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You are currently reading a thread in /v/ - Video Games

Thread replies: 37
Thread images: 15
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Does /v/ have any Level Ideas? Ive got tons, but I want to make this game a team effort.

Here's an example: https://www.youtube.com/watch?v=eJdAIkfnosk
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>>343289541
did you fix it so i can rebind the bomb button to my gamepad you fuck
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>>343290272
I don't have a gamepad at the moment so I cant
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>>343290272
also

i hate being out of view of the camera like when triple jumping or wall jumping really high
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>>343290780
He no longer triple jumps since this seemed too close to mario, so this is no longer an issue. A new update with the newest changes can be found at the GameJolt page.
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>>343290952
downloading now so i can yell at you some more

does ground pound have a purpose yet other than not killing enemies?
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>>343290695
You can just define a key in the input tab of Unity and use that string instead of a hard coded key in your input code.
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>>343291114
It's purpose will be to push harder to press buttons later on in the game.
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>>343291382
But I don't have a controller, I won't edit things if I can't test them.
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Can you upload those tunes to soundcloud or just on your youtube channel or something? They're fucking great.
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>>343291475
I will most likely do this in the future. I'm not finished with all of the music yet. I want to wait until I get all of the songs made so i can make a playlist at one time.
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>>343289541
Can you increase your speed for 12 hours?
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>>343291472
If you define a string and bind your key to it your keyboard controls will stay the same. Players testing shit can rebind the key on the start window of the unity build.
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>>343290952
well for one thing i can no longer crouch or longjump. give me back my crouch and long jump back you fuck
also punching isnt working. it just nudges me forward slightly. kicking in the air and ground pounding still work so it's not my buttons mixed up
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>>343291572
only if you can get the impossible coin
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>>343291632
Like I said, He was too similar to mario. I had to remove those moves.
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>>343291768
being close to mario is what made it fun
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Here's a video of a level in development to anyone interested. https://www.youtube.com/watch?v=eQx5IzygDAQ
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I like spooky haunted house levels. The kind with pop-up monsters, skeletons on strings that rattle as you walk by, fake screaming in the distance, and flickering lights. And one real spooky monster that pops out to get you every now and then.
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>>343292005
That was actually the plan for level 5
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fuck this long ass recovery time after diving

like the new health though. 3 hits till you die is a good amount and made me care more about getting hit. in the last version i ran through most obstacles since i could just tank it
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>>343292469
I'll halve the recovery time. It does feel really slow.
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>>343292135
Well it sounds like you know exactly what you're doing. Day 1 buy.
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this is another complaint about how its not mario

but the pose after a backwards jump feels unnatural. the pose should be reserved for back flips or triple jumps. but they're both out of the game now so if you must pose i guess thats the best place for it
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>>343293268
Oh. I never noticed this. I must've messed a bone up during animating.
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Blanco is cute
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>>343293496
i didnt mean unnatural as in the pose itself doesnt look right, just that it should be after a more athletic move

but now i look at it again it seems weird to have his legs apart. proper from should be legs together
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>>343293894
I got it fixed now
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also now that you've removed like half his fucking move set you should add more

cartwheels are a cool move. you could work it into gameplay by having grills you can only pass by cartwheeling since bianco is flat from the side. it would probably get stale after the first puzzle, but just haveing more moves at his disposal gives him more character i feel
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>>343294510
Interesting. I could reuse the enter key as well to do this. I'll see what I can do.
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>>343294683
also another thing that would help give him character is more animations. i love the dangly legs when he's hanging on a ledge and the back jump pose is good too. but like even a bunch of miscellaneous shit that doesnt have a purpose liek this
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also theres a bug with the dangling animation when you do it from a back jump
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>>343295950
You mean like when mario would fall asleep after waiting a while in sm64? I could try to do something like that.
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>>343296074
I have no idea what's making that happen. I've been trying to figure it out.
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I'm gonna log off for a while, but I'll probably make a new thread later on tonight. cya mates
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>>343289541
dude, please never change his animations or model, they're so good
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Casino level when?
Thread replies: 37
Thread images: 15

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