only 33% in other fighters which still happen.
I'm starting to think you just don't know what you're talking about and spouting bullshit because you hate execution.
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>>343519839
I'm conflicted, I genuinely do miss the force breaks and FRC, but yrc makes slayer so damn fun in this game.

Clean hit hitboxes can stay go though.
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>>343520936
BB has pretty damn hard execution
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>>343510029
Am I the only one that preferred her previous SUGOI SUGOI? The latest version doesn't sound as good.
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Post mains
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>>343522165
The only hard character as far as executions go is carl.
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>>343522032
>Your entire argument is that combos should be autopilot
You have some severe mental disability if you actually think that. I simply said that FRC added literally nothing to the game, neither do execution heavy combos. I am not talking about games that actually focus on long ass combos. That should be obvious since we talked about GG which always was setup and okizeme heavy, short burst over long ass 10 seconds combos. This was never about fighting games in general. If the game single reason to exist are combos then the combos should obviously be harder or else there wouldnt be a point for the game to exist in the first place. That is/was never the case with GG though.

But I guess we can end this discussion here since you still pretend that YRC can just be spammed randomly.
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>>343522425
Arakune
>>
>>343522425
Sure, I'd like to see you play Hazama, Mu, Arakune, Makoto, Rachel, Valkenhayn, Platinum, or Izayoi beyong scrub level.
>>
>>343522165
>>343522425
Why even bother mentioning Carl when hes the retard version of Zato? If Carl is the reason someone would consider BB execution heavy then GG would be twice as hard.
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>>343522575
Zato and Carl play very differently in both neutral and setups, claiming that they're the same beyond both being puppet characters is retarded.
>>
Because I suck and it takes an immense amount of effort for me to even compete with decent players.

Not fun at all.
>>
>>343509698
Not a single one that interests me is.
Sfv and xrd took too many steps backwards that they're both shit now.
I don't really care for other fighters outside gg and sf, but if these are my only options I might break into another fighter, like tekken 7r when that gets released
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>>343522941
>too many steps backwards
Its another [no X no buy] poster. Who is it? Bacon? Dizzy? Muh Zappa?
>>
>>343523056
I played ky, order Sol and zato.
This sums up my opinion on xrd
http://mikezsez.blogspot.com/2015/01/why-im-not-playing-ggxrd.html?m=1
I did like jack o, but don't like the game enough to play it
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>>343522941
BB or KOF don't interest you?
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>>343523261
They dont
>>
I'm gonna pick up Tekken and become the best King player in the world. Have faith, lads.
>>
>>343509698
Genre doesn't interest me. Games without at least one of the following are almost never fun for me: Open world, crafting, destruction physics, base building, loot that drops on death.
>>
I do. I just can't seem to get over whatever hangups I have about playing actual people.
>>
I play guilty gear xrd but im doo doo at it.
>>
>>343522941
You know you don't have to keep up with current renditions right?
Ac+r,3s, #r, and usf4 are still fairly popular
>>
>>343523602
The genre has open world elements, you need to go out and find some fucking friends to play this stuff with.
>>
>>343517104

Bloodline Champions

Virtual Fighter 3tb
>>
>>343509698
boring, repetitive, one dimensional. The only fighting game i enjoyed was mortal kombat...konquest mode. the chess was fun too. Like, that's where fighting might be enjoyable.
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>>343523202
>mok zed
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>>343523694
>Bloodline Champions
BLC is way closer to WoW arenas, just infinitely harder. Stunlock Studios is also developing a new version of it right now. Its basically BLC but better, was the happiest day of my life when they announced it.
>>
>>343523793
You a Moba or FPS guy?
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>>343523602
More FGs need clothes tearing, I agree.
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literally just finished playing melty blood for like 3 hours
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>>343523850
You don't have to like the person to agree with his points, he's a douchey jew but his points are valid.
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>>343509698
Because I'm bad at them and they aren't really something I care to get good at.
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>>343510015
> like defensive/zoning games, which rules out every popular game on the market right now.
stop playing anime and marvel fighters
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>>343523978
Right.
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>>343523202
The only legitimate argument in there is the YRC Burst OS which was removed wasnt it? The unblockables were never actual unblockables. Apart from Elphelt. Zatos setups always left room to block. Just happened to be 1-2f timing so hardly anyone ever blocked the drill setups but they could be blocked.
>>
>casual /v/ will never know the joy of landing a combo you've been working on

https://www.youtube.com/watch?v=cfGCI-a0vNg

nothing special but i want to keep track of my progress
>>
>>343523921

Battlerite?
Blc but worse, you mean, and only focused on 2v2 instead of 3v3 or (kek no one played these kek) 5v5.

Seriously. Alchemist looks like a tumblrina. And her bio is cringeworthy. Being a "rebel" and 2kool4skool.

Spearmaster at least is almost the same. Idk. Less abilities. Looks worse. I'll still play it because there's no scene for BLC now. I still talk to hafu about it. Used to play in GK with DucKe and some others. Dzn, and other good peeps. Privates with Iverson were rare but happened. I was probably the best psychopomp on us east, but played inhibitor and (kek) harbinger a lot.

Anyway if you haven't given up hope yet like I already did, check out battlecrank - it's a website for discussing the new game. I hope lots of people come back.

But the art style and presentation makes me want to off myself - it feels like they just have to try copying every new kiddie-looking game (LoL, OW, etc.) just to remain relevant.

I hope it is good but imo it looks bad.
>>
>>343524101
>Anime games dont have zoners

try playing one for once
>>
>>343523202
I agree with all but FRC removal, god forbid a fighting require some semblance of execution nowadays
>>
>>343515680
the difference being that a fighting game takes a shitload of practice depending on how naturally skilled you are at them to learn, and until you do you'll have no idea what you're doing and suffer constant losses as a result, or win with button mashing and feel absolutely no satisfaction

trying to start out on an already established fighting game and trying online is pretty much asking to have a rusty chainsaw shoved up your asshole because while you're still trying to remember combos, every single other person learned that shit a long ass time ago and will combo your ass to hell

meanwhile, the games you listed are far easier to understand and much faster and giving you a sense of satisfaction
>>
>>343524468
FRC would be fine if it was just for high-level stuff, but the way it's used in GG was just an unnecessary execution barrier for even the most basic BnBs for some characters.
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>>343513509
>mfw jebailey BTFOd melee autists
>>
>>343524407
>instead of 3v3
Not true. They actually consider to make it 3v3. The Alpha tests have been 2h of 2v2 and 1h of 3v3 so far with most people saying that 3v3 is better and feels more complex for obvious reasons. The game will most likely go back to 3v3, we talked to the devs quite a bit between tests.

>Less abilities
That also got changed. All chars have 7 abilities and 2 EX abilities again. Thats not on the website but in the current alpha client.

Your information is really outdated. The game has a lot more depth than BLC ever did especially since these shitty skill tree/medallions are gone and there actually being a situational, skill upgrade system that lets you modify your character more and more after each round and gives abilities unique additions. Heals also have a cooldown now so no heal bot spam anymore, actually promotes more actually healer gameplay.

I agree that most the healers looks like shit though. The artstyle is my thing at all. Engi looks better, Thorn looks better, but especially the healers look like fucking aids. Doesnt really matter than since they basically play the same/better. Alch has a roll now (some mobility), Pomp has a redesigned swap that makes up for mind games. The only healer that is basically still the same is Astro.
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>>343509698
I can't into combos.
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>>343509698
Heard Melty is getting 3 trash cans at this year's EVO, they're really upping the budget.
They might get a table next year, too, insane.
>>
>>343524598
>giving you a sense of satisfaction
Fuck nah, I play those other games with friends and do shit but we still win. I feel like total shit because it looks and feels like I didn't contribute shit, or hell even basically became a built in handicap for them for 10 to 30 minutes while I'm either walking around or looking at a killcam.

With fighters, win or lose I know it was by my hand and I feel fucking great when I win, and humbled when I lose because I know I had opportunities I didn't take and just need to sniff them out better next time. And I'm not forced to sit there disadvantaged for an hour either, if i lose it's usually quick and I can get on with the next one.
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I study enough in Uni to spend my free time studying endless combos in endless situations which won't even matter the next time a character is nerfed or buffed or a patch comes in or whatever. Games aren't fun if you don't stick some time into them, but they're not fun either if you have to spend hundreds of hours to enjoy them either. Also doesn't help that the online technology just isn't ready for seamless gameplay. I'm sure as hell not going to my """""locals"""" to rub up against the smelliest putrid vermin the """gaming""" community has to offer.

I'm just going to jerk off to the girls and be done with it like any sane valued member of society should do.
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>>343522032
There is risk involved in yrc since if you do it too late it becomes a prc and not to mention it chews up resources regardless. I can agree with anon in that FRC wasn't very creative. All it did was make certain moves more useful so there was little reason to ever not FRC a move.
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>>343525926
>hundreds of hours

KEK

It takes years to be good enough at a fighter where your fundamentals are solid enough to transfer between similar games.Traditional fighting games aside from SF arent designed with people just getting their feet wet. Revisions are made like every year and some drastically changing the game. The core mechanics of fighters are already too established and it will be harder for new players to get in. I wish I was as disconnected as some of these devs that actually thinks that execution was the only barrier for getting into fighters. For something that takes all this time to learn its funny that the only resource in game is a list of combos to do and an explanation of some mechanics. The only game that made an effort was xrd but that still doesn't "teach" you the game.

The biggest hurdle is the learning process and depending on how fast it "clicks" with you is all it takes to get into a fighter and get ready to learn. Its surprising but not too hard to understand most other types of games teach you how to play with stage design,enemy and hazard placement,gradual difficulty increase but fighters have none of those things. Until they can hit that mark and find a way to make it easy to ease into fighters playing these games would be like getting jammed in the ass with BBC.
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>>343523661
You're not doo doo at Xrd anon. I'm doo doo at Xrd

Who do you play?
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>>343509698
I do, it's just I don't have anyone to play them with after joining the military because it turns out it's hard to find people into anime fighting games.

Melty Blood HD when

>>343525023
Melty Blood is pretty easy to pick up, but unfortunately pretty much no one plays it anymore as far as I know.
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>>343509698
No gamepad, not stick, annoying to play with keyboard. And I can't be assed to buy a controller for games I may not even end up liking when I can just buy more games I like.

I also don't want to grind hard to git gud, I already did that on two games and I'd rather not do that again. prefer a little more casual stuff now.
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>>343527441
Not him, but the only people I know who play Melty are really good at anime fighters and are less than helpful in teaching me. I don't even know basic combo routes besides gatling into launcher, how do you even play Melty *well?
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>>343527272
I'm probably more doodoo than both of you.
Slayer main, but gg isn't my main game.
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>>343527020
It actually doesn't take that long to get anywhere when you start with simpler execution characters, the question is always why a person would bother
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Post your main.
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