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How come video games where you can literally create anything,
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How come video games where you can literally create anything, have fewer fantastical locations than real life?
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Fallout 4

I mean at one point you had soo much freedom they had to patch some of it out. Things were getting out of hand
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Cause reality is unrealistic.
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Dreams
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The design stage (for both mechanics and visuals) is where most effort should be put in, but is always the most half-assed.
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>>343428268
You know I was always curious how things like these are built, be it bridges or buildings. Are there any good documentaries on the subject?
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Can someone posts some video game with impressive location designs?
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this comes to mind
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>>343428591
https://www.youtube.com/watch?v=803no58p9Ek
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>>343428268
Tha game Ark is on a giant tropical island swarming with dinosaurs. Also there's an arctic region and some shit built by aliens or something.
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>>343428268
Because architects don't make vidya
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>>343428268
People like things they can relate to and understand
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>>343428591
temporary platforms are put in place and large cranes put the pieces together
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>>343428963
I really love it when they have these great architectures as static background where you can't interact with it in anyway.
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>>343429340
You're literally standing on that architecture you retard.
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>>343428521
Devs think planning is for people that don't actually finish games. They have this crazy belief that it's almost always better to make something, no matter how lame it is, than to plan something.
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>>343429708
If this was a game there would either be treasure there or a optional boss. Perhaps both.
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>>343429708
>blue hole
very spoopy
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>>343430182
There's on in Far Cry 3 with a bunch of chests at the bottom and spawning sharks as you go down.
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>>343428268
They don't.
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>>343428268
Because nobody likes walking long distances in games, and all of real lifes "beauty" is just because how big something is.
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>>343428268
because civilization is around a bit longer than video games, which gives it a solid headstart
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>>343431615
video games already look like Uruk.
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>>343428708
xenoblade x
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>>343428268
>something something xenoblade.
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>>343429672
top kek
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>>343429708
this was in FF8

I don't know how to search for it. You had to go there to search for treasures with the chocobo

as for OP

Its because Devs go for MUH GRAPHICS MUH REALISM

Video games got progressively shittier and they are only going to get worse as the veterans who worked on abstract designs and all teh wacky shit from the PS1 and back leave
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>>343428268
>mfw they don't make open bridges like this anymore because of suicidefaggots
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as much as i have a love/hate relationship with destiny it does a good job creating a fantasy setting
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>>343428268
What's up OP du 974.
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>>343429340
Thefuck kind of interactions do you want? Drive off the side of the ring like a halfpipe and float off into outer space?
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>>343436412
I'd go for the ability to fly through space and reach another part of it.
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>>343429340
>he doesn't know what the Halo in Halo means
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>>343429708
I want to create this shit in Unity Engine, how would I make this kind of "map/terrain" ?
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>>343434280
>people think putting up a fence prevents suicides

This lady on the news awhile back was super excited about not having to watch suicides from her office window anymore due to a fence. I mean people just go and kill themselves elsewhere, but as long as it's out of sight it's out of mind!

let people jump! knowing some scumbag has to clean up the mess is part of the appeal.
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>>343436713
>u
>n
>i
>t
>y
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>>343437437
Because it's easy to use ? What is the problem ?
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>>343434289

>tfw we'll never get to fully explore Korriban
>only the same places over and over
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>>343437437
I know it has limits, but is unity really that worthless?
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>>343437437
Oh please, enlighten this thread with your engine and game development knowledge. Just because a few indie kid fuckos don't know how to make a game properly doesn't mean the engine they use is shit.
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i just want a game that evokes the same atmosphere as Yes album art.
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>>343437726
It's a shame. The Old Republic era pre-Bioware MMO had some great lore and locations to explore.
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>>343437705
>>343437762
>>343437848
>it's easy, why wouldnt i use anything else that could successfully replicate it albeit being challenging and something worth learning???????

fucking faggots challenge yourselves
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>>343438165
That photo is pretty unrealistic
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>>343428268
That is a neat bus
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>>343436810
I don't think anyone REALLY believes they're preventing suicide. But people still don't want jumpers on their vacation photos.
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>>343438497
How so?
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>>343438365
>I have no answer so I'll just talk nonsense, oh I know I'll use my super convenient smart device and/or home computer that makes many aspects of my life a breeze, and tell these chaps to challenge themselves!
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>>343438386
you don't say?
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>>343438365
>I don't know how game engines work/how developers use them
Yeah, nah go away.
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>>343438953
I do.
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shivering fucking iles
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>>343438386
that's half the fun
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>>343438850
It is blue
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>>343428268
Because a location need to be coherent and if you make shit up completely then you have to invest a huge amount of time into world building to flesh out all the weird nonsensical shit.
If you base your world on things that actually existed then the players can safely assume that your world is just like reality unless stated otherwise which significantly reduces the exposition you have to do.
Japanese game frequently make up weird fucking worlds that have 0 coherence because they just dumped in shit for no other reason than "it looks cool" and never bothered to explain what it all is and why it's there. Weebshitters may like that but I fucking hate it.
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>>343428268
Joke's on you, OP. No Man's Sky will have literally all of the things posted in this game + infinitely more.
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>>343439260
You can't do everything, the people who have the creative freedom don't have the resources and the ones with resources can't take risks.
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>>343428268
Because video games can't really have maps with the same scale as even your photo. Hence everything they do looks small and not nearly as awe-inspiring as real life. Because really huge things impress us.
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>>343428268
It's a big world
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>>343439569
>meanwhile, in the real world
God I hate everything.
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>>343439990
fucking consoles holding us back, reeeeeeeeee!
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>>343440038
4u
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>>343428268
dream emulator says o rly.
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>ITT some people surprised the real world looks better than their video games

Are you that disconnected from reality? I typically stay away from saying this but for fuck sake people go outside now and then.
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You probably think that Because in most fps games you walk at the pace of fucking usian bolt so when you run from one edge of the world to the other in 7 minutes everything feels really small instead of the realistic size where shit like your picture would take minutes just to cross. and if you try and do the realistic approach in videogames you get this
https://youtu.be/O3Z5UGE3g5M

also fuck you there is awesome locations in videogames maybe play something besides bethesda shit
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>>343440454
I actually thought that was a real picture, even after looking at it for a while.
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>>343439990
It's more that it's impractical to play a game of that size.

A gameworld always has to be packed full with notable objects. Long travel times are boring.

We could have a game with 100km2 of woodlands, but without anything in it, it would be pointless.

Once you put enough content into a game to be interesting, then it stops being so vast as real life.

A game can be finished in a lifetime, but a lifetime is not enough to "finish" a region as small as say Luxemburg.
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>>343440454
fucking bohemia and its shitty game engine, reeeeeee!
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>>343428268
Reminder that the whole world of Xenoblade Chronicles takes place on two giant mechs.
Thread replies: 73
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