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Post essential PS2 games.
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Post essential PS2 games.
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>>343253803
>post essential meme games.

ftfy
>>
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>>343253803
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>>343253803
It's really not.
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>>343253890
>no King of Fighters 2002/2003
Shit list.
>>
>>343253890

>No FFX-2
>No THUG / THUG2

I'm a bit upset
>>
>>343254213
>shitgame
>shitgame / shitgame 2
What are you upset about?
>>
>>343253890
>RAD
Great list
>>
>>343254290
>THUG
>shit
You goofy ass muthafucka.

Also is Wipeout Fusion good?
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>>343253803
How can you go from RE4, one of the best games ever made with solid graphics(even today), amazing dialogue, and just perfect polish to the point almost every piece of the game is tied together....

And then make God Hand. A fucking terrible written, poorly designed, faggoty, clunky, ugly, piece of shit game that only weebs could enjoy. The humor is retarded as fuck and way too japanese for anyone, even nips, would find funny.

Christ.
>>
>>343253890
Never played God of War or Devil May Cry, they still hold up well?
>>
>>343254417
I have not played it but I remember way back in the day on /v/, God Hand was regarded as one of the greatest beat-em-up's ever, it's one of the last games I want to play for PS2 but is it really as bad as everyone is saying now?
Should I just play it and find out?
>>
>>343254417

How can you go from being a cute, innocent child, just wanting to discover the world for yourself to being a shitposter on /v/?
>>
>Neo-/v/ hates God Hand
Holy fuck, this place is really REALLY going to shit if people are this retarded.
>>
>>343254643
It wasn't good even then. It was fucking awful. It looks stupid as fuck, controls are terrible, and extremely boring.

Do you think it's funny when anime characters stick their fingers up their enemies ass? If yes, then you will love God Hand and probably own a vita packed with the lattest weeb shit. If no, then you will hate it cus it's a terrible fucking game.
>>
>>343254854
Wrong.
>>
>>343254813
>neo-v

Just say newfag, newfag.
>>
>>343253890
>Red faction 2 over 1
>shitty kof collection instead of based 98 FE and 2002UM
>>
>>343254813
maybe because in 2005-6 4chan was filled with asian obsessed faggots? When I came to 4chan then I went only for /s/ and almost every fucking thread made were asian women. There were a few "western girls" threads made that the weebs with bitch about constantly.
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>>343254643
It is the greatest beat em up ever, and one of the greatest games of all time. Don't listen to shitposters.
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>>343254985
I've almost been here for 7 years, bud.
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>>343254974
whats that?
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>>343254641
DMC does for sure. 1 is a bit dated but it's literally the first of its kind and has the best atmosphere. 3 is balls to the wall actiony and has a ton of depth to it's fighting system and is a prequel to 1. 2 doesn't exist.
>>
>>343253890
>no def jam
come on senpai
>>
>>343253890
The games that are better on gamecube shouldn't be there
>>
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>>343253890
>DDS, Nocturne and Persona
>Leaving my man Raidou out
>>
>>343255254
So only Viewtiful Joe and Resident Evil 4?
>>
>>343254854
You couldn't get past the first couple stages, huh?
I used to say the same shit until I buckled down and got gud.
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>>343255254
The PS2 was the strongest system in the 6th gen you mongoloid.
>>
>>343255170
is that suppose to look good?
cus it looks an awfully lot like shit where the attacks have any weight to them at all and the enemies are just standing around.

The first couple arkham games are considerably better as a beat-down game.
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>>343253803
Posting a better similar game.
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>>343255189
Original or HD collection?
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>>343254641
GoW doesn't hold up at all as a series, most people who like it only do so because they first played the game when they were teenagers so Kratos was the coolest, most badass motherfucker alive to them instead of a tryhard, edgy cardboard cutout and boring-ass Hercules knockoff. The game themselves are monotonous as fuck and pretty much just babby's first hack n slash.
>>
>>343255170
I think a webm showing an enemy actually attacking (and getting dodged and countered for days) would look more impressive. "Die" means shit to someone who hasn't played before and just looks like a special meter
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>>343255506
Onimusha: Warlords is the most superior.
>>
>>343255505
>The first couple arkham games are considerably better as a beat-down game.
7/10 you had me going for a bit.
Hidden.
>>
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>>343255505
>the enemies are just standing around
Confirmed for never even trying the game before shitposting about it.
>>
>>343255552
First time playing doesn't really matter. Just stick with your preference. The HD ports have some differences but nothing that's Silent Hill HD bad. Either way there's a trilogy collection on PS2 and last gen consoles.
>>
>>343255505
it might look all scripted, but that's mostly high-level play

if you let enemies even get off a few attacks you get fucked to death
probably b8, but try playing it on hard before you spout your shit opinion
>>
>>343255654
I disagree

Dynasty Warriors perfected the formula, had the best levels, a solid roster of generals to use, great music, good difficulty and even stands as one of the best action games I played. The difference is Dynasty Warriors 5 has even more re-playability then other action games. Including God Hand.
>>
>>343253803
I love this game I replayed it 4 times and the funny thing is, I didn´t really wanted to do it but I felt the need to, it was a weird feeling.
>>
Post Mike Kob videos.
https://www.youtube.com/watch?v=HR7YzoZ2YeI&list=PLc3QkV-L-tFvT3ZhKV8zI1TDZQBDBNwBc&index=10
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>>343255831
I've only played DW3 and DW7, is the DW5 the best in the series?
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>>343255575
Any better hack'n'slash games on PS2?
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>>343253803
I love this game but who the fuck thought this cover was a good idea?
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>>343255505
>The first couple arkham games are considerably better as a beat-down game.
>>
>>343255452
I'm sorry but it's very clunky in the same ways dark souls is clunky as fuck. They become extremely easy once you "git gud" which really means "getting over the sluggish controls". (as comparison, I beat every DS1 boss on my first try, except the moonlight butterfly which took 2 tries. Video game difficulty is a none issue for me)

Except unlike dark souls, god hand is filled with the most annoyingly japanese characters of all time. Everyone in the game is a massive faggot in a gimp outfit... which if that's your thing then I mean sure whatever have a blast.

If it isn't, the gameplay isn't engaging enough to keep the game going and the story/characters will make you seinfeld gesture out.

I really cannot stress enough how god damn japanese this game is. Which is why people will either love it or hate it.
>>
>>343256078
That's the EU cover.
The original has his fist going through the guys head.
Not great, but better.
>>
>>343256023
middle one would look so much better without the ps2 header. maybe sega instead
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>>343256079
>posts weebshit
Wow, no wonder.
>>
>>343253890
Yes

I can't fault this list
>>
>>343256078
The original had him punching through the guy's head, but it got censored.
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>>343255990
The Devil May Cry series, the Onimusha series, fuck, even those watered down Baldur's Gate games were better.
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>>343255946
A big thing that 5 improved over 2-4 was the combat. It feels gives a much more freer feeling in movement while you are comboing. This improvement really does add a lot to making the game better. It also had a tiny bit more strategy to the levels then the previous games did. Nothing very deep though.

6 is widely regarded as the worst in the series and 7 while a great improvement makes the characters too powerful and the games a bit easy. 8 is an even better improvement over 7 but the series has overall been declining since 5.

5 > 4 > 8 > 3 > 7 > 2 > 6
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>>343253890
>Dynasty Warriors 4 over 3 or 5
Interesting. Also this>>343255202
>>
>>343256104
The controls are far from clunky once you learn them, which makes it very hard to believe you're so good at video games.
>HURR I KEN BEAT DORK SOULS
Also the game is obviously meant to be campy. If that's not your humor, it's not your humor, but whatever.
Hidden.
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>>343255505
Nah Beat Down is a better beat down game.
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>>343255473
That's a funny way to spell Xbox
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>>343256309
The Onimusha games were fucking great Onimusha 5 never and gonna try DMC cause of >>343255754

Which Baldur's Gate games?
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>>343256569
Baldur's Gate: Dark Alliance I and II, not bad games, just inferior to the original PC RPGs.
>>
>>343256547
Hell no.
Although like the PS2 it was cool and had a varied selection, the sheer amount of PS2 games that are good outweigh the Xbox, not enough games were even made for the Xbox for the Xbox to be better.
>>
Nah
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>>343256326
>5 > 4 > 8 > 3 > 7 > 2 > 6

Can someone explain the 4 hype? I have every main installment for Playstation consoles except 4 atm. I had 4 as a kid but dont remember it being fantastic or anything.

Also just picked up Mercenaries, Getaway, Metal Gear Solid 2 and Guitar Hero 3 from a friend. Never played any of these games besides GH3, am I in for a treat?
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>>343256696
This reply is a test
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>>343255910
Fuck demons
https://www.youtube.com/watch?v=mic7dYqMLcU
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>>343256398
lol'd
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>>343256195
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>>343256669
I thought you meant in terms of hardware, my bad.
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>>343256668
Are they more like RPG's with character stats and customization or Onimusha with different weapons/characters?
>>
>>343255910
https://www.youtube.com/watch?v=SSRESiPGQU4
>>
>>343256709
4 is a great game man.

Don't take my ranking the wrong way. Overall the games will mostly feel samey so a person might prefer one over another because of levels or the music. For me 5 is definitely the peak of the series. The series improves very little but yet it never really needs to improve since musou formula works the way it does because the games are meant to be stupid fun.

I feel 5 definitely has the best gameplay. In 4 and the previous games you sort of get locked in your combo unless you stop. While in 5 you can freely move between enemies mid combo which to me makes the combat feel much better.

I would say you should definitely try to avoid 2 and 6 and just take your pick really.
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>>343253890
>no Incredible Hulk
Fuck you it was fun
>>
>>343253890
>Re4 When the GCN version was better
>No KH2
>Guitar Hero 2 instead of 3
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>>343254643
>as bad as everyone is saying now
>everyone

I only see that one guy. And he only said "it's shit", didn't even make a proper argument.

How gullible are you?
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>>343256963
breaking an enemy's guard is one of the most satisfying things to do in god hand for some reason
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>>343256709
>>343256973
4 also has my favorite song even though I love 5 most. If there's one thing that these games get right that even those that hate musou like it's definitely the soundtrack. It's amazing

https://www.youtube.com/watch?v=zbj72Solgx8
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>>343256936
You can choose from three different presets in the first game, five in the second one, and you can customize their stats as you play. Not as involved as in the originals but the gameplay itself is fun enough. Also, you can play with a friend if that's your jam.
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>>343254643

I legitimately think it's the best example of game play and difficulty done right, enemies do get smarter rather than just giving them infinite HP, cool as fuck OST and it will fucking pump you up while you play, landing those combos and special attacks on bosses never felt so good, there's no QTE bullshit here, if you get the chance to punish an enemy it's because you fucking earned it.
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>>343256973
I agree 5 was the peak. 8XL: CE is decent progress but the game could be a lot better nowadays.

I actually like 2 a lot, nostalgia obviously. Played it a ton around release. 3 Was such a massive step foward that its hard not to rank it high. The PS3 era as a whole Im not too fond of
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>>343257413
I played DW7 and the mode where you can just make any character you choose completely OP as fuck was fun but it got old quickly, I'm looking forward to diving back into the series with DW5.
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>>343257363
TIME TO PLAY PENDEJO!

https://www.youtube.com/watch?v=KI6ysIeco3A
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>>343257413
Yeah 2 got me into the series since a friend of mine had it and brought it over sometimes. I eventually bought 3 and was hooked on the series ever since really.

It's such an underrated series sadly. I also love the cheesy voice acting. It compliments the game imo. Also Lu Bu was a fucking beast in 3 seriously. Killing him at low levels was a seriously tough ordeal even if you were pretty good.
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>>343256362
they are fucking clunky. RE4 had pretty fucking clunky controls as well.

I don't know why you're in such denial. A lot of good games have sluggish shit controls. You rotate slowly, can't strafe, can't lock on to enemies and have to time your attacks based on the length of that attack's animation and whether the enemies will be staggered-knocked over to counter. Which means you must be 100% sure before committing to an attack. Which means, with everything else, it comes off as feeling clunky since you don't have full control of your character for a lot of the combat. A dark souls example (Look faggot, I'm using DS as an example here since morons think it's THE HARD GAME) is swinging a two handed zwheihander. You are committed to that attack and can't do fuck all to get out of it.

At least dark souls has strafing. RE4 and God Hand control like tanks. It works in RE4 much better than God Hand cus... you know.. guns and shit. So again, getting good at God Hand is getting over the controls more than anything which is why I compare it so much to Dark Souls and RE4. All of those games require you to compensate for not having full control of your character and to time your shit to stagger-hit enemies.

Just doesn't work right in God Hand and it doesn't FEEL like you're laying down some heavy hurt that the arkham games manage to achieve.(Yes, they are shallow but the combat fees satisfying.) If they were solely combat games they would be shit but the stealth bits make up for it's shallow combat a lot. And you CANNOT fucking discount how important feeling the weight of combat is. Despite being the better game, Half Life 2 isn't nearly as fun as FEAR was. The combat in FEAR is just so fucking good and satisfying compared to the "pewpewpewpew" of hl2.

As for the humor... It isn't just "campy". It's fucking JAP CAMPY. Unless you're a huge fan of weebshit and anime that humor will be more annoying than anything.
>>
The Warriors
>>
>>343257521
Yeah man as I said earlier. I think they went way too overboard on the power levels now honestly. It's fun using the powerful characters in the older games but they were never insanely powerful unless it's Lu Bu. Now every character feels like a Lu Bu to use.
>>
>>343253890
lol
>>
>>343258042
You're going to have to be more concise with your bait in the future. Nobody wants to read all that just for a small chuckle.
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>>343258234
>bitches about no points being made
>posts detailed argument
>BAIT GUYZ

Sure, ok. Whatever right? Just post shit webms and go "ITS GOOD HURRR" when it looks like ass.
>>
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>>343253803
>posting the censored box art
>>
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>>343253803
>Playing this a couple hours ago.
>Final stage.

What am I for /v/?
>>
>>343258042
It's like you didn't even try the right analog.
>>
Silent Hill 2 and 3
>>
Here's probably the biggest reason why a lot of people don't "get" God Hand anymore.

A keystone of the game's design are design flaws, or at least what most modern developers would perceive as design flaws, that are intentionally left into the game and the rest of the game is balanced around having them in, because those design flaws allow for more creativity and opportunities for efficiency on the part of the player.

Let me be more specific: a great example are the way weapons behave in the game. Any weapon you pick up has a set durability, usually a bit over a half dozen hits, before it breaks and becomes useless. Any weapon can also be thrown for a big damage and knockback effect, but this immediately breaks the weapon. Upon realizing these two things, savvy players will soon fall into a completely natural habit of using a weapon enough to bring it to the breaking point - and then throwing it. In this way they maximize the benefit of a limited resource. In most modern game design, however, this would be seen as a flaw to be corrected, perhaps the damage dealt by a thrown weapon would be reduced based on its current durability, or a weapon will do less damage per hit as the durability decreases.

The game is FILLED with these "oversights". Exploiting invincibility frames on actions like interacting with the environment, canceling attack animation frames with various actions (be it the quick dodge or O commands), even extremely basic stuff like kiting stupid crowds of enemies around to favorable positions.

They're all a throwback to an era of games where players went in expecting to find these things and abuse the hell out of them. It was a part of becoming skilled at a game, not a genuine exploit.

And it's also nearly extinct now. Developers these days view it as a sign of an unpolished product, and file everything down until it's glossy and smooth, with no cracks for the player to wedge their fingers into.
>>
>>343258520
Nacimos para segundear vieja.
>>
>>343257989
I remember in DW2 Lu Bu would heal every time you knocked him down.

You could SSS repeatedly but its very tedious and one fuck up and he's fully healing and killing everybody in 1-3 hits.
>>
>>343258570
>Here's probably the biggest reason why a lot of people don't "get" God Hand anymore:
> tank controls
ftfy
>>
>>343253890
Nice multiplat list, I played half these games on pc or gc back then.

>>343255410
and killer 7 and Beyond Good and Evil and PoP and Soul Calibur 2 and Time Splitter 2/FP and Burnout 2
>>
>>343258570
tl;dr
God Hand has fun mechanics

I've never played the game but i think thats what youre saying
>>
>>343258042
I don´t really get what you mean about the "heavy hurt" but yeah, you have to realize the importance of the right analog stick in God Hand.
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>>343258526
More like they didn't even try the game.
>>
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>>343258234
Seriously, do you honestly think that japanese art style and humor is something non-weebs can enjoy? Do you really think most people will find two faggots in feathery outfits and thongs funny or charming? Chans are weeb boards for sure but this game is weeb to the max.

https://www.youtube.com/watch?v=4yut68ez-tY

Again, if you watch this and think "Hilarious! Charming! I LOVE IT! KAWAII DESU" you will love God Hand.

If you think "That is the gayest fucking shit I have ever seen in my life" then you will hate it. The gameplay isn't good enough to carry the game by itself.
>>
>>343258570
Well put.

Took me a while to realise that they had the camera just clip through walls and shit not because they were lazy, but because it made sure you had the basically the same view of Gene at all times.
>>
>>343253803
>essential games thread
>starts with a 5/10
Fuck off.
>>
>>343254643
The meme is acting like God Hand is a band game

The game is pretty much the pinnacle of 3D beat em up gameplay. Easily one of the best in PS2's library

>skill ceiling is massive, with tons of customization
>lots of creative bosses
>10/10 soundtrack
https://www.youtube.com/watch?v=WJlcj8yyjbY
>>
God Hand IS pretty overrated on here desu. It's an okay game but it feels clunky and Gene controls like a fucking tank (though it may be the point but personally I don't like it.)
>>
>>343255506 're a faggot
>>
>>343258721
And the game's (and RE4 for that matter) designed around the tank controls - your moves and the enemies' moves. If you could strafe-sidestep, they'd probably make enemies do that too or just turn to face you - net result zero (unless you're near a wall)
>>
>>343255505
>Arkham "gameplay"
>literally just "press the counter button and watch Batman fly towards the nearest enemy"
>>
>>343258963
>The gameplay isn't good enough to carry the game by itself
The gameplay is literally flawless. Try playing the game before shitposting and complaining about its sense of humor, as if that has anything to do with how good of a game it is.
>>
>>343256104
autism
>>
>>343253890
No Jak and Daxter? That series tops every game on this shitty multiplat list. Hell even JAK X combat fucking racing beats everything on this list and thats just a decent cart racer.
>>
>>343254417
>>343254854
>>343258042
>Game is too Japanese.

Need to learn what that means sonny.

The only real flaw of God hand are the controls to move around and the target system when fighting multiple enemies.

And those stop being an issue when you play a little like a normal person, in other words; just git gud.

Understandable since it's a 3D beat them up.

The game excells in the other areas.

>>343255170
>>343255751
That Nigga is awesome.
>>
>>343253890
>no spongebob games
>no logo star wars
>no destroy all humans
KeK
>>
>>343259380
Fuck nvm. I see it now
>>
>>343259239
>The gameplay is literally flawless.
I'm not saying I'm agreeing with him but stop.
>>
>>343258965
Bingo. It's critical to maintain that viewpoint, as it's really the purest way to make a 3D brawler. Just enough screen around him to detect incoming threats, and a clear view of the enemy ahead.
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>>343258042
You don't understand the controls, especially if you think there is no strafing

I'm sorry you had such a bad time with this game, but I don't understand why you feel like you need to invalidate the people that enjoyed it.
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All three Ace Combat games for the PS2.
>>
>>343253890
>red faction 2
>shinobi
>ZoE 1
>gungrave
>no smackdown game
>no def jam vendetta
>no GTA SA
>no DBZ Budokai game
Shit list
>>
>>343258570
>In most modern game design, however
What the fuck are you even talking about? You are seriously fucking delusional. That very thing you are talking about is a key feature in fucking extremely western games like borderlands where you toss your gun to reload it. Or fucking Dying Light. It's not an "oversight" features as much as a "This is a feature commonly found in games" There are many many more games that let you toss broken weapons that still deal damage.

Invincibility frames really? have you played any other fucking game ever? Diablo 2's main strategies revolve around frame counts of different enemies and attacks.

>And it's also nearly extinct now
Playing doom on nightmare right now faggot and guess what? Invisibility frames were kept in mind as a strategy for higher difficulty levels as well as keeping up momentum. Where you have to consider using a glory kill(slows you down) to gain more ammo and health or keep running to not get hit. Aggressiveness and exploiting the games mechanics work very well in that game.

Not all games being made are AAA Last of Us or Uncharted bullshit.
>>
>>343254643
Just play it. I rebought it on PS3 a few years ago and it was well worth the price tag. Absolutely stellar game. I love the way the difficulty mode works.
>>
>>343253803
Gitaroo Man.
>>
>>343253890
>no the thing
keking my ass off
>>
>>343258570
>beat em up game plays like a beat em up game and I don't like this
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>>343259138
> If you could strafe-sidestep
But you CAN sidestep

You just have to mash face button and right stick in a quick succession

>your moves and the enemies' moves are designed
Especially Angra's beams that are so wide they are impossible to dodge unless you do 3-4 quick sidesteps

Tanks controls were in because that was Mikami's thing at the time, not because it is the best thing since sliced bread.

Tanks controls are so detrimental to player's spacial awareness, it mandated inclusion of radar AND you still have to use roulette move's lock-on to reorient yourself constantly because it's faster and more accurate than manual turning
>>
God hand fucking sucks and there's a reason only fucking weabs like it. Fucking degenerate retards.
>>
>>343259665
>playing nu-doom
Kill yourself.
>>
>>343259642
First on that rec list where they belong!
Yeah, I know it's alphabetical
>>
>>343255575
First one was pretty good. Jaffe wrote Kratos as a classically flawed character. Then whoever handled the writing on part 2 and beyond took all of his character flaws as a womanizing, murderous asshole and decided they were positive traits. Series should have stopped after the first game.
>>
>>343259675
I'm still surprised no other game (that I can at least think of) as tried a similar difficulty curve. It's so good!
>>
>>343253890
is gungrave overdose better than the first or more of the same? the first was just a super casual Max Payne clone that stood up on style instead of gameplay
>>
1. Silent Hill 2
2. Ace Combat 4/5
3. Gitaroo Man
4. DMC3: SE
5. Okami
7. Dragon Quest 8
8.God Hand
9. We <3 Katamari
10. SotC
>>
>>343259217
>ignores literally everything else
Are you illiterate? I literally sad arkham had shallow combat but feels incredibly satisfying as the graphics, animations, sound, and controls are solid. When batman hits someone it LOOKS and FEELS like it hurts.

I also literally said the arkham games would be shit if it weren't for the other aspects of the game.

>>343259239
>The gameplay is literally flawless
huehuehue

>>343259375
>STOP TALKING ABOUT VIDEO GAMES ON A VIDEO GAME BOARD
>>
>>343258042
Nobody is playing God Hand for the humor or the story

You sound like you legitimately have aspergers. How could you miss the point so hard?
>>
>>343259665
Wow you listed a whole FOUR games! Hahaha
>>
>>343255180
Newfag
>>
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>>343259743
My negro, finished it on Master difficulty


On the European version.
>>
>>343259824
you gotta be more subtle next time.
that's the key to good shitposting.
>>
>>343259830
But nu-doom isn't even bad.
>>
>>343258963
>posts on /v/
>gets turned off by gay shit
pick one
>>
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>>343259425
>Need to learn what that means sonny.
pic related
>git gud
I play literally every game on the highest difficulty. So... no, that's not an issue. The game is just shit.
>>
>>343260161
There's nothing subtle about how awful a game god hand is
>>
>>343260223
heres your reply

now nobody else please
>>
>>343258570
You put it well but I don't agree with you on developers polishing their products. They often either don't care or what's usually the case is that they are rushed. Then they essentially polish a turd post launch thanks to the fact that they can simply update the game at a later date.

One of the grossest examples of exploiting customers in this way was Halo MCC.
>>
Gradius V
R-Type Final

Everything else is shit
>>
>>343260039
I find the combat in God Hand deeply satisfying

Running up and delivering a flying sidekick into a group of mobs
Juggling multiple enemies, only to send them flying across the room with a well timed mule-kick
Dodging a flurry of blows and then beating them into submission

And on top of the deeply satisfying gameplay, it's also completely customizeable and offers a high skill ceiling, keeping the game fresh on subsequent playthroughs

Is it so hard to accept that people feel differently about this game? Do you think I'm lying to you?
>>
>>343259665
all those "deep" games use maybe just one gameplay feature and call it a day

it's like Cliffy made "active reload" (which justly should be commended as the ultimate peak of western action game design) and then said "nah it's enough, i am not gonna make up anything else nor will i try to make systems to synergize with each other"

Even take by now archaic God Hand -- it has mechanics within mechanics within mechanics.
>>
console or emulator?

im sure ps2s are dirt cheap off gamestop or swapmeets

how hard is it to mod a ps2 anyway?
>>
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>>343258963
how many games let me beat the shit out of degenerate faggots?

All I can think of is God Hand and Final Fight
>>
>>343258963
>posting the japanese version on purpose

https://www.youtube.com/watch?v=SFSen7DRQWU
>>
>>343259579
You can dodge side to side but you cannot strafe in the traditional sense. Like say OoT or Dark Souls. You spend most of your time rotating like a RE4 tank in god hand. As in, if you're dodging you can't also attack like in OoT or Dark Souls which is a key difference. I'm not saying this is good or bad as it was designed to be that way.

BUT it is limiting and awkward until you get use to it. WHICH AGAIN is the biggest hurdle of "git gud" in this game.The other being losing control during attacks. Combined, it's sluggish. But designed to work that way just like RE4 or Metroid Prime.

This isn't to you anon but from the other replies in this thread I swear these faggots don't know how to read. Just take one sentence completely out of context, ignore everything else said, and bitch about it.
>>
>>343259007
Is there even any other 3D beat em up that comes close? Not counting slasher type games like DMC, NG, DW and such?

I really can't think of any honestly.
>>
>>343260918
Yakuza games are pretty great

also The Warriors PS2 game
>>
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Ace Combat 4, 5 and Zero in that order
>>
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>>343260541
Hey, I dunno, man, Gears had some pretty decent design imo. They definitely thought out the enemy AI and weapon set to make things constantly dynamic. Not God Hand level, maybe, but definitely more than "stick to walls and shoot".

Comparing Gears to some of the cover shooters it inspired is night and day. There's not a lots that competes, all that springs to mind is Vanquish, and I can't remember how well that actually compares?
>>
>>343260912
>You spend most of your time rotating like a RE4 tank in god hand
if you don't understand the controls

Also learn to cancel
>>
>>343253890
>Ico
>The shittiest version of RE4
>no Jak 2 or 3
>no need for speed games
stop
>>
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>>343260912
>Just take one sentence completely out of context, ignore everything else said, and bitch about it
If you say stupid shit, people are going to point it out

Especially when you post so aggressively. You kind of sound like an angry faggot, so people are less likely to give you the benefit of the doubt.
>>
>>343260912
>why won't people take my bait more seriously? :(
>>
>>343253890

Raw Danger was better than Disaster Report but wasn't included here. Odd.
>>
>>343259967
And now those traits became negative and whoever is writing the new GoW wants to turn Kratos into a cuck.
>>
>>343261219
I did, at least. I´m >>343258857
>>
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>>343260209
And that's Japanese how?...

I also play a lot of games on highest difficulty, the game isn't shit.
>>
>>343260103
>Nobody is playing God Hand for the humor

I liked the humor. Gameplay was the main thing though.

>whip it good

That shit made me kek come on now I know I ain't the only one.
>>
The combat in God Hand is good

The rest (level design, characters designs and characterization, story, graphics, controls...) is fucking awful.
>>
>>343260918
>Not counting slasher type games like DMC, NG
Conceptually there is very little difference between VJ, DMC, NG, Bayonetta and God Hand

If your only forced distinction between so called "beat em up" and so called "slashers" is main character wielding a sword versus fighting with his fists then consider that Bayonetta and Dante have fist melee type weapons included in their arsenal (Bayo even has them as default weapons)
>>
>>343261056
Yakuza 1 ost is also pretty good

https://www.youtube.com/watch?v=fIJva5KExFA
>>
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>keeping hearing that God Hand has an amazing soundtrack
>get to the title screen
>mfw

https://www.youtube.com/watch?v=aQSPivbWwuY
>>
>>343261125
>Vanquish
is legitimately the ONLY shooter (third- or first-) in the last say... two decades that even made an ATTEMPT to bring more depth to the genre that just braindead "point at the that pixel and press left mouse button"

Nobody else has even tried
>>
>>343261704
>two decades
You can stop pretending like you play shooters now
>>
>>343261793
i stopped for exactly that reason
>>
>>343261056
Does Yakuza even truly count though? I never really played the games but aren't they somewhat similar to Shenmue?

If so then they are a bit too different from God Hand honestly. God Hand is essentially a 3D version of games like Streets of Rage and Final Fight. Fighting is most of what God Hand is about.
>>
>>343261424
how bout the music

https://www.youtube.com/watch?v=HAOKB6QdZ_I
>>
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All these people defending Godhand on v.
Rock on dudes literally the best combat system out there.
>>
>>343261650
https://www.youtube.com/watch?v=QYjIVYKrNDU

here you go my family
>>
>>343261704
Tribes
>>
>>343262053
no ones your family here boi
>>
I really do need to just play Godhand one of these days.
>>
>>343261993
Mediocre, average at best.
>>
>>343261460
I get your point but games like the others you mentioned just feel too different to me to be called 3D beat em up. God Hand seems like it would mostly apply to that since the puzzles are minimal and story isn't intrusive. The levels are also pretty flat or not too detailed. Like beat em ups in the 90's basically.

God Hand and Musou games are closer in style to those old games then what you have mentioned. In my opinion of course.
>>
>>343260134
are you fucking retarded? Do you really need me to list every game fucking made?

>>343260541
>just one gameplay feature
uh what
Even in your example of Gears of War you're wrong. The roady run where you can't attack, invincibility frames of the chainsaw or lancer, angling of grenades, torque bow enemy that's running to others, shooting enemies in the legs to better get a shot at the head, which is necessary on the higher difficulties or you run out of ammo....

What the fuck is wrong with you?
>>343260510
I think you're missing what I mean when I say satisfying in that context. You're talking about the feeling of pulling off sweet combos or whatever. The sense I'm talking about like in the arkham games is more of a visceral feeling rather than an accomplishment. Like the boom of a gun in BF3 vs the pewpew of CoD. Or the animation, sound, and graphics of batman punching a man in the head making the screen shake, bone crack, and the enemy dropping hard against the ground which brings up dust and debri.

They are two very different things. I never said God Hand had shallow combat. You can do some neat shit in it. But you can't say the characters have any sort of sense of weight to them.

Just read the things I said here. There are good aspects but overall the game is just boring for me. I never found it all too difficult and never felt the need to "expand my technique". Which is the same shit I had with Dark Souls. Just zweihander literally everything because you stagger enemies every time. Like God Hand, I never encountered much of anything that made me go "Gotta change up my technique".

Which to me is a sign of bad design. There's no reason to give the player a million tools when it's just easier to use the one. A game like RE4 you would constantly switch between weapons cus of the envi/enemy you faced. In professional you fucking used that pistol to head stun, kick group/single, stab with knife as much as possible to conserve ammo for bigger enemies.
>>
>>343262312
What is it at worst?

https://www.youtube.com/watch?v=WJlcj8yyjbY
>>
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>>343262016
(You) too amigo, I can only wish for another game like this one will appear in my lifetime.
>>
How well does this emulate? And does a PS4 controller work well?
I want to set up a PS2 emulator, but I don't have a PS2 for the bios the emulator says it needs, where can I find a good one?
>>
>>343261993
Here was my favorite songs in the game.

https://www.youtube.com/watch?v=v0_KBOUI5Ak
https://www.youtube.com/watch?v=KI6ysIeco3A
https://www.youtube.com/watch?v=bGEOlgQ1hvE
>>
>>343262465
Are you telling me that what I find satisfying isn't actually satisfying?
>>
>>343262549
Smoking Roll is absolutely a god track, I never get tired of hearing it.
>>
>>343260876
wasn't talking about the music faggot. Look at the characters, what they are doing. Do you really think this game isn't extremely fucking japanese? Even the "english" music is poorly spoken english.

>>343261219
God you're fucking retard. Literally anything will sound like stupid shit if you take it out of context.

>>343261407
>And that's Japanese how?...
Alright, you fags are delusional.
>>
>>343262673
Yeah

I also loved beating the shit out of that robot with the song playing in the background. I swear those people had to know what they were doing with the song during that fight. It just flows so right when you are just beating it down. Smoking Roll is definitely a GOAT and I just love Old Hand for how funny it sounds.
>>
>>343262697
I don´t see anything japanese in those 2 gay carnival-dressed dudes.
>>
>>343260103
>hey guys let's play a game filled with annoying faggots and filled to the brim of stupid shit and try to ignore it all.
You realize games are an overall package, right? Would you really want to play a god hand version of justin bieber teaming up with will smith?

Of fucking course you would because you have shit taste.
>>
>>343262549
>AA
>not DD

for what purpose
https://www.youtube.com/watch?v=EZS4Z0QpTCA
>>
>>343262535
http://emulation.gametechwiki.com/index.php/Main_Page
>>
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>>343262697
>Calls something "too Japanese".
>Can't say why.
>>
>>343253890
I'll consent to this
>>
>>343262697
>Literally anything will sound like stupid shit if you take it out of context.
and stupid shit will sound like stupid shit, regardless of context

Do you disagree?
>>
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>>343262697
Musclebound men with gay lisps is about as american as you can get
>>
>>343263000
Trips speak the truth?
>>
>>343262878
you need to update your spergy pop culture references

Bieber's latest album was actually pretty dope
>>
>>343263281
why are you listening to Bieber albums?
>>
>>343262594
are you retarded or can't read?

Because I wasn't doubting what you found satisfying fuck face just that it wasn't the same concept I was talking about.

It's like saying "That game looks good". In what way? Does it have a great art style or is it technically impressive? They aren't the same thing nor are they mutually exclusive.

Or "this combat feels great!" because "I can pull off combos!" compared to "This combat feels great!" because "the visceral impact of the attacks". The latter being the concept behind the arkham games which for the third fucking time, adds a lot to a game but is lacking in god hand.

And before the reply of "The first is lacking in arkham!" I agree, because those games have shallow gameplay. As an overall package however (with stealth gameplay, controls, story, graphics, animations, voice over, style, ect) makes it a better game.
>>
>>343262906
I honestly didn't know this existed. Thank you so much.
>>
>>343263564
little touches are nice, but gameplay needs to reign supreme in video games

Maybe all that shit weighs out equally for you, but personally? a nice VO or the fact that the screen shakes when you punch somebody isn't going to make up for the fact that the gameplay sucks

You're certainly entitled to your opinion though. Its too bad you didn't enjoy God Hand. I hope you didnt spend too much on it.
>>
>>343263281
>Bieber's latest album was actually pretty dope
and here we are, proving you have shit taste.

>>343262990
You really are quite simple minded aren't you.

"SJ isn't attractive." is a stupid thing to say.

Unless it's taken out of the context being "SJ isn't attractive to fags".

Or "Metroid Prime's controls are clunky and tank like". of the context "designed that way on purpose, making them difficult to learn but fit very well for the gameplay".

Which is the kind of shit you faggots keep doing. Just taking statements out of their original context and being retarded.
>>
>>343256398
I played beat down before god hand, and even with nostalgia goggles it's slightly supbar.

The fact that it's basically an RPG god hand makes it kinda cool though.
>>
>>343262906
>http://emulation.gametechwiki.com/index.php/Main_Page
I tried out PCSX2 with my owned copy of God Hand. Works fine, but sound is pretty low quality especially with sound effects.
>>
>>343260013
it was really more of the same but with other characters

i kinda dropped it at about 80% through
>>
>>343253890
>not even one spongebob game
>>
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>>343264013
>and here we are, proving you have shit taste.
Your autism really shines through in your posts. You got it in your head 10 years ago that Beiber = lame, and now you can't move past that.
>>
>>343256398
Game looks like ass bruh.
>>
>>343264013
Nobody is slicing your sentences in half, they're just pointing out when you say shit that is blatantly wrong.

A less autistic person would be able to own up to these mistakes, instead of denying them all out of turn.

It's an anonymous board, it's ok to be wrong.
>>
>>343264484
The combat´s pretty good though, so I don´t mind the quality of the gwaphics.
>>
>>343263989
Cmon man, again, if you take those things BY THEMSELVES they aren't that big of a difference. That's literally what makes a game and the reason the saying "Greater than the sum of it's parts." exists.

No one liked Prometheus as a movie because "Well the visuals were really nice". But then a movie like Equilibrium which SHOULD be a miserable piece of shit, is a solid, charming movie.

God Hand has OK combat but really isn't all that special gameplay wise. Not good enough to get over every other failings of the game. I haven't even MENTIONED it's piss poor level design worse than even the copy paste exercise that is Halo. It just isn't a good game all things considered.

Just like how MGSV gameplay doesn't save it from everything else wrong with the game. It also has "tons of customizeable" options that let you tackle the game in any way you want but you never do because it's just easier if you stick to the same technique every single level.
>>
>>343262372
> puzzles
irrelevant
> story
irrelevant
> The levels are also pretty flat or not too detailed
still irrelevant

All these games share very similar methodology of how they're constructed if you look further than just "look at what weapon they're wielding!"
>>>343262465
>The roady run where you can't attack, invincibility frames of the chainsaw or lancer, angling of grenades, torque bow enemy that's running to others, shooting enemies in the legs to better get a shot at the head, which is necessary on the higher difficulties or you run out of ammo
Again -- all these are just examples of singular isolated gameplay features

There is no synergy nor a thought to make them work together to exploit them further for added depth

Western action designers only think in one axis and don't even perceive other dimensions nor think to combine multiple features together

Again take our outdated God Hand game:

God Hand mode is where you are invincible and are free to wail on enemy until tension bar runs out. To accumulate tension bar you need to keep sucessfully hitting the enemy (or taunting)
yes-man kablaam move is a very special move in GH that gives 30-40% of tension bar
Three yes-man kablaam moves done (how to do it -- is another story alotgether) on enemy will make your tension bar full and you can activate God Hand mode

There are even synergies within this synergy like:

-- pummel QTE markers appear randomly when you keep hitting the enemy for a while

It is a a given that pummel will go active within one God Hand mode activation when you are wailing at the enemy

BUT activating it right away is counter productive -- because pummel QTE is also invincible so why waste it. You need to wait until your god hand runs out and THEN activate. Pummel QTE marker is also only active for 4 seconds so you need to consider that too

And there are more synergies with granny smacker and chain yanker
>>
>>343264606
>A less autistic person would be able to own up to these mistakes, instead of denying them all out of turn.
You mean, like you?

Just read up a couple posts there dipshit. You'll blatantly see someone taking the "satisfying combat" taken out of it's original context of "visceral" feeling.

Then again I''m pretty sure you're too retarded to know what reading comprehension is. Still struggling in your highschool english class?
>>
>>343264784
I don't know why you're arguing with me. It's totally cool if you think Arkham was a better game.

I disagree with you, and frankly I feel bad that you weren't able to enjoy God Hand as much as I did. I know what it's like to have /v/ tell you something is amazing, and then be totally let down when you actually play it.
>>
>>343254121
>essential PS2 games
>KOF2002/2003
lol never. At least say 02UM.
>>
>>343265006
You said the combat wasn't satisfying, and provided your own definition of what satisfying meant

Anon disagreed, and supplied a different definition of what satisfying gameplay means to him.

Does that really make you upset? How do you function in real life
>>
>>343265180
http://www.strawpoll.me/10625372
.
>>
>>343264840
>Western action designers only think in one axis
huehuehue
>God Hand mode is where you are invincible and are free to wail on enemy until tension bar runs out.
So you're trying to say japanese devs are the only ones that have developed meter bars you fill up with attacks. How is that not a singular feature? Have you played Guitar Hero by any chance? Amplitude?

The shit you are describing is in every fucking RPG and even in borderlands which is crazy about synergy.

Do you only play weeb games? I mean I get borderlands 2 has the worst writing and faggot characters on par with god hand but it has every single thing you're talking about right now.
>>
>>343265478
Hey, did you just quote that guy out of context?

Is it ok when you do it?
>>
>>343265478
You can also fill the tension bar by looking at posters of ladies in the game.
>>
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>There are people on /v/ that actually dislike God Hand and think it's a bad game

What in the fuck?
>>
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>clicks on thread expecting people to list good PS2 games
>finds a bunch of /v/tards arguing about God Hand for the entire thread

Why do I even bother with this board any more?
>>
>>343265478
>every fucking RPG
i don't play RPG because they're too slow and that's irrelevant anyway because i am talking action games here

> borderlands
> loot based anything
> anything with leveling up in general
> good
Anything with loot and and/or leveling up systems is inherently inferior to the design where every little mechanical system and (all) their combinations have been introduced, constructed and tested by a person.

People enjoy well constructed action games because parts of them click with each other so well and for their balance.

With leveling up system balance is thrown out altogether and gameplay is reduced to either walk in the park if you're overpowered (which is unsatisfying and wastes my time) or forces me to grind (which is unsatisfying and wastes my time)
>>
>>343266060
Maybe it´s like checking the fridge even though you know it´s empty? I dunno, something like that.
>>
>>343261297
>same guy who directed 2 is directing the PS4 game
Joke's on you, dumbass

https://en.wikipedia.org/wiki/Cory_Barlog
>>
>>343264784
I don't want to insult you, but you are on the autism spectrum, correct?

Do you think you're going to convince somebody that they didn't actually enjoy God Hand?
>>
>>343264840
How is all of that irrelevant? It's like if you said there is no differences between walking simulator horror games and action horror games all because they share the same genre and may feature puzzle solving.

Those differences I listed are pretty damn important and separate the games for sure. The weapon they are weilding only adds to all the other differences in style (pun intended nigger) that a game like Devil May Cry has over a game like God Hand. In fact the first DMC has a ton in common with Resident Evil for good reason.
>>
>>343266601
who cares?

what have there been like 8 sequels now?
>>
Blood will tell.
Action game where you collect body parts each giving new abilities. First one is your eye giving the game color. Cool shit
>>
>>343266601
Well then that is even more sad because it means he became a massive faggot.
>>
>>343265603
and how was it out of context exactly? He literally said attacks build up your god-hand meter. And to not waste different ways to build up. Like.. how is that original to nip devs in any way?

>>343266112
>Anything with loot and and/or leveling up systems is inherently inferior to the design where every little mechanical system and (all) their combinations have been introduced, constructed and tested by a person.

So you're saying the devs that make loot based games don't test them to balance out with other mechanics?

Come the fuck on. "Tested by a person" are you retarded? Do you think diablo 2 was made by robots? Do you think they just fucking made the weapons and abilities completely separate from one another? Seriously, do you?

>With leveling up system balance is thrown out altogether
uhhhhh, what. The levels are balanced towards the players fucking level and gear expectancy. Not only that, but eventually the player will reach a max level where the dev will balance for end-game play. At that point, it's literally like just making an action game as everyone is at the same max level you fucking retard.

> is reduced to either walk in the park if you're overpowered
If you're playing a shit game, that is. It's not "inherently" inferior in any way.
>or forces me to grind (which is unsatisfying and wastes my time)
Again, maybe because you play shitty weeb games only but grinding isn't as big of an issue when it comes to level-based western games.

>>343266632
>please stop talking about video games. We can only say why we like things here on /v/
Talking about any sort of entertainment is pointless. Don't mind me asking but... are you retarded?
>>
>>343266632
It´s funny because to me, it´s the complete opposite of what he says, I really enjoyed the combat, it made the game for me, and I liked other things it had too.

On the other hand I played a bit of Arkham asylum and I found it enjoyable but I became bored and dropped it, it´s funny, I don´t really know why.
>>
>>343267349
No, I'm not retarded

Now are you going to answer my question?
>>
>>343266829
People change, he's a dad now and putting that into his work. We've seen all of 15 minutes of the game and people are already saying the sky is falling.
>>
>>343267349
>Talking about any sort of entertainment is pointless.
I disagree

I'm actually a deeply insecure person. When I can invalidate the opinion of somebody on 4chan, it actually makes me feel validated for the opinions that I hold, even if it's regarding something as pointless as vidya or anime

Why do you think so many people waste their time here? They must be getting something out of it.
>>
>>343255189
Man, I could never enjoy DMC. I don't even know where you got that 'atmosphere' thing from, the game tried to put you in some sort of spoopy setting, but everything is tryhard actiony, just kills the mood. The game was awfully short and easy as well... but that's just me. Never understood why people liked that game so much, I guess there weren't many good games of that kind at the time.
>>
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YOOOOOOOOOO
>>
>>343264205
Havent played in a few years but that sound quality is probably just Godhand humor
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>>343264484
How can people say that? It looks great
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>>343267592
I don´t usually post but today I just wanted to talk about this game I really like, I don´t hate people that don´t like or even dislike it either.
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>>343267435
It's not hard to understand. Arkham as much more going for it other than combat. Which means if you find god hand's combat to be "meh" there really isn't much else to save it.

Arkham games have a lot more to them, but the combat isn't as complex. So if you find it's combat to be "meh" there are the other elements to back it up.

Meanwhile if you super love god hand's combat you will love the fuck out of the game.

This is how most cult-hits work. They fill a very specific niche where you either completely hate it or love the fuck out of it. But to say it's anything but a niche game is lying to yourself.

Which is exactly what I've been fucking saying this entire time. An objective look at the game finds it to be lacking in most regards. But if you find the gameplay fun, you still have to get over the god awful characters and japanese humor antics. Every aspect of God Hand will either ruin the game completely or make you love it more. Every aspect of the game is going to filter out more and more people until you're left with the only ones left are cult like fanatics.

Meanwhile arkham games you can get over any one aspect and still like it in the end. Like "I hated the combat, but the stealth was great." or "the acting fell flate but the animations were great".

Dwarf Fortress is one of my all time favorite games but I'm not going to sit here and say it's perfect, that the UI isn't shit, the controls aren't shit, and that it's the best sandbox game of all time making it a MUST PLAY. It's much too specialized. Just like God Hand. Both are far from essential or the best of it's genres.
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>>343267530
Because those 15 minutes showed a complete stupid level of writing. In no way should Kratos have become this. It makes zero sense.

Just because that guy's life has changed dramatically from the days of 2 doesn't mean his writing didn't become far more shit. The smart thing to do at least would have been a series reboot with a different man as Kratos. Of course that didn't happen because they want to sucker in old fans into buying their shit product. Which is slimy as fuck. Not everyone can afford to research games the way we do. I hate when these companies rape a franchise as hard as they can and change nearly everything.

Thankfully it rarely happens to the degree of GoW. Getting real tired of this damn SJW, cuckk, "I'm a softy with feelings and I like it in my games no matter the cost" attitude that is just spreading in this industry like a fucking cancer.

Save the feels for Final Fantasy. A series known for giving this. God of War has never and never should be about this trash. It's now a literal TLOU simulator.
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>>343268392
Oh yeah I get it mate! I wasn´t trying to say God Hand was better objectively, but I still love it, the characters and the humor which I don´t really see it japanese sometimes? but yeah I also don´t think badly of you for thinking it´s not a good game, even though it bothered me a bit.
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>>343253890
>Skygunner
Emulated that game for a while, fucking fantastic, incredibly overlooked.
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>>343260918
Oni is very satisfying as far as a beat-em-up, and has similar tank controls. Better played on the PC though, mouse controls allow for faster response.

However the game itself is a completely different ballpark as God Hand, it has stealth elements and you have to discover huge buildings and so for extras and the exit. It is often better to just camp enemies and thin them out from distance using an arsenal of ranged weapons, some which are conventional (machine gun pistol, plasma shotgun, liquid mercury sniper), and some which are just weird (12-shot homing cluster missile, or a giant screaming ball of energy that sucks up the life of anyone nearby, and homes in on the next body - yours included).

It's also a gigantic weeb game by pre-Halo Bungie, which may alienate a lot of people.

It has one of the most satisfying attacks in all of beat-em-up history though, the stealth backbreaker. Basically once you get a stealth powerup, you can walk around invisible for a while, and use a back throw that has you holding into the enemies arms from behind, then stomping their spine and hear it crack. You can also run into an enemy and use your momentum to hook into their neck with your elbow and spin around, or there's a neck throw you do with your legs.

The thing I like the most is that the combat is extremely fluid and you can attack in all directions without turning around. So you can open a terminal, and when an enemy attack you from the side, you can kick them on the neck and then resume, all the while staying in the same spot. It makes for very impressive animations, especially considering that it is a 2001 game.
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>>343268392
Here I sat through your whole discussion with anonymous people on the internet. I like your opinion on the matter and think you are right, but man, give it a break, you've repeated the same thing like 5 times now.
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>>343268392
>claiming that your opinion about vidya is "objective"

you keep dropping those autism red flags
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>>343268610
>It's now a literal TLOU simulator.
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>>343262875
>I don´t see anything japanese in those 2 gay carnival-dressed dudes.

Not that guy but the bodybuilder-type musclebound guys in speedos are considered the stereotypical hard gay person in Japan. See: Cho Aniki.
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>>343259830
The new doom is actually pretty fucking awesome.

The multiplayer is shit but who plays doom for multiplayer?
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>>343269002
>who plays doom for multiplayer
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>>343269002
>The multiplayer is shit but who plays doom for multiplayer?

... doom INVENTED multiplayer in FPS games.
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>>343253890
>Suikoden 3 and 5
>no 4

I'm playing through it right now, and it seems alright. I never really see anyone talk about it, though. Is there some sort of stigma towards 4 I just don't know about?
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