From the very beginning this shit looked like the part of Far Cry where you grind wild animals for crafting parts but instead it was the entire game. Robbits are cool but you're not even hunting them in a neat environment, it's your standard deciduous forest open world fare.
>>343374632 The more I see the less interested I become. The reveal trailer was pretty good, then I saw the second trailer and I lost some interest. Then I saw more and more gameplay and it seems pretty bare-bones to be honest. Based on gameplay shown already, it doesn't have a stable framerate and the dialogue is kind of shit. That dialogue wheel segment in the E3 demo was laughably bad. Pretty much looks like we've seen all there is to gameplay and Guerrilla Game isn't known to make good anything outside of grafix.
>>343375516 No fucking shit, everybody known that. CoD and BF are shit game series yet they keep getting sequels and spinoffs because people keep buying them. This thread was about game quality, not sales.
>>343376031 Variety of weapons, locals, art direction, and the size of the open world. Obviously, I'd need to get my hands on both to feel the mechanical differences for combat and such, but from what we've seen Zelda looks like the better game.
>>343374632 >The more Sony shows off the more mediocre this game begins to look
And the less likely I am to buy a PS4 just for one game. Surely by now everybody knows they have a vested interest to overhype exclusives in order to shift hardware but who hasn't already bought into one system already? What's the point?
>>343375662 All the dialogue that Aloy has with herself and robots is shit, the dialogue she has with that one guy running away was shit, and the dialogue she had with her father in the trailer was shit. Based on first impressions of videos that Sony has shown off, the dialogue seems to be mediocre at best.
We've seen almost all there is to combat already. Aloy has a bow, a slingshot, and a spear to fight with. We've seen item gathering and we've gotten a glimpse at crafting. If you haven't you're retarded because you haven't seen the gameplay demos showing it off yet. We've basically seen everything in regards to combat.
>>>343375662 >You're such a fucking contrarian it hurts, there are many other visible flaws this game has but you chose to be vuage because have no idea what the fuck you're talking about.
This meme again? First off, retards like you don't know what the definition of contrarian really means. It means you just dislike something that is liked, it doesn't mean you dislike something popular because it's popular. By definition, everybody is a contrarian because everybody dislikes something that is popular.
Lastly, I already did that. I talked about the poor first impression dialogue, the poor frame pacing, and the simplistic combat system. What other things should I be complaining about then, anon?
>You want to see a barebones tech demo with no gameplay? Check out Zelda breath of the wild fire. The BotW demo was nothing but gameplay, I don't know what you're even trying to imply here. It had a better gameplay demo than Horizon did. Why are you even mentioning that game? It's irrelevant to the topic at hand.
>Variety of weapons Horizons weapon true variety hasn't even been shown yet but considering you can blow off a Dinosaurs rocket launcher and use it against him I'd say Zelda has to do more than typical bow, spear and axe combinations to touch Horizons weapon variety. Also from what we've seen the enemy AI and the animations are all far more technically superior, even basic melee attacks look way better.
>Art direction Zelda looks like hot garbage right now, thee games colour pallet is inconsistent and unaesthetic/washed out, it's also no real accomplishment on a technical level compared to the artstyle and the technical detail Horizon is pushing. Go look at a game like Abzu to see cell shaded done correctly and properly. Zelda looks like a cheap knock off in comparison, it's artstyle is inferior in almost every way.
The first time I saw gameplay footage at the conference it looked like the epitome of B-tier game in this day and age. Maybe it could have been decent with that platforming and shit on a PS2 but it looks terrible.
>>343376917 The game has no tutorial dialogue in the final game, it was there just to appease casuals who are too stupid to comprehend what's going on as the game was being played.
>We've seen almost all there is to combat already. Stop fucking lying you dumb contrarian cunt. Geurilla has confirmed that you will have an extremely huge range of weapons and skills to use in the game which is not limited to ranged and long ranged weapons and environmental weapons like bombs, not to mention we've already seen the game using robots parts against them, you're so fucking uninformed.
>>343375282 Western games have gone to shit because they all want the big mainstream bux and are compromising their games for it. Japanese games don't have this problem because they ahve to overcome cultural differences in the first place which pretty much means they can rarely achieve muti million sales their western counterparts regularly get, unless we're talking massive established franchises like Final Fantasy and shit. Real quality in western games has moved to independent projects not looking for major returns on their investments and only that, but you have to go neck deep into shit to find those good titles because game making was never easier so everyone and their dog is making game and most of it is trash.
But it has? Aloy has a fucking bow, a slingshot, and a harpoon shooter than she uses for traps. It's probably going to be like Witcher where the only weapon upgrades are just new bows/slingshots with better stats.
Link has swords, spears, axes, clubs, hammers, sticks, bombs, and we've likely not seen all the different types of main weapons he can carry around. We have for Aloy.
BotW most definitely has better locales than Horizon does, based on the demo we've seen.
>actually trying to argue that BotW's art direction looks bad, let alone worse than Horizon's attempts at art direction
Photorealism graphics are really fucking bland. BotW has much better art direction that Horizon and we've only seen it through shitty low quality youtube videos.
That's all we've seen so far, Geurilla has already confirmed there is a ton of stuff they haven't shown, it's safe to assume there will be grenades, homing missiles and other longrange/short ranged weapons to use. Who gives a fuck if there are axes and clubs in a game, they're just reskinned assets with the same animations just called different things. Oh wow I have 45 differnt kind of ''sticks'' to use while the enemy just stand there and tank my attacks because Nintendo couldnt code more complex AI.
>BotW most definitely has better locales than Horizon does, based on the demo we've seen.
I was going to say they're about even but no, everything in Zelda has been shown in Horizon, forest, snow, mountain ranges, Zelda doesn't have ancient apocalyptic cities.
>>343376917 >The BotW demo was nothing but gameplay, I don't know what you're even trying to imply here. It had a better gameplay demo than Horizon did How? What did the Zelda demos do that was original in the slightest? Physics-based puzzles? We've seen the shit before in Half-Life.
>>343377359 >Stop fucking lying you dumb contrarian cunt. >lying
Are you pretending to be retarded right now? We've literally seen all the combat. The weapon wheel shows that she only has four different weapon choices, tho of which go to her bow, one to her slingshot, and the other to her harpoon-caster which isn't really even an active weapon like the others, it's more like a tool. She also has a dedicated button to melee. That's everything and upgrades will likely be numbers/cosmetic, but nothing else. She probably don't be dropping her bow for a rifle or a pistol anon.
>not to mention we've already seen the game using robots parts against them Yes, and? What does that have to do with har weapon loadout? That also changes nothing that I've said up until now.
Now I know you're just being retarded on purpose.
>Geurilla has confirmed that you will have an extremely huge range of weapons and skills
You know that CD Project did this with Witcher 3? That means fucking nothing. Witcher 3 has a metric fuck ton of different swords but they were all just swords, there weren't claymores or halberds or spears to use. Devs say this kind of stuff all the time. It's all marketing PR talk.
>>343377820 >Zelda doesn't have ancient apocalyptic cities. >pic related slightly
>>343377864 >How? What did the Zelda demos do that was original in the slightest? Physics-based puzzles? We've seen the shit before in Half-Life. What the fuck has Horizon done either? Robot, dinosaurs, and robot dinosaurs in an apocalyptic setting aren't original either.
>>343378384 Honestly by the trailer the game looks more populated by enemis than Zelda. BotW looks pretty empty and that worries me. I'm guessing enemies will pop up the more you play the game, maybe? I hope so. I'm worried this ends up like another TP but now with less dungeons.
>>343378210 >Are you pretending to be retarded right now? We've literally seen all the combat.
Stopped reading there. Geurilla has come out and all but confirmed that there is a much bigger weapon selection that hasn't been shown, even what has been shown right now is more varied then Zeldas arsenal, Zelda just wins on the merit of sheer quantity with different kinds of extremely similar mellee weapon.
Whats the difference between the Club and the Hammer?
>>343378583 >Geurilla has come out and all but confirmed that there is a much bigger weapon selection that hasn't been shown
That means fucking nothing. That can mean that they just have 50 different bows for Aloy to use. Also source?
>even what has been shown right now is more varied then Zeldas arsenal
Absolutely not. She has a bow and a slingshot which act extremely similar to each other, difference being that one is just slower and has a "big effect" damage type while the other is father but weaker.
Link not only has a bow and a slingshot but also sword weapon types like long-swords and claymores, club weapon types like clubs and axes, and spear weapon types. We've seen environmental interactivity with bombs, fire, and wind and how they can affect combat.
>>343378210 >You know that CD Project did this with Witcher 3? That means fucking nothing. Witcher 3 has a metric fuck ton of different swords but they were all just swords, there weren't claymores or halberds or spears to use. Devs say this kind of stuff all the time. It's all marketing PR talk.
Sony isnt CD Project though, it's not in their best interest to have a limited weapon arsenal for a new IP they are trying to turn into a series, Witcher 3 could get away with it but Horizon has less chance. Zelda also might have different types of polearm weapons but so did DS3 and so many of them had the same mechanics and animations, they were just named differently. Zelda having a spear and an axe that are in fact mechanically unique isn't even that impressive.
>>343379448 >Sony isnt CD Project though Does this matter at all? Sony fucks up so many times and this is your response? Based on early impressions, it doesn't seem like there will be any other weapon types for Aloy based on her loadout.
>>343379521 Hey, don't look at me. I'm not the one who brought up Zelda out of nowhere.
>>343379521 >It seems like people are always on one side for something. That's how people work: We have a group mentality, and we hate those others. If you claim that you don't think this way to some degree, you're only lying to yourself.
>You can shoot explosive traps to make them explode even if the machines don’t directly touch them. >If you can knock off weapons from a machine, it changes their attack pattern.
Also since you're talking about the fire and wind mechanic which is neat:
>The override is a great way to turn the tide of the battle by making machines fight on your side. There is a progression to it, and you’ll be able to do more with it as the game progresses. >Overriding different machines has different effects.
>When you loot your enemies you can either use the parts to craft equipment or bring them to a merchant. There’s an entire economy within the game. You can buy new weapons and new outfits. For instance, there is an outfit that protects you against poison.
>Interesting looking new ip coming out >/v/ shits on it while pretending to already know what it's about and how long it will be >meanwhile these same people cum buckets over a generic as fuck looking Zelda
They REALLY aren't similar though, Zelda is an open world sandbox with some neat tech/basic gameplay systems, Horizon is taking the shape of a full on action RPG with a much better progression path and level design.
>>343379939 That's why I'm asking what's wrong with those people. Because two games have an open world means they are similar? When it comes to games, I'll play any that occupy my interests. It seems unreal when someone argues about what this game does "better" than that game. It just makes me imagine what kind of people they are in real life. It's purely subjective unless it's from a technical POV.
>>343380083 You fucking what? Scalebound looks like garbage.
>>343380065 We've already seen her pick up a rocket launcher from an enemy, this isn't news.
>>343379863 >>Horizon: Zero Dawn Gets New Info on Outfits, “Several” Heavy Weapons and More See above.
>>When you loot your enemies you can either use the parts to craft equipment or bring them to a merchant. There’s an entire economy within the game. You can buy new weapons and new outfits. For instance, there is an outfit that protects you against poison. Yes, And?
The only thing you have a point about is the hacking.
>>343380978 Zelda has town, cities, shrines, and dungeons as well you blind oaf, did you not read any news of the game?
>>343380978 >It actually looks like a WORLD. A real, lived in, world, with rules and ecology, not just shit sprayed about. Literally the exact same thing with Zelda. Also this ecology thing means fucking nothing, and it isn't even anything major. Witcher 3 did that also. It just means that you can buy and trade stuff.
>>343381143 >Game is going to be better than any Uncharted/TR shit. As if that is even a fucking accomplishment. Uncharted is overrated movietrash. Horizon won't sell nearly as well or get as good of reviews.
>>343379939 >there are two similar games that were shown off at E3, so no shit people are going to pick a side and argue. These games look nothing alike.
>>343380083 I don't understand how anyone can think that boss "fight" looked good in Scalebound. Janky, outdated, boring combat. I don't care about the spectacle of how big it seemed to be. Everything they've shown of Scalebound has looked terrible.
Have you ever associated with woman? They talk to themselves when doing stuff exactly like how Aloy does. Most people know damn well that Aloy's character is just like real life girls and are salty because of it. These creeps make SJW's relatively tolerable.
>Interested in this game, definitely going to pick it up >Whether the game is good or bad, there will be nonfuckingstop shitposting about it from people who have never played it, and never had any intention of ever playing it Seriously, what's wrong with you people? Why are you so invested in shitposting about exclusives that you can't play?
>>343383015 >When was the last time we had a shooter with some crazy guns/ammo like fucking magnetic arrows like in this game? Well this game isn't going to have guns and homing weapons isn't new. Halo did that over a decade ago.
>>343383562 >focusing only on the people who are going to argue against it People are going to shitpost for it too, completely ignoring any flaws that it has for whatever reason.
>>343374632 I hope it will be good. I doubt it will be good.
There are a few signs of its potential. The combat actually looks sort of frantic and fast-paced, but after shit like Watch Dogs and fuck, I don't know, every other fucking game released in the past 5 years, I'm not getting my hopes up over a 15 minute gameplay spot. As much as I hate comparing the game to Zelda, that's one huge reason for why I'm so hype for the latter - I've SEEN 4+ hours of gameplay. Organic gameplay, not scripted, or at least far LESS scripted than most gameplay demos.
>>343384547 Saying cinematic games are shit isn't vague. I don't think you know what the term "Vague" means. That is actually a very specific statement and leaves nothing to interpretation, it's telling you everything right there.
>>343384547 heres my vague complain i would like to play this game at 60fps can't happen, well i'm not interested, the platform is irrelevant, the game might as well not exist for me i'm more sad than sourgrapy
>>343385923 Unless anon also went on and on about how it's terrible in every other way too, it's not sour grapes. Sour grapes is when you can't get something, so you default to the worst possible possibilities of its quality to help you feel like you're not missing out.
This is less "I can't get them, and they're probably bad anyway" as "I don't like green grapes, I prefer purple. I wish these green grapes were purple. Oh well."
>>343385923 not really; the sour grapes implies jealousy i'm not jealous of the current version of the game running at 30 because i don't play games at that framerate and if by some miracle it runs at 60 on the 4k i'll consider buying it; i have the cash i bought a wii u for bayo, smash and shit
>>343386423 I'd be more worried about the story and objectives. When the map got brought up, then the crafting, it reminded me of what I saw of the recent Far Cry games. I could see that map filling up with heaps of side quests/filler.
I understand not wanting to give away the story just yet for many reasons, like not being that far along in development. But nothing about this game looks compelling yet.
Really wish open worlds wouldn't have been as common as they have for the past ~8+ years.
>>343386339 >oh, let me guess, you also didnt play the last of us either
Not that guy but TLOU honestly has a bunch of stupid bullshit.
The combat is quite good on higher difficulties but it also has a bunch of annoying walk-n-talk shit were the game rips full control away from you and also stuff that's solely there for Story reasons like Ellie.
Much like Uncharted 4 the gameplay in TLOU is completely in service to the pace of the story, and it will bend over accordingly.
>>343384547 The problem when saying things like "cinematic games are shit" is that, in recent years, it's fairly true. There is a very low proportion of good cinematic games. It's not like it used to be in the PS1 days where having a story at all was a godsend and they were always amazing and pushing the limits but never forgetting the gameplay because that's all that they'd made up until then. People are forgetting to make good games. All they want to make are good "experiences". Experiences which fall flat compared to many, many other games, because they're all generic.
It's not like Kojima or Taro with their crazy ideas and sense of artistry - although Phantom Pain sucked, in my opinion mostly due to Konami pressuring it out too early. It's a bunch of western hacks who couldn't make it in Hollywood because their fucking story ideas and "cinematic" taste were too shitty for FUCKING HOLLYWOOD.
It's like memes in video games, creative liberties with localization, censorship. Those things aren't inherently bad. But localization teams these days are just so fucking bad at localizing, at basic English, that any sign of a change is a gigantic red flag.
Just look at pic related. It should be "such ancient" and "so ruin". You're supposed to use the wrong determiner, that's the entire point of the meme. The localisers aren't competent in English. Most of them probably have English degrees and yet they can't even synthesize a fucking meme. In that same vein, not only are the "cinematic" developers bad at developing actual games, they suck at their own "cinematic" shit as well. No interesting camera angles, no spectacular gameplay using context-specific actions, just bland, boring, dull, with terrible plots. The Arkham games are more cinematic than TLoU
So in conclusion cinematic elements have become a gigantic meme and have fallen far from their original, well-done roots, so it's justified to jump to conclusions and say "this game will be crap because cinematic".
>>343374632 Game looks fun actually. I just hope there won't be too much dialogue/story, cuz this truly is the cancer of vidya. Nobody gives a fuck about what drives the character, just give me things to kill, things to cllect, things to upgrade.
Don't give me narrative and complex mature stories, just give me video-games and a "thank you for playing".
>>343387663 You're retarded. You fucking dipshit. He means literal walking segments, or sections where you do nothing but walk around and maybe sometimes press a button to interact with some context sensitive item. It happened a lot in Uncharted 4 and The Last of Us.
>>343388114 Sony fanboys are retarded game starved idiots that keep talking about how one upcoming exclusive is going to be amazing then it ends up being mediocre Like Killzone, Driveclub, Knack, Uncharted 4, The Order, Shadow of the Beast, Omega Quintet, and Infamous Second Son. The only actual good game on the PS4 is Bloodborne.
>>343388471 I still dont fully understand why people develop such strong biases, like I will play and enjoy every game you mentioned in your post yet, I feel I am still open minded enough to enjoy Uncharted for what it is even if it know it's not the most technically difficult or impressive game, I can still find pleasure in its adventure.
>>343391751 They've, apparently, consistently said it'll be toned down in game. But it's odd that, twice now, their big E3 presentation of it has had her yacking away the whole time. If she's going to be quieter in the actual game, why advertise her as more annoying?
I'd believe it if there was some higher up suit from the publisher saying "no no, she needs to be more vocal, constantly explaining stuff, or else the players won't get it." Why be allowed to flat out say that's not going to be the final design, though? I suppose if it was just an annoying PR person only in charge of E3 footage. Was there gameplay from the floor for people to try out and take footage of?
As ever, the universal E3 rule applies: nothing is true until the actual game is being shipped out.
>>343391984 >If she's going to be quieter in the actual game, why advertise her as more annoying?
The trailer was made to cater to a mass audience, they think any RPG elements scares of casuals and it probably dose so they had her talk through what she was doing in the game just so they didnt have a mental break down trying to comprehend what was going on. I can assure you if it is in the game you'll be able to turn it off, to have her voice over every encounter in the game would just be impractical anyway
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