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How's that game coming anon?
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How's that game coming anon?
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I'll never make anything.
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I finally finished the keybinding menu.
Now all that I need is to finish the last menu section before I finish UI hopefully for good.
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I'm finally done with my job so I'll actually start making it tomorrow.

Have a shitty animation
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>>343325990
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one million hours after

https://www.youtube.com/watch?v=FNmbHkNFZ5Y
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>>343325453
>anon
It's suppose to be /v/.
>>
>>343325453
I'm making the skeleton of a monster collect / breedathon RPG in RPG Maker, which is probably suicide, but I just want a mechanically satisfying monster collection game.
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>>343326793
nobody cares about /v/

but anon, I care about anon
>>
Anyone up to this?

http://epicgamejam.com/ It would be nice to make a /v/ team.
>>
>>343325453
It is not. I Tried to learn Unity but the official tutorials are fuckign awful and take way too long. they are not even updated into the lates version.

Anyone recommends a easy engine to make some simple 2d or 3d games?
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>>343327438
Don't use the official tutorials, literally just look up some others on youtube. This applies to any engine.
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I'm more of an ideas guy.
>>343327203
Do you need any ideas? I'm an ideas guy.
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>>343327580
give me an idea for an action RPG
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>>343325453
I'm making a chip8 emulator in Rust-lang if that counts. I have about half of the opcodes left to implement, and need to get the display buffer to render in SDL (I already have SDL rendering itself working, just need to link it). Then I need to get input working. Should be able to do all of that this weekend.

>>343327438
Game Maker, Love2D, or develop from scratch using a media layer library (LibGDX, SDL, etc)
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>>343327438
Unity or RPG maker.
If you had enough difficulty with unity to quit it in search of something easier to use then game development probably isn't for you, sorry man.
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jesus christ I am about to hang myself. I've been trying to wrangle Unity's 2d stuff for months and I still get fucked up errors.

My algorithm works like this:

On Update
>Add forces to single vector
>Calculate where object will be moved to
>Use a raycast to determine the object that would be collided with
>If a collison will occur, trim the amount to move the object so that it doesn't pass through the border of the other object

>Move the object

>Check between the current position and the previous position to determine if any walkable colliders are between the two points (meaning a collison was missed in the previous step)
>If yes, then push the object back to the bounds of the thing it should not have passed through

yet I still consistently miss collisions at higher speeds.
>>
>>343327580
Ideas guys are useful the first 15 minutes of a jam (when they release the theme), then you need to make yourself useful somehow.
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>>343327643
Okay so imagine like one of the Skyrim games but with some stuff from Fallout like Deathclaws and you play as an assassin that gets sent to kill someone but he thinks its wrong so he fights against the assassins with a trained deathclaw and there's an entire thing where you tame deathclaws and make them fight for you against the thalmor (goblins that live under ground in the skyrim games)
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>>343327868
Unity physics don't work well with high speeds.
Also for physics stuff use LateUpdate
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>>343328030
nevermind, sorry I asked
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seconding love 2d, its great for prototyping simple stuff too.

>hows that game coming along anon?
too many ideas, not enough hardware, to cut a long story short. I won't bore you with details til I have something.
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>>343328030
>13th Years Old: The Post
>>
Got Unity installed and I've gone through the API. Will be using Blender and some free textures from the right sites.
I have an idea and now I need to design how to implement the idea into Unity.
As long as I don't become a nodev, then all is good.
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Didn't get to work on it this week. Story-focused RPG, done in RMXP, just love the feel of the standard resources.
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>>343325453
>How's that game coming anon?
Only thing holding me back is spriting.
I'm decent enough to avoid being called pixelshit I think, it just takes so long.
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>>343328020
Dont I have lots of good ideas like maybe I can be a sort of mercenary iddas guy that gets contracted to do game ideas for people and i go between comoanies giving them good game ideas like maybe i can give bethesda and rockstar game ideas and then they make them that would be cool huh?
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My progress:
Contemplating if I should make my game into reality.
>2D top down
>RPG
>in space
>you move around the galaxy sorta like in Mount&Blade overworld map
>battles are simulated and player has small control over them (so that skills and stats actually have any prevalence to the gameplay)
>economy like it was in A.I.M 2: Clan Wars
>some sort of quests
>main quest line

Does this seem interesting?
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I'm stuck because I'm too stubborn and OCD to just use Game Maker/Unity and am failing at making my own engine
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>>343328337
focus on good animation instead of good art

95% of people who use the word "pixelshit" can't differentiate animation from art
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>>343328261
No i came up with the idea a year ago not 13 years ago because its better then my old ideas becuse I practiced having good ideas
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>>343328437
I didn't plan on having animation, it's an rpg.
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>>343328064
I check for the missed collisions in late update.

I'm not using Unity's physics stuff like forces; I'm just using box colliders for checking raycasts, then translating transforms.
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>work on gaem
>motherfucking custom engine
>get pretty far
>make a back up
>realize it's shit
>switch to unity
>salvage anything useful from the original project
>game looks and runs better than ever
>great progress
>HDD dies
>asdlfgkajdsfglk
>only back up I have is from before I switched to Unity
>ok it shouldn't be too hard to recreate it
>zero Motivation
Is there anything worse than this?
>just want to sleep
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>>343328550
no attack animations?
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>>343328557
Don't use transforms for movement. Use rigidbody.velocity or something.
Transforms jump to the next position while rigidbodies move smoothly. It works for me, at least.
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>>343328578
Well, it's pokemon style, so the sprites just wobble around and projectiles fly out.
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>>343328429
What kind of engine are you trying to build?
Also, don't bother with the memes that Game Maker and Unity are bad. You can use them for pretty neat stuff.
>>
>>343328261
its an idea for a new game also not a old game but theirs nothing wrong with old games like Minecraft but some say the graphic are bad but actually graphic dont matter except for games like asassins creed
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>>343328414
yes, if you make space battles intresting and not dog fighting in space or boats in space. Think drone swams, nuclear missle spam, long range encounters etc.
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>>343328647
oh alright sorry about that
do focus on art then, or just ignore stupid buzzwords /v/ is insignificant
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I'm looking for a "neon-retro 80's" style font, know of any?
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>>343328575
Learn to use version control the next time.

>>343328527
Stop shitposting.
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>>343328557
Why use Unity anon? If you're going for a 2D game use a more appropriate engine. Unity sounds a bit overkill and will cause more problems than it solves.
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>>343328674
Try to describe a game without any references to other games unless you want to make a clone or something.
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>>343326606

Arena (team) deathmatch shooter?
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>>343328575
I always keep at least 5 copies of my game in 5 different devices while also keeping all old versions. It has saved me quite a few times.
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>>343328575
Honestly man that could really easily have been prevented, why didn't you think to create a backup of the Unity version?
I mean so long as you learn from your mistakes then no harm no foul.
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may as well post this minigame I am working on - currently working on making the background less one-dimensional. Looking for feedback on the pixel style.
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>want to make a horror game
>actually want to try to make it not shit and cliche
>don't know what idea hasn't been done yet
>never made a game before
>no experience in programming or design

So, this is what it feels like to be a kid again
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>>343325990
>Thisactuallylooksfun.webm
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>>343328891

I like it, very retro.

I presume it's draughts?
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>>343328575
>Use Git
>Problem solved
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My retarded artist broke his computer. My lead programmer is too busy being a lazy beaner to do anything.

Shits not going so well.
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>>343328891
looks good, cards are easily distinguishable from one another

however, I recommend you lose the tiny symbols below the numbers, they don't translate well into pixel and don't add anything to the visibility of the card
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Is unity a meme guys?

Can you make a decent game in it without it looking like a free mobile 3D game?

Should I just learn Unreal or gamemaker instead?
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>>343329125
What kind of project are you working on, Anon?
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>>343328429
Making your own engine isn't as hard as you think just pick a bunch of libraries that already exist. All you need is an api, library for sound, input, window size, physics if you want, and c/++
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>>343328623
Rigidbodies and forces give you jank-ass movements that feel awful for platforming.

Plus you're thinking of moving the transform with Transform.position. Transform.translate slides the object to the next position rather than teleporting it.

>>343328815
Mostly because it let me use C# and has a robust animation system, but jesus christ this engine is a nightmare to try and get to work the way you want it to.
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>>343329178
>Can you make a decent game in it without it looking like a free mobile 3D game?
always ask the flowchart

>Is [engine] a meme?
>Is there a good game made in [engine]?

>No.
>It's a meme.

>Yes.
>It is not a meme.
>>
>>343328752
Something like this?

https://www.behance.net/gallery/31261857/LAZER-84-Free-Font
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>>343328383
I started studying vidya last year. We had tons of people like you. They all dropped out, because desu senpai they are absolutely worthless.
No-one in the industry gives a shit about idea-guys, and there is no chance in hell you will ever get even a single contract to be one.
>>
>>343329178
Unity is a great engine anon, anyone that says otherwise probably hasn't even used it. How good your stuff looks is entirely down to you and your capacity to make good art. If you are a beginner then it's a great place to start and learn the basics. Unreal is a massive engine that requires so much framework around it have anything work properly that it is very intimidating to a new developer.
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>>343328859
yea. The focus is on variety, speed, and simplicity. So far the weapons and maps are allowing the game to stand out from other arena FPS such as Unreal Tournament and Quake . It's a lot less serious
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>>343329178
It's easy to use. It has some neat tools for making 3D games. You can make more than just phone games. What's important is that you feel that the engine can do what you want to do.
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>>343328837
No my idea is a good idea so to make a good idea you hade to learn from the best instead of making a idea that is made up and not very good like nobody likes cod because the games do not have ideas from good games like the skyrim games and gta v but there is in skyrim games a first person mode and in fallout there are guns but in skyrim games and fallout 4 and gta v you go wherever you want like in minecraft but in cod they are no good ideas so it is an bad game that nobody likes because just look at the infinite warfare video it has most dislikes or anything ever becouse people know that battlefield 1 is good because it happens in the past like the skyrim games or fallout so it takes good ideas from them and you kill nazis which are bad like the thalmor from skyrim so it has good ideas
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>>343329178
I use unity with my own assets and it looks pretty good (if not a bit placehold-y).
It all depends of how commited you are for making a game. Even if you use a good engine but can't make good assets/gameplay, your game will be shit.
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>>343329361
>No-one in the industry gives a shit about idea-guys, and there is no chance in hell you will ever get even a single contract to be one.

this is actually false. If you go to one of the expensive-ass game schools you are 100% assured a job, and they legitimately hire for ideas guys.
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Making a simple, single-level shmup. Mostly just an exercise to familiarize myself with GameMaker and devving in general.
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>>343329379
Bullshit both unreal and cryengine have sandbox editors and cryengine is 3rd ceapedt
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>>343329361
fuck you dumb bitch i bet you play kid games like mario you dumb casual bitch and cod because you are a shitfuck and you wish you had good ideas for games but you would just make cod you cod bitch
>>
Almost certain I'm just being a dumbfuck about this, but I need to know.

My 2D sidescrolling camera in Unity is kept within boundaries by Mathf.Clamp, which as far as I understand it is essentially just an internal if statement with two value limits.

The camera works fine, but if I use an actual if statement to keep the camera position locked between two values rather than MathF.Clamp the camera will pop slightly out of the boundaries on contact before snapping back to the limit I've given it.

Why?
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>>343329441

Looks absolutely fucking sick desu. Would play the shit out of that.

Interested in knowing what the player models would look like that fits the arstyle.
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>>343329632
Nah anon don't kid yourself that's not true. Idea guys have no place in a proper dev team as they will contribute fuck all. If you're gonna be the idea guy you need other skills too, like level design, systems design, writing documentation etc.
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>>343329359
Yeah, that'll work. Thanks!
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>>343328701
I plan on space battles being not the main focus of the game. They will be more like the Total War quick resolve. But modified so that it can take days to for a battle to play out.

You see the focus of the game is not the battles but rather economy and faction interactions.
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>>343329787
The if only acts if the camera is beyond the boundaries, while clamp is acting on the movement itself
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>>343329178
>Is unity a meme guys?
When will this meme end?
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>>343329748
Try that sentence again anon, it didn't make any fucking sense.
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>>343329632
They hire game designers and not ideas guys.
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>>343327868
I've seen 2d platformers made in unity my dude. You're obviously doing something wrong because 2d platforming isn't hard.
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>>343329041
hey thanks - it's a set of rules I made up a day ago

>>343329156
I figure the symbols need to be included as every deck I've seen has had them, but you make a good point - thanks
>>
RPG permadeath, yay or nay

I need to design the start of the game at least but babby enemies are just boring to make. I want to have interesting enemies but it's hard to do that at the start without them kicking the player's ass since they start with one guy.
>>
>>343329558

Yeah that's the biggest, problem, that everything will look like it was bought on the unity store, like that anime murder girl simulator.

But you've convinced me to give it a try, maybe I can post some progress in one of the future game making threads.
>>
>Get bored of playing vidya, majority of games just feel to shallow
>Want to make game instead
>Realize that even if I did make one, it would be every bit as shallow if not more so
>It would just end up becoming a huge time sink and waste of effort
>Don't feel like making a game anymore
>>
>>343328894
>don't know what idea hasn't been done yet
all of them have been done
take some some horror idea that had a shitty implementation and make a better version of it
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>>343329859
thanks. still have a ton of work to do in that department, as well as animation
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>>343329865
>Nah anon don't kid yourself that's not true.

I didn't want to believe it either, yet I've literally seen it happen.
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I procrastinate by 3D modeling.
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>>343327868
just use Gamemaker
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>>343329995
Yep, very big difference.
>>
Better than usual.

I got spooked of 3D dev temporarily. There's so much new stuff to learn, picking a place to start is daunting.. But I don't want to lose my creative momentum.
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>>343329929
That only makes it better
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>>343330064

Yay.

Try not to make it too repetitive though.
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>>343329947

Had it set up so the if statement limited the camera to the exact position of the boundary at a speed that I thought was low enough to work, but that might be it.
>>
>>343329929
So, battles are like in Crusader Kings 2?

Also, what do you mean by economy and faction interactions, desu?

But it seems like a niche game you are making.
>>
Like shit
I'm tired of art
>>
>>343330238
hi do you plan on implanting music soon? i don't mind trying to help you out, i'll do it for free.
>>
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>>343325453
how do i into videgames
>>
>>343325453
is it bad that i tried all of them
>>
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Things are going
>>
It's not. I'm practicing art because I want it to have nice art
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Im fixing the model and retexturing it. will animate it soon. will also make gun models for anyone that wants one.
>>
>>343330240
>X shouldn't happen
>but I've seen X happen
Only because you've seen it happen doesn't mean >>343329865 is wrong.
Idea guys are generally useless morons who contribute nothing to the development process.

>>343329929
>>343330658
Sounds like Europa Universalis in space
>>
>>343328894
i kinda want to make shitty horror game that plays like demon's soul minus the rpg elements
>>
>>343329187
Top down shooter with strong co-op play. Nothing too absurd but I'm probably going to end up doing it all myself.
>>
>>343325453

I've just started trying to convert an old game I programmed in BASIC to javascript

I looked up how to do html5 graphics and cried a little.
>>
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do you have a videogame eyedea yet /v/?
>>
Im hired for some shitty overseas job I wouldn't mind collaborating as hobby though but Im scared to put contact info here. Graphics programmer (I make crazy stuff appear in your screen with your GPU, that's the shortest description), but for games I mostly work with Unity,
>>
>>343331071
Me too.

Been working through Loomis a bit and while I THINK I'm learning and slowly improving, it's still pretty tedious mostly cause I'd really just like to skip to the part where I'm drawing stuff more in line with what I actually want to draw, instead of old men and comics/cartoons from the 30s but worse than what's actually in these books.
>>
>>343331629
>Im scared to put contact info here
just create a new e-mail
>>
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>>343330658
I was thinking that too. Crowds seem to root more towards the space games which are mainly just space battle simulators.

Economy - supply&demand. Stations and cities have each their own requirement of specific goods and they produce and sell different shit. If a station has too much of something, then the item sells and buys for less and vise versa. Also certain goods make the stations grow, making them accept more resources and sell a wider variety of resources. If a station goes too long without trade, it is downgraded.

>Factions - you have a reputation with factions. Your actions lower or increase it. You can join them and fight for them or you can establish your own faction and try to take the galaxy for yourself.

>>343331329
>Sounds like Europa Universalis in space
it is and at the same time it isn't. Main focus is still your own fleet. Although you can make cities into vassals of your fleet.
>>
motivation troubles

it used to be all about the inferiority complex. that's went away, and now i'm just super tired of working on the game. i want to move on but I can't allow myself until it's done.
>>
>>343331629
i have an alternate email for those stupid promos to get beta keys

just use that one if you have it
>>
>>343331949
why didnt you just make smaller projects?

whats keeping you froom finishing your current one anyway?
>>
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Right now i'm working with a friend on a third person cover shooter, based around fast wallbouncing and dynamic maps, imagine doom meets gears of war. The first versions of the playermodel and animations are done, as well as movement.
We use blender and unity like the real plebs you are.
>>
>>343330763
I make my own music
>>
>>343331903
So you mean a game like X3? Or Stellaris?
>>
>>343330763
can i hear something youve done?
>>
Trump game that's gonna be on steam greenlight in early july.

In this video I show mexicans and jihads/muslims but I've been thinking about making a whole crew of mexican enemies, then release a whole other nationality and their stereotypes in another until all the nice countries are done.

So you'd start out with a bunch of mexicans that try to get in using all their stereotypical features, then the next update could be asians, then muslims, then canadians, jews, blacks, etc.

Some people on here told me I wouldn't pass on greenlight because of the ethical side of it but if hatred got on, I'm sure I can.
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>>343332502
https://www.youtube.com/watch?v=V9wpbujA8PA

forgot link and pic
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>>343331949
Take a break.

Not 'take a break and never return', but don't burn yourself out or else you're gonna be making the game shit because you're forcing yourself to do it, which is a terrible combination.
>>
>>343332178

Might just be me, but the models look a little feminine, make the torso a little bit bigger if it's not too much work, will improve it alot. Maybe the thighs and calves to, but not too much.
>>
>>343332502
>>343332598
It would make more sense if you added some tower defense features tbqh.
Like limited supplies and money management.
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>>343332757
>>343332178

And by Torso I also mean the arms, just to clarify.
Would look dumb with a big torso and small arms.
>>
why do you guys make games?

for what purpose?
>>
>>343332757
arms also could use a tweaking
they look skinny

and the hands (mostly the palm area) could be a little bit more thicker
>>
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>>343325453
I have some ideas, but I don't speak code, and my drawing/writing is fugg'n shiid.
>>
>>343332178
>doom meets gears of war
two fundamentally different styles, if you're actually able to somehow make them mesh then I will be extremely impressed but I doubt your odds.
>>
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>>343332178
>generic Western shooter
Why waste a time on something like that?
Thought the whole point of these threads is to create games that are different.
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>>343332375
take X3 or any other open world space sim.
take out the ship piloting simulation. and give some meat to the remaining features. thats my game.
>>
I'm doing a university summer project where I load some astronomical data into a VR game and display it in 3D.
Doing it in Unreal with no prior experience bar messing around with the Unreal tutorials, it's probably gonna be shit since I've only got 8 weeks to do it, but we'll see.
>>
>>343332992
What kind of question is that.
Why does anyone do anything.
>>
>>343333447
i mean watching anime and playing video games is more fun and requires less effort so why not just do that?

i left the question vague hoping to get more answers than "for the money".
>>
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>>343332992
personally
to shitpost on /v/ and to learn

these threads got me into learning blender and c++
fun new hobby if you ask me
>>
>>343333785
Do you draw? It's like that.
>>
>>343333785
I like creating, and just coding doesn't satisfy that need. It does however give me intellectual challenges.
Making games feeds both my artistic and engineering needs. I don't give a shit about money, admittedly mostly because I never will need to.
>>
>>343332992
I just have a need to create things. I have stories I want to tell, characters I want to develop. There's also a bit of games I want to play but don't exist or games that exist but I think would be better if some things were done differently
>>
Is he right about game engines?

https://www.youtube.com/watch?v=TDbfCjkyjG4#t=8h12m14s
>>
>>343334415
what the fuck
>>
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Which genre is harder to make RTS or Turn based stategy?
>>
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>>343333914
>7 years of 3D knowledge
>none of which I could use towards game creation since I prefer 2d artstyle

Choose what you want to learn carefully.
>>
>>343332774
while your suggestion is 100% valid and I'll probably end up drawing some ideas from the genre, I was thinking of going the retarded fun route.

It would play a bit like these games:
http://miamishark.com/
http://www.kongregate.com/games/effinggames/effing-worms-2

they're simple and retarded but they're pretty fun (worms keeps you playing with the progression and upgrade paths).
>>
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Can the recent RPGMaker softwares handle sidescrolling platforming?
Been thinking about doing a Gargoyle's Quest-like with stats (think your typical JRPG but random encounters take place in small platforming areas and dungeons are full-blown levels)
Also so I can use assets that look like >>343328325 so I can use them as a base to make my own assets
>>
>>343334rts for sure
>>
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>God Tier

Directors

>High Tier

Artists
Animators
Composers

>Mid Tier

Designers

>Low Tier

Producers

>Cuck Tier

Programmers
>>
I think I'm better off as a musician than a game dev.
Shit I dunno.
Anyone got some contract work?
>>
>>343334668
Neither is especially more difficult than the other.
Hardest thing is pathfinding. Most tedious thing would be coding all those menus and UI.
>>
>>343334673
ive been a drawfag on /v/ for a good 2 years
and translating that 2d perspective of art knowledge for blender was a fair steep climb for me

working on textures was real fun though
i really loved doing the textures more than the models
>>
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fuck video games

I only make rocks and trees.
>>
>>343333108
>Thought the whole point of these threads is to create games that are different.
The "8-bit" platformers and 80s inspired indie games being posted here should've told you otherwise.
No offense to to the people making those games, it's just that this is the one place on /v/ where not everyone is contrarian.
>>
>>343334970
animator here

respect your programmer overlords, without them you literally do not have a video game
>>
>got rpg maker vxa
>cant into map creation
just kill me
>>
>>343325453
Downloaded Unity, now trying to learn how to do anything in it.

Unfortunately I'm stupid as hell so I don't have high hopes.
>>
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I'm designing a first non-mandatory boss in my RPG.

He's a paladin who secretly is a skeleton revived by some random necromancer.

Give me cool ideas, anons.
>>
>>343334668
RTS will be harder. At least with turn based most of the computation is handled in single phases rather than constantly.
>>
>>343336517
He takes over the tomb of Nazarick and goes to conquer the world with his subordinates and combat maids.
>>
>>343336517
Just stop now. If you cant design one enemy on your own, you'll never finish a whole game.
>>
>>343332598
This is pretty cool actually.
>>
>>343334970
>Cuck Tier
>Programmers
Only if you hire a bunch of poo-in-loos to be nothing more than codemonkeys.

There are plenty of cases where the programmer has more to do with creating the game than just programming.
>>
>>343336331
If you haven''t already I'd highly suggest going through the tutorial projects and general tutorial videos that are on the Unity site.

I'm far from an expert or anything but when I started out with it I found that doing that stuff helped me a lot.
>>
>>343336593
you reminded me, still haven't finished reading it

>>343336636
I can, that's why he's non-mandatory. Calm down anon, I wanted to have some fun designing an optional skeleton bossfight with /v/.
>>
>>343335723
That's beautiful though bro.
>>
>>343330518
cool. reminds me of kirby's dreamland 3
>>
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>>343331093
Every time I see a hand-modelled character I get a chuckle since it's faster, easier, and looks better to just sculpt the fucker in zbrush and use like the 2nd subdiv level for a base on your lowpoly since it's pure quads and removing unneeded edgeloops is easy as piss.

Yeah it's not gonna look like AAA material on your first sculpt but it ALWAYS looks better than a pure poly modelled character with no bake.
>>
>>343335769
>it's just that this is the one place on /v/ where not everyone is contrarian

You're right, very few are. Even a game like FATAL with those anal circumferences wasn't made here.
>>
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>>343337052
>Using absolutes
WRONG! It's all about the users personal skill and not the tool itself.
>>
gm or godot for 2d side game? i kinda know gm but godot is free
>>
>>343335723
Too much baked-in highlight/shadowing. The foliage in shadow should be mostly dark without too much gradation. I'm not sure what the exact technical terms are/how to achieve it, but you need to implement some kind of shader that simulates/fakes SSS by making certain regions brighter when the grass is in direct light.

Also the sky/horizon is too bright. There are situations IRL where the dynamic range might be this high, but it doesn't look good aesthetically/compositionally. Basically it's better to look good than be completely realistic.
>>
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>>343325453
Haven't had a chance to work on things in like a week, still making hair for my face
>>
>>343336792
What's the status on the ln translations?
>>
>>343337716
>software preview vs ingame shader
Even so, anime artstyle doesn't look well sculpted.
>>
>>343336732
Will do man, thanks for the advice. Somehow I didn't even notice the tutorial videos.
>>
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>>343338446
>anime artstyle doesn't look well sculpted.
I'll fight you!
>>
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Coming along. I'm still working on the Big Jim boss fight; the walking and rotating are ALMOST tuned correctly (all of the positioning is now correct, there's occasionally frame hiccups in the root motion though), and he now uses a full IK system to prevent weird foot-through-ground clipping.

He can also actually DIE, though this does nothing yet (he just stays knee-toppled and won't get back up), eventually I think I'll just have him vanish in an ocean of explosions.

There's still a couple key bugs, though; for one, it seems like he occasionally forgets his "walk loop place" and doesn't turn around when he should. That's a big issue, as it breaks subsequent walking and causes him to aim attacks outside the arena. Also, when he falls, his platform/shield drops, and looks cool, but he doesn't recover them the way he should. This makes him too easy to kill (shooting him from the ground) and too hard to kill (climbing him is nigh impossible)

But what I'm showing here is just some retuning. Movement system now has walking physics; you skid to a stop, and your run from slopes (which you can accelerate INFINITELY down; hi pannenkoek!) self-slows with its own transitional animation. Also the aiming reticle is simplified and shrunken to avoid visual clutter. When bonus time is awarded, there's a little indicator juice to make it more obvious. Also, clearing Tiers now provides an additional time bonus that Tier-scales (I think it's 7 seconds x Tier number cleared) to encourage arena-clearing play.

Also, you can see here, the auto-aim is still a touch funky; it sometimes locks on to dead enemies, causing bullets to register "hits" on their old collision capsule location. I'm looking into it.
>>
>>343339173
source
this looks good to masturbate to
>>
>>343337052
I dunno anon I've seen some pretty cool low-poly characters without a normal map in sight. It all depends on the artists and their ability.
>>
>>343339804
There is a topless version too
>>
Awful. All I have is the idea in my head.
Would you pay $100 to market it on steam greenlight ?
>>
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>>343339173
That face wasn't sculpt though the artist used Zbrush to make the clothes.
>>
Post an idea of a genre fusion/innovation.

A top-down Super Monkey Ball style ball rolling game with Smash TV/Binding of Isaac style shooting.
>>
>>343339983
You cannot possibly tell what software the artist used from a render like that. Why wouldn't they have used Z Brush to sculpt the whole thing?
>>
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I love reading /v/'s idiotic statements on video game art.
>>
>>343339983
Only the base model was made in 3ds, all the detail was made in zbrush
>>
>>343339804
Here buddy http://www.zbrushcentral.com/showthread.php?177298-SchoolGirl
>>
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>>343340307
>>343340416

The WIP It was on his pixiv before he deleted everything. He he made the body and face in 3DS Max, and then he went into Zbrush to detail the clothes.
>>
>>343337052
the fuck are you talking about
>>
>>343340564
You expect me to believe you without posting proof instead of the original artist?
>>
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I'm working on and off on a Ultima Underworld/Hotel Dusk-style adventure game but I've been held up lately by moving and reconsiderations. I'll hopefully be able to release something someday ;_;
>>
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>>343340539
>>
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>>343340741
You can see his base mesh in the link posted above my post.

>>343340741

Also this model has been posted for ages on /3/, everyone else has known about this since forever.
>>
>>343340925
>base mesh
Exactly
>>
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>>343341215
Well at least now you know 90% of that model wasn't made in Zbrush.
>>
>>343341443
All the detail was sculpted in zbrush that's literally what I'm saying. It's a sculpted model
>>
>>343336858
Thanks! That's the major inspiration.
>>
>>343325990
It's not
>tried drawing for months, simply can't
>tried modeling for months, simply can't
>no money for artists or modelers
I mean, I could just make an ugly ass game... It's not like I have much left to live anyway.
>>
>>343341814
See, there is some good in all of this.
>>
>>343341814
You can make a good game with simple graphics. Just understand your limitations and don't try to pull off things that are outside your capabilities.
>>
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going very slowly.
Metroidvania style, only around 20% done so far then its working on the enemies.
>>
>>343341814
I didn't mean to reply to that guy, I just clicked his post for the quick reply. Sorry guy, your game looks alright though.
>>
>>343342050
What for? To be called a lazy faggot here on /v/ and have my graphics compared to those of old SNK games?
>wow 2D games looked this good two decades ago, why can't you make something that looks at least as decent as this???

I'm tired of getting shit for everything I do.
>>
>>343342361
>I'm tired of getting shit for everything I do.
Not gonna get very far
>>
>>343330996
Is that a kobold
>>
>>343342361
I think your biggest problem is that you're reaching for the acceptance of a bunch of people who literally cry themselves to sleep about the existence of certain video games.

If you're making a thing it should be first and foremost for you. Making something while thinking about every possible edge case faggot who's ever going to touch it is a surefire way to never do anything in life.
>>
I'm trying to make simple physics for a platformer, and whilst the physics themselves are not that hard, right now they are implemented within the game object which makes the whole ordeal quite messy.

Does anyone know a decent way of separating and structuring physics away from game objects? I should just dump it into a separate class, but can't think of a good way of generalizing it.
>>
>>343334970

None of it works if one is missing. Unless it's a small project where people have multiple skills, it just won't work. You can have godlike programmers that can also make good art, but can't write a decent character or story to save their goddamn life, or maybe they know jack fucking shit on how to balance the game or how progression should go.

I made a shitty RPG Maker game for my friends, and it took me 5 months to do it by myself and even then I got help from one other dude that made me a few maps and original enemy sprites.
>>
>>343342060
At least the art looks nice. Can I see that big room with the red eye close up? I gotta see if it's too similar to designs I'm doin, I don't wanna step on any toes.
>>
>>343342607
You're right, I'm going to make a game for myself, I'm tired of listening to faggots. You're no faggot though, thanks.
>>
>>343342797
those rooms are using placeholder backgrounds.
>>
>>343342578
Its an unidentified creature
>>
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>>343342797
>>343342060
>>
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I'm almost finished with the first level of my game. All I need to do is polish off some of the enemies and make an end stage boss.
>>
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>tfw your game is ugly as shit and nobody will ever care
I made some new art today though. This guy lives in the forest. He owns a travel agency
>>
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>>343343328
Welcome to my world fuckboy
>>
>>343343518
I thought you just drew stuff and weren't actually making a game
>>
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It's going ok. It's all backend and dialogue stuff lately though, so no new screenshots
>>
Not well at all. Barely any time to jump into UE4 due to work, studying for a CS certification, and playing Overwatch/Witcher 3.

Also probably doesn't help that I really can't decide between Unity or UE4. Unity is super easy to just get shit going with, but UE4 is obviously more powerful and is absolutely free to use up until you ship.

What I really wish is that Cryengine V had better documentation. It's an engine that has so much wasted potential due to lackluster or non-existent documentation. Not to mention its asset pipeline needs some streamlining.

Also, why are people still using Game Maker over something like Godot. Godot is just so comfy to make 2D games in and isn't as limited as GM. Not to mention it's free, open source and has great documentation.
>>
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>>343343693
I work in the shadows.
I'll have something to show soon
>>
>>343342361
It always blows my mind to see people try and compare SNK games, or even SNES games, made by full teams to games made by one person
>>
>>343343953
It's easy dismissing someone else's work when you don't understand how much work it is. /v/ literally does not have the first clue about video game development.
>>
>>343343724
Game Maker is more baby-tier (no offense to GM devs) so it's instantly more accessible than something like Godot. Even GML is a lot simpler than GDscript.
>>
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>>343343724
There's a stigma about free software being shit software.
>>
A bit off-topic but is 4chan working like shit for anyone else?
>>
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>>343344923
Its been working like shit even before Hiroshima took over.
>>
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It's going okay.
I've been experimenting with general color in textures and abstract light setups to try and get the right feeling for this rooftop. I'm still quite off the mark...
>>
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>>343329476
>>
>>343328425
How do you make games so fast? Holy fuck.

Dog Simulator is a hidden gem of a title, my man. Kudos to you.
>>
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i have mastered the art of modelling on my first try, guys.
>>
>>343345336

Holy shit, If everything wasn't so square I would've thought that was a photo.
>>
>>343344634
Which one is better for someone who actually knows programming? I'm
>>343327868 and everyone seems to be saying that Game Maker is better than Unity for 2d stuff, but I've never even heard of Godot.
>>
>>343345926
>SUCC
>>
>>343344907
Yeah, but it's untrue as well.

For instance, I find Blender to be much better than Maya. It takes some getting used to sure, but once you get down the hotkeys for it, it's hard to go back to Maya.

And I'm not necessarily trying to say GM is shit (it isn't), but I just don't see much of a reason to use it unless you're just really against using a scripting language for game design (which you have to resort with in GM anyway), in which case, you'd just be better off using Construct 2 or Clickteam Fusion.
>>
>>343345960
Really? Well that's good to hear, since that rooftop is damn far off from being done, so I guess I must be heading in the right direction at least
>>
>>343346057
Godot uses a Python-like scripting language, but you have access to the engines source code since its FOSS.
GM:S uses some abortion of a language and Unity uses C#, though Unity isn't optimized well for 2D.
>>
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>want to make a castlevania-like engine for a potential h-game i have planned
>still haven't gotten around to it
>>
>>343343143
I'll take that as a maybe
>>
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>>343325453
>people tell me its easy
>my only experience is using RPGmaker in 2003
>boot up GameMaker Studio and watch video tutorials
>make Asteroids in only 4 hours
>tweak it better than on the vids cause they left some stuff out
>give it a soundtrack

F-fuck.

How can games be this easy. How does it take someone 2-3 years to make a 2d platformer. How are people asking for 500k to make one and weird shit.

I'm already learning how to make a VN now and I can tell that is gonna be even easier.

HOW CAN IT BE THIS FUCKING EASY
WHY DO PEOPLE GET SO MUCH MONEY
>>
What would be a good engine for a 2d ARPG
>>
>>343346195
Game Maker has better perfomance
>Construct 2
>Clickteam Fusion
Not everyone is making shovelware mobile games anon
>>
>>343346783
how are you intending to do the h-art?
>>
>>343346837
Art assets are the most time consuming part of a game by far.
>>
>>343346837
>making a game in gamemaker studio
>this means making games in general is easy
Also, the vast majority of people who make 2d games in something like gamemaker or RPGmaker don't make a dime, even if they go as far as to greenlight the game on Steam
>>
>>343346783
>making an engine

There's your problem right there, unless you want to make an engine more than you want to make a game.

If you want to make a game, just go with an engine that already exists.
>>
>>343346837
Developing a story and making assets take a lot of time and resources. Then there is testing.
Even more if you want 3D stuff or handdrawn sprites.
>>
The only generalization I'll make is that if you're making a pure FPS it's not a bad idea to go with Unreal since Unreal is/was the industry standard for a lot of the most popular FPSs and was kind of built specifically for that kind of thing from the start.

Everything else is entirely down to your personal workflow preferences. Every engine has its pros and cons and does certain things better than the others while also doing certain things worse. Good games have been made in all of them, and blaming the engine for the quality of a game is usually a lazy copout.
>>
>>343346837
Because getting basic functionality is very easy. Getting other pieces of functionality to work together is a little harder and creating content is by far the hardest and longest part of making a video game.
>>
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>>343346837
You just started, you even said so, why are you talking like you have any real experience on the subject? Jesus.
>>
>>343346837
Because besides doing that you have to
>Design GUI
>Implement GUI
>Design every single stage, enemy, boss
>Code them and their respective AI
>Make sprites for everything
>Make music and sound effects
And there's a lot more
>>
>>343347048
I've got some decent experience with spriting, though making concept art's and planning the story itself is gonna be a bitch and a half because I have a hard time writing.
>>
>>343347045
>Game Maker has better performance
>Is pretty much locked down to 30 FPS unless you want to do some hacky shit

Also, I only recommended those two engines if the only reason you're using GM over Godot is because you can't into scripting languages.
>>
>>343347181
Steam Spy shows that most of the games in GameMaker Studio showcase have been very profitable, Undertale, Hyper Light Drifter, etc. This statement is untrue.
>>
>>343346195
>I find Blender to be much better than Maya

then you have brain damage
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